Hmm... About Mai'ngor. Rage requires that you use strength for your attacks to maintain the rage. Being that Mai'ngor is a dex based character this might pose a problem. Anyone have constructive ideas to make this work?
Could it be renamed to something like Adrenaline Rush, where he gets faster instead of stronger? Half-damage could be loosely played by heightened reflexes to shift away from the brunt of the attack instead of mentally powering through the wound.
Could it be renamed to something like Adrenaline Rush, where he gets faster instead of stronger? Half-damage could be loosely played by heightened reflexes to shift away from the brunt of the attack instead of mentally powering through the wound.
I didn't know barbarian rage made any distinction between Str & Dex attacks (now I do). I like CancerMan's suggestion! So what about the advantage to saves? Do we turn that into Dex too?
I wasn't sure if you were using the Rage from the barbarian class, so I didn't expand further. But if you are, I would have suggested that it turn into a Dex save advantage, too.