Jun 26, 2019 8:31 am
It took you two days to discover it.
After almost dying when the copper mine's first level collapsed, you discovered that there was another level under it. It had nothing to do with the enemies you tracked to this place, though. It even seemed like they had never been there. But you've discovered two important things down there: first, one of the missing villagers you came to rescue, a little girl, managed to escape her monstrous kidnappers and hide as far as she could in the sub-terrain ; then, when Sceen went back to explore the lower level as you were taking care of Mee'aïl's wounds, she discovered that some kind of strange stone was present in the part used by Akra and Dro. Traces show that something massive was dug out of here, something you discovered the next day.
After retreating out of the mine and spending the night hidden in a nearby grove, you came back to explore the mine further and in hope to find the rest of the villagers. Unless you forced her to go away, Eliana (the little girl) will stay with you because Mee makes her feel safer.
You carefully explored the rest of the mine, fighting some more spiderlings on the way. There seems to be a pattern in their behavior, as they always try to pin you down even before attacking when they clearly could harm you in many ways. That second day featured some major discoveries.
First, north of the collapsed ground you discovered some kind of sacred place, with no religious sign of any kind but still clearly built as a place of peace to contemplate or admire what was there : a Shrine, with amazing uncut floating magical stones. They seem to match what Sceen discovered in the lower level. No sign of spiders in there.
Second, as you went deeper in the mine, you ended up in front of that:
An ancient, clearly dwarven gate to an underground city you have never heard of. The stone doors have been destroyed apparently from the inside, and the hall where you are standing show clear signs of an extremely violent battle mixing magic and traditional weaponry. Like in the place you discovered and that collapsed when you got attacked in it, there are dwarven armors, weapons and shields still attached to their owner's squeletons and, if you are willing to take anything from them, you will probably be able to get a better version of your own: Shield, Splint/Breastplate/Half plate armor, Battleaxe, Greataxe, Spear, Maul, Warhammer or heavy Crossbow. No light weapons, but dwarves are not known for using them that much.
Pushing the investigation even further, you explored the big dwarven city for hours. Spiderlings and Lolth Spawns (the weird spider-kobolds) patrol or cross the city very ofter, but you manage to hide from them most of the time and only had to fight them twice. While it looks like the place was reshaped several times, houses are rather simple and it looks like most inhabitations were occupied by common workers. Probably those who worked in the mine, actually.
There's a large rift in the ground with bridges to cross it and, oddly, some kind of bluish light coming from it that baths the whole city with a supernatural glow.
You discovered a massive door sealed with glowing dwarvish rules that seem to have held better than regular ones, but you still have to find the path or passage from where the spider-things come from.
You start to be pretty exhausted by a day of careful and sneaky exploration. Eliana refuses to walk any more, and just sit on a stone bench in the small street where you just hid to avoid another patrol. You'll have to either carry her if you want to get out of the mine to rest, or find a safe place to rest nearby.
After almost dying when the copper mine's first level collapsed, you discovered that there was another level under it. It had nothing to do with the enemies you tracked to this place, though. It even seemed like they had never been there. But you've discovered two important things down there: first, one of the missing villagers you came to rescue, a little girl, managed to escape her monstrous kidnappers and hide as far as she could in the sub-terrain ; then, when Sceen went back to explore the lower level as you were taking care of Mee'aïl's wounds, she discovered that some kind of strange stone was present in the part used by Akra and Dro. Traces show that something massive was dug out of here, something you discovered the next day.
[ +- ] The old well used by Dro and Akra to reach the lower level

[ +- ] The mine's entrance, as creepy as when you saw it first

First, north of the collapsed ground you discovered some kind of sacred place, with no religious sign of any kind but still clearly built as a place of peace to contemplate or admire what was there : a Shrine, with amazing uncut floating magical stones. They seem to match what Sceen discovered in the lower level. No sign of spiders in there.
[ +- ] The Shrine

[ +- ] City doors

[ +- ] Dwarven alloy properties
The strange, golden alloy that you discovered in the abandoned copper mine has unusual properties that are worth noting.
It is extremely hard, and weapons made out of that alloy are unusually effective when used to break objects. Whenever you use such a weapon or piece of ammunition to hit an object, the hit is a critical hit.
Unless it make no sense, I'll apply the same rule if you attack something that is vulnerable to physical damage (piercing, bludgeoning, slashing).
While you're wearing an armor made or reinforced with it, any critical hit against you becomes a normal hit.
It is extremely hard, and weapons made out of that alloy are unusually effective when used to break objects. Whenever you use such a weapon or piece of ammunition to hit an object, the hit is a critical hit.
Unless it make no sense, I'll apply the same rule if you attack something that is vulnerable to physical damage (piercing, bludgeoning, slashing).
While you're wearing an armor made or reinforced with it, any critical hit against you becomes a normal hit.
OOC:
i.e. this alloy behaves just like Adamantine[ +- ] How they look like

There's a large rift in the ground with bridges to cross it and, oddly, some kind of bluish light coming from it that baths the whole city with a supernatural glow.
[ +- ] The rift

You start to be pretty exhausted by a day of careful and sneaky exploration. Eliana refuses to walk any more, and just sit on a stone bench in the small street where you just hid to avoid another patrol. You'll have to either carry her if you want to get out of the mine to rest, or find a safe place to rest nearby.
OOC:
Where will you chose to rest?