03: High Spirits
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One success and one opportunity and strife. I'll keep the success because that strife is going up quickly!
Rolls
sentiment water - (2d6)
(65) = 11
She also sits with Hitoshi. "This is a challenging event, I'm not sure how I did so well. My ancestors must have intervened, knowing I might tire easily and give up," she jokes. "But I fear that yours want you to work harder, to persevere, and make a big finish. A come from behind tale of glory!"
"Is there any reason that the judges might have been evaluating your performance more harshly?", she asks. She is not comfortable with accusing any of them of manipulating the results but she also has trouble believing that Hitoshi really did this badly.
success with strife 2x
opportunity with strife 1x...
not very happy about the extra strife.... If anyone mentions it... I'll take 2 strife and use the opportunity to determine why would a minor clan such as the mantis be even invited
Rolls
TN 1 Government(Earth) check - (3d3)
(223) = 7
oops - (3d6)
(442) = 10
She knows, however, that she can be hotheaded and is prone to jump to conclusions prematurely. Therefore, she decides not to show her feelings at this point. She also doesn't want to just dismiss Hitoshi's claims. She opens her mouth to reply to him when the ronin enter and draw her attention away from the mantis.
She stands up, ready to confront them when, again, she stops herself from overreacting. She takes a deep breath and looks through the room. She notices Yoshi, who has his eyes on the ronin as he's talking to a servant.
Aki turns back to Hitoshi and says: "We will continue this conversation later." She then, deliberately calmly, walks over to Yoshi to listen in on his conversation.
Rolls
Government 0, Earth 1 - (1D6)
(5) = 5
Yoshi - before the inn keeper can respond one of the ronin shouts across the room "Hey! You should serve a samurai before him....what are those? Tatoos? Are you come sort of criminal boy?". The inn keeper bows and apologizes before rushing off to get the ronin some sake and you are left with the sting of their insults and the ronins redoubled laughter in your ears.
If this is how you nicely insult people, then I'll take the two successes (5 and 6) and use the opportunity to remove the strife won. I ignore the 4.
Rolls
social:0 fire:2 (maybe?) - (2d6)
(56) = 11
exploding - (1d6)
(4) = 4
As the rest of you see this happening you can see a couple of the other Ronin approaching where Hitoshi is seated and start harassing him. "It is growing late, shouldn't you return to your rice fields?" one of them asks him and you see Hitoshi's expression darken in response.
"You are looking for rice? If you are hungry and can't afford anything to eat, there are better ways to go about it than this. I will gladly buy you some food if you are in need."
Edit 2: I have one success, one strife and one opportunity. Not sure what to spend the opportunity on. I think if it's a failure, I would like to spend it to suffer no embarrassment or shame for failing if that's applicable here and if it was a success, I'll just recover one Strife with it.
Rolls
Two Air, one Courtesy - (2D6, 1D12)
2D6 : (26) = 8
1D12 : (2) = 2
Explosion - (1D6)
(2) = 2
I take the two explosions, use the opportunities to cancel the strife and get 2 successes
Rolls
void, Courtesy - (1d6, 1d6)
1d6 : (4) = 4
1d6 : (6) = 6
boom - (1d6)
(6) = 6
boom - (1d6)
(4) = 4
Yoshi - the figure makes an exaggerated gasp, obviously mocking you, before reaching to pat you on the head "I am sorry boy, I do not find it fair to beat up children. Perhaps you should return to your wet nurse" he says with a chuckle.
Kashita - one of the ronin sees you watching and turns on you "Do you find something amusing here Unicorn? Please do not hold your tongue" as they say that one of their companions shouts across to them "You need to speak more clearly, gaijin like that one have trouble understanding a civilized tongue". This garners laughter all round and you see Moto Batbayar's face darken as she takes a step towards the ronin.
Aki and Yoshi - your efforts to subtly insult the Ronin do not seem to be having any impact, you get the impression they are not inclined to adhere to any of the normal social 'rules'
----You can always identify rhetorical and literary patterns in the works of others when reading or listening to them.
----After performing a check to interpret or create a play on words (such as a Composition [Air] check to write a poem with a perfectly executed poetic pun or a Performance [Air] check to subtly imply something to your audience via a double meaning), you remove 3 strife.
Each of the ronin are armed but none of them are pulling weapons, seeming to be happy with their fists. You will all be facing off against a single ronin.
Ok, this is our first proper Skirmish. During a Skirmish characters will act in order of initiative, from highest to lowest, with ties being broken by PC's (in the event of a tie between PC's the character with the highest honor score will go first). So to start off we'll need an Initiative check, can everyone please make a TN 1 Tactics check, the ring you use for the check will determine the Stance you will start the battle in (see below) and your Initiative score will be equal to any bonus successes you get plus your characters Vigilance equal to your Vigilance if you fail the check, if you pass it will be equal to your Vigilance plus 1 for succeeding plus an amount equal to any bonus successes on the Tactics check.
Result: 1. (1 Opp), 2. (1 expl success) + (1 Opp), 3. (1 expl succ +1 strife) +(1 succ + 1 Opp). I'll take 2 and 3, so 3 successes, 1 Strife, 2 Opportunity
Rolls
Air 2, Tactics 1 - (2d6, 1d12)
2d6 : (36) = 9
1d12 : (12) = 12
Explosive - (1d6, 1d12)
1d6 : (3) = 3
1d12 : (10) = 10
Rolls
void:2 tactics:0 - (2d6)
(22) = 4
Initiative Track
Kashita - 6!
Yoshi - 2
Aki - ?
That's a total Initiative of 3
Rolls
Tactics 0, Fire 3 - (3D6)
(531) = 9
Kashita - The Ronin you are fighting seems to be favoring one leg which you adjust your stance to take account of
Kashita - 6
Ronin - 4
Aki - 3
Yoshi - 2
You are all currently unarmed so could attack with your fists or try to kick the ronin using the Strike action (see below) or try to ready a weapon of some sort (improvised or otherwise). Those of you who have Opportunities from your initiative check can spend one to ready a weapon (either an improvised one or could say you had a boken (practice sword) in the possessions you brought with you).
Sequence for a round in a Skirmish is first you choose whether you are staying in your current stance (in this case it is whatever Ring you used on the Initiative check) or changing to a different Stance. Then you can Move and perform an Action (in either order). I've noted the Strike action below, other Skirmish Actions are listed on page 263 of the rule book but if you don't have access to it just tell me what you are thinking of doing and I'll give the details of the Action that seems most appropriate.
Kashita is up first.
Activation: As an Attack action using one readied weapon, you may make a TN 2 Martial Arts check using the appropriate skill for the weapon (such as Unarmed for fists) targeting one character within the range of the weapon. In this scene, your foe will always be within range.
Effects: If you succeed, you deal damage to the target equal to the weapon’s base damage plus your bonus successes. You may also spend 2 x Opportunities to deal a critical strike on your opponent with a severity equal to your weapons deadliness
Result: 2 successes, 1 Strife
Rolls
Air 2, Unarmed 0
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
Woops, - (2d6)
(61) = 7
Explosive - (1d6)
(5) = 5
That attack deals 2 damage to the ronin. They are wearing no armor and have no other means of reducing the damage. As they are not Incapacitated they will instinctively defend (twisting to reduce the impact) taking 2 fatigue in the process. As their Endurance score is 5 they do not become Incapacitated (you need to get an opponents Fatigue above their Endurance for them to become Incapacitated)
Hope that's clear (has taken me a bit to get it straight in my head). Feel free to ask any questions if there's any part of that which doesn't make sense.
I'm going to roll for the Ronin below and then narrate what happens in a separate post.
Rolls
Martial Arts - Unarmed (Fire) vs Aki - (2d6, 1d12)
2d6 : (11) = 2
1d12 : (1) = 1
Martial Arts - Unarmed (Fire) vs Kashita - (2d6, 1d12)
2d6 : (15) = 6
1d12 : (7) = 7
Martial Arts - Unarmed (Fire) vs Yoshi - (2d6, 1d12)
2d6 : (24) = 6
1d12 : (9) = 9
On Aki: Ring dice - 1(Blank) 1(Blank), Skill Die - 1(Blank)
On Kashita: Ring dice - 1(Blank) 5(Success), Skill Die - 7(Success and Strife)
On Yoshi: Ring dice - 2(Opportunity and Strife) 4(Success and Strife), Skill Die - 9(Success)
TN for the Strike action to hit is 2.
On Aki the Ronin get's nothing regardless on how many dice they keep so it's a miss.
On Kashita whilst the Ronin could keep dice for two successes their TN for the Strike is increased by 1 due to Kashita being in Air stance so they cannot hit them (as the Strife only count as bonus successes if the attack hits). They will keep the Ring die with the single success.
On Yoshi they will keep all of the dice to get a total of 1 x Opportunity, 2 x Strife, and 2 x Successes. So that meets the TN and does 1 base damage, due to them being in Fire Stance that get's increased to 3 damage due to the kept Strife and they will use the Opportunity to activate their 'Sit down child!' ability which knocks Yoshi down. They need to spend their Movement on their next action to stand and suffer 1 Strife from the embarrassment. As Yoshi has no way to reduce the damage they will take 3 fatigue as they try to defend against it.
Ronin Condition Track
Ronin on Aki: 0 fatigue (5 Endurance), 0 strife (6 Composure)
Ronin on Kashita: 2 fatigue (5 Endurance), 0 strife (6 Composure)
Ronin on Yoshi: 0 fatigue (5 Endurance), 2 strife (6 Composure)
Aki and Yoshi to go....
so I need 2 success: success and strife + exploding and strife
For critical justice, I need two opportunities, but my strife will be maxed then...so I'll use both single opportunities to breath and recover strife.
How do abilities work? I've got this Blood of the Kami that gives an extra opportunity on unnarmed combat. If that is for each unnamerd attack, then I could use the 2 opportunities for critical and take one strife on top of what I did.
Rolls
Earth: 3 Martial Arts (Unarmed): 1 - (3d6, 1d12)
3d6 : (346) = 13
1d12 : (5) = 5
explode - (1d6, RA)
(2) = 2
Rolls
Fire 3, Unarmed 0 - (3D6)
(515) = 11
As your attack just met the TN you only do the base damage of 1 for using your fist and again as the Ronin does not have any way to reduce the damage they take 1 x fatigue.
Ronin Condition Track
Ronin on Aki: 0 fatigue (5 Endurance), 0 strife (6 Composure)
Ronin on Kashita: 2 fatigue (5 Endurance), 0 strife (6 Composure)
Ronin on Yoshi: 1 fatigue (5 Endurance), 2 strife (6 Composure)
Aki to go....
Ronin Condition Track
Ronin on Aki: 1 fatigue (5 Endurance), 0 strife (6 Composure)
Ronin on Kashita: 2 fatigue (5 Endurance), 0 strife (6 Composure)
Ronin on Yoshi: 1 fatigue (5 Endurance), 2 strife (6 Composure)
Kashita to go....
I could eventually decrease my strife with the Blood of the Kami ability, but I'm not sure how that works...
I could eventually decrease my strife with the Blood of the Kami ability, but I'm not sure how that works...
The Blood of the Kami adds an extra ring die to your pool showing 1 x Opportunity result (so you don't roll it) you can then decide whether you want it to be one of your kept dice or not but you still can't exceed your ring value in kept dice (not including extra dice from Explosive Successes though)
Rolls
Air 2, Unarmed 0 - (1d6, 1d6)
1d6 : (6) = 6
1d6 : (6) = 6
Explosive - (1d6, 1d6)
1d6 : (6) = 6
1d6 : (6) = 6
Explosive - (1d6, 1d6)
1d6 : (5) = 5
1d6 : (6) = 6
Explosive - (1d6)
(3) = 3
1) Roll your Skill and Ring Dice as appropriate for your Skill and Approach
2) Add any other dice to your pool from any other abilities (such as 'Blood of the Kami')
3) Before re rolling any exploding dice work out which dice you are keeping from your initial roll plus extra dice. The maximum number of dice you can usually keep at this point is equal to the value of the Ring you used in the check but can be amended for other factors (i.e. Certain school abilities, spent Void Points, etc)
4) Once you have worked out your Kept dice pool roll any extra dice for any Explosive Successes in your Kept pool (you do not re roll any that you did not keep)
5) You can decide to add any of those to your Kept pool even if that means your number of Kept dice exceeds your Ring value. If any of the additional dice you keep also roll Explosive successes you can roll additional dice for those as well and, dependent on the results, choose whether to add them to your pool of kept dice.
So in the example of your roll you got the following:
Ring Dice: 3 (Opportunity), 4 (Success and Strife), 6 (Explosive Success, Strife)
Skill Dice: 5 (Opportunity)
Breath of the Kami Dice: * (Opportunity)
So out of the above you can keep 3 dice, if one of the dice you keep is the Explosive Success then you can roll an additional die and add it to your kept pool if you want to even if that means you exceed 3 kept dice.
One other thing to remember is you only need to keep a minimum of 1 dice, can be useful in situations where you roll lots of Strife and a Blank die and don't want to risk unmasking.
Does that clear it all up? Just let me know how you're managing your dice pool for the next check and I'll redo the post with the result of it before moving on.
Ronin Condition Track
Ronin on Aki: 1 fatigue (5 Endurance), 0 strife (6 Composure)
Ronin on Kashita: 7 fatigue (5 Endurance), 0 strife (6 Composure) - Incapacitated
Ronin on Yoshi: 1 fatigue (5 Endurance), 2 strife (6 Composure)
Effects: An Incapacitated character cannot perform actions that require checks and cannot defend against damage.
After an Incapacitated character suffers a critical strike, they suffer the Unconscious condition in addition to any other effects.
Removed When: An Incapacitated character removes this condition when their fatigue is reduced to a value lower than or equal to their endurance.
Rolls
Martial Arts - Unarmed (Fire) vs Aki - (2d6, 1d12)
2d6 : (26) = 8
1d12 : (4) = 4
Martial Arts - Unarmed (Fire) vs Yoshi - (2d6, 1d12)
2d6 : (25) = 7
1d12 : (8) = 8
Roll for Explosive Success on Aki - (1d6)
(2) = 2
Yoshi - at Yoshi's quip the Ronin laughs again before grabbing their wrist and throwing the monk to the floor. "Careful boy, the sake here's a bit stronger than the milk you're used to" he says causing embarrassment trying to throw the monk but Yoshi feels rooted to the ground and is able to shake off his grip.
On Yoshi: Ring dice - 2(Opportunity and Strife) 5(Success), Skill Die - 8(Success)
TN for the Strike action to hit is 2. If the Ronin succeed they may add a number of bonus successes equal to the amount of Strife on the dice due to being in Fire Stance
On Aki: Ronin keeps the 6 Ring die (Explosive Success and Strife) and rolls again before determining final dice pool. As they can't get any more successes from keeping any other dice they will just keep the one and take a point of Strife
On Yoshi: Ronin keeps all three dice for a total of 2 x successes, 1 x Opportunity, and 1 x Strife. They hit for 2 Damage (1 from the 'weapon' for meeting the TN of 2, 1 for the kept point of Strife (Fire Stance)) which will translate to two points of Fatigue and they will use the Opportunity to activate their 'Sit down child!' ability again which knocks Yoshi down (need to spend your Movement on your next action to stand and suffer 1 Strife).
Where is everyone at now in terms of Strife and Fatigue?
Stances
Yoshi: Earth
Aki: Fire
Kashita: Air
Ronin Condition Track
Ronin on Aki: 1 fatigue (5 Endurance), 1 strife (6 Composure)
Ronin on Yoshi: 1 fatigue (5 Endurance), 3 strife (6 Composure)
PC's turn....
That gives me a total of four successes and five strife. I also recover one strife through the opportunity.
I succeed and thanks to fire stance, I can use all strife as bonus successes, giving me a total of seven bonus successes (unless I misunderstood something)
Rolls
Fire 3, Unarmed 0 - (3D6)
(664) = 16
Explosion - (2D6)
(42) = 6
I'm fatigue 5/10 and strife 9/10
so that's one opportunity, one blank and one opportunity plus strife. The strife ignored and I have an extra opportunity from the blood of the kami ability. Because my ring is void, I keep 2 dice... what is the point of critical striking the ronin? The alternative will be to recover two strife
Rolls
void hands - (2d6, 1d12)
2d6 : (32) = 5
1d12 : (2) = 2
I'm fatigue 5/10 and strife 9/10
so that's one opportunity, one blank and one opportunity plus strife. The strife ignored and I have an extra opportunity from the blood of the kami ability. Because my ring is void, I keep 2 dice... what is the point of critical striking the ronin? The alternative will be to recover two strife
The deadliness of a kick is 1 and a punch is 2. In crit terms They are the same severity and would inflict a 'Close Call' which other than damaging their armor (if they were wearing any) doesn't do anything. I can't see anything in the main rulebook to suggest inflicting multiple crits would increase the severity of any subsequent crits so there's probably not much point in spending the opportunities like that in this fight.
Last thing, according to the Strike action you can only spend the 2 x Opportunities if you succeed on the check
Ronin Condition Track
Ronin on Aki: 9 fatigue (5 Endurance), 1 strife (6 Composure) - incapacitated
Ronin on Yoshi: 1 fatigue (5 Endurance), 3 strife (6 Composure)
Kashita to go....
Well you're both moving about (it's not like you're just standing still, taking turns to punch one another) but if there's something different you want to try just let me know and I'll try and work out the equivalent action for it. Remember you are just starting out and have only just hopefully finished your schooling
ahah I meant that, taking a earth stance and being hit pretty much looks like just standing there looking like a punching bag :D which is very monkly
All The Ronin facing off against Yoshi appear to be about to try and strike at the monk again but cocks their head as you all begin to hear shots of figures approaching. Stepping backwards he grins in a wolf like fashion and says to Yoshi "Perhaps we can pick this up again another time boy" before turning and running from the sake house. The remaining Ronin are all following suit with a number of them trying to help their injured companions. Within moments they have fled as the noise of the approaching figures quickly becomes apparent to be that of the towns watch.
Immediately when the threat is over, she turns to Hitoshi and says: "Are you alright? I believe they were here for you"
And how would that work if it works?