Part 2: Phandalin

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Dec 11, 2015 9:20 pm
Eager to waste little time before getting back at these Redbrand guys in Tresendar Manor, Wish uses the time that Kama is leading the thug into the basement cell to hustle the sack of weapons further down the street to Lionshield Coster. If Linene is present, he will chat to her amiably and explain where the weapons came from. Then (or otherwise), he will attempt to sell the weapons to the Coster and return to the Townmaster's Hall with the proceeds.
Dec 11, 2015 9:28 pm
"I'll send someone for her in a little while," Harbin says, waving his hand in dismissal of the whole concern. Kama is able to easily get the man downstairs and lock him in his cell.

Wish is able to get half the PHB price from his goods.
Dec 11, 2015 10:41 pm
Kama helps the man sit, given his injury, and ensures that the Redbrand has the essentials. "One last thing," he says to the thug. "I'll be taking that cloak of yours."
Dec 12, 2015 6:26 pm
"That's a good plan Kama. If we wear their cloaks, it might buy us a second if we are seen. We should collect them from the other bodies if they aren't to blood stained. If we come up short we can pretend to be your prisoners. Then it's off to see the Trout boy about that tunnel."
Dec 14, 2015 7:50 am
Wish stops by Sister Garaele's Shrine on the way back from the Coster, and asks her to hold some money (13 GP, 5 SP, 5 CP) to give to the barkeep once he regains consciousness, to help defray the costs of repairs to the Sleeping Dragon. It could do with a new door and a lick of paint.

He rejoins the others and reports what he's done, and wonders if they're ready to go to the Manor or the farm.
Dec 14, 2015 1:58 pm
You are able to find enough cloaks in good shape to fit each of you.

Time to visit Carp or do you want to go straight to the manor?
Dec 14, 2015 3:43 pm
Kama agrees with Hollow's plan of visiting Carp at the Alderleaf farm for directions to the secret tunnel. He will not wear the cloak until it's time to enter.
Dec 14, 2015 4:14 pm
Wish takes his new cloak and rolls it up in his pack, then proceeds with the others back to the Alderleaf farm to "see the fish kid again."
Dec 14, 2015 4:15 pm
The party makes their way to Qelline's house where she is glad to allow such upstanding citizens as yourselves to have Carp show you where he found the secret tunnel in the woods. He leads you to a well-hidden tunnel in the woods, probably used to smuggle goods and people into the hideout. There are no guards outside of the tunnel and you can hear no sound from within.

Carp is excited at the prospect of adventure and is speaking quickly to Kama, "Can I go in with you boss? I will be quiet, I promise, you won't even know I'm there!"

If you decide to enter I will need a marching order
Dec 14, 2015 4:38 pm
Wish will lead the way, lighting a torch if there's no light.
Dec 14, 2015 4:39 pm
"I need someone back at the farm to watch for strangers," replies Kama to Carp. "While we're inside, there's no one to protect the town. If you see more Redbrands or orcs coming, you have to get your mom and go to the Townmaster."
Dec 14, 2015 4:39 pm
I follow beside Wish.
Dec 14, 2015 7:13 pm
Carp looks disappointed, but obeys and heads back toward town. You enter the dark tunnel, which goes down about 100 feet before opening up to a large room.

A cold breeze fills this large natural cavern, carrying with it the faint scent of decaying flesh. A crevasse divides the cavern andis flanked by two rough stone columns that support the twenty-foot-high ceiling. Two arched wooden bridges span the chasm.

http://s27.postimg.org/tv5ywflhv/IMG_000000_000000.jpg

Rolls

Secret Roll

Dec 14, 2015 7:40 pm
Kama dons the red cloak, and scans the area from his position. Given the possible close quarters of this complex, he wields his maul.
Last edited December 14, 2015 7:41 pm

Rolls

Perception - (1d20)

(15) = 15

Dec 14, 2015 7:44 pm
Wish dons his red cloak, looks at his companions to memorize their newly-garbed forms (he doesn't want to make a mistake in combat!) and then creeps forward to the pillar to look around the cavern. Are there other torches, sounds, smells to indicate a better direction to travel?

Edit: Unused to wearing a cloak, Wish finds it hard to move softly in the long Redbrand disguise.
Last edited December 14, 2015 7:45 pm

Rolls

Stealth - (1d20+3)

(4) + 3 = 7

Perception - (1d20+3)

(3) + 3 = 6

Dec 16, 2015 4:13 am
Hollow also done her cloak and adjusts it to make sure her hands can move easily. Satisfied she follows the others.
Dec 16, 2015 2:19 pm
Wish creeps forward to the first pillar, looking for any signs that would give them a clue as to where to go but doesn't see any clear sign as to where they should go.

Kama listens intently, and he hears a slight scraping sound on the other side of the pillar that Wish is standing by.
Dec 16, 2015 3:56 pm
"Psst," Kama warns Wish. He touches a hand to his own ear, then points at his eyes, then points at the stone pillar. Kama hefts his maul and approaches the pillar, looking to switch places with Wish.

Rolls

Stealth with Disadvantage - (1d20+1, 1d20+1)

1d20+1 : (1) + 1 = 2

1d20+1 : (8) + 1 = 9

Perception - (1d20)

(12) = 12

Dec 16, 2015 5:03 pm
I glide into the room, doing a quick sweep of it for any hidden dangers or foes.

Rolls

Stealth - (1d20+5)

(15) + 5 = 20

Perception - (1d20+5)

(11) + 5 = 16

Dec 17, 2015 4:10 am
Wish nods at the half-orc and holds still. He uses the time as Kama approaches to look around the cavern. What is that smell?

Whatever it is, Kama thinks there's something behind the pillar. As Kama draws near, Wish points to Kama, then one direction around the pillar, then himself and the other direction around the pillar. So when Kama arrives, Wish will shift around the pillar on one side, hoping against hope to surprise whatever it is, despite the noise they've been making.
Last edited December 17, 2015 4:14 am
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