2.0 - Lure of the Lost

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Sep 25, 2016 2:00 pm
Heyop's shots go wide as the remaining guard confronting the three of you staggers around with Csillag's shots. Although he misses, he nonetheless is feeling pretty good about the way things are going and enjoys a boost die for his next action.

https://s3.amazonaws.com/forceanddestiny/museum-firefight-layout.jpg
OOC:

G1 is the remaining guard from group 1. Dagger is identified with his name (in red), Heyop, Csillag and Mal with their initials. The white numbers are simply points of reference on the map for me to explain where people are without having to update and upload a new map every time. :)
Heyop is close enough to the corner to see the door down the hallway open (at position 4), as two more guards start to pile through. They spot Heyop at the last moment and then quickly dive back behind the door, flanking it on either side and using it for cover.

The last group of guards pile out of the room their were in and Dagger can hear them enter the room across the hallway (at position 10). They take up position next to the large crate, using it for cover where they're certain to have a shot on Heyop -- and possibly Csillag.

The last standing guard of Group1 takes another shot at Csillag. His shots land and Csillag falls to the floor, unconscious. He yells, "I got one!" in triumph. This sufficiently distracts his fellows that Group 3 (the next to act) suffer a setback die.
OOC:
Heyop has a boost on his next action, Csillag suffers the anger of the RNG and takes 11 strain - 3 soak = 8 strain which puts her at -3 strain, so she's knocked out).

Players are up!

Rolls

Shootin' Csillag!

3 Success, 1 Failure, 2 Threat

Total: 2 Success, 2 Threat

Sep 25, 2016 6:50 pm
...Csillag Járóka!! The big test was today and for some reason you haven't bothered to study?! And where are your pants?...
Sep 26, 2016 12:47 pm
Heyop pops off a shot at the 'sharp shooter' before barking out to Mall, "She's down, We'll need to do a rolling retreat out, you want to carry her or shoot?"

Rolls

Heavy Ranged while Aiming with a boost die.

3 Success, 3 Advantage

Total: 3 Success, 3 Advantage

Sep 26, 2016 2:03 pm
Heyop's shots hit the remaining guard from group 1 and drops him to the ground, unconscious. Several of his blasts also hit the door controls for the room, frying them and causing the door the slam shut, cutting the visibility that Group 2 has to the team.
Sep 26, 2016 2:07 pm
OOC:
Would sending Dagger a message be a main action? Edit: I hit something~~! XD
Last edited September 26, 2016 2:07 pm
Sep 26, 2016 2:09 pm
OOC:
A quick comm is doable without an action. And yah! You hit him! I also needed to figure out what to do with your 3 advantage, so I went the route of giving you a combat edge.
Sep 26, 2016 3:26 pm
"Dag, got on us and Csillag is down. We're rebounding out with her and drawing them too us on our retreat, there's guards down in the room by the door in, check for keys and get what we need and get out, we'll keep trying to draw them to us." Heyop states over comms liking his lips and waiting for the surge.
Sep 26, 2016 3:43 pm
Mal crouches down and picks up the unconscious woman. with a nod to heyop, mal starts to back towards the exit
Sep 27, 2016 1:32 pm
Just hold them a bit longer, I state back on the comms and I exit out of the room I'm in and sprint down towards door '3' on the map.
Sep 27, 2016 3:49 pm
OOC:
You can easily make it to 3 and into it. Do you want to try and be stealthy about it? There are two guards right at door 4 who will otherwise notice a running twi'lek going by.
Sep 28, 2016 5:16 pm
I try to make my way to the door without drawing too much attention.

Rolls

Stealth

3 Success, 2 Advantage, 1 Threat

Total: 3 Success, 1 Advantage

Sep 29, 2016 11:08 pm
OOC:
Upgrading the first die to a Red die due to Vigilance. And flipping a destiny point to upgrade the other one, because I'm evil sometimes. End result is 1 success and 1 advantage.
Dagger slips out of his hiding point, and carefully sneaks past a pair of guards. They have their attention focused intently down the short hallway to the loading bay, guns drawn. They seem to be yelling to another group of guards attempting to coordinate movement, "What? He's down too? What are you guys doing in there!?" In the confusion of battle, Dagger is able to carefully slip through the door behind them, which opens just as the door at position 10 opens and a couple guards come out.

Dagger finds himself behind the bar of a museum cafe or snack bar. Everything is quite tidy, with the food all put away, presumably in refrigeration units, and the few tables in the cafe with their chairs up upon them to allow for the sweeper droid to easily move about the floor to pick up various crumbs and mop the floor.

Mal gets Csillag out through Dagger's porthole and Heyop's grim face surprises a pair of guards who show up at position five and quickly pop their heads around the corner. "Oh! Poodoo!" one of them shouts before ducking back behind the wall.

Csillag, meanwhile groans about something. Mal is certain he hears her mutter, "Pants."
OOC:
Player actions, please. This is ~round 3.

Rolls

Modified difficulty roll: Dagger Stealth

2 Failure, 1 Threat

Total: 2 Failure, 1 Threat

Sep 30, 2016 5:30 pm
OOC:
Do I have one of the two guys still looking at me?
Sep 30, 2016 7:57 pm
OOC:
No. Assume it was a "whoa poodoo!" and back around the corner. But you're maybe a few meters from the corner. It's a little like...

https://i.ytimg.com/vi/nr2GeWiDrdY/maxresdefault.jpg
Oct 3, 2016 12:58 pm
Heyop pops out and sights the nearest retreating guard to shot before he ducks back behind cover moving a bit from the edge.
OOC:
I'd like to upgrade one of my die and aim as well. If this is more complicated feel free to add more difficulty die.

Rolls

Heavy Gun

2 Success, 4 Advantage, 1 Failure

Total: 1 Success, 4 Advantage

Oct 3, 2016 4:55 pm
Heyop snaps around and while there's a guard, right there, the one behind is in better range with the weapon, so he snaps off a shot which drops him to the ground, unconscious. His colleague stares a bit slack-jawed at Heyop's brazen behavior as the Mirialan steps back behind cover and scoots back along the wall.
OOC:
Heyop, I'm going to have you to the left of 10, but along the wall -- so it's effective cover from the corner unless someone exposes themselves more fully. You receive +1 ranged defense for the next round (upgrading attacks against you) and your spare advantage becomes a bonus die for the next player action.

Need Dagger and Mal. Note Mal that a stimpack can get Csillag back on her feet. Here's a new map.

https://s3.amazonaws.com/forceanddestiny/museum-2-doors.jpg
Oct 3, 2016 5:09 pm
OOC:
Hey! I happen to have a stimpack!
Mal pulls a stim out of his pocket and opens some of Csillag's clothing to get a good puncture spot. he jams the stim into her and presses the activation button
OOC:
do I have to roll anything?
Oct 3, 2016 5:12 pm
Bacta-infused medications roll into Csillag and the dreams of school and pants fade as she comes around just outside Dagger's Entry to the museum with Mal looking down at her.
OOC:
No roll required. I think I'm house-ruling that a stimpack heals wounds + strain because otherwise there's no strain-healing which seems weird. This is Csillag's first stimpack so she gets +5 wounds +5 strain, taking her to 2 strain, and she's conscious again (and can act this round).
Oct 3, 2016 5:50 pm
Welcome back. we're getting shot at
Oct 3, 2016 6:41 pm
OOC:
I always thought we could take a moment and recoup strain after fights with a check of some sort but we rarely have a moment to rest. XD
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