03: High Spirits

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Jul 31, 2019 11:16 pm
OOC:
I don't recall if they explode more than once, but if they do that's 6 successes, 4 Strife
Aug 1, 2019 7:07 am
OOC:
I thought even with exploded dice, you still can't keep more than your ring value. Am I wrong?
Aug 1, 2019 8:30 am
CESN says:
mcneils5 says:
The Blood of the Kami adds an extra ring die to your pool showing 1 x Opportunity result (so you don't roll it) you can then decide whether you want it to be one of your kept dice or not but you still can't exceed your ring value in kept dice (not including extra dice from Explosive Successes though)
OOC:
right, so in this case I can keep 3 + the opportunity and strife (re-rolled 2), or is it 3 + the actual exploding die (6)?
bowlofspinach says:
OOC:
I thought even with exploded dice, you still can't keep more than your ring value. Am I wrong?
OOC:
No that's not quite right. The way you work out your kept dice pool is as follows:

1) Roll your Skill and Ring Dice as appropriate for your Skill and Approach
2) Add any other dice to your pool from any other abilities (such as 'Blood of the Kami')
3) Before re rolling any exploding dice work out which dice you are keeping from your initial roll plus extra dice. The maximum number of dice you can usually keep at this point is equal to the value of the Ring you used in the check but can be amended for other factors (i.e. Certain school abilities, spent Void Points, etc)
4) Once you have worked out your Kept dice pool roll any extra dice for any Explosive Successes in your Kept pool (you do not re roll any that you did not keep)
5) You can decide to add any of those to your Kept pool even if that means your number of Kept dice exceeds your Ring value. If any of the additional dice you keep also roll Explosive successes you can roll additional dice for those as well and, dependent on the results, choose whether to add them to your pool of kept dice.

So in the example of your roll you got the following:

Ring Dice: 3 (Opportunity), 4 (Success and Strife), 6 (Explosive Success, Strife)
Skill Dice: 5 (Opportunity)
Breath of the Kami Dice: * (Opportunity)

So out of the above you can keep 3 dice, if one of the dice you keep is the Explosive Success then you can roll an additional die and add it to your kept pool if you want to even if that means you exceed 3 kept dice.

One other thing to remember is you only need to keep a minimum of 1 dice, can be useful in situations where you roll lots of Strife and a Blank die and don't want to risk unmasking.

Does that clear it all up? Just let me know how you're managing your dice pool for the next check and I'll redo the post with the result of it before moving on.

Qralloq says:
OOC:
I don't recall if they explode more than once, but if they do that's 6 successes, 4 Strife
OOC:
Yeah they just keep exploding but as noted above you only re roll for an exploding die if you are keeping it and you are also not under any obligation to keep any of the extra dice you roll as part of keeping an explosive success.
Aug 2, 2019 6:57 am
mcneils5 says:
Does that clear it all up?
OOC:
sounds good :)
Aug 2, 2019 7:27 am
OOC:
Yes, thanks
Aug 2, 2019 12:12 pm
OOC:
I'll keep the rolls as indicated.
Aug 6, 2019 11:47 am
The ronin facing off against Kashita opens their mouth to speak just as the Unicorns fist slams into their mid section. They fall to floor and begin to weakly struggle to regain their feet.
OOC:
The Ronin on Kashita is now Incapacitated (see below) and obviously out of the fight for the time being.

Ronin Condition Track
Ronin on Aki: 1 fatigue (5 Endurance), 0 strife (6 Composure)
Ronin on Kashita: 7 fatigue (5 Endurance), 0 strife (6 Composure) - Incapacitated
Ronin on Yoshi: 1 fatigue (5 Endurance), 2 strife (6 Composure)
[ +- ] Incapacitated Condition
Aug 6, 2019 11:49 am
OOC:
Rolls for Ronin, results to follow.....

Rolls

Martial Arts - Unarmed (Fire) vs Aki - (2d6, 1d12)

2d6 : (26) = 8

1d12 : (4) = 4

Martial Arts - Unarmed (Fire) vs Yoshi - (2d6, 1d12)

2d6 : (25) = 7

1d12 : (8) = 8

Roll for Explosive Success on Aki - (1d6)

(2) = 2

Aug 6, 2019 12:17 pm
Aki - the ronin facing you seems to be surprised at your aggresive approach. They throw a couple of punches at you but none of them come close to you

Yoshi - at Yoshi's quip the Ronin laughs again before grabbing their wrist and throwing the monk to the floor. "Careful boy, the sake here's a bit stronger than the milk you're used to" he says causing embarrassment trying to throw the monk but Yoshi feels rooted to the ground and is able to shake off his grip.
OOC:
On Aki: Ring dice - 2(Opportunity and Strife) 6(Explosive Success and Strife), Skill Die - 4(Opportunity), Explosive Success Die - 2(Opportunity and Strife)
On Yoshi: Ring dice - 2(Opportunity and Strife) 5(Success), Skill Die - 8(Success)

TN for the Strike action to hit is 2. If the Ronin succeed they may add a number of bonus successes equal to the amount of Strife on the dice due to being in Fire Stance

On Aki: Ronin keeps the 6 Ring die (Explosive Success and Strife) and rolls again before determining final dice pool. As they can't get any more successes from keeping any other dice they will just keep the one and take a point of Strife
On Yoshi: Ronin keeps all three dice for a total of 2 x successes, 1 x Opportunity, and 1 x Strife. They hit for 2 Damage (1 from the 'weapon' for meeting the TN of 2, 1 for the kept point of Strife (Fire Stance)) which will translate to two points of Fatigue and they will use the Opportunity to activate their 'Sit down child!' ability again which knocks Yoshi down (need to spend your Movement on your next action to stand and suffer 1 Strife).

Where is everyone at now in terms of Strife and Fatigue?

Stances
Yoshi: Earth
Aki: Fire
Kashita: Air

Ronin Condition Track
Ronin on Aki: 1 fatigue (5 Endurance), 1 strife (6 Composure)
Ronin on Yoshi: 1 fatigue (5 Endurance), 3 strife (6 Composure)

PC's turn....
Aug 6, 2019 12:20 pm
Avoiding the ronin's attack, Aki puts all her strength into the next attack, hitting the ronin right into his face.
OOC:
I rolled two explosions with strife, then chose the two explosions and rolled for those as well. I'm taking the two sixes and the original four and I'm also taking the new four and the two.
That gives me a total of four successes and five strife. I also recover one strife through the opportunity.
I succeed and thanks to fire stance, I can use all strife as bonus successes, giving me a total of seven bonus successes (unless I misunderstood something)
Last edited August 6, 2019 12:26 pm

Rolls

Fire 3, Unarmed 0 - (3D6)

(664) = 16

Explosion - (2D6)

(42) = 6

Aug 6, 2019 12:37 pm
OOC:
so a earth stance doesn't prevent him from knocking me? :( I hoping not to meet the friendly floor again...
I'm fatigue 5/10 and strife 9/10

so that's one opportunity, one blank and one opportunity plus strife. The strife ignored and I have an extra opportunity from the blood of the kami ability. Because my ring is void, I keep 2 dice... what is the point of critical striking the ronin? The alternative will be to recover two strife
Last edited August 6, 2019 12:47 pm

Rolls

void hands - (2d6, 1d12)

2d6 : (32) = 5

1d12 : (2) = 2

Aug 6, 2019 1:12 pm
CESN says:
OOC:
so a earth stance doesn't prevent him from knocking me? :( I hoping not to meet the friendly floor again...
I'm fatigue 5/10 and strife 9/10

so that's one opportunity, one blank and one opportunity plus strife. The strife ignored and I have an extra opportunity from the blood of the kami ability. Because my ring is void, I keep 2 dice... what is the point of critical striking the ronin? The alternative will be to recover two strife
OOC:
My bad - I've amended to post to reflect that he didn't but you down again.

The deadliness of a kick is 1 and a punch is 2. In crit terms They are the same severity and would inflict a 'Close Call' which other than damaging their armor (if they were wearing any) doesn't do anything. I can't see anything in the main rulebook to suggest inflicting multiple crits would increase the severity of any subsequent crits so there's probably not much point in spending the opportunities like that in this fight.

Last thing, according to the Strike action you can only spend the 2 x Opportunities if you succeed on the check
Aug 6, 2019 1:38 pm
Aki - you drive your fist forwards, feeling the shudder of the impact reverberate up your arm as you connect squarely with the ronin's chin. The reel backwards and crash onto the floor, moaning softly as they struggle to maintain conciousness.
OOC:
Yup, seven bonus successes for a total of 8 damage!

Ronin Condition Track
Ronin on Aki: 9 fatigue (5 Endurance), 1 strife (6 Composure) - incapacitated
Ronin on Yoshi: 1 fatigue (5 Endurance), 3 strife (6 Composure)

Kashita to go....
Aug 6, 2019 2:25 pm
mcneils5 says:
According to the Strike action you can only spend the 2 x Opportunities if you succeed on the check
soooo... yoshi stares at the ronin, taking the beating of a lifetime stoically?
Last edited August 6, 2019 2:30 pm
Aug 6, 2019 2:29 pm
CESN says:
mcneils5 says:
According to the Strike action you can only spend the 2 x Opportunities if you succeed on the check
OOC:
soooo... yoshi stares at the ronin, taking the beating of a lifetime stoically?
OOC:

Well you're both moving about (it's not like you're just standing still, taking turns to punch one another) but if there's something different you want to try just let me know and I'll try and work out the equivalent action for it. Remember you are just starting out and have only just hopefully finished your schooling
Aug 6, 2019 2:32 pm
OOC:
I suppose I'd have taken a earth stance instead, seeing that avoids the humiliation of being knocked down, if that is ok :D

ahah I meant that, taking a earth stance and being hit pretty much looks like just standing there looking like a punching bag :D which is very monkly
Aug 8, 2019 5:25 am
OOC:
Quick bump - Kashita is up.....
Aug 8, 2019 12:28 pm
Kashita maintains a watchful presence but does not interfere in the others 'duel's.
Aug 9, 2019 7:57 am
OOC:
Yoshi peacefully awaits to be punched... yet again :D
Aug 9, 2019 2:56 pm
Kashita - as you are studying the fights you can see the other competitors have also been dealing with some of the Ronin. Oddly Bayushi Mei Lin seems to have not been bother and from what you can tell from the portion of her face that is not obscured by her mask she seems quite frustrated and confused.

All The Ronin facing off against Yoshi appear to be about to try and strike at the monk again but cocks their head as you all begin to hear shots of figures approaching. Stepping backwards he grins in a wolf like fashion and says to Yoshi "Perhaps we can pick this up again another time boy" before turning and running from the sake house. The remaining Ronin are all following suit with a number of them trying to help their injured companions. Within moments they have fled as the noise of the approaching figures quickly becomes apparent to be that of the towns watch.
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