Eldrog, Mercival and Willow - The Beginning

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Jun 11, 2019 1:39 pm
OOC:
perception checks for Willow and Canterfree. Canterfree has advantage because of Keen Hearing and Sight.
[ +- ] Keen Hearing and Sight

Rolls

perception (Willow) - (1d20)

(17) = 17

perception w/ advantage (Canterfree) - (1d20+3, 1d20+3)

1d20+3 : (13) + 3 = 16

1d20+3 : (18) + 3 = 21

Jun 11, 2019 3:46 pm
Perception check.

Rolls

Perception check - (1d20+3)

(11) + 3 = 14

Jun 11, 2019 3:50 pm
Ferdy says:
Mercival's smile fades as he listens to Eldrog.
And you, sir gnome? A wise man knows what road he will take once he comes to the end of the one he currently walks. Are you wiser than your dwarven associate here?
Ferdy says:
An amateur historian? How quaint. We shall have to discuss Veluna sometime.
As for myself, I am on a mission from the Archclericy, though more than that I'm not at liberty to say. Not all see the light of reason, sadly, and His Grace, the Canon, has many enemies at home and abroad. Suffice it to say, however, that is why I require the service of a few souls skilled in the application of force.

Not that violence should be required, mind, the presence of bodyguards would merely be necessary to dissuade hostility. Perhaps it's just as well you're not interested, sir gnome, you are not the most intimidating specimen I've seen. In any case, it's a long journey, we may as well introduce ourselves so I needn't continue calling you sir gnome and sir dwarf. It's your turn if I'm not mistaken.
I am Eldrog, 2nd son of Akar from the North of Haven Hill. Pleasure to meet you Sir Mercival. Now, a wise man may know what road he is taking next but, a live man concentrates on his current situation and stays alive. If your looking for help on a quest, insulting those you wish to hire is most definitely a bad move.

As the days carriers on, Eldrog continues his duties. When they stop for the night, Eldrog walks the perimeter of their camp and clears away any low lying brush that could mask somethings approach. He then lays down his bed roll and gets ready for the night. Speaking with the other guards, he offers to take the mid watch.

Rolls

Perception - (1d20)

(7) = 7

Jun 11, 2019 7:25 pm
Eldrog, Mercival and Willow
The night passes in relative quiet, though at one point Canterfree notes that the guards on watch are a bit uneasy with the forest sounds coming in the night. While the company of others can be calming, the pitch blackness that is the interior of the Dreadwood can break the will of the stoutest heart, and tonight the fell beasts seem to be out in force.

Be that as it may, the night passes without incident and in the morning the camp breaks and just after sunrise you find yourselves on day two of your trip. The sky remains overcast, more that had been the previous day, but the weather holds until you reach the small fishing town of Sanduchar toward the end of the day. The city of 5,000 is walled, and has a small port where no more than three ocean-capable vessels can dock. Numerous fishing boats line the northern piers, however, and a pair of large warehouses dominate that district.

Passing through the open gates, the wagoners pull themselves into a stable area. The first wagon, led by a man you have come to know as William Gaines, looks to be unloading as well loading goods. The rest, however, merely make arrangements to park their wagons until it is time to be off once again.

The last wagoner, Herford Mellon, slowly walks past your wagon and all but stares a hole in Mercival's chest before turning and walking into town. "Good day to you, too, sir Mellon!" Bastion calls out, hopping off of the wagon. "The night is yours, fellows! First light we make for Seaton. Try not to get scooped up by the Hands!" he says as he, too, heads into the city proper.
Jun 12, 2019 2:44 am
Mercival ambles over to William, Sir Gaines, isn't it? Do you happen to know anything about these "Hands" Bastion was speaking of? Was he being serious? I must confess I'm a visitor to your fair kingdom and am not very familiar with local affairs.
Last edited June 12, 2019 2:45 am
Jun 12, 2019 2:16 pm
OOC:
If you have not read the OOC forum, deadpool_qc will be leaving the game. :/ He was hit with a life-smack and needs some time to recover. I'll be soliciting a new player to replace Willow, and will be writing Willow out of the game for now.
Jun 12, 2019 3:40 pm
OOC:
Hope all turns out ok.
Eldrog steps down and takes a walk around the wagon. He checks the wheels, ropes and boards to make sure all is tight and secure.

I will be going to have a good hearty supper, I will return afterwards and spend the night with the wagon.


Eldrog starts walking away and stops a local resident. Excuse me, could you point me in the direction of a tavern that serves a great meal or at least a very good one?
Jun 12, 2019 9:15 pm
Mercival
William Gaines, an aging, common-looking man with peppered brown hair pulled up under a loose cloth cap, turns to face you. In his youth he must have had severe acne, as his sun-dried face is now pock marked and covered in sweat. He stops pulling a sack of grain from the back of his wagon and wipes his face with a cloth.

"Aye, yer lerdship, th Silent Hands 'r' a group yer not werntin' ta be knowin'. Cutthorts th' lot o' 'em, sooner take yer liver as ta speak wit' yer. Rogues n ruffians th' lot o' erm." he says, his nasally voice whistling as he speaks. Pausing to see if you have anything further, he once again begins to tug at the sack of grain.
Jun 12, 2019 9:18 pm
Eldrog
The man you stop looks to be a warehouse worker of some sort, engaged with your and other wagons as they load and unload goods from the large building near where you all stopped. He nods in greeting, pointing toward town "Prolly wanna see Barristers. My fav'rt place, any who. Good food, good drink, good gaming. All a feller could be wantin'."
Jun 12, 2019 11:22 pm
Ket_Onwall says:
"Aye, yer lerdship, th Silent Hands 'r' a group yer not werntin' ta be knowin'. Cutthorts th' lot o' 'em, sooner take yer liver as ta speak wit' yer. Rogues n ruffians th' lot o' erm." he says, his nasally voice whistling as he speaks. Pausing to see if you have anything further, he once again begins to tug at the sack of grain.
Mercival smirks knowingly, Oh I'm not a lord. Some appropriate honorifics would be... Mercival begins counting off on his fingers, Your Grace, your Holiness, your Eminence, Revered One or merely Reverend if you will, or perhaps just Father of you're feeling casual. Mercival waves his hand dismissively, But never mind all that. You seem to be loading goods for sale in Seaton, is that correct? As it happens, I have a bit of spare gold and with a little guidance from an enterprising local such as yourself I'm sure I could turn it into more! If you let me know what sort of goods might be available here and profitably sold in Seaton, and provide me a small bit of space in your wagon to transport it, I and surely the gods as well will reward your charitable spirit.
Mercival leans in close to William and affects a sad, concerned expression, The Sea Princes have been raiding coastal villages and leaving many orphans among the simple fisherfolk. My church wishes to establish an orphanage there and your help could mean that fewer orphans will go hungry. So when I say the gods will look kindly upon your virtue should you help me, tis no mere conjecture, I know it to be true!

Rolls

Deception (Charisma) Check - (1d20+5)

(18) + 5 = 23

Jun 13, 2019 5:11 pm
Mercival
The man stops once again, a bit of a grimace on his face at being interrupted yet again. "Plenty o' goods nerdin' th' sellin' tween heres n theres." Gaines replies. "Like here, see, I'r be gettin seed fer th' horses 'n' th' like. Plenty need or that, right? So's fer yer eminernces notin', p'raps yer good wit' ther smithin'. Hear there's good smithin' there but more work'n workers, eh?"
Jun 13, 2019 5:22 pm
Mercival grimaces as if he had just caught scent of something foul in reaction to the man's atrocious broken common. Yes... well, thank you good sir Gaines... I believe you've just been helpful to me despite yourself. I'll leave you to your labors, then.
Mercival wanders off and tries to find a smithy. Along the way, Mercival thinks back to the days when he was a filth-covered laborer and wonders how others may have perceived him back then. Never again... he vows under his breath.
Jun 13, 2019 5:26 pm
OOC:
Investigation for your actively searching out a smithy (or other places of business)
Jun 13, 2019 5:28 pm
Investigation check
Mercival's goal is finding a smithy that specializes in cheap, mass produced work-related goods like iron nails for fishing boats and horseshoes and the like.
Last edited June 13, 2019 5:30 pm

Rolls

Investigating (Intelligence) Check - (1d20)

(20) = 20

Jun 13, 2019 6:12 pm
Ket_Onwall says:
Eldrog
The man you stop looks to be a warehouse worker of some sort, engaged with your and other wagons as they load and unload goods from the large building near where you all stopped. He nods in greeting, pointing toward town "Prolly wanna see Barristers. My fav'rt place, any who. Good food, good drink, good gaming. All a feller could be wantin'."
Eldrog thanks the man and begins walking to the Barristers. While heading there, he watches the people and tries to get a feel for the atmosphere of the residents.

When he finally arrives, he steps inside quietly and has a good look around. Checking to see the exits and the type of crowd present. After a moment of watching, he will look for either a corner table or a place at the bar to watch the majority of the room.

"Barkeep, I would like a tankard of your finest ale and a nice plate of you specialty please."

Rolls

Perception walking in town - (1d20)

(10) = 10

Perception inside the Barristers - (1d20)

(2) = 2

Jun 13, 2019 6:25 pm
Eldrog
The town seems similar to other towns of its size, with townsfolk going about their daily business, the watch on patrol in groups of three of four men - all bearing the Keoish insignia on their armor or shield - and merchants conducting business both in and out of their establishments.

Barristers seems to be a rowdy tavern, crowded, with folks of all sort making up the clientele. You are able to find a spot at the bar, as all tables are already occupied. One area off to the left appears to be corded off, with various bouts of gambling going on. Cards, dice, darts, all being used by patrons as ways of making or losing their hard-earned coin.

On the far side of the room, away from the bar, a low stage has been set up and there is a young girl performing some sort of a stomping dance while a pair of minstrels drum and lyre in time. The tavern is loud, a vast difference from the quiet of the road and it takes a few minutes for you to adjust to the smoky air and thrumming noise.

The barkeep acknowledges you, his face a mass of thick, weed-like hair that hangs from his nose to his belly, completely hiding his mouth. His head, however, is shaven, and almost completely covered in tattoos. His arms, like his head, are heavily tattooed as well. After a few moments wait, a foaming mug of ale and heaping plate of stew appear before you.
Jun 16, 2019 4:14 pm
Eldrog takes a little time and enjoys his food and drink. After he finishes eating the stew, he remains for a short while milking his drink and watching the crowd.

After finishing, he turns towards the barkeep "So what do I owe you for this delicious meal good sir?"
OOC:
Eldrog will pay his tab and leave a 2 copper tip
Getting up from his seat, he takes a casual stroll back to the wagons. He stops infrequently as he progresses checking out shops and stands along the way. As he looks at the shops, he will look back the way he has come to see if he is being followed.
Either way, eh heads back to the wagon, sets up his bedroll underneath and keeps watch until it is time for sleep.

Rolls

Perception to see if followed - (1d20)

(5) = 5

Jun 19, 2019 8:01 pm
Mercival
OOC:
Well crap! I know I posted a response to your search.... but it ain't here.. :/
You wander around the town for a bit, checking out the various shops and mercantile as you search for a smithy meeting your needs. Most seem to be in the business of providing gear suited to wagons, farming or the towns guard, but you eventually come to a smith that has heaps of nails, large hooks, spear tips and other such items piled about.

The anvil is fairly large, but more impressive is the huge bellows at the back, where a pair of you apprentices leap up to pull it down, release it, then leap yet again, forcing blasts of air into the area. From outside you can feel the heat, as a thick dwarf works a chain pulley, causing a kiln to tip over and dump its liquefied metal onto several metal trays lying along the flat of the anvil itself. Quickly the metal pours over the area, as he smooths away the excess with a metal trawl, the droppings getting caught in grooves that run along its sides.

Satisfied with what he sees, he finally looks up to see you there, and he gives you an acknowledging nod of the head. Walking over, hew removes a pair of worn, leather gloves and wipes his hands on his smock.

"G'day t' tinz, priest. What'r ya be needin' this fine day? Best o' the city, so yinz come t' the right place for sure." he says, his dwarf accent thicker than his waistline.

"Oy be Hilgo; Hilgo Bandylegs. Yinz got a title for yinszself, sir?"
Jun 19, 2019 8:03 pm
Eldrog
Everything seems in order,a s you take a final look around the wagons and supplies that you have been contracted to guard. With a final eye, you settle in for the night.
OOC:
After Mercival is done, I'll continue your thread.
Jun 19, 2019 10:43 pm
Mercival palms a bit of fleece as he walks in and casts Minor Illusion to create a very faint sound of angelic chanting that follows him around. Once Hilgo acknowledges him, he responds with a graceful bow, Master Bandylegs, it is my great pleasure to make the aquaintance of a fine artisan such as yourself. I am Mercival, sometimes called The Voice of Rao. It has come to my church's attention that recent troubles along these coastal lands have led to much suffering and death from Sea Princes, pirates, and unholy abominations from the depths. As is always the case, it is the children who suffer most, sadly they have an excess of capacity for it.
A single tear rolls down Mercival's cheek as he mentions the suffering children.

Thus as part of our outreach, we seek to assuage this suffering by providing those children in Seaton orphaned by the chaos a place to be safe, fed, and cared for. I require crates of iron nails enough to construct the building, tools, hinges, that sort of thing.

I know that you have a business to run, good Master Bandylegs, but I've limited gold and whatever discount you could provide would mean more food for starving children. I'm certain they would keep you in their prayers every day were you to bless our endeavor with a virtuous price.

Mercival goes on to describe how much space is available in William Gaine's wagon and get prices on creates of goods enough to fill that space.
OOC:
Not sure if this is persuasion or deception but the modifier is the same so take your pick.

Rolls

Persuasion/Deception Check - (1d20+5)

(12) + 5 = 17

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