2.0 - Lure of the Lost

Nov 14, 2015 4:36 pm
OOC: I'm going to get this rolling. We'll assume Kaveri and Csillag will get caught up.

A few weeks have passed and the temple is now in passable shape as a safe house. Malefax and his mercenaries appear to have brought sufficient supplies to keep you going for a bit, and you've not required a trip back into civilization just yet. Heyop -- in his work out in the wilderness has also discovered an old beat up speeder, perhaps used by the mercenaries, that looks serviceable enough that it could make it back to Reles, the main city here on Spintir. He's able to get it close enough to the temple to be handy -- but obviously the final ascent isn't meant for a speeder, so there's still a bit of a walk to get to it.

Hethan has been abusing each of you in turn to spend time with the gatekeeper -- and when you all manage to find something "better" to do, she's taken to rummaging around the archives -- which the gatekeeper calls the "secondary archives". Occasionally she makes noises associated with glee and disappointment as she rummages through the detritus.

Yesterday, the gatekeeper guided you, as a group, into a secure room accessed off of the eastern archives from the main hall. Walking through a well-lit cave and up a flight of stairs, you reached a near empty holocron chamber. Inside is the holocron of the gatekeeper in what appears to be a special place. Near it are two other locations that are empty, implying that there were once three holocrons of special import to this temple. You each wonder, in varying levels of introspection, where the others have gotten off to, and why the third one managed to stay put.

Today, the gatekeeper has requested your presence in the assembly hall to discuss some matters of import. The holographic form of the Gatekeeper appears before you, a grave expression upon his face. When he observes that you are all present, his countenance lightens somewhat, but remains serious. "My young friends, I have been consulting with your mentor, as you know, and she has done much to convince me of your worthiness, especially when coupled with your actions to free the temple of Malefax's taint and your work to restore this temple to some semblance of..." he looks around, "order. It appears that in these dark times, you may be the temple's best hope. However, I am in truth no more capable than Romund or yourselves of revealing the temple's secrets. I am currently the temple's sole gatekeeper, but once I was one of three, the Curator who recorded what my fellow wrought and oversaw. The holocrons that house my fellows were lost even before Malefax arrived, however -- and without their aid, I am much diminished. In order to restore the temple, you must retrieve the other holocrons. fortunately, I sense that one of them remains nearby. If you can retrieve this first holcoron, I may be able to locate the other and restore the temple to its full functionality."

OOC #2: If there's details you'd like to quiz me on with respect to the temple, Spintir or Reles, let me know. I'll either update you in the OOC thread or find the mechanism to do so in this one.
Nov 14, 2015 5:57 pm
OOC: All characters, please roll a Force (white) die. The destiny pool resets.
Nov 14, 2015 7:25 pm
"By 'nearby' do you mean on planet, or in a nearby system?"

Rolls

Force die

2 White Force Points

Nov 14, 2015 7:40 pm
How have you been talking to Hethan? can she not see you?, Dagger questions. Though I must agree with the lad, how 'nearby' do you mean?

Rolls

Destiny Points

1 Black Force Point

Nov 14, 2015 8:21 pm
"She's been having discussions with him with us as a proxy to translate for him." Heyop reminded them. "If you have a location and we have the means I don't see why we shouldn't you've done right by us... granted Romund will have someone else to have us ask questions to possibly... I'm in." he added looking to the others next to him.

Rolls

May the Force be with us.

1 Black Force Point

Nov 14, 2015 8:42 pm
The gatekeeper nods to Urik, the question is quite reasonable. "I do not have the ability to sense very far, so it is most assuredly not off the planet. In fact, if I had to guess it is somewhere within the valley nearby -- so quite close, indeed." He pauses, as if remembering something, "This holocron was carried off by local beasts, although I do not think they were acting on their natural instincts. More likely, they were deranged by a dark side presence."

The gatekeeper also nods to Heyop. "Yes, Dagger -- I've been talking to Hethan Romund through each of you."
Nov 14, 2015 8:47 pm
Ah, I had assumed he meant beyond our interactions, Dagger states, then he ponders for a second before asking, "Is there a place nearby we can find supplies such as bacta packs, or other healing items? Perhaps a good meal? Though the rations left by Malefax were...edible...it's been a while since we've had the luxury of a more populous area. Dagger can't help but feel homesick for the big inner rim cities. He saw mostly a seedy underbelly after he took his freedom, but it was still what was normal to him.
Nov 15, 2015 4:37 pm
The gatekeeper considers. "Well, the village in the valley may have some supplies. Now that the taint of the dark side is lifted, they will no doubt be more receptive to you than they would have been. But for a true urban experience, really only Reles qualifies."
Nov 15, 2015 5:17 pm
"I guess we can assess the last known area you knew the beasts to be and see how the tracks are and assess from there." Heyop stated before Dagger mentioned the obvious on their stores selection.

"Hey we all take turns to cook. Besides rations are fuel not food and made to keep you alive not happy, we have to be thankful for the small things when we get them. But I guess we can start looking for edible flora and fauna in the area after during this mission though." Heyop shot over to Dagger with a smirk.

"Reles is probably a trek though and without a lot of credits or goods to trade we'll be hard press to get items. Maybe we can talk to the village as well as a go between for trade, maybe pick up somethings for them and deliver it... still working on that speeder though but it's more like a sputterer maybe we can jury rig it for a transport cart if we can find the parts..." he added offering up a different viewpoint, "Plus we don't know what the Merc said about us, the closest biggest town is probably where he held up if he didn't jump world." he added with a shrug.

(OoC: Don't know if we have a map or if I've sketched out areas from trekking around sometimes with Urik. Also I'm back home today and tired.)
Nov 15, 2015 5:25 pm
"I'm not sure you can call what you served 'cooking', Heyop", Dagger shoots back.
Nov 15, 2015 6:26 pm
"Yes, but it more than served its purpose." Csillag says through a chuckle at Dagger's remark. "A nice meal though would do us all a bit a good I think. Just how long of a journey is Reles?"

Rolls

1 Black Force Point

Nov 15, 2015 6:51 pm
My only remaining question I guess is how far is the village from where you sensed this holocron? Is it along the way, or a trek in the opposite direction?
Nov 15, 2015 8:09 pm
The gatekeeper first answers Csillag, "Reles isn't terribly far, some hours by speeder if I recall correctly. It is Spintir's sole spaceport so it has been settled quite some distance from the mountains in which you are now in. It's not like it's on the other side of the planet, but it is also not particularly convenient to pop by. This is somewhat by design I suppose, but those details remain unaccesssible to me without one or two of my colleagues."

To Dagger he says, ""I am not certain about distances. My abilities to detect the holocron are seriously limited, even at this short a range. My guess is the villagers will be able to provide some guidance, and nothing within the valley is terribly far from anything else. You four managed to cover the distance of the entire valley here in a few hours."
Nov 15, 2015 8:32 pm
I think we should visit this village then and inquire about strange creatures in the area. Seems we can kill two whomp rats with one stone, Dagger says, addressing the group at large.
Nov 15, 2015 10:48 pm
"I guess it's off to the village... Hopefully it's not the hometown of those hunters..." Heyop stated. If there wasn't much else to discuss he'd check his gear and wait for the others.
Nov 16, 2015 1:15 am
"I'll gather my stuff..."
Nov 16, 2015 2:54 am
If Dagger can rummage and find them, or we have found a cache of them in Malefax's stuff I hope I can find a grenade type device, otherwise I'll just pack up some rations and my glow rod and get ready to go.
Nov 16, 2015 4:34 am
Dagger's search reveals that there are odds and ends in the items left behind by Malefax and his crew, but nothing out of the ordinary. Alas, he doesn't find anything suitably explosive at this time.

Ready to roll, the five of you set out together from the temple. It's an odd feeling, leaving Hethan behind and sallying forth as a group. Since your arrival at the temple a few weeks back, this is the first time you have all left its grounds. Working your way down e mountain, through now-lit tunnels and down the path, you pass by the bridge on your rig as you head to the village on the northern edge of the lake.

As you approach a small number of villagers bar your way through the gap in the small, frost-covered stone wall that encircles the village. They seem somewhat taken aback at your arrival and mutter to one anger before one of eir number steps forth and asks "Who are you? What are you doing here?"

OOC: The map here (another thread in this forum) provides an overview of the entire valley.
Nov 16, 2015 5:03 am
We are here to cleanse the evil taint upon this land. We mean no harm to you and only wish to purchase supplies, and if we may, a hot meal, Dagger explains, holding his hands up with palms out to show he is unarmed. After thinking for a few moments he adds, We also seek knowledge of any strangely behaving creatures in the area. Ones that may have been affected by the blight upon the lands.
Nov 16, 2015 5:17 am
"We are travelers, hoping for hospitality and a good meal. We've been eating our own cooking for too long. Do you know of a place we might purchase some food, maybe some other necessary supplies?"

Kaveri attempts to be charming, which is difficult with the fangs and everything.

OOC: GM adding difficulty to the Charm check.

(and edited to show the failure.)
Last edited November 16, 2015 8:36 pm

Rolls

Charm

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Force die for pool

1 White Force Point

Difficulty dice

3 Failure

Total: 3 Failure

Nov 16, 2015 2:32 pm
Urik has been quiet and pensive throughout all of this. He is along, but he's not saying much and is hanging to the back of the group.
Nov 17, 2015 3:56 am
The man nods to Dagger, "I suppose it wouldn't be remiss to see if you had anything to trade that we might value. We lead a simple life here, so we're not likely to have fancy equipment like the kind you all seem to have. What is this blight, or taint that you speak of. The land doesn't look any different to us."

At Kaveri's attempt to add to Dagger's overture, the man frowns. "I don't know. We don't get many of your type around here. And you came from the Temple, and that's nothing but trouble and has been trouble for years now." There's a slight rumble of approval at that observation. "How do we know you're not here to take what little we have from us -- with your fancy equipment and all?"
Nov 17, 2015 4:00 am
I removed my holdout blaster and glow rod and hand it to the gentleman. We seek not riches, or technology. We seek peace and enlightenment in the force, and to bring that peace to this land. Take these as the best I can offer. You needn't concern yourself with the blight, tell me, have you seen any creatures acting strangely, possibly aggressively, in the area.
Nov 17, 2015 1:54 pm
Heyop listened for a bit to both sides, he wasn't one to talk but he saw things both sides could possibly assist the other in, "I guess in truth you don't know for sure if we'll take what you have, us telling you to trust us or telling you we're peaceful probably even giving you some of our equipment doesn't necessarily gain your trust that much. So is there something your village needs done or that we can assist with where 'fancy equipment' which might be of assistance? Something that would gain your trust. Maybe you can tell us later of how the Temple has been trouble for years as well." Heyop stated. Getting the local populace on friendly terms would do much if they wanted to stay here long term.

(OoC: Kind of meta but looking to see if doing something the villagers can't for them would gain some trust or at least be traded for a retelling of troubles at the temple over the years, might lead to intel on when and where the holocrons were taken and possibly why. Let me know if I need to try a Negotiate Check.)
Nov 17, 2015 3:17 pm
The man steps forward and takes the proffered items from Dagger. "Thank you," he says. He looks at you a little oddly, "I'm not sure there's much enlightenment to be had in our... force. We're just a village of a few hundred souls, not much of a force." He's about to add more when Heyop chimes in. The man listens and nods, "Everyone is a little on edge right now, and we were hoping to see some of our friends returning instead of total strangers arriving. After how strange things have been lately, we don't have a lot of room for trust just now."

He pauses to consider, "Still, these tools will come in handy. Please feel free to come in. We can get you some food and Borgath -- our lead hunter can talk to you about the animal behavior in the area. He'll know the answers to your questions." The man steps out of the way and you have free passage into the village.
Nov 17, 2015 4:07 pm
With a slight smile Csillag nods to the man as he allows the party to passage.
Nov 17, 2015 4:11 pm
Dagger will walk into the village and attempt to seek out the hunter and ask him if he knows anything of animals behaving strangely in the area.
Nov 17, 2015 4:28 pm
Urik has drawn his hood over his head, and is doing some serious shoe gazing. He seems distinctly uncomfortable and has said nothing since arriving in the village.

He sticks near Dagger for now. Not meeting anyone's eyes, but listening intently and paying close attention to his surroundings.
Nov 17, 2015 4:42 pm
The hunter, Borgath, is easy enough to find. The villagers are wary, but polite. The village itself is small, so finding your way is not terribly difficult, other than the fact there are no road signs, no lighted indicators, and nothing of use to the urban-aware Dagger to navigate by. Still, after enough of "third house, then take a left -- look for the pothole and skip over the large rock..." you find yourself at a sort of longhouse/gathering area. Borgath is inside and eyes you carefully -- like everyone else in the village.

When you ask about animal behaviors he nods. "It sounds like you're talking about the old caves up north. They're a bad place to go, to be frank. The nastiest, most ill-tempered pack of icewolves you'll ever see hides out in them, and that's not the worst of it." His voice lowers, conspiratorially, "There's stranger things than animals there, if you believe what people say."
Nov 17, 2015 4:47 pm
You would be surprised at the amount of things I am willing to believe after the last few months we have had, Dagger says, but decides to wave away the conversation he was about to dive into.

I think it may be best for our search to start there, tell me do you have any medical supplies, or things that may be of use for us if we were to travel out that way? I, of course, realize you may only be able to spare so much, if anything at all, so do not feel obligated., Dagger says, trying to ask for supplies in a town that is clearly lacking much of anything feels somehow, mean, to him. He would seldom ask as much of anyone in the slums he once knew.
Last edited November 17, 2015 4:47 pm
Nov 17, 2015 4:53 pm
After making their way around the village they finally found the person they needed to talk to. After listening and nodding Heyop spoke up.

"There's no cost to hear people out if they say something odd or strange is about, I guess until proof is given some may not believe... it's usually better to be cautious though even when you don't have proof and give a listen in my experience. What can you tell us of these stranger things? And does anyone have a need in the village for the pelts of Icewolves or should we try and keep them alive?" Heyop stated his last question sent a slight smirk over his face he wasn't trying to start a wildlife park to preserve life on this planet if there was an overpopulation of icewolves and they were aggressive they might have to put them down. He did wonder what would happen to the local ecosystem if they did though.
Nov 17, 2015 5:03 pm
"Well," Borgath begins, "since you ask. Not a soul in the village hasn't heard a ghost story about the caves, and some folks standing within our walls today have lived through one. Folks see visions of terrible things there, or get lured into deadfalls or icewolf ambushes by illusions." He shakes his head, a little ashamed to be retelling ghost stories, but continues. "Some say it's gotten even worse over the last couple years, as well."

Seeing the resolution on Dagger's face he adds, "Still, if you're determined to go and explore them, I can tell you how to get there. As to supplies, we probably have some stimpacks we could spare. I think Rory is due to head into Reles later this week, and we can resupply there." His face crinkles, "Of course, there'd be a bit of a markup. That'll help us turn the stimpacks into additional supplies we can use." He turns to one of the villagers who has been listening in asks them to seek out some stimpacks. "I suspect we could perhaps figure out how to give you a shy dozen or so... perhaps 40 credits apiece?"
Nov 17, 2015 5:10 pm
Kaveri will buy a stimpack for 40 creds from this guy.

Also, she's curious about the villager's comment about "waiting for friends to return." Does she get the sense that they're referring to the hunters we've encountered earlier, or some other people who've gone missing?
Nov 17, 2015 5:14 pm
OOC: Since you have the power -- let's roll a Force die and see what that shows?
Nov 17, 2015 5:20 pm
Dagger will purchase two stim packs of he has money for it.

I was broke at the start of this but I'm wondering if we've found at least 80 creds as a group or if we have some sort of pool we found from Malefax's leavings?
Nov 17, 2015 5:21 pm
(OoC: In our defense if it was them wouldn't the one that was still alive let people know about the crazy people the hunters tried to kill and how they (us) were waiting in ambush and took most of them out?)

@ Dagger we got +10xp at the end of Romund's adventure plus 300 (1500 split five ways) on Maliflatdeadguy and his mercs.
Last edited November 17, 2015 5:22 pm
Nov 17, 2015 5:25 pm
Urik steps forward awkwardly and says in a slightly shaky voice, "I...I'd buy two of those from you."
Nov 17, 2015 6:54 pm
Borgath happily exchanges the stimpacks for the credits. It's a pretty significant markup -- but it's a good compromise between supplies you need and some charity and goodwill for the village, as those credits will get turned into additional supplies.

OOC: I'll leave it up to all y'all to mark up your character sheets appropriately.
Nov 18, 2015 1:30 am
Kaveri reaches out with her feelings, and draws upon the Light Side of the Force to determine whether the party has met the friends who are missing.
Last edited November 18, 2015 1:31 am

Rolls

Force pool for Sense

2 White Force Points

Nov 20, 2015 10:57 pm
Kaveri senses that there's a general level of unease around the village around recent events -- she can also sense that the villagers are waiting for people like the hunters the party previously encountered. She doesn't sense strong emotions about them, mostly a little concern and a lot of curiosity about what befell them.
Nov 22, 2015 5:36 am
Borgath finishes trading credits for stimpacks at his highly marked up rate and then proceeds to provide directions to the cave in question - the one with the superstitious stories of ill tidings. He mutters again and maybe again that you seem borderline insane to choose to go there, and it seems a waste to take perfectly good stimpacks and lose them there, but you get clear directions regardless.

What next?
Nov 22, 2015 4:30 pm
Dagger thanks the man for his time and his stim packs. He looks to the rest of the group, Sounds like we have a good lead now. Should we go? Dagger stows his stimpacks in a pocket inside his concealing robes.
Nov 22, 2015 4:38 pm
Falling silent as the others purchase wares Heyop nods to Dagger's suggestion and sets out, "Eyes and ears. We know the area will most likely be hostile." adds before setting out.

(OoC: Do we need a patrol formation/marching order?)
Nov 22, 2015 4:40 pm
Dagger will take second or so in marching order and will keep his blaster drawn. Who knows what the wildlife will be like around here.
Nov 22, 2015 4:55 pm
Csillag will trail behind the others keeping a watch on their backs.
Nov 23, 2015 1:33 pm
(OoC: Guess I'm taking point)
Nov 23, 2015 4:17 pm
Urik will take up position behind Dagger, and, taking a cue from Dagger, will draw his blaster.
Nov 23, 2015 4:52 pm
Remnant says:
(OoC: Guess I'm taking point)
Kaveri can take the front position, and hopefully will put her tracking skills to better use than she has so far.
Nov 23, 2015 5:19 pm
(OoC: Edit I guess it's Csillag (Read Guard), Urik, Dagger, Heyop, Kaveri (Point))

Heyop nods once things are figured out suggesting a staggered column for the journey until they get into a situation, since terrain might be difficult there's nothing like being the first one to bowl over the rest of your squad to remind you a single file line isn't always the best solution in hostile unknown territory.

(OoC: Waiting for random encounter roll...)
Nov 24, 2015 7:07 am
Remnant says:
(OoC: Edit I guess it's Csillag (Read Guard), Urik, Dagger, Heyop, Kaveri (Point))

Heyop nods once things are figured out suggesting a staggered column for the journey until they get into a situation, since terrain might be difficult there's nothing like being the first one to bowl over the rest of your squad to remind you a single file line isn't always the best solution in hostile unknown territory.
"Good suggestion," Kaveri agrees, and heads out with the rest of the group just as Heyop has described.

(OoC: I know you're off of the continent right now, and hopefully enjoying yourself. When you return:
- Do you want me to make some tracking rolls, as I'm looking for ice wolf tracks?
and
- Are these caves the same ones that Csillag and Kaveri entered earlier?)
Nov 24, 2015 5:26 pm
The terrain is wintry and somewhat unpleasant, but the guidance from the village seems to be spot on as you easily make your way through the forest. Although life has returned somewhat to e valley, the forest in these parts remains wierdly, unnaturally quiet. The silence heightens your own sense of risk and anxiety, as you feel out of place and unwelcome.

OOC: Kaveri is welcome to role a survival check -- easy (1 purple) because of good directions from town. Hawaiiis, in fact, awesome. I do have some source material with me and have an old iPad for typing larger things -- so we shouldn't be completely halted. That said, I expect the long weekend will be slow for all of us?
Nov 25, 2015 6:33 pm
In the weird silence, Kaveri hunts for the cave at the head of the staggered party, but the feeling of alien-ness is too distracting (failure).
Last edited November 25, 2015 6:34 pm

Rolls

Survival

2 Advantage, 2 Threat

Nov 25, 2015 7:11 pm
Heyop watches Kaveri look around in different directions in the odd silence.

Tapping her on the shoulder he motions in a direction with a raise eyebrow and shrugs if she looks at him.
Last edited November 25, 2015 7:11 pm

Rolls

Survival Check (Land Nav?) [Cun 2 Rank 1]

2 Advantage

Total: 2 Advantage

Nov 25, 2015 7:33 pm
Urik has been watching all this quiet communication and attempted pathfinding. He know some woodcraft, and after asking a few point questions, makes a suggestion of his own based on the state of wilderness, the words of the villagers, and the discussions between his comrades. His suggestion is timid, but he seems sure of himself.
Last edited November 25, 2015 7:33 pm

Rolls

Survival

4 Success, 2 Failure

Total: 2 Success

Nov 26, 2015 1:10 am
The confab method of tracking more or less seems to work, but Urik definitely gets the sense he is being watched. As you work your way north towards the cliff wall that houses the cave system you seek, Urik spots a few shadows slinking through the trees.
Nov 27, 2015 5:18 pm
Urik leans forward and whispers to Dagger, "We are being shadowed. Be wary."
Nov 29, 2015 8:15 pm
The party makes its way -- along the course given by the village. Specifically, following the small river (or is it a large stream?) north towards the valley walls, then turning left -- or west, once you reach the walls to find the cave at the spot marked below.

https://s3.amazonaws.com/forceanddestiny/to-the-cave.jpg

You reach the caves -- and they lie just ahead of you. They are the likely location of the holocron you seek, but upon your arrival at the entrance, you cannot help but pause and reconsider your eagerness. The darkness beyond the mouth of the cave seems to be more than the absence of light. It weighs against your vision with a discomfiting pressure, as if offended that someone would dare try to see through its pall. Beyond the initial gloom, you sense a great hunger, lying in wait for unwary prey.

But beyond that, you sense a spark of light, some remnant of hope and life that steels you against the malevolent presence. Your quarry lies ahead -- you're sure of it now.
Nov 30, 2015 1:56 pm
"Well that's definitely isn't normal... granted neither are we..." Heyop commented looking at Kaveri in the front to Dagger behind him, "Obviously we need to be on guard but we're going to have to go through that... Do we think there's something in there trying to scare us off or are we going in and backing whatever it is into a corner where they're desperate?" Heyop added.

After motioning to see if Kaveri needed time to check out the cave Heyop suggests she move to the middle of the formation since being in close quarters with a longarm never goes well. Once they were ready Heyop would take point with a glowrod in one hand and his dominant hand free in case they ran into trouble. He'll prep himself so he's ready to move in when the rest of the party is.
Nov 30, 2015 10:43 pm
Csillag moves up from behind to peek into the entrance. "I suppose it is irrelevant, as we have no other options, but my guess is that it is both." she answers Heyop.
Dec 1, 2015 5:37 am
Quietly, at first, you hear the low growl of a group of angry beasts. It seems to come from the forest around you -- almost pressuring you into the cave.
Dec 1, 2015 6:08 am
Heading the warning of Urik, Dagger keeps his blaster at the ready. Upon seeing the cave he is more or less unsurprised to see it so dark and foreboding. Hearing the growling from behind trying to coral the group in Dagger can't help but remember similar gambits used in the cities to gain the drop on larger groups. Clever girl, he mutters to himself. A slight smirk crosses his face almost subconsciously.

Be ready everyone, we are being herded, he says, following Heyop towards the cave but keeping his eye behind the group.
Dec 2, 2015 1:43 am
Csillag will grab her blaster and wait for the others to enter the cave before following - retaking her position at the rear of the group.
Dec 2, 2015 5:50 am
Standing at the mouth of the cave with her rifle in hand, peering into darkness with the sounds of feral monsters behind them, Kaveri takes a deep breath and reaches out to feel the quality of the Force before stepping into the cave. The Dark Side clouds her senses, and her spirit recoils from that darkness even as she takes a tentative step into the cave, trying to use her five normal senses to detect the nature of the danger.

(OoC: rolling for Force points to use Sense - one Dark Side point. Not using Sense; will roll a Perception check, expecting that difficulty and/or setback dice will be added)
Last edited December 2, 2015 5:53 am

Rolls

Force points for Sense

1 Black Force Point

Perception to discern what's in the cave

2 Success, 3 Advantage

Total: 2 Success, 3 Advantage

Dec 2, 2015 5:55 am
Kaveri's normal senses detect nothing more than a dark, gloomy cave beckoning. With this knowledge in hand -- and certain that your quarry lies within, you proceed into the cave. Upon entering the cave -- you notice that the darkness soon gives way to an eerie low level of illumination from crystals embedded in the wall which casts disturbing shadows and plays with your own forms to play tricks on your mind -- more than once, as you pass through the tunnel, you feel like the shadows cast suggest you are being, literally, shadowed by something malevolent. But though you turn to investigate, nothing is ever there.

All players, please roll an Easy (1 purple) discipline check.

OOC: Attempting a new formatting norm. Players will have names underlined, dialog will be bolded and effects (e.g. strain, etc.) will be colored red. Instructions and OOC content will be rendered in italics.
Dec 2, 2015 8:24 am
Kaveri attempts to call upon Hethan's training and discipline to keep focus...

Rolls

Discipline check

2 Success, 1 Threat

Total: 2 Success, 1 Threat

Dec 2, 2015 1:14 pm
Moving through the caves Heyop looks around using the Glowrod and tries to keep the creepiness out of his mind while he focuses on the primary task.

Rolls

Discipline Check (Rank 1 Wil 2)

2 Advantage, 1 Threat

Total: 1 Advantage

Dec 2, 2015 3:13 pm
Heyop appears quite unnerved at the cave and the creepy shadows -- and is a bit jumpier than, say, Kaveri whose wilderness experience bolsters her ability to withstand the unknown.

falryx sent a note to Remnant
Dec 2, 2015 3:35 pm
Urik takes a guard position facing the immediate threat; whatever is shadowing them. The shadowy cave entrance is unnerving to him, so he is looking for a threat he can face head-on.

OOC: May I use one of those advantages to gain a blue on my next roll, and pass the same on to my colleagues (there's certainly enough advantages there to go around)?
Last edited December 2, 2015 5:32 pm

Rolls

Discipline

6 Advantage, 1 Threat

Total: 5 Advantage

Dec 2, 2015 8:16 pm
Friar_Tuk says:
OOC: May I use one of those advantages to gain a blue on my next roll, and pass the same on to my colleagues (there's certainly enough advantages there to go around)?
Yes.
Dec 2, 2015 10:55 pm
Still trying to keep an eye on where the group has come from Csillag finds the plays of the shadow deeply unsettling.

Rolls

Discipline (WIL 2 RANK 2)

1 Success, 2 Advantage, 1 Threat

Total: 1 Success, 1 Advantage

Dec 3, 2015 1:18 am
Passing a note to Urik

falryx sent a note to Friar_Tuk
Passing a note to Heyop

falryx sent a note to Remnant
Dec 3, 2015 4:08 pm
Moving around the Glowrod probably a bit more than needed to scan the area Heyop grumbles through clenched teeth, "Lets find this thing and get out of here. GK never did tell me if ghosts were real..." he stated ready to shot things it seemed.
Dec 3, 2015 4:15 pm
*Thing? What thing? What's he talking about?* Kaveri wonders to herself.

Out loud, she says "Remember what Borgath said about illusions and terrible visions, people. Keep talking, and tell what you see - we can confirm as a group whether something's real or not before you run into a deadfall or the jaws of an icewolf..." She continues to peer ahead. "So far, I don't see anything weird..."
Dec 4, 2015 4:15 pm
Dagger proceeds with the group into the caves -- his eyes darting about curiously, but he seems, like Kaveri and Csillag, not as unnerved by the eerie shadows and oppressive nature of the caves as the other two men. The group of you wander -- not quite aimlessly -- through the caves. Drawn on by a hint of the Force. Your senses stretch and strain to get a fix on the holocron -- and this occasionally leaves you open to wisps of other visions or sounds -- or are they just your imagination?

Rolls

Discipline

2 Success, 1 Threat

Total: 2 Success, 1 Threat

Dec 5, 2015 1:00 am
Passing some notes...

falryx sent a note to Remnant
falryx sent a note to Friar_Tuk
falryx sent a note to spaceseeker19
falryx sent a note to szemely
Dec 5, 2015 1:07 am
One more note.. :)

falryx sent a note to PhantomNimbus
Dec 5, 2015 1:07 am
Ok. Everyone should have a note.
Dec 5, 2015 1:11 am
As he walked the Mirialan's hand seemed to skimmed the area downward towards his holster several times before shaking his head and blinking... Grinding his teeth he eventually spoke up in a whisper as he scanned the area, "Anyone else picking up on that... visions of the future? Something dark, splotchy and evil?" he began as he looked around, "It's going to get between us and the holicron... Unless... I wonder if this is a residual from using that sword..." he continued looking down to his hand and flexing it palm up while he looked. He steeled himself for what might happen and expected the worse...
Dec 5, 2015 2:09 am
"Fairly specific visions at that." Csillag quietly responds as she continues to look ahead. "Thought I might be the only one..."
Dec 5, 2015 9:48 pm
"Oh well I don't know if that should be comforting or unsettling then..." Heyop admitted and pressed on.

Well as least it's not from Malefax's sword... he thought wondering what happened to the cursed piece of metal for a few second before getting back to scanning the area as they moved onward.
Dec 7, 2015 3:29 pm
"Someone has done great wrong here. In the past..." Urik shakes his head to clear it, blaster at the ready.

OOC: @Remnant: Urik has the sword and is openly carrying it on his back. He has claimed it as his own.
Dec 7, 2015 3:36 pm
I know you still have it, Heyop concern is having actually used it personally if it had residual side effects on him plus he's a little freaked out currently so I'm playing it conspiracy theory based on what's happening at least in his head. Since the sword flooded Heyop's mind with ideas and feelings from using it he's wondering if it's like radiation poisoning due to use and/or proximity having a lasting affect on him and you for the matter mentally...
Dec 8, 2015 12:12 am
Some hidden rollering.

And posting a note as a result...

falryx sent a note to Friar_Tuk

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Dec 8, 2015 2:51 am
"I'm seeing strange things; visions of selfish glory and the fear and envy that you all are going to betray me to take the honor for yourselves..." Kaveri takes a long deep breath. "I choose to believe that these are lies of the Dark Side trying to prey upon our baser instincts, and not premonitions of the future..."
Dec 8, 2015 3:01 am
"Do not heed the dark visions. Dark deeds were committed here, but real danger may be imminent! Stay vigilant!" You can tell by the direction of the words that this is Urik speaking, but this is not his normal tone. His voice is full of confidence and command. He sounds less like the boy he is, and more like a man; a leader of men.

Urik had been swimming in the very real dark side of the force. While his heart thuds in his chest, his mind and body brace to defend the blow he has been trained to expect.
Last edited December 8, 2015 3:02 am
Dec 8, 2015 5:07 am
Another round of rolls.

As the party moves along the cave -- and shortly before Urik speaks up with his warning, each of you notice him looking deeper into the crystals -- lagging slightly behind the group before catching up to speak his warning.

falryx sent a note to szemely

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Dec 8, 2015 1:07 pm
"Calm yourself Kaveri the only glory and honor will be getting out of this cave without being covered in gunk." Heyop stated as he foot dread on something squishy as he tried kicking it free as he walked. Eyeing Urik Heyop looked at Dagger with a raised eyebrow. "O...kay..." he said slowly shaking his hair free from his face as he went to scanning the surroundings.

If this Holicron has some prankster Jedi Personality I'm finding the foulest animal dung to bury it in... Heyop thought to himself... this oddly enough made him feel a little better about the creepy cave they had been traveling through for some time.
Dec 8, 2015 10:32 pm
Csillag comes to a stop and starts to look about, a slightly confused expression on her face.

Sooper sekret note:

szemely sent a note to falryx
Dec 9, 2015 1:48 am
The occasional sound echoes through the cave.

...and provides context for me to note back.

falryx sent a note to szemely
Dec 9, 2015 2:48 am
"There's no gunk here, Heyop. You must be stepping in more visions..." Kaveri tries to keep a straight face as she says this, grateful for the humor to break the tension.
Dec 9, 2015 3:48 am
"Something is...."

Rolls

What is going on?

2 Success, 2 Advantage, 1 Triumph, 1 Threat

Total: 2 Success, 1 Advantage, 1 Triumph

Dec 9, 2015 4:15 am
Channeled through Csillag the Force washes over you all. The presence is comforting and restoring and it's difficult to pass up on the opportunity to close your eyes. When you do -- you are all centered in on a vision -- you can clearly see each of you, yet around you the events of the past unfold...

The image of a man coalesces around you -- he is in the garb of a local hunter and he enters the caves that you are in. Dark waves gently emanate from him as cruelty and disdain for his prey enshroud him like a dark robe of evil. Ignoring the beauty of the tunnels around him, his path takes him to a central cavern, in which a mature icewolf mother tends to her pups.

The hunter sights down his rifle at the icewolf mother's neck, then adjusts his aim towards her legs. A ghostly slug flies from the rifle in slow motion, and you follow it as it slams into the icewolf in the silent cruelty of the vision. The icewolf is clearly in pain and obviously injured and the hunter fires another shot, then approaches her litter with an open sack. He stuffs cub after cub within, glaring at their injured den mother as if daring her to stop him.

The apparition of the hunter becomes threaded through with vile-looking black veins as you watch, and when he turns to leave, they erupt from his body and worm their way into the cave walls. The vision and the ghostly figures fade, but you still sense the corruption the hunter's actions unleashed. For as long as the mark of his deeds remains upon the cave, his spite and cruelty will remain as well.

Each of you stand, blinking in the caves once more -- certain of the path to the center and now aware of what has enhanced the taint of the dark side in this vergence of the Force.

All characters also remove all strain as a benefit of the vision and the Force's guiding and comforting nature.

falryx sent a note to szemely
Dec 9, 2015 6:59 am
Kaveri shudders. "How do we correct this? Do we return the abducted icewolves, do we bring that villain back to the caves to serve restitution, or do we meditate and pray for cleansing, as we did in the Temple? What do you think?"
Dec 9, 2015 12:55 pm
The images seemed a little surreal and made him wonder about the animosity outside and where it was directed at specifically. They could go back to the village to find out about one of them possibly raising Ice Wolf Pups but for now they should probably move forward.

"I think for now we press forward to find the heart of the malice and the holocron, a cleansing might help the transfer of malice I guess from what the hunter did that was maybe tied to the dying spirit or anchoring her here… that’s not really my area of known how but maybe the Holocron if we find it can help. I do think we should find the hunter and he should answer for what he did… but we also need to find the truth behind this? Was it a man who’s children were attacked and killed by the mother to feed her young and this was a spiteful act of vengeance? Or was it just cruel intent to harm something for the sake of enjoyment… I kind of wonder if the wolves just want to come home." Heyop stated as his breathed deeply his nostrils flaring, he may not know the full story but he didn’t like what he saw. All in all he’d rather be dealing with poachers than this kind of situation.

Remnant sent a note to falryx
Dec 9, 2015 10:50 pm
Csillag takes a moment to gather herself before asking "How long ago do you think that happened? Is the man responsible for this even still alive?"
Dec 11, 2015 4:06 am
Kaveri nods at Heyop's suggestion and Csillag's queries. "Those are good questions - I was wondering that, myself. But I think Heyop is correct - we should at least find the center of these caves and see what can be done, if anything."

She peers around them again.

"I have to admit I'm nervous about those ice wolves. I would have expected them to attack us by now, after herding us in here."

If there's no further action (like ice wolves choosing the most ironic moment to attack), after a few moments Kaveri will shrug and continue on, leading the way to the center of the caves.
Dec 11, 2015 2:34 pm
"There is the definite possibility we'll deal with something even they don't want to deal with head on...Be on guard." Heyop warned and added to the horrors and gloom of the situation. Keeping them in mind once they found whatever was in here was something to keep in the back of his mind. A pincher attack or three way battle would be something they'd need to prepare for.
Dec 11, 2015 3:06 pm
"But, what about these crystals? I seemed to see something in them. Do you think they resonate with the force?" Urik seems distracted. He keeps touching and looking closely at the crystals in the cave.
Dec 11, 2015 3:26 pm
"Crystals?" Heyop states raising an eyebrow and flashing a light towards where Urik is.

(OoC: Checking to see if he's looking at something real... or something I hadn't noticed... If it's poo.... XD...)

Rolls

Perception Check (Rank 1 Cun 2)

2 Success, 2 Advantage, 1 Failure, 1 Threat

Total: 1 Success, 1 Advantage

Dec 12, 2015 12:55 am
Crystals line the cave and give them their luminescence -- if you stare into them, you see guided visions of the Old Republic flash through them in a rapid succession -- it's almost overwhelming in its intensity and speed as centuries stream by in a matter of seconds. It's all rather difficult to make sense of -- and the visions converge on the strange hunter and the wounded icewolf mother. Heyop is somewhat surprised that in his distraction and distrust of the cave and its environs that he missed the beauty that the crystals offer.

Urik, having spent more time staring at them than the rest of you feels a gentle tug on his senses. A quiet beckoning of need.
Dec 14, 2015 1:18 pm
Shaking his head Heyop came out of it, "Well that's different..." if Urik is still focused on the crystals Heyop would draw his attention away by shaking his shoulder, "We can come back and look at these after we're done, dividing your attention can get you distracted enough to get hurt... or worse." stated making sure Urik wasn't still focusing on just the crystals. Looking to Dagger Heyop nodded towards Urik and pointed towards his own eyes, "Keep an eye on him we don't really know what we're getting into... just in case.
Dec 14, 2015 2:36 pm
Urik was staring at the crystals when Heyop shook him.

"Wait, there is something strange here. This place resonates with the force. It has been tainted somehow, and I keep seeing vision in these crystals. Perhaps we can find guidance?"
He turns to Dagger, "Watch my back."

Urik will find the largest crystal cluster in the nearby area. He is going to sit down and meditate on the crystals, staring into their depths and reaching out with the force.

OOC: Let me know if you'd like a roll of some kind; Perception, Discipline, Force Die, etc.
Dec 15, 2015 8:05 pm
Urik spends time meditating while the rest of you mill about. Despite his efforts, however, he isn't able to get any new, or informative imagery or guidance. He does continue to feel a gentle tug deeper in the caves, commiserate with where Kaveri was pointing. After about five more minutes of wandering purposefully through the caves, you emerge from the maze of tunnels into a vast cavern, and the dim illumination of the crystals flares to a sudden brilliance that all but blinds you as you enter. When your eyes adjust, you see an elaborately marked, metallic cube lying amid a pile of bones and half-eaten animal carcasses.

As your attention falls upon the cube, you realize it must be the holocron from the temple, as a translucent figure projects from it. It is another holographic gatekeeper, like the Curator, but considerably more severe in appearance. This one appears as a stern-looking Zabrak female made of golden light, dressed in austere robes that reveal armor plating beneath the folds of fabric. A lightsaber hangs from her belt., but the harsh gaze she casts on you is somehow more intimidating. Her expression softens slightly after a moment, and she speaks.

"I am the Warden of the Dawn Temple, and I greet you, seekers of knowledge. Your arrival is untimely, but not unwelcome. You have brought light into these caves, so let us hope you can endure the shadow it casts."

The figure vanishes without further comment, and it looks like the holocron is safe to retrieve.
Dec 15, 2015 8:57 pm
Reminds me of an old sergeant I had... Heyop thought to himself before stashing the glow rod.

Looking to the others, "Well that sounds only slightly welcoming and possibly a warning. Thoughts? I figure something's bound to happen once someone picks up the holocron in the near future at least I thought that's what the visions were trying to imply. Any one else want to volunteer to getting attacked by picking up the holocron... besides me? If not be ready for something to happen once I pick it up." Heyop stated seeing what the others thought, if no one else wanted to stick their hand out to get bite he didn't mind doing it but he wanted to make sure the others were ready if he did so.

OoC: I'd like to try a Survival roll or Xenology to figure out the size of whatever was eating animals here before we start. Let me know the difficulty and which you think would apply.
Dec 15, 2015 10:42 pm
Confirmed, go with Survival and two purple dice for an average difficulty.
Dec 15, 2015 11:17 pm
Can Urik assist to add a blue?
Dec 16, 2015 12:05 am
Heyop takes a look around at the carcasses and condition of the bones for teeth and claw marks...

Edit: taking threat as a point of stress from the smell of mass corpse rotting... Some got in my mouth... Xp hope
Last edited December 16, 2015 12:07 am

Rolls

What be munchin on dem bones Survival check. Rank 1 Cun 2 plus assist

2 Success, 2 Advantage, 3 Threat

Total: 2 Success, 1 Threat

Dec 16, 2015 1:08 am
Heyop is fairly certain that this cave houses icewolves -- and several of the markings are consistent with icewolves. Many of the markings however, while similar in nature are outsized, suggesting that there's a very large icewolf in the near vicinity. Perhaps it's the wounded mother?
Dec 16, 2015 2:46 am
As Heyop works up his nerve to grab the box, Kaveri looks around for a good vantage point to set up with her rifle to provide covering fire.
Dec 16, 2015 3:18 am
Reaching beneath her robe Csillag will draw her blaster and will take a position opposite of Kaveri. "I've experience more pleasant smells in my time. Good luck with that, Heyop!"
Dec 17, 2015 5:00 pm
With his hands free Heyop and the team ready it seemed he would move forward in a burst of speed to snatch up the holocron ready to react after he tucked it away.

(OoC: Let me know if you need a roll... Someone orange told me, 'It's a trap!')
Dec 17, 2015 6:42 pm
Oh, it's definitely a trap, but no roll is required...

As soon as Heyop picks up the holocron, the Warden's mysterious words become clear, as a pack of icewolves emerges from a side passage. They are led by a huge, savage-looking matriarch with livid scars along her flank. The feelings of corruption you have endured ever since entering the caves seems to be emanating from the beast, as if she is their source.

The matriarch is accompanied by two groups of icewolves -- one of two, and one of three.

All players should roll initiative. I'll roll and act for Dagger until his return. Because you are a suspicious lot, you may choose the better of Cool or Vigilance as you see fit.
Dec 17, 2015 6:52 pm
Yeah...Thanks a lot Lady... he thought to himself as his fingers slide the Holocron into his side pouch.

Rolls

Init Roll (Pre 3 Cool Rank 1)

2 Success, 4 Advantage

Total: 2 Success, 4 Advantage

Dec 18, 2015 4:24 am
"This isn't going to be good." Csillag laments as she considers grabbing her grenade for this lot.
Last edited December 18, 2015 4:25 am

Rolls

Initiative (Cool - Rank 1 / Presence 2)

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Dec 19, 2015 5:01 pm
Dagger readies grips his blaster, having drawn it when everyone else figured that trouble was about to start.

The beasts snarl and slaver.

Rolls

Initiative for Dagger (cool: 3pr)

2 Success, 2 Advantage

Total: 2 Success, 2 Advantage

Initiatives for beasties (vigilance)

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Dec 21, 2015 1:53 pm
Urik backs against a wall and aims his blaster at the wolves.

OOC: Apologies, Remnant is correct, but Urik's Presence is 2.
Last edited December 21, 2015 3:19 pm

Rolls

Initiative (Presence: 3, no ranks)

2 Advantage

Total: 2 Advantage

Dec 21, 2015 2:42 pm
(OoC: If you are using Cool and you have 3 Presence shouldn't you roll three die GGG?)
Dec 23, 2015 5:15 am
Kaveri takes stock of the approaching ice wolves, assessing the wolf mother as the main threat.

Rolls

Vigilance for initiative

2 Success, 1 Advantage, 1 Triumph

Total: 2 Success, 1 Advantage, 1 Triumph

Dec 24, 2015 5:40 am
OOC: initiative is pc, pc, pc, pc, npc, pc

Kaveri with the triumph, consider integrating something special to assist you.

Waiting on your actions.
Dec 24, 2015 5:26 pm
"Stun 'em" Heyop barked. His free hand moved to his holster his pistol out and aiming at the biggest of the group the Mother, he'd suspect she was the Alpha of the group.

Using Quick Draw to Pull and Quick Strike due to the situation it's an available option, no idea how we set guns to stun but that's what I'll go with.

Rolls

Ranged-Light Check (Agi 3 Rank 1 + Aiming and Quick Strike for 2 Bonus Die)

4 Success, 1 Advantage, 1 Threat

Total: 4 Success

Dec 28, 2015 6:08 pm
"Stun them?" Csillag asks herself as she hears Heyop's command. "He must have something in mind..." Drawing her pistol she sets it to stun and takes aim at the biggest of the lot.

Rolls

Ranged-Light, Aimed

2 Success, 2 Advantage, 2 Threat

Total: 2 Success

Dec 29, 2015 3:51 pm
Urik pulls his blaster and fires at whichever is nearer to him; the largest wolf or the nearest group.

OOC: Assuming two purple for medium range. Also assuming, as I neglected to message the GM, that Urik is wielding a light blaster pistol he took off one of the mercenaries. Feel free to give me a specific weapon if you like, I can look up damage, crit range, etc.


RESULT: 2 success, 2 advantage

Pistol notes: Blaster Pistol. Damage 6, Crit 3, Range Medium
Dec 29, 2015 3:53 pm
In her taking position earlier, Kaveri noted the giant stalactite dangling from the ceiling, and now she sees that it hangs above the wolf mother. She adjusts her aim upward and fires at the base of the huge stone formation, hoping to send it crashing down onto the ice wolf mother.

(OoC note: unless the difficulty needs adjustment, that's 12 points of damage to the stalactite)
Last edited December 29, 2015 3:54 pm

Rolls

Heavy blaster shot at stalactite

5 Success, 2 Advantage, 2 Failure

Total: 3 Success, 2 Advantage

Dec 29, 2015 4:31 pm
Heyop’s hand moves quickly and his blaster pistol comes out of his holster in a smooth action. Thumbing the stun setting the blaster fires a blue smoke-ring of stun energy into the matron. Csillag adds her blaster to the mix, hitting the matron again with the odd blue-ring of stun energy. While both shots land and cause the large wolf to flinch, she remains standing -- and unhappy.

Urik fires a blaster bolt into one of the nearby icewolves - opting to take out something close, rather than something big. The bolt lands and hits the wolf, but it remains standing -- a smoking hole in its shoulder testament to the shot.

Kaveri’s shot weakens the roof and brings down a large mass of rock atop the large icewolf. Though she twists and yelps to get out of the way, the blasts from Heyop and Csillag must of slowed her down -- and she is momentarily obscured by falling rock and dust, scattering the smaller icewolves. As the dust clears, the matron has clearly taken a pummelling. Her mouth hangs open and she pants with obvious effort given the strain of being hit by blasters on stun and the bludgeoning of the roof. Her fur also shows areas of blood where the rock dug in and wounded her.

OOC:

* Urik has two advantage to spend.
* Kaveri has two advantage to spend.
* All icewolf minions have a setback die due to scattering on their next action.

Enemy status: all at medium range.

Matron: Up - clearly assaulted.
Minions:
Alderaan - wounded by Urik, setback die
Bespin - setback die
Coruscant - setback die
Dagobah - setback die
Endor - setback die

Rolls

Matron dodges falling ceiling...

5 Success, 5 Failure

Dec 29, 2015 4:43 pm
Now able to act, the wolves charge in -- as one -- to the party. Each of the smaller icewolves squares off against one of the party and stream in, snarling and unhappy. The matron heads in as well -- her kills will not be denied and she makes for Heyop -- the first person to have shot her.

OOC: Closing from medium to engaged, as they all do, takes two maneuvers and they do not act further.

Dagger follows through with Heyop's command and shoots the largest wolf with his blaster set to stun. Despite having a slavering icewolf in his face, he's able to get the shot off and a blue ring of stun energy slams into the matron who finally collapses under the strain of the concentrated attacks. That said, Dagger's had to turn his back slightly to the wolf interested in him, and exposes an opportunity for that wolf to land a hit.

OOC: Dagger's assailant will gain 1 boost die to shooting out of engaged combat and 1 boost die due to the threat generated.


Enemy status: all at engaged/short range.

Matron: Passed out.

Minions:
* Alderaan - wounded by Urik, setback die, engaged with Csillag
* Bespin - setback die, engaged with Dagger, two boost dice
* Coruscant - setback die, engaged with Heyop
* Dagobah - setback die, engaged with Kaveri
* Endor - setback die, engaged with Urik

Rolls

Acting for Dagger: shooting mama with a stun

4 Success, 1 Advantage, 1 Failure, 2 Threat

Total: 3 Success, 1 Threat

Dec 29, 2015 4:50 pm
As the wolf attacking Urik charges within melee range, Urik drops his blaster and whips out the Vibro-Sword he took from his old "master" and slashes at the wolf.

Rolls

Melee (3 Brawn, no ranks, one black for Dark Sword)

2 Success, 1 Advantage, 2 Failure, 1 Threat

Dec 29, 2015 5:05 pm
"Urik, I thought we already went through this!" Heyop almost barked in a stern voice while dropping his own blaster. His hand unclipping the Trucheon on his belt focusing on the task at hand though as he stared down his attacker as it closed the distance [Quickdraw Ability]. As the smaller but still sizeable beast came at him his jaw set and his arms relaxed as he timed it's movement [Aim Manuever?] the tip lower to the ground lashed upwards trying to bite into the snout of the wolf.

(OoC: Unsure you can or can't 'Aim' in melee, does say you can though. Void the Blue die if it doesn't apply then, your call)

Edit:
Since it hit Trucheon has Disorient 2 (On a hit +1SB die to all Skill checks = to Ranks in Disorient) So +2 Set Back Die to my attacker (Coruscant) and they take 5 damage.

For the 2 Adv spending as a Boost Die to next attacker on our side.
Last edited December 29, 2015 5:11 pm

Rolls

Heyop said 'No.' Melee Average Check (Bra 3 Rank 0 1 Boost Die)

3 Success, 4 Advantage, 2 Failure, 2 Threat

Total: 1 Success, 2 Advantage

Dec 29, 2015 5:12 pm
Dagger, who had been maintaining a silence as he fought visions dancing through his head finally barks back at Heyop, maybe a little too loudly, We are running out of options here, Heyop! We are doing our best!, he regrets how the outburst sounded, but not the content.

Just stay alive, Urik, Dagger says as he tries to avoid being bit in the flank by wolves.
Dec 30, 2015 8:54 pm
Kaveri nods, satisfied that the matron is down, then backpedals to get out of reach of the jaws of the ice wolf snapping at her (maneuver to back out of engaged range) and fires her heavy blaster at the beast (action).

(Note: if this remains a hit, it is 12 points of damage - 9+2 successes+1 triumph-counting-as-success. Not sure what effect the triumph should have; perhaps the hold of the Dark Side on the conscious wolves is weakened?)
Last edited December 30, 2015 8:57 pm

Rolls

Heavy blaster shot at ice wolf

4 Success, 2 Advantage, 1 Triumph, 1 Failure

Total: 3 Success, 2 Advantage, 1 Triumph

Dec 30, 2015 8:57 pm
No one wants my boost die *flops* _-_
Dec 31, 2015 3:09 am
OOC: Dagger - do you want to take an action, or just assume a guarded stance (maneuver)? The guarded stance will give you defense + 1, and give you a setback die on combat checks 'til the end of your next turn.

Heyop - I agree Aim is ambiguous, but 'lining up a hit' seems like it could apply to melee combat, so it's permitted.
Dec 31, 2015 3:21 am
Urik's blaster clatters to the floor as he draws Malefax's sword and swings it at the icewolf bearing down on him. The darkness of the weapon clouds his judgment and timing and prevents him from landing a hit. As with Heyop, the weapon bears down on the wielder with negative emotions that seem to emanate from it -- and the icewolves nearby snarl in increased vigor. The strain of resisting the pull of the dark side causes 2 strain to Urik.

Heyop's blaster joins Urik's on the ground as the truncheon sweeps out, oscillating with energy. It throbs with a 'woo woo woo woo' sound as Heyop swings it into the beast confronting him and connects, causing the icewolf to step back and snap at the truncheon.

Kaveri successfully steps back out of range and fires her blaster rifle into the maw of the slavering beast before her. It's a dead-eye shot, for sure, and the beast doesn't stand a chance, falling to the floor, dead with smoke curling up from its mouth.

OOC: Urik the setback die is an interesting twist, but not required since there's already a mechanic that penalizes the use of the weapon. Basically it's 3 strain - Force dice you command (which right now is '1') until such time as the weapon is cleansed or something...

Kaveri - good question on the triumph - will discuss more in the OOC thread for now.
Dec 31, 2015 4:32 am
OOC: Sorry, thought my first action was already done with the first stun blaster you mentioned Falryx, I'll draw my knife and try to lunge for the wolf Urik is engaged with.

Dagger, seeing the large den mother drop worries more about the lives of the group. Seeing Urik miss with the sword he drops his blaster and lunges at the wolf in front of Urik, drawing his vibroknife and lashing out.

OOC: If it's cool I'll take Remnant's boost if no one else has...

GM: Adding difficulty dice. Melee is always 2 difficulty. Net result, 1 Failure, 1 advantage.
Last edited December 31, 2015 4:33 am

Rolls

LUNGE! Melee(Brawn) (2/1)

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

BOOST!

1 Advantage

Total: 1 Advantage

Difficulty dice

2 Failure, 1 Threat

Total: 2 Failure, 1 Threat

Dec 31, 2015 9:57 am
Kaveri feels the anguish and anger of the wolves, sensing the disturbance in the Force. She draws upon her calm center, and reaches out as she fires the heavy blaster rifle, sending out that sense of calm and connection with the Light Side to all those around her: allies, ice wolves. Fear and anger diminishes in the exposure to the Light Side.

(OoC: I'm not sure what effect this would have in terms of game mechanics. They lose interest in fighting and withdraw? They get setback dice on any attack actions next round? The Dark Side is expelled, but we're still left with ice wolves, normal and without the influence of the Dark Side, but ravenous nonetheless?)
Dec 31, 2015 4:26 pm
Everyone senses a little of the light side of the Force invading the space -- almost brightening it somewhat. The crystrals around you flash slightly and you feel emboldened and encouraged to seek the calm and peace of the Force to overcome the assault that faces you.

Dagger lets his own blaster fall to the floor with a bit of a clunk to lunge at the one assaulting Urik with his vibroblade. As with Urik, however, his slash does not find the target.

The icewolves attack, defending the matron from further harm. Csillag's opponent is already fairly wounded from Urik's blaster bolt and attacks cautiously, adopting a guarded stance and taking attacks of opportunity against her. With a well-timed lunge, the beast manages to grab ahold of Csillag's blaster and tear it from her hands with a growl.

Dagger's opponent attacks viciously -- but with more thunder than lightning -- and Dagger escapes unscathed. Perhaps the Force is with this reckless young man. However in order to dodge the snapping teeth, Dagger's had to contort himself uncomfortably and is at a disadvantage for his next action.

Heyop's wolf is slightly disoriented by Heyop's truncheon, which Heyop uses to good effect to keep the teeth of the beast well away from his flesh. The beast is eager to land a hit and overextends itself, exposing it to a well-placed hit from Heyop if only he can take advantage of it.

Lastly, Urik's icewolf weaves around a vibroknife-wielding Dagger and the sword of Malefax to land a viscious rake with its claws and a nasty bite on the thigh on the young man.


OOC:

* Dagger takes 1 strain for the extra maneuver (1 maneuver to draw the weapon, 1 to engage with the other wolf - 1 strain due to the advantage you rolled.
* Dagger has a setback die for his next action.
* Heyop receives a boost die for his next action.
* Urik takes 4 wounds from his assailant.

Enemy status: all at engaged/short range.

Matron: Passed out.

Minions:
* Alderaan - wounded by Urik, setback die, engaged with Csillag, +1 defense (upgrades any melee attacks by 1 - so 1 red, 1 purple).
* Bespin - engaged with Dagger, gives Dagger a setback die.
* Coruscant - lightly wounded by Heyop, engaged with Heyop, gives Heyop a boost next action.
* Dagobah - dead
* Endor - engaged with Urik

Kaveri - there's a specific mechanic involved with cleansing the cave -- your triumph will play into it.

Rolls

Alderaan attacks!

1 Success, 5 Advantage, 2 Failure, 2 Threat

Total: 1 Failure, 3 Advantage

Bespin attacks!

6 Advantage, 1 Failure, 4 Threat

Total: 1 Failure, 2 Advantage

Coruscant attacks!

2 Success, 1 Advantage, 2 Failure, 3 Threat

Total: 2 Threat

Endor attacks!

2 Success, 1 Advantage, 1 Failure, 2 Threat

Total: 1 Success, 1 Threat

Dec 31, 2015 4:41 pm
Note: Csillag has a turn pending, if you guys would like to queue your next turns for after she acts, you're welcome to do so.
Dec 31, 2015 5:59 pm
Kaveri takes aim and fires at Endor, but the whirling clashing bodies don't present a clear shot and she misses.
Last edited December 31, 2015 6:00 pm

Rolls

Heavy blaster shot at Endor

1 Success, 3 Advantage, 2 Failure, 2 Threat

Total: 1 Failure, 1 Advantage

Dec 31, 2015 8:00 pm
Kriff!, Dagger exclaims as he sees the wolf he was trying to stop get a good slash in against Urik, but he has his own attacker to face now. Trying to use his close-range to his advantage he lashes out with his blade again.

Rolls

Stabby Stab! Melee (Brawn)

3 Success, 1 Failure, 3 Threat

Total: 2 Success, 3 Threat

Dec 31, 2015 8:12 pm
Urik grits his teeth as blood seeps from the bite wound he sustained. He pulls back with the sword and stabs down at the wolf attacking him.

Assuming I take 2 strain again.
Last edited December 31, 2015 8:13 pm

Rolls

Melee

2 Success, 1 Advantage, 2 Failure, 2 Threat

Total: 1 Threat

Jan 1, 2016 7:30 pm
"Next trip to an outfitter Dagger, normal weapon not a hate murder death feeling on a stick for the boy." Heyop barked as he moved around his attacker who seemed a bit dulled by the tip of his Trucheon. He felt compelled to help Urik and Csillag needed help also it seemed, he opted to try and focus on a solution that would help everyone at once since he seemed to be scrambling the least currently.

(OoC: Coruscant has one more round of Disorientation Rank 2 (2 Setback die) on him until it's done)
Last edited January 1, 2016 7:31 pm

Rolls

Everyone Breath Discipline average check

3 Success, 1 Advantage, 1 Failure, 1 Threat

Total: 2 Success

Jan 2, 2016 3:58 pm
Csillag's eyes widen as she is disarmed by the wolf before her. As her holdout blaster is casually tossed aside by the beast, with a couple more scratches on it, she steps back and crouches straining to pick up Heyop's discarded blaster from the ground. The blaster in hand, she takes a quick shot at the icewolf before her.

Csillag voluntarily takes 2 strain to do an extra maneuver.

Rolls

Blaster shot

1 Success, 1 Advantage, 2 Threat

Total: 1 Success, 1 Threat

Jan 3, 2016 4:54 am
Csillag fires and a stun bolt fires out of Heyop's blaster and slams into the icewolf opposite. The wolf drops, unconscious, to the ground and the group now stands before three slavering ice wolves, which, in the grand scheme of things seems like a good thing minus the fact that Urik is bleeding from various places.

Kaveri's shot goes wide on the beast engaged with Urik, slamming harmlessly into the cave floor and kicking up dusts and some pebbles. The wolf yelps slightly and nimbly steps away from the disturbance, impeding its next assault on poor Urik. Kaveri's shot yields 3 advantage (how do you want to spend it?)

Dagger's vibroblade slashes into the wolf near him, lightly wounding the beast. Unfortunately, Dagger's ploy unsettles his footing just enough that he slips on the bone fragments piled around this part of the cave and he falls to the ground with an "Oomph!" and a gentle scattering of bones and dirt. Dagger's wolf would smile in anticipation, were it sentient.

Alas, poor Urik, (I knew him, Horatio...). Malefax's sword continues to thwart the youth's attempts to redeem it by serving a purpose of good and as he moves the sword, the wolf opposite him is able to dodge each and every strike. One the last swing, Urik stretches something in his side more than it wishes to be stretched -- and he suffers an additional strain.

Heyop moves in closer to the matron and lays his hands upon her wounded side. He concentrates and feels the Force flowing through him washing over the fur of the ice wolf and pushing away the dark side. His success is small, but much like moving a heavy object -- he senses forward progress.

Dagger's wolf moves in on the prone Twi'lek and takes advantage of the situation to land several bites and scratches. Dagger takes 7 wounds. Heyop's own wolf lunges on the attack, but Heyop manages to fend off the beast with his truncheon until it claws the weapon out of his hand -- it clatters to the floor and skitters about a meter away. Urik's beast senses opportunity and sneaks around Malefax's sword to land a few more bites and claws into the youth which is incredibly distracting. Urik suffers 5 wounds, and a setback die on his next action.



Urik: Now taken 9 wounds total. Setback die on next action.
Dagger: Taken 7 wounds total. Prone.
Heyop: Disarmed.
Csillag: Armed with Heyop's blaster (set to stun)
Kaveri: no special status to note.

Enemy status: all at engaged/short range.

Matron: Passed out.

Minions:
* Alderaan - knocked out.
* Bespin - engaged with Dagger
* Coruscant - engaged with Heyop
* Dagobah - dead.
* Endor - engaged with Urik


Note -- ranged attacks into Engaged/Melee upgrades the difficulty (one purple die turns into a red die). I won't fiddle with any ranged results at this time, but a rule that I just re-read and we should take into account in future rounds. Kaveri - you should note that firing is at Short range for you, so a single red die for any wolf engaged with a colleague. I ignored your second purple die (eliminating the 2 threat) since that wasn't necessary.

Rolls

Bespin attacks Dagger

2 Success, 2 Advantage, 2 Threat

Total: 2 Success

Coruscant attacks Heyop

2 Success, 5 Advantage, 2 Failure, 1 Threat

Total: 4 Advantage

Endor attacks Urik

3 Success, 3 Advantage, 1 Failure, 2 Threat

Total: 2 Success, 1 Advantage

Coruscant's Setback Dice

1 Failure, 1 Threat

Total: 1 Failure, 1 Threat

Jan 3, 2016 5:05 am
Csillag to act and then next round -- again you guys can pre-set (and Csillag if you post early, you can post two rounds. :))
Jan 3, 2016 5:19 am
Seeing that Dagger has been knocked prone and her own threat has been knocked out of the action Csillag will take aim and fire at Bespin.

GM Edit: Modified difficulty dice -- but same outcome! Weird.

Rolls

Stun attack on Bespin

4 Advantage, 2 Threat

Total: 2 Advantage

Modified difficulty die - 1 red (short range 1 purple, engaged with friendly - upgrade to red)

2 Threat

Total: 2 Threat

Jan 3, 2016 6:04 am
Note from last turn: 1 Advantage to give a boost die to the next player, 2 advantage for a boost die for me.

Kaveri blinks a bit of dust from her eye, takes aim again at Endor, and fires.

(That's 10 damage to Endor - its fleas say "Yub Nub!" - and I'll use the 2 advantage to regain 2 strain)
Last edited January 3, 2016 6:08 am

Rolls

Heavy blast shot at Endor (with boost die and red die)

2 Success, 3 Advantage, 1 Failure, 1 Threat

Total: 1 Success, 2 Advantage

Jan 3, 2016 10:20 am
Cursing under his breath Heyop watched the skirmish around him as his weapon was wrenched from his hands, "Dagger could use some help." he shot out focusing his mind...

I guess I could use a bit of help myself... this really isn't my thing. Heyop thought to himself as he tried to steady his breathing.

(OoC: Attempting the same thing, I'll use the boost die from Kaveri and flip a light side destiny point to upgrade a die.)

Edit: I'll take the strain, it is nice to get a Triumph when you need it though XD. Could I use it to force blast the wolves out of the darkside murder trance or is that too much?
Last edited January 3, 2016 10:22 am

Rolls

Ssssssh Dark side does not have cookies Discipline Average check

1 Success, 1 Triumph, 1 Threat

Total: 1 Success, 1 Threat, 1 Triumph

Jan 3, 2016 11:39 pm
Partial round update...

In an abundance of caution to not hit Dagger, Csillag's shot goes wide, missing the wolf standing over the prone Twi'lek. Nearby, Kaveri's shot is spot on and the wolf hounding Urik is blown backwards by her powerful blaster rifle. Heyop continues to concentrate on the matron calling the Force to his aid... He feels it working but knows he has more to do -- one person working against the dark side roiling in the matron is a long slog...

Two more player actions until the wolves -- note that Csillag can go again, there's no required order here.

Heyop -- that impact from the triumph is probably a little more than warrented from a single triumph. You could perhaps upgrade your next roll or I can provide a little boost to your outcome if you like. Whichever you prefer. Also note you do NOT take strain. A triumph is a success + advantage, so it cancels the threat and leaves you with 1 success.
Jan 4, 2016 4:20 am
Dagger, feeling his wounds burning tries to dig deep as he stands back up and swings at the wolf engaged with him with the vibroblade again. This could be going better, Dagger grunts under his breath, starting to rethink many of his actions so far.

OOC: Standing up and stabbing again. Is it still two difficulty at melee range? 2 Damage, and the Dagger is also Pierce 2.
Last edited January 4, 2016 4:21 am

Rolls

Please lord let this wolf be stabbed! Melee(Brawl)

1 Success, 1 Advantage, 3 Threat

Total: 1 Success, 2 Threat

Jan 4, 2016 4:58 am
Urik is hurt badly. He calls upon the power within him and attempts to leap over the wolf he is engaged with. His intent is to leap over the wolf and run toward one of his least injured companions (I'm thinking Kaveri).

Mechanically, I am making an athletics check to leap over the wolf, using my Force: Enhance ability to improve the leap, then taking 2 strain for an extra maneuver and using the resulting double maneuver to run toward Kaveri. This is assuming Kaveri is the closest ally and that the path to her is clear. If not, I choose the ally that best fits this description. Assuming 2 purple for the Athletics check, let me know if its more and I'll add rolls.

I'm unclear on this: if I use a force power like this, does a black count as as a Failure in terms of canceling out Successes? If so, this roll is a wash. If not, I make it.
Last edited January 4, 2016 5:00 am

Rolls

Athletics (Force: Enhanced)

1 Success, 2 Advantage, 2 Threat, 1 Black Force Point

Total: 1 Success

Jan 6, 2016 3:19 pm
(OoC: I'll go with the boost to the outcome. Maybe I know how well I'm doing % to completion or I suddenly realize this is a 2-4 person lift instead of giving myself a Force Hernia... It stands to reason I should probably get back to helping the group out I think Phantom forgot to blow on his dice this session.)
Jan 7, 2016 5:18 am
Dagger pokes the icewolf opposite him again, digging in through the deep fur and tough hide of the beast to aggravate it some more with a few more pokes and scratches. Its white fur is stained with red from the multiple small scratches and bites Dagger has managed to land, but it seems as if Dagger's efforts are just egging the beast on.

Urik calls on the Force -- but it remains beyond his touch. Nonetheless, he's able to circle around and leap over the wolf opposite him just as Kaveri's rifle takes the beast out. Urik's able to get himself into position with Kaveri between him and any of the wolves.

Two of the wild beasts remain standing and they push the assault. Heyop's foe has shaken off the impact from his truncheon and attacks. He manages to get ahold of Heyop's upper arm and thrashes about gnashing teeth and rending with claws. Heyop takes 5 wounds.

Dagger's wolf also leans in for an attack and it's not a good scene. The wolf overcomes poor Dagger who falls under the onslaught and stops moving.

Urik: Now taken 9 wounds total. Setback die on next action.
Dagger: Unconscious. Difficulty of all skill checks increased by 1 until the end of the encounter (kind of a wash). Target cannot perform a maneuver on his next turn (but is unconscious, so.. never mind).
Heyop: Takes 5 wounds.
Csillag: Armed with Heyop's blaster (set to stun)
Kaveri: no special status to note.

Enemy status: all at engaged/short range.

Matron: Passed out.

Minions:
* Alderaan - knocked out.
* Bespin - engaged with Dagger, standing over his unconscious form. Has boost on next action.
* Coruscant - engaged with Heyop
* Dagobah - dead.
* Endor - dead.


OOC: Wow. I rolled well, in the end, for the criticals on Dagger. :) Good thing the rolls weren't reversed.

Rolls

Bespin attacks Dagger with a boost.

2 Success, 6 Advantage, 1 Threat

Total: 2 Success, 5 Advantage

Coruscant attacks Heyop

2 Success, 1 Advantage, 2 Threat

Total: 2 Success, 1 Threat

3 advantage - trigger a critical on Dagger - (1d100)

(89) = 89

Dagger will exceed wound threshold, second critical - (1d100+10)

(6) + 10 = 16

Jan 7, 2016 5:29 am
Ok - Csillag can/should go. Then we'll be into the next round. Szemely, you should post two actions back-to-back since Dagger is out for the count, the initiative slot after the wolves will get dropped - so you should act this round, and then act next round before the wolves.
Jan 7, 2016 3:48 pm
"Dagger! No!" Next round, Kaveri swings her gun around and takes aim at Bespin, trying to send it back to the clouds. She should probably be trying to use the Force to banish the Dark presence, but the hunter is too ingrained in her to do much else other than shoot these beasts.

12 damage and a triumph...how about: the remaining ice wolf is demoralized by the loss of its pack and suffers a penalty on any actions which keep it in combat?
Last edited January 7, 2016 3:51 pm

Rolls

Heavy blaster shot at ice wolf

5 Success, 1 Triumph, 2 Failure

Total: 3 Success, 1 Triumph

Jan 7, 2016 8:57 pm
Heyop snapped out of focus and ground his teeth trying to keep his footing as the wolf latched own jerking him about by the arm as it's teeth dug in. His free hand danced behind him pulling the holdout blaster from behind his back, "Dagger's down!" he barked before trying to shove the business end of the blaster against the wolf's shaking and twisting neck and pull the trigger.

Edit: 6 Damage to the neck, I'll take the threat as a point of strain from trying to get the shot off while he attempts to thrash and or drag me I figure.
Last edited January 7, 2016 9:00 pm

Rolls

Wolf Taming vai Blaster fire Ranged Light (Agi 3 Rank 1) +1 Boost Die

2 Success, 1 Advantage, 2 Threat

Total: 2 Success, 1 Threat

Jan 8, 2016 1:14 am
1st Action: Csillag will once again take a shot at Bespin, taking a carefully aimed shot. "I have to get to Dagger"

2nd Action: Blaster in hand Csillag will run towards Dagger's position. If Bespin is still engaged with Dagger at this point she will do whatever she can to distract the animal in attempt to draw his attention away from Dagger. If the wolf is dead/unconscious she will immediately tend to Dagger.

If she can get to Dagger she will perform a Medicine check and gains 1 additional wound heal (Surgeon) and 1 strain (Physician).
Last edited January 8, 2016 1:14 am

Rolls

Blaster Attack

1 Success, 1 Advantage, 2 Failure, 1 Threat

Total: 1 Failure

Medicine Check

2 Success, 1 Failure, 3 Threat

Total: 1 Success, 3 Threat

Jan 8, 2016 1:38 am
OOC: Sorry - with Dagger down, it's just a single purple to hit the beast -- I think the upgraded die comes because of engagement - and people moving around one another. Kaveri - since you hit anyway and achieve your outcome, I'm not going to fuss -- and if I remove the red die from Csillag, she still misses with 1 advantage as the result.

Csillag's shot goes wide past the creature, but it's followed up by Kaveri's dead-eye and the wolf is pushed backwards by the hit, scattering bones and dirt as it falls well away from the unconscious Dagger. Heyop's shot ends the beast that had a hold of his left arm -- it's jaw slackens just enough for him to yank his arm out of its mouth as it sags to the ground, dead.

Around you, the matron and one other icewolf remain alive -- but unconcious.

Csillag scrambles over to Dagger and pulls out her medkit. Worried about her patient, she scratches herself on his discarded vibroblade and starts working on him. Though her efforts definitely seem to make the patient better -- he remains unconscious.

Csillag takes 3 strain. Dagger is at -1 Wounds from -3 due to the 1 success + Surgeon. Dagger recovers a strain as well. Dagger continues to have two critical wounds - one https://s3.amazonaws.com/forceanddestiny/FFG-purple.pnghttps://s3.amazonaws.com/forceanddestiny/FFG-purple.png and one https://s3.amazonaws.com/forceanddestiny/FFG-purple.png
Jan 8, 2016 1:40 am
Round-by-round action ends -- back to narrative time.
Jan 8, 2016 2:05 am
Eyes still a bit wild he picks up and stashed his weapons that have fallen in the heat of conflict as things settle. Switching his own pistol out with Csillag's his breathing still heavy. "He had stimpak on him, would it help... Is he?" Heyop asked his words trailing off realizing his cracking lips are dry, "Everyone groan if your still with us." he manages before stumbling slightly trying to clear the cobwebs in his head. Heyop will see how everyone is doing and if Dagger needs to be carried out, he'll let them know of the dark taint on the beasts ands that it was fading slightly but by himself in the middle of battle he didn't slog through much-needed alone.

OoC: Trying to get everyone's status and if we should move out of the area to recover before attempting to wipe out the darkness. He feels inclined to ask the Holocron for assistance but doesn't want to wake the wolves and start things all over again.
Last edited January 8, 2016 2:08 am
Jan 11, 2016 7:25 pm
Kaveri goes over to observe what Csillag is doing. She's no good at healing herself, but she wants Dagger to pull through, and is willing to assist in any way she can.
Jan 11, 2016 7:31 pm
Urik slumps against the cave wall, hurt badly and breathing heavily, but not crying out or asking for help. He pulls out one of the Stim Packs he purchased in town. He's never used one, but manages to figure out how to open the needle and inject himself.

He leans his head back and just breaths as the pain killers and bacta do their work.
Jan 12, 2016 1:46 am
Looking up at Kaveri Csillag shakes her head, "He's still out, let me try this...". Pulling out some bandages she compresses one of Dagger's more serious wounds and calls on the power of the force.

Csillag will use her Heal Force Power to heal 3 wounds.
Jan 13, 2016 3:05 am
Csillag - since we're in narrative time, we'll assume you can get to the point to succeed without risking Conflict. Dagger is healed 3 to 2 wounds and is conscious again, but not in great shape. Urik heals 5 wounds per stim rules.
Jan 13, 2016 11:47 pm
Heyop would see who was abulatory or needed assistance moving out of the cave system a ways from their position. Once he thought they were in the clear or out of harms way he'd hand off the holocron if people wanted to move out of the area since he would let them know what he was going to do with the remaining wolves and wait unti everyone was out of possible danger sincec attempts to deminish the tainted area further might wake the beasts.
Jan 14, 2016 3:36 am
Is anyone going to help Heyop push his rock uphill? There's not a lot more, narratively, to close out.
Jan 14, 2016 1:17 pm
(OoC: I'm fine either way, it's more for personal reasons because of his past than something that will progress the story.)
Jan 15, 2016 8:32 pm
Kaveri will help any injured people out who want to leave, but she returns to help meditate to cleanse the cave of the Dark with Heyop.
Jan 15, 2016 8:34 pm
Urik doesn't leave, but he also doesn't participate in the cleansing. He is observing...feeling what the others are doing with the force. He's only ever known the dark side...
Jan 18, 2016 3:49 am
In due course, Kaveri and Heyop are able to push the fury of the dark side out of the den mother. She is still a wild animal, but no longer twisted by the dark side and the negative emotions from some time ago. As you finish up, another small group of icewolves enter the cavern, but they are tranquil and mill about uncertainly. Moments later, the den mother's breath stills as she enters, what appears to be a very deep sleep. Moments later, she exhales her last breath and the remaining members of her pack howl mournfully as the oppressive aura within the cave begins to lift. The crystals in the wall flare to a bright incandescence, and when you are all able to clear your vision -- the pack is gone and you sense that the dark side presence within the cave has been cleansed, at least for now.

Gathering up the barely conscious Dagger and the wounded Urik -- along with the holocron -- you make your way back to the temple. The going is arduous, but mostly because you've been through a lot -- and you're still processing things. You definitely feel that you've helped fulfill the will of the Force in the cave.

In time, you arrive back at the temple -- and the Curator greets you at the door with great enthusiasm, "Excellent! Welcome back! Let us get my colleague's holocron back into place!" He leads the way into the holocron chamber in the temple and Heyop, the one who carries the holocron slips it into his dedicated housing.

A soft click sounds as the holocon slides snugly into place. A moment later, you notice the humming of generators coming online as long-dormant systems activate. The fierce-looking gatekeeper you saw in the caves manifests beside the Curator, but this time a wide smile replaces the aharsh expression you saw initially. "My thanks to you. It is good to be within the Dawn Temple once more, and to return to the charge I was forced to leave unguarded. My duties must be resumed, and it is thanks to you that this is possible. Without the third gatekeeper, my knowledge remains limited, but I will teach you what I know, if you wish it."

Her expression turns somewhat stern again, though the smile remains. "My lessons are not for the weak of body, mind or spirit. I do not think that is a concern for you, but even a Warden such as myself cannot protect you from your own failings. Be sure to make yourselves ready for the challenges to come. The last gatekeeper must be restored."
Jan 18, 2016 9:15 pm
"Understood Ma'am, but due to the injuries received during your retrieval... We should probably take some rack time to recoup." Heyop replied back finally feeling the effects of his own wound draining him of a will to push on until they had gotten back to the temple. He smiled slightly due to her demeanor since it reminded building in a way of someone in the military.
Jan 20, 2016 8:05 am
Kaveri takes time to recover, meditate, and practice her connection with the Force, in order to prepare for their next holocron-retrieval mission.
Jan 20, 2016 5:10 pm
With Heyop's statement, the Curator and the Warden apologize and encourage you all to seek your rooms and recover for as long as you need. And, indeed, the march of time heals you all; especially when coupled with Csillag's help and medkit and a bit of mothering from Hethan Romund. As you all start to mill about some more, the Warden and Curator manifest and inform you of some doors at the back of the Great Hall which are now open, thanks to the Warden being restored to her place.

These permit access to a sub-level of the Dawn Temple and to a security center. From here, you're able to access security cameras around the temple and see what's afoot -- although with just the five of you in residence, it doesn't make for particularly gripping entertainment. The Warden does note that several systems appear to have been sabotaged due some tampering on the main level -- and she's happy to point out systems within the security system that could use some repair, if there was someone inclined to assist.

Hethan sallies forth from time to time from the Dawn Temple to the nearby settlements and city, conducting research -- acquiring supplies and generally getting the lay of the land. It seems she has something interesting bubbling, but she holds the details close to her chest when pressed, saying only "I need to make sure that I have a couple more sources that lock this down before I share it."

In time, the Warden reveals that she is quite happy to train each of you combat skills should you choose to do so. One day, she manifests when several of you are in the Great Hall and says, "Heyop -- I sense that you have rested enough. If you'd be willing, please get your lightsaber and show me some of the forms that you know."
Jan 20, 2016 5:44 pm
Heyop’s head jerked focusing on the voice when realizing the request in front of him, his mouth slightly open trying to figure out a response. His lips closed and pursed slightly. "If it’s all the same Ma’am I’d prefer to use my truncheon to demonstrate since I don’t actually have a lightsaber." he stated as he moved away from the rest and shook his head being a bit foolish at the request considering it was a Jedi Master and he had no lightsaber.

He controlled his breathing and his eyes fluttered down to slits. Visualizing an enemy in front of him his breathing stopped for a breath and his knees relaxed. His face washed over with a snarl as his hand blurred to his hip moving forward to thrust the tip of the weapon into an unseen foe with a dashing thrust his grip relaxing his body rebounding and moving into a series of blurring attacks in various directions his face dancing between devoid of emotion and rage as he transitioned between attacks.

It was an exercise to demonstrate speed and power of body to attack in rapid succession against foes given a larger area to maneuver in giving one a change to tear through defense through agility and speed of attacks before a defense can be truly mounted and moving out of range if a counter can not be achieved in the middle of combat.

"Fourth. Form. Way. Of the Hawk-Bat. Form. Of. Aggression." Heyop finally stated as he caught his breath waiting for the rebuttal of what he had just done wrong as he licked his lips before they tightened.
Jan 20, 2016 6:18 pm
The Warden pauses, in appraisal. "Hmm -- I can see that you have a quickness about you. I think the Ataru form would be most suited to the way you move and are built. But what's this about not having a lightsaber? Surely all padawans still receive a saber from the Temple that recruited them before going out into the world? Have you lost it? A lightsaber is your life, you must care for it and ensure you don't lose it. Can you not requisition another one?"
Jan 20, 2016 6:57 pm
"Ma’am I’m not sure about the upper age limits for padawans but I don’t think I’d be able to apply currently due to age and 'other circumstances', we’re I guess currently all at the stage of padawan in knowledge of the force but most of us have lived a life devoid of the Jedi Order and it’s teachings to the level you probably assume us to have… Well Urik might actually be at the age of a padawan but some of us like myself are in truth at the age of starting a family and having a few kids…" Heyop stated clearing his throat and gritted his teeth, "For most of us our mentor has been someone who does not have the force residing in her, she is a scholar and what we each know is through her research and what best suited us during the interactions and teachings and ‘stuck’ in that one on one mentoring… I myself did my tour in the Army moved into Planetary Conservationist Forces as a Ranger. That’s where my mentor found me and trained me in what she could, she was kidnapped by people who brought her here and now I’m getting bit by "ghost wolves" retrieving you… otherwise I’d probably still be out in the sticks hunting poachers and smugglers on a planet in the outter rim, this is the only Jedi Temple I’ve been to and I don’t think a requisition for a saber would work with no quartermaster at this temple. I have never had a lightsaber Ma’am. To be blunt Ma’am these are damn harsh times and we’re learning and doing what we’re capable of rapidly as the need arises. But if there are lightsabers available I do think we’d like to requisition them…" Heyop stated in true milistic briefing manner, his last part unclear since he was unsure if she was offering, chiding him on his incompetence, or if the time she had been offline had left a disconnect in the state of the galaxy.

Blinking several times he eyeballed Urik several times and widened his eyes and shook his head slightly his nostrils flairing, hopefully Urik would understand Heyop meant don’t go around swinging the cursed tainted sword of a Sith in front of the woman… While Heyop didn’t might possibly having to run up and down the steps of the Temple and doing pushups the rest of the group probably would not like the ‘character building’ exercise.
Jan 20, 2016 7:07 pm
The Warden pauses, taking this all in. "Oh. I see." A moment later, the Curator manifests before you -- next to the Warden.

"The Warden has mentioned that you have a supply issue," he begins.

"And, I can teach you to build a lightsaber," the Warden adds.

"But while there are many of the requisite components here in the temple -- enough to help you build the physical hilt for a lightsaber -- we do not have any lightsaber crystals," the Curator finishes.

The Warden paces slightly, "If you can find crystals -- I can instruct each of you to build a lightsaber for yourself -- and instruct you in the usage of the weapon that marks you as a jedi. It is an ancient weapon -- much more elegant than those blasters you carry -- and given proper training I can help you leverage your strengths with the weapon." She points at Heyop, "Your agility." And then to Urik, "Your strength." Lastly to Csillag, "Your intelligence."
Jan 20, 2016 9:52 pm
Heyop was quiet for once... besides the stuff in the cave he didn't really know what they needed to look for and this sounded slightly technical... he looked at the others since someone else might have a better idea of what to do...
Jan 20, 2016 10:10 pm
Urik would have paid very close attention to anything the Warden has to say. Watching Heyop's exchange and memorizing the forms Heyop demonstrated for later practice, after he's healed up a bit more.

Misunderstanding Heyop's eyebrow action, Urik pulls out Malifax's sword and shows it to the Warden and Curator. "This sword belonged to Malefax. He was...sort of my master...for a few years. He killed my parents," Urik chokes up momentarily, "I'd rather use a lightsaber, my own weapon, than this tainted sword. But its all I have right now. Can you help me to cleanse it of the bloodstains and make it more usable for me? It...resists me."
Last edited January 20, 2016 10:11 pm
Jan 20, 2016 10:58 pm
"Does this mean, then, that our using lightsabers will be necessary to retrieve the next holocron? If so, what are lightsaber crystals and where are they typically found?"
Jan 20, 2016 11:21 pm
"My own lightsaber?" the idea scares as much as it excites Csillag. "My training has always been in the area of healing - what would I do with a lightsaber other than embarrass myself?"

She stands silently as she ponders the idea.
Jan 21, 2016 12:52 am
The Warden observes Urik and shakes her head, "We do not have record of a weapon like that in the archives we have access to. It's quite possible the third holocron will reveal something that could help with the sword -- but it looks like a heavy burden -- and difficult to manage and conceal."

She pauses, turning to Kaveri and apparently accessing some further records in the combined memory of the two holocrons. "As to finding the third holocron -- we are still identifying where it may be, and it will take some time for us. We do not know whether a lightsaber will specifically aid you in its retrieval. My belief, naturally, is that a lightsaber is a critical tool for a jedi. So I believe it will help you in all that you do."

"A lightsaber crystal is a special component of a lightsaber. It is imbued with the Force by the person who wields it and so takes on a distinctive hue -- usually green or blue in our memory. They will be crystals that interact with you via the Force and which react to the Force when applied. Beyond that, they're crystals like many others -- with different physical properties depending on the kind of crystal."

She puts up a hand, "One moment." The Curator nods to her and winks out. "If you will move to the holoprojector chamber, we can display information we have on crystal-bearing worlds known to us up to 30 years ago."
Jan 21, 2016 1:41 am
Kaveri moves to the holoprojector chamber with all alacrity.
Jan 21, 2016 3:12 am
Seeing you all meander towards the holoprojector, Hethan tags along, curious what's afoot. "What's afoot?"
Jan 21, 2016 4:18 pm
"Wouldn't it be better to start the search at areas in the local area and fan out from there prioritizing friendly zones versus hot combat environments? Quality and likelihood of finding crystals the next leading parameters." Heyop interjected as he followed, "And do you two know what year it currently is?" he added a bit worried as Romund slide in to see what the buzz was about.

"We've been chastised originally for not having or losing our lightsabers... we're currently looking on where to find crystals to forge our own it seems Romund. I'm just hoping it's someplace 'relatively safe'." he explained looking to the others, Dagger seemed to have fallen quiet, a mixture of his wound and medications at least had him smiling a bit, Heyop didn't know if that meant he was space out or excited about the prospect of making a light saber. It seemed like a good idea but Heyop did not have faith in his abilities to that degree with electronics... hopefully they would get some guidance.
Jan 21, 2016 5:40 pm
"Lightsaber crystals?! How exciting!" She taps a few times on her pad, humming to herself. "Yes, it's as I thought. Most places that were known to be where crystals appropriate for lightsabers have either been quietly removed from our collective knowledge -- like a place called Ilum -- or have very heavy Imperial presence."

With a bit more tapping and pursing of lips she adds, "It appears the Emporer likes to keep the crystals for himself."
Jan 21, 2016 5:43 pm
Once gathered around the holoprojector, the Curator and Warden appear again. "We know what year it is, because we finally asked. We still have some small ways to interact with the data networks on this planet -- and it's possible for us to glean certain information passively without intruding or being detected."

The holoprojector flickers to life -- the result of one of the many repairs done by you as you settled into the Dawn Temple as a more permanent abode. It's not exactly the best quality signal, but it works. A list of planets show up above it with a galactic map pinpointing the locations.

Hethan is able to see these -- though she cannot hear the gatekeepers still -- and says, "Oh! Excellent. These records are wonder and match nicely with my data too." She points, "See? There's Ilum on the list. Is it on the map?"

Looking at it, none of you are able to spot Ilum highlighted on the galactic map, however.
Jan 21, 2016 5:46 pm
"That's just good tactics, if the enemies supply for munitions breaks they can't fight. If obfuscating the locations of crystals stops would be covert activities you control the enemies supply. Burning out the enemies resources quickly and dominating all routes for necessary resupplies is the quickest way to end a war... it's still not filled with violence but you minimize casualties for your own forces." Heyop stated with a shrug in response. He wondered if there were other would be padawans in this situations in the galaxy making these kind of decisions or going back to working at say their uncle's shop as a mechanic.
Jan 21, 2016 5:50 pm
falryx says:
With a bit more tapping and pursing of lips she adds, "It appears the Emporer likes to keep the crystals for himself."
"Excuse me Hethan, but what would a politico like the Emperor want with lightsaber crystals? Are there Jedi who work for him?"

You've all found Urik to be woefully uninformed about politics and the Empire in general. His parents kept him ignorant of all that, and Malefax exposed him to little beyond his abusive "training". The subjects of the Emperor and Darth Vader have not really come up explicitly.

OOC: I don't know how much your characters would know about the Sith and the Empire's connection with the Dark Side. I'm positing here that the subject has not come up with Urik in a way that makes the matter clear.
Jan 21, 2016 6:09 pm
"Honestly, Urik, I'm not sure."

"But, the Empire has gone through great lengths to both diminish the galaxy's understanding of the Force and to sully the reputation of the Jedi. They also seem to be very focused on stamping out any Force users once they learn of them. So I suspect it makes sense to restrict access to a key component of a lightsaber -- if only to continue to keep the galaxy ignorant."
Jan 21, 2016 7:28 pm
"So this is a current map, based on what you could correlate with the data from the planetary network. So: where do you suggest we begin?"

This is not the sort of hunt Kaveri usually conducts, but still she feels a little twinge of excitement at the prospect.
Jan 21, 2016 10:43 pm
Csillag leans in to take a closer look at the list to see if she is familiar with any of the planets.
Jan 22, 2016 7:01 am
The holoprojector displays a list of the following worlds for known sites:

https://s3.amazonaws.com/forceanddestiny/CrystalMap-Small.jpg

Adega
Barab I
Dantooine
Ilum
Lorrd
M'haeli
Phemis


All of them, but Ilum have their location lit up.

The Spadja sector -- the location of Spintir and the Dawn Temple is colored red on the map for convenience.

Adega is located at, what appears to be the hind-end of space in the Moddell sector. There are several systems labelled, but none of them ring a bell. Adega, Annaj, Endor, Murk, Vasha, Zorbia. An orange ring glows around the sector -- which at this level of zoom feels like a tight constellation of backwater systems.

Barab I, of the Barab system is in the Albanin sector in the Outer Rim territories. It is on the other side of Hutt-controlled space from the Spadja sector and a yellow circle delineates it in on the projector.

Dantooine is in the Raioballo sector to the Galactic West of you. A light blue ring circles its location.

Lorrd, located in the Kanz sector is to the Galactic West as well -- a bit closer than Dantooine. A red circle highlights its location on the map.

M'haeli is in the Majoor sector, not far from the well-known world of Malastare along the Hydrian Way -- a major hyperspace route. Its location is denoted by a white circle on the holoprojector.

Lastly, Phemis is in the Corellia sector -- a pretty well known part of space to the average galactic citizen. Its location is highlighted by a pink circle on the holoprojector.

The Curator speaks up, "We don't have much of a suggestion on where you could possibly begin. As far as we know, each of these locations bears crystals. Decades ago, the Jedi Order got their crystals -- khyber crystals -- from Ilum. Centuries before that, the Order was granted exclusive rights to mining on Phemis for rubat crystals. Before that, crystals were found where they may be, though the Adegan crystals were the most popular for quite some time." He pauses and adds, "We can tell you something about each of these places -- but rather than rattling off some facts, perhaps you'd like some questions answered about someplace in particular? Or would you prefer a summary such as we have?
Jan 22, 2016 7:09 am
Hethan looks at the map and the worlds. "Hrm." She quirks her mouth and begins to scroll through something on her pad. "Well, the good news is that some of these places are in the middle of no where. But the bad news is, that they're in the middle of no where, so knowing about the Imperial presence will be hard."

"I do have something here -- a rumor I caught hold of, that I casually dismissed. It's just a quick note from a colleague of mine -- an Ashur Sungazer. He's a scholar on Eriadu and uses his access there to gently sift through information that may link to the Jedi and the Force. It's quite dangerous really -- as the Imperials are thick on the ground there. Anyway, Ashur seemed to suggest that there's been a recent discovery of rubat crystals on Phemis that has not been fully secured by the Empire -- some sort of missive he picked up while skimming comms traffic. There has been a ban on rubat crystal mining for decades -- long before the Empire came to pass... I wonder why?"

Hethan shrugs, "But really -- any of these might do. I know for a fact the Imperials are present on Phemis -- so sneaking in there won't be trivial, but at least there's something of a lead suggesting there's something there. These other locations may be dead ends or have other dangers -- or an Imperial garrison."
Jan 22, 2016 10:21 am
"Romund what can you tell us of the location on Lorrd? I think that's our closest place to scout under the radar. Phemis seems a definite second but does have a chance to expose us and coming back here immediately would be in poor judgement...What do you all think?" Heyop stated looking to the rest.
Jan 22, 2016 3:37 pm
"That seems reasonable. I also wonder what the condition of the hyperlanes are to these locations. I'm not a pilot, but I know that they can seriously affect travel time."
Jan 22, 2016 3:42 pm
OOC: May Urik make a Knowledge: Outer Rim roll to see what he knows about the more out of the way systems? He's ignorant of official Imperial politics and worlds, but he comes from an outer rim colony. What would the difficulty be?
Jan 22, 2016 4:09 pm
OoC: I guess it depends on what you're looking for, average is two purple, hard is three. Hard I guess would be if you're trying to remember the logo for that regional snacky cake product for that one planet that had a new story about a mix up at the factory where they were accidentally mixing ingredients wrong causing hallucinogenic effects. If it's to remember about pertaining to crystals like this not a lot of people would be in the know so probably above average to remember the story/rumor no?
Last edited January 22, 2016 4:10 pm
Jan 22, 2016 4:13 pm
OOC: Not about the crystals. Urik has never heard of these crystals. I'm looking for a knowledge check on the status of the worlds; which is occupied, colonized, natural disasters, Imperial presence/blockade, harsh environments, etc. Difficulty Falryx?

Edit: As you set this difficulty, keep in mind that Urik has been out of circulation for a few years now. Any information he knows will be around 5 years old at this point, and would have been mostly overheard adult conversation/rumors. I'm mostly looking for an excuse to vote one way or another as to destination. Urik knows more about a galaxy far far away than Friar Tuk does.
Last edited January 22, 2016 4:18 pm
Jan 22, 2016 4:53 pm
(OoC: I'd just go with Average FT... just because it might be old intel doesn't mean it wasn't accurate... I mean the Holocron Duo's data is probably more vast than what we all know including Romund on the planet... but it's not up to date. If we want newer stuff I figure we could research... Urik was part of an explorer family before the abduction/confinement wasn't he probably has something to put insight into we're not looking at?)
Last edited January 22, 2016 4:53 pm
Jan 22, 2016 7:18 pm
OOC:
Yes -- you can make a Knowledge (Outer Rim) roll. If you're looking for basic information about the world, that'll be 'average'. For political stuff, it's probably okay to keep that average. I don't have the CRB here -- so go with that and I'll add more dice if need be once I'm home and can reference it.
Jan 22, 2016 7:27 pm
"Well, I can tell you that Lorrd University is famous throughout the galaxy as a place for academic learning. Their proximity to the Core Worlds makes this somewhat unusual, but it specifically has very solid programs in pangalactic studies." She pauses to consider, "Given its scholarly bent, it'd be unlikely that the Imperial presence there is scant. The Empire likes to be on top of information and culture. The school's reputation, alone, would be enough to ensure that there was significant forces there."

"I've not heard of lightsaber crystals coming from Lorrd though. Perhaps your holocron friends have some information?"
Jan 22, 2016 7:44 pm
OOC:
Falryx, I haven't determined which planet Urik is from. So, you decide, but it should be a backwater colony planet on the outer rim. If this succeeds, pass on information on the planet that would be closest.

Rolls

Knowledge: Outer Rim

2 Success, 2 Advantage, 2 Threat

Total: 2 Success

Jan 22, 2016 7:49 pm
"Sounds like Phemis is our most concrete choice to me, Romund." Heyop states flexing his forearm his muscles still feeling the effects of being chewed on.
Jan 22, 2016 8:11 pm
OOC:
Quote:
Falryx, I haven't determined which planet Urik is from. So, you decide, but it should be a backwater colony planet on the outer rim. If this succeeds, pass on information on the planet that would be closest.
Acknowledged - it's liable to be in the relatively "local" neighborhood, but let me see.
Hethan nods to Heyop, "It could be. But some of these other worlds are new to me -- so they may be better choices." She proceeds to the holoprojector and connecters her pad to it wirelessly. After a few more taps, the Curator replies on her pad and to you all, "The frequency of crystals -- and the ability to find them varies based upon the planet in question. Our records indicate that Ilum had an easy abundance of crystals that made locating a crystal for one's lightsaber an important, but not difficult ritual. Next easiest were the crystals on Phemis. Though somewhat harder to mine than the the caves of Ilum, Phemis had abundant crystals that served the Jedi Order. Other crystals are more rare naturally -- such as the Adegan crystals in an around that system. Or have external mechanisms that generate the crystals -- like those from Dantooine which grow inside the eggs of the kinrath spider -- the Crystal Cave of Dantooine is referenced in our materials. Still others exist on worlds that have a harsh environment and may be difficult to locate as a result -- the Bharab crystals are among those. Lastly, Lorddian gemstones were created long ago as a result of a conflict there. They are not naturally occurring stones, but stones that have been enhanced in some way that is lost to us -- so they may be quite difficult to find."

The Curator shrugs, "The most likely place to find abundant crystals is assuredly Phemis. After that, it would seem Dantooine may be a reasonable place - though the dangers there may be more about natural issues than interdiction by humanoid forces."
Jan 22, 2016 10:56 pm
Csillag nods in agreement with Heyop's suggestion, "How long of a trip is that again?" she asks, trying to hide the fact that she's terrible at reading maps.
Jan 23, 2016 11:52 pm
Hethan says, "Probably about a week or so to the Corellian sector from here. The Perlemian Trade Route runs nearby, so there's a pretty major hyperspace thoroughfare that can get is close to the Core."

"Does one of you have a ship?"
Jan 25, 2016 1:56 pm
"I booked travel considering the situation... I didn't think you had a lot of time to get something more coordinated together Romund... with that said I for one don't have a ship let alone know of a pilot off the top of my head..." Heyop admits looking to the rest, "Do we have a ship? It's been a while but Urik how'd your captor get planetside?"
Jan 25, 2016 4:52 pm
Dagger has been sitting back listening to the banter back and forth. Still sore from his bout with the wolves he has been slow to move and act as he recouperates, but is feeling almost back to normal. He remembers back to being dragged out of the cave, covered in his own blood, and that of the wolf. Did it at least look cool? was all he could manage to ask as he could barely keep his feet underneath him.

He has made sure to keep his blaster close since. Diving into melee may not be his best tactic it appears. He finally speaks up, How did we get here for that matter? On a ship. Someone on this planet has to have a way to get on and off world. Either way, I'm more knowledgable with the big cities, obviously my interactions with nature have been...mixed.

He shovels another forkful of food into his mouth, wincing a little bit as a shot of pain shoots through his arm.

As he gulps down his food he adds, Can't wait to build me a shoto, or maybe two. A smile starts to cross his face as he continues to eat his food.
Jan 25, 2016 5:01 pm
OOC:
Falryx: I feel like we had a conversation about Malefax's ship, but I can't remember. Is there a ship we can use left here by the mercenaries or by Malefax himself? How did we (Urik, Malefax, and the mercenaries) get to this planet?
Jan 25, 2016 5:08 pm
Heyop smiled inwardly an appetite was a good sign in the long silent Dagger who was usually pretty talkative, between the shell shock of combat and the meds he had been somewhat silent, either foggy in a haze trying to figure out what was going on for the last few hours or finally having enough energy to interact. Heyop hadn't meet the lot of the other three until he found himself drudging in the same direction the four of them silent and quiet for a moment before finally continuing on looking upward realizing they weren't enemies and having the same goal but very different lives. Silent for a change he wondered how Csillag and Kaveri had gotten on world, details seemed to be fuzzy for Dagger or he possibly forgot. Looking up from the display he looked at the two ladies.
Jan 25, 2016 10:43 pm
"I couldn't pilot a cart, let alone a ship." Csillag blurts as she catches Heyop's gaze. "I was fortunate enough to catch a ride along a supply ship that was passing through this sector. If Romund's signal has arrive just hours later I may not have made it here at all."
OOC:
Forgive the whole supply ship, sector thing. I'm not up on the proper Star Wars terminology for such things.
Jan 27, 2016 10:01 pm
OOC:
Friar_Tuk says:
Falryx: I feel like we had a conversation about Malefax's ship, but I can't remember. Is there a ship we can use left here by the mercenaries or by Malefax himself? How did we (Urik, Malefax, and the mercenaries) get to this planet?
Some of Malefax's mercenaries would have escaped. It's safe to assume the ship is in their hands.
Jan 28, 2016 7:56 am
Kaveri chimes in: "Hey, if none of you want to use your ships, I guess we can take the Kirtan Strider." She looks at their blank looks. "That's my ship, the Kirtan Strider. I docked it at Reles when I came here to find Hethan. It's not fancy, but it can get us there."
Jan 28, 2016 12:59 pm
Heyop's head jerks at the new bit of information from Kaveri, Uh yeah, I vote Kaveri takes us since she seems to know what she's doing..." he stated before rubbing his eyebrow with the tip of his thumbnail, "We have an agreement on where we're headed though... and uh... maybe Dagger can find Urik a backup weapon..."

Heyop wondered if there were a few things they could do before they left as well, it'd be painful to go through this all over again with some random squatters.

"And anything we could do here at the temple before we leave so it's more secure? Or I guess to repair broken systems...It might take a bit to prep for flight offplanet." Heyop added.
Jan 28, 2016 3:13 pm
We still have an extra blaster or two. If you can get him to part with that sword, Dagger jests, flipping his own vibroknife around in his hand, although I know how fun close combat can be.
Jan 28, 2016 5:35 pm
Urik Glares at Heyop. Pats the light blaster holstered at his side, "I have a spare weapon. I'll happily wield a lightsaber of my own over Malefax's tainted sword. But do not think to patronize me Heyop. You are no Master to tell me my place. I have no master. I will never again call anyone 'Master'!" Urik shouts this last sentence.

Then he goes and sulks moodily in a corner.
Jan 28, 2016 5:37 pm
Dagger looks at Heyop and gives him a slight grin as Urik walks away, then goes to clear his plate.
Jan 28, 2016 6:06 pm
"I'm not going to patronize you, you are not a child. I'm not here to coddle you I hold you just as accountable for your actions as I do myself, and we both know the sword is dangerous. You can't deny the feelings it tries to worm into your head. My worries are worries breed from experience, it's one thing to take out someone you know is filled with malice and hate that doesn't eat you up inside.

It's another to see a comrade in arms dying from chemical or toxin inhalation or an infectious disease, or seeing a situation that is going to kill the squad if they take another step towards you and someone needs to put them down. Or the look when someone stares at you when they dive on a grenade... Or realize his mind is broken from having to kill too much more than he wanted to, that he needed to.

It's not a good place to be even when it's the right call. And you're god damn right I'm not your master, and technically none of us have a real master either, we had a mentor with the knowledge but didn't understand the feelings behind all of..."
Heyop barked back, "THIS and we have digital Jedi." he added raising his voice letting the confusion and rage inside him the feeling of being there but not, feelings of being slightly sluggish and dead push out using his force power of influence.

"Everyone has pain Urik... everyone has a burden in life that weighs them down Urik that they can not break free of... But is it a weight you carry or a crutch you use to hobble through life... That is your decision... Those wolves didn't want to be that way in that cave... they probably wanted to just eat, sleep, and poop, live their life and be done with it. Hell for all we know Malefax could have been like you once and he was just repeating the cycle or break someone and twisting them. Warping their mind in some sick ideology that justified what he did. Or he was always that way and he just wanted more power." he continued falling silent.

"Having a master or not having a master doesn't mean we don't learn... it doesn't mean we stop." Heyop adds in a more rational tone his jawline hard and rigid.

Snapping his neck to the others he remains silent his shoulders relaxing and shakes his head, "Let me know when we figure out what we need to do and when we need to do it by... I need some air." Heyop states and leaves the room. Sounds of something being thrown clatters outside the room and his rapid footsteps soon fade quickly.
OOC:
Leaving scene for the time being.
Jan 28, 2016 7:20 pm
OOC:
For the record, at a table, Heyop would never have made it through that tirade without interruption. Said interruption is below.
Urik's face goes red at about the spot where Heyop starts talking about his "comrades in arms" dying.

"SHUT UP! JUST SHUT THE F^$% UP! YOU KNOW NOTHING ABOUT ME OR WHAT I'VE BEEN THROUGH, WHAT I'VE SEEN! NOTHING! THAT SCUM KILLED MY WHOLE FAMILY," Urik draws Malefax's sword, "WITH THIS!" his voice quiets slightly, though he's still red in the face and the hand holding the sword is shaking, "You say I will bear responsibility for who I am? I already have. Malefax came for me. And everyone I love is dead because of what I am."
OOC:
Assuming there was a lot of shouting over one another, as happens in fights like this. When Heyop's tirade is over and he goes to leave:
"That's right Heyop, walk away! Turn your back on the painful truth! NOW WE KNOW WHO THE CHILD IS HERE!!' Urik turns and lashes out with Malefax's sword at the nearest inanimate object available to smash; something non-vital, like decorative vase. Then storms out of the room swearing, making for the space he's chosen for himself to sleep in.
Jan 28, 2016 7:50 pm
Banter went back and forth between the two Heyop finally leaving in the end.

Stopping at the doorway Heyop paused shaking his head, "Neither of us can bring the dead back." Heyop states not facing the younger man, "If you've taken responsibility what do you want to do now since they died because of you, to honor their death, so it wasn't in vain. I'll walk away since it's better than continue to yell at one another we'll do nothing but continue to butt heads until we come to an understanding, that's not going to be right now. I'm walking away to think because the truth is painful. It should be. If I'm a child because I don't have the answers for you or myself or any of us really well I guess I'm a child Urik... does that make you feel better? It doesn't make me feel any different. Are you wise enough to know what to say if Dagger died today? We meant well... we weren't taught by a master... We tried... Do you know who to point the finger at? Would you start to second guess your own judgment? I don't think I did the best I could today, does that mean Dagger needed to die because of my short comings? I'm not your Master, I'm not your family, we're not even friends... but we have something to do, and I'll continue to call it like I see it when I see the bad. We'll just have to swallow down everything else and see this..." he states fling two fingers over head in a circle, "comes to a head and deal with the rest later."

Heyop looks over his shoulder at Urik, "You done or you want to take a swing?" Heyop asks.
Jan 28, 2016 7:53 pm
OOC:
Sticking with the swing already taken ;)
Jan 28, 2016 8:06 pm
Dagger watches silently as Heyop and Urik go at it. After they storm out their separate ways Dagger considers following one, but knows that will only make things a little worse. He instead turns to Kaveri in the now deafeningly silent room, "So...where is this ship, and how long would it take to get it here, do you think? Maybe a change of scenery would be good for all of us."
OOC:
Deleted my last post and updated for now. Better pacing.
Last edited January 28, 2016 8:12 pm
Jan 28, 2016 8:32 pm
The warden and the curator eventually rematerialize near Heyop after he has found a quiet place to be and appears to have settled his train of thought some. "To answer your question -- yes, there are some items that could use repair. These would help enhance the defenses of the Dawn Temple, especially if you're looking to be offworld for awhile. We can point you -- or your colleagues if they are more able -- to those items."
OOC:
Now's a good time for an XP reward since we're a reasonable "session" through this arc. It looks like I'm being coached by the written word to offer a base 20XP to everyone -- so, everyone gets 20XP. Heyop earns a bonus 5XP for seeking the nonviolent way to cure the Big Bad Mother Wolf and driving y'all to do so. (this is where I deviate from the text that says '1 or 2 xp' but knowing how XP expense works 1 or 2 XP feels too light as a bonus reward, so 5 it is).
Jan 28, 2016 8:44 pm
The pair find Heyop with his back against a wall in an alcove sitting down staring at a thin beaded metal chain with a few dozen metal tags on it lost in thought. His eyes glossed over focus eventually as he shakes out of his daze, he quickly clutches the metal tags. Apologizing he keeps shaking his head slightly trying to clear the fog in it and has them repeat what they stated.

Licking his lips he inhales deeply before exhaling, "If it's mechanical or computer stuff I think one of the others would be better suited and you can let them know... If you have something that needs manual labor I guess I'm your guy... Other than that..." Heyop admits with a shrug his knuckles whitish blue around his fist, "I really can't do anything." Heyop stated before getting up and putting the chain around his next before tucking it deep out of sight.
OOC:
Edit: When do we roll morality stuff? I felt this was a test for me about justice vs cruelty with the animals. D=
Last edited January 28, 2016 8:45 pm
Jan 28, 2016 8:54 pm
The Curator and Warden wink out of existence and reappear to harass Dagger and Csillag about potential repairs to the security center to bring back some additional defenses.
OOC:
Dagger -- as a reminder, you have 2 critical wounds, mechanically it takes a week to enable a roll, so you guys would want to collectively decide whether to stay put for a couple weeks -- or a week or whatever.
Jan 28, 2016 9:30 pm
Point me to the computers, I could do with some work on technology. I'm about done with the wilderness outside, he states.

He spends time working on the computers in the security center as best he can over the next week or two as he heals his wounds. He also focuses on his blaster firing and even finds some vids in the archives on space flight. It's been a while since he has had to pilot outside of planetary atmosphere, so he brushes up his skills.
OOC:
I also posted in the XP spend forum, but I got Well Rounded so I was able to add Piloting (Space) and Ranged (Light) to my career skills. I then bumped each of those up from 0 to 1 with my remaining XP.

Rolls

Working on the security systems. Computers (Int)

2 Advantage

Total: 2 Advantage

Jan 28, 2016 9:42 pm
Dagger spends a day working on the computers systems in the external security center just behind the great hall of the Dawn Temple. Certain he's got things just where they need to be, he executes his code only to cause a klaxon to alarm loudly across the temple. It's loud enough it makes it extremely difficult for anyone to concentrate for the 30 minutes it takes him to rollback his change.
OOC:
Dagger, if you'd like to spend your 'week' of recovery doing this, go ahead and try again, adding a boost die for each additional day you work on the problem. Three purple is the difficulty.

If you do spend that week, let's also roll a natural heal, roll a Resilience check against either the easy (1 purple) or average (2 purple) wound. Take a setback if you spend the week working on the security systems versus keeping it very low key.

Rolls

Repair difficulty for Dagger

2 Failure, 2 Threat

Total: 2 Failure, 2 Threat

Jan 28, 2016 10:00 pm
Heyop comes running in and looks Dagger over. As he finally silences the alarm Heyop misses a beat and yells, "TURN IT OFF!!!". After a few minutes of wiggling a finger in his ear and shaking his head Heyop finally asks now that he can hear, "You okay?"

Was he calling for help or did he just mess up... Heyop thought to himself standing fully upright and folded his hands across his chest.
OOC:
What do I have to do to assist him next time around.
Jan 28, 2016 10:02 pm
After his first failed attempt Dagger mumbles something about his wounds affecting his skills as he stomps off towards the living quarters to rest.
OOC:
Dagger is instead going to take it easy to recover and will let Csillag try her hand at it maybe. Or someone else good with computers.
Jan 29, 2016 12:31 am
The evening of the Day of the Klaxxon, Hethan joins several of you for the evening meal. She inquires after your plans -- and upon learning the plan is to let Dagger heal up before proceeding she nods sagely, "That seems like a smart idea. Not to be the bearer of bad news, but -- you should be aware that if the Empire finds those deposits on Phemis, they will lock them down -- seriously inhibiting your ability to get at them. Far be it from me to suggest you head out before you are ready -- but be warned that delay can put those crystals out of your reach."
OOC:
Someone with computers or a higher intellect than dagger can assist -- I think that leaves only Csillag. If she does so she can change the role to YGG from YG. Difficulty will remain at PPP.

Dagger -- go ahead and roll a PP or P Resilience check. Everyone else, let us know what your character is doing (or not doing) during this week of recuperation. Note: Csillag can help Dagger recover his crit and improve the chances of success should she will it.

Mechanically - you'll get it done, but it's worth having some sense of the # of weeks it'll take before doing so since that will change what I throw at you on Phemis.
Jan 29, 2016 1:07 am
OOC:
Whats the travel time to Phemis? We can be doing some healing on the trip too, to reduce the total time.
Jan 29, 2016 1:10 am
OOC:
I think it depends on the Astronav check to plot a course that doesn't kill us...
Last edited January 29, 2016 1:10 am
Jan 29, 2016 3:50 am
Csillag will offer her assistance with the computer and help him with his recovery as well.

"Let's see what I can do with this..."
OOC:
Is there anything I need to do to help with the recovery or is the simply statement that I'm helping enough?

Rolls

Computer Hackery

1 Success, 2 Advantage, 2 Failure, 3 Threat

Total: 1 Failure, 1 Threat

Jan 29, 2016 3:56 am
OOC:
Friar_Tuk says:
Whats the travel time to Phemis? We can be doing some healing on the trip too, to reduce the total time.
About a week.
Jan 29, 2016 7:17 am
OOC:
Yay, Brawn, one of my top stats! Lol.

Rolls

Resilience (Brawn)

2 Success, 2 Failure, 1 Threat

Total: 1 Threat

Jan 31, 2016 11:22 pm
After a week, Dagger is up and walking about like normal and you've managed to get one of the three systems the Warden would like you to fix back online. Some automated defense turrets are now back to operation within the Dawn Temple and occasionally the rotating, scanning turret startles you out of the corner of your eye, as you're not yet used to the additional movement within the temple.

Hethan gamely declines "gallavanting around after lightsaber crystals" as well beyond the pale for her. "I'll keep watch here," she says, "and see if we can't figure out where to find the third holocron." You find yourselves aboard the Kirtan Strider where Kaveri's innate agility enables her to be a competent pilot for you all. The aged G9 lifts into the air, unfolds its stabilizer foils and streaks into the sky -- and the space around Spintir. Within about 15 minutes, the jump to lightspeed has been calculated and you're at a safe enough distance you won't have troubles with the local gravity well -- and you're en route.

Kaveri's navicomp helpfully indicated that the trip should take about 3 weeks. Given the supplies on board, you'll likely need to stop somewhere after Phemis and resupply with foodstuffs and whatnot to make the trip back. In the mean time, you've got three weeks on a relatively small ship to yourselves where you practice whatever comes to mind. Heyop spends a fair amount of time in the cargo hold practicing climbing around, dodging around various obstacles he's put in his way and practicing drawing his blaster. In due course, each of you is challenged by the Mirialan and he's able to get his weapon out before each of you.
OOC:
Any items of note before I get to narrating arriving near Phemis?
Jan 31, 2016 11:46 pm
Dagger, now recovered from his injuries practices some gun work with Heyop. He does his best to keep his eye on the tempers of both Heyop and Urik, using jest and humor to try and keep the two from another shouting match. Three weeks in a ship can drive tempers up sometimes.
Feb 1, 2016 12:49 am
Heyop is for the most part silent unless asked to do something, in the quiet hours people probably notice the sound of boots pounding on the metal floor of the cargo area and the dancing tink of metal. He seems to sleep little and busy's himself with the mindlessness of just training.
OOC:
I'm good. If my XP purchases are good I'm ready, I'll train in the downtime unless there's work for me to do on the ship for the next three weeks.
Feb 1, 2016 5:19 pm
Urik spends a lot of time rummaging around the ship, learning everything he can about it. He's never had free run of a ship before, and is endlessly fascinated by everything aboard.
Feb 1, 2016 10:48 pm
Spending most of her free time with her head buried in various journals that she's brought along Csillag enjoys the relative quiet of the ship.
Feb 2, 2016 4:50 am
In due course, you arrive in the Phemis System -- about 10 minutes outside the orbit of Phemis itself thanks to some reasonable star charts and an unhurried astrogation calculation. Despite the rumored Imperial presence -- everything is quiet and you pass into orbit of the planet without encountering any space-based security or obvious surveillance.

Making the move into the atmosphere of the planet -- towards coordinates provided by a contact of Hethan's -- you spy the canyon that she indicated would be there. It's quite large and visible without the aid of sensors, a narrow scar snaking across the arid surface of the planet. However, before you can begin planning your approach, the sensors chime a warning -- several probe droids seem to be hovering along the canyon's length. They are easy to detect because they are all running constant, active sensor sweeps.

Trying to get past the droids may take some fancy flying -- or you can settle for a landing spot away from the canyon. Thoughts?
Feb 2, 2016 8:26 am
OOC:
Im assuming for posting sake we've assembled in or near the cockpit, or have a line to talk to each other and can see from our respective vantage points.
Looks like we are in for a bit of a trek. What's the climate look like on this planet?, Dagger questions.

His eyes are aglow with joy, partially at the thought of exploring a new world, partially because of the prospects of owning a light saber, and mostly because it means they will be off this ship for a bit.

Unless you think you could thread the needle and avoid those droids?, Dagger adds after a beat.
Feb 6, 2016 3:32 am
Kaveri looks at the terrain and considers, "No," she says, "we're better off not trying to take evasive action. I'm a serviceable pilot, but that's it." Instead she gently steers the Kirtan Strider several kilometers away from the canyon that Hethan's data pointed to. It looks like you'll have to walk.

As you step out of the ship, you take in the harsh and rugged landscape before you. Phemis seems to be made up entirely of spikes, cliffs and rocky outcroppings, surrounded by drifts of sand and dust. The dry heat -- a notable departure from the cooler Spintir late winter you just left -- promises an unpleasant hike before you even reach the canyon and its Imperial patrols. You set out for your destination, but the terrain makes for slow going.
OOC:
Would a character please make an Easy (P) survival check with two Setback (BB) dice? For your collective information, Kaveri has the best roll, Heyop and Urik probably the next (due to Survival 1) then Dagger (high cunning) and Csillag.
Feb 6, 2016 3:43 am
Dagger steps off the ship and actual welcomes the hot environment. He makes a few offhand remarks about how nice the weather is here as they travel. Much to the annoyance of his new friends.
OOC:
Twi'leks have Desert Dweller, so I get to remove one of the setbacks imposed due to hot environments.
Last edited February 6, 2016 3:44 am

Rolls

Survival (Cunning)

4 Success, 1 Advantage, 1 Failure, 1 Threat

Total: 3 Success

Feb 6, 2016 6:50 am
Dagger noses around a bit -- this place doesn't seem all that different from Ryloth, really. He seems to get his bearing quickly and points the group to a trail leading to the site you've been directed to. The going is arduous and hot.
OOC:
All characters -- please roll an easy Resilience (P) check with one SB (B) for the heat.
Feb 6, 2016 10:45 am
Kaveri struggles through the heat as she heads for the trail.

Rolls

Resilience

1 Success, 1 Advantage, 1 Threat

Total: 1 Success

Feb 6, 2016 11:27 am
Heyop squints a bit wondering if he should wrap his head due to the heat as they begin their trek.

Rolls

Resilience Check

4 Advantage, 1 Threat

Total: 3 Advantage

Feb 6, 2016 12:12 pm
Dagger trots along through the desert environment trying to lead the way, the heat doesn't seem to phase him at all.
OOC:
Desert Dweller race trait removes the setback dice. :)
Last edited February 6, 2016 12:14 pm

Rolls

Resilience (Brawn)

2 Success

Total: 2 Success

Feb 6, 2016 4:56 pm
"Just once I'd like to end up on a planet with nice weather..." thinks Csillag as she trudges along behind the others.

Rolls

Resilience (Brawn)

1 Success, 2 Advantage, 1 Failure

Total: 2 Advantage

Feb 6, 2016 8:18 pm
Urik trudges with the others, silent and alert.

Rolls

Resilience, Brawn

2 Success, 1 Advantage, 2 Failure

Total: 1 Advantage

Feb 8, 2016 3:30 am
Trudging along the trail Dagger and Kaveri don't enjoy the heat but manage well enough. The other three, however, while they manage to keep up suffer in the heat -- stumbling occasionally and feeling flushed and feverish. Heyop notices a particularly annoying headache, while Urik's heart races a little and Csillag feels vaguely nauseous.

At the end of your trudge -- it's about 10km and it takes you a couple hours through the heat and the crud -- you reach the canyon. Before you the descent is tricky. It's steep and covered in rock and scree. You think you can shimmy your way down without too much difficulty.
OOC:
If you choose to just try and get into the canyon, can I have an Average (PP) Athletics check from those that do? also up for ideas on other ways to get down.

Heyop, Urik and Csillag each suffer a reduction of your strain threshold by 2 for "awhile". The rules say "the session" -- so I'll figure out where a session break is and allow the recovery then.
Feb 8, 2016 12:27 pm
Heyop stewed in the heat, the dry air was something he wasn't use to adding into the discomfort of the unrelenting sun. Heyop looks around to see if there's anything to making traversing down by rope easier. If not he'll go to the edge and look for the best foot holes for an ascent. If neither option yields anything useful he'll shimmy down over the side.
OOC:
I figure we'd bring climbing gear but if not I'll just go with the a perception roll to look for a safe path down and then athletics check.
Edit: I'll say for the perception I figure the best path but kick up a bit of dirt in the process. With the triumph my hand and foot holds are pretty apparent so an advantage to the rest of the people coming down? 2 Threat I'll take as strain from choking down fine powdered dessert dirt.
Last edited February 8, 2016 12:39 pm

Rolls

Checking things out (Perception Check)

2 Success, 1 Advantage, 1 Failure, 2 Threat

Total: 1 Success, 1 Threat

Climbing down (Athletics Check)

3 Success, 1 Advantage, 1 Triumph, 2 Failure, 2 Threat

Total: 1 Success, 1 Threat, 1 Triumph

Feb 8, 2016 12:33 pm
With Heyop calling out his hand holds on the way down Dagger tried his best to lower himself down the same path...

Rolls

Athletics (Brawn) with hand hold boost.

1 Success, 1 Advantage, 4 Threat

Total: 1 Success, 3 Threat

Feb 8, 2016 3:05 pm
Urik, though tired from the cross country trek, looks at the cliff without apprehension. Here is something he understands...and the Force helps him understand it. Or it has in the past. This time, the Force seems to be unavailable to Urik. But his natural athletic ability pulls him through handily.
OOC:
Rolling a force die along with my Athletics check to attempt to use my Basic Enhance ability.
Last edited February 8, 2016 3:06 pm

Rolls

Athletics

4 Success, 3 Advantage, 2 Threat, 1 Black Force Point

Total: 4 Success, 1 Advantage

Feb 8, 2016 3:41 pm
Kaveri marvels at the athleticism of Urik and tries to follow his example, using the route that Heyop took.
OOC:
Assuming Heyop's triumph lends a boost die, as the others have done.

Rolls

Athletics for climb down into ravine

2 Success, 1 Advantage, 3 Threat

Total: 2 Success, 2 Threat

Feb 9, 2016 11:06 pm
Csillag, already drained from the hike, looks over the canyon wall as the others make their way down. "Doesn't look that bad, I suppose.." she sighs as she eventually works up the courage to follow in her companions' footsteps.

Rolls

Trying not to tumble down a canyon wall....

4 Advantage, 1 Threat

Total: 3 Advantage

Feb 10, 2016 3:22 am
As the second person to climb down Dagger immediately draws his blaster and scouts around the immediate area at the bottom of the canyon, look for enemies or droids that may have noticed them.

Heyop, Dagger calls, keep your eyes peeled, who knows where those droids are patrolling. He turns to make sure Heyop was listening and notices his fatigued look. Are you doing okay?
Last edited February 10, 2016 3:25 am

Rolls

Perception (Cunning)

4 Success, 2 Failure, 2 Threat

Total: 2 Success, 2 Threat

Feb 10, 2016 12:29 pm
Heyop stifles coughs as more climb down, "Yeah." he coughs between bouts of hacking, "Just a lot of &$#*ing dust!" he wheezes.
OOC:
If we have a minute I wanted to try and recover if we have time or do a quick survival check to jury rig some head gear, this dry air! Need portable humidifier droid!
Feb 13, 2016 3:16 pm
OOC:
Making some mechanical adjustments.

Adjusted climb down rolls:

Heyop: 1 triump, 1 threat = 1 success (but triumph)
Dagger: 2 success, 2 threat
Urik: 4 success, 2 advantage
Kaveri: 2 success
Csillag: 3 advantage

Rolls

Boost die to add to Heyop's climb down for finding best path.

Boost die to add to Dagger's roll for best path.

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Boost die to add to Urik's roll for best path.

1 Advantage

Total: 1 Advantage

Boost die to add to Kaveri's roll for best path.

2 Advantage

Total: 2 Advantage

Boost die to add to Csillag's roll for best path.

Feb 13, 2016 3:25 pm
The first four of you find your way down, easily enough. Heyop's lead providing some helpful pointers. Heyop arrives at the bottom slightly winded -- the result of being the trailblazer (and suffers 1 strain). Dagger makes it down -- despite being not the most athletic Twi'lek in the galaxy -- but finds the descent hard going, all the same (and suffers 3 strain). Urik and Kaveri actually make the climb down look easy, leaving Csillag to work her way down.

On her way down, Csillag tries to carefully tread where her colleagues have lead, but she loses her grip and comes sliding down the cliff face several meters. As she falls, she attempts to recover...
OOC:
Csillag -- can I get an average (PP) Athetlics or Coordination check (your choice)? Please add 2 boost (B) dice for your 3 advantage.
Feb 13, 2016 3:53 pm
OOC:
Could I attempt a catch if it looks like she isn't going to land well? Or have land on me... today's an anime catching up day...
Feb 13, 2016 4:59 pm
"This isn't so bad, not sure why I was sooooooo......."

Rolls

Athletics Check

2 Success, 2 Advantage, 1 Threat

Total: 2 Success, 1 Advantage

Feb 13, 2016 5:54 pm
Remnant says:
OOC:
Could I attempt a catch if it looks like she isn't going to land well? Or have land on me... today's an anime catching up day...
Feel free to do an athletics check -- let's call this one hard (PPP). Should you succeed I'll count your successes towards hers.
Feb 13, 2016 7:13 pm
Heyop starts moving since Cssilag starts sliding down. This could be bad...

Rolls

Athletics Check

1 Success, 2 Advantage, 5 Failure

Total: 4 Failure, 2 Advantage

Feb 13, 2016 8:01 pm
OOC:
With that roll I hope Heyop goes to make the catch, but Csillag just lands on him, she is safe, he is not. Lol.
Feb 14, 2016 4:09 pm
Csillag manages to catch herself and slowly eases the rest of the way down, while Heyop -- noticing her trouble a little late to the game quickly makes his way to the base of the wall just as Csillag touches down -- her heart racing a little thanks to a close call with a nasty fall. Heyop recovers his lost (1) strain, pleased that his colleague didn't need his help.

Dusting off your hands, your lekku or whatnot you look around at the canyon you've crawled down into. It's a good 15-20 meters wide with large boulders and other rocks strewn about as a result of recent seismic activity that may have exposed this canyon to access. Some of the larger ones look cracked. You have climbed down the northern wall of the canyon and are resting in the shade of the overhanging rock as some reprieve from the dry and oppressive heat. Along the south wall you can see three fairly large cave entrances -- each a good 4m across.
OOC:
I'd like to see a perception check (average PP) for each of you. Kaveri - I'd also like to see a hard (PPP) Survival check since you have a hunter background.
Feb 14, 2016 4:36 pm
Catching a bit of his breath Heyop looks towards the caves now in front of him.

Rolls

Look See (average Perception Check)

3 Success, 2 Threat

Total: 3 Success, 2 Threat

Feb 14, 2016 5:09 pm
Relieved to have made it down without any injury Csillag lets out a long sigh while giving Heyop a quick wink. "Glad to know I would have had something soft to land if I had come tumbling down."

Rolls

Perception

2 Success, 3 Advantage, 3 Failure, 1 Threat

Total: 1 Failure, 2 Advantage

Feb 14, 2016 5:26 pm
OOC:
I already made a perception check down here on the last page. This was the result:

Perception (Cunning)
4 Success, 2 Failure, 2 Threat
Total: 2 Success, 2 Threat
Feb 15, 2016 4:19 pm
Urik dusts himself off and peers down at the entrance to these caves...
OOC:
I added a blue die to reflect some of the advantages from my Athletics roll. If that's not kosher, ignore its result.

Rolls

Perception (cunning 2, no ranks)

3 Success, 1 Advantage, 3 Threat

Total: 3 Success, 2 Threat

Feb 21, 2016 7:11 pm
Heyop, Urik and Dagger chat amongst themselves a bit, pointing at the large rocks and boulders dotted around the canyon. Collectively, they're fairly certain that some of the breakage isn't natural -- it appears to have been some sort of trauma visited upon the rocks. There are also the occasional markings -- nothing indicating sentience. Then, well, then there's the pile of bleached bones just off to the left about 30 meters. And they're fairly certain there's another one to the right -- across the canyon about 75 meters away. Those don't seem like they naturally accumulated either. Each of Heyop, Dagger and Urk take 2 strain as they work out what they see before them and get a bit concerned at the implications.

Csillag mostly notices a lot of reddish dirt and earth, but is feeling better... having managed to get down the canyonside without hurting herself. She'll take a boost die on her next roll.
Feb 21, 2016 8:35 pm
OOC:
Sorry - getting back up to speed after a protracted illness.
Kaveri looks around, her senses alert to danger. Her initial impression is one of lots of red dirt...
Last edited February 21, 2016 8:36 pm

Rolls

Perception

3 Advantage, 1 Failure, 1 Threat

Total: 1 Failure, 2 Advantage

Survival

2 Success, 2 Advantage, 1 Failure, 2 Threat

Total: 1 Success

Feb 21, 2016 9:27 pm
Kaveri also doesn't notice the piles of bones that are difficult to pick out against the terrain, but she does inspect a nearby boulder with concern.

falryx sent a note to spaceseeker19
Feb 22, 2016 5:44 am
Kaveri calls out softly to the others. "Let's proceed quietly - this looks like the kind of rock smashing done by a kind of big creature I've hunted before; the locals on Anoth call it a "Packy Headbanger." They sense vibrations and attack by smashing with a bone crest on their heads..."

She unships her heavy blaster rifle and looks around warily.
Feb 22, 2016 2:30 pm
"Well Dagger did you want to scout ahead or should I?" Heyop whispered his hand going to his belt and adjusting it and looking around. "Kaveri is it to the right or the left?" Heyop asked pointing down the length of the canyon. It would probably help to not walk right into the beast when they're in it's feeding trough.
Feb 22, 2016 2:46 pm
Dagger readies his blaster. I can take point. When has that ever gone badly?

He proceeds down the middle of the canyon keeping an eye on the walls of the cavern.
Feb 22, 2016 6:14 pm
Kaveri follows, moving as quietly as she can, eyes flicking back and forth for any signs of movement. She's also aware that the probe droids may appear from above at any moment.
Feb 22, 2016 11:28 pm
Crouching down Csillag reaches for her blaster and will take up a position behind the others as they move out.
Last edited February 23, 2016 11:40 pm
Feb 23, 2016 3:54 am
Dagger tromps out into the canyon -- with the others cautiously following him -- and nothing appears to happen. Emboldened by the lack of danger. You are headed south -- towards the opposing canyon wall which has three fairly visible cave entrances in it. On your present course, you'll hit the wall -- and be between the western and central cave mouths. Dagger notices another pile of bleached bones almost directly ahead of him. He will have to lead you around the pile -- to the left or right.
Feb 23, 2016 3:58 am
Dagger leads the group left with an entirely undeserved sense of authority. He seems to have no doubt in his path, despite never having been on this planet before.
Feb 23, 2016 11:03 pm
"I'm glad Dagger knows his way around these parts." Csillag thinks as she continues to follow group.
Feb 24, 2016 4:56 am
Shortly after Dagger confidently strides around the bone pile to the left, the rest of the party in cautious tow, one of the small hillocks in the canyon shifts and grows. Dry, red dirt cascades down the hillock to reveal an extremely large mammal -- it must be four meters at the shoulders -- with a strange crested head and horns that peel back along its flank. It's quite far away -- but it looks unerringly in your direction and shakes -- sending a fussy cloud of dirt around it, obfuscating it for a moment just as it begins to paw the ground.
Feb 24, 2016 11:25 am
"We should probably run..." Heyop states outreaching a hand towards the beast about to charge.

Rolls

Trying to pushing out a friendly feeling with Sense

2 White Force Points

Feb 24, 2016 11:28 am
"Run where? We are at the bottom of a hole. Besides, I'm sure it's friendly, Dagger says as he raises up his blaster and takes aim at the creature.
OOC:
Using Aim to gain a boost dice moving forward.
Last edited February 24, 2016 11:28 am
Feb 24, 2016 3:32 pm
Urik followed the group carefully, staying in the middle and doing as he sees others do. He's not familiar with these sorts of "missions", so he's playing it quiet and following everyone else's lead.

Seeing Dagger take aim at the creature, Urik will do the same, but will hold his fire for now.

"That thing is big, he mumbles under his breath.
Feb 24, 2016 3:40 pm
"And if we can't kill it and can't outrun it ticking it off is probably not Plan A" Heyop states trying to concentrate.
OOC:
I'm hoping a double white pip gets me friendly at least and best case a land version of Appa from The Last Airbender...
Feb 24, 2016 4:18 pm
Kaveri sights were her heavy blaster rifle and waits to see what happens next.
OOC:
Also Aiming, needless to say.
Feb 24, 2016 10:38 pm
Csillag looks down at her blaster and then back up at the beast. Shaking her head she stashes her blaster and reaches for her grenade.
OOC:
I'm going to get her to use that damned grenade if it kills her (and possibly a few others)
Feb 25, 2016 1:59 am
Looking at the beast -- it appears well armored -- and quite huge. You're not convinced that your pistols will do much good against it. There's a puff from its mouth -- a warning, and it begins to get its speed going. Heyop reaches out with the Force -- but finds his ability to influence the beast at this distance significantly hampered. Ahead -- not too far away are the caves, which may offer some respite. There's a cave to the left (more towards the creature) and one to the right (more away from the creature).

As the beast breaks into a lumbering run that quickly gathers speed your options appear to be: stay and fight, run for a cave, or see if Heyop can convince the beast to play nice... when it gets much closer.
Feb 25, 2016 2:02 am
"Cave!!" Csillag yells as she takes off running to her right.
Last edited February 25, 2016 2:03 am
Feb 25, 2016 2:07 am
"Heyop, it's time to go now", Dagger says, grabbing at his shoulder with a free hand and holstering his blaster. "You too kid, I don't think this thing wants its ear scratched", he says trying to get Urik to head towards the caves as well, "Follow Csillag!"

Dagger starts hoofing it following Csillag's lead.

"Kaveri! Move! To the caves!", Dagger adds as he flees.
Last edited February 25, 2016 2:09 am
Feb 25, 2016 4:05 am
You make for the right-hand cave. It's the westernmost cave here -- and it has a wide scree of small rocks and dirt spilling out from it, as if the insides were cast out by a careless burrower. The going isn't particularly easy -- especially with a gajillion ton son-of-a-gundark on your tail.
OOC:
Could I please get an athletics or coordination roll from everyone -- assume 2 purple dice. Also a 2 purple perception roll with a setback please.
Feb 25, 2016 8:44 am
Dagger scrambles through the cave with all the agility of a terrified spider, but he finds his way handily enough, still able to take in his surroundings.
Last edited February 25, 2016 8:45 am

Rolls

Coordination (Agi)

3 Success, 2 Advantage, 1 Failure, 2 Threat

Total: 2 Success

Perception (Cun)

4 Success, 1 Advantage, 1 Failure, 4 Threat

Total: 3 Success, 3 Threat

Feb 25, 2016 1:59 pm
Oh... it's working! I can feel it... I CAN FEEL THE FORCE! Heyop thought his eyes widening a bit as a slight smile started to crack...

He blinked as the beast starts to charge.

Oh you got to be #(%#in me! he thought to himself as the others pointed out their best plan to not get stomped flat. On the run Heyop saw some pointing to the cave closest... if the beast charged the opening they might be buried alive. For now he'd just focus on the staying alive.
OOC:
I was actually going to try and distract it and go for the cave closer the beast since I didn't know how big the caves were and try again with influence at stomp Heyop distance if he wasn't in a hole. But I guess everyone's going the same way, if it's an option to Influence still on the table let me know.

Rolls

Athletics

3 Advantage, 2 Failure

Total: 2 Failure, 3 Advantage

Perception

1 Success, 2 Advantage, 3 Failure, 2 Threat

Total: 2 Failure

Feb 26, 2016 12:35 am
Kaveri sights at the beast, breathing slowly and shallowly as she lines up the crosshairs...then she notices that everyone else has left. She turns and runs after the others.

Rolls

Coordination

5 Success, 1 Advantage, 2 Threat

Total: 5 Success, 1 Threat

Perception

3 Success, 1 Advantage, 1 Failure, 1 Threat

Total: 2 Success

Feb 26, 2016 1:18 am
Practically diving into the cave Csillag picks herself up and looks around. "I'm not sure this is better..."

Rolls

Coordination [With boost die from before]

1 Success, 1 Failure, 1 Threat

Total: 1 Threat

Perception

3 Success, 1 Advantage, 1 Failure, 2 Threat

Total: 2 Success, 1 Threat

Feb 26, 2016 8:58 pm
Urik high-tails it with the rest of the group, not at all interested in a fight with such a beast.

Rolls

Athletics

1 Success, 2 Threat

Total: 1 Success, 2 Threat

Feb 27, 2016 6:49 pm
As Dagger heads to the cave, he dodges around another pile of bones that sneak up on him. Quickly dancing out of the way as the sun glints off their bleached.. um.. boniness.. he blinks rapidly as he scurries up into the cave mouth. Dagger takes three strain. Turning back towards his colleagues, he sees Heyop stumble and scramble up the scree -- paying little attention to what is around him. Heyop -- seeing Dagger safe ahead of him feels somewhat inspired that his friend has made it to safety. Heyop restores 3 strain.

Kaveri very neatly bounds up the scree into the cave -- sliding to a stop. Her speed carries here into the side of the cave, oh so gently, and she bounces lightly off settling down next to Dagger. Kaveri also noticed the pile of bones that Heyop and Dagger (and herself) ran by and watches carefully as the remainder of the party streams in. Kaveri takes 1 strain from her bank shot with the side of the cave.

Urik makes his way up to the cave -- getting dust absolutely everywhere. It's like a little dust devil whirling up towards Kaveri and Dagger. He nonetheless makes it to his colleagues, coughing and batting away the fine red sand that seems to get everywhere. Urik suffers 2 strain.

Csillag and Heyop bring up the rear. The going is tougher for the two of them -- perhaps due to some of the extra excitement getting down into the canyon to begin with -- but they are able to pass the boundary of the additional pile of bones (which momentarily surprise Csillag on her way up into the cave). Dagger and Kaveri notice the large beast continue to drive forward. However once Csillag and Heyop pass the bones, the urgency in the animal seems to reduce -- and it comes to a stop, stomping the ground and tossing its head as Csillag and Heyop finally crawl into the cave -- winded, but safe. Csillag takes 2 strain.
OOC:
Generally if you don't spend advantage I'll spend it on recovering strain for you guys. Feel free to edit after a roll and have an opinion.
Mar 1, 2016 2:57 am
OOC:
tap. tap. Is this thing on?
Mar 1, 2016 2:12 pm
"I don’t know if it’s a good thing he stopped or not… can.. whew… can we get some light in here? It’s dark. We still have our glow rods?" Heyop breathed out looking back out the way they had come.
Mar 1, 2016 2:42 pm
Dagger no longer has his glow rod, opting to give it away on the last planet. No longer being chased by a large creature he collects himself and unholsters his blaster.

I don't have one anymore. Anyone got a light?, Dagger asks as he peers as far into the cave as the light will shine.
OOC:
Adding another perception role to see what further into this cave looks like. Do I see any sparkly crystals or is it just dark cave?
Last edited March 1, 2016 2:44 pm

Rolls

Perception (Cunning)

4 Success, 1 Advantage, 1 Failure, 1 Threat

Total: 3 Success

Mar 2, 2016 1:48 am
"I don't have anything with me, no." Csillag answers as she checks her robe. If she's able to, Csillag will slowly approach the cave entrance and peek out at the beastie that was giving chase.
Mar 3, 2016 12:08 am
OOC:
Someone can flip a destiny point for a glow rod if need be.
Mar 3, 2016 1:13 am
OOC:
Adding a setback die to Dagger's perception due to the lack of light source -- you're at the mouth of the cave, so the light level isn't terrible, but it's not perfect.
Dagger looks around, his SoroSuub X-30 Lancer Precision Blast Pistol in hand. By and large -- it's just a cave -- but there's a passageway towards the back end of the cave that leads deeper.

falryx sent a note to PhantomNimbus
OOC:
I got the blaster pistol off of a d100 roll at https://triumphdespair.wordpress.com/tag/random-tables/ - opted to use it to get away from 'generic blaster pistol' -- if you'd prefer another one, go ahead and pick it.

Rolls

Setback for Dagger

Mar 3, 2016 3:27 am
Dagger moves through the cave to an object he spots. Guys, we have a downed probe droid here!, he calls back as he bends down to inspect it. It looks pretty well battered, no doubt from our furry friend. We should stay sharp, chances are these probes are all around down here.

He spots something else and moves over to a comm relay that is inside the cave. I wonder if there is more than just probe droids down here...

Dagger moves back to the probe droid and starts tinkering with the busted droids computer systems.
OOC:
Love the added canon. I'm going to see if I can leverage my computers skill to find anything out about this probe droid, or any info it may contain. Let me know if my code breaker skill might be used to find encrypted communications in the droid.
Last edited March 3, 2016 3:31 am

Rolls

Computers (Int)

2 Success, 1 Advantage, 3 Threat

Total: 2 Success, 2 Threat

Mar 3, 2016 3:44 am
Dagger furrows his brow and pokes around at the probe droid. He's a little rusty on his slicing skills of late, and the pressure of poking around causes him some mental strain (2 to be precise). However, he's able to get a sense of the droid's mission -- it's a straight forward scan-and-report mission, perhaps using the comm array as a way to boost the signal or relay it for when the droid is deeper in the cave system.
Mar 3, 2016 3:49 pm
Dagger slumps down on a rock to catch his breath. All the activity is finally getting to him.

I think we are definitely going to run into more of these. Probably sending communications back up with that relay, Dagger says.
OOC:
Rolling to recover some strain.

Rolls

Reduce Strain

4 Advantage

Total: 4 Advantage

Mar 3, 2016 4:32 pm
Urik slumps back against the wall near Dagger. He hadn't wanted to admit how tired he was, but if Dagger is resting, he can too.

Rolls

Discipline

3 Advantage

Total: 3 Advantage

Mar 3, 2016 4:59 pm
OOC:
I flip one.
Heyop having caught his breath patted himself down and pulled a glow rod out of his pouch. With a soft "Oh." he flicked on the device and looked around. "Could we stop outgoing signals on the relay or delay them a few hours?" he asked looking at the electronics array and the droids... "Maybe we should take one with us... if we're going to explore further in." he added.
Mar 3, 2016 5:14 pm
I can try and shut it down. I only hope they aren't checking in regularly, Dagger says. He puts his hands on his knees and pushes himself to standing, very reluctantly.

He walks over and finds the small data pad on the relay and starts trying to shut down the device.

Rolls

Computers (Int)

4 Success, 2 Failure, 1 Threat

Total: 2 Success, 1 Threat

Mar 3, 2016 5:25 pm
Dagger and Urik take a moment and let the heat of the planet wash over them -- it's actually a little more pleasant in the shade of the cave. Not at all the grueling, dirty, sandy sweatbox it is out there. Dagger recovers 4 strain, Urik recovers 3 strain.

At Heyop's behest, Dagger fiddles with the calm relay. It sparks obligingly as he works on it, causing a small electrical burn that's more annoying than anything else (Dagger suffers 1 strain for a net gain of 3 strain with his rest above). The comm relay appears to be thoroughly disabled.
Mar 3, 2016 5:32 pm
Dagger steps back from the device which is still spitting out a spark here and there and making popping noises as it does. He looks back at Heyop, Well it's down. Unfortunately that probably isn't going to be coming back online.

Dagger shrugs and then draws his blaster again and heads further into the cave. Time to see what these droids are probing.
Mar 3, 2016 11:19 pm
After catching a bit of rest herself Csillag will follow along with the others. She stops for a second at the downed droid and gives it a bit of a nudge with her foot as she passes. "Why are we going deeper into the cave again?"
OOC:
I won't even pretend to know how to resolve that roll. ;-)
Last edited March 3, 2016 11:20 pm

Rolls

Strain Recovery [Discipline/Will]

1 Success, 1 Advantage, 1 Triumph

Total: 1 Success, 1 Advantage, 1 Triumph

Mar 4, 2016 1:42 am
Csillag rests up a bit and exudes such calmness that everyone benefits -- feeling better about the task ahead.

Everyone recovers 3 strain.
Mar 4, 2016 1:05 pm
Heyop grunts to Dagger a thanks, "I'd prefer to think that means one less thing that we'll run into down here. At least we have a door guard of sorts." before Csillag asked a valid question, "We're looking for crystals and I guess they'd be under ground... why here? Well if the Empire is checking out the area there's possibly something down here useful... better in our hands then theirs... at least in a small amount." he states realizing it would have been nice to bring a backpack.
Mar 5, 2016 4:01 am
After about a minute of carefully walking deeper into the cave, you come to the first of your decisions. A smaller branch of the cave appears to lead off to the right -- or you can continue to walk deeper into the cave system and see what lies ahead. The air is still, and cool -- and the dust of the planet makes your mouth a little dry.
OOC:
Since this is PbP and nothing is worse than transactional maze-wandering on PbP, perhaps you can give me some ideas on how your characters move through the caves, and what your priorities are? I can be a little more narrative with that approach. Also, feel free to push along the overall narrative a bit if you like -- that's coo by me too. I'll tie in important things as they come up.
Mar 5, 2016 9:15 am
Dagger will sneak down the smaller corridor, signaling the others to follow, but often not checking to make sure they do.

His general strategy is to find the most unassuming path, following his own internal logic. To him if the probe droids are still here and active in the area they are looking for something. But with no empire around they haven't found it yet. He assumes the most obvious looking paths would have been scanned by the probe droids already.
Mar 5, 2016 11:51 am
Following up from the center after Dagger while he scouts ahead Heyop's glowrod dances around keeping an eye on their surroundings and that everyone is still with the group.
OOC:
Priority: Imminent threats, Keeping an eye on the group (so that we don't lose someone and notice 30 minutes later)
Mar 6, 2016 5:51 pm
Csillag will retain her position at the rear of the group. Stopping on occasion to keep a watch behind but never for long as she doesn't want to lose the glow of Heyop's glowstick up ahead.
OOC:
Priority: Making sure the group is not being followed.
Mar 7, 2016 10:11 am
Kaveri will remain on medium alert, recognizing that, with their glow rod, they're unlikely to sneak up on anything, but there's still the possibility that she could bag a probe droid or other threat before it raises an alarm.
OOC:
Priority: identifying and checking any passages too narrow for probe droids to pass through...those seem the most likely to have undiscovered saber crystals.
Mar 8, 2016 2:48 pm
Urik is sticking to the center of the group. Thinking to himself, Caves again. And more big monsters. Aren't there any Jedi artifacts above ground? Tactically, he's following Dagger's cues and has his blaster drawn, but his eyes scan the walls of the caves constantly.
OOC:
Priority: Crystals. Urik is keeping a sharp eye out for crystals of any kind. In addition to that being our purpose here, he recalls the strange visions he saw in the previous cave.
Last edited March 8, 2016 2:49 pm
Mar 19, 2016 2:25 pm
OOC:
Sorry for the delay folks -- it's been a whirlwind in the Falryx household lately.
The cave system is something of a maze to you all as you move about. For the first several minutes, Dagger keeps peeling off into side corridors that get smaller and smaller until the end. Some of the corridors go on for quite a ways, while others seem to stop before Csillag -- taking up the rear -- can get herself into the corridor with the rest of you. Heyop's glow rod casts an odd light around the cave -- but unlike the cave on Splintir, there aren't an abundance of natural crystals here to reflect the light. This place seems, somehow, quite a bit more mundane. Every now and then Urik pauses and reaches out with the Force -- but there is nothing here to connect with that he can feel -- not like the cave back near the Dawn Temple.

After your most recent excursion down a side path -- you return back to what you have come to think of as the "main drag". Down to your left would be the entrance to the cave system -- and the canyon and the large cranky beast beyond. As you continue deeper into the caves you come into a large room -- it's like someone took a scoop out of the earth before you. It's slightly rounded floor dips gently into the center and then rises again on the far side. Kaveri's eyes the room with some suspicion tied back to a former experience.
OOC:
Kaveri -- could I please get a hard survival roll? With a setback die representing some of the distraction you feel in the current environment. If there's some other memory-related skill you'd rather use, feel free.
Mar 19, 2016 2:47 pm
"Does anyone get the sense we would have been better off looking in that cave of the den mother than this one for crystals?", Dagger says as he is coming back out of the umpteenth side cave that lead to a dead end.
OOC:
Welcome back falryx, we missed you. :)
Last edited March 19, 2016 2:48 pm
Mar 21, 2016 1:19 pm
"Be on guard and trust your training. If we get what we need and the Empire doesn't... and we make it all out in one piece I'll say mission accomplished." Heyop states eyeing the bit and looking around the edge to see if they could skirt around the possible danger.
Mar 23, 2016 5:43 pm
OOC:
Roll for the AFK Kaveri
Kaveri holds out an arm, encouraging everyone to stop. After a few moments of concentration she provides some background on a hunting trip she had on a strange swampy planet with a diverse cave system. Occasionally, bubbles of gas would almost push out a cave and create a nearly spherical picture like the one you see before you. Then, the gases might settle into the bowl of the cave -- where they could be all kinds of toxic. She recommends either holding your breath as you pass through -- or working around the edges if headed to the other side.
OOC:
Kaveri takes 2 strain from the mental work in digging up that memory.

Rolls

Hard Survival w/Setback

3 Success, 2 Advantage, 4 Threat

Total: 3 Success, 2 Threat

Mar 24, 2016 2:46 pm
Heyop looks around and states he'll wait for the others to decide which way they're going and he'll wait until they're in trouble or across before doing something.
Mar 24, 2016 2:58 pm
"What's the matter, Heyop? Afraid of a little poisonous gas?", I jest as I take as deep of a breath as I can get and hold it. I immediately start sprinting through the bowl-shaped room.
Mar 24, 2016 3:40 pm
Urik follows Dagger's lead, taking a deep breath and sprinting across the room, blaster drawn and ready.
Mar 24, 2016 10:51 pm
Approaching Heyop, Csillag watches as her two companions bolt across the room. "If they get to the other side without dying I'll think about having a run myself. If they die I'll probably try something else." she says dryly.
Mar 25, 2016 3:48 am
OOC:
Dagger and Urik, please provide a resilience check -- against two purples with a boost die for being forewarned (and thus forearmed).
Mar 25, 2016 6:07 am
Dagger sprints forward and can actually feel the air change around him as he sprints.

Rolls

Resilience (Brawn)

1 Advantage, 2 Threat

Total: 1 Threat

Mar 25, 2016 1:18 pm
"I'm just hoping the air doesn't have combustible gas in it that causes a flash explosion... everyone else would be okay possibly when crossing but you might have some work cut out for you Csillag." Heyop states his jaw set as he watches ready to dash in if need be.
Mar 26, 2016 2:55 am
OOC:
rolling for the vacationing Urik

Rolls

3 Success, 2 Advantage, 2 Failure, 2 Threat

Total: 1 Success

Mar 26, 2016 2:57 am
Dagger and Urik manage to get across the bowl in the cavern -- Urik's eyes are watering but he managed to hold his breath and get across without seeming to suffer anything. Dagger, on the other hand, stumbled slightly while crossing and took a big gulp of air that turned into a series of hacking coughs as he staggered the remainder of the way across with a guiding hand from Urik. Dagger is standing, but looking a bit overwhelmed -- coughing significantly and dabbing at his tearing eyes repeatedly.
OOC:
Dagger takes 5 strain for his journey across.
Mar 26, 2016 3:01 am
The water is...(hack)...fine Hey...(cough)...Heyop. Come on...(wheeze)...over", Dagger manages to sputter out.
Mar 26, 2016 11:24 pm
Heyop blinks a few times and loos at the ladies, "Yeah... So around the side?" he asks looking to avoid the situation Dagger was in completely.
Mar 26, 2016 11:26 pm
"Uh, yep!" Csillag agrees. "Lead the way..."
Mar 27, 2016 12:54 am
Urik absently pats Dagger on the back as he gazes around the opposite side of the cave.

Rolls

Perception (Cunning 2, no ranks)

2 Success, 1 Advantage, 1 Threat

Total: 2 Success

Mar 27, 2016 12:37 pm
Heyop leads the way opting to escort the rest the longer and hopefully safer route.
Mar 27, 2016 3:23 pm
As you work your way around the side, Kaveri following, the footing turns into a narrow ledge where the walking is a wee bit treacherous. Unfortunately, the handholds on the wall are few and far between and the uneven shape of the cave means that some times you have to lean out to make some forward progress.
OOC:
Could I please get an average coordination roll please (2 purple)? Let's add a setback because you're distracted by the coughing echoing around the cavern as Urik pats Dagger on his back.

Rolls

Kaveri's agility roll.

2 Success, 3 Advantage, 1 Failure, 3 Threat

Total: 1 Success

Mar 27, 2016 4:06 pm
"Perhaps a run through the poison would have been safer?" Csillag ponders as she slowly works her way along the ledge, spending a little extra time whenever she finds some solid footing to try and calm her nerves before continuing on.

Rolls

Agility Roll

1 Success, 1 Advantage, 1 Failure, 2 Threat

Total: 1 Threat

Mar 27, 2016 4:51 pm
Heyop moves through the narrow area...carefully.
OOC:
Heyop has Conditioned Rank 1 that comes into play, voiding one setback dice.

Rolls

Coordination Check.

3 Success, 2 Threat

Total: 3 Success, 2 Threat

Mar 27, 2016 8:19 pm
Csillag slips during her journey around the edge. Kaveri and Heyop are both in a position where they can lend some support, at the potential risk of falling into the middle, with Csillag, if they fail.
OOC:
Heyop or Kaveri -- care to lend a hand? If so, it's a hard coordination check (3 p) with 2 setback for Heyop (due to his threat) and 1 SB for Kaveri. If you attempt to rescue her and fail -- there's a chance you both fall into the middle and will be forced to roll Resiliance with some setback dice.
Mar 28, 2016 1:18 pm
Instinctively Heyop moves to try and help Csillag when wobbles a bit on the edge.
OOC:
Conditioned Rank 1 Still in play due to setback die penalty

Rolls

Trying to help Csillag

3 Success, 2 Advantage, 1 Failure, 6 Threat

Total: 2 Success, 4 Threat

Mar 29, 2016 3:48 am
Heyop catches Csillag -- but yanks his shoulder something fierce in the effort. The three of you manage to get across, but Heyop is smarting from the effort to keep Csillag out of the pit of foul gas that has Dagger coughing profusely. Now on the other side -- you look around you and have the option to proceed if you see fit. Dagger's coughs are slowly starting to calm down so .. in a few minutes he shouldn't give away your position to any probe droids or local inhabitants....
OOC:
Rather than dropping you prone into the bad air -- let's call the impact 4 strain to Heyop (roughly equivalent to failing a resilience roll). That shoulder SMARTS.
Mar 29, 2016 1:21 pm
"Thanks for the help, Heyop" Csillag says timidly, embarrassed from putting her companion in such a situation. "Let me take a look at that shoulder."
OOC:
If she can, she'll examine Heyop's shoulder. When she heals wounds her physician skill allows her to reduce strain by one level as well.
Mar 29, 2016 1:27 pm
As Heyop and Csillig step down off the ledge, Urik looks over his shoulder and says, deadpan, "Oh, hey Heyop. Glad you could join us. Do you have a drink for Dagger? He seems parched."

You're not sure, but there may have been the tiniest twitch of Urik's lips...like a ghost of a smile.
Last edited March 29, 2016 1:27 pm
Mar 29, 2016 2:09 pm
Heyop audibly exhales as the finish traversing the side area. Csillag offers to look at his shoulder and he nods before he hears Urik ribbing him. "Someday... people will refer to you as 'old man' too." Heyop states his jaw set and clenched.

Stay calm... if you yell that it hurts Csillag will feel bad... he thinks to himself and waits for her to work some magic.
OOC:
Am I taking Space Motrin?
Mar 29, 2016 2:13 pm
Remnant says:
OOC:
Am I taking Space Motrin?
OOC:
Motrin? What kind of physician do you think Csillag is? She's got the good stuff!
Mar 29, 2016 5:01 pm
OOC:
Strain is an odd beast -- I'm not sure there's a way to heal strain short term other than through advantage. You could choose to take a rest if you want -- but I'll add that to my Hopper of Evil GM Doom if you do. If you want me to poke around for more I can do that tonight once I'm at my hotel with the EOTE CRB
Mar 30, 2016 4:32 am
OOC:
Ok. Following up. I don't see a way to recover strain medically. However there are Jedi powers that might assist here (e.g. heal) but I don't have FaD with me, so I can't speculate on that 'til Thursday.

What'chall gunna do?
Mar 30, 2016 9:00 am
Dagger looks at Heyop's face as he moves his shoulder and sees he is clearly in pain from it. He walks over and slaps him on the back, Walk it off, soldier. We have plenty more uninteresting cave to examine. He gives him a stupid smile, then draws his blaster again and then continues on down the cave.
Mar 30, 2016 3:05 pm
OOC:
Ref FAD CRB p.162
"Well if you get a bit to choke down the fumes I can at least get one to catch my breath." Heyop states with a smirk. Nodding off Csillag he'd roll his shoulder and stretch a bit before getting back into patrol formation.

Rolls

Discipline Check Simple

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Apr 1, 2016 2:42 am
OOC:
My page 162 is about weapon attributes. What's yours?
Apr 1, 2016 3:12 am
OOC:
227 Is the Reference page I have for Recovering Strain. Force and Destiny Corebook.

---

Fortunately, recovering from strain is fairly easy. Taking a moment to catch one's breath, eating a good meal, or spending time relaxing with friends are all ways a Player Character might recover from strain.

At the end of an encounter, each player can make a Simple (-) Discipline or Cool check. Each :((success)) recovers 1 strain. Furthermore, a good night's rest generally removes all strain a character has suffered. lt's also rumored that some Jedi have mastered a technique that allows them to ignore the effects of strain, or to ease the minds of others to help them recover
more quickly.

---

I think we get a free after encounter strain check. I assume any other time we can make a similar check, but it takes us a bit of time, and I'm sure a vigilant GM will simply make that time cost us something else.
Last edited April 1, 2016 3:17 am
Apr 1, 2016 3:14 am
OOC:
That's what I figured. Think Remnant has the Beta copy with reduced content (and thus different page #s).

Note that if you take a pause - y'all can do so if you want. I'll count the time against you in my Evil Doings.
Apr 1, 2016 3:26 am
Dagger waits for Heyop to recover a bit then as politely as possible says, Alright, are you about done playing around, we should keep moving, before a probe droid spots us.
Apr 6, 2016 12:22 pm
"Sure... didn't know the droids made you nervous..." Heyop replied ready to move forward.
OOC:
Don't know if we were waiting on me... not it!
Apr 11, 2016 11:27 pm
As you gather the party and sally forth -- you continue to wind your way through the cave systems, alert for probe droids and lightsaber crystals... whatever those look like. As you move deeper into the mountain you enter a room and each of you finds yourself alone -- with a vague fog that obscures things and deadens sound. Above you, you each notice a black ... sky.. with stars. The fog that surrounds you feels... smokey, but doesn't harm your breathing, nor does it cause blessed moisture to condense on your skin in the arid environment of the planet. It's.. insubstantial but opaque.
Apr 12, 2016 3:08 pm
Heyop blinks and looks around moving the glowrod as he circles around in place...

"Well #%&@!" he comments to himself he realizes as he tries to get his bearings.
Apr 12, 2016 9:56 pm
Letting out a low whistle Csillag will call to the others with a loud whisper, "Where did everyone go?"
OOC:
Are we still aware of each other's presence (can Csillag hear Heyop's disgusting cursing? :-))
Apr 14, 2016 3:53 am
Those of you who speak feel the sounds you make deaden and disappear -- it's as if you're in a cocoon of nerf hair or something. Audio clues are oddly deadened. Reaching out, you don't even feel one another in the vicinity, let alone hear one another.
Apr 14, 2016 4:58 am
Dagger holsters his blaster and starts to walk forward into the fog cautiously. What sort of illusion is this?, he calls out into the foggy nothingness. Heyop, if this is a trick of yours it is not amusing.
Apr 14, 2016 12:30 pm
Looking around Heyop sighed holding the Glowrod out in one hand his other free in the air in case something happens he tries to focus... how much of that gas did he get a whiff of? Was it hallucinogenic? Was he 'wigging out' as the kids put it?
OOC:
Discipline check to disern things around me makes sense PP or PPP or some Ps with some SB due to environmental spookiness?
Last edited April 15, 2016 12:28 pm

Rolls

Remember your training

2 Success, 2 Advantage, 1 Failure, 1 Threat

Total: 1 Success, 1 Advantage

Apr 14, 2016 9:55 pm
"This is thoroughly creepy." Csillag says out loud hoping that someone will respond.

Anyone

Feeling more than a little uneasy she'll crouch low to the ground and move slowly forward with both of her arms extended.
OOC:
Nerf hair? Is that like when you shred a nerf football?
Apr 15, 2016 1:41 am
OOC:
A nerf.
http://i.stack.imgur.com/gs2eK.jpg
Apr 15, 2016 1:46 am
Remnant says:
OOC:
Discipline check to disern things around me makes sense PP or PPP or some Ps with some SB due to environmental spookiness?
OOC:
I think if you want to roll to get a good figure of what's afoot -- it'll take Knowledge (Lore). Discipline is more about not freaking out -- and I'm willing to make this spooky but not debilitating. If it's a matter of discerning, physically, what you see - Perception is a better choice.
Apr 15, 2016 1:49 am
OOC:
So that's what the whole 'Nerf Herder' thing is about!? Holy hell, I NEVER understood what people were referring to when they were talking about that, thought it had something to do with the toy guns or whatever.

*hangs head in shame*
Apr 15, 2016 2:00 am
szemely says:
OOC:
So that's what the whole 'Nerf Herder' thing is about!? Holy hell, I NEVER understood what people were referring to when they were talking about that, thought it had something to do with the toy guns or whatever.

*hangs head in shame*
OOC:
I have to remind myself you're not a Star Wars nerd and don't always get the references. :)

From this video
Apr 15, 2016 3:14 am
OOC:
I never was before either but I've been binging Star Wars since starting this. As much stuff as I can get my hands on. The movies, Clone Wars the series, and any extended universe info now. I think I've finally turned into a Stat Wars nerd.
Apr 15, 2016 12:29 pm
OOC:
Feel free to add extra purples. This is outside Heyop's comfortable skill set...

Rolls

Additional difficulty for Heyop - plus a creepy setback die.

2 Failure, 1 Threat

Total: 2 Failure, 1 Threat

Apr 27, 2016 2:31 pm
Dagger has been wandering around a grassy, sunny vale. It appears to have one exit -- a tunnel in a nearby hillside. That said, he knows his friend Urik is up at the temple and so he has been loathe to wander too far. Urik comes bounding down the steps -- looking quite a bit happier than he has ever looked to Dagger's memory.
OOC:
You two can interact here if you like. Hopefully the other two will be along shortly.
Apr 27, 2016 2:47 pm
"Dagger, my friend!" Urik comes loping toward Dagger, a goofy, giddy grin looking odd on his usually somber face.

He runs toward you, looking for all the world like a lost puppy that has suddenly found a friend. Just a few paces from you he seems to remember himself and stops short, suddenly awkward. But the grin still tugs at his lips. "It is good to see you. Did you...have visions as well? Did you...?" Urik trails off awkwardly, holding up the haft of a lightsaber. It is longer than the usual design, with textured grips along its length.
OOC:
It looks like this: Urik's Lightsaber
Apr 27, 2016 6:46 pm
Dagger walks towards Urik, as happy to see him as ever. When Urik stops short Dagger continues on and wraps him in a hug. It is good to see you as well. I did indeed. I'm not entirely sure how to intepret if I did well or not, but I have produced this, he says happily as he produces a small lightsaber hilt as well. It looks no more larger than the hilt of a knife. Extending it produces a blue blade that is only about 1.5 feet. Longer than his previous knife, but not the full length of a traditional lightsaber.
OOC:
If I did this right, it looks like this: Daggers Shoto
Last edited April 27, 2016 6:56 pm
Apr 27, 2016 6:58 pm
Urik stiffens awkwardly under Dagger's hug, but after a moment, raises one hand and gingerly places it on Dagger's back. When Dagger steps back and shows Urik his shoto, he can see that Urik's eyes are welling over with tears, although a smile still tugs at his lips.

Suddenly Urik barks out a loud, wild laugh. It is close to a sob at first, but quickly become a rolling, fruity belly laugh full of joy. Hearing it out of context, nobody would guess Urik was even capable of making such a sound.

After a moment, Urik steps back into a ready stance, and ignites his lightsaber. His eyes twinkle with laughter and he is smiling hugely, "Let see how it stands up then! C'mon, we both need practice!"
Apr 27, 2016 7:01 pm
Dagger looks pensive at first then a grin crosses his face. He sparks up the blade again. You should know, my trial has helped me learn a little more. This won't be my usually knife fight.

He laughs and moves to advance on Urik, being careful only to spar and not to try and hit him.

Daggers moves are more elaborate and he uses his agility to leverage his strikes for more impact.
Last edited April 27, 2016 7:04 pm

Rolls

Lightsaber (Agility!)

5 Success

Total: 5 Success

Apr 27, 2016 7:08 pm
Urik parries your blow and manages to push off most of Dagger's attack (using Parry Talent; take 3 strain to reduce damage by 2+ranks in Perry; 2 ranks; -4 to damage). If this had been a real fight, the blow would have nicked Urik's robes, but not hurt him (counting in my soak there).

Urik laughs with delight and comes in with his own attack, moving with more force than speed, Dagger is easily able to duck under Urik's swing, but Urik doesn't seem to mind; he's still smiling broadly.
OOC:
Just realized you left off the purple dice. Not a real fight anyway, I just love the image of Dagger and Urik sparring carefully, but having a great time of it in this bright sunny force glade.
Last edited April 27, 2016 7:10 pm

Rolls

Lightsaber (Br=3, 1 rank)

2 Success, 1 Advantage, 2 Failure, 2 Threat

Total: 1 Threat

Apr 27, 2016 7:12 pm
Daggers new technique keeps him out of the blades striking range. He dances to the side. It's about time you got a sword that is worthy of you Urik, he jests, referring back to Malefax's sword.

Dagger flicks the small blade around and closes in once more.

Rolls

One More Strike

2 Success, 4 Advantage

Total: 2 Success, 4 Advantage

Ooops, forgot difficulty dice.

4 Failure

Total: 4 Failure

Apr 27, 2016 7:20 pm
Urik's smile fades a bit, and Dagger notices the empty scabbard on Urik's back.

Urik disengages, powers down his saber, and his face goes somber. "You killed Malefax, Dagger. You took away my chance at revenge. It was...the thought of killing him was all I lived for. It was the only thing that kept me going; the thought that I needed to live in order to avenge my family. But you did it. You stole my chance at vengeance..." Urik pauses for a long moment, looking Dagger in the eye.

"...and I never thanked you. I do now: Thank you. Who knows what I may have become if I had...well," Urik looks around at this sunny glade, then back at the cave, "Whatever is here, whatever piece of the Force lives in this place, it showed me what I could have become," he looks back at Dagger, "I threw away Malefax's sword. But this is all a vision, isn't it? Will it still be here, in this vision, when we leave?"
Last edited April 27, 2016 7:21 pm
Apr 27, 2016 7:31 pm
Dagger powers down his saber as well. I don't know. I don't know where this place is, or where we really are. I don't know when it ends and I don't know a lot of things. I'm glad I took your revenge away from you, because mine will continue to haunt me. When I was tested. I tried to take the very same action. To take that revenge, and I lost., Dagger says. Fiddling with the hilt of the deactivated saber.

I would have lost far more of this wasn't a vision. I would have lost my life, my ability to fight the dark side, he gestures out to Urik as he adds, "I would have lost my friends."

Dagger puts away the saber. I'm glad you have found a way past the vengeance and anger. I hope I can find a way past as well. He looks off into the sky, feeling the sun on his face and recites.


There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony.
There is no death, there is the Force.


He sits on the ground cross legged, no longer looking at Urik, just staring at the sky and clouds.
Apr 27, 2016 7:44 pm
Urik sees the harmony in Dagger, and feels love for his friend, wondering when Csillig and Heyop and Kaveri will come out. He looks back at the cave. Come to think of it, I didn't see Heyop or Kaveri, just Csillig...

Doubts gnaw at Urik and he hears Malefax's voice in his mind,

Peace is a lie, there is only Passion
Through Passion I gain Strength
Through Strength I gain Power
Through Power I gain Victory
Through Victory, my chains are broken
The Force shall set me Free


These words from the man who held him captive, who beat him and taunted him. Who made him feel weak. I am stronger now than I ever was. My chains are broken, but I did not break them. Urik's brow furrows and his face goes back into its customary brooding state. Which is stronger? The Light or the Dark? Everyone, the holocron Jedi, the Force voice or whatever it was, even Hethan, says that the Light is stronger, better. But all the Jedi are dead...what could have killed them but a great Darkness.

"I don't know who is right. But I know I must be strong to do what must be done." Urik says these words out loud, but he is mostly speaking to himself. He ignites his lightsaber and begins practicing forms and motions with it. The larger grip in unfamiliar still, and he must learn to allow the Force to channel his movements.

His face stony again, Urik drills.
Apr 27, 2016 7:51 pm
After a few quiet moments of contemplation Dagger shouts to Urik as he drills. You think Heyop got lost? Or is he still lecturing the Jedi vision? he lets out a small laugh.
Apr 27, 2016 7:59 pm
Urik looks at Dagger, his face worried, "I was thinking about that. Do you think we should go back for him? Do you think we can go back for him?"
Apr 27, 2016 8:01 pm
I think between the caves we were in and the forge, we are on our own. Perhaps we should check the forge room again? Dagger says. He stands and starts walking back up the stairs to see if anyone is in the forge room.
Apr 28, 2016 2:23 pm
Upon reaching the top, Dagger finds Csillag standing near the doorway, a svelte lightsaber hilt in her hand.
Apr 28, 2016 2:40 pm
Urik follows Dagger, he has a smile for Csillag, but it is strained with worry. He peers over her shoulder into the cave beyond.
Apr 28, 2016 4:18 pm
Dagger sees the light saber hilt and takes his own out again. Ah! Csillag! I see you've joined the dark side as well!, he jokes, trying to keep a straight face.

Now we can rule the Galaxy!, Dagger adds, but chuckles a little at the end, putting an end to his shoddily crafted ruse.
Apr 28, 2016 4:18 pm
Urik pushes past Csillag, putting a friendly hand on her shoulder to take away any possible sting at a less than enthusiastic greeting. He steps back into the room with the lightsaber assembly bench, taking a careful look around the cave.

All of this is an illusion of the Force. It must be; this isn't the planet we landed on. If Heyop is stuck in his own vision somehow, can I get to him? Urik begins walking around the cave, feeling the walls and looking for passages.
Last edited April 28, 2016 4:19 pm
Apr 28, 2016 4:48 pm
There are no other passages. This room is the only thing at the top of the stairs.
Apr 28, 2016 5:09 pm
After much pacing about, cursing and mumbling, getting increasingly agitated, Urik pauses, and takes a deep breath.

He eyes the device. It channeled the Force somehow. Showed me how to move things. Maybe... Urik walks over, and sits in a mediation pose in a similar spot where he built his lighsaber. He closes his eyes, attempts to calm his mind, and reaches out to the Force in this place.
OOC:
I don't know if what I'm attempting is even possible, and if its not, that's ok. But Urik is getting worried, and he has developed into a man of action. He is going to attempt to reach out to the Force spirit or whatever that he was interacting with, and seek for Heyop's presence in the Force. I've included a Hard Discipline roll with a Force die added in for Forceyness.

Rolls

Discipline (Will=3, 1 rank)

3 Success, 2 Advantage, 1 Failure, 2 Threat, 1 Black Force Point

Total: 2 Success

Apr 28, 2016 6:10 pm
Urik's anxiety inhibits his ability to draw on the Force and help him. Mindful of his recent trials he forgoes the temptation to use that part of the Force and focuses instead on his own inner discipline. He is able to connect to Force and feel relaxed, but it offers no insight into Heyop's current condition or future.
Apr 28, 2016 9:51 pm
OOC:
Sorry Urik - I need the space
Urik stands and paces some more, concern for his friend writ on his face. As the three friends confer -- they see Heyop appear and sit before the forge. A small blue crystal rises from his hand and enters the center of the forge.
Apr 28, 2016 9:53 pm
Urik breaths a sigh of relief upon seeing Heyop. He stands back, watching Heyop manipulate the lightsaber parts. Now...what about Kaveri...
OOC:
What about Kaveri? Are we assuming Space is out for the foreseeable future?
Apr 28, 2016 10:14 pm
Dark side, what does he mean dark side Csillag thinks, unsure what to make of Dagger's comment. "Uh, yeah, guess so?" is all that she responds as Urik pushes past her.

"Hello to you as well" she says with a chuckle as she can tell something is preoccupying his thoughts.
OOC:
We're trying to figure out what to do with SS19 in another game I'm in as well. I think he's gone. :-(
Apr 29, 2016 12:12 am
OOC:
Kaveri will show up in due course -- but yes, my assumption is that SS19 has headed out for the foreseeable future. I've not heard differently from him and his twitter account is active, so I have to assume he's not got the time for us for now.
Apr 29, 2016 1:27 am
Dagger looks a litte sheepish, realizing his joke was both not funny, and was entirely missed by Csillag he continues on. Glad to see we've so far all made it through our trials. Though O wonder if eventually we will have to find our way out of this...place.

Dagger looks a little blank for a moment and suddenly remembers the hilt he is holding, Oh! Did you see my cool sword! he lights his saber with a flick of the wrist that is becoming a little more natural feeling.
Apr 29, 2016 12:59 pm
Heyop for a change is silent and just focuses on the task at hand.
Apr 29, 2016 6:30 pm
A lightsaber forms under the careful manipulation of Heyop's efforts. When he is done, it rotates from the Forge and lands in his outstretched hand. Like anyone with a new gadget, the first thing he does is turn it on, and a brilliant blue blade bursts forth with the characteristic hum of a lightsaber.

He turns and spots the three of you and the Forge falls silent.
Apr 29, 2016 6:59 pm
Satisfied he hadn't just made something that would explode in his hand Heyop turned off the lightsaber and nodded before flipping it in his hand for balance than stored the iron on his belt. Looking to the others he nodded his head back. "What I miss?" he asked sitting down and looking around... compared to before it was kind of nice here.
Apr 29, 2016 7:01 pm
Nothing much. We all joined the dark side. Blood oaths and all that. How did you do?, Dagger says, hoping his new delivery will carry this joke a little farther this time.
Apr 29, 2016 7:19 pm
Heyop looks at Dagger and his eyes soften a bit and he looks a bit sad, "I watched you almost die at the tip of a lightsaber, Urik kicked off a cliff, and Csillag taken hostage. Then I stood before I guess an evaluation review board and questioned on my short comings and inconsistencies... I have much to reflect on supposedly... these trials were not just pass or fail... there is the real possibility we die during them supposedly." he comments quietly before looking at each of the others quietly with an apologetic face, "Besides we all know Csillag is too nice to join the Dark Side..." he reminds Dagger in his rouse.

Heyop closes his eyes, it's been a while and he realized he's a bit tired from all the running and diving around in caves.
Apr 29, 2016 7:29 pm
Dagger begins to look very sullen until Heyop's last line. Then he smirks a bit.

So we are only one short now. Where is that other Twi'lek gone. I can't pilot a ship, at least not very well.... Although I guess we would need to find the ship first, Dagger says as he looks back out over the green glade below.
Apr 29, 2016 7:32 pm
Urik places a friendly hand on Heyop's shoulder. "I'm glad you made it through. I saw Malefax in my vision. He stabbed me with his light saber...but nothing happened."
Apr 29, 2016 7:34 pm
Dagger turns to Heyop and Urik and lifts a slightly bruised leku. I was force-thrown by the dark one who haunts my visions. I ended up slightly bruised for it. Count yourself lucky you didn't die.
Apr 29, 2016 7:42 pm
"There is a possibility that is why Kaveri hasn't shown up..." Heyop states morbidly in a quieter voice. She was the only one he hadn't seen in his visions and trails... did that mean something?
Apr 29, 2016 7:44 pm
Well, only a moment ago we thought you dead, and here you are. Maybe we just need to give her more time?, Dagger says, trying to convince himself as well as the others.
Apr 29, 2016 7:48 pm
"Trust in the Force?" Heyop states with a slight smirk at he sits closing his eyes thinking back to the evaluation board.
Apr 29, 2016 7:50 pm
Dagger considers the words for a bit then let's out a long sigh. Urik, let's go spar some more while we wait. She will be along anytime now, Dagger says, growing quickly bored with waiting.
Apr 29, 2016 8:00 pm
You hear some footsteps out on the stairs below -- Kaveri is jogging up them, a lightsaber hilt swings at her side. When questioned she indicates that she's been here for some time -- likely finishing her lightsaber before Dagger, and decided to poke around. Although she's not particularly chatty about her experience, she does note that it was a trial and she has a lot of reflection to do.

The conversation eventually turns to "what next" and Kaveri indicates a cave -- with a tunnel beyond -- that she's explored somewhat. "I think that is our only way out of this vale -- and I have climbed around quite a bit."
Apr 29, 2016 8:03 pm
Ah, there, see. She is alive and well. And apparently better at trials than us., Dagger says to the group.

He listens about the cave and readies himself to head out.

This is a nice place, but I'm a little homesick for the temple.
Apr 30, 2016 6:10 pm
"Truer words my friend.". Heyop adds storing his gear for departure.
May 3, 2016 5:44 am
OOC:
OK! I gave the other two a chanc to speak up!
The five of you leave the forge for the last time and wander down the steps. About a quarter of a mile away, there's an opening in the mountains that rings the vale and you step in. Walking along the path is pleasant, and the air is warm -- without being stifling and smells of life. As you walk, however, you notice that the dirt of the cave and the surrounding rock moves from brown and fertile-seeming to redder and redder shades. Their air dries noticeably and warms up -- not to discomfort but noticeably all the same.

Eventually, you walk into a chamber and Kaveri comments, "Wait... wasn't this the chamber with the fog in it? I recognize that rock formation on the wall there."
May 3, 2016 12:08 pm
Heyop looks around and nods "Maybe the gas in the basin desensitized us so it'd be harder to notice where we were going. I can see why there were drones down here surveying. I wonder if we could collapse the way here after we get back a ways..."

Heyop moves around the Glowrod more as he travels looking for a weak structural area that would look like a good point for a cave in.
May 3, 2016 1:54 pm
Urik lays a hand on Heyop's shoulder. "I don't think that decision is ours to make. This place...I get the feeling this place can take care of itself. We have work to do. Lets get..." Urik pauses way longer than he should, his head cocked quizically to one side. He seems to shake himself a bit, then smiles thinly, "Yes. Home. Lets get home."
May 3, 2016 4:49 pm
OOC:
Heyop -- if you'd like to continue to look for a structural place -- roll a 3P skill against something you think qualifies. Might be a 'knowledge' skill -- but I'd take 'demolitions' or some such if such a skill either exists or is had by you. my CRB is inaccessible atm.
May 3, 2016 4:54 pm
OOC:
Yeah I have no idea how to actually do it besides hit the ceiling several times at random.
May 3, 2016 4:54 pm
OOC:
Call it an Intellect roll then. :)
May 3, 2016 5:35 pm
OOC:
I'm good... Don't make Heyop try and think.
May 3, 2016 6:13 pm
OOC:
Acknowledged!
May 4, 2016 4:44 am
Consensus appearing to be "getting out of here" the party settles into its prior marching order, attempting to remember the pathway out.

falryx sent a note to Friar_Tuk
falryx sent a note to Remnant
After a few mis-steps and wrong turns that end in dead ends, you are able to find yourselves in that room-with-the-gas. Given the maze of passageways you're fairly certain there's got to be some other way out that doesn't push through this room -- but on the other hand you know that there's a way out if you walk forward.
May 4, 2016 10:35 am
Not this room again. Do we cross again, or find another way out? I may avoid running directly through this time, I say to the group as I overlook the dipped area in the room and try to judge the stability of the ledges running around the room.
May 4, 2016 11:06 pm
"It's not like running across the room actually hurt anyone, is it?" Csillag asks even though the thought of running through the fog isn't a pleasant one.
May 4, 2016 11:23 pm
"Let error on the side of cautious, no point in rushing when we don't need to." Heyop advised.
May 5, 2016 1:11 am
It certainly didn't feel good to breath in, that much was sure. Although I don't think that is what triggered the visions, if that is what you mean, Dagger says as he starts to skirt the ledge to make his way across, not waiting for a go ahead from the group.
May 5, 2016 3:42 am
OOC:
Average coordination roll, please.
May 5, 2016 2:42 pm
Taking the lead Heyop moves over the area and tries to traverse again looking for possible hand holds if people feel like they're falling that they can latch onto.
OOC:
Making the check as normal but I'd like to go a bit slower if there's a setback dice Condition Rank 1 voids the first one

Rolls

Coordination Check

1 Success, 3 Advantage, 2 Failure

Total: 1 Failure, 3 Advantage

May 5, 2016 3:09 pm
Urik steps to a point where he can attempt the Force Leap action to leap across the gas cloud.
OOC:
As I read this, I just roll a white force die for this attempt. Correct me if I'm wrong.

Rolls

Force Power: Enhance (Force Leap_

2 White Force Points

May 5, 2016 3:13 pm
Dagger follows after Heyop, trying to keep his balance on the narrow ledge around the outside of the room.

Rolls

Average Coordination (Agi)

3 Advantage, 3 Threat

May 6, 2016 12:45 am
Keeping to her normal spot in the marching order, Csillag will follow in behind everyone else, carefully trying to follow their steps.

Rolls

Coordination

2 Success, 1 Advantage, 2 Threat

Total: 2 Success, 1 Threat

May 6, 2016 3:51 am
Heyop and Dagger start working their way along the side. It's a narrow ledge, however, and the two of them have a hard time keeping to the ledge. As they work their way across, Urik steps up to the edge of the bowl, steps back a few steps and the runs and... well.. he jumps several meters across the room with enough height to avoid the worst of the vapors. Urik lands, his eyes stinging a little from the dispersed gas he's quickly traveled through -- a small puff of dirt accompanying his landing.

Heyop and Dagger, for their part, are a little distracted by their friend pulling that off. This being the first time they've ever seen someone do that, they're a little taken aback and each scrambles briefly before falling into the bowl.

Csillag and Kaveri however, bringing up the rear are impressed with Urik -- but not distracted from the task at hand and are able to work their way around on the narrow ledge, coming safely to the other side. Csillag does nearly fall once, but manages to catch herself and get safely to the other side.
OOC:
Heyop -- you can use your three advantage to try and catch yourself. A hard coordination or athletics roll, please.

Dagger -- how about an average resilience check, please.

Csillag - you take 1 strain.

Urik -- you have a feces-eating grin right now.
May 6, 2016 8:57 am
Feeling his footing give a bit Helps tries to transition.

Rolls

Coordination Check.

5 Success, 1 Advantage, 3 Failure, 1 Threat

Total: 2 Success

May 7, 2016 2:04 am
Dagger does his best to not inhale too much of the gas as he falls. He does a bad job of it.
Last edited May 7, 2016 2:04 am

Rolls

Resilience (Brawn)

1 Success, 2 Failure, 1 Threat

Total: 1 Failure, 1 Threat

May 7, 2016 9:40 pm
Heyop catches himself and quickly scrambles along the edge to the far side, whereas Dagger slips into the gassy area and begins to cough again. He immediately makes his best possible speed to the other side where Urik, Heyop and Csillag await him and manages to emerge from the noxious fumes coughing and hacking and ready for another break.
OOC:
Dagger takes 5 strain.

You are through. Do you want to pause and allow Dagger to catch his breath or not?
May 7, 2016 10:58 pm
"Take a few and gather yourself, Dagger"
May 8, 2016 12:45 am
"I agree give Old man Dagger a minute." Hello states with a smirk making good on his promise although a lot sooner than expected.
May 9, 2016 3:52 am
OOC:
Dagger - do you wanna roll a Discipline or Cool check to recover strain?
May 10, 2016 3:17 am
At the behest of his friends, Dagger takes a pause. Kaveri uses the pause to roam a little -- not far from the team -- but enough to keep an eye or an ear out for something while Dagger stops coughing and catches his breath.
OOC:
Dagger recovers 3 strain.
Kaveri returns from scouting with some news. "I wandered around a bit and found some very strange spider-webs. They cover much of a passage and a cavern and are very strong and hard to the touch. I suspect there's some other kind of creature that lives in here that likely won't be friendly. More importantly, I've spotted at least one probe droid. It seems to be paying close attention to the path we took to get here. I managed to lead a false trail towards the spider webs -- and with a tossed rock appear to have distracted the droid as it heads down there. We may be able to leave the caverns without being noticed, if we're careful."

Rolls

Dagger strain recovery

3 Success

Total: 3 Success

Kaveri, nosing about

3 Success, 2 Advantage, 1 Triumph, 2 Failure, 2 Threat

Total: 1 Success, 1 Triumph

May 10, 2016 12:06 pm
"Well done, although if there's more probes online that means the sabotage didn't last as long as I hoped it would have." Heyop admitted nodding forward, "We should be on guard for an investigation party of non probes plus our friend outside..." he adds.
May 11, 2016 4:00 am
OOC:
Ping! Other actions? Dagger, Csillag, Urik?
May 11, 2016 2:04 pm
OOC:
Sorry, crazy weekend bled over into crazy start to the week. Back now.
Oh, yeah, the big stompy thing, I say, suddenly remembering what drove us into this cave in the first place.

I think the faster we can get out of here and back to the temple is best, but perhaps we should try to find the relay and destroy it this time. We will be leaving anyway, and it may slow whatever it is the Empire is up to here, I say.

I look around the cave and mutter to myself, Maybe a cave in wasn't the worst idea.
May 11, 2016 10:13 pm
"How does one go about finding a relay?" Csillag asks, genuinely curious.
May 11, 2016 10:42 pm
"If we can get back to where we were for the comms array although we may need to sneak up on it if people or droids are there we'll be set or be able to ping other locations in the area possibly. Not my skill set though." Heyop guessed aloud looking to Dagger, "Is it doable you think if we find it again?"
May 12, 2016 1:04 am
Should be able to make it happen. One way or another, I say as I flip the hilt of my light saber in the air, fumbling with it and nearly dropping it.

Relay? Did I say relay? I meant the array. But yeah, I can try to hack it.
May 12, 2016 1:10 am
"Yes, relay is what you said."
May 12, 2016 1:11 am
Relay. Array. I mean I've heard it both ways. But let's try to find and disable whatever it is, I say as I take point and start heading out of the cave the way we came in.
May 12, 2016 1:58 am
Kaveri wonders aloud, "Why disable things further? Doesn't that run the risk of having us have to deal with Imperials? We know the Imperials are locking down this cave -- as they have the planet. I don't know that our efforts will do anything other than call attention to ourselves like birds fleeing from a predator. A savvy hunter will know that means trouble and come looking."
May 12, 2016 2:48 am
Well, your suddenly very astute, I say dryly to Kaveri. Alright, new plan. We get out of here unnoticed and head home.
May 12, 2016 2:16 pm
Urik nods, "I don't see the point of meddling here. Lets make our exit."
May 13, 2016 12:56 pm
The decision made, the group of you make for the exit through the quickest known path. Kaveri takes point and begins to stealthily guide the group forward with Csillag nearby keeping an eye and an ear out for any probe droids. Thanks, in part, to Kaveri's prior success in scouting out the path, you are able to avoid any Imperial entanglement back to the entrance. Staring out upon the canyon, your territorial friend doesn't appear to be visible at the moment.

Rolls

Stealth roll

2 Success, 7 Advantage, 4 Threat

Total: 2 Success, 3 Advantage

Perception roll

2 Success, 2 Advantage, 2 Threat

Total: 2 Success

May 13, 2016 1:55 pm
"Feels like we were down there for a month... We can either climb up or find a backtrack up the side, I'm of a mind to think we should find a vantage and assess around the ship before we get to it." Heyop comments rolling his neck and breathing in fresh air. He coughs slightly and remembers it's hot and dusty up topside.
May 13, 2016 2:14 pm
I welcome the heat and warmth after the darkness of the cave for so long. I stretch out a bit and try to get bearings on where we made our decent down into the canyon. Sounds like a plan, but first we have to get up and out of this canyon.
May 13, 2016 10:05 pm
Squinting her eyes while shielding them from the light Csillag takes a long deep breath as she joins the others. "No more climbing if it can be avoided" she says half pleading. "I've nearly killed myself and others due to my clumsiness, I'd rather not chance it again."

She pats the side of her robes, checking the presence of her lightsaber, still half thinking the whole experience was some sort of dream.
May 14, 2016 5:30 pm
As a group -- you cautiously work your way back across the canyon -- Kaveri suggests staying outside the strange mounds, since that seemed to affect the creature's behavior on the way in... in what seems like days ago and you easily make it across the canyon without arousing the ire of a grumpy beast. At Csillag's behest, you all look around for a better place to climb up -- and with enough time and care, a relatively straightforward climb up is found that gets you back above the canyon and on your way to the Kirtan Strider.

With Heyop's note of caution, ringing, however, you do not just tromp forward -- but look around for a vantage point to ensure things are safe and sound back at the ship.
OOC:
Do you go together, or send someone as a scout?
May 14, 2016 5:59 pm
"We should look for high ground and make sure we're not running into an ambush." Heyop mutters looking up for a location that would give them a better idea of what they're going to be getting into. If it wasn't so hot he probably wouldn't be scowling right now...
May 16, 2016 1:29 pm
If we need a scout I volunteer to check ahead. A lone person would probably provoke less ire if someone is there than a whole group of people. The rest of you could take the high ground and be ready to come in if needed, I offer to the group.
May 16, 2016 9:42 pm
"We'll find some ground to watch as you scout ahead then." Csillag concurs."Just give us a quick sign and the we'll rush to join you."
May 17, 2016 3:22 am
Dagger darts off, quietly sneaking around corners and attempting to find a good spot to look upon the ship should the time come. Heyop, meanwhile, leads the rest of the company another direction -- seeking the high ground. The terrain isn't exactly forgiving, but you are able to scramble up a ledge and begin picking your way towards the Kirtan Strider from above.

Dagger makes his way towards the ship along the ground -- moving carefully among the cuts in the rock and the scattered boulders and whatnot. The terrain doesn't feel all that different from his homeworld of Ryloth.
OOC:
Dagger please do a RRPP stealth check. I'll give you two boosts -- one due to terrain similarity to your homeworld and the other because you're being cautious and suspicious.
May 17, 2016 11:51 am
Dagger stealth a his way towards the ship as best as he can muster.

Rolls

Stealth (Agility)

6 Success, 2 Advantage, 3 Failure, 3 Threat

Total: 3 Success, 1 Threat

May 17, 2016 2:01 pm
OOC:
That is an epic Dice Poll!!
May 17, 2016 2:12 pm
OOC:
Stealth and agility are actually in my wheelhouse.
May 17, 2016 6:09 pm
Dagger is able to be quite stealthy indeed. Approaching the Kirtan strider he's able to see the tell-tale signs of Imperial presence moving about the ship. It would appear one of the regular TIE patrols has spotted your ship from overhead and radioed it in. There are a handful of stormtroopers he can make out, and a probe droid wandering around the vicinity. Dagger notes one particular stormtrooper with a cybernetic arm. He appears to be in command and uncannily turns to look right from where Dagger peers. The twi'lek quickly darts behind cover, but smacks his head gently as he does so. Still, he feels confident that he was not discovered by man or droid.
OOC:
Dagger takes 1 strain.
May 17, 2016 6:27 pm
OOC:
Where's a Packy Headbanger when you need it.
May 18, 2016 2:19 pm
Looking out to the horizon to the small hillock where he thinks his friends are Dagger will try to use hand signals to denote that there are indeed people at the ship. I hold up enough fingers to denote how many troopers I see, but I doubt I can get across any more than that with just hand signals.

I grab my lightsaber hilt, not yet extending it, and wait to see what the reaction is from everyone else.
May 18, 2016 2:23 pm
Urik leans over to Heyop, "Did you catch that? Seems like he's saying its time to go fishing..."
May 18, 2016 2:58 pm
"I don't understand what Dagger tries to say half the time when he's right next to me." Heyop admits taking a knee and pulling his commlink to see if he can send Dagger a message.

Heyop: What are you doing? We can telling your trying to get our attention. You want us to come down? Is the area secure? Heyop messages the charades playing Dagger.
May 18, 2016 3:02 pm
Oh yeah, forgot we had these comms. There are a bunch of storm troopers down here, one that looks like he has a droid limb. What do we want to do? Should I try to take them out?, I say, feeling a little dumb to forget my comm.
May 18, 2016 3:12 pm
Heyop squints and tries to see what Dagger's talking about before rubbing his eyes. "What do you think? Dagger says there's a few stormtroopers down below plus a officer I guess with cybertech. Should we set up a delayed distraction up here like a small fire so they might send some to come investigate and attempt to sneak on the ship while they're forces are smaller and split maybe just distracted? Dagger wants to know if he should take them out. I don't think it's the best of ideas alone even for him." Heyop asks the group before looking to Kaveri, "How long would it take to get us up in the air and jumping?"
May 18, 2016 5:33 pm
"Never seen a real Stormtrooper. Will it be a tough fight?"
May 18, 2016 9:27 pm
"Something to draw them away seems like the best idea to me" Csillag says as she reaches into her robes and retrieves her grenade. "Perhaps an explosion will get their attention."
May 18, 2016 9:35 pm
Kaveri considers, "In the air -- a couple minutes, unless they've disabled the Strider. Could be longer. Into hyperspace -- a safe distance is at least 5-10 minutes out, I'll know more once I'm at the controls. Programming the navicomp -- well, that could take some time."
May 18, 2016 9:37 pm
Hows it looking up there? We got a plan yet?, I send up through the comms.
May 18, 2016 11:03 pm
"As long as they can call for reinforcements I figure yes it would be a tough fight." Heyop states although it was really up in the air on how'd they'd do. "You really want to use that thing still? I guess if we put it on a long delay timer. So we agreeing on the distraction plan? I should probably let Dagger know."

Trying to figure out how to set up a distraction up here that's delayed so we can make our way towards you and the ship. We might need to get going in a hurry, how many boots on the ground?
May 18, 2016 11:06 pm
"I'm actually getting a little tired of carrying it around waiting for it to explode in my robes. Let's put it to use!"
May 18, 2016 11:38 pm
"I'm ready!" Urik's lightsaber is in his hands, and he is tensed and ready to run.
May 19, 2016 1:06 am
OOC:
Passing a note to Dagger on numbers so he can answer Heyop's question.
falryx sent a note to PhantomNimbus
May 19, 2016 1:11 am
Besides droid arm there are 6 snowmen and a piece of floating scrap. What kind of distraction?
Last edited May 19, 2016 1:11 am
May 19, 2016 1:26 am
Csillag is rigging up something that we don't want to be next to when it goes off. Heyop lets Dagger know.

"Commander, six troops, and a droid Dagger said... if we can help not using our lightsabers we probably shouldn't it'll just put more focus on us." Heyop admits. Getting a bit aways from Csillag "Let us know when we should start running."
May 19, 2016 1:31 am
Dagger reads the message and smiles a little bit. He moves his lightsaber to his primary hand and draws his blaster pistol in the other hand. He sits behind a rather large rock with a sword hilt in one hand and a blaster in the other, waiting for some sort of signal. Probably something loud.
Last edited May 19, 2016 1:32 am
May 19, 2016 1:50 am
"Just say the word and I'll start the timer. We'll have about 20 space-seconds to get away, assuming I rigged everything properly."
OOC:
Should she roll something here? Some kind of techie thing?
May 19, 2016 2:03 am
OOC:
You can trivially set the thermal detonator to explode up to 3 minutes after activation. No roll is required.
May 19, 2016 1:45 pm
Dagger we're going to be on the move soon when you hear the explosion if you can see what they're doing without being seen let us know what they're doing and from where they're moving away from you. Heyop messages quickly before clipping his commlink back to his belt on vibrate and preps to take off, "I'm ready to take off when yall are." he lets Csillag and the others know.
May 19, 2016 1:49 pm
Feeling the comm buzz I set down my blaster for a moment to pick up the comm. My smile widens a bit. Explosion? I'm liking this plan more and more. Be safe. Miss you guys. Okay, putting the comm away for now. Seriously, be safe. Tell Csillag not to blow herself up.. I look the message over, satisfied I got to the point succinctly I hit send and put the comm away, picking up my blaster again.
May 19, 2016 9:25 pm
"Here we go..." Csillag warns as she starts the timer.
May 20, 2016 12:45 am
Csillag finally sets the thermal detonator to go off -- getting rid of something she's carried with her for quite some time. It's a banner moment -- but y'all are distracted by the task at hand. With the timer set, you get moving quickly down to Dagger as quickly as possible. Roughly 20 seconds after you head down towards dagger, the thermal detonator explodes in a shower of red rock and dirt.

Dagger waits and wait...boom. He turns and sees the explosion not far away. His friends are probably not more than a minute or so from him. He hears some barked orders and sneaking a peak around his rock, he sees the one-armed stormtrooper sending off the probe droid to investigate. It raises into the air and begins to quickly hover over the terrain and obstacles towards the explosion.
May 20, 2016 1:14 am
OOC:
What is the siloette of a probe droid? 1 or 0?
May 20, 2016 2:08 am
OOC:
Do any of the other troopers move?
May 20, 2016 1:11 pm
OOC:
Taking a roundabout way to answer Dagger's question...
The Kirtan Strider sits in a natural bowl where, in times long since past, water or wind has eroded away some of the less durable soil and rock, leaving behind a smattering of columns of hardened stone. It's a little like a broad, flat room that is held up by pillars of rock -- but without the roof. Most of the pillars reach three to four meters up -- and are flat at the top. Some of them have toppled and others have either been worn down to a meter or two. The Kirtan Strider sits in the middle of the open area, its passenger ramp down and awaiting you. There is one prominent (and broad) exit/entrance into the bowl -- and Dagger is behind cover not far from that entrance (and still slightly outside the bowl).

The seven remaining stormtroopers are alert, but continue to stay put. Three of them walk in easy circles near the ramp of your ship. The other four move about the columns towards the entrance, keeping an eye on it carefully and ensuring that they keep between the ship and the entrance to the bowl. The cybernetic stormtrooper is part of this group towards the entrance.

https://s3.amazonaws.com/gamersplane/EOTE/ks-quick.png
May 20, 2016 2:31 pm
OOC:
From where we are (described as "the high ground") would it be possible to leap from pillar to pillar? How far apart are they? Thinking of Athletic checks combined with Force Leaps to get near the ship without causing a ruckus, or perhaps to flank the troopers if needed.
May 20, 2016 2:58 pm
After peeking around the rock and seeing that the troopers seem instead to have doubled down on their defensible position I duck back behind my rock and grab my communicator.

The troopers and Mr. Droid Arm aren't moving. They sent the probe out to the explosion. We have a plan B?, I hit send and grab my weapons again. The urge to do something dumb and reckless is setting in again.
May 20, 2016 3:21 pm
OOC:
Yes -- Urik can leap from pillar to pillar. The others maybe too -- but some of those jumps will require a Force Leap which I think only Urik can do.
May 20, 2016 3:26 pm
OOC:
In my understanding, we are in the hills to the relative North of your sketch, just West of the "entrance". Is that correct?
May 20, 2016 3:36 pm
OOC:
Works for me! I will assume the detonator was off to the NW slightly and that unless you state otherwise, you'll all be joining Dagger to back him up (rather than come from above).
May 20, 2016 3:39 pm
After a few moments the itch takes over and Dagger tries to move between rocks around the bowl to get to the far end where the troopers are not. Once there I will slide down into the bowl and make my way behind one of the stone pillars.
OOC:
I want to spend my advantage to give myself a boost on my next attack because I was so dang stealthy.

Second Roll Edit: I believe that shakes out to 1 success and 1 advantage.
Last edited May 21, 2016 3:15 am

Rolls

Stealth (Rank 2)

2 Success, 2 Advantage, 1 Failure

Total: 1 Success, 2 Advantage

Extra Dice

1 Advantage, 2 Threat

Total: 1 Threat

May 23, 2016 9:34 pm
After the explosion, Urik gets himself in position to leap over to the nearest pillar. "I'm going to move from pillar to pillar, then either start the ship or get the drop on those troopers over by the ship."
May 23, 2016 11:01 pm
"Pillar to pillar?!" Csillag exclaims. "Just be careful - anything you break I'll have to fix!"

Csillag is worried that if she doesn't do something to get down to the ship she may be stuck. She looks for any type of path that would give her maximum cover down to the ship.
OOC:
Going with perception check vs three purple. Adjust as needed.

Rolls

Perception [Finding a Path]

5 Success, 1 Advantage, 1 Threat

Total: 5 Success

May 24, 2016 8:58 pm
Heyop, Csillag and Kaveri find an easy path down to the ground level and hook up with where they thought Dagger was, only to catch site of him slipping behind a pillar across the bowl. How he managed to get over there without being seen and shot is something of a cause for alarm and amazement. But then... this is Dagger.

Dagger, not aware that his friends have just arrived at his prior hiding spot, winds his way through some rocks surrounding the bowl and hops down into the bowl and darts behind a pillar without anyone being the wiser.
OOC:
Dagger, I'm assuming you're basically at the pillar at 8:45 if the Kirtan Strider was the center of a clock.
Urik gets in position and is ready to perform his acrobatics.

Last but not least, Mal is locked into a fairly empty closet on the Kirtan Strider with two cavetroopers standing guard. He can hear them speak in a muffled fashion to one another. It would appear some explosion has happened nearby and it has them on alert.
May 24, 2016 9:02 pm
Mal tries to move around and look around to get a bearing on his surroundings and any tools he could make use of in this closet.
OOC:
I'm assuming I'm weaponless and it's too dark to see in here?
May 24, 2016 9:06 pm
It is really quite dark in the closet and Mal isn't able to truly see anything. In fact, moving around in the closet is something of a hassle as the quarters are quite tight -- closets on ships weren't meant to hold people. A bit of shelving is askew as a result of Mal being jammed in and having the door shut on him after they took his blaster off of him.

Outside of the shelving, mostly it seems like foodstuffs or other supplies related to staying alive rather than a much more useful storage bin for, you know, guns or something.
May 24, 2016 9:06 pm
OOC:
That's a perfect spot.
Dagger peeks out from his vantage point to gauge the enemy location. He thinks the bulk of the forces are outside the ship, so maybe he could get in and make use of ship guns to pepper the troopers, he worries otherwise his friends may walk into a slaughterfest.
OOC:
How many troopers do I spot outside the ship from here?
May 24, 2016 9:07 pm
OOC:
7 troopers total. 4, with the one-armed dude are closer to the main entrance, where Csillag, Heyop and Kaveri are. 3 are close to the entrance ramp of the ship.
May 24, 2016 9:13 pm
Great. Here we go again Mal thinks, probing the foodstuffs lids to make a serviceable weapon
OOC:
trying to twist a metal lid into some kind of shiv or something so I'm not completely weaponless
May 24, 2016 9:20 pm
4 troopers guard entrance of bowl. Mech arm included. I'm going to get on the ship, I send through the comm and then do my best to stealth my way towards the entrance ramp to the ship. I will try to close as much distance before I either fire my blaster, or power on my lightsaber, whichever range I can manage to get to.
OOC:
What is difficulty for these troopers perception?
May 25, 2016 12:56 am
OOC:
Mal -- roll um..a hard mechanics roll with a setback die. we'll see how useful the thing you craft is...

Dagger - RRP for difficulty -- give yourself a boost though, because they're facing the wrong way.
May 25, 2016 1:06 am
OOC:
here goes nothing....

going to take 2 strain and say that because I was fumbling in the dark I cut my fingers up a bit
Last edited May 25, 2016 6:21 am

Rolls

Mechanics

4 Success, 2 Threat

Total: 4 Success, 2 Threat

May 25, 2016 2:11 am
With a deep breath I spin out from behind the pillar and try to weave between the pillars as I approach the ship, hoping to get close enough to melee range to take out at least one trooper with the lightsaber.

Rolls

Stealth (Agi)

2 Success, 3 Advantage, 3 Threat

Total: 2 Success

May 25, 2016 2:14 am
Once I've closed the gap to melee range I fire up my lightsaber as I slice at one of the troopers guarding the ramp.
OOC:
Can't remember if melee is one or two P difficulty. Rolling two. Adding a boost for stealth?

Post Roll: Oh man, did I just cut dat dude in half! 5 damage from lightsaber, plus 6?
Last edited May 25, 2016 2:16 am

Rolls

Lightsaber (Agi)

6 Success, 1 Advantage, 1 Threat

Total: 6 Success

May 25, 2016 12:12 pm
"Seems the bulk of them are close to us from what Dagger stated, whenever Dagger's starting to do whatever he's doing since he's not here we should probably move on the squad when they start moving towards whatever chaos is going on. Urik will probably have the best battle field overview. Kaveri let us know if you see a probe droid flying in. Csillag you're on me with Kaveri on long range behind us we're moving to the ship ramp in the skirmish to come hopefully without getting injured but I'm pretty sure they're not going to be using stun settings if they feel threatened so everyone look alive. Once we're in the ship some will defend while the rest clear the ship and get it prepped for departure."
May 25, 2016 1:03 pm
OOC:
Just realized the Shoto has Accuracy 1. Every rank of Accuracy adds a boost dice to a roll, so adding one boost dice roll here for my previous attack roll.

It also has Breach 1. And Sunder, but I need advantages to activate Sunder.
Last edited May 25, 2016 1:06 pm

Rolls

Accuracy Boost

May 25, 2016 1:37 pm
The one-armed trooper puts a hand to his ear and says, "The probe droid has found the site of the explosion -- it looks like a delayed charge from a thermal detonator. Tracks have been spotted, so be on the look out... we're bound to see riff-raff soo..."

At this point Dagger ignites his shoto blade, it flashes blue and bright in the shaded cover of the Kirtan Strider as he leaps among the stormtroopers by the ramp. His saber flashes quickly back and forth - slashing at the weapon arm of a trooper before reversing and slamming hilt-deep into the chest armor of the hapless victim. The stormtrooper falls to the ground with a gasp and a thud. As the other two troopers turn to deal with the viper in their midst, Dagger's lightsaber flashes quickly again dropping a second trooper to the ground. The remaining trooper manages to dance backwards under the agile onslaught of the Twi'lek, taking a light score on the leg rather than a would-be fatal dismembering.

One-arm turns around at the noise of Dagger's attack and says, "Look out for others, I'll take care of this one!"
OOC:
...and we enter battle-time. Let's roll initiative. Cool for you guys (though Mal should roll Vigilance since he will be surprised by the assault). Vigilance for the troopers. I'll take an argument for Vigilance from non-Dagger players, since Dagger is always surprising, :)

Setup:

Range to the Strider is 'medium' from the edges. Range to the entrance from where Heyop and Csillag and Kaveri are is also medium. Range from where Urik is to the entrance/troopers is 'short' but he's up high. Dagger is engaged with 2 living stormtroopers.

Rolls

One-arm vigilance

2 Success, 5 Advantage, 1 Triumph, 1 Failure

Total: 1 Success, 5 Advantage, 1 Triumph

Group near entrance

2 Success, 1 Triumph, 1 Threat

Total: 2 Success, 1 Threat, 1 Triumph

Group near ship

1 Success, 3 Advantage

Total: 1 Success, 3 Advantage

Group inside

2 Success, 2 Advantage

Total: 2 Success, 2 Advantage

Kaveri cool

3 Success

Total: 3 Success

May 25, 2016 1:42 pm
OOC:
here we go
feeling good that he has a weapon in his hand, Mal recovers strain!
Last edited May 25, 2016 1:42 pm

Rolls

vigilance

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

May 25, 2016 1:44 pm
Seeing the opposition start to move Heyop follows suite.

Rolls

Initiative (Cool)

4 Success, 1 Advantage

Total: 4 Success, 1 Advantage

May 25, 2016 1:45 pm
Dagger spins the saber around, surprised at how light and mobile it is. This beats the heck out of his old vibroknife.
OOC:
Just a note, I have the shoto in one hand, and a blaster in the other. As of now I'm not using them at the same time, I'm mostly just ready to switch between the two depending on the target.
Last edited May 25, 2016 1:49 pm

Rolls

Cool as hell

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

May 25, 2016 2:07 pm
OOC:
Just confirming: Short range to Dagger, but vertical, yes?

Rolls

Cool (Presence=2, no ranks)

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

May 25, 2016 2:24 pm
OOC:
Confirmed. Short + vert.
May 25, 2016 2:36 pm
OOC:
Urik is going to try and jump down on to the head of the robot arm guy Death From Above style. I'm assuming a Coordination check on that, what's the difficulty? Looks like others will go before Urik, so this may change, but that's the current plan.
May 25, 2016 4:03 pm
OOC:
Ok. Initiative is going to be 'bad guys' then 'good guys' to minimize confusion. A couple of you rolled well, but those triumphs are crazy. I'll be counting the timer -- and starting us at 'round 2' to accomodate that the explosion raised their awareness.

All: updated my post above - I didn't do minion damage correctly, I don't think.

Urik: It'll be 2 purple to attack (consider it a melee attack). That said, he has adversary 2 so upgrade all combat checks by 2 (that means 2 red dice).
May 25, 2016 4:10 pm
OOC:
Sorry falryx, a couple questions:

Are we currently at the top of round 2? So its all NPCs next?

Dropping on this guy from short range: Are we going to do falling damage? That is why I was looking for Coordination check. Also, if I am making an attack, may I take a Blue die for unexpected flying squirrel tactics?
May 25, 2016 4:28 pm
OOC:
Correct - top of round 2, bad guys move first. This may change your range to one-arm. Ah -- to add fall damage, I think it's a Coordination vs. Athletics/Coordination test (he'd choose Athletics). That'll be RRRP - yes you can get a boost for being a Monkey and another Boost for gravity. Note he is 'adversary 1' so only 1 upgrade.
May 25, 2016 4:40 pm
The one-armed stormtrooper draws a full length vibrosword and closes the distance to Dagger with menace in his eyes. His speed of response and command reinforces the last remaining trooper facing off against Dagger (we'll call him Huey). Huey draws his vibroknife and takes several swipes at the swirling Dagger -- braving the lightsaber. He manages to score some hits, wounding the rapidly moving Twi'lek heavily. After his initial success, the shock of a successful counter-attack puts Dagger off of his game slightly.

The three troopers near the entrance, heed their command and hunker down behind cover, carbines at the ready and eyes sharpened while the two troopers inside the Kirtan Strider debate whether or not to go looking for trouble. They draw their vibroknives and Mal is able to hear them prevaricating.
OOC:
Dagger takes 8 wounds (5 + 3 = 8 w/2 pierce that passes through your soak). Dagger also has a setback on his next combat check/action.

Urik - although One-Arm has moved he hasn't opened the range beyond short for you. He remains short range to Dagger.

Dagger is engaged by Huey. The three troopers are effectively in cover (B to attack) and aiming. These guys are Larry, Mo and Curly. The two in the Kirtan Strider remain on guard outside Mal's closet (they are Frick and Frack).

Bottom of round 2 - your turn. I'll do Kaveri as a wrap up to the round.

Rolls

Huey swipes at Dagger with an oversized vibroknife!

3 Success, 4 Advantage, 2 Threat

Total: 3 Success, 2 Advantage

May 25, 2016 4:55 pm
Dagger watches the incoming vibroknife carefully and does his best to parry, using extra effort to move away from a few of the stabs, though he gets some substantial cuts still.
OOC:
Using my Parry skill to suffer 3 strain to reduce the damage by 2 + Ranks in Parry (1). I drop damage from 8 to 5.
He tries to focus his efforts on getting in to finish the job with this trooper. Seeing that the troopers droid-armed buddy is closing the distance he will try to run up the ship ramp after the last guard goes down.
Last edited May 25, 2016 10:06 pm

Rolls

Lightsaber (Agi 4) (Rank 1) (Accuracy 1) (1 Setback)

5 Success, 1 Failure, 3 Threat

Total: 4 Success, 3 Threat

May 25, 2016 6:05 pm
Urik gets himself into position for a Flying Squirrel Leap.

Rolls

Coordination (Ag=3, no ranks)

3 Success, 3 Advantage, 3 Failure, 3 Threat, 1 Despair

Total: 1 Despair

May 25, 2016 11:03 pm
Having no desire to get up close and personal Csillag will reach for her blaster and take knee behind the cover of the pillar.

Rolls

Cool Initiative

2 Success, 2 Advantage

Total: 2 Success, 2 Advantage

May 26, 2016 1:24 am
OOC:
Csillag and Heyop -- go ahead and post your moves. We are in the player round.
May 26, 2016 2:32 am
Csillag looks for a target amidst the melee and carefully takes aim with her blaster.

Rolls

Ranged Attack - Aimed

3 Success, 3 Advantage, 1 Failure, 2 Threat

Total: 2 Success, 1 Advantage

May 26, 2016 4:26 am
using his new makeshift weapon, Mal attempts to pry the closet door open

assuming it's mechanics and hard difficulty?

Rolls

mechanics

3 Success, 1 Failure, 1 Threat

Total: 2 Success, 1 Threat

hard difficulty

1 Failure

Total: 1 Failure

May 26, 2016 12:34 pm
Heyop's hand instinctively went to his Truncheon over the Lightsaber. Looking back he realized he was a bit torn, these were just soldiers doing their job but he couldn't gamble with Csillag's and Kaveri's life also. Steeling his resolve he would attempt to breach their position and give the others time to move if they needed it and attack.
OOC:
Could I get there in one movement? Or would I need to take strain to move there? Also what's my difficulty for attacking someone with a lightsaber if they have a carbine in hand? Same as Dagger's difficulty? Oh I'm using quickdraw so I can try and attack once I get there.
May 26, 2016 12:48 pm
OOC:
Melee difficulty is always 2P by default.
May 26, 2016 1:03 pm
OOC:
Cool, also he might have them fire first since it sounds like they were on standby for a target.
May 26, 2016 5:19 pm
OOC:
Heyop can get to engaged with 2 maneuvers (2 strain) and still be able to take an action.
May 26, 2016 5:31 pm
Heyop huffed as he sprinted to make up the distance between him and the troopers.

Why didn't they tell me I wasn't getting any younger when they were drilling me about being a Jedi... Heyop thinks to himself as he finally clears and engages the group.

As he neared the other combatants he drew and activated the lightsaber slashing out.

Rolls

Light Saber Rank 1 Brawn 3

2 Success, 3 Advantage, 1 Failure, 2 Threat

Total: 1 Success, 1 Advantage

May 26, 2016 9:15 pm
Dagger dances backwards from the trooper's vibroknife -- but not without taking a few cuts. He is off-balance from the attacks, but uses the Kirtan Strider to provide some space for recovery, working around the ramp's support pylon to take the trooper from the side. The short, blue lightsaber passes easily through the trooper's armor and he falls to the ground. Spotting the oncoming One-arm, Dagger rushes up into the Kirtan Strider. As he does so, he's a bit careless about his lightsaber and it passes along part of the wall causing some conduits and circuits to spark and fuss.

Urik leaps valiantly onto the one-armed stormtrooper who appears to see the inbound attack out of the corner of his eye. Moving with surprising speed, One-arm catches Urik's foot in his free hand and pushes as he ducks down to absorb some of the impact. Urik's momentum is used against him as One-arm pushes against him. This sends Urik sprawling and he hits the ground, rolling up against the pillar (located 'up-right' diagonally from the gun in the picture above). Urik takes 4 strain (post soak) and his lightsaber skitters out of its place on his hip several feet away.

Csillag takes careful aim at One-arm’s back, and fires off several rounds but she winds up narrowly misses him as he dodges unexpectedly as Urik jumps down upon him. Seeing the inbound blaster bolts streak buy and hit various parts of the ship before him, One-arm spares a glance backwards to the entrance.

Meanwhile, inside the Kirtan Strider Mal hears the sound of someone tromping up the passenger ramp. With some careful shimmying of his make-shift shiv, he’s able to jimmy the lock on the low-tech locker door which fronts his cramped closet.

Heyop closes in on the three troopers guarding the entrance, and gets close enough to eliminate the advantage their cover gives them. Lightsaber flashing, he quickly disarms and disables one of the three troopers guarding the entrance. Another backs away from his saber as it dances onwards and escapes -- harmed, but not down.

Kaveri leans out from behind cover -- lines up the remaining troopers and quickly fires off a set of shots that drop the wounded trooper confronting Heyop and his colleague -- who takes a collection of hits around his shoulder. Kaveri’s quick shooting is inspiring to the group (and the next character action benefits from a boost).

The battlefield, such as it is, is reduced to Urik moaning against a stone pillar, Heyop standing before three fallen stormtroopers, Csillag and Kaveri in cover and the one-armed trooper halfway between the entrance and the ship.

Inside the ship, the two troopers quiet down. Since they are not visible -- their specific actions remain unknown. The one-armed stormtrooper, however, swings his vibroblade a few times, walks over to Urik and swipes at him, cutting through Urik’s clothing and slashing him cruelly. This opens Urik up to another attack and the stormtrooper stabs down, landing another hit on your prone colleague.
OOC:

Urik takes 4 strain post soak.
Csillag regains 2 strain from her advantage.
Mal - I didn’t have you exit because that felt like another maneuver/action and could put you at risk you might not want without more planning.
Heyop regains 1 strain from his advantage.
Kaveri chooses to pass her advantage as a BOOST to the next character action.
Urik takes 8 - 4 (soak) = 4 damage + 9 - 4 (soak) = 5 damage total for 9 wounds from the assault of the one-armed stormtrooper.

We are now at the bottom of round 3.

Rolls

Medium range with cover - Csillag (replacing last purple with SB)

Kaveri shoots at a trooper in cover (with aim)

2 Success, 4 Advantage, 1 Failure, 3 Threat

Total: 1 Success, 1 Advantage

Oops - I mis-interpreted Csillag's attack - upgrading 1st purple to red, will ignore 3rd purple

2 Failure

Total: 2 Failure

Attack by one-arm on Urik

2 Success, 2 Advantage, 1 Triumph

Total: 2 Success, 2 Advantage, 1 Triumph

Critical triggered on Urik - (1d100)

(76) = 76

Overpowered (PP) Urik - free attack same dice pool

2 Success, 1 Advantage, 3 Threat

Total: 2 Success, 2 Threat

oops. meant to have a boost not a setback.

1 Success

Total: 1 Success

May 27, 2016 3:23 am
Dagger uses his movement to make his way towards the cockpit from the ramp. As he rounds the corner into the ship he is (I assume) confronted with two troopers that he did not anticipate being there. He flashes the saber out again, finding its movements somehow natural and elegant to him. He feels a sense of oneness with the blade, or a strange feeling akin to dejavu.
OOC:
Advantage spend is to give the next person a boost. The other I will use to recover 1 strain.
Last edited May 27, 2016 3:24 am

Rolls

Lightsaber again! (Boost) (accuracy 1)

3 Success, 4 Advantage, 1 Failure, 2 Threat

Total: 2 Success, 2 Advantage

May 27, 2016 3:59 am
OOC:
two questions: does the door swing out or slide sideways? and can I peek through an opening in the door?
May 27, 2016 5:04 am
Urik reaches out with the Force calling his lightsaber back to him. His new weapon leaps back into his hands and ignites! Urik holds in front of him in a guard position.
OOC:
Taking the Guarded Stance maneuver.

Rule call: Urik has the Parry talent which allows him to suffer Strain to reduce the Damage of Melee attacks. Would you allow me to use this even though Urik was unarmed? If so, Urik will take 3 Strain and reduce his Wounds taken by 3.
Last edited May 27, 2016 5:07 am

Rolls

Move Force Check

1 White Force Point

May 27, 2016 1:10 pm
Heyops doesn't flinch as blaster fire flies around him his eyes only look over the fallen soldiers for a second through his goggles, he was thankful for their helmets since he didn't see the eyes of the dead staring back at him this time. Scanning the area he saw Urik on the defensive against the cyberarmed combatant, "Cover fire!" Heyop barked out picking up a carbine from the fallen soldiers and getting into a shooting position to aim at the man.
OOC:
Using quickdraw to pick up, aim, and shoot (maybe do a little shoulder roll to get into a position to pop off a shot.) using what I think Csillag had to for the check

If that hits I have no idea what the specs are for the stromtrooper's weapon. Went for it since it was free and I'm out. Plus using a hold out blaster now would be rough.
-?? Damage.

Update: Advantage spending on a boost to the next PC poster's action check.
Last edited May 27, 2016 3:19 pm

Rolls

Carbine shooting to the back Ranged (Heavy) Rank 0 Agility 3

4 Success, 2 Advantage, 1 Failure, 1 Threat

Total: 3 Success, 1 Advantage

I think one of the challenge die needs to be red.

1 Threat

Total: 1 Threat

May 27, 2016 6:45 pm
Still behind cover Csillag curses her poor aim and eyes the saber hooked to her belt. "Ahh, not yet..." she tells herself, still not confident in her abilities to use the weapon offensively. Sighing she lines up another shot at one-arm.
OOC:
I think I get the die roll correct this time around.

BALLS!
Last edited May 27, 2016 6:46 pm

Rolls

Pew, pew...

1 Success, 1 Advantage, 5 Failure

Total: 4 Failure, 1 Advantage

May 27, 2016 7:30 pm
OOC:
It's only one red, one purple, but I'll it'll still fail.... alas. You are very earnest in your blaster fire though!
May 28, 2016 9:26 pm
OOC:
@Mal/Darth - sorry I missed the question yesterday. Let's assume it's a door that opens outward. Low tech and all.
May 28, 2016 10:49 pm
OOC:
can I see who is walking in? Or can I not see who it is?
darthoingoboingo sent a note to falryx
May 28, 2016 10:57 pm
OOC:
You cannot see who's walking in - you know you have your two guards. But that's it, so far.
May 29, 2016 12:22 am
OOC:
Did my shot hit anything?
May 29, 2016 4:37 am
OOC:
Think so -- waiting on Mal's action before I close the turn tho'.
May 29, 2016 4:49 am
OOC:
ok, I know what I want to try to do, but I'm not sure if this would be two actions... or what i roll, going to go with deception at first
Mal is going to start dropping cans, hitting the wall, making a lot of noise.

hey! help! there's something in here! It's trying to bite me!

as one of the guards posted at the door moves closer to the door to check, Mal will shove the door open as hard as he can, hoping to knock out one stormtrooper and quickly getting behind the other one and putting his makeshift knife to his throat.
OOC:
oh, this is going to be hilarious

oh holy shit, I actually made it!

so I succeeded in getting him in front of the door, but there was a despair.. can we say I hit him with the door, knocking him out, but the other trooper (and maybe one more I didn't know was there) was covering the door with their blasters just in case I did something like this?
Last edited May 29, 2016 7:33 pm

Rolls

deception!

4 Success, 2 Failure, 2 Threat, 1 Despair

Total: 2 Success, 2 Threat, 1 Despair

brawn!

2 Success, 4 Advantage, 4 Threat

Total: 2 Success

May 30, 2016 4:57 pm
OOC:
This post can be ignored. Was setting up rolls.

Rolls

Stormtrooper resilience to the screeching eels.. or rats

3 Success, 1 Advantage, 2 Failure, 3 Threat

Total: 1 Success, 2 Threat

Adding a setback to Heyop (I perceive him to be using the blaster carbine one-handed)

1 Failure

Total: 1 Failure

Kaveri also shoots at the one-armed guy.

4 Success, 3 Advantage, 2 Threat

Total: 4 Success, 1 Advantage

Probe droid returns! It shoots at Heyop!

3 Success, 2 Advantage, 3 Failure, 1 Threat

Total: 1 Advantage

One-arm attacks Urik! (SB for defensive stance)

3 Success, 3 Advantage, 1 Failure, 1 Threat

Total: 2 Success, 2 Advantage

Triggering another critical with the advantage. +10 due to existing crit - (1d100+10)

(26) + 10 = 36

Are reinforcements noticed? (Csillag)

1 Success, 1 Advantage, 4 Failure, 2 Threat

Total: 3 Failure, 1 Threat

Are reinforcements noticed? (Kaveri)

1 Success, 1 Advantage, 4 Threat

Total: 1 Success, 3 Threat

Attacking a crazy twi'lek with a lightsaber (with a vibroknife)

4 Success, 1 Advantage, 2 Failure

Total: 2 Success, 1 Advantage

May 30, 2016 5:02 pm
OOC:
Mal - can you add a hard (PPP) Resilience (br) check, please?
May 30, 2016 7:01 pm
OOC:
okie dokey

Rolls

resilience

1 Success, 5 Advantage, 5 Threat

Total: 1 Success

May 30, 2016 7:20 pm
OOC:
Slightly modifying the order of events from the post order in order to weave a more coherent narrative.
Dagger rushes up the ramp of the Kirtan Strider headed towards the cockpit, as he passes from the cargo hold area of the ship, he sees two stormtroopers standing guard at a door and hears a muffled "..elp! (mumble mumble) in here! (mumble) bite (mumble)." The guards both turn towards the door, distracted. Unfortunately for Mal, he’s right -- something is in there. It’s a small handful of furry, rodent-like creatures curiously related to the blismal of Ilum. As Ilum is largely a fable, it’s not unsurprising that knowledge of the blismal is also not something commonly shared in the galaxy. They were comfortable with Mal’s presence, because he wasn’t getting in the way. But when he starts agitating, his cries and further disheveling of the closet cause them all to start screeching horrifically.

The stormtroopers appear, to Dagger, to be slightly dazed but largely unaffected. And both of them turn distractedly towards the door. They brandish their vibro-knives in the direction of the door, concerned that whatever is in there, making that racket, is about to get out. Imaginations run wild, thanks to Mal’s cries for help.

Dagger is able, therefore to close the distance and his lightsaber swings out. Alas, Dagger’s quick thinking is not quite enough to enable a clean hit and he manages to just nick one of the two troopers. Both now completely aware of his presence.

Mal is surprisingly able to resist the cacophonous wailing of the rats inside the closet with him. It’s like a fire alarm screaming overhead, except it’s all around… and times four. With the stormtrooper distracted again -- this time by the twi’lek with a lightsaber -- he opens the closet door with a quick snap into the wounded trooper, knocking him out with the door (and it’s likely the door isn’t going to shut normally until it’s repaired). A single stormtrooper remains standing inside the Kirtan Strider.

Wounded, and more than a little unhappy, Urik stands up and reaches out to the force. The lightsaber returns to his hand and ignites as he stands defensively against the onslaught of the one-armed stormtrooper. As he does this, Heyop, Csillag and Kaveri take shots at the trooper to aid their wounded friend.

In the hail of blaster fire that ensues, Urik escapes without any harm. The trooper is hit a couple times -- by Heyop and Kaveri -- and although the trooper still stands, he stumbles a bit under the attack.

Insider the Strider the last remaining trooper takes a swipe at the crazy man with the lightsaber. He slides in and connects with Dagger, giving him a vicious wound.

With a distinctive beep-ditty-beep, beep-ditty-boop, the probe droid returns from his mission, ascertaining the scope of the battle, it begins to take some pot-shots at Heyop with its blaster pistol. Luckily for the soldier, he shoulder-rolled into some cover for his shot at the one-armed trooper and bits and pieces of Phemis’ rock formations cascade around him as the droid’s aim is slightly off center.

Despite having taken some hits, the stormtrooper presses the attack against Urik. Vibrosword and saber dance in a flash as the two of them face off and trade blows and parries. The one-armed trooper manages to get in under Urik’s guard and lands another hit -- unbalancing him.

Csillag hears the unmistakable tromping of stormtrooper boots behind her and notices with a backwards glance that a pair of stormtroopers are arriving to reinforce their colleagues. She’s able to spot them just as they enter medium range.
OOC:

Urik takes 8 - (4 - 2 -- due to pierce 2) = 6 wounds from the attack by one-arm.
Urik upgrades his next check by 1 (regardless of check) based on the critical "Stinger" (Easy)
This means Urik now has 2 critical wounds. 1 PP and 1 P
Dagger takes 7 - (2 - 2 due to pierce) = 7 wounds
Kaveri passes a boost to the next character to act.
Heyop has a SB die from the probe droid’s advantage as bits and piece of rock are blasted near his head.
The stormtrooper reinforcements pick up 2 setback dice to accommodate their stealth failures. Kaveri and Csillag are able to reposition and remain in cover without penalty.

End of round 4.

Questions:

- Is Urik still standing?
- Is Dagger?

Got 1 probe droid, 1 one-armed stormtrooper, 2 stormtroopers at the entrance and 1 stormtrooper inside the ship remaining currently.
May 30, 2016 7:31 pm
taking advantage of the stormtrooper's distraction Wait, that's a lightsaber! Mal lunges at the solitary trooper, hoping to take him out of the fight.
OOC:
using the boost die and lunging with my makeshift weapon

is 2 advantage enough to trigger a critical with this? it is for a vibroknife
Last edited May 30, 2016 7:31 pm

Rolls

melee

4 Success, 3 Advantage, 1 Failure, 1 Threat

Total: 3 Success, 2 Advantage

May 30, 2016 7:36 pm
OOC:
Urik is still standing because he's going to take 3 strain to use Parry and reduce the Wounds by 3. So 3 damage.
ETA: modified final damage.
May 30, 2016 7:40 pm
Urik leaps to his feet and goes into a guard stance. He slashes at One-Arm with a throaty shout.
OOC:
Flipping another light side to upgrade my attack. Also triggering my Sense the Advantage Talent. One Arm takes 2 Black on next action.

Cue that noise the Millennium Falcon makes when the hyperdive doesn't work...

Healing 2 1 strain.
OOC:
Net is 2 Advantages.
Last edited May 30, 2016 10:19 pm

Rolls

Lightsaber (Brawn=3, 1 Rank, 1 Upgrade)

6 Advantage, 4 Threat

Total: 2 Advantage

Forgot about the crit...

1 Threat

Total: 1 Threat

Defensive stance setback

May 30, 2016 7:47 pm
Dagger keep ahead of the blows to the best of his abilities, parrying away some of the more traumatic stabs of the trooper.
OOC:
Suffering another 3 strain to reduce damage by 3. I have 2 HP left.
Seeing some stranger jump out of the closet and fly at this trooper Dagger is a little confused by what is going on, but whoever this person is they have a common enemy. Dagger joins the melee of this trooper with his lightsaber.

Can you fly this boat?, I ask Mel as we attack the storm trooper.
OOC:
Triumph spend! If the trooper is still alive, I follow through my hit by knocking him into the rat closer and slam the door which locks closed.

If he is dead I make the sprint to the cockpit dragging Mel with me.
Last edited May 30, 2016 7:50 pm

Rolls

Lightsaber (Agility!)

3 Success, 2 Advantage, 1 Triumph, 3 Threat

Total: 3 Success, 1 Threat, 1 Triumph

May 30, 2016 8:04 pm
Are you kidding? I can fly anything!
May 30, 2016 10:04 pm
"We got company coming in ground pounding and flying in and we need to get moving!" Heyop barks from cover popping free. Heyop stand for a second focusing with both hands on the weapon this time. And takes a shot before rushing his target.
OOC:
Aiming and shooting. Taking 1 strain to move afterwards towards the man and Urik. What's the diceool at this time? Last time you had be at PRBB. Would it be PRBBB? Oh and if someone's attack at me this time I'll use Dodge Rank 1.

Rolls

Ranged heavy rock n roll agi 3 aiming 0 ranks

5 Success, 1 Failure, 3 Threat

Total: 4 Success, 3 Threat

May 31, 2016 2:51 am
OOC:
Updating mid-round to provide some context/resolution to the state of some of the enemies. Also tidying OOC posts.
As Mal steps out of the closet, surveying his work on the knocked out trooper, Dagger wounds the other trooper. Unbalanced, the trooper is an easy target for Dagger's follow-up body check where he crashes into the closet, as four small rat-like creatures come streaming out of the closet -- heading for the open bay. With a crunch, the closet door shuts, and locks, again. Though opening it may take some doing, as it's taken a bit of a beating thanks to Mal and the unconscious trooper at his feet.

Urik manages to hold his own against the one-armed stormtrooper, getting in some really nice attacks with the lightsaber, but the trooper is ahead of him at every moment. Nonetheless, Urik feels confident in his showing -- it's only a matter of time, he feels, before he'll best the one-armed man.

Heyop lines up a shot during the ensuing melee and lands another hit on the one-armed stormtrooper, who falls to the ground with a groan. In the ensuing blaster fire, however, a few stray shots hit the Kirtan Strider around its gun mount. There appear to be an unhealthy amount of sparks coming from the gimbals.
OOC:

- Urik regains two strain.
- We are still in round 5, Csillag and Kaveri have moves before the troopers move.

Jun 1, 2016 12:59 am
Hearing the troopers behind her Csillag carefully maneuvers to remain in cover. Thinking over her options she decides to put her blaster away and slowly reaches for her light saber.
OOC:
She'll basically wait until one or both are right on top of her and then use her saber to attack.
Jun 1, 2016 3:49 am
Kaveri considers her options. Shoot the troopers or shoot the probe droid. She decides the blaster carbines that the troopers carry is a bigger threat and she aims her blaster rifle and begins to unleash several shots in their direction.
OOC:
Wow. I didn't expect that roll.
Several blaster bolts pepper the area around the troopers and they dive behind cover -- cowering under the onslaught. They remain behind cover rather than risk getting hit by shots that are uncannily accurate -- but nonetheless miss. Kaveri says, "We should get to the ship! There might be more of these goons coming and we don't want to be here for the welcoming party if they reinforce with strength!"

The probe droid considers its options and takes another shot at Heyop who remains behind cover, considering his use of a weapon to be the most dangerous to its continued functioning. The shots from its embedded blaster pistol continue to go wide, however, frustrating the droid significantly enough to cause some feedback loop in its logic circuits.
OOC:

- Probe droid picks up a SB on its next action.
- For three advantage, Kaveri's targets cower -- and call for backup.

Bottom of round 5. Now to round 6! Players may go!

Rolls

Kaveri shoots at troopers - med range (aim)

1 Success, 6 Advantage, 1 Failure, 3 Threat

Total: 3 Advantage

Probe droid shoots at Heyop (cover)

2 Success, 2 Advantage, 2 Failure, 3 Threat

Total: 1 Threat

Jun 1, 2016 8:40 am
OOC:
Do we go before the droid and troops left?
Jun 1, 2016 12:56 pm
Dagger points Mel up to the cockpit, Controls are up there, get ready to fly. I have four more out there we need if we want to get out of here alive, with that I take out a stimpack and inject some bacta. Wincing at the pain I run down towards the open ramp again.
OOC:
Healing 5 HP with stimpack.
Last edited June 1, 2016 1:45 pm
Jun 1, 2016 2:10 pm
OOC:
Disregard I figured it out what I was trying to understand. Did you take Dodge into affect last time I was shot at? If not I'll use it this turn when targeted to upgrade one of their die.
"We need to move! You good or you need a breather like an old man?" Heyop barks loudly before looking up and taking aim at the flying concern overhead and squeezing off a shot.

Rolls

Ranged Heavy + Aiming

3 Success, 1 Advantage, 3 Failure, 1 Threat

Jun 1, 2016 2:59 pm
Mal get the ship through it's pre flight checks and warms up the engines
OOC:
spending my whole action getting the ship warmed up. how long will that take?
Jun 1, 2016 3:03 pm
OOC:
Are either of the two troopers which are coming up from behind close enough for Csillag to jump out at it and terribly miss with her saber attack?
Jun 1, 2016 3:09 pm
OOC:
Their action was beat feet to cover so Kaveri wouldn't put a hole where they didn't want it in their body.
Jun 1, 2016 3:13 pm
OOC:
Ah - I see that now after a re-read.
Csillag nods Kaveri and with light saber in hand does her best to work her way towards the ship while remaining in cover.
Jun 1, 2016 3:28 pm
Urik bends down to One-Arm, trying to determine if he's unconscious or dead.
OOC:
Assuming easy Medicine check.

Rolls

Medicine (Int-2, no ranks)

3 Success, 2 Failure

Total: 1 Success

Jun 1, 2016 3:30 pm
OOC:
If there are any blasters in Urik's vicinity, he grabs one. Lost his.
Jun 1, 2016 3:59 pm
Dagger gets to the ramp as Csillag runs in from the entrance. Urik, nearby is bending down by the one-armed stormtrooper to check his vitals and near as he can tell, the man is still alive -- just unconscious, although he is in need of medical assistance. Back towards the entrance to the bowl, Heyop shoots at the probe droid with Winona, but the droid is able to bob and weave sufficiently (and return fire) to keep Heyop's aim off center.

Kaveri catches site of a veritable sea of white hoofing it towards the bowl, so she turns and runs towards the Kirtan Strider -- as she passes Heyop and Urik she tells them both, "Time to stop screwing around, there's 20-30 of them coming in! Get on the ship!"

The probe droid ascertains a threat to the commanding officer. It hovers around to the side to open up a shot on Urik and uses its blaster to fire off several shots to ward him off.
OOC:
Rolling.

Damage TBD - I think it's 9 pre-soak. But need to confirm with the stat block which I won't have access to for a bit.

Urik: re blaster -- are you okay with a carbine or need a pistol? A carbine is ranged - heavy. A pistol may be available from the one-armed guy, but need to review his stat block (also something that I can do later).

Rolls

Probe shoots at Urik. Med range.

3 Success, 1 Advantage, 2 Threat

Total: 3 Success, 1 Threat

Jun 1, 2016 4:05 pm
Mal looks out the cockpit viewport and sees a whole mess of stormtroopers. HE starts flipping switches faster and muttering under his breath to the ship

come on, baby, come on. Tell me you can get us out of here in time.
Jun 1, 2016 4:08 pm
OOC:
Was gonna say "why not both?" but pretty sure I'm down now.
Jun 1, 2016 4:10 pm
OOC:
Am I going to have to sling my gun and hoof it with an unconscious Urik? If so I'm using my IGTOFTS line. XD
Jun 2, 2016 9:52 pm
OOC:
Got some quiet time at the airport (flight delayed).

Urik - your damage is 9 pre soak. With your soak of 4 that reduces damage to 5 wounds. Can you let us know your status?
Jun 2, 2016 9:55 pm
OOC:
STILL UP BABY! 2 WOUNDS LEFT!
Jun 2, 2016 10:02 pm
As Urik bends down to pick up one of the blaster carbines, he takes the hit from the probe droid and staggers a bit -- he has definitely had better days.
OOC:
Ok then! Top of the next round. Player actions. Current status:

- Dagger, Kaveri and Csillag are at the ship docking bay entrance/ramp
- Urik is short range to the ramp, engaged with the unconcious one-armed guy looking a little woozy.
- Heyop is medium range to the ramp closer to the entrance with a passel of stormtroopers bearing down on him.
- The probe droid remains at medium range from you all.
Jun 2, 2016 10:12 pm
Urik is going to stow his lightsaber, use a second maneuver to take cover behind the nearest pillar (taking 2 strain), then lean out and provide covering fire for Heyop, shooting at either the Probe Droid or the Stormtroopers, whichever seems more threatening to Heyop.
OOC:
Is using a Stim Pack an incidental, or a maneuver? If its an incidental, Urik is doing that too.

Rolls

Ranged (heavy) (Ag-3, no ranks)

1 Success, 2 Advantage, 3 Threat

Total: 1 Success, 1 Threat

Jun 2, 2016 10:19 pm
OOC:
Stimpack use is a maneuver
Jun 2, 2016 11:09 pm
Heyop sprints to the ramp with a double maneuver to move. (or as close as possible)
Jun 2, 2016 11:58 pm
Someone might want to lay come fire outside of the ship until this bird's ready to fly! Mal yells, hoping someone heard him
Jun 3, 2016 2:23 am
Will do but you better make this thing fly faster!, I shout back up to Mal. We still got a guy out there!
OOC:
By my count only Urik is left outside.
Jun 3, 2016 2:30 am
"Do we make a run for him or do you think Urik will get here on his own?"
Jun 3, 2016 6:40 am
I'm going as fast as this tub can go! Grab your friend ASAP or he's about to make a platoon full of new friends!
Jun 3, 2016 12:48 pm
"Boy we got to go. NOW! Now bust your hump and move!" Heyop belts out wondering why Urik opted to stop so short from the ramp to provide cover.
Jun 3, 2016 3:55 pm
OOC:
Everyone who picked up a Blaster Carbine - stats are: Dam 9, Crit 3, Range Medium, stun Setting
Urik fires off several shots from his purloined carbine at the probe droid -- as the wave of inbound stormtroopers are too far away to hit. One of the shots connects and causes the droid to spark alarmingly, but it stays aloft. The droid is able to move such that Urik's ability to land a subsequent hit is limited.

Kaveri kneels at the entrance, trying to use the side of the starship as cover while she encourages Dagger and Csillag further in. "Get on the door controls and get ready to close this thing as soon as Urik hits the ramp!" She fires a shot off at the probe droid as well, but her shots are, at best, covering fire. However, it does force the probe droid into a disadvantageous position and it is unable to get a shot off at Urik as a result.

Heyop peels buy Urik and Kaveri and makes it onto the ship.

Mal, meanwhile, is pretty convinced the ship can take off and not fall back to the ground. Kaveri, Mal and Urik see what must be 20 or 30 stormtroopers piling down the entrance of the bowl -- they start firing their blasters, somewhat wildly and the air around you fills with blaster bolts and dust as pillars are hit scores of times from the collected firepower of the stormtroopers.
OOC:
Urik is 'short' distance from the ship (one maneuver to get there). Everyone else is onboard safely.

If Urik attacks the probe droid again (or any stormtroopers) he takes a setback due to his 2 threat.

Rolls

Setback for Urik's attack to the probe droid

1 Threat

Total: 1 Threat

Kaveri shoots at the probe droid.

2 Success, 4 Advantage, 3 Failure, 1 Threat

Total: 1 Failure, 3 Advantage

Jun 3, 2016 5:08 pm
Dagger goes back up the ramp to the door controls and prepares to close the ramp when he sees Urik get onboard.
Jun 3, 2016 8:01 pm
Seeing the probe droid move out of direct fire line of sight, and seeing the overwhelming force on its way, Urik decides to execute a "retrograde maneuver".

In other words, he turns tail and bolts for the ramp. He jumps aboard, and immediately ducks to the side and stabs himself in the leg with a Stimpack (recovering 5 Wounds).
Jun 3, 2016 8:03 pm
We're good to go!, I shout up to the cockpit as I hit the ramp close switch.
Jun 3, 2016 8:12 pm
Heyop slings the Carbine and assesses the turret to see if it's functional and jumps in to see if it's serviceable for a volley of fire if need be.
Jun 3, 2016 8:24 pm
Mal is able to get the shields up as the ramp closes and the inbound blaster fire from the stormtroopers impact harmlessly against the Kirtan Strider as he lifts the ship into the air over the ground of Phemis. Kaveri walks forward to take a seat with Mal, it sorta being her ship, and settles into the co-pilot seat.

"We should think about whether or not Spintir is the right destination right now with an incapacitated stormtrooper on board..."

She's clearly referring to the unconscious trooper lying outside the supply closet.

Heyop is able to ascertain that the turret is functional, but it no longer has the the ability to rotate. It is locked in the aft firing position.
OOC:
Urik regains 5 wounds.

Mal? What's your plan?

note: I'm happy to give the co-pilot seat to someone else if they'd like the job. Kaveri won't segue out of the action until you return to the Dawn Temple -- but she can help elsewhere on the ship if someone wants that gig.
Jun 3, 2016 8:38 pm
I join them up in the cockpit, standing behind Kaveri. Actually there is two. The other is locked in the closet....also I busted the door...after he busted it, I say, pointing to Mal. Oh, by the by, I'm Dagger, you are...?
Jun 3, 2016 8:39 pm
keep an eye out for imperial air support Mal says as way of greeting to Kaveri with a slight nod. he then finds the comm button and pages the whole ship. Everyone hold on. if I see TIEs, things are going to get rough.
OOC:
My plan is to get out of atmosphere ASAP and jump to anywhere but here. we can plan things out once we're in hyperspace.
Jun 3, 2016 8:47 pm
Urik will find some rope, wire or binders to tie up the 'troopers. He removes their helmets, taking special notice of their features, their belts and any weapons/tools he can find on them.Then stuffs them both into the closet and wedges the door shut.
Jun 3, 2016 9:24 pm
"-an you hear me now? Is this thing on? What's the plan? He need to touch down someplace and drop off these soldiers also check their gear make sure we're not getting tracked. Turret works but it ain't moving around to take a shot so wherever it's facing is where I'm shooting unless we have some wrenches maybe to fix things up." Heyop states over the ships' communications stretching his back and scanning the area.
Jun 3, 2016 10:57 pm
Blast.. Mal mutters under his breath at the news of the turret's condition.

Ok, I can open the hatch midflight and we can dump the troopers out on this rock or we'll just have to make sure they're bound real good and we ditch them somewhere else before we plot another jump to a safer system. More than likely the empire has already placed a tracker on the hull or inside the ship. I say we jump, doesn't matter where, we ditch the troopers, check the hull, then jump to a more friendly system.
Jun 3, 2016 11:29 pm
Dagger stands, awaiting a response from the mysterious new stranger.
Last edited June 3, 2016 11:29 pm
Jun 3, 2016 11:36 pm
Kaveri points to the scope. "A couple TIEs inbound -- I think we need to drop these guys off-planet. Not sure the ship will be good in a dogfight. Can you do some fancy flying and lose them?" She turns and says, "And someone should figure out where we should go and get that put into the navicomp..."
Jun 3, 2016 11:52 pm
"Csillag you're the smart one between you and me so I vote you rather than me do it. I'll try and lead the TIEs out a bit to have the keep distance and buy time. But since I can't really move too much shooting will tip them off" Heyop says over comms from the gun turret station.
Jun 4, 2016 12:20 am
OOC:
ok, fancy flying time. what I envision is Mal juking and twisting in ways that prevent the TIEs from getting advantage in a dogfight AND help get them within the limited scope of our turrets. all of my bonus dice throguh advantages are going to Heyop to shoot down the TIEs. I'm assuming we all have to make initiative checks
I don't care who does it, as long as a jump gets calculated Mal looks over at Kaveri if you're any good at flying we can help each other.

Mal says back on the intercom ok, everyone HOLD ON

Rolls

initiative

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Jun 4, 2016 8:28 pm
"I'll give it a shot." Csillag says, unconvinced that she's the right person for the job. She moves to the navicomp and takes a long hard look over the controls. "Where ARE we going?" she yells, to anyone who happens to be listening.
Jun 4, 2016 8:52 pm
anywhere but here! a microjump's better than nothing
Jun 4, 2016 8:54 pm
"Microjump it is, I think!" she says and starts fiddling with the controls.
OOC:
Adjust the roll as needed.

Rolls

Super Hacking Action

1 Success, 3 Advantage

Total: 1 Success, 3 Advantage

Jun 4, 2016 10:27 pm
OOC:
Using Microjump rules on p142 of Suns of Fortune. Adding a P.

ETA: Oops and a setback.

Rolls

Additional microjump difficulty

1 Threat

Total: 1 Threat

Forgot the setback.

1 Threat

Total: 1 Threat

Jun 4, 2016 10:40 pm
Kaveri begins to work the controls in anticipation of Mal's needs. She is successful in tuning the Kirtan Strider to give Mal a little more juice in the maneuvering thrusters. Behind Kaveri, the navicomputer beeps and whistles, as Csillag peppers the keyboard with command. It suggests it'll be able to make the jump to hyperspace in 2 minutes.

On the scopes, Kaveri sees the TIEs vector away from a Lambda Class shuttle that looks to be headed to your landing spot. "The TIEs are headed for us... time for any evasive action you intend!"
OOC:
Mal - are you doing evasive flying with the terrain or outside of terrain? if terrain, there are mountains and canyons... mountains will be easier to dodge and canyons will be considerably more difficult. Which do you prefer?

Current range to the TIEs is "long".

Mal will DOWNGRADE his next piloting check by 1.

Dagger, Urik and Heyop - any other actions? Otherwise I'll assume Mal sets the round boundary.

Rolls

Kaveri co-pilots

2 Success, 2 Advantage, 1 Failure

Total: 1 Success, 2 Advantage

Jun 5, 2016 2:10 am
there's no way this thing will outrun those TIEs... hold on, we're going into the canyons
OOC:
assuming the difficulty is hard.. downgrading my roll.. adding my enhance ability.. going to add a boost from my copilot
Last edited June 5, 2016 2:12 am

Rolls

fancy flying

3 Success, 2 Advantage, 2 Threat, 1 Black Force Point

Total: 3 Success

boost

Jun 5, 2016 4:14 am
Dagger straps himself into a seat and shouts up to Mal, Whoever you are, if you kill us, I'm going to kill you!
Jun 5, 2016 11:28 am
OOC:
I guess I'm aiming if there's a shot or to collapse terrain to make it harder to gain on us or track let me know.
Jun 5, 2016 2:03 pm
OOC:
Mal -- gunna make you re-roll. You should be YGG not GGG for your flying skill due to your Piloting - Planetary / Space skills. Secondly due to your speed and silhouette your base difficulty at Speed 2 (full speed) is RR. With the DOWNGRADE and the advantage from Kaveri you should be at RPBlue - because you're hitting canyons I'm calling it RPBlueBlackBlack. And lastly since you're trying to enhance, you add a Force Die. RPBlueBlackBlackW.

Heyop - current distance is too far away, so you're good, but will keep in mind.
Jun 5, 2016 2:08 pm
falryx says:
OOC:
Mal -- gunna make you re-roll. You should be YGG not GGG for your flying skill due to your Piloting - Planetary / Space skills. Secondly due to your speed and silhouette your base difficulty at Speed 2 (full speed) is RR. With the DOWNGRADE and the advantage from Kaveri you should be at RPBlue - because you're hitting canyons I'm calling it RPBlueBlackBlack. And lastly since you're trying to enhance, you add a Force Die. RPBlueBlackBlackW.

OOC:
oh, when you said downgrade, I thought you meant my roll.. my rank in skilled jockey gets rid of one of those setbacks

and using enhance, I'm making those two white force points advantages and boosting our gunner.
Mal does a series of complicated twists and turns and near suicidal flying moves, but it's obvious this guy really knows how to fly.
Last edited June 5, 2016 2:10 pm

Rolls

flying

3 Success, 4 Advantage, 4 Threat, 2 White Force Points

Total: 3 Success

Jun 5, 2016 2:14 pm
OOC:
Perect! Thanks. Yah, sorry, downgrade the difficulty. Copilot doesn't make you pilot worse! Sorry for the confusion.
The Kirtan Strider lumbers into a large canyon. Mal manages to spin it from time to time so that the long wing on the right side doesn't get yanked off by a particularly nasty bit of terrain. People who aren't able to see the terrain wobbling around are fine, thanks to the artificial gravity on the ship -- but those of you with a view out the cockpit feel vaguely unsettled.

The TIEs do what they can to keep pace.

They are able to thread through the canyons at their ridiculous speed -- annoying the heck out of Mal and Kaveri in the process -- but Mal is able to use the terrain to his advantage and prevent them from getting closer. A few near misses shake their pilots. These cause them to lose some of the ground on Mal and the range to them extends from long range to extreme range.

Because of the range, and your speed -- Mal knows that they cannot catch you before you are able to complete the calculation for the microjump. However, jumping within the gravity well of the planet is not without its risks. Ordinarily you'd need to hit orbit for a good several minutes (~5 rounds) to get far enough away for a safe jump.
OOC:
I think the way I'm gunna rule this one is that if you can win another contested roll with these guys you can 'lose' them and then perhaps just skim the surface for a bit before hitting orbit and having enough time to get to a safe distance. Otherwise if you want to jump from within a gravity well, I'll need to make the roll pretty hard. Probably a piloting roll with a base difficulty of 4P (based on Silhouette) along with some sliding scale about distance and safety -- perhaps 5 upgrades (so 4R1P) since you're 0/5 rounds distant from the planet. Short version, the chance of catastrophic failure is significant..

End of Round 1.
Kaveri continues to work the controls -- in part to keep her mind off of Mal's flying.
OOC:

- Heyop has a boost on his next attack.
- Mal can downgrade the difficulty of his next piloting check.
- Kaveri takes a setback die on her next roll.

Rolls

Going fast through canyons...

2 Success, 3 Advantage, 1 Failure, 4 Threat

Total: 1 Success, 1 Threat

Kaveri co-pilots

2 Success, 1 Failure, 1 Threat

Total: 1 Success, 1 Threat

Jun 6, 2016 3:35 am
persistent little mynocs, aren't they? Mal says calmly. Anyone in the cockpit notices that even though Mal is going some really insane and "creative" flying, he looks very focused and calm behind the wheel. Where other pilots might be whooping and shouting, Mal is very quiet and intense looking.
OOC:
going to use the force point to make this a wash.. better luck next round
Last edited June 6, 2016 3:36 am

Rolls

more fancy flying

3 Advantage, 1 Failure, 3 Threat, 1 Black Force Point

Total: 1 Failure

Jun 6, 2016 4:06 am
OOC:
I would advise against. A wash is still a failure and won't impact the outcome meaningfully and you will have to flip a destiny point and take conflict. Doesn't seem worth it.
Jun 6, 2016 4:10 am
OOC:
if it won't do any good, then ok.... hopefully we're not a fireball
Jun 7, 2016 12:51 am
Mal pilots the Kirtan Strider well, but not so well as to avoid kissing the side of the canyon. The scrape rocks the Strider back and forth, jostling everyone in their seats. Comms are filled with the occasional cry of dismay and Kaveri notes across the console to Mal, "Careful, we're not heavily armored..."

Behind you, the TIEs try to keep pace -- and fail, as navigating the canyons have become too much for them. One of them clips the canyon and bumps into its colleague before slamming into the side of the canyon in a burst of flames. His bumped colleague is sent careening off course and struggling to regain control.

The navicomp beeps happily. Your microjump is plotted.
OOC:
You are clear of the TIEs. Officially you're all supposed to be disoriented for one round (SB on checks). But unless you plan on doing something fancy, this should be a no-op. At this point, you can safely make orbit and enter hyperspace if you so desire.

Rolls

TIEs manuver

1 Advantage, 5 Failure, 5 Threat

Total: 5 Failure, 4 Threat

Critical hit for Kirtan Strider (-20 for shields) - (1d100-20)

(32) - 20 = 12

Critical hit for TIEs - (1d100)

(28) = 28

Jun 7, 2016 12:55 am
OOC:
Woof. Talk about ball of fire.
Jun 7, 2016 3:19 am
Mal points the ship upwards and makes all possible speed to space
Jun 7, 2016 12:31 pm
Heyop leans back and exhales once their pursuers were left behind and the sky faded from view. Rolling his head from side to side he'll make his way to the cockpit to see what the rest of the party is up to. Seeing someone he doesn't know driving Heyop finds his gun already in his hand instinctively.

"Hey guys... who is that flying?" Heyop asks with his blaster leveled at the pilot's head.
Jun 7, 2016 1:01 pm
Dagger has the hilt of his light saber still in hand. I don't know, but with crazy flying like that, I think I'm in love, Dagger says, grinning. He still has the hilt ready to light at a moments notice.
Jun 7, 2016 1:12 pm
"While it's great he's a good pilot and we got out of there. You don't think it's odd for him to be here in this situation? It's very convenient don't you think?" Heyop says not looking away raising an eyebrow.
OOC:
( ͡ ° ͜ʖ ͡ °) Meta: I know why you're there but Heyop's Old Man Shenanigans Sense is tingling.
Jun 7, 2016 1:14 pm
OOC:
Dagger had actually asked the guy's name twice during the chase and he seemed to ignore or dodge it. I'm just as leery of the stranger, but I still gotta crack wise. I was strapped in near the cockpit somewhere during the chase.
To be fair he was locked in a closet when I found him. He also helped me take down one of the troopers inside, Dagger says, his other hand finding his blaster grip.
Last edited June 7, 2016 1:15 pm
Jun 7, 2016 1:21 pm
"The story is full of holes, we don't know if he was planted purposely as some Imperial Agent. You want to fill those holes in the story Mr. Pilot? Also how's the boy doing?" Heyop states flatly his jaw sets into place as he waits for a response mostly from the pilot.
Jun 7, 2016 1:29 pm
Hey!, I shout at Heyop. He has a name. Urik will be fine. He's tough. A few bucketheads aren't going to take him down.
OOC:
I assume Heyop is talking about Urik.
Last edited June 7, 2016 1:30 pm
Jun 7, 2016 1:43 pm
"I know his name... and now so does the Pilot."
Jun 7, 2016 1:57 pm
OOC:
assuming we've made the jump to lightspeed
Mal flips a few switches on his console, then turns around in his chair to face Heyop and dagger.

Name's Mal. Mal Duey. Ease up, I've got no love for the empire either and I'm glad we got out of there.
Jun 7, 2016 2:00 pm
See. Now you know the pilots name. The one that just saved our asses, Dagger says and puts away his lightsaber. He turns to go find Urik and assess his wounds.
Jun 7, 2016 2:12 pm
"Now that he's saved our asses we're also conveniently in his debt though." Heyop shoots over his shoulder hearing Dagger leaving it at that. "So how'd you end up in our closet? Couldn't find the toilet paper to restock the water closet?" Heyop asked still not really convinced, he could say his name was Darth LittleBigShoes and he loved the Empire, didn't mean it was true.
Jun 7, 2016 2:22 pm
I'm not in his debt, I call back, I helped him out with the bucketheads. It's just you guys, I add and walk out.
Last edited June 7, 2016 2:23 pm
Jun 7, 2016 3:06 pm
Urik is hurt pretty bad (7 out of 19 wounds remaining). But the Stimpack has stabilized him for the moment. He will accept any medical ministrations, but doesn't ask for any. Nor does he complain, groan or whine. The one sign of how much pain he is in (besides all the blood) is the way he is gritting his teeth and breathing shallowly.
Jun 7, 2016 3:25 pm
Mal looks Heyop right in the eye

I know what it looks like. The troopers found me, captured me, and dragged me to this ship. they locked me in that closet to keep me in until I guess they dealt with you. I managed to jimmy the lock and me and your friend over there took care of the two troopers that are currently in the closet.

If I had to guess, I'd say we all were on that planet for the same reason

how's your friend who got hit? do we need to detour to a hospital or do you already have a medic on board?
Jun 7, 2016 3:35 pm
Nodding Heyop replies, "Troopers found you on planet and shoved you into the ship compartment as a makeshift brig, that makes sense. We're on planet to sightsee. Troopers found you and detained you implies you may have been doing something illegal... Want to let us know what that might be? Also no hospitals we need to get the ID's of the dead and drop those off with the living trooper after we jump someplace else and find a place to lay low and repair the ship. Once we can verify somehow what you're saying I guess we'll decide what to do. I don't think any of us want a bigger target on our backs."
Jun 7, 2016 3:38 pm
Mal sighs

Look, pal, I don't have time to dance around with you. If my dreams are right and that fancy little gizmo your buddy had out is what I think it is, then there's more than you're letting on.

Mal reaches into his breast pocket SLOWLY, and bulls out a bright blue crystal

If I were a betting man, I'd say you know what this is and my story makes a whole lot more sense.
Jun 7, 2016 3:54 pm
"Well if you want me to level with you and not dance around the subject that's fine. That little gizmo could lead to getting one's self executed in some situations. You slightly understanding what it is like be dropping live ordinance. I don't know you from Alpha or Zeta so you pulling that out and still having it on your personage means you hide it someplace they didn't want to look in a pat down or they didn't do a good job of searching you or you're a plant. You're leading me into more questions since I'm the pessimistic cynical curmudgeon of this group if you can't tell. Why are you in such a hurry and what's up with this story and dreams you speak of? You on something?"
OOC:
Don't actually tell me where you hide it I don't want to know!
Jun 7, 2016 4:06 pm
OOC:
don't mind the smell, all new lightsabers smell like that... yeah, that's the ticket
dreams telling me to go to that planet. dreams telling me I'd meet people. I understand the implications of what's going on, and now I guess I understand why you're a paranoid old coot.
Jun 7, 2016 4:13 pm
Dagger comes back into the room. Urik's good for now but we need some more medical aid, or he is going to need plenty of time to rest up his wounds.

Seeing the blue crystal in Mal's hand I brighten up, Hey! Another Jedi! Did you go through the crazy trials too? Although, you should know that thing isn't very effective without the hilt. I mean...unless you can throw it really hard?
Jun 7, 2016 4:21 pm
Mal put the crystal back in his pocket

Son, I've been through hell and back. if that's not a trial, I don't know what is. I guess you could call the dreams I've been having 'visions'.. they told me that once I left that planet I'd learn how to build my own hilt. I suppose that means you guys can teach me

Mal looks over at Heyop

If you think you can trust me.

Mal stands up and heads to the back of the ship to retrieve his carbine that was confiscated when he was captured. He's also going to put eyes on everyone on the ship.
Jun 7, 2016 4:25 pm
Heyop sighs.

"Dagger what the hell man?" Heyop asks once Mal opts to leave due to tension?

"Would you like to tell him where the machine is too? If we could explain it?" Heyop asked a little bit shocked.

"Yes he did help us and we owe him for that but don't you think you're playing your cards a little out in the open? What if he's Imperial and he's working for someone like Urik's kidnapper or worse one of his pupils out for revenge?" Heyop stated realizing it was somewhat pointless since Dagger usually just threw caution to the wind.

"I'm giving the guy the third degree since we don't know him. If I didn't know you or the rest of the group and you were like Urik's kidnapping pycho mentor sure I'd check things out from what you people said, look at me I'm like you too. People call me Heyop the Horrible, I love kicking puppies or whatever that sounds believable. If that's all it takes to prove I'm whatever great for me bad for people who are complacent. I can understand he's got a lot of questions if he's legit or checks out and I'm been a pretty big prick about riding him for it now. But there's a lot of pockets in the story he's stating to be true. And he has no way to prove it seems. What if he's some guy with a bounty on his head and he stole the crystal off a Jedi those troopers killed or tortured and he's just trying to get out of a bad situation?"

"Maybe I'm overthinking this due to the trials, Csillag, Kaveri, you got anything on the guy?" Heyop adds.
Last edited June 7, 2016 4:39 pm
Jun 7, 2016 7:55 pm
Kaveri shrugs, "Seems to me, if he's a hunter, he's just taken himself from a position of potential strength and moved into one of weakness." She continues to make sure the hyperspace jump is going well, and adds, "The right time to capture or kill us would have been when he had stormtrooper backup. The door to the ship was open -- and perhaps the stormtroopers in the closet can tell us something about him. Heyop - perhaps you should question them before he spends any time with them?"
Jun 7, 2016 8:14 pm
Heyop nods and goes to do just that, "Csillag did you want to take a look at Urik? He'll probably say he's fine regardless of if he has one or two legs..." he asks before leaving.

Heyop will go ahead secure the knocked out trooper and search them one time to see if they have open commlinks or anything on them that may be used to track their current location when they pop out of hyper space as well as give them an advantage to commandeer the ship. Once that's been inventoried and the person moved 'respectfully' Heyop will look to see about the closet compartment and it's inhabitant.
OOC:
Edited since they were not actually dead. Helmet removed, weapons taken, any flashing electronics removed from the knocked out guy.
Last edited June 7, 2016 8:20 pm
Jun 7, 2016 8:15 pm
OOC:
Note: they are unconscious rather than dead -- 2 of them total.
Jun 7, 2016 8:22 pm
Dagger takes the tongue lashing knowing that Heyop needed to have the air of command. You can't have a good corsec and bad corsec without the mean grumpy one. He grins stupidly though as he cant help but think Heyop is a little too intense for his own good.

He says nothing as Heyop leaves. He simply goes off to find Mal.

Hey, he says when he finds him, That was some fancy piloting, flyboy. Where did you learn that?
Jun 7, 2016 8:41 pm
Mal stops and raises his head to the ceiling, his back still to Dagger. he mulls something over in his mind, sighs, looks down, and turns to face the twi'lek

Don't suppose I need to keep secrets if I'm trying to earn your trust. That question has two answers. One, I'm ex-imperial military. Those TIEs I outran? I used to fly them. No sense in me keeping that hidden when those troopers will tell you as much. second, I just let go and it feels like the ship just knows what I want it to do.. I can't explain it...

and before you go into a panic about my military background, I'm on the run from them just like you. I started running and never looked back the day I found out I could do this

Mal reaches out to his carbine on the floor and uses the force to pull it into his hand.
Jun 7, 2016 8:55 pm
Ah, then we have something in common, Dagger says, pulling out the hilt of his shoto and floating it a few inches above his palm.

As you can tell we already have a military man hanging out with us, Dagger says, nodding back to the front of the ship. Im not worried though, about your past. Our pasts are not who we are now...just the path we took to get here. I think we are also headed to the same place. There is no death..., Dagger says, letting his words hang there for a moment, expectantly.
Jun 7, 2016 9:05 pm
There is the Force Mal says I've getting a spotty education from others I've found, but nothing that lasted too long. that at the very least stuck out in all the teachings
Jun 7, 2016 11:34 pm
Heyop once prep gets ready to open the closet door. It looks pretty battered up so he preps for a not being able to surprise who ever is inside.
Jun 7, 2016 11:58 pm
Csillag gives Heyop a quick nod before finding Urik and offering her medical assistance. "Let's see what I can do here..."
OOC:
With surgeon and Physician Talents she'll cure +1 wound and +1 strain.

Rolls

Medicine Check

3 Success, 1 Advantage, 1 Triumph, 2 Failure, 3 Threat

Total: 1 Success, 2 Threat, 1 Triumph

Jun 8, 2016 12:02 am
Heyop opens the closet door and there are two stormtroopers kind of crammed in there. As the door opens they slump to the ground, still unconscious or completely dazed. A few supplies scatter around Heyop's feet as well. The closet is an absolute mess.

Csillag helps Urik out -- and although his wounds don't improve, she's able to spot something that could be a lasting problem and administers to it. This additional focus means that Csillag spends a bit more time working on the spot than normal, testing Urik's patience somewhat.
OOC:
Urik heals 1 wound and his PP Critical Wound. He has one P critical wound remaining.
A few minute's later, Kaveri's voice comes over the comms. "We're out of hyperspace in our new position within the system. There's nothing on our sensors, so we likely have significant time to figure out our next step. Speaking of which, what IS our next step?"
Jun 8, 2016 12:35 am
"Map a course to someplace we can drop these two troopers off and beat feet after some questioning." Heyop replies looking for things to secure the two with, confiscate their weapons/gear, and take off their helmets.
OOC:
Let me know if you want a roll for this or not. I'll put one back in and when ready wake one of them to ask some questions.
Jun 8, 2016 3:13 am
"Great.. someplace. I guess it's time for some research unless anyone has any specific ideas." Kaveri switches off comms and starts poking around at the astrocomp.

Heyop is able to find material to restrain the troopers adequately. As they're sufficiently unresponsive, this is done easily enough. Propping them up seated in the cargo bay -- he needs only for them to wake up to begin his conversation. The closet door remains open and its detritus is scattered near the bunk area.
Jun 8, 2016 3:48 am
Dagger gives a grin and a nod as Kaveri comes over the comms. Sounds like our uh...pilot...could use help, Dagger says and then goes up to assist Kaveri in trying to find 'somewhere'.
OOC:
Boost dice to Kaveri for looking for a place.
Jun 8, 2016 4:42 am
Mal makes himself useful and cleans up the mess that is the closet
Jun 8, 2016 12:27 pm
Heyop moves over the first trooper and squats over him a knee to his chest and a hand on his shoulder. He'd go through standard waking with a combatant he was familiar with, since their helmets were off he's shake them and then slap their cheek if the shaking didn't work, if the slapping failed he'd douse them with a bit of cold water.

Once he comes to Heyop will stay neutral "I have some questions about what was happening a few hours before you were knocked out and your mission. If I get information I think is sufficient I'll look into you and your squadmate being dropped off someplace for you two to make your way back to civilization with supplies to get you there if possible. I'm not totally sure about the rest since they haven't technically agreed to those terms on your release but I'll see what I can do." he states.
Jun 8, 2016 2:08 pm
Remnant says:
looking for things to secure the two with, confiscate their weapons/gear, and take off their helmets.
OOC:
I mentioned earlier that Urik stripped and bound them (in a purely non-kinky way, I assure you).
Jun 8, 2016 2:10 pm
OOC:
I have a Talent called "Intimidating" that allows Urik to suffer Strain and downgrade the difficulty of Coercion checks. If I assist Heyop, may he benefit from this? Urik could maybe stand behind him, turning his huge yellow lightsaber on and off and fingering his various bruises and cuts...
Last edited June 8, 2016 2:10 pm
Jun 8, 2016 2:22 pm
OOC:
On intimidate: this seems legit -- so yah.
The stormtrooper slowly comes around and says, "KP-299. Assigned to Phemis. Corporal."
OOC:
If you want more out of him, you're going to have to push with a coercion roll I think. (or some other social roll). Let me know what you prefer and I'll figure out the difficulty.
Jun 8, 2016 2:25 pm
OOC:
What's the difficulty on Coersion?
Jun 8, 2016 2:28 pm
OOC:
3P - with your downgrade it'd be 2P. Given the two of you and the circumstances, I'll even throw in a boost.
Jun 8, 2016 2:33 pm
"Corporal KP-299 I need a bit of information in exchange for the things you will need to get back to your unit with your squadmate to Planet Phemis. You're a soldier and you're just doing your job. But I need you to help me so I can help you. Your actions will make you accountable for his well being as well Soldier." Heyop states.
OOC:
I'd like to use Force Power: Influence to put his emotions in a state of confusion/befuddlement (Need white or black pips) to break his military bearing and Negotiation for the social roll if possible as a followup.
Jun 9, 2016 5:18 pm
OOC:
Ack - will respond back tonight. Need access to CRB and don't have that one handy.
Jun 10, 2016 4:45 am
OOC:
Just a Force Die is required Heyop since this isn't part of the Coercion I think -- or is it? I would assume that the confusion is going to be used to give you guys a boost on a coercion?
Kaveri looks up from her research into nearby systems and says, "Well, we have a couple options. We can always go to Kwenn Station and drop them off there. It's Hutt-controlled, but there is a small Imperial presence that would allow them to get back to where they belong without a lot of fuss. We'd just have to be ready to leave as soon as we let them go. It's a good 12-13 days out."

Looking up, she shrugs to Dagger, "Otherwise, maybe we could drop them off at Cato Nemoidia. It's largely neutral -- but the Nemoidians can be wily and difficult. They're also clever merchants, so refueling there should be easy enough, but it won't be the cheapest thing we've done. It has the advantage of being kind of one the way home. Just under 2 days to get there, too."

"Or I guess we could hit some place in the Outer Rim and then head back home. The problem with that though, is we have to feed them for awhile."
Jun 10, 2016 5:06 am
If you want my opinion, we're probably better off with cato nemoidia. how long do you want to babysit the bucketheads?
Jun 10, 2016 5:09 am
"Honestly? Not long. I don't like the idea of hanging around Nemoidia for long - but I like the idea of feeding and looking after Stormtroopers for weeks on end even less."
Jun 10, 2016 5:16 am
looks like we got a course. ready for me to take the helm again?
Jun 10, 2016 5:27 am
"Then there's Xyquine. 'Safest place in the Sector' it says. That's tempting. It's the wrong way to home, but at 21 hours, we can be there in less than a day."
Jun 10, 2016 5:30 am
not my ship, not my call. sounds good, though
Jun 10, 2016 5:37 am
"Dagger, what do you think?"
Jun 10, 2016 10:12 am
i have to agree with Nemoidia. As nice as "Safest place in the sector" sounds, it also sounds like the least safe place for us. At least I've never heard such a lazily concealed trap before in my life, Dagger chimes in.

As much as I appreciate Heyop's love of bucketheads we can't risk our own lives, and supplies, for them
Jun 10, 2016 11:14 am
OOC:
I was actually going with confusion/befuddlement to attempt Negotiation versus them keeping their military bearing. It sounds like Urik just whats to smack them around though so I'd like to try Negotiation with Influence before he starts Coercion since after the fact it'd be moot to try to Negotiate I figure.
Jun 10, 2016 2:05 pm
OOC:
Ok. Gimme a Force die.
Jun 10, 2016 2:47 pm
OOC:
Force?

Rolls

Influence Force Power roll

1 Black Force Point

Jun 10, 2016 3:19 pm
OOC:
Gunna use it (flip a destiny take a conflict) or skipit?
Jun 10, 2016 3:25 pm
falryx says:
OOC:
Gunna use it (flip a destiny take a conflict) or skipit?
OOC:
What would a flip do?
Jun 10, 2016 3:25 pm
OOC:
Turns a light side point into a dark side point for me to use against you later when I'm feeling salty.
Jun 10, 2016 3:28 pm
Remnant says:
falryx says:
OOC:
Gunna use it (flip a destiny take a conflict) or skipit?
OOC:
What would a flip do?
OOC:
You can flip a light side point to use the Dark Side to accomplish your task. You take strain and a point of conflict if you do so. Plus falryx gets to screw us over later.
Jun 10, 2016 3:30 pm
Friar_Tuk says:
Remnant says:
falryx says:
OOC:
Gunna use it (flip a destiny take a conflict) or skipit?
OOC:
What would a flip do?
OOC:
You can flip a light side point to use the Dark Side to accomplish your task. You take strain and a point of conflict if you do so. Plus falryx gets to screw us over later.
He'll do that last part either way. ;)
Jun 10, 2016 3:39 pm
OOC:
I'll flip, we never did finish up morality from the previous arc with the wolves did we?
Jun 10, 2016 3:48 pm
OOC:
Hrm. I thought we rolled conflict. We should probably roll conflict each month too.. I'll read into that s'more.
Jun 10, 2016 4:26 pm
OOC:
We did have Mal but we didn't know where it was the second arc. XD.
Jun 10, 2016 6:13 pm
OOC:
Ok -- you can use a boost on your negotiation. 1P die as difficulty, plus a setback die due to his conditioning.
Jun 10, 2016 6:29 pm
Heyop stares at the soldier both their jaws clenched reminiscent to his time in service.

Rolls

Negotiation Easy Check with a boost and a setback

3 Success, 3 Advantage, 1 Failure, 1 Threat

Total: 2 Success, 2 Advantage

Jun 10, 2016 8:01 pm
KP-299 considers and says, "I might be willing to provide some information, depending on the questions."
Jun 10, 2016 8:03 pm
"Okay. Cato Nemoidia it is..." Kaveri notes as she starts punching things into the Navicomp. Several minutes later the navicomp indicates that the Kirtan Strider is ready to jump to light speed and Mal punches the necessary button. After a brief moment, the stars lengthen and then... stop.

The console buzzes unhappily, flashing red in the hyperdrive readouts. Mal can see that the primary hyperdrive doesn't wish to operate, although the backup drive was and is seems to be working ok.
OOC:
Note - your backup drive, which gets used for Microjumps -- is Class 15. It'll take 5x longer to get somewhere with it than with your Class 3 primary drive.
Elsewhere on the ship, everyone feels the transition to hyperspace begin and then end abruptly. In the cargo hold, some piping of some sort or another vents steam loudly above Heyop's head. Sparks also light up the sidepanels near the entrance -- the ones with a lightsaber score casually drawn across them.

Rolls

Astrogation check for Kaveri

2 Success, 1 Advantage, 1 Failure, 3 Threat

Total: 1 Success, 2 Threat

Jun 10, 2016 8:13 pm
"The man that was alive in the closet, What was his name? Why was he confined in the storage area? Is he a citizen of the Empire? Was he working for Imperial Forces or a threat to the Empire?" Heyop asks.
OOC:
Don't know if that's too many questions but I figure you can pick and choose what you'd like to answer. Instead of one liner posts back and forth.
Last edited June 12, 2016 10:21 am
Jun 10, 2016 8:14 pm
"Should we head to Xyquine? Only about 75 hours there with the backup drive..."
Jun 10, 2016 8:16 pm
By the sounds the ship made I think that is best. I don't know if we can get much further than that, Dagger says with a sigh. But if it's a trap I get to say 'I told you so'.
Jun 10, 2016 8:16 pm
well, that's not good

Mal gets on the comms to the engine room

I'm getting a failure notification on the primary hyperdrive. Anything you can fix? if not, we're going to be limping 10 days to cato nemoidia
Jun 14, 2016 5:21 pm
KP-299 considers the questions and then shrugs. He looks up to Heyop and says, "I don't know who the man was. We found him skulking about on a restricted planet after this ship had been spotted by a patrol of TIE fighters. He was questioned and then brought here as bait to capture the remainder of the crew so you could be turned into the ISB." He nods to his colleague, "Our instructions were to, and I quote, 'guard the deserter' while Ironarm and the rest of our squad lay in ambush for you."
Jun 14, 2016 5:22 pm
Xyquine it is.. let's punch it in and hope we make it there
Jun 14, 2016 5:28 pm
Heyop raises and eyebrow and nods before he thanks the corporal. Heyop looks behind them to see if Urik still needed to do something to them.
Jun 14, 2016 5:46 pm
"But none of that explains why you and your team were on planet in the first place. Explain to me why you were there, and we will let you free in a safe location. Deny me..." Urik ignites his lightsaber and holds the end of the blade an inch from the troopers face.
OOC:
Suffering 1 strain to reduce the difficulty of Coersion check as per Urik's Intimidating talent.
OOC:
Say...can I retroactively add a blue because he's already off balance thanks to Heyop's Force ability?
Last edited June 14, 2016 5:47 pm

Rolls

Coersion (Pr-2, 1 Rank)

4 Advantage, 1 Threat

Total: 3 Advantage

Advantages

Jun 14, 2016 5:47 pm
"I was garrisoned there."
OOC:
You can add a blue from Heyop's 2 advantage.
Jun 14, 2016 5:51 pm
Kaveri finishes punching in the details and the Kirtan Stider slips into hyperspace at an excruciatingly slow pace. Her voice comes over the comms. "We'll be at our destination in about 3 days."
OOC:
I use the Galactic Standard Calculator for days/weeks/etc.
Jun 14, 2016 5:54 pm
Urik grits his teeth and tenses.

For a moment, it looks like he's going to run his lightsaber through the troopers head...then he shuts it down and hangs it on his belt.
OOC:
May I make a discipline check to see if he's lying?
Jun 14, 2016 6:02 pm
Mal sits back in his pilot's chair and relaxes.

Going to be a long three days with two stormtroopers in tow. he says to himself. then he looks at his copilot

Sorry, didn't have a chance to catch your name in all the excitement. I'm Mal.
Jun 14, 2016 6:19 pm
OOC:
Urik - sure thing. Let's do Urik perception against KP-299's willpower of 3 purple.
"Kaveri," Kaveri responds. "Good to meet you Mal. Once things have settled down, it may be a good idea for you to open up with your life story to the rest of us. It's been an... interesting trip and our guard is up."
Jun 14, 2016 6:24 pm
Urik stares hard at the trooper.

Rolls

Perception (Cu-2, no ranks)

1 Success, 2 Advantage, 4 Threat

Total: 1 Success, 2 Threat

Jun 14, 2016 6:26 pm
OOC:
Going to use the two threat for plot input.
Urik is fairly confident that not only is the trooper not lying, but it's pretty likely that a low-level functionary won't know anything. He does get a sense that maybe that one-armed stormtrooper might know more. He seemed to be in a command function -- and now he has a name for him. 'Ironarm'.
Jun 14, 2016 6:27 pm
Mal nods I understand that. I guess all of us are a bit quick on the trigger.. that's how people with our abilities stay alive. What can you tell me about the crew you got here? It'd be good to know who I'm going to be opening up to
Jun 14, 2016 6:31 pm
Urik narrows his eyes, "Ironarm." he says softly to himself. Then in a swift blur, he ignites his lightsaber and cuts off one of the trooper's arms.

Rolls

Lightsaber (Br-3, 2 ranks, boost for prone)

2 Success, 2 Advantage, 1 Failure, 1 Threat

Total: 1 Success, 1 Advantage

Jun 14, 2016 8:19 pm
OOC:
We have some stuff to hammer out - hitting the OOC thread.
Jun 15, 2016 12:24 am
Friar_Tuk says:
Urik narrows his eyes, "Ironarm." he says softly to himself. Then in a swift blur, he ignites his lightsaber and cuts off one of the trooper's arms.
As Urik's lightsaber ignites and Heyop sees movement towards himself and the troopers his hand blurs as well. Mid swing he looks into Urik's eyes before going into a Guarded Stance in front of his charges.

Remnant sent a note to falryx

Rolls

Lightsaber check, using quick strike to intercept

1 Success, 3 Advantage, 4 Threat

Total: 1 Success, 1 Threat

Jun 16, 2016 3:45 am
Urik's blade flashes -- and in his anger, he focuses on pushing through the problem with his inherent strength, rather than relying on his new-found skill with the blade. Heyop, sensing something is afoot ignites his own blade and he is just quick enough to intercept the blow -- but the sheer strength of him sets him back and surprises him.

KP-299's eyes go wide and he hollers in anticipation of having his head cut off by the laser swords -- a holler that's easily heard up in the bridge.
OOC:
- Urik takes 10 conflict from his attempted torture of an unarmed, restrained person.
- Since I didn't see it indicated, Urik gains 1 strain from his advantage.
- Heyop takes 1 strain from threat.
Jun 16, 2016 3:55 am
Mal, hearing the screaming, jumps up and runs toward the sound , carbine in hand. He runs into the room and sees two people in a saber lock over a stormtrooper.

WOah! What in Space is going on?
Jun 16, 2016 3:57 am
Dagger follows swiftly after Mal into the room. Whoa! Interigations have gotten a lot more...intense since the last time I've seen them.
Last edited June 16, 2016 4:00 am
Jun 16, 2016 3:59 am
Not quite sure what's going on, Mal uneasily asks um.. everything ok in here?
Jun 16, 2016 4:03 am
I'm sure these two have this all under control, I say, putting a hand on Mal's shoulder as my other hand, obscured by Mal standing there, reaches for my own lightsaber.

Aaaaaall under control...right guys?
Jun 16, 2016 12:49 pm
Remnant sent a note to falryx
"Don't know, the boy here seems to want to practice his swings with the troopers and me in front of him." Heyop states not taking his eyes off Urik still maintain a defensive posture.

Told him that sword was a bad influence... young people never listen. he thinks to himself as his jaw sets.
Jun 16, 2016 1:55 pm
Urik locks eyes with Heyop. His face is contorted with rage, hate and exhaustion. For a moment, Heyop can feel his lightsaber blade being pushed down, as Urik uses his superior strength and the extended grip on his lightsaber as leverage. You can see fresh blood on his shoulder, possibly a reopened wound.

Then something in Urik's face breaks. He seems to twitch, then slides back quickly, so your blades are no longer locked, but his lightsaber is still lit.

"That one armed bastard almost killed me! And these two would have gladly helped...why are you protecting them? They would have killed you too, ALL OF US! HE ALMOST KILLED ME! ALMOST K-" Urik's lightsaber switches off, and drops to the floor as he falls to his knees.

His horse shouts have turned to huge wracking sobs. His face is a molten mess of pain, tears and snot. You are all suddenly very aware of his age; of the fact that he is no soldier, has no training to deal with these situations. He suddenly looks every bit the broken and lost 15 year old that he so diligently hides most of the time. Through sobs, he gasps, "Tried...to...kill...us...cut...me...

Urik falls forward, burying his face in his hands. His exposed back bucks and heaves with the weight of his sobs.
Jun 16, 2016 2:04 pm
Aaaaaaall under control, I say as I silently put away my lightsaber, out of view. I move past Mal and lean down to put a hand on Urik. We should go, it looks like you've reopened one of your wounds, c'mon, I say, trying to get Urik to get up and follow me out of the room.
Jun 16, 2016 2:09 pm
Urik follows Dagger's lead willingly, leaning heavily on his friend. The wracking sobs have faded to harsh, irregular gasps. Dagger can feel Urik's whole body shaking, as if he's very, very cold.
Jun 16, 2016 2:29 pm
Heyop's jaw is still as he stares at Urik still unmoving and unyielding. He stands poised in a position to defend his charges and watches Urik. Now wasn't the time to box sense into the boy or rip him a new one nor would he likely listen and gain anything from it. Too emotional to predict he simply waited. He'd wait to see if Dagger could coax Urik away giving Csillag more work it seemed if she wasn't fatigued from before. "Have Csillag check him for blood loss so he doesn't go into shock." Heyop suggests still not moving.

"As you can see Corporal I honor my promises. No one else has put forth such a promise and may not honor it. Be mindful for your own safety." Heyop states his face still rigid as he flicks his light saber off still watching Urik until he's left the area before he stores the hilt.
Jun 16, 2016 3:16 pm
looking off in the direction urik went, Mal ask Heyop Is he usually a loose cannon, or is he a solid man?
Jun 16, 2016 3:22 pm
Once Dagger and Urik are alone, and Urik has had a chance to calm down a little, he says, "Is it always like this? Is everyone just out to kill people like us? I can feel the Force...but right now that feels more like a curse than a gift. Why did they...just, why?" He slumps into his bunk (I'm assuming that's where Dagger would have taken him).
Jun 16, 2016 3:37 pm
Do you remember stories of the Jedi?, I ask Urik as I get him resting more. I continue without waiting for an answer. The Jedi were a force for good in the universe. They fought for those who couldn't.

I sit down at the end of the bunk and look down at my own hands, now having a small amount of Urik's blood on them, They were the good guys, and look what happened to them. Their own allies turned on them and murdered all of them. Do you remember the stories of Order 66? It caused all of the Jedi's forces to turn against them and destroy them.

I close my hands and look over to Urik. There will always be people that want to kill you. Those who follow orders because they think they are doing the right thing. Those that follow crooked orders from evil men to try and get by in the universe. IronArm...maybe he deserves it. Maybe he will get his from your blade someday. But for now, those men in there are just guys following orders and trying to get by.

I try to search Urik's face to see if what I'm saying is making much sense, or landing. Talking was never my strong suite.
Jun 16, 2016 3:48 pm
"I've never heard of Order 66. What happened with the Jedi? I...honestly I hadn't really heard anything about the Jedi other than brief mentions in history class before...before Malefax. And he spoke of Jedi with disdain. Order 66...this was the Clone Wars Betrayal? I learned it as the Jedi betraying the Republic."
Jun 16, 2016 3:55 pm
It depends on who you ask, I say, The way I've heard it is the troopers who fought by the Jedi's side simply turned their guns the other way. All following an order. In some cases as many as 20 troopers shot the Jedi in the back as they marched together. My face becomes intently serious. Hardened almost. Then it softens.

Of course you can believe what the Empire says. It would seem their troopers are very accepting of potential Jedi, don't you think?, I say, giving Urik a grin.
Jun 16, 2016 4:01 pm
Urik's eyes are drooping shut, and his voice has gone soft and dreamy, "Who? Who gave the order?"
Jun 16, 2016 4:05 pm
Heyop did, I joke, realizing that Urik isn't listening so much anymore. I get up and go find Csillag to see if she can keep an eye on his wounds.
Jun 16, 2016 4:08 pm
As you get up, Urik's hand reaches out and grabs your wrist, you look back to see his eyes wide, face feverish, "Who?" he croaks.
Jun 16, 2016 4:09 pm
Holy krif, it was a joke. The order came from the Emporer, from what I heard, Dagger says, startled by the sudden grip.
Jun 16, 2016 4:11 pm
Urik's grip relaxes, and he passes out.
Jun 16, 2016 4:39 pm
falryx sent a note to Remnant
Jun 16, 2016 9:41 pm
"Keep an eye on who's wounds?" Csillag shockingly asks Dagger as she immediately jumps to attention trying to cover for the fact that she had been dozing off.

"What have you guys been up to while I've been back here sle... er... working?"
Jun 17, 2016 11:57 am
darthoingoboingo says:
looking off in the direction urik went, Mal ask Heyop Is he usually a loose cannon, or is he a solid man?
"Everyone has good days and bad ones. Depends really on how you deal with them... After the troopers are dropped off we all need to talk." Heyop states before making sure the trooper isn't too shell shocked afterwards having possibly woken the other.

Remnant sent a note to falryx
Jun 17, 2016 3:17 pm
Mal goes back to the cockpit and looks busy
Jun 17, 2016 6:25 pm
Urik, I respond to Csillag, chuckling a little as she was obviously napping. Oh you didn't miss much. Heyop and Urik were trying to get some info, Kaviri is piloting us to somewhere nearby. Mal seems cool. Oh, and Urik tried to remove a restrained man's arm and ended up locking lightsabers with Heyop, I say casually, You know...the usual.
Jun 17, 2016 8:28 pm
Csillag tilts her head and raises an eyebrow at Dagger as he finishes the explanation. "Well, as long as it was just the usual..." she responds and motions for Dagger to lead the way.

"How bad is he hurt?"
Last edited June 17, 2016 8:28 pm
Jun 17, 2016 8:44 pm
Not too badly, I think he just reopened one of the wounds by his shoulder, I say as I lead Csillag back to his bunk. He passed out a bit ago. I just...I worry about him. Sometimes I forget he is only 15. I haven't seen him lose control like that since Malefax.
Jun 17, 2016 8:57 pm
"Let me take a look and see what I can do" Csillag says as stands besides Urik's bunk. "Young fool" she mutters towards Dagger before placing her hands on Urik's wounds, calling on the force to help treat the wounds.
OOC:
Heals three wounds with her Heal Force Power
Jun 17, 2016 10:28 pm
falryx sent a note to Remnant
KP-299 is clearly not feeling so great right now -- and mostly wants to be let loose. His colleague comes around at some point -- he's a little worse for the wear, having had a couple slashes of Dagger's lightsaber pierce his armor. That said, he doesn't seem to be in shock -- just wounded and in need of some extended rest.
Jun 17, 2016 11:03 pm
Heyop gets them where he can put them in the best of situations since they've been injured and see what he can do for first aid, he reminds them having them let loose and free to move about will likely put them in a worse state and more danger than they currently are.

Rolls

Computer check

Jun 21, 2016 7:52 pm
falryx sent a note to Remnant
The ship limps under its backup hyperdrive towards Xyquine. It's a painful 3 days -- as you are all still a bit fragile and frazzled from your experience on Phemis -- and then to have to fight your way out, and Urik's little meltdown and well... you all feel like a day or three in the Dawn Temple is just what the Medic ordered. But that's still several weeks out.

You do manage to find enough to eat and whatnot -- preferring the use the damaged supplies from the closet before the others, so they don't spoil. Unfortunately Mal and the Stormtroopers didn't have the good sense to damage a wide variety of tasty supplies -- so it's been a bit heavy on the prot-loaf with genuine imitation redveg sauce -- heavily spiced with something from some dusty pit on Ryloth. Or that's what it seems, anyway.

You come out of hyperspace in the Xyquine system and everything seems quiet. For now.
Jun 21, 2016 7:56 pm
OOC:
did we find out what happened to the hyperdrive or how long it will take to fix?
Mal witches the controls to manual as he starts to take the ship in for a landing as he gets on the comms

we're finally here. looks quiet right now. I'm bringing her in
Jun 21, 2016 8:04 pm
Urik comes awake as the ship exits hyperspace. He's been primarily sleeping for the past 3 days. Nobody has seen much of him. He woke up a couple times to eat, but said nothing to anyone. His wounds have healed a bit, but he is still stiff and sore.

He limps out and seek Heyop and the troopers. Heyop, presumably, is standing guard over the troopers, and looks tense to Urik. "Heyop," Urik croaks, then clears his throat, "Heyop. I...I'm..." he averts his eyes, looking down at his bare feet. He is wearing his tunic and pants, without the voluminous robe he normally wears. He is unarmed.

Seeming to steel himself, he looks up and meets Heyop's eye, "I'm sorry for my actions. I...What I did was wrong. Would you...may I also speak to the men I attacked. I am unarmed, and you may stand between us if you will. I...I need to talk to them. To say it myself," his gaze and voice are steady, but his eyes are wet with unspilled tears, "Please."
Last edited June 21, 2016 8:04 pm
Jun 21, 2016 8:38 pm
OOC:
No one has poked around at the hyperdrive at this time. If you like I can assume someone has done so and let you know?
Jun 21, 2016 8:49 pm
OOC:
yes, I would like to know how long we're stuck on this rock
Jun 21, 2016 10:32 pm
Heyop turns as Urik approaches and hears his apology and his request, "Nothing to be sorry about just learn from what we do Urik that's how we grow. Apology accepted though if it eases your mind." he states nodding towards the troopers to talk to them since he's opting a more calm line of questioning.
Jun 21, 2016 10:49 pm
Urik makes a small now to Heyop, and composes himself. He addresses the troopers, I would like to appologize for my actions as we were leaving planet. I was...not thinking clearly. I'm afraid I would have done you harm if Heyop had not intervened.

I'd like to ask you, if you will answer me: would you have killed us, as your leader almost killed me? If so, why? I understand that we were on a planet forbidden to us. Is that a crime punishable by death?
Jun 22, 2016 12:42 am
"The Empire is a civilization of laws. The law states that being on Phemus without approval from the Emporer himself is punishable by life imprisonment or, upon resistance, death. We follow the law and bring order and prosperity to the galaxy. The people you seek to emulate with your laser swords -- they were sworn enemies of the Republic. Assassins who failed in their mission to overthrow the Galactic Senate and harm the Emporer. This is known."

He turns and looks up, "You are nothing more than a criminal who has committed capital offenses."
Jun 22, 2016 1:25 am
Urik nods slowly, his face contemplative, Do you have families? I mean, you must have parents, siblings. Do you have children? Where are you from?
Jun 22, 2016 1:40 am
KP-299's eyes narrow. "Why do you ask?"
Jun 22, 2016 1:59 am
Urik shrugs. Pure curiosity. My parents feared your Empire. Feared what it would do to me. They fled far into the outer rim to keep me safe. Turns out, there were people to be afraid out there too. I know very little of the Empire, so I am curious. Urik pauses for a long moment. I was not threatening your families. I would never hurt anyone who wasn't trying to hurt me or someone I care about.

I'm curious for another reason too. I've never met a Jedi. You speak of them as traitors and people to fear. The man who killed my family, he spoke of them with hate and disdain. What did they do? Why are they so hated and feared? I had reason to hate and fear Malefax, and reason to hate and fear your leader. What is it about Jedi that makes murderers hate them so much?
Jun 22, 2016 7:50 pm
"Murderers is an easy word to throw around. How many Imperial bodies are left behind on Phemis?"

He considers shutting up before adding, "The Jedi were traitors to the Republic. They sought power and nearly ruined the galaxy because they were corrupt power-mongers wearing cloaks of goodwill -- stealing children from their parents to indoctrinate them in their twisted religion. After they failed to assassinate the Chancellor the only thing that held the Republic together was his quick thinking. He saved the galaxy with the Empire. Why would you not hate and fear someone who could use their political power to destroy a civilization? They were murderous criminals who got what they deserved. No less than you will."
Jun 22, 2016 7:57 pm
"Ok... I guess agree to disagree it is. Anything else?" Heyop states ready to break up the conversation.
Jun 22, 2016 7:58 pm
A sudden guffaw rings out from the doorway. Looking back I am standing there listening to the exchange. Why WOULD you not hate and fear someone who could use their political power to destroy a civilization?, I say back to the trooper. The Emperor was the one to put an end to the Senate. Is he not the one that has the most political power now?

You should learn a little more from the lower grumblings of those that live in the bowels of the inner rim. Of course you just follow orders right? Go where you're told. Do as you're told, I add with a big grin on my face.
Jun 22, 2016 8:00 pm
Mal catches some snippets of the conversation in the rear about "following orders" and the ills of the empire and sets a grim expression on his face. It's still hard to hear even though he severed ties with the empire
Jun 22, 2016 8:02 pm
Urik frowns and looks pensive, "You're right. Murder is all too easy." Urik sits down cross legged in front of the the troopers, like a student settling in for a lecture, "What if I wanted to repent? Change my ways, and work for and with the Empire? Would you still try to kill me? Or would you take me in? What would have happened to me if I had surrendered to Ironarm? He had me defenseless and was prepared to strike me dead anyway.

You should know that we are no Jedi. We wield no political power and I personally desire none. My own personal motivation is to find those who kill the innocent, like the man who murdered my parents in cold blood, and stop them whatever the cost. Is that contrary to the Empire's motives and mission? Or do you condone wanton killing? I read once that men like you fought against droid armies in the Clone Wars. You do not look like each other. Are you clones? Droids? Or men who make their own choices?"
Jun 22, 2016 8:03 pm
Urik looks up at Heyop, "Why do you not want us to talk Heyop?"
Jun 22, 2016 8:04 pm
"Soldiers follow orders. It's part of the job and their duty, it helps them to stay sane when everything around them screams to be an abnormal and horrific existence. It's not always guard nothing out in the sticks." Heyop states standing up clearing his throat and stretching. "I take it we're close to touchdown?"
Jun 22, 2016 8:06 pm
Urik stares at Heyop, "And you? Whose orders do you follow soldier?"
Jun 22, 2016 8:07 pm
"Because convincing others of you're viewpoint is valid and coming to an understanding and a solution for all involved is complicated Urik." he adds.
Jun 22, 2016 8:07 pm
Urik looks back to the troopers, "I'm not trying to change your mind. I'm trying to understand. I've spent most of my life isolated from the Empire and galaxy at large. I just want to understand."
Jun 22, 2016 8:07 pm
"You really want to do this Urik?"
Jun 22, 2016 8:08 pm
Not much to understand. Those that follow the orders of corrupt and evil men do evil and corrupt things, I add as my grin fades. I then turn and leave the room heading back to the bunks.
Jun 22, 2016 8:09 pm
"Do what? The holoc-...we've been told that we should use the Force for knowledge and defense. I seek knowledge."
Jun 22, 2016 8:13 pm
"Malefax sought knowledge as well. Acquiring and understanding are two very different things. So is application of knowledge. It can be helpful or deadly."
Jun 22, 2016 8:16 pm
Urik's face looks angry again for the first time since he crawled from his bunk, but he visibly masters himself, "Are you saying learning about the Empire is dangerous for me Heyop? Or dangerous for you perhaps? Is there something you'd like to tell us?"
Jun 22, 2016 8:23 pm
"Knowing your enemy isn't a bad thing, but at what costs? If you're chipping away at yourself and who you are to fight them it isn't worth it. Find another way. And yes there is something I'd like to tell everyone, you're young and when you get riled up you run around with your head up your rear and don't think straight. It's great you want to protect people but more often than not lately you seem more likely to just want to kick ass and rage. So yes it is dangerous to you and the rest of us since you may not think when you see red." Heyop states bluntly.
Jun 22, 2016 8:27 pm
Urik's face turns a dark shade of red, but he doesn't get riled up or even raise his voice, "Anger and hate are branded on me. The scars have not fully healed, and perhaps never will. What I want to understand is why these men," Urik gestures to the troopers, "Are "the enemy". You were a soldier, you think in these terms. I am not, and never was."

After a long pause he adds, "And I do not want to rage. Anger takes me. Rides me like beast of burden..." in a barely audible voice.
Last edited June 22, 2016 8:28 pm
Jun 22, 2016 8:43 pm
"You're scars aren't going to fully heal and go away Urik, they're going to be a part of you now and you'll have to learn to accept it or let it consume you. I was a soldier and you're right you weren't but some things you just won't understand because there's things you haven't and won't experience. So let me ask you this do you really think someone who thinks they're doing the right thing for the right reason is the enemy? They think we're the enemy and you state them to be the same. They're just doing what they think is the right thing to do within their limits, that's how the military works, orders are orders and when there's little room for interpretation you follow orders at times and make hard decisions. I can't speak for their own platoon but these two here consider us the enemy since we're designated as enemies to the Empire regardless of if we think they're wrong to them the proof is their orders." Heyop shots back.

"Well than you need to learn to bridal that anger and temper that rage. Tame it so you can be in control of yourself. That isn't easy and excuses come easy, but I can give you one reason and it's a low plow but it's a damn good reason." he adds almost talking to Urik like a new recruit. "Do you want to hear it?"
Jun 22, 2016 8:46 pm
Urik's face is blank as a wall. He stare Heyop directly in the eyes, unblinking, "Tell me."
Jun 22, 2016 8:50 pm
"Be the better man your parents wanted you to be."
Jun 22, 2016 8:54 pm
Urik actually smiles, "That's not low at all Heyop. Not even a blow." his voice is husky with emotion, but his eyes are dry.

He turns back to the troopers, "Heyop seems to think I should not pester you and make you justify your actions. He says I have declared you my enemy, but I have not. I am not a soldier. Nobody tells me who my enemies are, I choose them. It is difficult for me to accept that you would not have thoughts and feelings about why your orders are given to you, but perhaps it is so.

Is there anything more you have to say to me, or anyone else here, before we let you off?"
Jun 22, 2016 8:58 pm
Heyop clasps a hand on Urik's shoulder, "I have a feeling you're kind of already getting there... maybe a little short but you're young... you'll get there." he states tussling Urik's hair, "Corporal?"
Jun 22, 2016 9:07 pm
Urik stiffens at Heyop's touch, seems about to brush it off, then seems to stifle a smile. That ghost of a smile fades as he thinks, What can we do against such unthinking dogma? Is there no refuge for people like us? Is this why the Jedi sought political power? Because they were hunted and hounded? There's so much I don't know...
Jun 23, 2016 9:21 pm
"I really don't have much to add. The Empire stands for order and peace. You are a threat to that -- so says everything I've been taught. Of course you would say that you aren't a threat to order and peace - who wouldn't take that position? If you are really not a threat -- then you would find someone and turn yourself in and accept whatever judgment was rightfully delivered."
Jun 24, 2016 12:27 pm
I guess we'll agree to disagree. You have faith in the Empire and the system and that it's based on what's best for the people... I think it's actually geared towards only 'some people' Heyop comments. With discussions done he'd wait until it was time for them to be dropped off.
Jun 24, 2016 2:16 pm
Urik shakes his head, "'Rightfully delivered...'You paint yourself our enemies by your inflexibility. If you reflect the ideals of the Empire at large, then we were destined to be enemies." Urik stand up, "I hope, for your sake, that we never meet in battle again," and takes his leave of the troopers.
Last edited June 24, 2016 3:17 pm
Jun 24, 2016 2:25 pm
Kaveri, how long till we can get off this boat? I think we are all going a little stir crazy, I say over the comms, ready to get out of here as soon as possible.
Jun 24, 2016 3:16 pm
Mal gets on the comms ""we'll be planetside soon. I think we all could use a little fresh air"
Jun 24, 2016 6:43 pm
Back in sub-space, the Strider limps a little less obviously. Though the G9 rigger is a serviceable, if not sexy, ship. You easily manage to connect into starport traffic control at New Coronet. Pulling into orbit and thence into landing, the world is a beautiful green and blue globe with gauzy white clouds painted attractively across its surface. You land on a spacious landing pad perched over a large body of water with impressive waterfalls cascading nearby.

It really is quite lovely.

The dockmaster interacts with Mal entirely virutally -- a small frieghter isn't notable enough for a personal visit. Docking fees are a couple hundred credits and within moments, the Kirtan Strider settles comfortably onto the pad.

During hyperspace, Mal and a few others poked around at the hyperdrive. Over near the entrance ramp, there's a relatively large gouge in the corridor -- almost as if a lightsaber carelessly slashed through the wall -- and several critical power relays, various networking paths, and at least one coolant pathway were severed or damaged. Mal doesn't think the work look that egregious, but it could be a little fiddly and a pain in the butt to fix.
Jun 24, 2016 7:03 pm
Looking over the jagged cut in the wall I scratch my head. Ya know, I just don't know how it could have happened, Mal. I mean there were certainly a LOT of stormtroopers firing blasters. Could be a blaster scorch maybe, I say quickly, patting him on the back and striding off to see what else is around.
Last edited June 24, 2016 7:04 pm
Jun 24, 2016 7:33 pm
Mal shakes his head and starts to mentally calculate how to fix this mess

ok, so reason #1 not everyone needs a lightsaber...
OOC:
any hull trauma? I have solid repairs which let me fix one more point of hull trauma
Jun 24, 2016 9:34 pm
OOC:
No -- no hull trauma. This will be fixable with some pocket change and time. A roll will be about how much time it takes, but little else (absent a despair, I think success is pretty much guaranteed). Let me get a target up later tonight when I've had the chance to consult some rules.
Jun 27, 2016 5:34 am
Mal checks out the rest of the ship, looking to where he could make some adjustments and really tune this heap into something that can really fly
Jun 27, 2016 3:23 pm
I find where Heyop has gotten off too. Heyop, how do we plan to get rid of the bucketheads? I mean this isn't exactly a remote space. We can't keep them in the ship very long on planet here. It probably wouldn't look too good if we just dropped off some troopers in shackles at a local pub and said we just escaped them.
Jun 27, 2016 7:38 pm
OOC:
I'll take a hard Knowledge check (or Core Worlds if you have it) if folks would like a little more info on Xyquine 2 beyond what's in the encyclopedia. Lemme know if you think you should have a boost for some reason.
Jun 27, 2016 8:04 pm
"We can't just drop them off 80 clicks outside a village in the wilderness with supplies for three days & their weapons 5 clicks down the trail from their drop zone? They'll be able to huff it I think." Heyop shots back with a raised eyebrow wondering why the logistics seem odd. "Is the planet fully populated or something?"
OOC:
I don't think I should roll that... Might hurt myself.
Last edited June 27, 2016 8:05 pm
Jun 29, 2016 3:38 am
First we need time. We need to get this ship repaired, and I doubt we can have a mechanic poking around on the ship with two bucket heads in a closet. Second, what if we get spotted on long-range sensors poking around in the middle of nowhere, then a few days later two stranded troopers are picked up there. Seems a bit suspicious, Dagger is listing off on his fingers as he goes, Finally, 3 days worth of supplies? Their weapons? Do you want to give them a shave and a shower too? Why not give them a handful of credits and a nice gift basket while we are at it.

Dagger clearly looks like he is getting annoyed with Heyop's incessant need to take care of these mindless drones of the Empire.
Jun 29, 2016 5:01 am
OOC:
aw hell, I'll roll
Mal tries to think of what he knows about this system but draws a blank
Last edited June 29, 2016 5:02 am

Rolls

knowledge

2 Advantage, 1 Failure, 2 Threat

Total: 1 Failure

Jun 29, 2016 5:08 am
OOC:
I'm purposefully letting you guys hammer some stuff out -- if you get tired of it, or if it slows down I'll pick up the reins and advance the story. Note that Mal can probably fix the ship sufficiently to make the hyperdrive work -- it will take a few days and he's liable to be a little irked at amateur lightsaber hour for awhile.
Jun 29, 2016 5:16 am
OOC:
am I the only mechanic?
Mal approaches the rest of the crew out of earshot of the stormtroopers

"Well, our hyperdrive is well and truly flammered right now thanks to an undisciplined lightsaber... But I think I can get it working if I had the right tools and a few days. Do we have that kind of time planetside? What are we going to do about the troopers?"
Jun 29, 2016 11:25 am
Ask Heyop. He seems to want to throw them a going away party with a good portion of our supplies, I say to Mal.
Jun 29, 2016 12:24 pm
Heyop raises an eyebrow, "Do you have a better suggestion on how to resolve it besides killing them?" Heyop asks with a level of seriousness. "If all we need is time we strip them of their armor and comms and give them minimum supplies so they can get to a water source and work their way back from the middle of nowhere to civilization, if we figure in the best of conditions what they could travel we can drop them farther out and give them a general direction to the closest outskirt of a settlement. Dropping them off with nothing to defend themselves or survive with is the same as killing them and I'm not doing that. And if our supplies are that sparse we have other problems to deal with and we'll have to hunt for food just as they will." he adds. "If you can figure out what you need and how many days to attempt to fix with some assistance from the rest of us before we drop down we'll have an idea of where to drop off the troopers to buy ourselves time."
Last edited June 29, 2016 12:24 pm
Jun 29, 2016 1:37 pm
Do their suits have any sort of homing beacons? If we can drop them somewhere and send a signal they should find a quick rescue, we wouldn't need to leave as much in the way of supplies. They probably wouldn't even need their weapons at that point.
Jun 29, 2016 1:52 pm
"A quick rescue works against what we need currently which sounds like time though. Plus we don't know anyone on world so it'll likely cost a bit to get in a mechanic to look over things plus credit for parts and equipment."
Jun 29, 2016 1:54 pm
OOC:
can I roll mechanics to guesstimate how much time/parts I'll need? assuming hard difficulty since I don't really know the ship

Rolls

guesstimation

2 Success, 1 Advantage, 4 Threat

Total: 2 Success, 3 Threat

Jun 29, 2016 1:58 pm
Keeping troopers on our ship works against time, too. They aren't going to sit around play Sobacc with us. They will escape given enough time to devise a plan. I think we just dump them somewhere and let nature decide their fate. They're resourceful, they'll survive...or they won't...either way we need to be rid of them.

I think for a moment, Do you think we could sell them to someone? Kill two troopers with one stone?

If all else fails I guess two troopers with one stone can be our contingency plan...
Last edited June 29, 2016 1:59 pm
Jun 29, 2016 2:01 pm
"I'm not going to drop them off where the most likely outcome is they die." Heyop states before he grinds his teeth,
"I don't Dagger are we up for discussion on how we'd feel about being put into slavery as well for money?"
Jun 29, 2016 2:14 pm
The Empire and those of my own planet never thought twice about putting me into slavery, I say with a sudden and dark deadly seriousness. That Empire didn't even think twice when they laid waste to an entire compound of slaves. The very one I escaped. I would sell these men into slavery a thousand times so they can feel even a small fraction of that loss. Let them see what it is like to be sold into the servitude of the Empire they protect. Let them watch those burn who they swore to free, my voice is becoming hoarse and harsh.

These men, you protect are nothing more than mindless drones of an Empire that allows the very slavery you are talking about. Do you know what it is to see your own brothers and sisters in shackles around you? The women you know and care about put into perverse outfits and made to dance for their master? Do you, Heyop?, I almost shout my last words.
Jun 29, 2016 2:25 pm
"No Dagger I don't know what it's like. But what you're talking about doesn't make it right or change the outcome of how things work and in truth it won't make you feel better in the long run... You want revenge, be a better person and do good instead of letting it twist you and eat you up."

"Do you know what it's like to be one of those troopers to live their lives though? Do you want to know what it's like to see a grenade get tossed at your squad or heavy artillery atomize half a body, people you've bleed with and laughed with and suddenly one of them or you are gone? Nothing but memories that fade and scraps of flesh, an image flashed in squadmates minds that seem to be the lasting memory of you?"
Jun 29, 2016 2:37 pm
I know that feeling more than you know, Heyop. To lose those that you love because someone else was just following their orders. Because they saw you as nothing more than property to be lost. I'll be the better person. I'll leave them with their lives if they can keep them. It's better than a blaster round to the head, which is what those I love were given.
Jun 29, 2016 2:49 pm
"I can only imagine. Being the better person is rarely easy, most don't see or appreciate it, but it's like getting old... it ain't for #*$$!&$"

"On that note you seem more of the big brother type and Urik still flinches from physical contact like he's about to be tortured or worse... maybe you two can help each other out."
Jun 29, 2016 2:58 pm
I glare at Heyop a bit, not really happy with his insistence on protecting the Imperials, but not having a better solution that he seems to want to accept. I turn to leave. Fine. Do whatever you want with the bucketheads. Throw them a kriffing party for all I care. I need to go find something to eat. I'm tired of reserve rations. They taste like kark.

I walk off and ask one of the people attending the spaceport what this spaceport might consider a good diner or cantina.
Last edited June 29, 2016 2:59 pm
Jun 29, 2016 3:24 pm
Mal clears his throat uncomfortably.

"So, we give them food, water and a blaster and drop them off where it might take days to find civilization? sounds like too many random variables could go into play with that. If we had a brig, this would be easier..."

Mal opens his mouth to say something else, thinks better of it, then says it anyway

"I don't suppose 'just following orders' flies smoothly with you guys"
Jun 29, 2016 3:29 pm
"Yes and no... really depends on the orders." Heyop admits and nods towards Mal, "You have an idea on what we need to do to get the ship up and running?"
Jun 29, 2016 3:38 pm
Well, I don't know the exact specs of this ship, but in a general sense.. it's looking like a couple of days if not more to fix the hyperdrive. limping along to another system after dropping these guys off doesn't seem very appealing, we'll run out of supplies quicker that way. Unless there's some spare coolant tubes on board We'll have to scrounge some up. Not to mention spare wiring and insulation.
Jun 29, 2016 3:50 pm
Mal looks at Urik appraisingly. If he's helping me he's staying out of trouble

He puts an arm on Urik's shoulder. "Sure. That's how I learned."
Jun 29, 2016 3:54 pm
OOC:
Sorry, deleted my post once I saw all the other posts that came in.
Jun 29, 2016 3:56 pm
Urik nods to Mal, "Ok then, lets get to work. The sooner we get the ship fixed, the sooner we can be off planet." He looks out to Dagger chatting up some locals, I hope he's alright. Slavery...I didn't know. The Empire practices slavery? They are looking worse all the time. No wonder my parents went to wild space.
Jun 29, 2016 5:19 pm
"I'll find some supplies. It'd be good to have enough rations to get us back home." She goes off in search of the dockmaster to figure out how to resupply the Strider while Mal worries about fixing it up.
OOC:
Good roll, Mal -- yah. A couple days should do it. Nothing is hard, it's just fiddly work and if you screw it up, you could pop out of Hyperspace Jabba-knows-where. As a result, you're not inclined to screw it up.

Rolls

Does Kaveri know about Xyquine 2?

1 Success, 2 Advantage, 2 Failure, 2 Threat

Total: 1 Failure

Jul 1, 2016 12:06 am
Dagger and Kaveri hop-to off of the ship and move on their respective errands. Dagger's on the search for a better meal and Kaveri for better supplies. Dagger is able to get pointed to a cantina with respectable, and not too expensive, fare while Kaveri finds herself haggling with the dockmaster for something tastier than protein-in-a-pack.

In the cantina, Dagger finds a seat readily at the bar and the bartender asks, "What'll it be?"

Back on the Strider, Mal begins the tedious tasks of repairs.
OOC:
Anything notable y'all are looking to accomplish? My sense is you're happy enough to get repaired, get resupplied, drop off some troopers with or without a blaster wound and move on -- but don't let me force you down a path!
Jul 1, 2016 4:45 am
OOC:
I think since Urik is helping me, I'll see what he's all about
Mal starts the process of repairing the ship, taking off his coat and choosing the right hydrospanner as Urik helps out. Mal is still slightly wary since he doesn't think the kid is entirely stable.

So kid.. Urik... What's your story? how did you end up falling in with this lot?
Jul 3, 2016 1:17 pm
OOC:
That sounds fine with me, Heyop will mostly just guard the charges.
Jul 4, 2016 7:28 pm
Dagger finds himself at the Wallowing Wookie (where every drink causes your to roar with surprise!) and slides into a spot at the bar. The 'tender asks, "What will it be?"

Back on the ship -- everything is quiet. Or mostly quiet anyway.

Rolls

Prepping for something. - (5d10)

(22175) = 17

Jul 5, 2016 1:18 pm
I look to the barkeep and say, Give me a pan galactic gargleblaster, but then wave away the order when the bartender doesn't seem to recognize the drink. Just give me something good, I say instead.

Say, I add, Do you happen to know of any good scenic areas around here. Thinking of taking a lady out somewhere romantic. The more remote the better, if you catch my meaning, I say to the bartender, winking.
Jul 5, 2016 11:06 pm
The bartender is confused for a bit, and then concocts something that is fruity and bitter with enough of an alcoholic punch to be respectable. It's passed over to Dagger with a smile. "What? Scenic? Man this planet is crawling with scenery. There's the slopes of Mount Vissa which gives some great views of the Umber Jungles, there's some persistent whirlpools of the Strangling Sea -- but not like you'd look at those up close..."

He taps the bar absentmindedly with a coaster, "But, if you're look for quiet and safe-enough, there's lots of options. Just rent a speeder and head out of the city some way, you'll see some beautiful countryside and it's probably going to be quiet one way or the other. Won't even take too long."
Jul 11, 2016 1:38 am
...meanwhile, as Dagger interacts with the helpful bartender a couple of guys show up at the Kirtan Strider. They're dressed in suits and look a little like some kind of local missionary or something. "Hello!" They call up the ramp, "We're with Imperial Customs and would like to speak to the captain of the vessel please."
OOC:
Normally this would be Kaveri - but since I'm driving her as an NPC, I'd prefer someone else pick up...
Jul 11, 2016 1:44 pm
I suppose I'm close enough... What can I do for you?
Jul 11, 2016 2:18 pm
"Ah, excellent. A pleasure to make your acquaintance, Captain." the taller of the two smiles insincerely. "Can you tell me your purpose here, please?"
Jul 11, 2016 3:20 pm
well, we stopped here because our main hyperdrive went out and this was the nearest system. we figured we'd also pick up some supplies and get some much needed sun while we're here. Is there a problem, sir?

as he's talking, Mal is making sure that Ulrik stays out of sight for the time being. if the kid was going to be a wild card, at least Mal could use him if things go south
Jul 11, 2016 4:49 pm
"Interesting. A hyperdrive malfunction. That seems odd. What happened?" The tone is conversational, but he's clearly fishing.
Jul 11, 2016 9:01 pm
mal shrugs I'm not the mechanic
Jul 11, 2016 9:52 pm
Hearing the conversation between Mal and the others Csillag will poke her head around to see who he is talking to. Trouble?
Jul 11, 2016 10:08 pm
look, no offence, I just don't see why Imperial customs is so curious about my hyperdrive. My fault really for trusting that sleemo Toydarian I suppose....

Hopefully Scillag got the hint and stays unseen Thinks Mal
Jul 12, 2016 12:00 am
"Well, truth be told, hyperdrive failures are uncommon among reputable shippers. A G9 with as many years as this one, still has a very reliable service history. So, you can imagine, it makes one wonder about your reputability. Perhaps you're merchants for an organization that, I don't know, opposes Imperial ideals."

Csillag sees Mal talking to a couple of suits and can easily hear his raised comment about Imperial customs.
Jul 12, 2016 1:38 pm
Mal takes a breath, trying to keep anger out of his voice.

Accidents happen, sir. You're not going to fault me for a freak accident, are you? A coupling got severed and we needed to stop and fix it.
Jul 12, 2016 4:57 pm
"Accidents? What accident?" the man inquires.

Out of the corner of his eye, Mal's able to see a couple more folks walking quickly towards the Strider. They're in some kind of uniform, but it is obviously not Imperial.
Jul 12, 2016 5:00 pm
Kriff, man! my kid was screwing around with a plasma cutter and severed a line! It's embarrassing, ok?
Jul 15, 2016 10:03 pm
The tall one in the suit -- the one who has been talking most raises his hand and opens his mouth to speak, but he's cut off by one of the locals in uniform. "Hello there Balun!" he says, his hand reaches out and he turns the imperials towards him and away from the ship (and Mal). "What's that then? So kind of you to come and check in on our docking pad..."

The other local gets in front of Mal and says quietly, "Sorry -- those two are particularly inept at their job, and we'd prefer that their skill didn't create problems at our spaceport."
Jul 16, 2016 5:04 am
Mal nods sympathetically. I'm sure you two are more than capable. Now, are we all done here?
Jul 17, 2016 3:02 pm
"Sure thing," the officer answers. "Unless, uh, we can do something for you?"

Mal can tell that the officer would like to spend more time chatting. But he's not quite sure what. The guy seems a little nervous.
Jul 18, 2016 1:47 pm
Maybe you can help.. Mal goes on to list everything that he needs to make solid repairs that he hasn't seen on the shit and asks where he could get those parts cheap
Jul 18, 2016 4:17 pm
The official nods repeatedly. "Well, to be honest, I don't know much about motivators and whatnot, but I'm sure we can hook you up with someone who won't rake you too far over the coals." As he begins to suggest some alternatives, his colleague returns to the little pow-wow and says,

"Sorry about that. The customs guy was convinced you were smuggling for the Rebellion." He shakes his head. "Which, I might add, my colleague and I could care less about if you are." He gives a knowing look. "I hear he's suggesting some options of folks to talk to. We can suggest some potentially riskier contacts for you, if you're interested. They will naturally confirm you're the kind of person they want to do business with -- but if so, they offer very good service at reasonable rates."
Jul 18, 2016 4:36 pm
Well, that's good to hear... Name's Mal, by the way He sxtends his hand out to each of them.

Let me talk to my crew and I'll get back to you guys. also need to take inventory about what is needed. How can I contact you?
Jul 18, 2016 4:54 pm
They shake your hands and identify themselves as Bren and Rayf. Rayf provides you with a comm-link address, "Just reach out to me here and let me know whether or not you're interested in, um, haggling for the best rates. Depending on that answer, I'll point you to the right person."
Jul 21, 2016 11:31 pm
OOC:
Thoughts?
Jul 22, 2016 4:12 pm
OOC:
crap.. sorry, got caught up in other stuff.
Mal nods and wishes them a good day. He gets on the comms to the rest of the crew

Hey guys, found a contact at the dock that could get us the right parts, also connect us with some "special" people. I'll tell you more once we're all back at the ship.

Mal is going to busy himself making these damn repairs.
Jul 25, 2016 11:04 am
Making rounds since the ship now seems less of a target for nosy people Heyop makes his way in and hears the status having been with his charges until now and nods his carbine still at port arms.
OOC:
I'm still here for the next week.
Jul 26, 2016 3:13 pm
OOC:
Doing a bit of a recap....
Dagger wanders in at some point, having had a nice quiet meal at a reasonable cantina. Although some overtures were made by the local residents to pry into his business -- or let him pry into theirs -- they were met with a quiet focus on food and drink and did not go anywhere.

Back on the ship, Urik remains in his quarters, meditating and almost preternaturally calm. He is, it appears taking the opportunity to reflect quite seriously.

Your prisoners are grumpy, but happy to be alive.

Kaveri has been doing some research up in the cockpit -- and as you gather to discuss what Mal encountered she opens up with some observations she's made. "This place is basically in shadow rebellion right now." she says. It appears the populace are generally very upset with some of the recent atrocities by the Empire and the opposition speaks loudly about the problems while the government keeps the planet in line with Imperial laws and edicts. "That said, it's all unfailingly polite -- like this is debate club or something. If I were to guess, I'd bet the government is unhappy too and is protecting its citizens by keeping in line, given what happened to Alderaan."

Mal provides a run-down of his interaction with the customs agents and it seems like the offer on the table is to either follow the straight and narrow route (and so not bring yourselves to anyone's attention) or quite possibly hook up with either black market or Rebel contacts where the pricing might be better, but... riskier.
OOC:
Which direction do you prefer to go? Or you can take another path if you like...
Jul 26, 2016 5:32 pm
after everyone is gathered and shares information, Mal speaks up

well, the rebels could offer cheaper services... and they have no love for the empire who's currently gunning for us all...
Aug 10, 2016 2:01 pm
OOC:
Ok -- we're down to 4 again, I think: Mal, Csillag, Remnant and Dagger. I think three of you are around -- so we can get rolling again. I can roll this down the pike a little if you want -- or I can wait for you guys to resolve your question -- e.g. go the legit route or go the non-legit route? I'll poke things along tomorrow AM if you haven't.
Aug 10, 2016 5:35 pm
"Whatever gets us what we need with the least amount of conflict, we're a bit exposed. I'll look into a path to drop off the soldiers in the down time. On foot if need be."
Aug 13, 2016 10:00 pm
OOC:
...moving things along...
Urik remains thoughtful and removed and says only, "I'd like to return to the temple quickly -- I have a lot of reflection to do and I find it difficult to focus and calm myself on the ship with the troopers nearby." Dagger, usually one for careless adventure voices support for Urik's position -- eager to get his friend to a place of stability. Although Csillag has famously carted around a thermal detonator for awhile, she's none too eager to get all wrapped up in the Rebellion given recent experience.

The decision is taken to take the more expensive and less troublesome route. Mal's contact is somewhat disappointed, but he passes you through and you're able to -- with a minimum of fuss -- get the Kirtan Strider back into good shape. Bidding adieu to Xyquine 2 -- you lift off from the starport one evening, pausing briefly at a scenic lookout over some very impressive mountains to dislodge a couple un-armored stormtroopers with a blanket and a couple days of supplies. A tourist kiosk of some sort is nearby and, presumably, will open in the morning and come to the aid of the stranded men.

That done -- even though Dagger would have been happier ditching them out over a deep lake -- you hit orbit and are shortly in hyperspace (at full speed) back towards Spintir...
OOC:
Anything anyone wants to get done before you get home?
Aug 16, 2016 5:51 am
OOC:
I'll give this 'til tomorrow then work through it. Through the magic of Star Wars Time you may overlap with some other adventures taking place on Spintir. Remnant and Darth -- this mostly impacts you guys. Let me know if you run into cognitive dissonance when we work through it and I'll adjust my spin.
Aug 16, 2016 12:46 pm
After they enter hyperspace Heyop stands and stretches not really looking at anyone in particular as he stares out into space"Well Pilot, Former Sergeant Heyop Cosh of the Rebellion Army, what rank were you as a pilot that deserted from the Imperial Naval Forces?" he comments letting the reason he was a bit more surly than usual finally out.
OOC:
No worries... I have no idea what you're talking about 0=)
Aug 16, 2016 1:47 pm
Mal sighs a little and turns around in his chair

Lieutenant junior grade Mal Duey. That seems like it was a lifetime ago...
Aug 16, 2016 3:02 pm
Heyop nods, "That probably explains why we didn't get along. Officers and enlisted rarely do, we all have something from out past we'll want to hold close or throw away." Heyop states before leaving, "Welcome to our odd group, when we get back hopefully the others can explain what we can not... which is actually a lot." he states over his shoulder.
Aug 16, 2016 3:31 pm
there are others? like, other force users?
Aug 16, 2016 3:33 pm
"Some with a lot of knowledge and no force... other's that are all force and no body... Good luck being the new guy." Heyop somewhat explains realizing it actually makes him feel a little better.
Aug 22, 2016 5:34 pm
The trip back to Spintir is unexciting. It's nice not to have the stormtroopers on board and many of you have taken the time to spend in quiet reflection after your experience. Mal, talking to the others, is able to piece together that with his crystal he should be able to make a lightsaber -- if they can find the components. And there's some optimism that he can do so with materiel at the temple. You break orbit to land. You hit the spaceport just long enough to refuel and resupply before a short hop to a clearing not far from the temple. The idea of having the ship closer to you is reassuring, and you'd rather avoid racking up the docking fees associated with the spaceport. Kaveri starts conceiving of grand plans to build a landing pad at the temple proper and being able to refuel there, avoiding Reles entirely.

Even in early summer, the slopes of Mount Tellec have some snow as you approach the temple, and the temperature -- while not cold -- isn't particularly pleasant either. They walk up to the temple is familiar to all of you but Mal -- and as you work up the steps, you come across to the main plaza of the temple and all seems well. Hethan -- alerted by the Curator on her commpad is at the entrance to great you.

https://s3.amazonaws.com/forceanddestiny/dawn-temple.jpeg

Hethan smiles broadly at you, "You're back! And you've brought a friend?"
Aug 22, 2016 5:36 pm
Awkwardly, Mal nods his head slightly.

I'm Mal
Aug 22, 2016 5:48 pm
"We are... He's definitely not trying to kill us currently." Heyop states before going in to drop gear at his rack and see what he can find out from the Curator and his associate.
Aug 22, 2016 9:18 pm
Shaking off the chill Csillag lowers her hood and returns Hethan's smile. "Glad to be on solid ground again."
Aug 23, 2016 5:23 pm
Each of you settles into an easy rhythm back at the Dawn Temple.

Mal is introduced to the Curator and the Warden. These are Jedi personalities that have been encoded into holocrons to oversee their use and operate them. They explain to Mal that they help the Dawn Temple function, looking after various parts of the temple. They are 2 of 3 holocrons that enable the Temple to operate at its full potential and have worked with Mal's newfound colleagues to try and restore the Temple's holocrons. The two holocrons are frustratingly incomplete. They've been quite specialized and unfortunately it's easy to find holes in their knowledge about the Force, the Temple or its past.

Mal is also introduced to Hethan. She isn't a Force user, but is a scholar, and is in her element doing some form of acheology and anthropology at the site of the Dawn Temple. From time to time she bubbles about hints or clues to thus and sundry -- and the weeks you've been gone she has found all sorts of interesting tidbits -- to her at least. She has finally figured out how to interact with the gatekeepers (and they with her) so she's fully aware of them and couldn't be happier than to have a couple Jedi personalities to constantly quiz about the littlest thing.

Lastly, Mal is able to scour the Temple with the help of Kaveri to find pieces for a lightsaber and under the tutelage of Csillag and Heyop, he is able to master the creation of his lightsaber.
OOC:
Mal -- you should consider yourself having a basic lightsaber. You get to pick the crystal color and whatnot as long as it's not too exotic. If you like, this site can help you visualize your saber.
Urik retreats into his room and frequents the meditation terrace, communing often with the Warden. He expresses a desire to more closely study the Force with the Warden and spend some time in quiet contemplation. This isn't an egregious departure for the young man -- who clearly has some deep personal issues to confront, and the Dawn Temple feels like the perfect place to do so. Kaveri expresses a desire to take over some of the day-to-day maintenance and oversight of the temple, working closely with the Warden and the Curator. She hands Mal the proverbial keys to the Kirtan Strider after working closely with Mal for awhile to help him build his saber.
OOC:
This puts Urik and Kaveri on ice. Players are welcome back if they come back, and we'll roll with the extended/expanded crew.
You each use the time in the temple to study the Force (and thus provides some of the narrative required for you to use your XP to buy lightsaber skills, etc.). It doesn't take long before your studies within the temple are interrupted by the voice of your old mentor, Hethan Romund, on the intercom. "Good news, my friends. The gatekeepers and I believe we have determined the location of the last holocron. Come join us in the Great Hall, and we’ll share our theory."

Once you assemble before Romund, the gatekeepers manifest beside her, beaming proudly. The Curator speaks first: "Our senses are greatly weakened beyond this valley, and much of what the planet once was has changed with time. However, your master Romund has been informing us of the new state of Spintir, and with her information, we now understand what we have sensed. The thieves who stole the other holocron were part of a syndicate Romund informs us operates from the city of Reles. Tens of thousands live in the city, hiding the presence of the gatekeeper amidst the chaos of their lives and emotions. But it remains and can be restored if it is found."

The Warden assesses each of you with a level stare. "You must travel to the capital and find the last holocron in order for the temple to return to its proper state. The temple cannot be allowed to lie fallow any longer."
Aug 23, 2016 6:06 pm
Mal, new lightsaber clipped to his belt, stands there and mulls over the information.

well, we need to fill some of those gaps in our training, so when do you all want to leave?
Aug 23, 2016 6:08 pm
Hethan, what syndicate is this? Black sun?, Dagger asks, sitting back in a chair, leaning it back and sipping on some caf.
Aug 23, 2016 10:28 pm
"Do we have any contact within the city?" Csillag asks, knowing full well that she does not.
Aug 24, 2016 1:54 am
"No, Dagger, I don't think it's anyone quite as influential or dangerous as the Black Sun. The gatekeepers and I think it's likely some local gang that doesn't operate beyond Reles." The Curator nods and adds, "We know precious little about the miscreants who took our comrade, as the theft occurred after the security systems were crippled by the loss of the Warden. What information we’ve been able to piece together and restore from the fractured recordings indicates that they spoke of their affiliation with ‘Heavy Gan’s Movers,’ which Romund believes is a local smuggling ring. We have not yet restored any visual footage."

Hethan adds, "I don't have any contacts in the city that would be helpful, I'm afraid..."
Aug 24, 2016 2:04 am
"Heavy Gan's Movers... hmmm, at least a little something to go on" Csillag says optimistically.

"Shall we be on our way then?"
Aug 24, 2016 5:33 pm
Kaveri and Urik demure, feeling that their presence in the temple can help safeguard it now that the team may be on the broader radar of the Empire after your experiences retrieving your lightsabers and crystals.
Aug 24, 2016 5:34 pm
I'm up for it. No offence to the training I've been getting here, but I'm the kind of man that if I don't see any action for a while I get restless. I'll go warm up the ship
Aug 24, 2016 5:36 pm
Man, after my own heart, Dagger chuckles a bit as he finishes his caf and grabs his lightsaber.

How far away is the city?, I ask Hethan.
Aug 24, 2016 5:43 pm
"It's not far -- it's the only major city here. You can get there through a speeder easily enough -- though the strider will also be nice and fast."
Aug 24, 2016 5:46 pm
Does this temple have any speeders? I forget what we've found around here. Our little field trip was a bit of a shake-up, I question the Gatekeeper.
OOC:
And that was a long time ago.
Last edited August 24, 2016 5:52 pm
Aug 24, 2016 6:55 pm
"We had the speeder we were working on but it was modded as more of a pack mule versus a fast moving vehicle."
Aug 24, 2016 8:48 pm
The gatekeeper notes, "I believe the speeder you acquired to come out here was last taken by you to Reles to pick up the Kirtan Strider, your starship. Did you note store it in the hold of that vessel? If note, you can certainly acquire such a mode of transport in Reles, but there is nothing else I'm aware of in the near vicinity to assist."
Aug 24, 2016 8:52 pm
Dagger kicks over a light side point as he seems to remember something, Krif, I can't believe I also forgot, when we cleared Malefax out of here, we found those couple of speeders used by the hunters. Stored them in one of the outer storerooms of the temple.
OOC:
Does that track for a light side point usage? 4 quick moving land-speeders?
Aug 24, 2016 8:59 pm
OOC:
Works for me. :) Make sure Mal knows so he's not busy trudging out to the ship to get it warmed up....
Aug 24, 2016 9:32 pm
I ring up Mal and let him know about the speeders we scavenged before.
Aug 24, 2016 10:04 pm
ah, good to know. I'll meet you by the speeders
Aug 24, 2016 11:18 pm
"We're using the speeders now?" Csillag asks, a bit of disappointment ringing in her voice. "Alright then, to the speeders..."
Aug 24, 2016 11:45 pm
don't worry, maybe after all this is over I'll take you through some extreme G force training
Aug 25, 2016 2:49 am
Mal, Heyop, Csillag and Dagger settle into the speeder bikes you've appropriated from Malefax and his mercenary forces. It's not a terribly long drive in to Reles -- long enough that you're remote, but not so long that you get bored of the terrain. There are some tricky parts, but rather than rush through them, you take your time and ensure that even the least agile of you is able to negotiate things without causing any undue scrapes or bumps.

You reach the outskirts of Reles in the early evening of a summer's day. You know that given Reles' lattitude the sun will be up for a few more hours yet. You've got a hint to pursue this "Heavy Gan" but that's about all that you have right now. Where would you like to start?
Aug 26, 2016 5:13 am
Well, you can always find information.. and a drink at the cantina
Aug 29, 2016 10:57 pm
Given the apparent lack of dissent, and Mal's suggestion, you make your way into the city of Reles. As you begin to pull into the busier districts, the Hammer Sloth has enough flashing lights and reverberating bass to suggest it's a happening place. It being a college town, it'll be uncertain if you can find out anything useful if it's a college joint -- but, you never know.

There's dozens of possible cantinas -- but you have to start somewhere.

Upon entry, you do see it is more of a college joint. There's a couple youngish waitstaff who are clearly supplementing their stipends by working the place. Over not far from the door is a trio of tables awkwardly squished together with a gaggle of students around it. A couple chairs are empty.
OOC:
I'll take a hard (PPP) perception roll if someone wants to?
Aug 29, 2016 11:00 pm
Mal looks around

Rolls

perception

2 Success, 2 Advantage, 2 Failure, 1 Threat

Total: 1 Advantage

Aug 30, 2016 12:55 am
Unlikely we'll find anything out about the Heavy Gan here Csillag thinks as she surveys the crowd. "I'm going to get drink" she says to the others and works here way over to the bar.
Aug 30, 2016 2:20 am
I'll join you, Dagger says, mostly hoping to use Csillag as an easy part through the crowd towards the bar, Not much can go wrong here. Just a bunch of kids, he calls over the noise of the cantina as they reach the bar.
Aug 30, 2016 12:00 pm
Heyop moves to an area where he can get a vantage of people moving about and survey the cantina.

Bunch of kids is exactly why something will likely happen... he thinks to himself
Aug 30, 2016 2:35 pm
Mal overhears the large group of kids with the three tables, "...strange alumni. They sure were interested in artifacts. Do you suppose they are looking to donate something to the museum?" Cocking his ear to listen in a bit more closely he also hears, "...maybe they wanted to get something, but I'm pretty sure the thugs don't work with any random offworlder. Alumna or no."

Csillag and Dagger make it to the bar without too many jostles or having to jump up and down in rhythm to the music in order to pass through a gaggle of people. The bartender doesn't look much older than many of the waitstaff, "What'll be?"
Aug 30, 2016 2:55 pm
I'll have a Bantha Blaster Mal tells the bartender as he settles onto a stool. He then gets Heyop's attention and whispers to him Those kids over there are talking about a museum and some thugs. maybe we should check it out?
Aug 30, 2016 4:19 pm
Make it two, I say, drumming my fingers on the bartop. I turn back to look with Mal and Heyop at the table of college kids.

School kids talking about thugs and artifacts. Seems a bit on the nose, but you go ahead and check it out, I say with a less-than-subtle disinterest.
Aug 30, 2016 9:50 pm
"Three" Csillag adds motioning to the bartender to bring her a drink as well. She takes a spot next to Dagger at the bar and swivels in the stool, leaning her back against the bar in order to keep an eye on things as Dagger and Mal whisper back and forth.
Aug 30, 2016 9:53 pm
well, here goes nothing, I guess

Mal gets up, drink in hand, and walks over to the crowd of students

Hey there, couldn't help but overhear you guys talking about a museum. I'm an offworlder, which museum are you talking about? Name's Mal, by the way
Aug 30, 2016 9:57 pm
"This ought to be good" Csillag says quietly to Dagger, giving him a slight nudge with her elbow, before taking a sip of her drink as she eagerly anticipates the response Mal will receive from the students.
Aug 30, 2016 10:52 pm
You ever seen a professor trying to act cool to his students, Dagger asks Csillag, grinning widely.
Aug 30, 2016 11:04 pm
OOC:
hello, hep-cats, let's rap
Aug 31, 2016 4:46 am
The bartender moves on -- the bar is busy and there's plenty for him to do other than hand a bunch of old duffers in unfashionable robes a Bantha Blaster and linger. Mal, for his part gets to the students who pause and look up at him in unison. "Uh yah." says one of the students articulately. "The Musuem of Reles is part of the University. Why?". Another student awkwardly asked, "Are you an alum like that twi'lek woman too?"
Aug 31, 2016 5:00 am
ah, guys, you're going to have to be more specific than that. I've known a lot of twi'leks in my day. what did this one look like?
Aug 31, 2016 5:06 am
The table of humans looks at Mal a little lost for words. "Uh, she looked like a twi'lek. Vaguely blue I think." Another adds, "Hanging out with her Togruta fiancé. Or was it her wife?". A girl chimes in, "I think it was her wife -- weren't they here on a honeymoon?". Which leads to the inevitable, "Why would you honeymoon at the ass-end of space?" from a puckered looking male.
Aug 31, 2016 5:09 am
hmm. nope, don't think I know them. anyway, thanks for your time

mal reaches in his pocket and pulls out a couple of credits

Here, have an order of chili cheese protatoes on me

Mal walks back to his crew

ok, so it looks like there's a twi'lek and a Togruta looking for artifacts, maybe possibly attempting to rob the museum. I think we've found our thugs.
Aug 31, 2016 1:32 pm
Good work, professor, Dagger grins to Mal. I suppose that means we are going to have to go check out this museum.

Dagger throws back the rest of his drink and wipes his mouth on his sleeve. Eventually I need to get out of these robes and into something a little less conspicuous, he says as he looks down at his long concealing robes and how oddly he sticks out in this young city crowd.
Aug 31, 2016 10:12 pm
"What's wrong with robes?" Csillag asks, looking down at her own, before taking a quick gulp of her drink and setting it, unfinished on the bar. "What exactly are we looking for in this museum?" she asks, wanting to know what exactly it is that they are looking for in the museum.
Last edited August 31, 2016 10:17 pm
Aug 31, 2016 10:13 pm
well, we're looking for an artifact, aren't we?
Sep 2, 2016 5:46 am
The museum isn't far -- and cajoled away from their drinks, Dagger and Csillag fall in behind Mal with Heyop bringing up the rear. The students, for what it's worth, forgo the chili protatos in favor of more drinks -- protein is for wusses, apparently. The museum is on the grounds of the Univeristy of Reles -- a relatively well-known educational institution in this part of the galaxy. Unfortunately, the hour is late enough that the museum is shut down. The lights are down and it's clearly locked up for the night.

The museum itself is on some well-manicured grounds -- a building with a large curve -- sort of like a turret. What little you can discern through the darkened windows suggest there's a large atrium with stairs leading up and back. It's a small museum by the looks of it -- not something wings and wings. Perhaps housing a large personal collection of an alumnus or alumnae. But definitely not like a major metropolitan museum closer in to the core.

It crosses Dagger's mind, for certain -- if not others -- that no lock is liable to withstand a lightsaber. On the other hand, stirring up trouble in a museum when you're not certain there's anything there of interest is potentially contraindicated by trying to be all Jedi and stuff. This is the subject of some conversation as you observe the museum from a couple hundred feet away.
OOC:
Next action?
Sep 2, 2016 6:47 am
can anyone see in there? do we know the holocron is in there for certain?
Sep 2, 2016 12:06 pm
"I guess we can try and get closer and attempt to sense it out but I don't think they'd put one up for display if they were smart."
Sep 2, 2016 3:08 pm
wait.. can we.. I mean.. stang, are we even considered jedi? can they sense these things with the force? that would make things a lot easier...
Sep 2, 2016 5:00 pm
With a shrug Heyop replied, "Possibly if we were good at what we do and had several years to train and understand ourselves and how the whole being a Jedi thing worked... Yeah it would be very helpful but we are who we are and I've no doubt that will have to make due. I'm not saying the Force will provide but we can definitely figure out how to nudge it along between the four of us."
Sep 2, 2016 5:03 pm
I mean, if I concentrate really hard, I can barely make some thing small float to my hand...
Sep 2, 2016 5:18 pm
Dagger, eyeing the building up and down and starts to approach it, dropping his lightsaber handle down into his hand. Well there's a more direct way to solve this, he says as he walks away from the rest.
Sep 2, 2016 5:19 pm
dagger, we don't want to alert security until we know for sure!
Sep 2, 2016 5:28 pm
Dagger is now jogging up to the building.
OOC:
Is there a way to get behind this building where we would be less visible?
Sep 2, 2016 5:31 pm
"Well if he alerts the guards we can check things out while they chase him..."
Sep 3, 2016 12:13 am
"Dagger as bait? Works for me, although we should stay out of sight while he does his thing."
Sep 6, 2016 2:39 pm
Heyop looks around someplace to loiter not out in the open.
Sep 7, 2016 2:30 am
Dagger observes the museum as he approaches -- without his colleagues. It looks like it definitely has places where he can go around to get the lay of the land. The grassy quad upon which the museum stands is pretty quiet. The lights seem to be off. As he starts to circle the museum he sees a sky bridge, leading across a wall to some other compound -- connecting the museum to that place. Passing underneath, he hits a small parking tarmac, entirely bereft of speeders, with a locked down loading dock. Poking his nose around, he can see how the museum angles back towards the front with its curving lines.

Heyop, meanwhile, finds a small set of hedges and kneels down, dropping himself from view somewhat. Csillag and Mal follow... curious what trouble Dagger will wind up finding...
Sep 7, 2016 3:27 am
Five credits says he gets shot in the leg for his trouble
Sep 7, 2016 10:56 am
Dagger goes towards the locked loading dock door and, checking to make sure no one is around, sparks up his lightsaber and starts to slice a large hole in the back door. It's not a very clean cut either.
Sep 7, 2016 11:42 am
Heyop blinks "Just the leg?"
Sep 7, 2016 1:42 pm
you think he'll get shot somewhere else, put your credits where your mouth is
Sep 7, 2016 10:57 pm
"I'm not sure that's what a saber is for." Csillag says, with a confused look on her face as Dagger goes about sabering his way through the door.

Quickly turning to Mal, "I'm in. Five says he gets one in the crotch."
Sep 8, 2016 1:24 am
You're on Mal says, shaking hands with Csillag while watching dagger do something that's either very brave or very stupid. only success or failure will reveal which it is.
Sep 8, 2016 4:08 am
Dagger ignites his lightsaber and shoves it into the back door of the museum. The reinforced steel of the museum's door resists the lightsaber and it's a bit like pushing through a very heavy drift of snow. The slope of a very sloppy circle.. Or perhaps an oval, begins to appear whilst his colleagues wager on where the blaster bolts will land.
OOC:
Flipping a destiny point.
Dagger's sloppy door cutting slices through the lock, and lo!, an alarm begins to wail in the museum. Dagger's circlish door is about half-cut.
Sep 8, 2016 11:48 am
Heyop shakes his head, "This is too sloppy, we're going to need to do something about that door on our way out otherwise we're going to have more guys like Ironside searching the sector for us." he states looking around to see what there is for outter perimeter cameras or security features now that an alarm is going off.
Sep 8, 2016 1:42 pm
Dagger, undeterred by an alarm pushes the cut the rest of the way through and pushes the chunk of metal out of the way.

Smooth, he says.
OOC:
Flipping a light-side point.
As he enters into the space he sees a small security panel blinking red along the wall near the door. He looks it over for a few moments and then takes out his blaster and fires it at the panel, silencing the alarm system.
OOC:
That seems standard Star Wars protocol to shoot a panel to get it to do what you want it to. I'll let falryx fix my errors if there are some.
Sep 8, 2016 4:39 pm
OOC:
star wars is known for it's blaster based technology
Sep 8, 2016 9:59 pm
Hearing the a blaster fire Csillag looks at Mel. "Crotch!"
Sep 8, 2016 10:04 pm
won't know until we see him
Sep 10, 2016 7:25 pm
The alarm shuts down as Dagger applies a tried and true remedy for mechanical things that are making a lot of noise. For hundreds, if not thousands, of years -- people have been blasting things like this to good effect. The panel smokes accusingly but beyond a couple sparks and dangling bits of wall -- there is no further noise.

Well.. Except for the tromping of several feet running towards the entrance. Dagger is pretty convinced there's a small passel of trouble headed his way.
OOC:
What's your plan, Dagger? I'll give you a bit to play it out before we enter initiative.
Sep 13, 2016 4:09 pm
OOC:
Sorry, didn't realize the forum updated. What would I see around me as I enter into the building? Is there a good place to go and hide before whoever is coming gets here?
Sep 13, 2016 11:13 pm
You are inside the back entrance. There's a room (with a door) to your immediate left, and one across the broad hallway of this loading area to the right. Directly in front of you there's a couple small tables with a seating area you can see over a low half-wall. Leading into the seating area from the right is a curvy-corridor. Whomever made this place liked curves, there aren't very many straight walls to be seen.

At the short wall, there's also a corridor off to the left. The sound of approaching feet seem to be from the right as a number of people head your way. Presumably to investigate the alarm.
Sep 14, 2016 5:45 pm
Dagger, hearing the sounds, sprints for the corridor leading to the left.
Sep 14, 2016 10:16 pm
"How long should we give him before we move in?"
Sep 15, 2016 1:38 pm
"Well if there isn't gunfire or screams he hasn't been caught..."
Sep 15, 2016 4:09 pm
so we wait until we hear screams?
Sep 15, 2016 4:22 pm
"If there's gunfire, Dagger probably messed up" Heyop explains "Screams means Dagger may have attacked someone with his lightsaber..." "Couldn't hurt to get started on moving over..." Heyop states pulling a bandana and covers his face.
Sep 15, 2016 11:23 pm
"We heard a blaster not more than a few minutes ago" Csillag adds, following closer behind Heyop.
Sep 16, 2016 4:02 am
Dagger pops down the short hallway and through a door. It shuts quickly and quietly behind him as feet thunder into the loading bay he just left. Looking about him, he's entered a mid-sized cooridor -- maybe 10 meters long -- from the side at one end. To his right, the wall is adorned with some post exhorting employees to smile. Directly across the hallway is another door. Down the left -- towards the farther end of the corridor, two doors adorn the opposite wall and one shares a wall with the door he just game through.

Csillag, Mal and Heyop hear some people exclaiming loudly though it's difficult to hear what they're saying. Dagger catches them swearing profusely -- both at the smoke and the ruined door controls and at the very strange door. "Burglars!" one of the voices clearly states.

A head pokes itself out of Dagger's ... expertly cut hole in the door and it looks around. It's a quick pop out, and the head disappears again quickly so it doesn't appear to catch the three observing the museum from the safety of the bushes.
Sep 16, 2016 1:00 pm
"Well they're going to be easier to knockout if they're chasing and looking the other way for Dagger. They probably have 'keys' on them even." Heyop whispers and hoists his carbine to sneak in after the guard.
Sep 17, 2016 12:10 am
Ensuring that her holdout blaster is set to stun, Csillag, whispers in response, "No time like the present, I suppose"
Sep 19, 2016 1:42 pm
Dagger grabs his blaster and sets it to stun as well. He moves quickly down to the door on the other end of the hallway, this one he tries to be sneaky about opening.
OOC:
I'll do a standard difficulty stealth check.

Rolls

Stealth Check

1 Success, 6 Advantage, 2 Failure, 1 Threat

Total: 1 Failure, 5 Advantage

Sep 19, 2016 1:46 pm
OOC:
5 advantages? Can I use those to make sure I don't walk into a room filled with guards? :)
Sep 19, 2016 2:05 pm
OOC:
But you knock over a piece of modern art made out of space paperclips and glass beads...
Sep 19, 2016 3:57 pm
Mal sets his carbine to stun

You guys have to save that one from his mistakes all the time, do you?
Sep 19, 2016 3:59 pm
"Gotta take the highs with the lows..."
Sep 19, 2016 9:36 pm
"Always seems to work out in the end... somehow..."
Sep 20, 2016 9:50 pm
OOC:
Dagger -- I'm going to assume you are heading down the hallway and opening the door on the opposite side of the wall than you came from (e.g. you aren't attempting to double back). Hard to explain with text adequately, but there you are. Let me know if you meant to circle back at all. That said, for your five advantage, let me figure out how to provide some assistance...
Dagger gets to the door at the end of the corridor, attempting to walk quietly and opens it. There's not much to see it's a storage room about the size of half a modest family speeder. A large crate is against one wall -- it looks sealed. Otherwise it's empty and it offers no other exit.
OOC:
A-ha, some extra advantage...
That said, Dagger does see a reasonably sized air duct with its cover swung open. Perhaps some cleaning droid or what have you is dutifully making sure the air quality of the museum isn't going down hill. Dagger can easily squirm in and have some room to maneuver.

"Hey! I think I heard someone over there!" someone shouts.

Heyop, Csillag and Mal -- weapons on stun, get to Dagger's.. um.. expertly cut hole and peer inside carefully. They catch the tail end of a group of security guards heading down a corridor to the left. Presumably after some intruder. It doesn't take a Cerean to know whom they're after.
Sep 21, 2016 12:24 pm
"They're on full alert so lets ambush them when they're going down the hallway when there's no cover." Heyop advises, "Someone message Dagger and figure out what he's doing, it's obvious there wasn't really a plan going in. Also tell him no more Light Saber cut holes, it's very blatant evidence of who we are if inspected." he adds moving through with his gun low to the ground once the security detail seems to be out of listening distance.
Sep 21, 2016 1:21 pm
Dagger looks up at the open vent and starts to work his way over to it, then notices the sealed crate. He looks between the two for only a moment then moves to squirm his way between the wall and the crate, hoping that seeing the open vent will make the guards think he has gone into the vent to escape. It seems the obvious solution.
OOC:
Going to try and hide in this room behind this crate. Also because I want to know what is in it.
Sep 23, 2016 1:34 am
The patrolling guards clearly move into the corridor that Dagger has recently exited. "Check the rooms -- make sure he's not hiding in them." someone says, "You stay here." Dagger is able to hear a couple doors open. There's some moving about and one of the doors is promptly announced, "Clear!"

The other one apparently takes some time to check out. As Mal, Heyop and Csillag settle into the main bay, a door on the side opens, revealing a rather surprised security guard. "Hey!"
OOC:
Ok -- time for some initiative. Can I get a Vigilance out of everyone -- except Dagger. He can roll Cool.

Rolls

Group 1 of guards : Vig

2 Success, 1 Triumph

Total: 2 Success, 1 Triumph

Group 2 of guards: Vig

1 Success, 3 Advantage

Total: 1 Success, 3 Advantage

Group 3 of guards: Vig

2 Success

Total: 2 Success

Sep 23, 2016 1:42 am
The ever cool Csillag lets out a quiet yelp as the guard startles her.

Rolls

Vigilance

3 Advantage

Total: 3 Advantage

Sep 23, 2016 12:18 pm
Heyop jaw clenches at the unfamiliar voice and exclamation as he moves to spring into action.

Rolls

Viligance Check

2 Success, 2 Advantage

Total: 2 Success, 2 Advantage

Sep 23, 2016 2:04 pm
ah, poodoo

Rolls

vig

4 Success

Total: 4 Success

Sep 23, 2016 3:22 pm
Dagger grips his blaster as he is wedged between this crate and the wall.

Rolls

Cool as a Space Cucumber

2 Success

Total: 2 Success

Sep 23, 2016 4:52 pm
OOC:
Ok. Each group of NPCs are 2 guards.
- Group 1 is in the room between the corridor and the loading bay -- these have discovered Mal, Csillag and Heyop.
- Group 2 is in the room across the corridor from Group 1; this room is adjacent to Dagger's.
- Group 3 is at the top of the corridor where Dagger entered.

Initiative will be:

Group 1
Players
Group 3
Group 2

As groups merge, they will merge into the higher initiative group (these are minions, so merging is relevant).

Range to group 1 for our three heroes in the bay is Short (1P).
The guards who have spotted Mal, Csillag and Heyop are on point and ready to react. "There's three of 'em here!" one of the two guards shots before they fire with their carbines, set to stun, at the group. They target Csillag with their first shots and she is unable to steer clear of them. That said, they leave themselves in an awkward position after rushing to open fire.
OOC:
Csillag takes 7 strain after soak - current strain now 5; group 1 has a setback die on their next action.

Ok players - you go. Any order.

Rolls

Group 1 stuns Csillag

1 Success, 1 Threat

Total: 1 Success, 1 Threat

Sep 23, 2016 5:00 pm
after making sure his carbine is set to stun, Mal fires a shot at the guards

Rolls

shootin'

4 Success, 2 Advantage, 1 Failure, 1 Threat

Total: 3 Success, 1 Advantage

Sep 23, 2016 5:01 pm
"Ouch!!"

None to happy to get hit, Csillag takes aim at one of the guards and fires.
OOC:
So Csillag has taken 7 strain out of her max 12, correct?
Last edited September 23, 2016 5:02 pm

Rolls

Pew, pew, pew.

5 Success, 2 Failure

Total: 3 Success

Sep 23, 2016 5:10 pm
Dagger works to keep himself hidden and ready for an ambush if it comes to that.

Rolls

Stealth

3 Success, 3 Advantage, 2 Threat

Total: 3 Success, 1 Advantage

Sep 23, 2016 5:29 pm
Mal is quick to react and takes a shot at one of the two guards in the room. His blaster carbine throws a burst of shots into the room. A couple land on one of the guards and overwhelm him. He falls to the ground, unconscious. Mal's success heartens Csillag who receives a boost die from his action.
OOC:
...and does nothing. Sorry!
Csillag also turns and fires. Her holdout blaster does its best to drop the second of the two guards assaulting the group, but although she lands a couple hits, he manages to stay standing -- though he looks concerned.

Dagger hunches down in his room ready to pounce.
OOC:
Still time for Heyop to go -- I wanted to resolve those actions in case both of the guards were dropped. Alas, that's not quite what happened.

Rolls

Boost for Csillag

Sep 25, 2016 12:05 pm
Heyop aims at the visible guard before he can get into decent cover (Group 1 Guard).

Rolls

Carbine Heavy Range

2 Success, 2 Advantage, 2 Failure

Total: 2 Advantage

Sep 25, 2016 2:00 pm
Heyop's shots go wide as the remaining guard confronting the three of you staggers around with Csillag's shots. Although he misses, he nonetheless is feeling pretty good about the way things are going and enjoys a boost die for his next action.

https://s3.amazonaws.com/forceanddestiny/museum-firefight-layout.jpg
OOC:

G1 is the remaining guard from group 1. Dagger is identified with his name (in red), Heyop, Csillag and Mal with their initials. The white numbers are simply points of reference on the map for me to explain where people are without having to update and upload a new map every time. :)
Heyop is close enough to the corner to see the door down the hallway open (at position 4), as two more guards start to pile through. They spot Heyop at the last moment and then quickly dive back behind the door, flanking it on either side and using it for cover.

The last group of guards pile out of the room their were in and Dagger can hear them enter the room across the hallway (at position 10). They take up position next to the large crate, using it for cover where they're certain to have a shot on Heyop -- and possibly Csillag.

The last standing guard of Group1 takes another shot at Csillag. His shots land and Csillag falls to the floor, unconscious. He yells, "I got one!" in triumph. This sufficiently distracts his fellows that Group 3 (the next to act) suffer a setback die.
OOC:
Heyop has a boost on his next action, Csillag suffers the anger of the RNG and takes 11 strain - 3 soak = 8 strain which puts her at -3 strain, so she's knocked out).

Players are up!

Rolls

Shootin' Csillag!

3 Success, 1 Failure, 2 Threat

Total: 2 Success, 2 Threat

Sep 25, 2016 6:50 pm
...Csillag Járóka!! The big test was today and for some reason you haven't bothered to study?! And where are your pants?...
Sep 26, 2016 12:47 pm
Heyop pops off a shot at the 'sharp shooter' before barking out to Mall, "She's down, We'll need to do a rolling retreat out, you want to carry her or shoot?"

Rolls

Heavy Ranged while Aiming with a boost die.

3 Success, 3 Advantage

Total: 3 Success, 3 Advantage

Sep 26, 2016 2:03 pm
Heyop's shots hit the remaining guard from group 1 and drops him to the ground, unconscious. Several of his blasts also hit the door controls for the room, frying them and causing the door the slam shut, cutting the visibility that Group 2 has to the team.
Sep 26, 2016 2:07 pm
OOC:
Would sending Dagger a message be a main action? Edit: I hit something~~! XD
Last edited September 26, 2016 2:07 pm
Sep 26, 2016 2:09 pm
OOC:
A quick comm is doable without an action. And yah! You hit him! I also needed to figure out what to do with your 3 advantage, so I went the route of giving you a combat edge.
Sep 26, 2016 3:26 pm
"Dag, got on us and Csillag is down. We're rebounding out with her and drawing them too us on our retreat, there's guards down in the room by the door in, check for keys and get what we need and get out, we'll keep trying to draw them to us." Heyop states over comms liking his lips and waiting for the surge.
Sep 26, 2016 3:43 pm
Mal crouches down and picks up the unconscious woman. with a nod to heyop, mal starts to back towards the exit
Sep 27, 2016 1:32 pm
Just hold them a bit longer, I state back on the comms and I exit out of the room I'm in and sprint down towards door '3' on the map.
Sep 27, 2016 3:49 pm
OOC:
You can easily make it to 3 and into it. Do you want to try and be stealthy about it? There are two guards right at door 4 who will otherwise notice a running twi'lek going by.
Sep 28, 2016 5:16 pm
I try to make my way to the door without drawing too much attention.

Rolls

Stealth

3 Success, 2 Advantage, 1 Threat

Total: 3 Success, 1 Advantage

Sep 29, 2016 11:08 pm
OOC:
Upgrading the first die to a Red die due to Vigilance. And flipping a destiny point to upgrade the other one, because I'm evil sometimes. End result is 1 success and 1 advantage.
Dagger slips out of his hiding point, and carefully sneaks past a pair of guards. They have their attention focused intently down the short hallway to the loading bay, guns drawn. They seem to be yelling to another group of guards attempting to coordinate movement, "What? He's down too? What are you guys doing in there!?" In the confusion of battle, Dagger is able to carefully slip through the door behind them, which opens just as the door at position 10 opens and a couple guards come out.

Dagger finds himself behind the bar of a museum cafe or snack bar. Everything is quite tidy, with the food all put away, presumably in refrigeration units, and the few tables in the cafe with their chairs up upon them to allow for the sweeper droid to easily move about the floor to pick up various crumbs and mop the floor.

Mal gets Csillag out through Dagger's porthole and Heyop's grim face surprises a pair of guards who show up at position five and quickly pop their heads around the corner. "Oh! Poodoo!" one of them shouts before ducking back behind the wall.

Csillag, meanwhile groans about something. Mal is certain he hears her mutter, "Pants."
OOC:
Player actions, please. This is ~round 3.

Rolls

Modified difficulty roll: Dagger Stealth

2 Failure, 1 Threat

Total: 2 Failure, 1 Threat

Sep 30, 2016 5:30 pm
OOC:
Do I have one of the two guys still looking at me?
Sep 30, 2016 7:57 pm
OOC:
No. Assume it was a "whoa poodoo!" and back around the corner. But you're maybe a few meters from the corner. It's a little like...

https://i.ytimg.com/vi/nr2GeWiDrdY/maxresdefault.jpg
Oct 3, 2016 12:58 pm
Heyop pops out and sights the nearest retreating guard to shot before he ducks back behind cover moving a bit from the edge.
OOC:
I'd like to upgrade one of my die and aim as well. If this is more complicated feel free to add more difficulty die.

Rolls

Heavy Gun

2 Success, 4 Advantage, 1 Failure

Total: 1 Success, 4 Advantage

Oct 3, 2016 4:55 pm
Heyop snaps around and while there's a guard, right there, the one behind is in better range with the weapon, so he snaps off a shot which drops him to the ground, unconscious. His colleague stares a bit slack-jawed at Heyop's brazen behavior as the Mirialan steps back behind cover and scoots back along the wall.
OOC:
Heyop, I'm going to have you to the left of 10, but along the wall -- so it's effective cover from the corner unless someone exposes themselves more fully. You receive +1 ranged defense for the next round (upgrading attacks against you) and your spare advantage becomes a bonus die for the next player action.

Need Dagger and Mal. Note Mal that a stimpack can get Csillag back on her feet. Here's a new map.

https://s3.amazonaws.com/forceanddestiny/museum-2-doors.jpg
Oct 3, 2016 5:09 pm
OOC:
Hey! I happen to have a stimpack!
Mal pulls a stim out of his pocket and opens some of Csillag's clothing to get a good puncture spot. he jams the stim into her and presses the activation button
OOC:
do I have to roll anything?
Oct 3, 2016 5:12 pm
Bacta-infused medications roll into Csillag and the dreams of school and pants fade as she comes around just outside Dagger's Entry to the museum with Mal looking down at her.
OOC:
No roll required. I think I'm house-ruling that a stimpack heals wounds + strain because otherwise there's no strain-healing which seems weird. This is Csillag's first stimpack so she gets +5 wounds +5 strain, taking her to 2 strain, and she's conscious again (and can act this round).
Oct 3, 2016 5:50 pm
Welcome back. we're getting shot at
Oct 3, 2016 6:41 pm
OOC:
I always thought we could take a moment and recoup strain after fights with a check of some sort but we rarely have a moment to rest. XD
Oct 3, 2016 9:54 pm
Slowly shaking her head side to side as she regains consciousness, Csillag's eyes open wide as Mal looks down at her. Panic stricken, she reaches for her legs, frantically patting her thighs until she realizes that she does indeed appear to be clothed. With a sigh of relief she sits up.

"I think they're doing better than just shooting AT me" she quips as she gets to her feet and motions towards the entrance. "Shall we?"
Oct 4, 2016 1:44 pm
OOC:
For my own clarification, I'm in the room of door entrance three, and I can see the entrance 14?
Oct 4, 2016 2:29 pm
OOC:
Yes. That's correct, you can see 11 and 12 as well and suppose/infer 13 from the shape of things.
Dagger is in some kind of snack bar -- ahead to his left looks like a door to a kitchen or a store room of some sort. To his right, over the counter, a small cafe leads into a gift shop that curves around -- likely towards the front of the museum. A small door looks to exit deeper into the museum just before the gift shop.
Oct 4, 2016 2:29 pm
OOC:
Yes. That's correct, you can see 11 and 12 as well and suppose/infer 13 from the shape of things.
Dagger is in some kind of snack bar -- ahead to his left looks like a door to a kitchen or a store room of some sort. To his right, over the counter, a small cafe leads into a gift shop that curves around -- likely towards the front of the museum. A small door looks to exit deeper into the museum just before the gift shop.
Oct 4, 2016 2:30 pm
Dagger runs and leaps over the counter, heading towards the exhibits of the museum. He cuts through and ducks into the small door just before the gift shop.
Oct 4, 2016 3:23 pm
OOC:
FYI if you're like me and suffer from the hindrance 'Didn't see that' there's an updated map. D= Meta has me wondering what G1 was...
Oct 4, 2016 3:39 pm
OOC:
G1 was guard group 1. Both now unconscious.
Oct 4, 2016 4:00 pm
OOC:
It looked like a transformer (green circle x thing)... dibs on Soundwave!
Last edited October 4, 2016 4:01 pm
Oct 4, 2016 4:19 pm
https://s3.amazonaws.com/forceanddestiny/museum-3.jpg

Dagger vaults the counter and rushes through the door at the back of the cafe. Before him a wide corridor opens up and curves around to the center of the museum. To his right a couple doors lead to the restrooms as he continues down the corridor. He winds up in the atrium at the center of the museum (the red arrow) before a large, fossilized gundark. It looks pretty menacing. To his left (opening 14) Dagger susses the entrance of the museum. Ahead an area with various animals and other artifacts is displayed on the ground floor (area 16). Flanking the ground-floor display, broad curved staircases lead up to the second floor (15 and 17).

To Dagger's right past a small door (7) which he believes leads back out to the back entrance a small corridor leads to an unknown location (18) and a wider corridor seems to hit another wing of the museum with more items on display (19 and 20).

Heyop is situated along the wall between door 10 and the opening at 9 in some partial cover with Mal and Czillag at the opening (9) in full cover.

The three remaining guards hook up (merging them into a cohesive minion group). Certain that they've dropped one of the intruders and there's not that many left, they come around the corner at 5 and stand out in the open as they try to take some shots at Heyop (who will get partial cover and a defense upgrade benefit). Amazingly, the shots all go wide as stun blasts slam into the wall, the floor and careen out of the opening cut by Dagger into the door past Mal and Csillag.

The guards' luck is further complicated by the fact that their carbines each beep once and stop firing. "What?!" exclaims one guard. "Uh oh..." says another in a dry tone resembling a droid. The third turns to look at the second and says, "I though you said you reloaded these last week?!"
OOC:
Players can go. ~Round 4. Guards are at short range with no cover (1P) to Heyop, Mal and Csillag.

Rolls

Guards attack Heyop.

1 Success, 2 Advantage, 1 Failure, 1 Threat, 1 Despair

Total: 1 Advantage, 1 Despair

Oct 4, 2016 4:33 pm
Looking over the exhibits so far I don't see any holocrons or anything of interest, so I hoof it down corridor 18 to find more exhibits.
OOC:
Dagger's goal is to find the holocron, and since it seems there isn't already a heist in progress, he is going to have to steal it himself. Doing bad to do good is cool with the jedi code, right?
Oct 4, 2016 4:42 pm
Heyop's jaw clenches as blaster fly around him until they stop and the guards seem to not have their advantage of more guns on target. "You seem to be unarmed and in the open. Toss the guns, your comms and key cards if you have them in a pile. Get to the wall and kneel facing it. I don't really want to shot someone else if I don't have to when the shot is this easy." Heyop offers.
Oct 4, 2016 5:49 pm
Dagger gets behind the gundark and peeks down corridor 18 -- it looks like it's simply a narrow corridor to a back patio. He can see a seating area outside. As he considers this, the front of the museum crashes and as a speeder barrels through the front door. Glass bursts outwards from its entrance and several shards impale the gundark and spread around the area, but Dagger remains, behind the cover of the beast, safe. It appears to be slightly out of control, however, as it nicks one of the sides of the entrance and spins towards the gift shop...

As Heyop entreats the guards to drop their weapons (they won't act until after all players, so you won't know if that worked -- if you'd like to ready an action, let me know). However as he does so, he's able to hear the most amazing explosion of glass from the direction of the front entrance.

falryx sent a note to Remnant
Oct 4, 2016 5:50 pm
I draw a blaster in response. Still set to stun.
OOC:
I assume we are still acting in a structured time?
Oct 4, 2016 6:08 pm
Mal flinches at the sound and starts hustling towards it

Reinforcements! Take them out!
Oct 4, 2016 6:13 pm
OOC:
Is Mal going to act? Or just suggest? Are you going to ready an action?
Oct 4, 2016 6:15 pm
OOC:
I am going to run towards the front using maneuvers and if I can still act after that I'm shooting the stun bolts
Oct 4, 2016 6:22 pm
Mal hops through the hole Dagger cut and makes his way towards the side door (door 7). As he passes by he fires his carbine on stun at the three guards.
OOC:
Please roll an attack with 1P. You'll end your turn at door 7.
Oct 4, 2016 6:25 pm
rolling

Rolls

shootin'

4 Success, 1 Failure, 1 Threat

Total: 3 Success, 1 Threat

Oct 4, 2016 7:01 pm
Mal scrapes himself slightly pushing through Dagger's hole -- distracting him from the task at hand, but he nonetheless lands a good couple of shots on a couple of the troopers -- dropping two of them to the ground, unconscious.
OOC:
Mal takes 1 strain. Believe current strain is 11 (12 minus 1).

Heyop can act and still need Csillag to choose an action.
Oct 4, 2016 10:02 pm
Not waiting for the guards to respond to Heyop's suggestion Csillag waits for Mal to run through her field of vision as she drops to one knee and takes aim.

Rolls

Stun me? Stun you!

2 Success, 2 Advantage, 1 Threat

Total: 2 Success, 1 Advantage

Oct 4, 2016 10:35 pm
"Some people don't like getting shot." Heyop adds after a blaster bolt flies by him.
Oct 4, 2016 11:50 pm
Csillag feels better after landing a shot on the remaining guard. However his heavy clothing enables him to shrug off some of the impact and he remains standing, if somewhat shaken.
OOC:
Csillag +1 strain; you're up to 4 strain I believe. Remaining guard has 2 strain.
The last guard standing drops his gun, causing Heyop's eyebrow to raise...

falryx sent a note to Remnant
...and then he draws his stun baton and surges forward to close the distance to Heyop to hand-to-hand combat with a battle yell that's a little weak.
OOC:
Ok. Back to player rounds. Round ~5.
Dagger, you notices the speeder in the foyer has managed to get control of itself and it's headed your way with some green-clothed alien at the wheel and a handful of others. A Duro, a Twi'lek and a Togruta. A motley crew of non-humans if you ever saw one.
Oct 4, 2016 11:59 pm
OOC:
I can't shoot him at this range can I?
Oct 5, 2016 12:04 am
OOC:
You can, but it's 3P to do so. Or you can melee him with your gun or punch him with a brawl. He's got 4 soak, so you'd have to have at least 2 successes with a punch to get through his soak. If you club him with your gun, your base damage is 5,
Oct 5, 2016 12:12 am
Heyop sighs.

"I was trying to do the right thing and be NICE!" Heyop comments through clenched teeth dropping his carbine on it's sling and flicks out his Trucheon to beat the guard into submission.
OOC:
Using Quick Draw. Unless there's more purple die that 6 damage and 2 set back die to all his actions for the next 2 rounds due to Disorient 2.
Last edited October 5, 2016 12:13 am

Rolls

Truncheon Beating

1 Success, 1 Advantage, 2 Threat

Total: 1 Success, 1 Threat

Oct 5, 2016 12:14 am
Csillag reaches for her saber and lights it up, yelling at the man who has charged at Heyop. "Enough! Or you'll be missing limbs by the time I'm done with you!"
OOC:
I have Csillag at 11 of 12 Strain. It's still not clear to me whether Strains and Wounds start at 0 and when you exceed the threshold bad things happen, or if you count down from your Max like HPs. Obviously I've been starting at 0 and working towards the threshold, so I think we're at the same value.

Rolls

Coercion (add whatever difficulty you feel appropriate)

3 Advantage

Total: 3 Advantage

Oct 5, 2016 12:24 am
OOC:
First up - Heyop - melee is always 2P so adding a P
Heyop draws his truncheon, with his off-hand, and manages to whack the guy in front of him who promptly says, "Unh!" and falls to the floor, unconscious. In the swing of things, however, Heyop manages to also swing the truncheon a bit too hard and it flies out of his hand towards Mal, clattering off the wall and giving him a bit of a fright.

Csillag steps through -- saber alight and seeing that the man is taken care of, shrugs at Heyop and continues towards Mal.
OOC:
Csillag, I assumed you'd keep rolling assuming that the immediate problem is solved. You can retcon that and change things if you like.

On strain, I start at N and count down to 0. I had you at -3 while unconscious. Stim brought you from -3 to +2. And the advantage took you to +3. So you're at 3 by my count or 9 by the way you count.

Note: a future note -- escalating to threaten mortal violence may have engendered some conflict in you. I'll defer it this round since, well, there was no conscious target to be threatened...

Rolls

Slightly harder to hit the guy.

2 Threat

Total: 2 Threat

Oct 5, 2016 1:01 am
Heyop curses flicking fingertips that sting slightly. He'll do a search of the guards for keys or key cards before going to retrieve his weapon.
Oct 5, 2016 1:21 am
Dagger dives behind one of the bigger exhibits. He calls over the comms, Uh, guys, we aren't the only ones engaged in a little breaking and entering. I got a bunch of wackos on a speeder out here...wish I had thought of that...
Oct 5, 2016 5:00 am
collecting himself, Mal crouches in position behind the corner of a wall so he can get a good look at the reinforcements. He sights the driver with his carbine
OOC:
ok, the speeder is still moving and might hit dagger.. are they too far away from a stun bolt? if so, I'll switch to blaster fire and take a shot at the ridiculously dressed green alien
Oct 5, 2016 12:10 pm
Csillag will join Mal in whatever cover she can fine.
Oct 5, 2016 9:03 pm
OOC:
Stun has the same range -- you can absolutely open fire. Range is medium.

Note: New Order of actions -- I'm going to go more strict order for this.

* Mal
* Other Group Member
* Heyop
* Dagger
* Other Group Member
* Other Group Member
* Other Group Member
* Csillag
Oct 6, 2016 4:47 am
deciding that stunning the pilot is as good as blasting him, Mal sights the speeder and squeezes off a stun bolt.
OOC:
for the advantage, I would like to give the pilot a setback die to his pilot check
Last edited October 6, 2016 4:48 am

Rolls

stone cold stunna

1 Success, 3 Advantage, 1 Threat

Total: 1 Success, 2 Advantage

Oct 6, 2016 9:42 pm
OOC:
Roger re: advantage - I'm going to call him 'in cover' and 'moving fast' - so I think there's a couple setback dice involved. Rolling. Net result - 1 Advantage. Boost to the next player action?

Rolls

The green guy is in cover thanks to the speeder, and it's moving erratically.

1 Failure, 1 Threat

Total: 1 Failure, 1 Threat

Oct 7, 2016 4:58 am
OOC:
yeah, give the next guy a boost
Oct 7, 2016 12:59 pm
OOC:
*gets out his glasses* I'm going to be searching guards for control/access keys and what not to the security room... SB to the next bad guy?
Last edited October 7, 2016 12:59 pm
Oct 7, 2016 4:29 pm
Mal, the twi'lek in the speeder fires back at you, but misses kind of horribly. Its stun blasts coat the poor gundark statue.
OOC:
Heyop - you're next.
Oct 7, 2016 5:57 pm
"Make sure Dagger doesn't get himself killed... or Csillag goes full dark side..." Heyop states searching the unconscious guards and lining them up in a row. Once he found any key cards he'll jog off to look for wherever he thinks the guards were all coming from and see if he can find a control room.
OOC:
Unsure if there's a roll for doing a through pat down or figuring out where to go.
Oct 7, 2016 6:31 pm
The guards had come from the corridor where Mal is busily trying to shoot from. Heyop pokes his head out and then heads towards the incoming speeder to stop at a door just a little further towards it (door 21). Using one of the keycards he's able to open it into a small office space, with two abandoned desks and a small handful of chairs.

https://s3.amazonaws.com/forceanddestiny/museum-4.jpg
OOC:
Dagger, you're next!
Oct 7, 2016 6:49 pm
Dagger pops out from behind the exhibit and fires a stun blast at whoever is piloting this thing, still a little jealous that he didn't think to drive a speeder through the front. He then cowers back behind the exhibit for cover.
OOC:
Aiming and taking fire with a stun blast at the pilot of the speeder. Then moving behind the exhibit to add cover.

Rolls

Aim and Fire Blaster (Ranged Light)

6 Success, 3 Advantage, 1 Failure, 2 Threat

Total: 5 Success, 1 Advantage

Oct 7, 2016 6:50 pm
OOC:
Remaining advantage, I want to pass a boost on to the next person on our side. I think that is 11 stun damage? 6 base on the weapon, plus 5 successes?
Oct 7, 2016 6:58 pm
OOC:
Ouch! Nice hit! Adding a couple setback. Moving fast and in cover thanks to the speeder... End result is 4 success 0 advantage. 10 base damage!
Dagger leans around the gundark and pops off a couple shots with his Sorosub pistol. The vantage-point seems to help as he manages to hit the pilot of the speeder a few times. However it looks like while it might actually have really ticked the pilot off, he's still conscious...

Rolls

In cover, driving erratically.

1 Failure, 1 Threat

Total: 1 Failure, 1 Threat

Oct 7, 2016 8:33 pm
Shortly after Dagger's shot -- the crazy green guy manages to take that speeder and skim past the gundark. It veritably roars past Dagger as it hits the stairs with a jolt. Sparks fly from its chassis as the pilot struggles to keep it going along the wall, rather than through or into it. Miraculously, it appears he manages to keep it in control to hit the top of the stairs (from position 17) and there's another loud shattering of glass as the display case at the top of the stairs disintegrates under the speeder's advance. Dagger is able to spot a couch being catapulted over the railing and down into the main area shortly afterwards...
Oct 11, 2016 5:13 pm
The speeder has disappeared up above.
OOC:
While resolving their actions, Csillag, I think you can have a turn. What's your plan?
Oct 11, 2016 9:43 pm
"Where are they going?" Csillag asks rhetorically. Drawing her blaster she motions to Mal that she's going to move forward and try to see what the situation is. She walks up to the doorway to her right (8) and while pressed against the wall, leans her head forward to take a peek inside.

Rolls

Perception

2 Success, 3 Advantage, 1 Failure, 2 Threat

Total: 1 Success, 1 Advantage

Oct 11, 2016 10:15 pm
OOC:
Can totally have you do this -- but I have you at door #7 now -- do you wanna go back and check on 8? They went up the stairs at 10.
Oct 11, 2016 10:48 pm
OOC:
Didn't realize that was where she was at. Have her sneak ahead and peek up the stairs then.
Oct 12, 2016 3:49 pm
Csillag sneaks up to the corner of the staircase (at position 17) and looks up. It's not hard to see what's afoot there. The speeder apparently used the wall as a way to guide it up the stairs -- as can be seen by the large scratch/streak along the wall. She's just able to pick out the remains of what was probably a display case -- and who knows what artifacts. She's also able to pick out the top of the speeder, apparently parked upstairs for some purpose.
OOC:
I'm calling this a 1P check, so suggesting your three advantage return your strain, so you're +3 strain and thus up to 5 remaining strain (the way I count).

Edited -- got my map numbers wrong! Stairs are at 17 not 10.
Oct 12, 2016 6:40 pm
OOC:
Mal -- you're up!
Oct 12, 2016 10:34 pm
they drive upstairs, that might be where the holocron is... I'm going in!

Mal starts running towards the staircase. Since the element of surprise is gone and time may be of the essence, Mal ignites his lightsaber and Force Leaps up the stairs, landing on the back of the speeder.
OOC:
does any of that require a roll?
Last edited October 12, 2016 10:35 pm
Oct 13, 2016 12:40 am
OOC:
Do you have Force Leap: Vertical or just Horizontal?
Oct 13, 2016 12:59 am
OOC:
Actually -- nevermind. I think if you want to swap weapons that's an "action" and from a movement point of view, you can get towards the top of the stairs easily, but you can't quite get all the way to a point where you can force leap to the vehicle. Do you still wanna keep that action?
Oct 13, 2016 3:13 am
OOC:
Note as a slight warning -- moving from stun to lightsabers is a bit of an escalation of things; so be careful that you aren't escalating the violence or you will likely gain Conflict and move towards the dark side.
Oct 13, 2016 5:30 am
OOC:
horizontal leap. and is it still an action if I drop my carbine and grab my saber? I'm not going to hit anyone with it, I figure it would be more intimidating than anything else. lightsabers can be used to disarm as well...
Oct 13, 2016 1:48 pm
OOC:
Or in Luke's case, dishand... *rimshot*
Oct 13, 2016 5:30 pm
OOC:
Ok. I reviewed RAW in the book, and I think stowing and drawing a weapon is likely two manuevers (doing otherwise is probably undervaluing the Quick Draw talent that Heyop has). So dropping the gun and drawing the lightsaber is a manuver. You'd need to use another manuever (2 strain) to get close enough to the top of the stairs to see and Force Leap (an action) on top of the speeder.

So -- yes. Doable. But: you have to take 2 strain, and you have to roll your Force dice to see if you get any white pips to draw on (or choose to use a dark pip with Conflict and by using a destiny point).
Oct 13, 2016 5:48 pm
OOC:
eh, crap. going tot ake 2 strain and flip a force point so I can get on top of the speeder and look threatening enough to scare them away
Last edited October 13, 2016 5:49 pm

Rolls

leap like a freak!

1 Black Force Point

Oct 13, 2016 6:04 pm
Mal drops his carbine at the door (at position 7) and draws his lightsaber. It ignites at the touch of his hand and throws reflections off the walls as he runs around the corner, past Dagger and Csillag, and up the stairs. Reaching for the Force, he finds it easy to grasp onto something urgent and violent -- and he channels that into a jump that lands him atop the back of the speeder with his saber alight!
OOC:
Mal, you take 1 Conflict point (we will resolve at the end of the month); also you take 2 strain.
Sitting in the speeder is a twi'lek female and near where Mal is standing, a green-liveried Noghri crouches behind the speeder -- using it for cover from the stairs -- with a blaster carbine at the ready. They are both rather surprised to see Mal...
Oct 14, 2016 12:10 am
The twi'lek turns around in her seat with a shriek and yells "STANG! STANG STANG!" as she fires her blaster pistol on stun somewhat nervously at Mal. A shot or two land, but they do minimal impact to the lightsaber-wielding Mal.
OOC:
Mal, you take 7 strain - 4 soak = 3 strain. Are you now at 5? I'd have you at 7 by my calculations but...
Oct 14, 2016 12:12 am
OOC:
Heyop and Dagger - you're up next!
Oct 14, 2016 4:54 am
OOC:
yes, I am at 5 strain
Oct 14, 2016 1:25 pm
Dagger sees Mal vault up the stairs and quickly makes pursuit to assist. When he gets up the stairs he ducks behind the nearest exhibit that is still standing. He calls out, Who are you? What are you doing here?
Oct 14, 2016 1:48 pm
Heyop looks around to see if there's any monitors showing the artifacts in the museum or any controls for security around the big ticket items.
Oct 14, 2016 8:33 pm
There are definitely monitors to investigate and there's also some computers / control interfaces. There's a good chance that Heyop can poke around at that stuff a bit and see either if he can locate the holocron and/or if there are security measures in place.
Oct 15, 2016 9:13 am
OOC:
What kind of roll computers with pp?
Oct 15, 2016 8:57 pm
OOC:
What's your objective? If you're looking for the holocron, it's 1P. If it's trying to dig deeper into security systems it's going to be PP. The systems are hardened against external intrusion rather than internal monkeying.
Oct 17, 2016 2:53 pm
Heyop squints a bit and taps away with his index fingers...

Rolls

Ok Google, Where's the Holocron?

1 Success, 1 Advantage, 1 Threat

Total: 1 Success

Oct 21, 2016 11:18 pm
Tapping a few keys here and there, Heyop's able to bring up a catalog, of sorts, for the museum. In their interest of being particularly good custodians of their artifacts, the folks in the museum have helpfully labeled a "suspected Jedi holocron" in the inventory. It appears to be upstairs in the secure wing. Heyop's able to get a quick overview of where it is precisely.
Oct 22, 2016 12:50 am
Dagger is not answered -- as the appearance of Mal on the back of the speeder with his lightsaber appears to be frightening them, somewhat. The green-clad Noghri with the blaster carbine rolls backwards, lines up Mal and unleashes a stun blast at close range, hitting solidly several times.
OOC:
Mal -- you are hit for 13 strain - 4 soak = 9 strain. 9 + 5 = 14 strain, you have 1 strain remaining. But boy, are you a bit woozy.
Shortly after shooting up Mal with stun blasts, the Noghri appears to chatter loudly into a commlink. Dagger and Mal hear something about racing backwards and a code for entry into a starship.
Oct 22, 2016 4:32 pm
Dagger, Secure Wing, let me know when you get there, I'll open up security to give you a straight shot through to the Holocron from the security control room. Are there more guards? I'm seeing a lot of blaster fire from a few cameras.
Oct 25, 2016 2:02 pm
On it. Just gotta get passed a crazy green guy...well...another one...besides me..., Dagger says into the comms and then looks for the quickest way upstairs that won't put him in direct line of fire.
OOC:
Are these stairs ones that go upstairs, or were these just for a split-level landing area? Do I have to head towards the speeder path to get upstairs?
Oct 25, 2016 2:11 pm
The speeder appears to be parked next to some sort of corridor. The only upstairs you can see easily is where you are -- which is this balcony area over an exhibit hall. If there's a secure wing "upstairs" it's likely on the other side of that speeder and the stun-happy twi'lek and her green colleague.
Oct 26, 2016 2:38 am
OOC:
Spending 30 xp to get a Force Leap that I can do vertically. Let me know if I'm doing this wrong.
Dagger looks at the arching stairs on either side of where he stands but decides to start charging up the middle. As he runs he closes his eyes and lets out a deep breath. Opening his eyes he charges past another piece in the museum, crouches down, and tries to launch himself up to the second level.
OOC:
Trying to awaken the force leap within. I mean even Mal can do it! Trying with standard difficulty.

Post Roll: I'll flip the point to make the leap and take whatever conflict.
Last edited October 26, 2016 2:39 am

Rolls

Coordination (Agility) + Force Enhance

3 Success, 2 Advantage, 1 Threat, 2 Black Force Points

Total: 3 Success, 1 Advantage

Oct 26, 2016 1:40 pm
OOC:
Ok -- all you need to do is use the Force pip for the Force Jump action. I'll count this as part of your earlier action since it won't really affect the flow at all. That said, you're already near the top of the stairs, so do you want to jump next to Mal? Jump over the speeder into the corridor?
Oct 26, 2016 1:42 pm
OOC:
I'll jump into the corridor if I can. Also it sounds like it said to make an enhanced ability check.
Oct 26, 2016 1:46 pm
OOC:
Yah. The way I read "Enhance power check" is that it's just a Force die. The context comes from the basic power "When making an Athletics check, the user may roll an Enhance power check as part of the pool." So that's the Force pip. Then looking at Force leap it just says "Make an Enhance power check." The user may spend force pips to jump... End result, only need the Force die in my interpretation unless you're specifically pairing it with an Athletics check (which makes sense a leap is that, but the Force leap is a special action rather than a subset of an Athletics check). Make sense?
Dagger reaches out to the Force -- and he's more than a little frustrated that these people seem to be getting in the way of things. The Dark Side happily responds to him and he soars up over the speeder and behind the female twi'lek and the green-clad Noghri to land at the entrance of a short corridor. Not far from him, a pair of open (hacked?) security doors lead into a more secure-looking exhibit area. A Togruta female and Duros male are hunched over a computer arguing about how to get information out of it.
Oct 26, 2016 1:47 pm
OOC:
Csillag and Mal - you guys are up (I'll resolve in that order).
Oct 26, 2016 9:19 pm
Csillag will run to the top of the steps with her holdout blaster in hand.
OOC:
Not sure what she sees at this point. If there's anyone who looks threatening though, she'll fire away with her blaster (on stun)
Oct 26, 2016 11:03 pm
OOC:
There's a Twi'lek female in the speeder with a blaster pistol and behind the speeder is a Noghri with a blaster carbine/rifle. Let's assume range is medium to both and both are in cover (a setback die).
Oct 26, 2016 11:14 pm
Blasting away!!
OOC:
Recover a strain with the advantage?
Last edited October 26, 2016 11:14 pm

Rolls

Holdout Blaster

2 Success, 2 Advantage, 1 Failure, 1 Threat

Total: 1 Success, 1 Advantage

Oct 26, 2016 11:17 pm
OOC:
Acknowledged on the strain recovery. You shooting the Twi'lek or the Noghri?
Oct 26, 2016 11:22 pm
falryx says:
OOC:
Acknowledged on the strain recovery. You shooting the Twi'lek or the Noghri?
Sorry, the Twi'lek.
Oct 26, 2016 11:42 pm
OOC:
Thanks!
You fire off a couple shots at the Twi'lek sitting in the speeder -- she's closest to Mal, so seems like the best target. You surprise her (and quite possibly yourself) by landing a couple hits, but they aren't enough to cause her to lose consciousness.
OOC:
Mal, you're up.
Oct 27, 2016 1:54 pm
OOC:
I think your strain theshold prevents this, unfortunately. To re-engage with him is a maneuver, to aim to disarm (which is what you'd have to do) is another maneuver, and then the attack is an action. so you'd need to do two maneuvers, but you need 2 strain to do that and only have the 1.
Oct 27, 2016 4:06 pm
Mal hops down and crouching, using the edge of the speeder as cover, uses a stimpack on himself, hoping he gets feeling back into his hands soon
Oct 28, 2016 4:30 pm
OOC:
Ok. +5 strain from the stimpack.
Oct 28, 2016 4:47 pm
The female twi'lek flops out of the speeder and yells something to her colleagues about blowing a door open. Seeing Dagger before her she fires a stun blast into him with her pistol.
OOC:
Dagger - you take 5 strain. I don't think you've been subjected to combat since returning to Spintir, so I believe this takes your strain from 13 to 8.

Heyop and Dagger - your turns.
Oct 28, 2016 5:06 pm
"Opening a path now, you're pretty fast Dagger so I'm going to be closing them on a short delay after they open." Heyop offers up over comms.
OOC:
Unsure if I need another roll to open and close doors... Is Heyop the oldest guy on the team?
Last edited October 28, 2016 5:10 pm
Oct 28, 2016 5:14 pm
The only doors you'd need to open are reading as open already.
Oct 28, 2016 5:17 pm
OOC:
Could I close them until he's at the door, open and then close them again? Otherwise I'm just going to hoof it.
Oct 28, 2016 5:31 pm
OOC:
While you could do, cameras show a Togruta and Duros in the room already, so uncertain what benefit this would create for Dagger, unless they drew weapons.
Oct 28, 2016 5:31 pm
Dagger darts forward into the opened doors that are being sliced (it sounds like they are already open, right?) and once he is through tries to fire his blaster at the panel on the other side.
OOC:
Hoping for the brute-force door lock option that is classic Star Wars.
Oct 28, 2016 5:32 pm
OOC:
Ok. Um -- any opinions on how you'd like to get back out once the door is fried?
Oct 28, 2016 5:34 pm
OOC:
Nope. Flying by the seat of my pants here. Force be with you and all that jazz.

I do have a handy door cutter with me just in case.
Last edited October 28, 2016 5:35 pm
Oct 28, 2016 5:39 pm
OOC:
Ok!

Doors are already open. The Togruta and Duros are gathered around a computer station on the other side of the doors. Once you step in do you want to close them and then shoot the panel? I feel that that's permissible in RAW but will require 2 strain due to the extra maneuver. The shot would be a trivial one at range (no difficulty dice, but worth rolling to see if you get advantage to recover strain). Mechanically you'd be moving through the door (maneuver), closing the door (maneuver), shooting the controls (action).
Oct 28, 2016 5:54 pm
OOC:
To be sure I'll suffer the two strain. I'll roll the attack to see if I can recover some.

Rolls

Shooty Door

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Oct 28, 2016 6:01 pm
OOC:
Roger - just need Heyop's move.
Oct 28, 2016 6:23 pm
With a nod seeing Dagger through and going in the right direction he opts to bring up the rear hopefully being able to catch up to Csillag.

(OoC: I guess I'm just moving this round than.)
Oct 28, 2016 6:27 pm
OOC:
You can get to the top of the stairs with a single maneuver. If you'd like to be with Mal behind the speeder, it'll be two. If you'd like to take a pot-shot at the Noghri or the Twi'lek from medium range you can do that too (with a setback due to their cover).
Oct 28, 2016 7:24 pm
OOC:
I'm good next to Csillag. Eesh... uh... does three threat count as a despair pretty much? Also I'm on stun damage btw still.
Mal. Down. Suppressing. Heyop barks out seeing a Twi'lek he opts to take her out first incase she's just like Dagger.
Last edited October 28, 2016 7:25 pm

Rolls

Ranged Heavy

3 Success, 1 Advantage, 4 Threat

Total: 3 Success, 3 Threat

Nov 1, 2016 3:11 pm
Dagger leaves the Noghri and the Twi'lek behind -- trusting in his team to take care of those two while he moves deeper into the museum. He passes the (open) secure doors and turns around to close them before blasting the control panel. The Duros and the Togruta look up from where they are poking at a computer terminal to stare at Dagger in some surprise as he cuts off their only known way out of the museum.
OOC:
Dagger takes 2 strain for the extra maneuver
Heyop reaches the top of the stairs next to Csillag and fires the blaster carbine he's been toting around at the Twi'lek female. He hits -- and hits hard. Stunning her sufficiently to drop her to the ground, unconscious. However in doing so, he manages to trip on one of the stairs and falls to the ground, tossing his carbine accidentally over the balcony into the display area below...
OOC:
I'm using the three threat to try and cause you a moderately significant setback without it being whack-o-crazy.
Nov 1, 2016 5:18 pm
#&$@_@! Heyop yells out gripping an empty fist.
Nov 4, 2016 3:34 pm
As Csillag makes a comment to her colleague, the green-clad Noghri on the other side of the speeder lines up a shot and hits her with a Stun blast from his blaster carbine. He hits her several times, sufficient to drop Csillag unconscious on the ground next to her friend.

Meanwhile, inside the secure wing of the museum where Dagger has just sealed the doors shut, the Duros takes one look at Dagger and says into a commlink, "Uh... guys.... we have a situation here" then he heads deeper into the the wing, getting out of sight quickly. The Togruta says, "It's not polite to lock out our friends." and waves her arm. Dagger senses the tug of the Force -- but it's only momentary before the Togruta fires off a stun blast in his direction. Although the blast hits - Dagger has to dodge out of the way quickly, dropping his own blaster in the process.
OOC:
Mal, you're up next.

Dagger - incidental chatter is okay if you want.
Nov 4, 2016 3:42 pm
Dagger grunts as he rolls away from the blast and loses his blaster. It's also not polite to shoot people who are just trying to talk to you, he says as he pulls out his lightsaber and activates the blade.

Now how about we have a friendly chat? Why are you here?
Last edited November 4, 2016 3:43 pm
Nov 4, 2016 4:08 pm
OOC:
if it's at all possible, I'd like to force leap all up in the noghri's kool-aid and disarm him by destroying his blaster. what kind of roll is that?
Nov 4, 2016 4:22 pm
OOC:
Deleted my post. Consulting RAW.
Nov 4, 2016 4:29 pm
OOC:
Ok. Here's what I think is the story.

In structured time you can normally take 1 maneuver and 1 action. You can take 2 maneuvers if you opt to spend 2 strain or if you trade in your action for a maneuver. You may not take two 'actions'.

To aim to disarm you must take a maneuver. If you do this once you get 2 setback die on your attack action. If you do this twice you take just 1.

Force Leap is considered an 'action' and not a maneuver in RAW unless you have the final Control upgrade along the right-hand side which allows you to do it as a maneuver rather than an action. I believe this is meant to represent the relative "power" you'd have as a new Force user -- you need to concentrate to do this, rather than do it as naturally as walking. So you wouldn't be able to both Force Leap and attack.

I believe you'd be able to 'move' to engaged (you are at short range now, so this is doable). Then take 2 strain to 'aim'. Then roll to attack with your lightsaber which would be 2Pblackblack.
Nov 4, 2016 4:39 pm
Quote:
I believe you'd be able to 'move' to engaged (you are at short range now, so this is doable). Then take 2 strain to 'aim'. Then roll to attack with your lightsaber which would be 2Pblackblack.
OOC:
I accept your logic. I'm doing just that
Mal sees an opening while the nogri is yelling into his communicator and darts out from behind the speeder to hopefully disarm the guy...

and failing to do so, Mal hopes he can recover his dignity by holding the saber out to the being's throat and intimidating him to stand down

drop the weapon and nobody has to get hurt.
Last edited November 4, 2016 4:40 pm

Rolls

I saber your carbine!

3 Success, 1 Advantage, 3 Failure, 2 Threat

Total: 1 Threat

Nov 4, 2016 5:30 pm
Mal's actions put him at a slight disadvantage should the Noghri decide to take action (Noghri will get a boost against Mal due to the threat).
OOC:
Mal takes 2 strain. Heyop - I think it's your move, then Dagger's.
Nov 4, 2016 7:35 pm
Dagger

The Togruta replies, "Two shiny swords in one day." before glancing around her cover. She adds, "I expect the same reason you are. Doing what it takes to survive."
Nov 4, 2016 8:11 pm
You could say that. By the way, where was your green friend going? Left in a hurry, Dagger asks.
Nov 5, 2016 8:10 pm
She replies, "Oh him? Probably smelled something delicious. He can't resist a good snack, even in the middle of a firefight."
Nov 6, 2016 1:52 am
With a chuckle, Dagger responds, You know, I could get to like you, if we weren't apparently trying to kill each other.
OOC:
It's not actually my turn to act yet, right?
Nov 6, 2016 3:12 am
OOC:
Well it's certainly not Csillag's :-)
Nov 6, 2016 5:17 pm
OOC:
officially it is Heyop's initiative.
Nov 7, 2016 11:44 am
She replies, "No one said we had to kill each other. I don't believe you ever told me your name, or what you're here for."
Nov 7, 2016 2:04 pm
Name's Jūbbin. We're here looking for an important artifact. Something of more sentimental value, rather than practical, I lie through my teeth.
Last edited November 7, 2016 2:04 pm
Nov 7, 2016 3:17 pm
OOC:
I have no idea where I posted this since it didn't show up... might be in another game or I didn't actually post.
Heyop is about to say something back to Csillag when he's dropped in a hail of bolts. Heyop scrambles over high crawling and checks her vitals.

No, no, no, no, no! he thinks as he checks.

Exhaling he looks around with a sigh of partial relief. Dragging her into cover he yells out to Mal, "Keep him covered! C's down! Going to box him in." he barks rushing to get his carbine. \
OOC:
Action getting Csillag into cover and then making a beeline for my gun.
Nov 8, 2016 12:26 am
OOC:
Csillag is in reasonable cover, unconcious at the top of the stairs -- she can't be seen by anyone (neither can Heyop) at this time. As to your gun, it's down in the exhibit area. Retrieving it means a Force Jump (you have Vertical, right?) down to it to pick it up. Then you can Force jump back up. Note that a Force jump is an action, so you'll be unable to fire once you return back up with it until the following round. Pausing to let you modify / reinforce based on this data.
Nov 8, 2016 1:53 pm
OOC:
I think you gave me Move, I was going to just hoof it down the stairs and jump off 2/3 of the way down if that would save time (unless it's like a 30m drop...).
Nov 9, 2016 1:12 am
OOC:
Ah, right -- forgot you didn't pick up Force Leap stuff. So fetching your weapon is probably a full move + an action -- it's arguably 2 moves given distance to cover. But I can't do that math with what I have here in India. That said, short-cutting with a hop down is doable. It's a museum, but it's not like the floors are /that/ far appart. Call it an average athletics roll to drop down near your weapon to enable you to pick it up this round. I think it may take you all of the following round to get back up to your position though (or 2 maneuvers anyway).
Nov 9, 2016 3:26 pm
OOC:
Unlike computers Heyop is good at physical things usually.
Moving away and jumping down Heyop tries to close the distance between him and the longarm. Heyop grits his teeth as he lands a bit off and moves to his weapon.
OOC:
I'll take the threat as strain.
Last edited November 9, 2016 3:27 pm

Rolls

Atheletics Average Check

4 Success, 2 Failure, 1 Threat

Total: 2 Success, 1 Threat

Nov 10, 2016 12:03 am
OOC:
Dagger - your turn.
Nov 10, 2016 12:05 am
"Acaatha. We're here on a job." the Togruta says. After a moment I ask, "Where'd you get the shiny sword? The old way, or'd you pry it off the corpse of a jedi?"
Nov 10, 2016 6:02 pm
Eh, he didn't need it anymore, I continue to lie. So I'll tell you what I'm about to do. I'm going to chase down your skittish green friend, and I'm going to find out what you are really up to, I say as I try to vault forward using the force to make up as much ground as I can on the green guy.
OOC:
Kriffing krif.
With my force power failing me I take a minor maneuver to put myself into what little cover I can find.
Last edited November 10, 2016 6:03 pm

Rolls

Force Leap!

1 Black Force Point

Nov 10, 2016 6:10 pm
OOC:
Well she's expecting you to make a super big jedi move and you vanish... that's some Jedi stuff right there... I mean I don't think you're going to 'tell' her you fell and cry a little right? I would personally but I'm old. Not Heyop, he'd just chew on a nail and talk about back in the day we didn't have light sabers we just had rocks and it was good.
Nov 13, 2016 5:12 pm
OOC:
Posting a full map
https://s3.amazonaws.com/gamersplane/EOTE/full+Museum.jpg
Nov 13, 2016 5:15 pm
Heyop jogs a few steps down the stairs and hops over, landing near his gun. The landing is a little hard (causing the one strain) but otherwise uneventful as he sweeps down to pick up his weapon and rolls with the fall to return standing with the carbine in hand, down amongst the displays.
OOC:
To get back up to the stairs where you were is probably 2 manuevers.
Dagger seeks the Force, to jump horizontally after the Duros -- but it eludes him -- and the tight space to jump through is somewhat daunting. So -- instead he ducks out of the room after the Duros and vaults over a display into cover. A heavily secured door is to his back, leaving the room with the Togruta to his left. There's a small room to his right where he's suspicious the Duros went.
Nov 13, 2016 5:25 pm
The Noghri looks at Mal and says, "K." but then rolls backwards while bringing up his blaster carbine and firing it point-blank at him. Despite the unwieldiness of the weapon at this range, he hits!
OOC:
Mal, you take 11 - 4 = 7 strain. Let me know if this drops you unconscious?
Nov 14, 2016 11:04 pm
OOC:
*sigh* yes...
Nov 14, 2016 11:08 pm
OOC:
Welcome to the club!
Nov 14, 2016 11:31 pm
OOC:
Thought so -- sorry. That Noghri is pretty nasty with a blaster carbine. You should have his doctor inject him with something that causes a rash.
Nov 16, 2016 12:48 am
Meanwhile, behind the locked door Dagger's position is peppered with stun blasts as the Togruta opens fire on his position. None of them hit him, but a couple are close enough they encourage what is, for Dagger, an unusual amount of caution.
OOC:
Dagger suffers a setback on his next roll.
Shortly after the shots encourage him to keep his head down, alarms begin to blare across the museum... again. Even Heyop can hear this and Mal and Csillag have their sleep disturbed by an alarm clock that just won't turn off, no matter how many times they slap the heck out of it.
Nov 16, 2016 2:22 am
Five more minutes, Mom...
Nov 16, 2016 4:03 am
OOC:
Dagger and Heyop - your turns.
Nov 17, 2016 5:41 pm
OOC:
I know Dagger is out 'til EOW -- Heyop?
Nov 17, 2016 6:36 pm
Heyop moves to box in the little green violent guy who's giving green people everywhere a bad rap... Mostly him. Taking the other stairs two at a time and trying to stay in cover to order him to stand down. "Mal keep him down, on your 10!" Heyop states when closer to position.
OOC:
unsure how far going around to box him in how far I can get just moving.
Remnant sent a note to falryx
Last edited November 17, 2016 6:37 pm
Nov 17, 2016 7:01 pm
falryx sent a note to Remnant
Nov 17, 2016 7:45 pm
Remnant sent a note to falryx
Nov 17, 2016 8:09 pm
falryx sent a note to Remnant
Nov 17, 2016 11:21 pm
szemely sent a note to szemely
Nov 23, 2016 2:59 am
Dagger decides that perhaps 2:1 odds aren't the greatest, even if the Togruta is chatty. So he uses his blaster pistol to fire a stun blast at her, returning the favor. He takes aim before his shot and says, "Sure looks like your friend is causing a ruckus in there. What's he after, anyway?"

He hits!

The effort to work around he fire causes him a little mental strain as he tries to track multiple items. And... well, then he is pretty sure he hears someone at the door behind him...
OOC:
3 threat to adjust timing on alarm response, 1 threat to strain on dagger.

Rolls

Stun the Togruta

5 Success, 4 Threat

Total: 5 Success, 4 Threat

Boost from aim

Nov 27, 2016 5:26 am
The Togruta catches one stun blast too many and falls to the ground.
Nov 28, 2016 9:44 pm
Heyop gets into position to see what's going on and scan the area since he's not hearing blaster fire.
OOC:
Remnant knows what's going on but does Heyop figure it out? Does he have a shot at the speeder going away?
Nov 29, 2016 9:22 pm
Heyop, you see the lights from something landing outside the entrance to the museum. Some debris is kicked up by it and tumbles into the museum.
Nov 30, 2016 5:14 am
Heyop sees the Noghri wrestle the unconscious Twi'lek into the speeder. He hops into it and looks behind him, looking like he might be heading back down the stairs without his other friends.
OOC:
Heyop and Dagger, you're up.
Nov 30, 2016 1:53 pm
Dammit Mal what part of make him keep his head down... Heyop begins to think to himself shaking his head at the second unconscious person he'll need to carry out.

"Dagger, I got Csilag and Mal down out here. The little green one took the Twi'lek and is trying to make a break for the exit but we have something big landing, don't know if it's a third party or if they called reinforcements." Heyop states over his comms before looking around. He's going to need something to drag out two people on. It's hard to shot in a firefight plus carry two people... at least for Heyop.
Nov 30, 2016 4:37 pm
OOC:
Perhaps a roll of some sort -- perception? Call it average difficulty. Also, you can also stim-shot one or both of 'em...
Nov 30, 2016 4:48 pm
OOC:
Rolls... if I can do both I'll stimpak Cislag and see if she can help me revive Mal.

Edit: You got to admit the roll was impressive. No the stimpack instructions... *gets glasses* looks down the bridge of his nose. Place applicator to patient... Press... How hard do you press?
Last edited November 30, 2016 4:49 pm

Rolls

Perception

1 Success, 3 Advantage, 1 Failure, 3 Threat

Nov 30, 2016 4:55 pm
As you make your way around the balcony, the speeder backs up -- backs over (without hurting her) Csillag and scrapes down the stairs. By the time you're at Mal and Csillag he seems to have managed to hit only three or four more displays before heading out the front...

It's straightforward for you to stimpack Csillag.
OOC:
Csillag -- as this is your second go this encounter you are +4 strain. You with us?
Nov 30, 2016 10:41 pm
"What in the...." Csillag starts to ask as she sits herself up from the ground. Looking blurry eyed at Heyop she gives him a quick nod of appreciation. "Thanks! Where are the other?"
OOC:
Oh yes, I'm still here! I always do my best RPing when my character is unconscious.
Nov 30, 2016 10:49 pm
OOC:
Dagger -- you back yet?

Will give him a day then try and think about the most reckless thing I can do..
Dec 1, 2016 12:59 am
"We need Mal up and moving or we're going to have to carry him. Dagger went for the Cube and is probably being Dagger. There's also a something big outside that just landed so it's not looking like the best of stealth missions or even burglaries really." Heyop explains thumbing over his shoulder at the passed out Mal.
Dec 1, 2016 2:26 am
Csillag takes a quick look over to where Heyop is motioning and sees Mal laying on the ground unconscious. "What the hell hit me?" she asks with a groan as she gets to her feet and moves over to Mal. "Let's get him back up and moving, shall we?"

Breaking out her med-kit she looks Mal over. "Doesn't appear to be wounded too badly, does he. This should do the trick!"
OOC:
Since Mal is unconscious due to strain I think the Medicine Check will be of Easy Difficulty.
OOC:
2 Wounds Healed (1 Triumph + 1 Surgeon Talent), 5 Strain Healed (2 Advantage +1 Triumph + 2 Physician Talent).
Last edited December 1, 2016 2:30 am

Rolls

Easy Medicine Check

2 Success, 3 Advantage, 1 Triumph, 1 Failure, 1 Threat

Total: 1 Success, 2 Advantage, 1 Triumph

Dec 1, 2016 4:49 pm
OOC:
Mal, does this get you back to the land of the living?
Dec 1, 2016 4:51 pm
Dagger, sensing that someone is trying to come through the door behind him, hops over the display and shoots out the controls of the door with his blaster in tried-and-true it worked before style. The controls spark and the door grinds as someone pounds on it and appears to swear repeatedly (though muffled) through the thick door. It's not likely to hold them off for long, but it can buy some time.
Dec 2, 2016 8:33 pm
Mal jerks awake, looking around

little green nexu licker stunned me.

Mal jumps up, looking for the enemies
Dec 2, 2016 8:37 pm
Around Mal are Csillag and Heyop -- no sign of the (other?) thieves. There is a security door shut just down a small hallway that has Dagger behind it.
Dec 2, 2016 11:58 pm
Csillag just shakes her head, "Does anyone ever know where Dagger is?"
Last edited December 2, 2016 11:59 pm
Dec 5, 2016 4:34 pm
"Told him where the Holicron was and haven't seen him after he and two of that crew went behind the door."
Dec 6, 2016 4:55 pm
he's in there with the thieves? we should be going in after him...


wait...


why is there a spaceship in front of the museum?
Dec 6, 2016 5:28 pm
"Yeah... It's Dagger if he didn't have a saber right now they'd likely think him to be another thief. About that, things kinda snowballed after I hit that female Twil'lek... I'm unsure if the little green guy went out to get away or get more guys. Getting to Dagger means getting through this door though. It's better than facing off against a aircraft on foot though right?"
Dec 6, 2016 6:20 pm
OOC:
Does anyone feel like they want to direct Dagger with the Spirit of Dagger or shall I try and be reckless Dagger on his behalf 'til we get to a point where we can retire him to the temple with the others. :)
Dec 6, 2016 6:51 pm
Mal reaches out with the force and calls his lightsaber to his hand.

well, looks like we need to start cutting
Dec 7, 2016 2:54 pm
Heyop sighs massaging the bridge of his nose with his free hand. "Well at least the kid isn't hear to imitate him as well..."he mutters to himself.
Dec 7, 2016 5:50 pm
It's straightforward to get to the door and begin cutting through... though it will take a little bit to make that happen.
OOC:
I assume that's what you're doing.
Dec 7, 2016 7:16 pm
OOC:
hell yes, that's what I'm doing. dagger and the holocron are in there
Dec 7, 2016 8:34 pm
OOC:
Alright -- returning to some structured time to play this all out meaningfully.

New round 1:
Mal makes it to the door and begins his cut. His action next round will complete it. I assume Csillag and Heyop are flanking him at this stage unless otherwise stated.
OOC:
Note to Csillag -- I was thinking some Force healing could be handy -- but I realize the power only heals wounds unless you have the Control (20 pts!) upgrade So, nevermind. :)
Dec 7, 2016 10:27 pm
Csillag will put her back against the wall as Mal cuts, holdout blaster in her hand.
Dec 8, 2016 11:54 am
Heyop sighs and wraps the shoulder strap around his hand with some of the slap holding it at low and at the ready hoping he doesn't get a repeat of tossing his longarm.
Dec 8, 2016 5:12 pm
Out the windows of the causeway you're in, you see a ship move up and hover next to the building. Rather unexpectedly the building shudders when the ship opens fire briefly on it, blasting a hole in the side of the building.
OOC:
Mal - can you give me an easy lightsaber roll? This will help determine how quickly you can cut through the door.
Dec 8, 2016 5:45 pm
Dagger looks behind him as the building shakes. Curiosity piqued he walks to the entrance into the inner sanctum and sees a hole in the building with a ship hovering outside. Deeper inside the room, there's a display that looks like it could house a holocron and it is empty. He suspects that the Duros is around somewhere in that room, so moves into the room where he spots the Duros behind cover.

"Hey there -- that belongs to us. Mind handing it over?
Dec 9, 2016 5:15 pm
OOC:
sabered!

Rolls

cutting

2 Success, 4 Advantage, 1 Threat

Total: 2 Success, 3 Advantage

Dec 9, 2016 10:50 pm
OOC:
Take the 3 advantage to recover strain. You'll be through next round.
Dec 15, 2016 1:15 am
Startled a bit Duos kinda backs up to the cover more, "Oh this thing?" he holds up the cube "well i dont know about much about this."

He holds it up and looks it for a bit, "I Really don't want any trouble... however I am willing to trade you for this. I think i have a couple meat jerkys in my pocket. They are freshly home made... well engine roommade i guess you would say." He is obviously stalling for time and looking over at the entrance...
Dec 15, 2016 1:17 am
OOC:
Round two
Dagger shrugs, all to aware that security are headed in and he's left his friends out on the other side. So, he closes distance (effectively engaged) and shots the Duros with a stun blast saying, "Sorry, that trade won't work for me..."

Back at the door, Mal successfully completes his oval -- it could use a bit more work for a better curve, but you opt to leave the critique for later. With a gentle push it falls inward.
OOC:
Mal, that's your action - you can still maneuver. Csillag and Heyop can go in any order.

Rolls

Dagger with a blaster pistol

6 Success, 3 Failure, 1 Threat

Total: 3 Success, 1 Threat

Dec 15, 2016 1:48 am
Mal maneuvers to get closer to the Duros and the Holocron
Dec 15, 2016 2:29 am
"Wait for me!" Csillag says, moving through the freshly cut oval, right behind Mal.
OOC:
If the Duros is not already down Csillag will move to close range and blast with her holdout pistol (set to stun).

Rolls

Stun shot with the holdout blaster.

2 Success, 1 Advantage, 1 Threat

Total: 2 Success

Dec 15, 2016 4:41 am
OOC:
Here's a refresher of the museum.

https://s3.amazonaws.com/gamersplane/EOTE/full+Museum.jpg

You've just cut the door from the Skywalk to the red part. The distance, I figure from the door to the holocron is about 30m, which puts it firmly in 'medium' range (which goes to several dozen meters). Csillag, you can get LOS to short range (but suffer from cover) but you won't be able to get to engaged without using two maneuvers using RAW.

Mal -- got a specific place you want to head to? I figure the Duros and Dagger are to the right of the holocron stand (the only cover in the room).

I'll add this narratively upon clarification, but also note that there's a gaping hole in the wall and a starship near the circular thing to the right of the bone display at the top of the middle red room.
Dec 15, 2016 6:08 am
OOC:
I will run to the hole in the wall and the ship to make sure reinforcements aren't coming out.
Dec 24, 2016 3:14 pm
OOC:
Roger, Mal.

Heyop - need an action from you.

Csillag - are you going to close to engaged, or try and shoot from short range (1P) with cover (1 Black)?
Dec 24, 2016 4:52 pm
With her pistol set to stun Csillag will take aim and fire off a couple of rounds. "Can't hide from me!"
OOC:
I'll recover one strain.
Last edited December 24, 2016 4:53 pm

Rolls

Pew

1 Success, 2 Advantage, 1 Threat

Total: 1 Success, 1 Advantage

Dec 27, 2016 1:10 pm
"Dagger we don't have time, get the Holicron now. We got a hole in the wall and a starship outside looking out way." Heyop states entering with his carbine up.
OOC:
Is there a line of a shot on anyone?
Dec 27, 2016 8:50 pm
OOC:
With a maneuver you can get to a point where you can cover the hole in the wall and Dagger and Csillag's backs.
Dec 27, 2016 8:57 pm
OOC:
That sounds good...
Heyop gets into a position to cover Csillag and Dagger.

I'm surprised no more guards or security forces haven't shown up yet... Heyop thinks to himself.
Dec 28, 2016 10:02 pm
Csillag is able to land a shot on the Duros and he falls to the ground, unconscious, dropping the holocron with it.
Dec 30, 2016 6:18 pm
Mal gets to the opening in time to see a ship hovering outside and duck aside as a cable gets shot into the wall behind him. This distracts him sufficiently that the noghri that comes flying down the line is a bit of a surprise. The noghri swings his feet up and plants them on Mal's chest as he comes in for a landing, sending Mal sprawling prone (range short). Mal's lightsaber skitters across the ground nearby as he lands with an "oof!"

Back in the main room, Heyop's able to see that the door to the south -- the one with the sparking and smoking control panel ("Dagger again..." he thinks) shows signs of forced entry as the guards of the facility appear to be working their way in to deal with you intruders.
OOC:
End round 2. Round 3.
Dec 30, 2016 6:22 pm
Dagger swoops down and picks up the discard holocron, securing it to his person. "Thanks Csillag," he says. "Nice shot." Looking around Dagger figures the time is ripe to get out of the place. "Shall we get out of here?" With that he heads out towards the entrance, picking his way through the displays and sneaking past Heyop with a "Hi!".
OOC:
Dagger ends his round nearly to the door to the secure area.
Jan 3, 2017 3:57 pm
OOC:
As with the other game -- please feel free to act in any order that makes sense to you (or post as you can/do) and I'll figure out how to interweave things generally doing an alternating post/initiative order. So need actions from Heyop, Mal and Csillag.
Jan 3, 2017 4:09 pm
"Hi my ass, but yeah we should get out of here quickly, we got more guards coming and we need an out now."

Heyop shifts his focus to where they came since although Dagger's carefree he hasn't heard Csillag or Mal cry out they need help so he's opting that stunning a guard if he sees one considering their unknown numbers to be the first step in getting back out the way they came in, it's probably more than three to five guards now.

Heyop looks back in time to see Mal flattened.

"Damn, pilots aren't worth their weight in salt on the ground." Taking a shot at the green menace.
Last edited January 3, 2017 4:51 pm

Rolls

Heavy Ranged

3 Success, 1 Advantage

Total: 3 Success, 1 Advantage

Jan 3, 2017 4:16 pm
OOC:
Adding difficulty. Asserting light cover (1SB) and range is 'short'.
Heyop peppers the area with a couple stun blasts and one of them lands on target, hitting the noghri squarely in the chest. That said, he's wearing some pretty heavy clothing, so some of the blast is no doubt absorbed by material. Regardless, he's left standing after the shot.
OOC:
They have their round set up - need actions from Csillag and Mal.

Rolls

Difficulty - short range (1P) - light cover (1SB)

1 Failure, 2 Threat

Total: 1 Failure, 2 Threat

Jan 4, 2017 11:22 pm
"We're doing this again?" the Noghri snarls before blasting Mal with a stun blast.
OOC:
11 - 4 soak = 7 strain. Is Mal back unconscious, Darth?
Jan 4, 2017 11:45 pm
OOC:
nope, not down.. but I'm about to saber this annoying prick in half
Jan 4, 2017 11:54 pm
OOC:
Roger. You or Csillag next. Fair warning that escalating to lethal violence will add some conflict. :)
Jan 5, 2017 12:16 am
OOC:
I know that... mal's morality is bravery/anger. I would think being stunned twice and knocked prone would piss him off somewhat
Jan 5, 2017 1:33 am
OOC:
Plus he knocked your lightsaber from your hand.
Jan 5, 2017 2:42 am
Seeing Mal get blasted, Csillag returns fire at the Noghri.
OOC:
Still on stun

Rolls

Fire with Aim

2 Success, 3 Advantage, 2 Failure

Total: 3 Advantage

Jan 5, 2017 3:37 am
OOC:
You won't have visibility without a maneuver. I figure Csillag is about where the red carpet turns... golden? Do you want to maneuver closer to Heyop for better cover (and closer to the exit) rather than aim or just the short maneuver to get visibility? Or something else? I'll ignore the 1adv from the boost / aim -- so you'll wind up with 2 adv.
Jan 5, 2017 3:40 am
OOC:
She'll move to get visibility and fire. It'll be a miss and she'll pass the 2 ADV on as a boost to whoever acts next if that works.
Jan 5, 2017 5:18 am
OOC:
Okee doke. Only 1 ADV to pass a boost along. Wanna use your other to recover strain?
Jan 5, 2017 2:18 pm
OOC:
sounds good
Jan 6, 2017 1:45 am
Mal, from his prone position, is able to see a Twi'lek female grab onto the line between the ship and the museum and make to come over. She appears to stumble, however and quickly recovers, settling back onto the ship.
OOC:
Last mover for this round -- what's your plan Darth?
Jan 6, 2017 5:25 am
OOC:
could I get inside the ship with a force leap?
Jan 6, 2017 3:57 pm
OOC:
Yes. Using a Force power is an action and getting up from prone is a maneuver. So you could do that. Note that I disarmed you with your lightsaber, so with 2 strain you could use an extra maneuver to pick it up. Or you could choose to leave it behind.

To provide context (but not attempt to remove player agency) Dagger has the holocron and is headed for the exit (and is not visible to your adversaries).
Jan 6, 2017 7:06 pm
OOC:
ah, didn't see that dagger was making a clean exit
Mal grabs his lightsaber and uses it to sever the cable from the ship to the building

Give up, the holocron is ours!
Jan 7, 2017 4:22 pm
The cable parts easily. Thankfully the tension was light enough that there isn't significant momentum or trouble with the cable as it suddenly goes slack on either side.
OOC:
One more actor on their side, then we're in to round 3.
Jan 9, 2017 9:48 pm
OOC:
Round 3!
In the main room, the door to the south end flashes around the edges and falls inward with a wisp of smoke and a crash. Behind it, a group of palace guards brandish blaster pistols and look ready to start laying to with them.
OOC:
They will go after players.

You guys hold the initiative -- get rolling in any order.
Jan 9, 2017 10:00 pm
OOC:
If they haven't acted yet can Heyop hit them with Quick Strike 0=) or should I just tell everyone time to bail... again.
Jan 9, 2017 10:07 pm
OOC:
For the purposes of this combat, you can use Quick Strike on one of the guards. Range is short (1P). Doorway gives light cover (1 SB).
Jan 9, 2017 10:11 pm
Heyop refocuses seeing several guards moving in formation mentally towards them.

"Time to clear out." Heyop states after aiming and taking a shot and moving to cover until Csillag and Mal are closer.

Rolls

Heavy Ranged+Aim+Quick Strike R2

5 Success, 6 Advantage, 1 Threat

Total: 5 Success, 5 Advantage

Jan 10, 2017 3:05 am
OOC:
Taking the advantage as strain recovery?
Jan 10, 2017 4:11 am
OOC:
can I give out setback die to guards 4 advantage worth? And recover 1 Strain to cap me off?
Last edited January 10, 2017 4:12 am
Jan 10, 2017 8:26 pm
OOC:
Interesting question, actually. And one I hadn't come to grips with personally (and there seems to be some disagreement). That said Sam Stewart from FFG games says "go with what makes sense narratively." So -- I think the answer is 'yes' you can do something like that -- what are you going to use narratively to support it? :)

Note these guys are 'Rival' level opponents, so treat them like other players who are going to take some serious hits to bring down. Also -- are you still firing stun blasts?

Jan 10, 2017 9:41 pm
OOC:
Hmm could I go with the first shot stopping the one in the lead mid stride and word with an odd sound effect coming out of them in surprise (Hope it had some effect or Imma beat feet on the upbeat), maybe bouncing them off the wall as they stumble. They can see me from my position and I wage a finger or something letting them know I got this shot down all day from cover with my carbine still locked on their direction. It's still stun blast though, 14 I believe. I think I'd need 5 advantage to give three guys 1 set back die each. Heyop is under the impression they should probably leave now that they have the Holocron via what Dagger said. But I need Csillag and Mal running and in cover taking shots before I can rebound out of here.

Edit by Falryx to correct a tagging typo from /occ to /ooc.
Jan 10, 2017 10:38 pm
OOC:
I think 3 adv could create a sufficient advantage to provide them all with a setback for next round. That would give you 1 adv for yourself to recover strain and 1 to give to the next player/ally action.
Jan 11, 2017 3:15 am
OOC:
works for me... This is one of those did you see me do that moments.
Jan 11, 2017 3:24 am
OOC:
That is a hell of a roll! So how far is Csillag from Heyop? What would it take to provide cover fire for him?
Jan 11, 2017 2:58 pm
OOC:
I'm by the door into the secure area from the museum, I figure she went into the holicron display room and shot an alien guy before Dagger frisked him for anything good and ran out. Nice shades Dagger...
[ +- ] Remnant
Jan 11, 2017 6:20 pm
OOC:
Remnant is correct. Csillag is 'deeper in' so to escape the covering fire really should come from him as she heads out (and Mal too) if the objective is for discretion to be the better part of valour.
Jan 11, 2017 6:26 pm
OOC:
Where there can be three there can be thirty. Source -Infantryman.
Jan 11, 2017 10:24 pm
"Let's move!" Csillag says to Mal, bolting from her location and running towards Heyop.
Jan 11, 2017 10:42 pm
Mal deactivates his saber and runs for heyop
Jan 12, 2017 6:29 pm
Heyop fires several blasts at the door where some palace guards are gathered. There seem to be somewhere between 2 and 4 of them ready to burst in and make life difficult. Several of the shots Heyop fires ricochet off of the display cases and into the the doorway, causing the guards to stumble about avoiding the fire. One shot clearly hits one of the guards however -- and while it staggers him, he manages to stay standing.
OOC:
Initiative with the others at the moment -- will move y'all accordingly.
Jan 12, 2017 7:11 pm
The noghri moves fluidly, and stealthily around the displays in towards Csillag and the unconscious Duros. Csillag sees the guy swing by but at Heyop's call to get out she bolts out of her position across the room. She's able to easily pass by Heyop and get back to the main museum, catching up with Dagger at the top of the stairs, where he's crouched with his blaster out and his hand on the holcron.
Jan 13, 2017 12:18 am
Outside, the ship seems to be shooting at the ground for some reason. Mal takes a quick gander from his vantage point and sees a squad of palace guards led by a determined looking woman all shooting up at the ship. Although the likelihood of being damaged by them seems small, the ship appears to have taken exception to this treatment and walks a path of destruction across the manicured grounds outside the museum towards the guards.

The guards scatter, but one looks like he mis-timed things and appears to be down for the count.

Saber in hand, Mal joins Dagger and Csillag at the top of the stairs, streaming past Heyop.
Jan 13, 2017 6:34 am
They're a bunch of Bantha-loving psychopaths!
Jan 13, 2017 5:14 pm
Back in the secure wing, Heyop has provided sufficient covering fire that the guards set up with cover themselves, hesitant to come through the door only to be hit by a barrage of stun blasts (they do not realize that a single person is providing the fire or they'd be more brave).

A brave one sticks his head out of cover and takes a shot at Heyop with his blaster pistol. Given the stun blasts flying, he responds in kind.

The shots he takes miss -- but he feels pretty good about his effort. Drawing confidence for him and his team about their ability to take control of the situation.
OOC:
Guard +1 strain.
OOC:
Round 3 ends. Round 4 - proceed in any order that makes sense.

Rolls

Palace Guard, shootin' at the Heyop

2 Success, 2 Advantage, 2 Failure, 1 Threat

Total: 1 Advantage

Jan 13, 2017 5:32 pm
With everyone in front of him now behind Heyop opts to rebound further away from the soilders since they're not keeping their head down. He'll look for the rest and setup another ambush behind cover again to shoot if he can.

"Go troops incoming, too bad we don't have a thermal detonator now..." he reports diving behind cover from the way he just came.
OOC:
Moving towards the rest so we're together and behind cover to shoot some more if he sees a guard again at a later round.
Jan 13, 2017 7:39 pm
As a quick reminder, here's the current image.

https://s3.amazonaws.com/gamersplane/EOTE/full+Museum.jpg
Jan 13, 2017 7:42 pm
OOC:
As a crew you can probably get down to around where the big display in the center is (I believe it may have been destroyed by the inbound speeder -- I don't recall). You'll be together as a group of 4. The other 3 (minus Heyop) can make it farther -- but not sure that's a good idea.

Together you can get to that display (damaged or destroyed) and use it as cover. Or you can consider the narrow hallway that leads to the back patio. Or you can head to the doorway to the back entrance (where the floor goes from bluish to grey), but probably not quite get there. Mal's pretty certain there are people out front with guns in reasonably significant numbers.
Jan 13, 2017 7:46 pm
got any brilliant ideas, Heyop?
Jan 13, 2017 8:24 pm
"Bug out, not die... backway we came in prolly still has a hole in it."
Jan 13, 2017 8:28 pm
never a dull moment, is there?
Jan 13, 2017 9:02 pm
"I like the not dying part of the plan. Shall we?"
Jan 16, 2017 7:08 pm
You're able to hear the palace guards on your heels -- it sounds like they've come out into the museum proper given the exclamation of surprise at the state of the place. Absent further guidance, Dagger and the rest of you head towards the back door, knowing that your opportunity for escape lies out that way and there's trouble at the front door.
OOC:
What's your plan once you get outside?
Jan 17, 2017 2:57 pm
"We need to get to the speeders, Dagger as much as I don't like it if you see a place to lay low 'lets borrow it' we can't move fast enough if they have a full detachment of guards that's too many blaster bolts coming at us." Heyop states looking out wondering what other crazy chaos they were going to get into today.
OOC:
I guess Heyop is looking for the closest place with cover to move towards the bikes via side streets and alleys until we can find a good time to transport the holicron back?
Last edited January 17, 2017 6:22 pm
Jan 17, 2017 5:04 pm
OOC:
Note -- you guys took Speederbikes here from the Dawn Temple. It seems ambiguous as to whether or not you took them here -- I think they're parked elsewhere. So largely your job is to escape detection onto the University grounds and back into the streets of Reles.
Jan 17, 2017 5:25 pm
OOC:
I thought we were on a totally different planet and needed to jump. D= Well I guess we just need to lay low and not seem suspicious?
Jan 17, 2017 6:15 pm
OOC:
That's about right -- need to lay low and find your speeders. :)
Jan 18, 2017 2:06 am
Heyop looks around for the best route to take to get out of the fire fight. Preferably without getting shot in the back.
Jan 18, 2017 2:19 am
"What's up ahead?" Csillag whispers to Heyop as she slowly starts to work her way back the way she came.

Rolls

Stealthy Stealth

2 Success, 1 Failure, 3 Threat

Total: 1 Success, 3 Threat

Jan 21, 2017 3:55 pm
OOC:
It'd be great if I could get a HARD stealth roll from Mal and Heyop (Dagger is on autopilot in the back) -- adding 1P to Csillag's roll.

Rolls

Adding 1P to Csillag

2 Failure

Total: 2 Failure

Jan 21, 2017 11:25 pm
OOC:
rolling stealth

Rolls

stealth

2 Success, 3 Advantage, 1 Failure, 3 Threat

Total: 1 Success

Jan 22, 2017 3:42 am
OOC:
Rolls Stealth.

Rolls

Hard Stealth Check

3 Success, 2 Advantage, 3 Threat

Total: 3 Success, 1 Threat

Jan 24, 2017 2:33 am
Walking carefully, you manage to make some distance from the museum before Csillag stumbles into a brace of stormtroopers at the edge of the university grounds just before you get into the city proper. "Hey!" the lead trooper says, "What are you doing here?" Guns come up -- they are wary having apparently received reports of intruders. "What a second -- that green one... blast 'em!"
OOC:
Can I get Vigilance rolls from Csillag, Heyop and Mal? Consider Dagger in the aether and along for the ride -- protecting the holocron.
Meanwhile, the marketplace is not too far away and Joka is enjoying his perusal of the various stalls of the Nightmarket of Reles. Passing over the Gamorrean butt-plug prominently displayed in one stall, he sees tasty food, random electronic bits, and wares of all shapes and sizes on sale.

Over at the starport, people are in a bit of a tizzy as some transport appears to have taken off without authorization -- or paying its bills -- and rumors are saying it's crashed into some building in the city. Nonetheless, the young Marc finally clears entry -- leaving the transport that brought him here behind. He's certain that Hethan Romund -- the Force scholar he met briefly as a child -- sent a message that she needed help here. She might be in trouble that he can't solve, but she is also his best bet to get to someone who might know more about the Force and help him on his quest to master his skills and redeem his family name...
Jan 24, 2017 2:41 am
"Dammit Dagger..." Heyop mumbles frowning.
OOC:
Rolls.
Last edited January 24, 2017 2:42 am

Rolls

Vigilance

2 Success

Total: 2 Success

Jan 24, 2017 2:50 am
A second group of stormtroopers is nearby...

Rolls

Willpower Group 1

1 Success, 1 Advantage

Total: 1 Success, 1 Advantage

Willpower Group 2

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Jan 24, 2017 2:51 am
"Dammit Dagger..."

Rolls

Vigilance

4 Advantage

Total: 4 Advantage

Jan 24, 2017 3:08 am
Marc is going to start searching for Hethan Romund, he's riding his swoop bike that he took from the royal yacht that he stole from his father. Marc's friend Nez took off with the yacht to throw King Paul Remillard and Baron Aiken off of Marc's trail. Marc is reeling in shock from his mother's death at his father's hands. He is lost and uncertain and for the first time in his life, utterly alone. He stops and begins to meditate to clear his mind of the despair that threatens to overwhelm him and try to figure out what direction he should take.
Jan 24, 2017 3:09 am
Dagger, dammit...

Rolls

vig

2 Advantage

Total: 2 Advantage

Jan 24, 2017 3:09 am
[ +- ]
Last edited January 24, 2017 3:21 am
Jan 24, 2017 9:27 am
Marc was hungry. His rations were running low and he was wishing now that he hadn’t told Nez to take the royal yacht and leave. Still, though, he needed to meet up with Hethan Romund. He had her coordinates for a meeting place but doubted she would meet him in a public place. She'd probably have coordinates for him to travel to.
Jan 25, 2017 3:01 am
OOC:
Writing character backstory is certainly something you're welcome to do -- but keep it to the character generation thread, or just do so as an exercise for yourself. The way you'll get to know the other characters (and vice versa) will be through interaction rather than meta elements like narrative they'd have no position to know.
Jan 25, 2017 3:08 am
OOC:
Initiative for the next little bit of combat is Group 2, Players, Group 1. Abel and Tsavo -- you are not yet subject to initiative since you're not operating in that area.
The second group of stormtroopers -- a bit further on -- open fire on Heyop, while any nearby citizens begin to scatter to the four winds of Reles -- eager to be out of the way.
OOC:
Heyop - I see you have Dodge 2 - let me know if you want to make use of it.
Jan 25, 2017 2:02 pm
Heyop lets his body relax seeing stormtroopers bringing up longarms.
OOC:
Using Rank 2 of Dodge so -2 Strain to me. Upgrade two die from Purple to Red please. XD.
Jan 25, 2017 2:29 pm
Although Heyop does his best to dance out of the way of the incoming fire -- the four blaster rifles and their hail of fire are simply too much to dodge. However, as they pursue Heyop with their weapons, they wind up giving him an opportunity to reposition himself into a better place.
OOC:
Heyop - you pick up a free manuver from their threat. You can spend it with your turn. You take 11 - 4 = 7 wounds from the shot.
Marc considers what little of the message for help he got from Hethan. It seems to have located her in the mountains away from the city. He could grab some food and head out -- it'd only be a few hours on his speeder. Or he can try and raise her here -- perhaps by now the trouble she ran into has been taken care of?

Joka the marketplace pauses somewhat as the sound of blaster fire is heard in the distance. A few short moments later, people turn back to what they are doing, surmising that it's far enough away not to be a threat. However a couple merchants begin quietly packing up their stalls. Just in case.
OOC:
Characters in combat can go now -- Marc and Joka can post as they see fit since they're not subject to combat time.

Rolls

Group #2 attacks heyop. (4 minions)

3 Success, 1 Advantage, 1 Failure, 3 Threat

Total: 2 Success, 2 Threat

Jan 25, 2017 3:58 pm
Heyop exhales sharply thinking he was getting too old for this kind of thing. Realization no one was every young enough to be jumping around in blaster bolt solvos without getting hit he ground his teeth. Flipping up his blaster carbine in a blur his eyes were in the sights instinctively "Focus FIRE!" he barks as he aims at the other slower group. Once he's fired he'll move to cover since he wouldn't be if he gets shot like that again and keep running.
OOC:
Rubs tush since it's not stun.
OOC:
Edit: Advantage Spends I'll heal up strain and use the other advantage to give a boost die to the next friendly PC.
Last edited January 25, 2017 3:59 pm

Rolls

Heavy Ranged + Aim + Quick Strike Rank 2

4 Success, 5 Advantage, 2 Failure, 1 Threat

Total: 2 Success, 4 Advantage

Jan 25, 2017 6:22 pm
Marc decides to try to contact Hethan using the multi band comlink in his armor. His body is hungry but his spirit is wounded from the loss of his mother and he hopes that Hethan can help him. He'll try to contact her several times and if unsuccessful, he will stock up on supplies and head off to the location in the mountains.
Last edited January 25, 2017 8:45 pm
Jan 25, 2017 8:48 pm
Unsure whether or not to interfere, Joka decides there would be no harm in doing a little light recon work.

He feigns interest in a nearby vendor's wears for a brief moment then alters his previous heading to bring him in the direction of the blaster fire. He slinks along at a steady, casual pace in an attempt to not rouse too much attention. He's just a typical offworlder going about the usual business of shopping for trinkets.
Jan 25, 2017 10:55 pm
OOC:
Is Csillag close enough to move to within Engaged range with the troopers firing at Heyop?
Last edited January 25, 2017 10:57 pm
Jan 26, 2017 1:24 am
OOC:
They are at medium range - so engaged would require 2 manuvers. You could do that and an action at the cost of 2 strain, but not sure how your strain is looking these days...
Jan 26, 2017 3:03 am
Since Mal isn't doing so well in the strain department, he will fire with his carbine

Rolls

pew!

1 Success, 1 Advantage, 1 Threat

Total: 1 Success

Jan 26, 2017 3:22 am
'Not yet, Csi, not yet'

Csillag will hunker down in any cover that she can find and wait for the troopers to move closer.
OOC:
She has no weapon that'll reach medium range.
Jan 26, 2017 5:38 am
OOC:
The other group is within short range -- so a single manuver can get you engaged with them. Mal - no manuever (either aim or take cover?)
Jan 26, 2017 5:41 am
OOC:
yes, I am taking cover and then shooting
Jan 27, 2017 1:16 am
Suddenly realizing that the other group is within range of her holdout blaster, Csillag remains in cover and takes a shot.
OOC:
Well, that was worth the re-post, eh? :-)
Last edited January 27, 2017 1:17 am

Rolls

Blast!!!

2 Advantage, 2 Threat

Jan 27, 2017 1:19 am
OOC:
Adding a boost to Mal. EDIT: Feh. Fat lot of good that did you.

Rolls

Boost from Heyop

Jan 27, 2017 1:22 am
As you all dive into cover and fire at the nearer group of stormtroopers, blasters begin to fill up the area. Heyop and Mal each land a few hits and two of the four stormtroopers fall to the ground. Csillag merrily fires her holdout blaster, but only manages to hit those who are already taken out by her colleagues.
OOC:
6 damage + 5 damage done (due to soak) for a total of 11 damage out of 20 - 2 troopers remain standing.
The stormtroopers from that closer group return fire, targeting Mal this time.
OOC:
Mal - you take 10 - 4 = 6 wounds
The shots they fire raise enough ruckus around Mal that he is forced to reposition himself into a slightly less advantageous firing position.
OOC:
Mal, you take a setback die on your next attack.
Joka -- in roughly the minute that has passed you've crossed from the market towards the noise. Coming around the corner, you are gently bumped by a couple people as they hightail it away from the the fight you can see. A group of stormtroopers (at medium range) and a second pair of stormtroopers (also at medium range) seem to be engaging a trio of folks. Joka, have a strange feeling that those under attack are people you should get to know...
OOC:
Joka, can I get a cool roll from you?

Rolls

Stormies

1 Success, 4 Advantage, 2 Threat

Total: 1 Success, 2 Advantage

Jan 27, 2017 1:24 am
OOC:
How many troopers in the group Csillag was firing at?
Jan 27, 2017 1:27 am
OOC:
There were 4 - now 2.
Jan 27, 2017 1:31 am
Marc -- Hethan's comm signal doesn't respond to your repeated hails. Either she's lost her commlink, she's in trouble, or she's somewhere where it's not possible for her to get a signal.
Jan 27, 2017 2:31 am
OOC:
Cool

Rolls

Cool

1 Success

Total: 1 Success

Jan 27, 2017 3:12 am
Marc is going to use his disguise kit, then go to town to stock up on supplies. Since his resources are no longer unlimited, he'll try to negotiate with vendors to get the best prices possible on rations, then he plans to take off in the direction of the coordinates in the mountains. He is thinking about his mother's death and what happened to him as she died. He is distracted.
Last edited January 27, 2017 3:22 am
Jan 27, 2017 3:14 am
OOC:
oh, wounds! yeah, I'm still up
Jan 27, 2017 5:13 am
OOC:
Random query to Csillag -- why not go for the lightsaber and close with those guys? With your 3/2 skill you'd be YYGPP for a lightsaber attack and given its breach characteristic likely churn through Stormtroopers like.. well, a lightsaber. :)
Jan 27, 2017 3:13 pm
OOC:
I'm unsure if you're being like my face to face GM, "Yes player give in to the dark side... so I can cut you down with blaster fiya!!! Pew pew pew". He does this in all genres.
Jan 27, 2017 5:17 pm
OOC:
I was waiting for them to get closer. I figured drawing the saber is a maneuver and moving to engage is another and Csillag is already at half her Strain threshold. I also wasn't sure how many she'd be wading into to fight. Saber time is coming though!! :-)
Jan 29, 2017 2:33 am
OOC:
My apologies, what does YYGPP mean>
Jan 29, 2017 2:49 am
OOC:
Dice Pool of 2 Yellow, 1 Green, and 2 Purple.
Jan 29, 2017 3:23 am
OOC:
Ah, thank you. I searched all over the net for the acronym and it came up with some Path of Life stuff that I didn't understand. I knew that couldn't be it :)
Last edited January 29, 2017 6:58 pm
Jan 29, 2017 7:04 pm
Since Marc has his Heavy Blaster Rifle attached to the side of his backpack, is he going to be stopped by the guards, or will they just let him go past them into town on his way to stock up on rations?
Jan 30, 2017 8:43 pm
The troopers in the back work on covering the area with fire -- seeing a couple of their comrades go down, they nonetheless feel like they have the initiative. They advance while firing, closing the distance to you.
OOC:
All troopers are at Short Range to Heyop, Csillag and Mal -- they are medium range to Joka
This time, their concentrated blaster fire finds Csillag crouching behind cover... The hail of blaster bolts is enough that the cover Csillag sought out falls apart around her -- and her holdout blaster takes several hits in a row, throwing it out of her hands and blasting it to ... well... bits. Csillag narrowly avoids taking damage, but is more than a little put-out at the situation.
OOC:
Csillag's blaster is dead, you no longer are in cover and you upgrade the difficulty of your next attack. No other damage taken. Players! You're up next in any order. Joka you too!
Marc makes his way into town on his speeder -- it's a perfectly civilized place, Reles, for being out in the hind end of the Outer Rim. Perhaps the proximity to the Corporate Sector helps citizens here avoid too much of the recidivism of a place like Tatooine. Anyway, he is unharassed as he makes his way to the marketplace -- it seems like the best place to make use of reprovisioning.
OOC:
Marc -- I've not laid down a no weapons law previously, so thank you for the question -- but you are unmolested at this point.

Rolls

Troop 2 (4 troopers) fire. Csillag cover.

2 Success, 2 Advantage, 1 Triumph, 3 Threat

Total: 2 Success, 1 Threat, 1 Triumph

Jan 30, 2017 9:16 pm
Heyop pops up and shots at the converging storm troopers before taking off and diving for cover farther away from them.
OOC:
Advantage Spend: are there two groups still or one big group of Troopers? I'm thinking a set back to the next bad guy and a boost to Csillag should spend most of it.
Last edited January 30, 2017 9:17 pm

Rolls

Heavy Ranged

1 Success, 5 Advantage, 2 Threat

Total: 1 Success, 3 Advantage

Jan 30, 2017 10:31 pm
Looking over her shoulder at what used to be a fine holdout blaster Csillag growls and reaches for her belt. Taking the hilt of her lightsaber into her hand she jumps up and rushes the closest trooper, attempting to slice him in two with a single swing of her cyan blade.
OOC:
Boost from Heyop, Red for the upgrade to the attack!

BALLS! I'll take the two advantage to recover the strain from my second maneuver.
Last edited January 30, 2017 10:32 pm

Rolls

Lightsaber Attack

2 Success, 2 Advantage, 2 Failure

Total: 2 Advantage

Jan 30, 2017 11:48 pm
OOC:
Melee is always 2P -- so adding another P.

Rolls

Slightly more difficult...

2 Failure

Total: 2 Failure

Jan 30, 2017 11:49 pm
OOC:
Heyop - still two groups of troopers. 1 at 4 and 1 at 2. Are you after the 1 or 2 group? The 2 group acts after you guys.
Jan 30, 2017 11:53 pm
OOC:
Thought Engaged is 1P? Have to pull out the RB and see what I'm missing here...
Jan 31, 2017 12:06 am
OOC:
Melee is always 2P. Short / engaged is 1P + modifiers depending on weapon size. So a holdout blaster at engaged would be 1P, but a rifle might be 3P at engaged.
Jan 31, 2017 12:09 am
OOC:
Found it! Just in time for my players to show up for our biweekly game too. Learned something new. :-)
Jan 31, 2017 12:13 am
OOC:
woot!
Jan 31, 2017 12:15 am
That is a relief. Marc is in the marketplace trying to buy some rations and then take off toward the coordinates he has for Hethan Romund. He's not looking for trouble, he is still low in spirit after the death of his mother and his world being turned upside down, he's determined to follow the Path of the Light and not waste his chance at redemption that Nez gave him. He takes the Way of the Iron Fist very seriously and is trying to find answers to help him on his new path in the Light side of the Force.
OOC:
Unless Falryx decides Marc needs to get involved in this fight, he's trying to steer clear of trouble. No offense
Last edited January 31, 2017 12:39 am
Jan 31, 2017 2:08 pm
OOC:
I'd probably be looking at the smaller group then of 2.
Jan 31, 2017 4:28 pm
Mal opens fire again

Rolls

shootin'

1 Success, 3 Advantage, 3 Failure, 1 Threat

Total: 2 Failure, 2 Advantage

Jan 31, 2017 5:29 pm
OOC:
The dice are unkind to you guys today. Heyop - range is short so you have 4 advantage. You can give 1 boost to Csillag (that doesn't do her any good) and trigger the critical hit with the other 3A -- that plus your damage would eradicate group 1. Let me know if you'd like to go that route or continue with the setback route.
Jan 31, 2017 5:41 pm
OOC:
Spending three to take out a group sounds like what I want to do. And we mostly shoot like you'd expect mostly non soldiers to shoot. We're hitting the ballpark though just not the right plates...
Jan 31, 2017 7:27 pm
OOC:
Mal - 3 advantage (due to the second P not being required) -- thoughts on how you'd like to spend it? Perhaps you spot something perched which will cut off the stormtroopers and buy you some time? Or you explode a nearby fire suppression system that upgrades their attack difficulty?
Jan 31, 2017 7:29 pm
OOC:
maybe I hit a door panel and a blast door closes, causing them to find a longer way around to get to us?
Jan 31, 2017 7:34 pm
OOC:
Hrm. Might cut off Csillag though now that I recall she'd be in engaged range with them.
Jan 31, 2017 8:38 pm
OOC:
I got it! my shot goes wide and destroys the ball bearing exhibit!
Jan 31, 2017 9:22 pm
OOC:
Roll a d4!
Jan 31, 2017 9:35 pm
OOC:
Not sure if I'm supposed to be contributing at all. Just checking to make sure you don't think I'm not here. I've been reading and ready to jump in any time.
Jan 31, 2017 10:14 pm
OOC:
As a player who is in the player initiative, you are welcome to choose to act or not as you see fit!
Jan 31, 2017 10:38 pm
OOC:
I misunderstood. Thanks and sorry.
Jan 31, 2017 10:49 pm
Seeing Csillag ignite her blade and charge in, Joka finds himself immediately inspired to help her. He draws his snap baton and charges into the fray.
OOC:
1 Maneuver to go from medium to short range. Does he need to spend another to get to engaged? If so, he'll take the 2 strain to do that, then attack.
He then swings hard at the trooper threatening the brash jedi.

Rolls

Snap Baton

2 Success, 2 Advantage, 2 Failure, 1 Threat

Total: 1 Advantage

Feb 1, 2017 12:45 am
OOC:
I'm both horrified and intrigued by the complexity all the triumphs, threats, and advantages going on in combat. From reading the core rulebook I understand Success and Failure, but the swirling vortex of the other three make my head heurt!
Last edited February 2, 2017 3:05 am
Feb 1, 2017 12:55 am
OOC:
I'll pause a bit -- go ahead and update your character as mentioned in the PM, Tsavo and adjust / re-roll as necessary.
Feb 1, 2017 2:35 am
OOC:
Done, are you ok with me updating the backstory later to reflect the change from a Temple Guard Lightsaber Pike to a regular double bladed lightsaber? I'm lying down resting right now, haven't been the same since my neck surgery a couple of years ago. I promise that I will update the backstory by tomorrow at the latest
Last edited February 1, 2017 3:08 am
Feb 1, 2017 5:48 am
falryx says:
OOC:
Roll a d4!

Rolls

1d4

(2) = 2

Feb 1, 2017 10:40 am
OOC:
Please don't kill me if I mess this up. According to the rules (as as I could make out, there is not opposed check or even a purple die for common items such as Glowrods, Long Range Commlinks, or Medpacs, so I'm guessing that Rations are the same? If I' wrong, please tell me)
Marc looks for a species among the traders he knew about from Corulag. He consults his Pocket Attache and its Cultural Etiquette Manuals to briefly review customs and protocols, then approaches a vendor. He is attempting to purchase 6 rations.

Rolls

Negotiation

1 Success, 1 Triumph

Total: 1 Success, 1 Triumph

Feb 1, 2017 10:56 am
OOC:
I was trying to get a better deal on rations, but I don't know what the prices for rations are here. Standard price seems to be 5 credits per ration from what I can find, so 30 credits - whatever discount I can get? Or did I mess this up?...
Last edited February 1, 2017 11:08 am
Feb 2, 2017 7:53 pm
OOC:
Generally I'm not going to harass you overmuch for rations and things like that -- for larger purchases I'm happy to poke around with negotiatons, but food isn't something I worry about since that level of recordkeeping is a little onerous on all of us. :)
A YT-2400 careens overhead, heading towards the mountains with the roar of its engines just barely above the rooftops. Moments later, a pair of TIE fighters give pursuit.

As Joka moves in on the Stormtroopers, Heyop opens fire on the smaller group and brings the two remaining troopers down with some very clever shooting. Csillag ignites her blade and moves in among the troopers who scatter and avoid taking any hits while Mal provides covering fire. Mal, unfortunately, misses all the troopers, but he does manage to hit an external fire suppression system which explodes outwards, knocking over a couple of the troopers. Joka arrives henceforth, swinging his baton -- but to no avail. Still in dodging all the incoming fire and lightsabers and whatnot the troopers will find themselves at a disadvantage in the immediate future.
OOC:
The next player to act against the troopers gets a boost from Joka's advantage.
The troopers, engaged by two enemies swap weapons and help up their teammates. With their blasters slung over their shoulders, the vibroknives come out as they prepare to slice up the woman and lizard-thing that's wandered into their midst.
OOC:
Mal's advantage basically caused them to have to spend an action/maneuver to get back into minion state.
Over in the marketplace, one of the vendors takes pity on Marc and offers him an exceptional deal on his rations. He's able to pick up what he needs for a relative pittance and a kindly pat on the back from an old man.
OOC:
Player turns against the troopers -- remember, you get a boost die.
Feb 2, 2017 7:56 pm
OOC:
Is there a shot or are there too many friendlies and other guy in the way?
Feb 2, 2017 7:56 pm
OOC:
There's a shot - if you do sufficiently terribly you might hit a friendly. Range is short - 1P.
Feb 2, 2017 8:02 pm
Mal picks off any troops that are going to engage with csillag

Rolls

shootin'

3 Success, 3 Advantage, 1 Threat

Total: 3 Success, 2 Advantage

Feb 2, 2017 8:06 pm
Heyop's carbine moves between targets as he starts gritting his teeth. Seeing Csillag and someone else moves about in front of the stormtroopers as they engages in melee. Relaxing his grip he inhales before locking it back into place with a tight grip as he sights targets aiming for several long blinks in his mind. Sweat beads up a bit since he and Mal might be able to get Csillag if he nicks her but the stranger definitely was a dragging the cart sort of size. Mal fires first causing Heyop's lip to curl slightly. he really didn't want to be outdone by a 'flyboy'.
OOC:
Aiming and using 2 strain to gain another maneuver to aim again than shooting.

Advantage spend: Regain one strain.
Last edited February 2, 2017 8:07 pm

Rolls

Ranged Heavy Aiming x2 -2 Strain

5 Success, 1 Advantage

Total: 5 Success, 1 Advantage

Feb 2, 2017 8:16 pm
OOC:
Posting with my character... Just because I can.
Marc looks around the market, suppressing a yawn. He was weary from everything he'd been through, he'd had trouble sleeping since his mother had died in his arms and he knew that his father and the Baron would be chasing after the Royal Fury. He worried about Nez and whether or not the old Trandoshan would be able to stay ahead of them or not.
Last edited February 2, 2017 8:20 pm
Feb 2, 2017 8:16 pm
Mal and Heyop let lose with their blaster carbines and each drop two of the four troopers remaining. Csillag stands facing Joka -- one with her lightsaber out, the other with a stun baton humming. This part of the street is empty...
OOC:
Out of structured time.
Feb 2, 2017 8:28 pm
Heyop lets out a shrill whistle and motions in a circle with his index finger holstering his carbine on his back. "Round it up, we're out in two! Check em for a blaster and ammo, that's a very noticeable weapon."

If Heyop is close enough he'll look over the closest troopers for anything useful, if not since he's wounded he'll start moving away so they can lay low for a bit. If the stranger doesn't anything sketchy he'll draw on him since he's unsure what he was trying to do and why.
Feb 2, 2017 8:28 pm
Joka returns his Snap Baton to his belt in such a way as to make the lightsaber already fixed there evident to Csillag.

"Greetings, Jedi." The Sluissi bends at the waist in an approximation of a bow. His serpentine half limiting his ability to be as graceful with the motion as would have like.

"I appear to have been too late or slow acting to have been much help. It appears you didn't need it, however." He smiles at her. "I'm Joka Xho."
Feb 2, 2017 8:48 pm
Marc gets into his speeder and takes off, laying out a route for the coordinates in the mountains to meet up with Hethan Romund.
Feb 2, 2017 9:11 pm
OOC:
Guys, something just came up, family matter. I'll be back in a couple of hours. Still having trouble posting as my character instead of my avatar. I'll try to get it figured out when I get back.
Feb 2, 2017 11:26 pm
"Jedi?" Csillag says with a slight chuckle.

She retracts the cyan blade on her lightsaber and hooks it on her belt under her robes. "You obviously didn't see me in action!" she says returning the Joka's bow with a slight one of her own.

"Nice to meet you, Joka. I am Csillag Járóka and I think we're getting the hell out of here!!" she smiles back at the Sluissi and starts to look over the troopers for a useable weapon to replace her obliterated holdout blaster.
OOC:
If she can she'll grab a weapon from one of the fallen troopers. Preferably a pistol of some sort.
Feb 3, 2017 12:33 am
Picking up on the cue that now is not the time for chit chat or questions, Joka quickly sets about trying to salvage anything of possible use from the downed troopers. He prioritized weapons and consumables, especially medical supplies, while he ramages from soldier to soldier.
Last edited February 3, 2017 12:47 am
Feb 3, 2017 12:35 am
I thought we were in a hurry Mal says, stowing his carbine. we need to get going now, else the empire will send more and bigger things our way
Last edited February 3, 2017 12:53 am
Feb 3, 2017 12:51 am
Marc is on his way towards the mountains.
Feb 3, 2017 2:04 am
OOC:
Stormtroopers are armed with Blaster Rifles only. Want one, Csillag?
Feb 3, 2017 2:09 am
"We are in a hurry, but I'm not facing more troopers without some sort of weapon" Csillag says as she slowly works a blaster rifle from one of the dead troopers.

"Suppose this will have to do..."

She slings the weapon over her shoulder and trots over to Mal.
Feb 3, 2017 2:14 am
In a short time, the five of you (as Dagger has managed to re-appear) find your way to the speeders you'd parked nearby. They still appear in working order -- though there's not enough for each of you -- someone will have to double up with the new guy if you're to take him along...

Marc heads out of town towards Mount Tellec -- where he's certain Hethan Romund's signal came from. It's a few hours away from the city by speeder. Making his way across the foothills, he sees a large swath of trees has been clearcut from something -- but only the top halves... and there's a smoking crater nearby.
Feb 3, 2017 2:29 am
Marc is going to pause and enter the coordinates into his datapad as a weird occurrence, he plans to mention it to Hethan Romund when he finds her. He tries to sense if anyone is in trouble in the area through the Force. If someone is in pain, he will investigate, otherwise, he will take a wide detour around the area and continue toward Hethan Romund's coordinates. Marc is not looking for a fight.
Feb 3, 2017 3:21 pm
"Right lets head out of town the long way and see if there's pursuit. Also we can talk to Csillag's friend more while we figure out where we're going from there depending on what we find out and if we're followed." Heyop suggests. "Maybe you can look at this too when we have time." Heyop states turning around to show the wound on his back unsure how bad it is. Heyop hopes on a speeder and exhaling feeling too old for this suddenly.
Feb 3, 2017 7:51 pm
Marc senses nothing and thus makes a wide berth and continues along his way. He finds himself winding his way up into the mountains. He reaches a secluded valley in the shadow of Mount Tellec where a large lake is fed by a river and a handful of smaller streams. Pausing on a large bridge over the river, Marc is afforded a peaceful view of the valley. In the middle of the lake sits a small island with. From here, Marc can see the mountain across the valley -- and across the lake itself he sees what looks like a small village.

The remainder of you find yourselves upon the speeder bikes -- with Csillag doubled up with Heyop to look at his wound and leaving Joka on his own with one of the bikes. You head out of town towards the general vicinity of Mount Tellec and the Dawn Temple, but -- based on Heyop's caution you do not make your destination obvious -- cautious of both pursuit and a new person in your midst. In time, you come to the same place Marc has visited. It appears a large swath of trees have had their tops sheered off by... something. The trauma to the landscape looks a bit like a poorly piloted ship or something. A bunch of smoke not far off seems to suggest the ship didn't make it.

Pausing here -- you must decide if you will take Joka to the Dawn Temple...
Feb 3, 2017 8:26 pm
Mal looks over at the landscape

amateur pilot.

anyway, do we trust this guy just because he has a lightsaber?
Feb 3, 2017 8:28 pm
"Huh... we should check to see if there's anyone alive at that plume before people come into the area by air... if there isn't and it looks salvageable lets smolder the fire and move away a bit to rest." Heyop offers. Wanting to stretch his face contorts a bit and he opts not to since he's back feels like it's asleep in places. "Joka was it? Tell us a bit about yourself... ever cut off a man's hand to make a point? You also spoke of Jedi? Isn't that those 'crazy people' the Imperials are on the look out for that can offer up a decent bounty?" continues his topic getting rather dark rather quickly due to a jaded past few months.

"Dagger has a lightsaber... granted Dagger can use it too. Maybe not for the best of things..." he adds after Mal's comment.
OOC:
I'd love some healing and you two probably want some Discipline or Cool Easy checks to recover strain if Falryx is cool with it first.
Last edited February 3, 2017 8:42 pm
Feb 3, 2017 9:12 pm
"I'm happy to tell you anything you'd like to know. I'm a tinkerer and gadgeteer. If my destiny were slightly different, I'd be a mechanic and happily play with building, tweeting, and repairing engines and weapons. But the force is with me, as, indeed, I sense, it is with you." He pauses briefly to gauge reactions unsure, himself, whether to trust people simply because they have Sabres.

In the end, he realizes he has no choice. The force has guided him here and he will continue to trust in it and, therefore, in these beings. "I'm no Jedi, but it is in me, I believe, and it is my ambition. When I saw you under duress I was honour bound to help."

With a hesitantbut poignant look toward Heyop he adds without a trace of humour, "I've never cut off anyone's anything "to make a point". I am aware of the bounties on Jedi and if I ever collect one or even contemplate it I will have fallen far enough for you to be able to know it without me having to say so."
Feb 3, 2017 9:50 pm
Quote:
OOC:
I'd love some healing and you two probably want some Discipline or Cool Easy checks to recover strain if Falryx is cool with it first.
OOC:
Y'all are likely light on Stims -- but Csillag may be able to help you out... with the force thing she can do. Agreed on recovery rolls if people would like. I don't /intend/ for additional combat before you're sufficiently rested -- but you never know. :)
Feb 3, 2017 10:58 pm
Taking a look at Heyop's back Csillag will attempt to call on the force in order to heal his wound.
OOC:
I don't think Csillag can use the dark side point to cure wounds using force heal. She may be able to use a Medicine Check in order to heal some of the wounds though. When we're off the speeders someplace she should be able to use her Emergency Medpack and Physician Talent to help out a bit.
Last edited February 3, 2017 11:01 pm

Rolls

Force Point for Force Heal

1 Black Force Point

Discipline for Strain Recovery

2 Success

Total: 2 Success

Feb 3, 2017 11:12 pm
OOC:
how does one go about healing strain? I think I have one stim left
Feb 3, 2017 11:39 pm
OOC:
A simple Discipline or Cool check. Each success reduces strain by 1
Feb 3, 2017 11:47 pm
OOC:
I was wondering the same thing Mal, thank you for the info Szemely :)
Feb 3, 2017 11:50 pm
OOC:
healing strain

Rolls

2 Success

Total: 2 Success

Feb 4, 2017 2:38 pm
"Well I guess that's something... Odd request could you activate your lightsaber so we know you're force sensitive?" Heyop remarks to Joka while everyone takes a breather so to speak himself included.

Rolls

Cool Check simple

2 Success, 2 Advantage

Total: 2 Success, 2 Advantage

Feb 4, 2017 6:03 pm
After taking a holo of the site and marking the coordinates of the strange site in the the foothills, he takes a wide detour around the site and keeps moving. Marc wonders what would cause such an unusual sight, a large swath of trees clearcut from something -- but only the top halves... and there's the smoking crater nearby.... He figures it must have been ship or part of a ship that crash into the area. No telling what kind of radiation could be leaking around here, he makes sure that he stays upwind as he gives the place a wide berth and continues to where he hopes to meet Hethan Romund.
Feb 5, 2017 5:03 am
OOC:
Just so you know, Marc isn't really a huggable character. I'm not just talking about his personality.
Feb 5, 2017 3:31 pm
Turning to Heyop, Joka raises his eyebrows. "One doesn't need to be force sensitive to hit an activator switch." He ignites his saber and a glowing blue blade springs to life. "But, I'm happy to do so for you."

He then shuts off his blade and uses the force to make the hilt hover in the air over his hand. "If you want proof I didn't steal the thing, this should suffice, I hope." He smiles at Heyop with an honest and genuine openness.
OOC:
I didn't roll a force die for that little stunt (just flavor) but if you wish me to roll it out I'm happy to do so.
Feb 5, 2017 4:23 pm
Heyop nods, "One doesn't need to have altruistic morales to be a Jedi. I don't really know you or your background. Regardless of if you've been abducted and watched your family die by the hands of your captor, or you're on the run from the imperials, you cut open doors with your light saber. Or shine a spotlight on us so to speak for the empire to be breathing down my next I can't judge. I'm not the one figuring out how you become what you want to be really... As long as you're not trying to get us killed purposely and you're trying to help people I guess I'll just have to have faith." he comments rotating one shoulder before he pops and he grunts a sour look on his face. "If you're looking for enlightenment and possible answers we know a place that might help... I can't guarantee though being around us isn't going to eventually get you killed though." Heyop warns.

Once Csillag has done what she can he'll move to investigate the crash site trying to move through cover and take higher ground to assess and hide if an aerial presence shows up.
Feb 5, 2017 5:59 pm
Pulling her medical kit from her pack as she approaches Heyop, Csillag lays a hand on his shoulder to check his wounds.

"Doesn't look all that bad. Just hold still"
OOC:
Medicine Check - Heals +1 Wound with Surgeon Talent and +2 Strain with Physician Talent.
I don't know how wounded Heyop is, I'll make an Average check. Adjust as needed.

Rolls

Medicine Check

4 Success, 1 Failure, 2 Threat

Total: 3 Success, 2 Threat

Feb 5, 2017 6:08 pm
OOC:
I'm at 7/14 so via the Med check table half or less is Easy actually. Full up on strain since I rested.
Feb 5, 2017 6:10 pm
OOC:
Does that mean that she sewed up his wounds but left a needle, scalpel, some kind of small medical instrument inside?
Feb 5, 2017 8:33 pm
OOC:
Depends on which die gets pulled from the roll but threat generated and I guess failures off the net result would give the target strain/wounds. If we go with the roll, 3+1 Wounds healed. -2 Strain +2 Strain healed. Flavorwise, maybe treatment starts aggrevating old scar tissue but she works around it. So it is possible to take someone out with Medicine I think, through friendly fire while trying to help.
Feb 5, 2017 9:21 pm
OOC:
I see. I no longer trust her, please watch her closely if she ever has to operate on me, and count the tools before she starts and AFTER she's done :) "Csillag: has anyone seen my chrono? I can hear a calendar reminder beeping on it, but it's not on my wrist anymore... Seems to be coming from somewhere close by, like inside Remnant's chest...."
Last edited February 5, 2017 9:24 pm
Feb 5, 2017 9:28 pm
OOC:
This reminds me of back when we were playing EQ. You were leveling up your Monk, and you kept practicing Mend Wounds, because it had to be skilled up. It could heal something like 75% of your health back, don't remember what the cooldown was. Anyway, there you are at half health, you hit Mend Wounds.... and it critically fumbles. System message, you killed yourself with Mend Wounds. Epic.
Feb 6, 2017 3:01 pm
OOC:
Dice will roll how they roll, for those who can't figure out the thread Abelsbrother and I are close friends almost siblings. I did kill myself with mend wounds but I also leveled my skill, pass or fail doesn't count for leveling skills in EQ just doing it.
Feb 6, 2017 4:30 pm
OOC:
Note - when you heal strain, adv and succ will help (no reason for that not to be the case). I also permit stims to heal strain with the same rules as wounds. This is counter to RAW, but I think given the way the dice behave, there's a significant risk of everyone passing out all the time. ;)

On levitating the saber: Yah -- flavor stuff I'm not going to be too evil about, tbqh. Especially with 'move' which I think should have the flavor of the movies rather than having to roll a force die and maybe fail.

On Csillag's roll: I tend to remove the last die -- so there's just the one threat from the dice that Csillag rolled. Net result is 4 success and 1 threat.
Feb 6, 2017 4:41 pm
Csillag manages to aid Heyop a bit with her kit while the team takes a bit of a breather and quizzes their new... colleague. Further into the mountains, Marc moves along a path towards the mountain before him. He next finds himself in a strange ruin. Stonework -- columns and rainwashed statuary are easily visible. There's little to see here other than overgrown stones and so he continues onwards crossing another bridge. The small village Marc saw remains ahead, while the path pulls off to the left towards the base of the mountain. From this vantage point, Marc can see some kind of temple up in the mountain. The path heads up to it following several tight switchbacks.
Feb 6, 2017 4:46 pm
Feeling a bit better although a little tense from the process Heyop opts to move towards the perimeter of crash site to get a vantage as to what he's looking at.
OOC:
Let me know if you want a perception, stealth, etc. check.
Feb 6, 2017 10:42 pm
Csillag will go along with Heyop, staying several paces back just to keep an eye on things.
Feb 6, 2017 11:46 pm
Marc drives his speeder as close to the temple as he can up the series of switchbacks. A little distance from the temple, he secures his speeder then stares up at the temple thoughtfully. He thumps Helvar on the side. Let's go exploring, old boy. Marc approaches the temple carefully, on guard but hopeful that if nothing else, he might be able to meditate and find some peace here before moving on.
Last edited February 6, 2017 11:50 pm
Feb 7, 2017 7:42 pm
Heyop and Csillag approach the smoking crater. It looks like bits and pieces of a TIE fighter have been flung about -- and the main crater appears to contain some smoking remnants of the cockpit of one. It's clear from here that no one, and nothing of interest, could have survived the impact.

Marc parks his speeder at the base of the mountain trail and walks up. As he gets closer to the temple he disappears into a tunnel that shows recent maintenance. Light fixtures gleam brightly, making the short tunnel a pleasant distraction rather than an ominous outcome. In time he comes up into the courtyard of a temple -- perhaps an old Jedi temple. The courtyard shows sign of decay that is being meticulously cleared and repaired and a small stream runs out of the temple down into some falls and eventually one of the rivers below. However Marc finds his arrival has not gone unnoticed.

Standing at the entrance of the temple, awaiting him, is Hethan Romund, a human male a togruta female and two shimmering blue presences. One a Zabrak and the other a Cerean.
Feb 7, 2017 8:58 pm
With no more questions coming his way, Joka relaxes a bit and observes Csillag and Heyop as they inspect the crash site. Judging it unlikely to bear fruit, he remains behind and gives them space to draw their own conclusions or discuss without having a newcomer looking over their shoulders.
Feb 7, 2017 10:23 pm
Marc rests his left fist in his upturned right palm, bowing slightly to Hethan Romund in the ancient form of the salute taught to him by Nez. Well met, teacher, he says humbly. Marc looks at the other four people standing there; the Human Male, Togruta Female and the two shimmering blue presences. Are these beings allies to you, Teacher?
Last edited February 7, 2017 10:23 pm
Feb 7, 2017 10:39 pm
Looking over the wall of the crater at what used to be a TIE fighter Csillag looks over to Heyop.

"Think some of his friends might come looking for this one?"
Feb 7, 2017 11:00 pm
"Marc!" Hethan states and she strolls forward, leaving the other four behind. "Kaveri is a former student of mine and she's taken to looking after the temple. Urik is still a young man learning the way of the world -- and the Force. The other two are Guardians of this Temple. It's good to see you again -- I guess you must have gotten my call for help?"
Feb 8, 2017 1:58 am
I did Teacher, but I was already on the run when I received word of your trouble. I am glad to see that you are well. I have no doubt that you remember my father. He has murdered my mother and together with his friend Baron Aiken is hunting me to turn me over the to the Emperor so Emperor Palpatine can examine me and either bend me to his will or destroy me. My mother mentioned when she was dying that she did something to amplify my power in the Force when I was a child and it is because of that power that the Emperor is interested in me. Marc pauses and bows again, Ah, but where are my manners! Teacher, it appears that you do not need my help any longer. It does my heart good to see you but if you wish me to leave, I will understand. I have no wish to bring trouble down on you.
Feb 8, 2017 5:42 pm
OOC:
Mal -- Marc's up at the temple -- you guys aren't there yet. You're near a smoking pit of a TIE fighter.
Feb 8, 2017 5:44 pm
usually the empire doesn't bother with retrieval missions. don't need the scrap metal and bodies are usually unrecoverable. Unless he ejected...
OOC:
can I see if the pilot ejected or not?
Feb 8, 2017 5:59 pm
Heyop nods since he figures Mal being the most experienced with Tie Fighters would know. "If there's nothing useful lets see if there's a body to bury or a pilot stuck in a tree..." he offers and looks about for a corpse.
Feb 8, 2017 6:29 pm
Marc attempts to hold himself together, making a powerful effort to discipline his emotions. He wants to ask Hethan Romund for permission to meditate in the Temple, he wants to ask her to somehow ease the torture of his mother's death. He struggles within though, he knows that this is his burden and now that Hethan Romund is safe, she would be better off if he leaves this planet. He wishes there was some way to know if Nez is still safe or if the wise old warrior had bitten off more than even he could chew.
OOC:
Discipline Check to see if Marc can control himself.

Rolls

Sorrow over Mother's Death, seeking solace

3 Success, 3 Advantage, 1 Failure, 4 Threat

Total: 2 Success, 1 Threat

Feb 8, 2017 7:27 pm
Joka joins in the search for the wayward pilot.
OOC:
I rolled at avg difficulty. I can adjust if that wasn't right.

Rolls

Perception

1 Success, 1 Failure, 3 Threat

Total: 3 Threat

Feb 8, 2017 8:02 pm
OOC:
Average is always reasoanble as a place to start - I usually add or subtract from it if I need to.
The crumpled cockpit of the TIE suggests that it's highly unlikely that anyone inside would have survived. There's no indication that he's ejected, either. It looks like the TIE was cutting it a little close and probably clipped a tree. In that environment there's simply no likelihood that someone could have ejected before crashing.
Feb 8, 2017 8:13 pm
Up at the temple...

Hethan regards Marc carefully. "I'm sure you're welcome here. Others like you have come here to better understand the Force and it seems a peaceful sort of place. The others are in the city at the moment looking for another of the guardians of this place, but one hopes they'll be back shortly."

Seeing that Hethan knows the Zabrak before them, the Togruta and the human male leave his induction to the Dawn Temple to her and head back indoors.
OOC:
Marc -- these are former players who are now effectively NPCs here -- but in case their players come back I try to minimize my hijacking of them.
Feb 8, 2017 8:15 pm
Heyop bows his head once they come to the pilot's demise and says a few words under his breath while closing his eyes. Raising his head and opening his eyes he nods to Mal in the direction of the temple.

"Csillag, you good or did you want to drive the rest of the way back?" he inquires as he nears the speeders.
Feb 8, 2017 10:43 pm
"I'm good" Csillag replies. "Let's go."
Feb 8, 2017 10:46 pm
Joka slithers to the speeders. "I'm intrigued by your description of this temple. I'd like to follow you there if it's not too much trouble..."
Last edited February 9, 2017 10:16 pm
Feb 8, 2017 10:56 pm
Marc thanks Hethan and gratefully goes into the temple to find a quiet place to meditate. He is thankful that Hethan did not turn him away and looks forward to some meditative solitude to contemplate the events that have wrecked his world recently.
Last edited February 8, 2017 10:58 pm
Feb 9, 2017 12:23 am
Heyop gets on a speeder and waits for Csillag and nods in the direction again, "Long as you're not causing trouble." Once she's on he'll move the speeder in that direction.
Feb 9, 2017 3:18 pm
Marc enters the Dawn Temple and although it remains in some disrepair, it's clear that the people who live here have been taking the time to improve the situation to the best of their ability without calling undue attention to themselves.

The Dawn Temple
https://s3.amazonaws.com/forceanddestiny/dawn-temple.jpeg

Marc is directed to the balcony on the western edge of the temple as an excellent place to meditate and consider. The view from the balcony is especially impressive, covering not only the western half of the grounds, but also the slopes of Mount Tellec and much of the valley beyond. And even after all the years of disuse it retains a significant aura of tranquility.
OOC:
I'll perhaps cut a new thread on the Dawn Temple somewhere so y'all can have a reference for it.
Down in the foothills, Mal, Csillag, Heyop and Joka find themselves on speeders once more and make their way to the temple. When they arrive, they see an unfamiliar speeder parked at the base of the mountain.
OOC:
I don't want to assume your reaction here, so giving you space. Also -- I'm out of town later today through Sunday evening, so I may not post again, if you're driving to get to the temple and do requisite introductions/etc. and some character interaction, feel free to proceed without me on that account! We'll get to the third caretaker next week.
Feb 9, 2017 3:39 pm
Heyop stops at the speeder and looks around. Getting off he'll check it out to see how long it's been here. "No one really has a need to come up here besides us in the last few months. Don't know what kind of coms they have. Message Romund. Let her know there's someone stalking about. Worse case it's an imperial agent of Malefax to check on his status and him being missing. Csillag you drive, it'll be easier to jump off if you're driving." he states his eyes looking around the area before he pulls his carbine checking the pack and readying the weapon in case he needs to shoot while sitting or diving off a speeder. With his jaw set he looks to the others, Csillag would probably remember Romund's torturer and captor the others not so much. Someone coming on a speeder out this way alone was either very powerful or just not use to having to be covert in their actions. "Lets take the back track up"
Feb 9, 2017 6:01 pm
if it was an imperial agent, they wouldn't park there speeder where we could find it
Feb 9, 2017 7:29 pm
His time of meditation having cleared his mind somewhat, Marc returns to the temple courtyard. He centers himself, then snaps out his double-bladed lightsaber, igniting both blazing green blades. He begins to flow through katas, slowly at first, then faster and faster, kicks and spins. The humming lightsaber blades describe double arcs of green. Finally, he slows, deactivating both lightsaber blades and letting is snap back to its place at his lower back. He is damp with sweat, chest heaving with effort. Marc sits calmly in the lotus position and begins to meditate once more, regulating his breathing and finding the calm center of his being.
Feb 9, 2017 7:35 pm
"I guess... might as well go on up as normal, if they need to escape it's a bit of a run back to their bike." he concurs having Csillag lead the way as he hops on.
Feb 9, 2017 11:04 pm
"Normal way it is then."
Feb 11, 2017 6:51 am
OOC:
At this point, just so everyone knows, Marc is the kind of "face" character who is more likely to fall on his face than actually convince anyone of anything... Work in progress :)
Feb 11, 2017 5:57 pm
Taking Heyop's, thus far, gruff interactions as a warning, Joka pull up the rear without speaking. If these fellows are disinclined to trust, he wasn't going to force them. For now he is happy to take in the Temple before him. He could certainly sense that it was to this place the Force had drawn him.

He allowed himself the briefest of smiles. A warm sense of relief spread through his serpentine form. I'm in the right place.
Feb 11, 2017 7:55 pm
be alert... but don't look like you're being alert...
Feb 11, 2017 7:57 pm
Unable to keep his playful and sarcastic nature completely at bay, Joka quips, "So walk....casual?"
Feb 11, 2017 8:10 pm
"Great, now I'm going to be self conscience about how I'm walking." Csillag says with a chuckle.
Feb 12, 2017 12:09 am
Marc looks up as he detects movement from the four approaching people. He stands, moving with deliberate slowness and rotating his hands palms open toward the group, so they can see he is not holding a weapon. His heavy blaster rifle is attached to the right side of his backpack, so they can see that he is armed and the wicked looking spikes on his armor, shield gauntlets and boots don't exactly make him appear warm and cuddly.
Feb 12, 2017 9:25 pm
What is your business here? Marc asks. If your intentions are peaceful, well and good. If you intend harm I advise you to look elsewhere for easier prey
Feb 12, 2017 9:33 pm
woah, hey there! bold words from someone who broke into our home!
Feb 13, 2017 1:19 am
Marc inclines his head slightly, I did not break in, sir. I am here visiting a friend. If this is your home, then I apologize for any offense, but I prefer to have confirmation from my friend before I take your word that this is indeed your home. Please do not be offended but I do not know you. I would prefer that you wait here until my friend arrives to verify what you are saying.
OOC:
I'm guessing that this would be a harder than average check, so instead of 2 Purple dice, I upgraded 1 to Red, is that good enough, or should it be more difficult, I mean are these guys bloodthirsty and just going to try to rip me apart? I'm not overtly threatening anyone, and I've already shown them my empty hands as a gesture of goodwill.

Rolls

Coercion to avoid a fight until Hethan Romund can arrive.

4 Success, 3 Advantage, 2 Failure, 1 Threat

Total: 2 Success, 2 Advantage

Feb 14, 2017 12:27 am
Marc contact Hethan Romund through the Multi-Band Comlink in his armor. Hethan, you have some visitors here; a Male Twi'lek, Male Mirilian, Female Human, and a Sluissi. They are claiming that they live here. Please advise, over.
Feb 14, 2017 2:13 am
OOC:
Note that generally player-on-player interaction will not be driven by dice. I'll let you know if dice are needed to interact with another player (by asking y'all to roll). In this way, you can roleplay your interaction rather than let the dice dictate (unless you'd like to drive randomness into your own reaction). Short version: only players themselves can choose to be driven by dice (minus my power as an all-powerful Sith-l..er.. GM).
Hethan comes rushing towards the entrance after receiving the call and smiles broadly at the five of you. "Welcome back! Have you found what you sought?" She looks eager -- and as she does so, the Curator and the Warden appear beside her. "Oh. Marc, yes yes. These are former students. Well -- and their new friend," she indicates the Sluissi. "Who is this then?"
Feb 14, 2017 2:57 am
Joka bows deeply. "I am Joka Xho. I was...drawn...here, to this planet. I ran into your former students and they were kind enough to allow me to accompany them here. I hope that is ok."
Feb 14, 2017 3:34 am
OOC:
That is a relief Falryx. I would rather not fail a roll and get torn apart by my own friends :)
Last edited February 14, 2017 3:35 am
Feb 14, 2017 3:52 am
Marc salutes the group in the ancient form, resting his left fist in his upturned right palm. I am glad to meet you all. I look forward to working with you. He turns to Hethan Romund. My Lady, I will return to the chambers you showed me earlier if that is acceptable. I must continue to meditate to find peace and practice to grow more skilled. I thank you for your hospitality. Marc bows to Hethan Romund and walks back to the chamber she showed him before for meditation. He will continue to meditate and practice his skills, continuing to blend his hand to hand combat with lightsaber combat, practicing flips and rolls, working to perfect his sinuous style of fighting. Marc will be attempting to integrate a constant meditative state into his combat to heighten his focus and block out all distractions, this is to keep himself from giving into the Dark Side if he is drawing on the Dark Side of the Force.
OOC:
Marc does not believe that the Light Side and Dark Side are extremist ways of using the Force and ultimately, the Force is the Force. According to what he has learned from his mentor in the Way of the Iron Fist, Nez, the Force is the Force. Whether someone draws power from the Light Side or Dark Side of the Force doesn't matter as much as what they USE the power they are drawing.
Last edited February 15, 2017 3:35 am
Feb 14, 2017 1:36 pm
"We ran into some issues on the mission. We're going to need to lay low and be mindful of people. But mission accomplished." Heyop lets Romund know once the newest or second newest guest left.

"He's definitely different than Urik..." he comments with a shrug, "Have him move his speeder bike inside when he's free. Let me know when we're installing the third one I'm a bit tired this time." With that Heyop goes to get cleaned up and take some rack time. He's had better days.

"Xho if you're mechanically inclined you might find several things to do and tinker with."
Feb 15, 2017 3:40 am
After finishing his combat exercises, Marc gets his speeder and parks it with the others. He goes to seek out Hethan Romund to find out if she can tell him anything to further his research into Qui-Gon Jinn, one of the two Gray Force users that Nez had told him about.

Marc mentally recites the code that Nez drilled into him during their training sessions:

"Flowing through all, there is balance
There is no peace without a passion to create
There is no passion without peace to guide
Knowledge stagnates without the strength to act
Power blinds without the serenity to see
There is freedom in life
There is purpose in death
The Force is all things and I am the Force"
Last edited February 15, 2017 4:41 am
Feb 15, 2017 4:44 am
[ooc]Anyone wish to do anything before moving the story along?[ooc]
Feb 15, 2017 2:00 pm
OOC:
Besides letting Xho know where stuff is and getting some rest I'm good.
Feb 15, 2017 9:13 pm
OOC:
Yeah, Joka would love being shown some mechanical gear that requires fixing/tinkering. He'll busy himself with that eager to both prove himself to his new compatriots, and relax in his favourite way - tinkering and modding.
Feb 15, 2017 9:15 pm
OOC:
I'm good too
Feb 15, 2017 10:49 pm
OOC:
Good to go!
Feb 16, 2017 1:53 am
Given the day you've had -- you all suggest that the third holocron can wait another day while you rest up a little from the day. Marc and Joka learn the layout of the Temple -- it's not that large after all -- and become familiarized with the holocron personalities of the Curator and the Warden. The Warden gamefully offers to spar each of them.

Joka finds his way to a security room that has been thoroughly trashed and Joka sees that he can apply his mechanical skills to good use here (PPP computers or mechanics check) if he'd like to bring the systems back up to snuff. Right now he can operate the security cameras that have been restored -- but it looks like there are some additional defenses that are shut-down and in a bit of a dire state thanks to some dude named Malefax, according to the Curator when Joka idly asks.

Adding this to his list of things to do, Joka joins Marc, Mal, Heyop and Csillag -- along with Hethan Romund -- in the holocron room as the third, and final, holocron is returned to its place.

The snap as the holocron fits into place precedes the sound of new systems deep within the temple whirring to life, just as with the previous artifact. The Curator and the Warden manifest with pleased expressions, joined shortly afterward by a hologram formed of pure white light—the final gatekeeper. The figure is a short, humanlike Miraluka, dressed in plain robes and wearing a blindfold over his vestigial eye sockets. His round face creases with a smile as he observes you within the holocron room and, at last, he speaks.

"Greetings, young aspirants. I am called the Jailor, custodian of the Dawn Temple. It is my duty and my burden to oversee the care of those who have fallen to the lure of the dark side of the Force, and the return of their wounded spirits to the light. I understand from my compatriots that you are to thank for restoring me to my place in the temple, and for bringing new hope into these dark times. If you will forgive me, I must begin a diagnostic of the dormant systems and ensure nothing has gone amiss in my absence—but when I am done, I will be glad to assist you in any way that I am able."

The Jailor disappears as his work begins.
OOC:
Joka? Care to attempt a repair of the security systems?
Feb 16, 2017 2:08 am
OOC:
Yes, please!
Excited and encouraged by the Jailor's words regarding diagnostics, Joka eagerly gets to work trying to restore some of the damaged systems.
Last edited February 16, 2017 2:10 am

Rolls

Mechanics

3 Success, 2 Advantage, 3 Threat

Total: 3 Success, 1 Threat

Feb 16, 2017 2:26 am
Marc takes the Warden up on his offer to spar. Marc will not use his lightsaber while sparring, but use hand to hand combat following the way of the Iron Fist, he incorporates athletic rolls and flips to avoid enemy attacks while utilizing an 8 point strike techniques (hands, elbows, knees, feet, it's just a style of fighting) to spar with the Warden. That is if the Warden or anyone else is interested in sparring with him.
Last edited February 16, 2017 3:33 pm
Feb 16, 2017 6:05 am
ok then. so I guess that's that....

if there's significant downtime, Mal will ask Heyop if he wasn't to spar with their lightsabers. Mal needs to get better at this kind of thing
Feb 16, 2017 5:50 pm
Heyop will move about doing what he can to assist in improvements through manual labor and discussions with the holocrons about the semantics of what a Jedi shouldn't do. He'll get down to the brass tacs of what Mal wanted to practice and talk to him about possibly going over a training regiment with the Warden since there was always time to practice.
Feb 16, 2017 11:02 pm
Still not comfortable with her newly acquired weapon, Csillag will spend some of her free time training, cleaning, and maintaining it.
Feb 16, 2017 11:35 pm
Marc will continue to work with the Warden to hone his skills. When he spars without a lightsaber, he practices athletic front rolls and side flips while circling the Warden as offensive maneuvers to get close enough to us his hands and feet attack. For defensive maneuvers, Marc uses side rolls or back flips to avoid attacks then counterattacks with spinning kicks and open palm heel-of-hand strikes. He carefully mixes his variety of rolls and flips to open and close distances to an opponent, practicing even when the Warden does not have time to spar with him.

When sparring using a lightsaber, he uses snap kicks, sidekicks, and cross step kicks combined with lightsaber attacks at melee range, then knee and elbow strikes in close, still using rolls or flips to open or close distance to his opponent.
Feb 17, 2017 12:59 am
Mal will also train with the warden and anyone else who is around with his lightsaber getting stunned hurts
Feb 17, 2017 3:59 am
I'll train with you Mal.
Feb 17, 2017 4:25 am
Joka gets to work on the security system and over the course of the day is able to bring some sentry guns back to life, enable some forcefields that can be activated locally with wall-mounted control-pads throughout the temple (this will cost a manuver) as well as some stasis traps. With the internal security system repaired, Joka is pretty happy with himself and you all feel that much safer in the temple -- certain that the defenses will help hold back any external interlopers.

Several days later as each of you stands in the main temple taking turns to spar against the Warden, youou are startled by an outbreak of noise echoing through the corridors—the sound of stampeding feet and shouting voices. It sounds like a huge crowd, but you aren’t sure how anyone could have approached the temple so suddenly—and then you realize it is coming from the sealed-off lower levels. After a scant few moments, the source of the clamor spills out to where you are, revealing itself to be a horde of wild-eyed beings of various species, all dressed in the ragged remains of some simple uniform. A few of them see you, and hatred flares in their maddened gazes. They brandish scavenged weapons, even as the rest of their compatriots stream toward the temple exit.
Feb 17, 2017 6:21 am
woah, nobody told me we were keeping captives in the basement!

Mal readies his lightsaber, not wanting to attack anyone running away, but will cut anyone down who attacks him
Feb 17, 2017 12:00 pm
"Not so sure those are captives" Csillag responds, taking up a position to Mal's left. She reaches for her lightsaber as well, but won't activate it unless she has to.
OOC:
Going to have her check to see if she can tell anything about the uniforms. I'll have her take a Knowledge check (as she's ranked the same in all of them). Add the appropriate difficulty as you see fit.
Last edited February 17, 2017 12:00 pm

Rolls

Knowledge Check

2 Success, 1 Advantage, 3 Threat

Total: 2 Success, 2 Threat

Feb 17, 2017 1:57 pm
Joka moves into a supporting position to the right of Mal but does not draw his saber. He reaches out with his feelings and tries to sense either how many creatures are in the immediate area, or the general emotional state of those in front of them.
Feb 17, 2017 2:54 pm
Marc remembers what the jailor had said Careful! These must be the poor souls the Jailor said he was trying to save from the Dark Side! I've seen what happens when someone is utterly consumed by the Dark Side! They are dangerous! Marc takes up a position beside Heyop. Marc does not draw his lightsaber. He wonders how long these people had been locked away with the Jailor offline, and how they had even managed to survive. If not for his mother's Seer abilities and sacrifices to get him free, he could have wound up similar to one of these wretches, warped into a parody of himself and quite possibly insane when the Emperor was through with him. He shuddered in revulsion at the thought, then compartmentalized those thoughts and focused on the altercation at hand. Since Mal, Csi, and Joka had moved to show a united front, Marc decided to stick with Heyop and partner with him. Marc doubts that this situation will be resolved peacefully, but he does not want to use his lightsaber on these poor people. If the odds are too great, he draw his blaster rifle and begin to cut them down. He knows that they cannot be allowed to wander freely, they are too dangerous. I'd prefer death over an existence like theirs, he thinks to himself. It would be a mercy to be put down if I was that far gone. Still, he hopes that somehow the madmen can be calmed and the situation can be resolved peacefully.
Last edited February 18, 2017 2:39 am
Feb 18, 2017 2:50 pm
"Captives or not we really want to unleash them on the public? After they escape I'm pretty sure they're not going to go and just start doing good where ever they go. If it goes sideways people will look to see where they came from and that'll lead to us. Warden, explain. We need to lock down the temple, fight them at choke points, and detain them until we get answers from both sides." Heyop states his face changing from a serious reserved look to something harder as he eyes the throng of people.
Feb 18, 2017 4:45 pm
A wise course of action, Heyop. I'm at your side. I suggest that we break into three groups; 1st group, secure the temple entrance, 2nd group, protect the hangar entrance and the speeders, 3rd group protect the holocrons and Hethan Romund. Unless there is some way to seal the temple doors or the hangar entrance, which would be VERY handy right now.
Feb 19, 2017 2:42 pm
OOC:
Adding difficulty to Csillag's roll -- this would be very obscure knowledge.
falryx sent a note to szemely
The Warden responds to Heyop's command, "Understood -- deploying defensive mechanisms."

As you move to try and get to a better deployment, you are each engaged by a crazed being brandishing a makeshift melee weapon like bits of stone, or a metal bar scavanged from somewhere below. Except for Csillag -- she's engaged by two of them (said the GM using the 3 threat from your knowledge roll).
OOC:
Can I please get a vigilance roll from each of you?

Rolls

Crazed initiative

2 Advantage

Total: 2 Advantage

Lore / knowledge difficulty for Csillag

1 Failure, 1 Threat

Total: 1 Failure, 1 Threat

Feb 19, 2017 3:11 pm
"Csillag! Eyes up! Guard up!" Heyop barks. His hand already blurring for a weapon as soon as opposition nears.

Rolls

Vigilance Check

2 Success, 1 Advantage, 1 Triumph

Total: 2 Success, 1 Advantage, 1 Triumph

Feb 19, 2017 3:46 pm
"Right!"

Csillag activates her weapon and the cyan blade spring forth.

Rolls

Vigilance

2 Success

Total: 2 Success

Feb 19, 2017 7:19 pm
OOC:
Did Joka not get anything from reaching out with his senses?
Realizing the situation is now beyond any hope of avoiding violence, Joka draws his lightsaber and stands with his allies.

Rolls

Vigilance

4 Success, 2 Advantage

Total: 4 Success, 2 Advantage

Feb 19, 2017 10:09 pm
Vigilance Check.

Rolls

Vigilance

2 Success, 11 Advantage

Total: 2 Success, 11 Advantage

Feb 19, 2017 10:12 pm
Marc isn't reaching for his lightsaber. If his opponent is in melee range, he will fight his opponent using hand-to-hand combat. If Force powers come out, though, or one of Marc's new allies is hard pressed in his or her combat, all bets are off.
Feb 20, 2017 3:47 am
OOC:
Joka - thanks for the reminder. Basic Force: Sense lets you reach out to short range only so you largely sense the beings that are streaming for the exits that you can also see. There's not something else that you sense at this time.
Feb 20, 2017 4:04 am
OOC:
Makes sense. Thanks!
Feb 21, 2017 5:04 pm
huh?

Rolls

vigilance

Feb 21, 2017 5:31 pm
OOC:
Damn it Dagger! Rotflmao.
Feb 28, 2017 4:55 am
OOC:
Ok. I'm going to proceed; I think the details to be hammered out with one of the players are of minimal criticality to the immediate turn of events. Generally you guys get the initiative.
Each of you -- excepting Csillag -- are beset by a crazed humanoid wielding a makeshift melee weapon -- basically a club. They certainly all look like they intend to use it -- but have not yet taken an overt action other than look and act dangerous.
OOC:
Player turns - in any order.
Feb 28, 2017 11:15 am
Joka ignites his blade and immediately assumes a guarded stance and braces for likely combat. Not overly eager to kill opponents he views as both out of their proper senses and not major physical threats, he naively holds out hope they may not attack. "Hold!"
Feb 28, 2017 2:15 pm
OOC:
I'm figuring Xho is using Coercion or something, put mine in line behind his.
Heyop sees a flash of light to his side and hears the demand from Xho. If they panic and attacked they'd likely to loose something besides their pride.

He exhaled rocking forward his hand moving to his truncheon as he slide into his aggressor's stance attempting to knock him senseless for a bit before moving to Csillag's side so she wasn't overwhelmed.

"I'd listen to him if you drop the weapons we'll hear you out and try to resolve this peacefully. You know what happens if we defend or attack with those." he adds referring to the lightsaber.
OOC:
Using quick draw and Quick Strike Rank 2 then moving to Csillag's aid.
OOC:
Sweet jebus... I was just trying to stun him with Disorient Rank 2 on the weapon. I'll use the advantage to activate that if possible but I guess that's 9 blunt force trauma... wasn't trying to make his head explode... -_-;
Last edited February 28, 2017 2:18 pm

Rolls

Melee Average Check + QS Rank 2

5 Success, 3 Advantage, 1 Failure, 2 Threat

Total: 4 Success, 1 Advantage

Feb 28, 2017 3:08 pm
OOC:
Joka -- do you want to try and use a roll to force an outcome (perhaps Coercion)?
Feb 28, 2017 9:08 pm
OOC:
Coercion check for the barked command.

Rolls

Hold!

3 Success, 2 Advantage, 1 Failure, 2 Threat

Total: 2 Success

Feb 28, 2017 10:30 pm
Csillag tightens her grip on the hilt of her saber.
OOC:
Unless she or one of her companions is attacked, Csillag will hold her ground.
Mar 1, 2017 12:59 am
Marc attempts to subdue the crazed looking humanoid in front of him with (hopefully) a flurry of strikes. (and this is where I'm probably going to fumble all over the place and get myself killed)

Rolls

Punching the crazy person, hoping that good things happen

1 Success, 1 Advantage, 1 Failure, 2 Threat

Total: 1 Threat

Mar 2, 2017 1:00 am
OOC:
Modifying Joka's coercion check.

Boost to Marc from Heyop.

Rolls

Modified coercion difficulty

1 Threat

Total: 1 Threat

Boost!

Mar 2, 2017 1:14 am
Joka appears sufficiently threatening to the lunatic headed his way that the man stops in his tracks, confused. Joka's stern countenance is sufficient to cause cognitive dissonance and strain in his opponent.
OOC:
Joka's counterpart -- Joker has -1 strain
Heyop managed to whack his luckless target upside the head with the truncheon with a loud crunch. However, despite the blow, his opponent remains standing. Alas, Heyop's hit is not sufficient to disorient his target, Hotel.
OOC:
Hotel takes 9 - 4 = 5 damage. 4 left. 1 adv isn't enough to activate Disorient (requires 2). Will pass the adv as a boost to Marc -- sadly to no effect.
Csillag readies her lightsaber and gets into a defensive stance.
OOC:
Csillag - I will interpret your move as a 'guarded stance' which upgrades your defense but adds a setback to your attack this round -- but since you're not choosing to attack it's a no-op.
Marc opts to smack the crazy before him, Mike, but in a flurry of blows, Mike manages to fend off the assault with his makeshift weapon. Marc over-exerts himself slight gently nudging a muscle in his hip for 1 Strain.
OOC:
Marc takes 1 strain -- 15/16 remain.
Mal readies his lightsaber and gets into a defensive stance.
Mar 2, 2017 1:48 am
OOC:
Time for the crazies...
While many of their brethren stream out of the temple and head to the side corridors you hear Kaveri exclaim loudly from a hallway and the distant voice of Dagger saying, "Hey!" above the din. Urik is downstairs meditating in his quarters, so he may be well unaware of what's afoot. Luckily, Hethan Romund is off to the village and thus not likely to be beaned by one of these escaped....whatevers.

Joker, opposite Joka, stands in a stupor, considering his next move carefully.

Hotel offers to return the favor to Heyop, swinging with his makeshift club. He connects with Heyop with a couple of lucky jabs, knocking the wind out of him a little. However, he finds himself out of position a bit as a result of his eager and suffers some strain getting back into position.
OOC:
Heyop - 5 + 2 = 7 damage - 4 soak = 3 damage 11/14 wounds remain. Hotel has a setback on his next action. Hotel down to 3 W / S threshold remaining.
Charlie and Cisco each lay into Csillag with their cobbled-together weapons. Charlie lands a particularly incisive blow on Csillag's temple, causing her to see stars. While Cisco fails to connect, Charlie's blows help him get the drop on Csillag for his next attack!
OOC:
Csillag takes 7 - 3 soak = 4 wounds. 8/12 remaining. Charlie's next attack is upgraded against Csillag and gets a boost from his Advantage. Cisco gets a boost to his next action from advantage.
Mike, fresh from fending off Marc's blows lays into him and manages to connect there, as well, but the Prince manages to shrug off the assault without taking anything other than a minor bruise.
OOC:
Marc's damage is 7 - 7 soak = 0 damage. Marc - I used the soak from your robes -- but have disregarded other effects for the moment pending further conversation. Mike gets a boost die from his advantage on his next attack.
Delta (from Mal's last name) also attempts to beat down the former Imperial pilot. Despite several intent swings, Mal's able to dodge each and everyone one. However Delta gains superior positioning from which his next attack will benefit.
OOC:
Delta gets a boost on his next attack against Mal
OOC:
Round 2 - player actions!

Rolls

Hotel: Melee vs. Heyop

3 Success, 1 Failure, 1 Threat

Total: 2 Success, 1 Threat

Charlie: Melee vs. Csillag

2 Success, 2 Advantage, 1 Triumph, 1 Threat

Total: 2 Success, 1 Advantage, 1 Triumph

Cisco: Melee vs. Csillag

2 Success, 3 Advantage, 2 Failure, 1 Threat

Total: 2 Advantage

Mike: Melee vs. Marc

2 Success, 4 Advantage, 2 Threat

Total: 2 Success, 2 Advantage

Delta: Melee vs. Mal

1 Success, 4 Advantage, 1 Failure, 2 Threat

Total: 2 Advantage

Mar 2, 2017 2:58 am
Trying to remain calm after taking a vicious smack to the head Csillag steadies her saber and thrusts it quickly forward at Charlie and then brings her blade back into a defensive position.

EDIT: BALLS!
EDIT 2: Just realized one can Aim a melee attack. Have to remember that for next round!
OOC:
Basically making an attack and then moving into a guarded stance which will add a setback to her next attack but gain a melee defense of 1.
Last edited March 2, 2017 3:20 am

Rolls

Electronic swooosh sounds.

1 Success, 4 Advantage, 2 Failure, 1 Threat

Total: 1 Failure, 3 Advantage

Mar 2, 2017 3:40 am
OOC:
Note that I did melee defense wrong - I thought it upgraded attack difficulty, and instead it adds a setback. So i'll adjust what I do in the next round. It's basically "melee cover".

3 ADV is pretty useful. You can upgrade your next attack - downgrade someone's attack on you, maybe cause him to drop his weapon... thoughts?
Mar 2, 2017 3:52 am
OOC:
I'll have her upgrade her next attack.
Mar 2, 2017 1:26 pm
Heyop grunts as he takes the hits using his truncheon to absorb the brunt.
OOC:
Activating Parry Rank I to absorb the 3 damage at the cost of -2 Strain
Heyop flips his Truncheon up in the air while he pulls his pistol rapidly flicking the setting to stun changing his stance and narrowing his body as he aims and shoots at his attacker.
OOC:
Edit: I'll spent the Adv on Strain recovery if possible while I clench.
Last edited March 2, 2017 5:53 pm

Rolls

Ranged - Light

1 Success, 3 Advantage, 2 Threat

Total: 1 Success, 1 Advantage

Mar 2, 2017 5:47 pm
Urik peers around a doorway. He slowly and carefully made his way up the corridor from the living quarters, and is now surveying this scene of chaos. He pulls the blaster pistol he took off one of the mercenaries in the temple (feels like a lifetime ago), and fumbles with the unfamiliar weapon. Seeing that his companions are using stun weapons, and avoiding lightsabers, he finds the switch to thumb the blaster in to stun mode.

He takes a deep breath, and closes his eyes for a moment, willing himself to calm, grateful that he does not have to make a choice. That his vow to himself can remain intact.

He finds his most beleaguered companion, and fires on these strange opponents facing them.
OOC:
Urik is going to shoot for stun damage. He is targeting the enemies facing whoever looks like they are in the most trouble right now. I'm assuming I kind of get a surprise round here. Insert me into initiative wherever is appropriate (or I can roll for it).
OOC:
Well, not the dramatic entrance I'd hoped for. I'd like to use those advantages to help out whoever is having the most trouble; upgrade the difficulty if its the bad guys turn, adding a blue if its a good guy's turn.
Last edited March 2, 2017 5:50 pm

Rolls

Ranged Light (stun; Ag=3, 1 rank; medium range)

2 Success, 4 Advantage, 4 Failure

Total: 2 Failure, 4 Advantage

Mar 2, 2017 5:52 pm
OOC:
This is the part where you scream "Dammit Dagger!!!"
Mar 2, 2017 8:24 pm
OOC:
oh crap, did I miss something?
Mar 2, 2017 8:35 pm
OOC:
You attacker flailed at you and will get a boost this turn, Urik may have done something that he'll have to apologize for later, and you're up I think if you want to be.
Mar 2, 2017 8:54 pm
Mal slashes at the attacker with his lightsaber

Rolls

sabering

3 Success, 2 Advantage, 2 Failure

Total: 1 Success, 2 Advantage

Mar 2, 2017 8:56 pm
OOC:
wow! 4 failures on 2 purple. you guys roll awesomely!
Mar 2, 2017 9:05 pm
Reading the situation, his new found compatriots under heavy attack all around, and coming to the understanding the creature in front of him is only momentarily confused - he can't be reasoned with and will definitely attack, Joka has no choice but to strike first.

If I can eliminate this threat quickly, I can help the others before anyone gets seriously hurt.

Rolls

Lightsaber

2 Success, 3 Advantage, 1 Failure, 1 Threat

Total: 1 Success, 2 Advantage

Mar 2, 2017 9:09 pm
falryx says:
OOC:
wow! 4 failures on 2 purple. you guys roll awesomely!
OOC:
I"M BACK BABY!
Mar 2, 2017 10:41 pm
Still reluctant to damage the deranged humanoids more than he has too, Marc tries again to disable his opponent with combination of blows.
OOC:
Still learning about combat rolls guys, sorry I messed up last time. This should be the correct Brawl roll, and hopefully, will get at least a little better result(s).
OOC:
6 damage w/ Pierce 3
Last edited March 2, 2017 10:54 pm

Rolls

Punching Mike, the crazy person

4 Success, 1 Advantage, 1 Failure, 1 Threat

Total: 3 Success

Mar 3, 2017 4:10 am
Csillag swings at one of her two opponens, but he manages to dance out of the way of her lightsaber, his eyes wide. Despite missing the nimble opponent, she's able to get herself into a defensive posture with superior positioning -- enhancing her next attack.
OOC:
As noted, you can upgrade your next attack. That'll turn a Green die into a Yellow.
Heyop manages to catch Hotel's swing on his truncheon, deflecting it with a grunt. Swapping his truncheon to his off-hand, he brings out his pistol and fires a quick shot into Hotel. It's enough to drop Hotel to the ground, unconcious.
OOC:
Heyop takes 0 damage from the assault due to parry. Suffers 1 strain total (due to adv recover) for the parry action. I assume you used quick draw or the like to draw the weapon as an incidental.
Urik looks confusedly at the array before him, but sees Csillag beset by two enemies so he seeks to assist her with the pistol in his hand. However, despite some careful planning -- he's not able to land a shot on one of the enemies. Still his target is moved significantly out of position by the incoming fire and he will have difficulty landing a hit on Csillag.
OOC:
Charlie will take 2 setback dice from the 4 adv.
Mal is the first to land a hit with his lightsaber and Delta, while not undone, looks much the worse for wear from the onslaught of the blade.
OOC:
Delta has 9 - 7 = 2 health left. Mal, with 2 adv you can give him setback, give you a boost, pass along a couple boosts or trigger a critical on him.
Joka reads the situation and presses the attack to help his new-found friends. As with Mal, his lightsaber scores a couple glancing blows on Joker, but while enough to give Joker second thoughts, they're not enough to bring him down.
OOC:
Joker has 9 - 7 = 2 health left. As with Mal you can use the 2 adv to pass along boost, give yourself a boost, give Joker a setback or trigger a critical. For argument's sake -- let's assume you take 1 Conflict from escalating your local conflict from non-violent to violent. It'd be more but your motivation to aid your friends reduces this. Note that I'm playing with Conflict somewhat to try and make it a more useful mechanic than I find in RAW.
Marc's able to land some blows with his armored fists, but Mike remains intent on bashing him on the head with his makeshift club.
OOC:
Marc -- we should still discuss your equipment a bit to get it powered more appropriately for the settings/skills (and adversaries) you'll run into. But based on the description your Pierce should only be 1 due to your Force rating. I'll work with that for now. Mike takes 6 - 3 soak = 3 damage. He has 6 remaining.
Mar 3, 2017 4:16 am
OOC:
Waiting on enemy moves to hear back from Joka and Mal on what they're doing with their Adv.
Mar 3, 2017 5:37 am
OOC:
Understood.
Mar 3, 2017 1:48 pm
OOC:
Yep Quickdraw for my pistol. Truncheon on the floor.
Mar 3, 2017 4:21 pm
OOC:
I wanna trigger a critical on that asshole
Mar 3, 2017 6:33 pm
OOC:
Ok. 1d100, please.
Mar 3, 2017 6:58 pm
rolling

Rolls

triggering a crit on that asshole - (1d100)

(77) = 77

Mar 3, 2017 7:27 pm
Mal overpowers his opponent, leaving him open for an immediate follow-up attack.
OOC:
roll your last pool again if you want to take another strike.
Mar 3, 2017 7:54 pm
with a grunt, Mal takes a mighty swing

Rolls

3 Success, 2 Threat

Total: 3 Success, 2 Threat

Mar 3, 2017 8:34 pm
Delta goes down as Mal's second series of attacks overwhelm his defenses. Surprised at the opportunity, Mal finds himself a little overwhelmed with the lightsaber in his hand.
OOC:
Ok. Mal, I'm giving you a setback on your next action as a result.
Mar 3, 2017 10:26 pm
OOC:
I can't handle how badass i've become!
Mar 3, 2017 10:29 pm
OOC:
Waiting on a decision from Joka re: his 2 ADV then will cycle forward.
Mar 3, 2017 11:52 pm
OOC:
Apologies: Trigger a critical hit please.
Mar 4, 2017 12:14 am
OOC:
d100 please
Mar 4, 2017 12:37 am
OOC:
D100

Rolls

Crit - (1D100)

(92) = 92

Mar 4, 2017 1:27 am
Joker is very distracted by his wounds as a result of Joka's attack.
OOC:
Upgrade all difficulties for Joker. I'll do NPCs tonight or tomorrow.
Mar 4, 2017 3:30 pm
Joker, pushed out of his reverie by Joka's attack strikes back despite his wounds. Dodging around Joka's lightsaber, he manages to smack Joka in the torso with his makeshift weapon and causes him to "Oomph" with the hit. However, in doing so, Joker sets Joka up for a powerful counterstrike.
OOC:
Joka takes 8 - 4 = 4 wounds. 11/15 remain. Joka's next attack against Joker gets two boost dice.
Hotel sleeps soundly on the floor, leaving Heyop to his own devices, while nearby, Charlie and Cisco continue to assault Csillag. Charlie is having a hard time of it, in part due to Urik's "covering fire." Charlie misses, practically getting in his own way to dodge Urik's stun blasts and Csillag's lightsaber. Cisco, on the otherhand, gets in behind Csillag and lands a hit. Doing so however gives Csillag an opening in this furious melee.
OOC:
Charlie takes the threat as strain. He has 8/9 health remaining. Csillag takes 8 - 3 soak = 5 wounds. 3/12 remaining. Warning to other players, Csillag is low health. Csillag gets a boost die on her next action from Cisco's threat.
Sporting a bloody lip, Mike decides that he really should hit Marc a bit harder this time, and attempts to do just that. Unfortunately for Mike, however, Marc is able to deflect the blows easily, but not without giving Mike an opening he can take advantage of...
OOC:
Mike fails, but gets a boost die next round from his ADV.

Ok. Round 3 - players up.

Rolls

Joker attacks Joka with a club

3 Success, 4 Threat

Total: 3 Success, 4 Threat

Charlie attacks Csillag

1 Success, 3 Advantage, 1 Failure, 4 Threat

Total: 1 Threat

Cisco attacks Csillag

3 Success, 1 Advantage, 3 Threat

Total: 3 Success, 2 Threat

Mike attacks Marc

1 Success, 2 Advantage, 2 Failure

Total: 1 Failure, 2 Advantage

Mar 4, 2017 4:14 pm
Joka accepts the glancing blow from his opponent's strike in order to take advantage in his off-balance and ill practiced form. Seeing the exposed weakness in the flailing human's defenses, Joka strikes quickly.
OOC:
Assuming his attack drops his opponent, Joka will immediately move to interpose himself between Csillag and his assailant.
Last edited March 4, 2017 4:15 pm

Rolls

Lightsaber

3 Success, 4 Advantage, 3 Threat

Total: 3 Success, 1 Advantage

Mar 4, 2017 4:52 pm
Taking another sharp blow a slight panic starts to overcome Csillag. Breathing in deeply she tries to calm herself before taking aim at her latest assailant and taking a two handed swipe across Cisco's midsection.
OOC:
Upgrade from the last attack advantage, boost from Cisco's threat, boost from the aim.

EDIT: Use the triumph as a critical? If that's good use the roll below. I'll take the threat as strain.
Last edited March 4, 2017 4:54 pm

Rolls

Laser blades of fury!!

4 Success, 3 Advantage, 1 Triumph, 4 Threat

Total: 4 Success, 1 Threat, 1 Triumph

Critical Saber - (1d100)

(27) = 27

Mar 4, 2017 5:53 pm
OOC:
No need to crit as the blow will kill him. Upgrade defense or your next attack - or you can upgrade someone else's attack.
Mar 4, 2017 6:03 pm
OOC:
Let's upgrade the next attack someone else makes.
Mar 4, 2017 11:18 pm
Realizing that this might only be the first wave of attackers, Marc reluctantly decides he has no choice to go to his lightsaber. His double-bladed lightsaber snaps into the palm of his left hand (Magnetic Tether) and Marc triggers the twin emerald blades, then strikes at his opponent, Mike.
OOC:
Using boost die from Csillag
OOC:
14 Lightsaber damage, would like to use 2 advantage to recover 1 strain and use the remaining 2 advantage to upgrade Csillag's defense (Did I do that right?)
OOC:
If Mike is down, I'd like to move to intercept the opponent who just struck Csillag.
Last edited March 4, 2017 11:26 pm

Rolls

Lightsaber Roll

7 Success, 5 Advantage, 2 Failure, 1 Threat

Total: 5 Success, 4 Advantage

Mar 5, 2017 2:32 pm
Heyop's gaze follows his target down from behind his sights on his blaster as he moves down trailing his falling target. He look around quickly and assesses the situations with the others before he brings up the barrel and aims, "Urik how many times did I tell you if you're going to pull the trigger Aim and make it count! Csillag guard up and fall back when you can!" he barked. Heyop had already been here. It was difficult to figure out what to do when the healer was injured. It was one thing to carry someone around who was knocked out, a very different situation when they were bleeding out.
OOC:
I'll spend the advantage to heal up strain.
Last edited March 5, 2017 2:35 pm

Rolls

Ranged Light + Aim

4 Success, 2 Advantage, 1 Threat

Total: 4 Success, 1 Advantage

Mar 10, 2017 12:35 am
With a swing of his lightsaber, Joka finishes off the being in front of him and moves over towards the embattled Csillag just as her two-handed swing with her lightsaber cleanly finishes off poor Cisco, who topples over in two parts. Marc, following the lead of his comrades deploys his lightsaber and finishes off his opponent with a deft series of jabs, before moving to support Csillag as well. Alas, poor Charlie now faces three lightsaber-armed opponents...
OOC:
Marc -- you did well with the advantage, yes. I'm going to take the two you were going to give to Csillag as a boost (or a setback to Charlie) and enable a second maneuver (one to draw the lightsaber, one to move to Csillag).
Heyop's only target is the unfortunate Charlie and he takes several hits from Heyop's aimed shot but remains standing.
OOC:
10 damage - 3 soak = 7. 9 - 7 = 2 health remain on Charlie.
Mal takes the opportunity to move in and finish Charlie off and quiet descends upon the great hall as the rest of the beings have stampeded out of the hall towards the exits. You see one of the gatekeepers in your midst. It is the one who introduced himself as the Jailor, and his countenance no longer displays the serenity and joy that belied his ominous title. Instead, his expression has become gravely worried.

"I regret that I must be the bearer of ill news to you, young aspirants. The true malice and cunning of the darksider whom you bested in the temple earlier has only now been revealed. He was able to tamper with the most critical systems of the Dawn Temple before you arrived to stop him, and now that my return has activated the last of the temple’s powers, his sabotage has yielded a terrible result. All of the patients who were awaiting treatment for their corruption are now loosed, including one of the darkest spirits ever to be housed within the Dawn Temple. Somewhere in that flood of escapees is Rav Naaran, a powerful Jedi who fell to the dark side. There was simply too much chaos to identify him among them, but it is crucial that he be stopped from leaving the valley, by whatever means possible. Halting the others is also a priority, but if he hides among them, then one of these needs shall simply lead to the other. You must hurry—I sense that they are splitting up to cover more ground."
Mar 10, 2017 3:01 am
"Warden were you able to courel some of their number? We just need to detain them faster than they can escape out of the valley. We should hit the fastest travel route by speeder bike and put Kaveri and Dagger on retival of the unconscious. This nastiest one will show when he realizes he's being stopped. " Heyop offers.
Mar 10, 2017 9:06 pm
"I need a moment" Csillag says quietly, dropping to one knee. She closes her eyes and takes a deep breath but the power which she had hope to draw upon escapes her.
OOC:
The dark side keeps tempting me. :-)
Last edited March 10, 2017 9:09 pm

Rolls

Force for healing.

1 Black Force Point

Mar 13, 2017 7:42 pm
great, just kriffing great. Mal says before he deactivates his lightsaber and runs to the rest of the team

if we split up, we can cover more ground. Mal looks up at the ceiling so what does this dark jedi look like? how will we know him?
Mar 14, 2017 2:20 pm
Joka swings by Csillag and hands her a couple stims. "I'll check in on Dagger and Kaveri and make sure Hethan is safe and the temple's systems are operating correctly." He moves off quickly.
OOC:
Csillag you can use the stims if you like -- two stims will restore 9 points of wounds. Next stim would be 3.
The Jailor looks to Heyop and says, ""They seem to be split into three groups. If they continue on their current paths, each heads into the jaws of a new disaster for us. One group surges toward a speeder that could take them beyond the valley. Another is headed for the villagers with murder in their hearts. The last is being called by the Caves of Light and Shadow. I fear for the vergence within if they bring their darkness to it."

Mal's question also gets a response. "Rav is a middle-aged human male. He is of trim build. Before the Clone Wars broke out, Rav Naaran was a rising star within the Jedi Order, a senior knight renowned for his discipline and courage. Many thought he would soon join the Jedi Council. His ascension was delayed when fighting broke out across the Republic, although he, like many others, was afforded the rank of general in the Republic’s military during the crisis. Rav was never one of the order’s more forgiving or gentle peacekeepers, and his battles in the Clone Wars only encouraged his sterner nature. He hardened and grew sharper, dealing with his foes with increasing harshness, until at last he broke and became that which he despised. In honor of the man he once was, I shall not speak of his fall. In deference to the realities of the creature he has become, I must warn you—he slew many before he was brought to the Dawn Temple, including his own brethren of the Jedi Order."
Mar 14, 2017 2:37 pm
"Thanks Jailor, I'm headed to the group moving to the speeders, then to the village on a speeder." Heyop states picking up his weapon before stretching and jogging off, "That should slow them and then keep it quiet to the outsiders... if I was Rav tactically the Cave of Light and Shadows would give me the best advantage besides a speeder." he offers up already moving to slow the enemies movements.
Mar 14, 2017 7:38 pm
Urik steps out, eyeing the Jailer for a moment, then says, "I'm going after the group headed for the village. We have to protect those people. Heyop, if I get there before you, we should combine our forces, make sure the villagers are safe, then take the speeder to the Cave."

Urik pulls his lightsaber off his belt, looks at it for a moment, hesitates...

"Unless you think I should make straight for the Cave. If you think that is where Rav would go...he must be stopped before he can hurt others." he looks to the Jailer.
Last edited March 14, 2017 7:39 pm
Mar 14, 2017 9:47 pm
Thanking Joka for the stims she'll quickly administer them and slowly get back to her feet. "I'm with ya" she says to Heyop following quickly behind.
Mar 15, 2017 2:36 am
The Jailor pauses as the Warden and the Curator manifest next to him. "Remember -- you can call on us for help. The Curator can manifest all over the valley and may be able to provide some insight. The Warden will watch temple defenses and can coordinate comms if you split up. I can do little but offer words of encouragement and advice -- but will happily do so."

Looking to Urik he says, "I'm afraid I cannot sense or detect where Rav is at this time. It's difficult to say whether he would seek the speeder -- and quick escape, or the powers of the Cave, or if he would be overcome in his desire to do harm to the village."
Mar 15, 2017 6:02 am
tactically, anyone headed for the cave would stay there for some time, there's no need to deal with that right now. The village seems like the most in need of attention. Looks like I'm with you, boy. he says as he claps Urik on the shoulder.

Heyop and cis, intercept them at the speeders then meet up with us at the village. sounds like we all need to be together when we confront Rav if he can truly take out master jedi, it would be suicide for anyone to face him alone.
Mar 15, 2017 2:44 pm
Urik looks at Mal, his face troubled. But he nods, "Lets be go then. No time to waste!"

With that, Urik takes off at a full run toward the village.
Mar 15, 2017 5:45 pm
I still believe the Speeders are the priority, I will go with Csillag and Heyop... Perhaps we should temporarily disable any speeders we don't use ourselves to prevent anyone we miss sneaking in and using them after we leave? Marc moves to catch up and accompany Heyop.
Mar 16, 2017 1:46 am
Marc, Csillag and Heyop make for the speeders. Your swift pace has let you reach the speeder before the escapees can seize it, but you haven’t been able to beat them altogether. You see a small crowd of six of them approaching it from another path. You’ll need to take more serious measures to prevent them from getting away.

Urik and Mal make for Frostwall Village. On your way there, the Warden comms you both and says, "Kaveri requested I send word to the village to warn them of an impending attack, so I have done so." You’ve barely made it to the village in time. As you arrive, you see a group of escapees ahead of you, rushing toward the village. Now that they see a target, they seem to be headed for it at top speed. The villagers are hardy people, but this is still a threat that could do them great harm. You’d better make your intervention count. At first blush there are seven of them headed towards the village.
Mar 16, 2017 6:16 am
Marc remembers some of the horror holovids he had watched in his spare time. In all of the horror flicks, the heroes would split up and then be cut down by the bad guys. Sometimes life really is like the holovids he thought, smiling.

Marc ignites his lightsaber and activates his jump boots in an attempt to leap between the 6 escaping prisoners and the speeders. Marc intends to attack the prisoner closest to the speeders.
OOC:
I'm guessing that Marc is in for a good solid beating. As in, 6 crazy people beating the life out of him, but ah well. That's the thing about life; in the end, nobody makes it out alive.

Are we doing initiative checks?
Mar 16, 2017 12:51 pm
"Warden lock down the bay if you can." Heyop states eyeing the incoming squad seeing the younger one rushing the group. Side skirting his path his companion is taking Heyop will pull his Carbine getting them in his sights before he shoots into their numbers hopefully whittling them down before they collide in combat.
Mar 16, 2017 8:08 pm
OOC:
I like your strategy a lot better than mine. Would have held back if I knew the hangar doors could be secured. Ah well, live and let die.
Mar 16, 2017 8:22 pm
OOC:
Unsure if they can be but slowing them down and hitting from afar is better than being surrounded in melee. Minions hit harder in unison.
Mar 16, 2017 9:37 pm
OOC:
I'll give you guys the advantage of initiative in both cases. Note that I'm not clear there /are/ hangars. Didn't you all leave your speeders at the bottom of a path or something?
Mar 16, 2017 11:20 pm
OOC:
That was a few days ago when some members of the party got socked around and I was shot. I wasn't clear if the hangers had roll up doors or if they were just a cleared away area or even automated. That's why I stated it the way I did cause technology is weird to Heyop.
Mar 16, 2017 11:51 pm
OOC:
In that case, I'll take a swing at the nearest guy and jump out of there if possible. I would prefer to not be lying in a pool of my own blood.
Lightsaber Attack: (May the Force not only be with me but be on my side this time!!!)

12 Lightsaber damage, using 1 advantage to trigger Linked, striking his opponent again for 9 more damage, passing the other 3 advantage to Heyop or Csillag to use, using jump boots to jump medium distance away from these guys. Marc has decided to follow Heyop's lead (after the fact) and not close with these guys unless he has to. Hopefully, he's taken one of them down. Marc has decided to make finding a blaster a priority in the future so he doesn't get his backside handed to him on a platter.
Last edited March 17, 2017 12:09 am

Rolls

Lightsaber Roll

4 Success, 5 Advantage, 1 Failure, 1 Threat

Total: 3 Success, 4 Advantage

Mar 17, 2017 7:36 pm
Heyop watched the area as the young Marc dove into combat, either from seeing others not rush in or the metal of a carbon being leveled as he moved out of the way after he attacked. With a clear sight at the enemies with now friendlies in his scope he aimed into the bulk of the forces.
OOC:
Unsure how many needed to disengage so I'll roll my pool stick

Rolls

Heavy Ranged with Aim plus QStrike R2

6 Success, 2 Advantage, 2 Failure, 1 Threat

Total: 4 Success, 1 Advantage

Mar 18, 2017 4:00 pm
As her two comrades take immediate offensive action Csillag will position herself behind Heyop. Readying her lightsaber she'll keep her eyes open for other, nonobvious, threats.

Rolls

Perception

4 Success, 1 Advantage, 1 Failure, 1 Threat

Total: 3 Success

Mar 20, 2017 7:51 pm
OOC:
Marc -- in this round you jumped into the fray as well. Are you spending the two strain for a second maneuver to disengage? Also note that you won't need to activate 'Linked' in order to bring down a target, so you can re-use those two advantage if you like. I'll assume unless otherwise stated you take the strain and offset it with the advantage you don't spend on linked and only pass two advantage along as a boost to yourself next round (since Heyop and Csillag didn't use it).
Marc's lightsaber attack and subsequent retreat from the scrum is successful this time -- as surprise is with him. One of the six goes down. As he gets out of the way, Heyop lands a shot bringing another of the half dozen down. With quick action you have nearly evened the odds. Csillag stays back and wary, but doesn't spot anything untoward. That said, the escapees are headed to you in order to take the speeder. They close the distance from medium range and engage -- 2 on Marc, 1 on Csillag and one on Heyop.
OOC:
Urik? Mal? How 'bout over at the village?
Mar 20, 2017 8:15 pm
OOC:
Yes. I jumped in as my first maneuver and I am taking 2 strain to use a 2nd maneuver to jump back out and put distance between myself and certain death before Heyop goes Terminator on them. If I can, I'd like to use the advantage left over to recover strain this round?
Mar 20, 2017 8:57 pm
Heyop lets his Carbine fall to his side on the sling his hand flashing to his Truncheon and steps in as an attacker closes the distance. Watching the movements he tries to connect the tip of his weapon past their defenses to forcefully push them back.
OOC:
Eight Damage I believe and spending the Adv on a boost die to the next friendly player. Also my attacker is at 2x setback die.
Last edited March 20, 2017 8:58 pm

Rolls

Melee + Quick Draw + Aim

3 Success, 3 Advantage, 2 Threat

Total: 3 Success, 1 Advantage

Mar 20, 2017 9:47 pm
Lining up her attacker Csillag takes a half a step back to brace herself and lashes out as soon the escapee is within range.
OOC:
One maneuver to aim and one boost die from Heyop.
EDIT: Swing in a miss. Pass those advantages along...
Last edited March 20, 2017 9:47 pm

Rolls

Lightsaber Attack

2 Success, 6 Advantage, 2 Failure, 1 Threat

Total: 5 Advantage

Mar 21, 2017 5:50 am
OOC:
Great, just great. The psychotic people seem to like me, just the kind of friends I've never wanted but always seem to find... I'm guessing that inclusion into their wonderful little club involves beating me to death.
Marc sighs. He really doesn't want to fight these guys, he doesn't have any idea if they are victims, deranged killers, or something in between. He knows that he can't just turn these poor souls loose though and he's already seen that they won't listen to the sweet voice of reason, (or the sweet voice of Coercion, in Joka's case). Since it doesn't seem like he has much of a choice, he attacks the closest enemy as soon as he (she?) is in range.
OOC:
Using a boost die from Csi. Can we use the 4 of the 5 advantage passed on from Csillag to give her attacker 2 setback dice?
Lightsaber Attack: 12 damage from Lightsaber. If he's still standing, spending 1 advantage to activate Linked and hit him for another 9. Otherwise, I'd like to spend 4 Advantage to give the second person attacking me 2 setback dice and pass on the remaining advantages to Heyop or Csi.
Last edited March 21, 2017 5:54 am

Rolls

Lightsaber Roll

4 Success, 10 Advantage, 3 Threat

Total: 4 Success, 7 Advantage

Mar 21, 2017 7:58 am
Marc is determined to take on his second opponent hand to hand and attempt to subdue the person without killing him/her. He really doesn't like using a lightsaber on these people who are using makeshift weapons, it feels wrong. Why did he do it then? Simple really; Marc believes that allowing them to bash in his skull would be rather detrimental to his overall well-being.
Mar 23, 2017 1:48 am
OOC:
Caught up and ready to post, but I'm going to wait for a GM cue as to the scene at the village.
Mar 23, 2017 6:37 am
OOC:
I'm just glad I have Heyop and "Skullthumper" (Heyop's truncheon) around. Heyop and Skullthumper have the old "two hit" theory down pat. Now as far as the Village People go, I'd verify identities if you can. You're looking for a Cowboy, an Indian, a Biker, a Motorcycle Cop, a Construction Worker and another guy in some kind of military uniform. No telling what the scene is going to be like. Remember that there are many solutions to a problem. For instance, instead of fighting escaped crazy people, you might be able to challenge them to a dance-off. If you have the real Village People there, you're going to win a dance-off without much of a problem. Just trying to help you think outside the box. By GM I'm assuming that you mean Genial Meatpuppet and that's me, which is why I'm responding to this. Let me know if that helped.
Mar 23, 2017 11:16 am
OOC:
fyi I don't think the village people couldn't really freestyle dance besides coordinated step moves in unison.
Mar 23, 2017 4:32 pm
OOC:
Heyop, my read of the truncheon in RAW is that you need 2 ADV to trigger Disorient, and that Disorient 2 provides 1SB for 2 rounds, rather than 2 SB for 1 round. Since you only have 1 ADV I don't think it triggers.

Marc: confirmed, we'll have Csillag's adv create 2xSB on her opponent.
Over by the speeders, Heyop, Csillag and Marc try to fend off the crazies. Heyop's truncheon is a blur as he engages his target smacking him repeatedly about the torso. Although the target grunts at the impact, it's not enough to prevent a counter-attack.
OOC:
Heyop's target takes 8 - 4 = 4 damage. 5 remain.
Csillag, still getting the hang of the lightsaber, misses with several stabbing strikes as her target frantically dodges. A few times there's a close call, and the clothing of her adversary has more than a few smoldering slashes.
OOC:
Csillag's opponent gets 2xSB.
Marc's lightsaber slashes out, bringing down one of his opponents and shocking the other with the quick finality of it. Seeing the odds even out gives Csillag and Heyop some additional hope.
OOC:
Marc's last opponent has 2xSB. 3 ADV passed as boost (3xBoost to the next person to roll).
Mar 23, 2017 4:36 pm
OOC:
Wow. That's some interesting dice...
Heyop's opponent has picked up a metal bar in the temple and swings it like a bat at him. He takes careful aim to try and maximize his damage. A fast melee ensues as Heyop swings the truncheon to block each attack in turn. With a deft spin, Heyop is able to counter his opponent's fiercest attack -- but his grip on the truncheon fails and it sails away, leaving his opponent with a grin.
OOC:
No damage. Truncheon is at short range. Opponent gets 1xBoost next round for his 2ADV.
Csillag's opponent, suitably cautious at the assault, nonetheless tries to wade in and disable her. Concerned about the lightsaber, he adopts a more defensive posture. Despite Csillag's best efforts, she manages to get clocked upside the head with some delightful blunt force trauma causing her to see stars.
OOC:
Csillag takes 6 - 3 soak = 3 wounds. Csillag's next attack difficulty is upgraded to RP. Opponent is in defensive stance, so any attack on opponent with melee gets a SB.
Marc's adversary is wary of the man with the lightsaber, but feels the need to escape the valley and swings a makeshift weapon, aiming carefully to do maximum damage to Marc. He lands a couple hits, but Marc's armored robes help him shrug off the impact.
OOC:
No damage. 3 ADV used to give next actor on badguys 1 boost and Marc a SB.

Rolls

Attack on Heyop

1 Success, 2 Advantage, 1 Triumph, 4 Failure

Total: 3 Failure, 2 Advantage, 1 Triumph

Attack on Csillag

1 Success, 2 Advantage, 1 Triumph, 2 Threat

Total: 1 Success, 1 Triumph

Attack on Marc

2 Success, 5 Advantage, 1 Failure, 2 Threat

Total: 1 Success, 3 Advantage

Mar 23, 2017 4:39 pm
OOC:
Oh yeah I keep getting confused about that, my apologies. Imma use dodge/parry or both if I can.
Last edited March 23, 2017 4:41 pm
Mar 23, 2017 5:52 pm
Meanwhile, back at Frostwall village -- Urik and Mal see a band of about seven crazies headed into the village with violence on their minds. Thanks to some warning, the Villagers have put up a couple snipers on the walls and as the crazies close the distance, they open fire.
OOC:
Ok Mal and Urik -- y'all can go. We'll call you medium to the crazies and extreme to the village. Crazies are 'long' from the village.
Mar 23, 2017 6:12 pm
Heyop's eyes remain locked with his combatant as he hears the clatter of his weapon, while the grin forms in front of him Heyop's hand is already pulling a blaster from his side and aiming at his opponent at point blank range, "Should have just taken the beating..." he states as he draws his weapon up sidestepping into a shooter's stance and aiming at the man before shooting him to stun.
OOC:
I felt bad using all those boost but jes. 6+Successes so he might be down sleeping it off.
Last edited March 23, 2017 6:13 pm

Rolls

Ranged - Light + Aim +1 P due to engaged distance

6 Success, 4 Advantage, 2 Failure, 4 Threat

Total: 4 Success

Mar 23, 2017 10:39 pm
Although practiced in the art of being struck during combat, the smack upside of her head catches Csillag off guard. Doing her best to recover she focuses on her attacker and lunges forward, hoping to strike under his defenses.
OOC:
Double aim (and take the two strain).

EDIT: If he's not already dead from the attack, she'll use the 2 advantage as a critical, otherwise she'll pass the boost along. I see a despair come up in the results, but not on the die? I'm sure there's something suitably evil we can come up with for it.
Last edited March 23, 2017 10:42 pm

Rolls

Saber Attack

5 Success, 2 Advantage, 2 Failure, 1 Despair

Total: 3 Success, 2 Advantage, 1 Despair

Mar 24, 2017 1:06 am
Marc strikes out at his opponent.

7 damage to the opponent with 6 Pierce. (I mis-figured it like 3 times now) Chuck knows Karate and so do I, (sometimes), other times the Intersect is offline.
OOC:
2 threat though. I don't know if that upgrades his attack against me or if it causes Marc to break his hand or something.
Our GM (Genius (of) Mayhem) will probably have me pull a muscle in my groin. That's NOT a suggestion Falryx!!!
Last edited March 25, 2017 10:24 pm

Rolls

Brawl

2 Success, 1 Advantage, 1 Failure, 3 Threat

Total: 1 Success, 2 Threat

Mar 24, 2017 1:43 pm
Urik puts on a burst of speed, then performs the Force Leap maneuver and lands in the midst of the mob, igniting his lightsaber and shouting "STAND DOWN OR BE CUT DOWN! FACE DOWN ON THE GROUND IF YOU WANT TO LIVE!"
OOC:
Taking 2 Strain to take an extra Maneuver and move into Engaged range.

On the Force Leap maneuver: previously we were having me roll a Force Die, but reading the RAW, it seems like its just a maneuver that can be taken. If you aren't happy with that, I'm happy to add a Force die roll.

Urik is making a Coersion check here to get this group to stop in their tracks. I'll use my Intimidating talent and suffer 1 more Strain to reduce the difficulty by 1. I'm assuming it would have been Hard (3 purple) so I am rolling it as Average (2 purple).

Rolls

Coersion (Will=3, 1 rank)

6 Success, 1 Failure, 2 Threat

Total: 5 Success, 2 Threat

Mar 25, 2017 8:19 am
OOC:
I'm disappointed now. I thought Friar_Tuk was playing Ulrich von Liechtenstein from Gelderland (RIP Heath Ledger)
Mar 26, 2017 4:54 pm
OOC:
since Mal has force leap as well, he would be doing the same thing. if the kid can't intimidate the crazies, mal will start swinging as he and Uril stand back to back.
Mar 26, 2017 7:51 pm
Heyop's pistol comes out of its holster quickly and ka-pows the target in front of him. The stun blast is enough to overcome him and he falls to the ground, unconscious at Heyop's feet. Next to Heyop, Csillag is finally getting the hang of the lightsaber and manages through the daze to hit her opponent with a couple quick strikes, dropping him. Unfortunately, in the melee back and forth, her opponent managed to land a solid hit on the hilt of her lightsaber. While not enough to render it functionless, it nonetheless has impacted the focusing chamber and will need repairs once this is through.
OOC:
Csillag, your lightsaber has a SB die on all attacks until repaired. Considered a 'minor malfunction' at this stage.
Marc lands a couple solid hits on his opponent, his fists flying as he tries to bring down the crazy opposite him. Nonetheless, fending off the makeshift weapon of his opponent means he captures more than a few bruises on his forearms and ribs.
OOC:
Marc - I think your Force rating is '1', so Pierce would mean you'd do 7 - 2 soak = 5 damage to him. He has 4 remaining. You take 2 strain from the threat generated.
The only one left standing, but clearly driven by a force he cannot overcome attacks Marc again. He lands a couple solid hits, but Marc's armored robes help him fend off the impact.

Rolls

Attack on Marc

1 Success, 5 Advantage, 2 Threat

Total: 1 Success, 3 Advantage

Mar 26, 2017 7:57 pm
Over at Frostwall Village, a couple of the villagers take shots at the crazies as Urik and Mal head into the fray. The shots ring out from their slugthrowers, but at this distance, the two snipers aren't sufficiently capable enough to land a hit.

Rolls

Snipers fire!

1 Success, 3 Advantage, 1 Failure, 4 Threat

Total: 1 Threat

Mar 26, 2017 7:59 pm
OOC:
Modification of difficulty for Coercion.

Rolls

1 Will, Discipline 1

1 Failure, 1 Threat

Total: 1 Failure, 1 Threat

Mar 26, 2017 8:02 pm
At Urik's commanding words, they stop in their run towards the village and turn their attention on Urik. Two of them obey his command and get face down in the dirt, the other five however now consider an obstacle in their way and have naught but violence in their eyes.
OOC:
they will not act this round due to the Coercion success -- but you will have 5 opponents.
Mar 26, 2017 8:02 pm
OOC:
Next round!
Mar 26, 2017 8:49 pm
OOC:
Alas poor Urik, I barely knew him.
Heyop! Bring Skullthumper over here and welll..., thump this guy's skull!

Oh, never mind. I think he's down?
OOC:
7 damage. I guess the Blooper Reel wasn't that bad. More strain damage, I guess?
So, I didn't kill this poor guy, right? Just knocked him out? I'm not really down with slicing these guys into pieces unless there really isn't any other choice. I'm looking for answers about how long these poor people have been trapped down there. How did they survive if the systems were offline? I'm guessing cannibalism. They probably went completely over the edge down there, trapped in the dark, nothing to eat, maybe collecting moisture from the walls for water to drink. Talk about cruel and unusual...
Last edited March 26, 2017 8:56 pm

Rolls

Fighting like Jackie Chan (the Blooper Reel)

1 Success, 2 Advantage, 3 Threat

Total: 1 Success, 1 Threat

Mar 27, 2017 12:57 pm
OOC:
I'll edit if the last one isn't down.
With his target down Heyop will scan the area and move to his fallen truncheon while holstering his gun. If all combatants are down he'll call out to the jailer "Can you take these guys back to their cells or are we dragging them back via speeder?"

Once he gets an answer either way he'll regard Marc's request, "We need to get you trained in defending yourself with something besides a weapon you can cut off limbs with... Sometimes that doesn't work though." he comments looking to Csillag and sighing.

Heyop will drag the detained in whole or body parts included to an area or onto the back of speeders for transport.
Mar 28, 2017 5:40 am
Heyop I agree. Especially with the limb cutting. What am I? A professional tree trimmer? If that's the case I want my paycheck and medical benefits... and hazard pay... My ineffectual martial arts flailings are sometimes actually effectual, I'm as surprised as my opponents when that happens. However, I would like to master a weapon, a weapon of greatness, a weapon that is like a good friend and always comes back to you. Heyop, I want a boomerang.
Mar 28, 2017 1:05 pm
Heyop raises an eyebrow, "Calm down," he begins checking the fallen combatants for life. "Honing one's skill with only one weapon specifically pinpoints your decisions in combat to always use it as your first and only option. A boomerang you use to attack doesn't come back... it usually gets stuck in the target or falls if it's made to bludgeon after hitting the target." he advises.

At least he isn't straddling the bodies and trying to stab them going die die die... Heyop thinks to himself.
Mar 28, 2017 9:21 pm
Giving Heyop a blank stare Csillag turns her attention to her weapon.

"I think my saber's damaged" she says, holding it to her ear and rattling it around a bit. "How can I damage a weapon that I've struck one person with?" Sighing, she hooks the weapon onto her belt and helps Heyop with the bodies.
Mar 29, 2017 2:25 am
Do you want me to try to fix your Lightsaber Csillag? I know absolutely nothing about mechanics but if you feel lucky, I'm willing to give it a go. Chances are, I'll either make it better or worse, but at least it won't be the same. How about it? If I blow it up (and survive), I'll try to make you a boomerang.
Last edited March 29, 2017 2:26 am
Mar 29, 2017 2:57 am
Csillag gives Marc a quizzical look as his obsession with boomerangs becomes clear.

"While I, uh, appreciate the offer, I think it's probably best that I fix it. I did make it myself, after all, I should be able to fix it" she responds, a hint of doubt in her voice.

Rolls

Discipline to recover Strain

2 Success

Total: 2 Success

Force Heal Herself?

1 Black Force Point

Mar 29, 2017 3:03 am
Recovering strain with Discipline check.

Rolls

3 Success, 3 Advantage

Total: 3 Success, 3 Advantage

Mar 29, 2017 11:13 pm
OOC:
Strain recovers - 1 per succ adn 1 per adv. So 2 for Csillag, and 6 for Marc (up to max, of course).
The Caretaker manifests nearby to Heyop, Csillag and Marc. "Oh. I see that you've taken care of your local problem. There's several attacking the village. Urik and Mal seem to be focused there, but the outcome is uncertain. There's also a group headed towards the Cave."
Mar 30, 2017 3:56 am
OOC:
Falryx, thank you for breaking down the strain recovery, BTW. I thought I understood that before but I misread the rules and was thought only successes counted. Still very much in learning mode :)
Marc bows courteously to Heyop and Csillag. "Sir Heyop, Madame Csillag. I realize you have not known me very long but I suggest we intercept the group heading toward the Cave. Urik and Mal have earned the trust of Hethan Romund, therefore I trust them to be able to take care of themselves. They will win their battle just as we won our battle here. We should focus on winning this war. If one or both of you wishes to go to Urik and Mal to aid them, I will understand; they are your comrades in arms. As for me, my course is set. I will confront the group moving toward the Cave, with or without you. May the Force be with you, whatever your choice may be."

Marc takes his speeder and leaves for the Cave to guard it from the fleeing prisoners.
Mar 30, 2017 12:17 pm
OOC:
I'll assume he's not implying people we just dropped are going to get up and walk out in a bit if we don't take them back to their cells.
"You always have a longarm from the storm troopers Csillag." Heyop reminds Csillag.

Heyop listens to Marc's assessment of the duo that had gone to the village and scratches his face with an index finger once securing his gear again as Marc leaves, "You have more faith it seems than me." He looks to Csillag and hops on a speeder before heading to the village, he didn't think either of the duo would easily carry the other if they were knocked out or get to the cave readily as he goes over the quickest path between locations.
Mar 30, 2017 7:51 pm
OOC:
When Heyop dragged the detained in whole or body parts included to an area or onto the back of speeders for transport and asked if the Jailor could take them back to their cells, I thought the prisoners who survived were taken care of, as in, being returned to their cells. Is that not the case?
Mar 31, 2017 4:15 pm
OOC:
Marc - the rules seem to indicate that success are all that counts, but.. but.. advantage can be used to recover strain. So it didn't make sense to NOT count that. So.. I house-ruled that one awhile back. :)

Csillag -- what's your plan?
Mar 31, 2017 5:11 pm
"Not quite used to it either" Csillag says motioning to blaster rifle slung on her back. She jumps on a speeder and follows closely behind Heyop.
Mar 31, 2017 8:50 pm
OOC:
Makes sense to me.
Apr 1, 2017 3:05 am
OOC:
Can I take Helvar, (my animal companion through Animal Bond) with me to fight the crazies at the Cave (since it's looking like I'm going to be on the wrong side of a re-enactment of the Alamo over there) *sigh* I have a bad feeling about this...
OOC:
Also, I would like to borrow a thermonuclear bomb and a remote detonator, if that's available...?
OOC:
Im going to try to get to the Cave before these enemies if possible and ambush them, open up on them from range and hope to get lucky. If my character doesn't make it, I expect a LOT of tears and some sort of ceremony. Heyop is going to want to burn my body. Don't do it; CLONE ME!!! (of course, if my clone turns out to be evil, please kill the evil clone immediately)
OOC:
It's too bad that Helvar can't drive a speeder, or I would just circle strafe those guys. If only dogs had opposable thumbs...
Last edited April 1, 2017 4:29 am
Apr 4, 2017 2:19 am
OOC:
On the Animal Friend -- while I accept you have the talent, it (he?) hasn't been part of the narrative yet that I recall. Have you found such a beast already?

Urik and Mal -- are y'all gunna sit and wait for these guys to attack you or what?
Apr 4, 2017 2:39 am
OOC:
No, sorry for the delay in posting.
Urik grits his teeth, "You leave me no choice." He can feel Mal at his back, a reassuring presence as he lunges for the nearest enemy with his lightsaber.

Rolls

Lightsaber

5 Success, 2 Failure

Total: 3 Success

Apr 4, 2017 3:39 am
OOC:
That's a fair point. I'll still try to beat the crazy people trying to the cave and set up an ambush if I can. The Lone Ranger rides again, (and yet I feel like Tonto, on his way to town...)
https://www.youtube.com/watch?v=WzJ8cCU0nX4 for anyone who didn't get that reference.
Apr 4, 2017 12:37 pm
OOC:
Let me know when enough time has transpired to show up at the village for me. Unsure what Csillag is doing.
Apr 4, 2017 10:14 pm
OOC:
Keeping right on Heyop's tail
Apr 5, 2017 12:31 am
OOC:
I'm gunna figure ~3 rounds for Mal and Urik before Heyop and Csillag can show on speeders.
Apr 5, 2017 3:53 am
Mal also swings his lightsaber to attack.

Rolls

Mal lightsabers

2 Success, 2 Advantage, 3 Failure, 1 Threat

Total: 1 Failure, 1 Advantage

Adding an aim

2 Advantage

Total: 2 Advantage

Apr 5, 2017 3:57 am
Urik's attack slashes out and easily cuts down one of his adversaries -- reducing the number before them to four from five. Mal's own attacks are deftly dodged by the three assailants before him. However he manages to create openings for both himself and Urik.
OOC:
Boost to Urik and Mal next action from the 3 adv.
The villagers open fire with their slug rifles, but manage not to score a hit at this range. The four beings assault Mal and Urik with their makeshift weapons.

Rolls

Villagers fire

2 Success, 2 Failure, 1 Threat

Total: 1 Threat

Attack 1 on Urik

2 Success, 1 Advantage, 2 Threat

Total: 2 Success, 1 Threat

Attack 2 on Urik

5 Success, 2 Failure

Total: 3 Success

Attack 1 on Mal

2 Success, 1 Advantage, 2 Threat

Total: 2 Success, 1 Threat

Attack 2 on Mal

2 Success, 1 Advantage, 2 Threat

Total: 2 Success, 1 Threat

Apr 5, 2017 4:08 am
Urik is successfully hit twice by his opponents as they overwhelm his defenses. The hits are not serious, but the give the young man pause, all the same. One of them manages to move slightly out of position, giving Urik a bonus on his next attack.
OOC:
Total damage is 7 - 4 + 8 - 4 = 7. Urik is 12/19. Turning threat into a boost for Urik.
Mal's defenses are similarly overcome as the two opponents seem to work in tandem. However while they are able to land attacks, they do so in a way that positions Mal for a devastating counterattack.
OOC:
Total damage is 7 - 4 + 7 - 4 = 6. Mal is 9/15 - I don't think you'd updated your wounds back to full and you haven't taken damage in this engagement/scene yet. Turning threats into boosts for Mal.

Urik: 2 boost on your next (aim makes 3)
Mal: 3 boost on your next (aim makes 4)
Apr 5, 2017 10:09 pm
OOC:
Ouch. I hope that Heyop and Csillag arrive in time to pull their bacon out of the fire. Really hoping that Marc doesn't have to engage the enemy and that reinforcements get here before he has to go into combat. I'm really hoping that if I do have to fight the guys going toward the Cave that I'll be able to knock down a couple at long range before they get close to me. Hmmm.. Maybe I can fire from my speeder, a couple of times, and then take off when they get close if the reinforcements aren't here yet.
OOC:
Falryx, are you ABSOLUTELY sure that I couldn't train my dog to drive a speeder? I think it would be very cinematic... :) Think about how many levels it would hit on. A close up of the the brave dog's determined face as he's driving the speeder. Marc fumbling with a blaster rifle and probably looking down the barrel to make sure its ready to fire. The bad guys coming over the hill, sweating and exhausted from their run across the valley. The dog accelerating the speeder for the first strafing run against the enemies. The horror and shock on the enemies faces as they realize they are about to the victims of an old school drive-by shooting (and seeing a dog driving a speeder). The jubilation and cheering at the firey explosion as the dog crashes the speeder into a tree!

...Upon further consideration, maybe the dog shouldn't be driving the speeder after all...
Last edited April 5, 2017 10:21 pm
Apr 5, 2017 10:14 pm
OOC:
sorry I haven't kept up on the combat. will try to do better before vacation
Apr 6, 2017 5:20 pm
OOC:
I believe we are up again, if not, disregard this post. Also, what are these guys armed with?
Urik begins to snarl, then remembers his recent discipline training and calms his mind. He refocuses on his opponents and strikes out with precision.
OOC:
Using Maneuver to Aim.
OOC:
AARRRGHH! THIS WHY I HATE (LOVE) THIS SYSTEM!!
Last edited April 6, 2017 5:21 pm

Rolls

Lightsaber

1 Success, 6 Advantage, 2 Failure, 1 Threat

Total: 1 Failure, 5 Advantage

Apr 6, 2017 5:23 pm
Mal waits patiently for one of the enemies to make a sudden move and leave themself open. when he sees an opportunity, he strikes
OOC:
aiming and them striking out with the lightsaber, using the 4 boosts I get

woohoo! I'd like to trigger a crit, please. and maybe for the threat I accidentally nudge Urik off balance. back to back isn't always so awesome.
Last edited April 6, 2017 5:24 pm

Rolls

lightsaber attack

2 Success, 6 Advantage, 1 Threat

Total: 2 Success, 5 Advantage

this boost didn't fit in the die roller

Apr 8, 2017 2:21 pm
OOC:
Urik - thoughts on how you want to use that advantage? Maybe knock one of 'em prone? Or hand out a bunch of setback?
Apr 12, 2017 1:48 am
falryx says:
OOC:
Urik - thoughts on how you want to use that advantage? Maybe knock one of 'em prone? Or hand out a bunch of setback?
OOC:
I'd like to hand out as many setbacks as I can ;)
Apr 17, 2017 10:44 pm
OOC:
I'm back! Sorry for the hiatus. Was busy busy busy skiing. Then I injured myself! So, you know.. fun stuff. =) Handing out setbacks! Rollin' crit for Mal (assuming he's in the UK and not gaming much).

Rolls

Crit for Mal - (1d100)

(71) = 71

Apr 17, 2017 10:47 pm
Urik attacks -- and it is a blur -- but unfortunately for him they're a blur that the enemies seem all able to dance out range or dodge aside -- not a single one of his swing hits. Nonetheless, his furious assault causes both of his opponents to get slightly out of position to counterattack.
OOC:
Urik Opponent 1 will have 2 SB, and opponent 2 will have 1 SB
With his back to Urik Mal leaps forward and engages one of his opponents. He gets a clean strike on one of them, hamstringing them. Although still in action, the crazed individual is rooted to the ground and must either choose to move or strike. He's standing, but it looks like a stiff wind will finish him.
OOC:
Mal opponent 1 has 1 SB and opponent 2 has one SB from remaining ADV
Apr 17, 2017 10:50 pm
The Villagers try once more to land a hit and the lunatics attack! Once more the two villagers do their best to land a hit and their slug rifles plug the ground ineffectively nearby, sending up little puffs of snow.

Facing off against Urik, one of the crazed minions of this dark jedi lands a hit with his club. Thwack! Although Urik takes the hit and swoons slightly, his opponent misjudges his footing and falls to the ground before him. His partner in crime is so distracted by this that he manages to miss Urik, but in his concern for his colleague he pushes Urik slightly out of position.
OOC:
Urik opponent 1 is prone, Urik takes 1 setback die for his next action from #2's ADV, Urik takes 7 - 4 = 3 damage. Now at 9/19
Mal is not so lucky in his opponents, alas. Both of them land reasonable hits on the former Imperial pilot. However, the hamstrung opponent manages to overstress his injury and gasps -- falling unconscious shortly after landing a glancing blow on Mal. Surprised, his colleague finds himself imparting an advantage on Mal's next attack.
OOC:
Mal takes 6 - 4 + 8 - 4 = 6 damage. Mal's now at 3/15 WT. 1 boost to Mal's next attack.

Round 3! After this round, Marc will be at the cave and Heyop and Csillag will arrive on scene at the village.

Rolls

Villagers fire

3 Advantage, 3 Threat

Urik Opp 1

3 Success, 1 Failure, 4 Threat

Total: 2 Success, 4 Threat

Urik Opp 2

2 Success, 3 Advantage, 2 Failure, 1 Threat

Total: 2 Advantage

Mal Opp 1

1 Success, 1 Advantage, 3 Threat

Total: 1 Success, 2 Threat

Mal Opp 2

4 Success, 2 Advantage, 1 Failure, 3 Threat

Total: 3 Success, 1 Threat

Apr 17, 2017 11:40 pm
OOC:
You know that I am PERFECTLY fine with waiting for the group, right? No need to rush to my destruction...
Apr 20, 2017 8:01 am
OOC:
Hold on Mal... Help is almost there...
Apr 20, 2017 1:50 pm
OOC:
We're still about 1-2 rounds or more away I think.
Apr 20, 2017 10:42 pm
OOC:
Mal is in pretty deep trouble. Since he Force Leaped into there, is it possible for him to Force Leap out, maybe closer to the village so those guys firing the slugthrowers might be able to give Mal some cover fire? I just don't want him to die.
Apr 21, 2017 12:16 pm
OOC:
0 wounds isn't 'dead' it's the start of how badly you get jacked up if they roll lucky. Plus I figure he jumped in since Urik fighting all those guys solo with Mal shooting into the fight would have been rough. We'll see I guess how it works out. I don't actually think it's dicey yet.
Apr 21, 2017 11:16 pm
OOC:
Hmmm... Well I guess we'll see how things go.
Apr 22, 2017 1:22 am
Marc is going to attempt to setup an ambush between the Temple and Cave, at Extreme distance from the Cave. Marc will attempt to lock his speeder so it can't be used by any of the escapees and pulls out his Blaster Rifle, ready to shoot the first escapee he sees. Going to try to thin the numbers as much as possible before these jokers get too close.
Apr 25, 2017 7:28 pm
OOC:
Welcome back, Mal -- you wanna post an action for round three? I'll post up Urik if he hasn't posted by then. Looks like he got hit by the RL truck too.
Apr 26, 2017 3:57 am
Make it happen, Cap'n.
Apr 26, 2017 5:06 am
digging deep within, Mal ignores the pain in his side and starts swinging with his lightsaber, focusing on the remaining roup as a whole and not any individual
OOC:
hey! I get a boost die when I fight multiple opponents in melee!

Rolls

sabering

3 Success, 1 Advantage, 1 Failure, 2 Threat

Total: 2 Success, 1 Threat

Apr 28, 2017 6:38 am
Marc has looked around (and hopefully found) a high point on a ridge where he can see both the cave (at extreme range from him and the surrounding area. Marc grips his Talisman and focuses his mind as he scans the area for approaching enemies. He knows it will be a rough fight. No way around it. Hopefully things will get wrapped up at the village and reinforcements will arrive. If not, there are far worse places to die. He pulls out his blaster rifle and waits for enemies to appear.
OOC:
Marc is sad that Helvar isn't here with him. If his faithful hound was with him, Marc would pull out his harmonica and play "A Country Boy can Survive". Helvar would probably sing along, howling woefully.
Last edited May 1, 2017 8:05 am
May 3, 2017 12:24 am
OOC:
Rolling for Urik -- think we lost him to RL again!
Although Urik is not happy with the situation, he nonetheless attacks the prone attacker before him, using the man's disadvantage to his advantage. Doing so over-extends him somewhat, making him an easier target for his standing opponent -- but he feels this risk is worthwhile to cut down on the threat to himself and the wounded Mal behind him.

His strike is true dispatching the prone opponent.
OOC:
Urik will downgrade the next attack against him -- so P instead of PP.
Behind him, Mal swings with his saber and finishes off one of his opponents, leaving one standing before him. However he takes a bit of a strain in doing so -- exerting himself with some worry based upon the attack of his opponent.
OOC:
Mal -- take a strain. 11/12.

Mal - remember you have /parry/. I'll let you retcon the damage of your last two attacks somewhat if you want to spend strain to do so. 3 strain will defer 4 points of damage each time. Let me know and I'll update and move ahead to close out round three and get Marc into some trouble.

Rolls

Urik swingeth...

5 Success, 1 Advantage, 4 Threat

Total: 5 Success, 3 Threat

May 3, 2017 1:39 am
falryx says:
OOC:
...and get Marc into some trouble.
OOC:
This is why we don't like you Falryx. Why can't we just assume the crazy people got lost and are wandering around, chasing butterflies somwhere, picking flowers, enjoying the sunshine and braiding each other's hair? It's their first time outside in what, years, decades? You can't let them enjoy one day of peace?
Marc detects through the Falrxy, err, the Schwartz, no, I mean the Force, that it might not be a good idea to stay here. He's seriously considering giving this planet a harshly worded Yelp review once he's well clear of it.

Actually, I'm good with whatever.
Last edited May 4, 2017 6:33 am
May 7, 2017 5:18 pm
Marc wants to attempt to build some traps to delay the enemies when the get here. Rolling Survival to modify natural terrain to make a deadfall and conceal some wooden spikes in the ground (no time to dig a pit, so it's just sharpened stakes barely sticking out of the ground to hurt their feet and slow them down). Marc uses an old-world trick and smears animal feces on the stakes. Even if they kill Marc, their feet are going to rot off. Hah, revenge from beyond the grave! (You guys are still cloning me if I die, right?)

Thankfully, Marc has some hand cleanser in his speeder, so he's able to clean his hands. (I'm looking at you Heyop, because I know you would have asked about it.)
Last edited May 7, 2017 5:19 pm

Rolls

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

May 8, 2017 3:39 pm
OOC:
ok, so 6 strain would give me 8 wounds back? that works for me!

that puts me at 5 strain and 11 health.
Last edited May 8, 2017 3:41 pm
May 8, 2017 5:58 pm
You're going to make it Mal. Heyop and Csi are almost there. Actually, you might finish off your opponents before they even arrive...
May 8, 2017 7:57 pm
OOC:
proving that Shii-Cho is the superior lightsaber form...
May 8, 2017 8:04 pm
OOC:
The form where the lightsaber is not needed to resolve conflict is the superior form. *eats fortune cookie attached*
May 9, 2017 6:22 am
OOC:
I'm quite impressed with the Shii-Cho form. It seems to be excellent for cutting apart non-Force sensitive characters en masse. However, if you truly wish to prove that the Shii-Cho style is the ultimate lightsaber form, I suggest that you duel a half-cybernetic Lord of the Sith. If you manage to defeat Darth Vader, I will freely acknowledge that Shii-Cho is the superior lightsaber form :)
May 15, 2017 10:15 pm
Marc slowly opens a ration bar, chewing the disgusting nutritious bar thoughtfully. His traps were in place and disguised, he had lined the area outside the cave with stakes as well, making sure that anyone trying to get through to the cave would have a painful time getting to the cave. There wasn't much he had left to do.

Rolls

Survival to put in the stakes

3 Success, 1 Advantage, 3 Threat

Total: 3 Success, 2 Threat

Jun 4, 2017 5:31 pm
The villagers continue to fire into the melee -- hoping to help out the strangers from the Dawn Temple in the defense of their home. Somewhat surprisingly, given the way things have been going, they land a hit! The man before Urik winces as a slug from their slugthrowers slams into him. That said, his flinch moves him behind Urik somewhat so they will suffer a setback on their next attack.

Facing Urik, his opponent swings. Urik manages to fend off the blows without damage, but at the last minute, his opponent moves his assault down and swipes Urik's legs out from underneath him and he falls to the ground.
OOC:
Alrighty -- round 4 at the village, round 1 at the caves. Mal - I think there's only the one guy standing over Urik at this point.
Your other opponent over-stressed himself and went down and you cut down his friend.
Heyop and Csillag pull into sight and see Mal and Urik fending off a couple remaining crazies. One of them goes down and they're down to a single opponent who manages to trip Urik.
OOC:
Assume Heyop and Csillag are at long 'human' range -- can close on the speeder without an issue and give the passenger a full turn if they want one at short range.

Rolls

Villagers fire

1 Success, 2 Advantage, 3 Threat

Total: 1 Success, 1 Threat

Urik's last opponent attacks

1 Success, 5 Advantage, 2 Failure, 2 Threat

Total: 1 Failure, 3 Advantage

Jun 5, 2017 2:31 pm
Heyop doesn't break but lets off the accelerator as he closes the distance and takes show when he's slowed down. "Mal move!" Heyop barks taking a shot sliding off the speeder and pulling his carbine.
OOC:
Closing to short and using quick draw.
OOC:
Advantage spendature, I guess give the guy a setback from surprise blaster fire all around him without hitting him?
Last edited June 5, 2017 2:35 pm

Rolls

Ranged Heavy

2 Success, 4 Advantage, 2 Failure, 2 Threat

Total: 2 Advantage

Jun 6, 2017 4:36 am
Marc continues to survey the area for signs of crazy people approaching the cave. He holds his Blaster Rifle and wishes he had someone else here with him.
Jun 7, 2017 3:45 am
OOC:
Will push forward for non-posters EOD tomorrow.
Jun 7, 2017 4:33 am
Posting for Urik.

"Urik levitates back to his feet and swaggers (staggers?) towards the last opponent" Kneel dog! Kneel before my awesome, incredible, and amazing luck, er, might! I may not have great feats of strength, but I DO have great strength of feet! (Reference 1) How dare you strike at me? I am a half dragon, half elf, half giant, half dwarf, half angel, half demon! (Reference 2) I am the Chosen Two! I'm twice as powerful as The Chosen One! (Reference 3)

References: (1)Robin Hood Men in Tights, (2)Evil Dave, (3)The Great Wisdom of The Always/Usually/Sometimes Great Urik - Volume 1.
OOC:
Critics agree that Urik's second book "Fire Hurt, Fire Bad" was better, but the book consisted nothing but the words Fire Hurt, Fire Bad repeated several thousand times. The critics all agree that Urik did not have a high opinion of fire...
Last edited June 7, 2017 2:19 pm
Jun 7, 2017 12:14 pm
Csillag quickly dismounts as she pulls her speeder alongside Heyop's. She'll draw her weapon but will not fire.
Jun 8, 2017 4:02 am
Heyop's shots go wide -- whilst Mal moves out of the way of the oncoming speeders and blaster-fire as Csillag dismounts nearby, ready to assist. Urik, for his part, stands and readies his lightsaber, adopting a defensive stance. The villagers, heartened by the reinforcements from the Temple take another shot... but like so many of the other shots, this one fails to land.

The crazy attacks Urik once more -- but suffers significant challenges to landing a hit, given Heyop's blaster... and yet... he hits Urik with his club. It's a glancing blow that inflicts minor damage -- but Urik definitely looks weary and a little worse for the wear.
OOC:
Urk down to 7/19
Meanwhile, over at the cave. Marc has arrived -- and where the cave once was, a mere crack remains -- hinting at an entrance that is no longer there. As Marc waits -- the silence of the woods is interrupted by the pounding of feet. A small group of escapees
bursts out of the tree cover with scavenged weaponry and gleams of purpose in their eyes. As they approach, Marc notices that the cave mouth stands wide open to receive them, as if it had never closed.

Marc's quick to count that he's outnumbered 4:1 in this particular encounter and given the cover -- the escapees are at medium range.
OOC:
Next round!

Rolls

Villagers fire!

1 Success, 1 Advantage, 2 Failure, 2 Threat

Total: 1 Failure, 1 Threat

Urik's opponent attacks

1 Success, 3 Advantage, 2 Threat

Total: 1 Success, 1 Advantage

Jun 8, 2017 4:44 am
Opening up with blaster rifle, firing into the middle of the group, hoping to hit something. Using maneuver to Aim.

12 damage (I think). Definitely not the best roll there. So, I guess I'm between these guys and the creepy cave entrance?
OOC:
Laptop crashed last night. Reloading everything, don't have the source documents downloaded yet.

I guess I'm taking 3 strain from the 3 threat...
Last edited June 8, 2017 10:55 pm

Rolls

2 Success, 3 Threat

Total: 2 Success, 3 Threat

Jun 8, 2017 10:48 pm
Steadying her rifle against her shoulder, Csillag takes aim and squeezes the trigger.
OOC:
Maneuver to Aim. Take a Strain from the Threat.
Last edited June 8, 2017 10:48 pm

Rolls

Blaster at Short Range

2 Success, 1 Threat

Total: 2 Success, 1 Threat

Jun 9, 2017 3:55 am
Csillag's practice with the blaster rifle pays off -- and she takes out the remaining crazy at the village. The three that had been intimidated by Urik are sheepishly gathered up by him and he says, "I'll make sure these get back to the Dawn Temple..." and upon seeing a representative from the village head out to meet you he adds, "After I ease concerns here at the village. Where's the new kid?"
Jun 9, 2017 3:59 am
OOC:
Marc -- you can take the strain or I can make something more interesting happen -- up to you.
Marc's shots eventually slam into one of the attackers and bring him down. Hollering and wielding their clubs the three remaining beings close to engage with Marc. Although Marc's stakes are spotted -- one of them mis-judges his step and impales himself with a cry of pain -- stopping him short of Marc, leaving him with just to opponents for now.
OOC:
Next round at the caves -- and non-turn action @ village

Rolls

Do they notice Marc's stakes? Boost due to the hasty preperations.

2 Success, 3 Advantage, 1 Failure, 3 Threat

Total: 1 Success

Upon noticing, do they avoid?

1 Success, 3 Advantage, 1 Failure, 1 Threat

Total: 2 Advantage

Jun 9, 2017 4:18 am
OOC:
Ah, I'll just take the strain for now and keep things moving.
I'm letting my blaster rifle drop to it's sling and using a maneuver to draw my Lightsaber, though it saddens me to do so.

Attempting to use a lightsaber on these poor wretches...
OOC:
Great. Swing and a miss. I'd like to use the 3 advantages to recover strain and I'll ready myself to parry attacks that are going to hit me.
Last edited June 9, 2017 4:22 am

Rolls

Attacking with Lightsaber

3 Success, 3 Advantage, 3 Failure

Total: 3 Advantage

Jun 9, 2017 4:29 am
OOC:
Can we all take turns posting as Urik? I think I captured the spirit of "What would Urik do?" (WWUD) pretty well with my earlier post. Can the rest of you out-Urik me?
Random roll for Urik standing around, being awesome at being awesome.
OOC:
No offense meant to anyone, just having fun.
Last edited June 9, 2017 4:43 am

Rolls

4 Advantage, 2 Threat

Total: 2 Advantage

Jun 9, 2017 12:07 pm
"Gone off by himself to the third location." Heyop replies looking at the situation and the state of the two, "You two look like hell. You forget to reload blaster packs?" he adds.

Heyop nods to the corralling of the remaining one. "Get Kaveri on comms, you have enough area for her to drop down so we can get the bodies too. Csillag can you do something for Mal? We need to find out with the other boy how he's doing once we're done... does he even have coms?" he advises ready to assist Csillag if it got Mal up and running at full tilt sooner.
Jun 9, 2017 2:21 pm
OOC:
re: Urik -- nah, I'd much prefer he moves to the background and doesn't interfere with the narrative. At this point, once you guys move on from the village he'll disappear into the background as an NPC character that I'll operate.
Jun 9, 2017 6:40 pm
"Let's have a look at you, Mal" Csillag says as she starts to inspect the wounded ace. Fumbling with her pack she produces her med kit and sets to work.

"Hold this just like this", she instructs Heyop who turns out to be more than an adequate assistant.
OOC:
Nurse Heyop provides a boost die.

5 Wounds healed (1 from Surgeon)
2 Strain, uh, instrained (2 from Physician)
Last edited June 9, 2017 6:43 pm

Rolls

Medicine Check

4 Success, 2 Advantage, 2 Threat

Total: 4 Success

Jun 9, 2017 7:41 pm
Mal shakes his head and gets up, feeling healthy again but very, very weary. no time to rest yet, though

come on, I'm heading to the cave. with any luck, the little whomp rat is still alive

Mal will head to a speeder with the intent of going to the cave
Jun 9, 2017 9:51 pm
Heyop hops on his original speeder and waits for Csillag to get on the back of either before taking off.
OOC:
Let us know when we're there.
Jun 9, 2017 11:01 pm
Wasting no time Csillag jumps onto her speeder and follows the others to the cave.
Jun 9, 2017 11:49 pm
OOC:
Bury me with honors... and CLONE ME!!!!
Last edited June 9, 2017 11:50 pm
Jun 10, 2017 1:58 pm
Although flashy, Marc's lightsaber attack is unsuccessful -- perhaps he was distracted by his stakes actually accomplishing something. Regardless, the men before him press their attack. They both land hits -- but lucky for Marc he's a pretty strong young man and he's able to shrug off most of the damage as bruises he'll regret later.
OOC:
You take 1 wound from the combined hits due to your soak. So 12/13
Unfortunately for Marc's attackers -- their efforts to attack are somewhat thwarted by questionable tactics -- and each will suffer a setback on their next attack.

Rolls

#1 attacks Marc

2 Success, 1 Advantage, 3 Threat

Total: 2 Success, 2 Threat

#2 attacks Marc

2 Success, 2 Advantage, 1 Failure, 2 Threat

Total: 1 Success

Jun 10, 2017 8:28 pm
Attacking the nearest one again. Using maneuver to Aim.
OOC:
I'd like to use the 1st Triumph to attempt to upgrade my next attack.
OOC:
The 2nd Triumph - 1 Despair should leave me with 2 Advantage, which I want to use to trigger the Linked quality. So, 7 damage from the initial hit, linked hit for 6 more: total 13 damage.
OOC:
Should they be taking 2 Setback dice to hit me in melee combat due to the (2) Defensive Training talents I have?
Last edited June 10, 2017 11:08 pm

Rolls

3 Success, 1 Advantage, 2 Triumph, 2 Threat

Total: 3 Success, 1 Threat, 2 Triumph

Jun 12, 2017 8:04 pm
OOC:
when will mal get there?
Jun 12, 2017 11:29 pm
OOC:
Good question. Probably 3 rounds. The location of the cave is circled in red on the map on page 7 of the the adventure "The Rescue of Hethan Romund".
Last edited June 12, 2017 11:31 pm
Jun 13, 2017 3:41 am
OOC:
I remember thinking that a Triumph was a success and an advantage, but I couldn't find that in the rules again -- so I don't think it counts as both. That said, you can trigger linked with the Triumph as well, so no problem there. thank you for the heads up re: defensive training -you're correct.
Marc's lightsaber swirls -- leaving arcs of light in the dim forest. At the end, one of his opponents is down with two slashes prominent in his torso cooling as he falls to the ground.
OOC:
Mal will likely get here after Marc is either beaten unconscious or has finished these guys off the way he's going. More likely the latter thanks to his Brawn score. ;)
Marc's standing opponent swings in an attack. He manages to land a hit on Marc, but it's a glancing blow. Marc twists with the blow and the man overbalances and falls prone before him.
OOC:
Another single wound for Marc. 11/13
The impaled enemy limps into range brandishing his weapon.
OOC:
Next round?

Rolls

Attack!

4 Success, 2 Failure, 3 Threat

Total: 2 Success, 3 Threat

Jun 13, 2017 5:44 am
falryx says:
OOC:
Mal will likely get here after Marc is either beaten unconscious...
OOC:
I feel so much love in this forum right now. *wipes away tear*
Attacking Jack the Jack... well, you know...

Maneuver-Aim
OOC:
Lightsaber damage: 9. Guess I'll pass the Advantage as a Boost to myself in the next round.
Was I supposed to get a bonus to hit that jerk when he fell down in front of me?

LOL! Have to just laugh about it. I was hoping to get another advantage to trigger linked. Oh well :)
Last edited June 13, 2017 10:44 pm

Rolls

Lightsabering like Mal would. Not like Urik (I hope)

4 Success, 3 Advantage, 1 Failure, 2 Threat

Total: 3 Success, 1 Advantage

Jun 13, 2017 2:26 pm
OOC:
If you're attacking the prone one, yes you get a Boost from that.
Jun 13, 2017 11:07 pm
Yes, I'm disappointed by not being able to finish that guy off. Alright, moving on.
Last edited June 13, 2017 11:52 pm
Jun 14, 2017 11:35 pm
OOC:
Ah - you assume too much. :) Lightsabers have Breach 1 which ignores 10 soak, which means you do 9 wounds which takes him out.
Marc capitalizes on the fallen foe, finishing him off with a quick slash of the lightsaber only to be engaged by his eager compatriot. Whereas the others have had a hard time landing meaningful hits -- this one manages to land a ringing blow or two off of the young man's skull leaving Marc a little dazed -- but still in the action. But he does find himself poorly placed for his next series of attacks...
OOC:
Think that's 9 damage - 6 soak = 3 damage. So you're down to 8/13

Rolls

Attack!

4 Success, 1 Advantage, 3 Threat

Total: 4 Success, 2 Threat

Jun 15, 2017 2:58 am
1: I'm very glad to be wrong about that! It's awesome that he is down for the count.

2: Ouch, I want to Parry that hit. Taking 3 strain to reduce damage before soak by 5 (2 + 3 ranks in Parry).

3: I need the dice to be kind to me and give me a couple of Triumphs here or something because my strain is getting... strained.

Using Manuever to Aim...

11 Damage and I want to use the 2 advantage to recover 2 Strain if this opponent is down. If he or she is not down, I'll use the 2 advantage to trigger Linked and hit him/her again.

4: And... I forgot to use the Boost that I passed to myself from the previous round, absolutely brilliant on my part... Rolling that now and probably coming up blank.

5: If the last opponent is down I'm turning around toward the cave, expecting... something to attack me I guess.

Not blank after all. I'd like to use that advantage to recover 1 more strain please. Back to full.
OOC:
So, I'm down 2 wounds. I was very fortunate to survive that. If I survive the rest of this, I plan on using Heyop as my "personal deflector shield" from now on.
Last edited June 15, 2017 3:59 am

Rolls

Lightsabering like Heyop using Skullthumper

5 Success, 4 Advantage, 2 Threat

Total: 5 Success, 2 Advantage

Boost die from previous round, passed to me, by me.

1 Advantage

Total: 1 Advantage

Jun 16, 2017 3:17 am
As Mal, Heyop and Csillag pull up -- Marc puts the finishing touch on the last of the crazies. The cave opening which was there -- Marc is certain of it -- no longer shows.
Jun 16, 2017 4:44 am
OOC:
That's kind of a relief, because I didn't like the idea of a cave opening up by itself. Figured it might some kind of Sarlacc thing getting ready to eat me.
Jun 16, 2017 12:47 pm
Heyop parks the speeder and scans the area nodding to the young new comer to the temple. "You good?"
Jun 16, 2017 12:54 pm
Oh, no big deal. There was only 4 of them here. Glad to see that you survived the assault on the village. How many did you have to put down to save the villagers?
Jun 16, 2017 2:05 pm
"Me? None, I always feel bad about putting someone down that could be saved. Ask this guy. Urik's taking the survivors back to the temple." Heyop explains thumbing in Mal's direction.

Heyop scans the area trying to figure out where the larger threat may have gone... if he wasn't here, where was he?
Jun 16, 2017 2:30 pm
I'm glad to hear that you didn't have to take any of them down Heyop. These poor people...

It's not over yet though, we still have to find Rav Naaran; the powerful Jedi who fell to the Dark Side that the Jailor warned us about.
Jun 16, 2017 8:31 pm
Mal keeps his lightsaber hilt handy as he moves towards the cave entrance
Jun 17, 2017 4:59 am
falryx says:
As Mal, Heyop and Csillag pull up -- Marc puts the finishing touch on the last of the crazies. The cave opening which was there -- Marc is certain of it -- no longer shows.
You might be able to inspect where the entrance to the cave used to be, but as for me, I'd really prefer to not go near that thing.
Jun 19, 2017 2:32 pm
Mal approaches Marc's position and looks at the cave entrance that is no more. For all intents and purposes it would appear that the cave simply does not exist -- or if it does, there's no entrance to be found before him.

Near Marc, Heyop and Csillag, the Warden manifests. Her Zabrakian face shows concern. Her holographic form is flickering in a way that almost suggests the wounds of battle, and when she speaks, it is with an urgent tone. "It was all a trick—Rav Naaran never left the temple. He clouded himself from our senses, but now that you’ve stopped his scouts, he's decided to take action himself. He's carving a path through the upper defenses and is headed for the holocron chamber. You need to find and stop Rav Naaran before he gets there!"

The Warden’s form grows increasingly less composed as she delivers her message, until she fades from view with her last words.
Jun 19, 2017 2:40 pm
"I'm not gonna lie that's actually sound tactics..." Heyop states and looks at the others before moving back to his speeder and heads back to the temple.
Jun 19, 2017 6:09 pm
Still have 2 Wounds. Requesting a heal from Csillag is she's up for it? Then I'm jumping in my speeder and heading for the Temple...
Last edited June 20, 2017 3:07 am
Jun 20, 2017 9:06 pm
Catching the hint, Csillag looks closely at Marc's wounds. "Doesn't look too bad.... Just hold still."

As soon as she's done patching Marc, she'll hop on her speeder and follow Heyop.

Rolls

Medicine Check

6 Success, 1 Threat

Total: 6 Success, 1 Threat

Jun 20, 2017 10:42 pm
Marc bows to Csillag. Thank you milady :)
OOC:
What a healer! She crushed that!
Last edited June 20, 2017 11:07 pm
Jun 21, 2017 7:42 pm
with a muttered curse, Mal gets on his speeder and makes haste to the temple
Jun 22, 2017 4:58 am
The four of you make it back to the temple quickly -- just a few short minutes after hopping on your speeders and heading back from the cave. Once there, you hurry through the hallways of the Dawn Temple, hoping that you arrive in time. All around you, you see evidence of battered defenses, from turrets split apart by the strokes of a lightsaber to stasis traps discharged to contain nothing but hurled debris.

You do not see Kaveri, Hethan or Dagger -- so assume they are well for now (or deeper within the temple doing something useful). However, as you approach the holocron chamber, you sense a terrible darkness weighing down on your senses, and you realize that Rav Naaran must already be there.

When you arrive, you see the fallen Jedi restlessly pacing outside the door to the chamber, which has been blocked off by an energy screen. He is flanked by what must be the remnants of his dark side allies. Without looking away from the entryway, he speaks to you. "I was wondering when you'd arrive. You've inconvenienced me, and harried my army, but you cannot hope to truly win here. If you recognize this truth as I do, then I offer you a way out: stand aside so I can leave the valley with my forces, and I'll not only leave you unharmed, but I won't ruin the holocrons containing those meddlesome liars you seem to value so much. My victory is certain, but it might cost me, and I cannot afford that when I have so much left to do."

He finally turns to face you, a disturbing grin on his face. He ignites his lightsaber and adopts a ready stance. "Well?"
OOC:
Sorry for the delay -- got a new puppy on Monday, so things have been busy at Chez Falryx!
Jun 22, 2017 5:45 am
OOC:
I guess this means that your recovery is going well?
Once Marc arrives at the Temple, he's going to unsling his Blaster Rifle and ready it for action before taking a taking a flanking position next to Heyop as they move through the Temple.

Once they find Rav Naaran, Marc keeps his rifle ready for action. In response to the fallen Jedi, Marc replies. Rav Naaran, you are accused of a great many crimes. If you are willing to lay down your weapons, I swear to you that you will be treated fairly. You accomplished great things before falling to the Dark Side. Please stand down and let us help return you to the Light. I will not presume to speak for my comrades in arms, but I cannot allow you to simply leave, not matter what.

Due to Marc's experience with his father, he knows how unpredictable and volatile people overtaken by darkness can be. Though he would prefer to avoid a fight, he knows that one is probably coming.
Jun 22, 2017 10:00 am
Looking to the others with a raised eyebrow he listens to the younger one as he tries to resolve things peacefully and mutters an apology.

"It's gonna cost you something either way we go, that's the price of life. Ante up." Heyop states drawing his carbine in a blur raising it and looking thru the iron sights and shooting at him.
OOC:
Meta: It'd be great if he'd surrender but if I was the evil guy in this situation I'd say I surrender and then attack (I can lie I'm the bad guy!). Let me know if there's extra die to roll or feel free to roll them for me. There's a red isn't there, should I add an red? He seems like the kind of guy that likes red. Just sayin' I'm flipping one of those dusty destiny points as well (also if yall haven't rolled that yet we probably should so we can use them... or Falryx).

Rolls

Ranged Heavy+Aim+QStrike R2

6 Success, 2 Advantage, 1 Threat

Total: 6 Success, 1 Advantage

Jun 22, 2017 7:27 pm
OOC:
I was being nice, though I was wishing I had a flamethrower or something similar. As long as we take care of his supporters,
he has no chance.
Last edited June 22, 2017 7:33 pm
Jun 22, 2017 7:55 pm
OOC:
Unless this was all a ploy to get our sweet speeders since Dark Lords don't have time to walk around doing evil.
Jun 22, 2017 8:14 pm
OOC:
Oh, don't worry. I wired your speeder to explode the next time you turn it on. So, in this case, that's a good thing, right?

And Dark Lords ALWAYS have time to walk around doing Evil (must be capitalized). They usually walk in fact, because they all wear "super cool" capes and if they aren't walking, nobody can see their super cool capes.
Jun 22, 2017 10:11 pm
OOC:
Well, IF we get "the drop" on these guys...
As Marc finished speaking, he saw Heyop whip his blaster up and followed Heyop's lead, firing at the dark side supporters of the fallen Jedi.

Rolls

Blaster Rifle, using Aim

1 Success, 1 Advantage, 2 Threat

Total: 1 Success, 1 Threat

Jun 23, 2017 5:46 am
OOC:
Update this weekend -- crazy schedule today and tomorrow and need more time for this one.
Jun 23, 2017 6:42 am
Mal is thrown a little off guard at the sudden shooting but ignites his lightsaber, ready to defend his allies if the dark jedi dares approach
Jun 23, 2017 6:35 pm
Csillag keeps her distance and levels her blaster rifle at Rav Naaran.
Jun 24, 2017 4:28 pm
Meta Knowledge coming in 3-2-1.

Be careful everyone! Rav Naaran is extremely dangerous! He doesn't cut his opponents in two with his lightsaber; he cuts them in THREE. He used to watch a show from ancient times called The Legend of Zorro and wanted to be the Zorro of Star Wars. Problem is, Rav couldn't perfect the Z cut on his opponents, so he only does the top portion. Now that Rav has turned to the Dark Side, he believes that only perfecting the top portion of the Z cut was his destiny, because now when Rav fights someone, he is ">" them when he cuts them down. The joke is horrible, but so is Rav...
OOC:
Actually, that's so cool that I'm thinking about joining Rav... Of course, I'd need to show I'm worthy of being his apprentice by slaughtering his men, then saving him from death at the last minute... Something to think about.
Jun 25, 2017 3:45 pm
OOC:
I'm going to dial up Rav's difficulty a little -- but if it turns out I've done a bad thing I'll dial it back down part way through -- just FYI. To dial up the difficulty, I'm providing him with an Adversary 1 rating (which upgrades all combat roll difficulties against hime). As a result turn one purple die into a red die for any attacks.

EDIT: Well, that's interesting...

Rolls

Range is short - replacing Heyop's 2 P with one R

1 Failure, 1 Despair

Total: 1 Failure, 1 Despair

Range is short - replacing Marc's 2 P with one R

1 Failure, 1 Despair

Total: 1 Failure, 1 Despair

Jun 25, 2017 5:20 pm
Abelsbrother says:
OOC:
Well, IF we get "the drop" on these guys...
As Marc finished speaking, he saw Heyop whip his blaster up and followed Heyop's lead, firing at the dark side supporters of the fallen Jedi.
You know that I'm not aiming at Rav, right? I was specifically aiming at his dark side supporters. He's a powerful Jedi and is carrying around a lightsaber so shooting at him is probably going to get the blaster bolts sent right back at us, which is why I was trying to take out his supporters.
Jun 26, 2017 4:55 am
OOC:
Ah, thanks for the reminder. I'll keep your first of your original dice.
Jun 26, 2017 5:01 am
Heyop's attack hits -- but as he unloads his blaster carbine into the dark Jedi, its ammoclip runs dry -- leaving him without further shots. For his part, Rav takes the hits, using his lightsaber to reduce some of the damage taken. The reflected shots streak past you all as a warning...

falryx sent a note to falryx
Marc's assault on one of the "assistants" to the Jedi lands -- but moving that quickly slightly twinges a muscle, causing some strain to the young warrior (1 strain for the threat). For his part, Marc's target (Alpha) stays upright, but looks quite the worse for wear. His three companions look a little unhappy at the turn of events and eager to spread some of their unhappiness with their makeshift melee weapons.

falryx sent a note to falryx
OOC:
Mal -- I interpret your action as a waiting action. Csillag, are you doing the same?
Jun 26, 2017 1:36 pm
OOC:
Copy that I'll start switching out the Red now if I roll against him.
Jun 26, 2017 9:39 pm
falryx says:
OOC:
Mal -- I interpret your action as a waiting action. Csillag, are you doing the same?
Yep, she is.
Jun 27, 2017 5:03 am
OOC:
Rollin' rollin' rollin...

Rolls

Force it!

1 White Force Point, 3 Black Force Points

Jun 27, 2017 5:05 am
Rav growls angrily at Heyop and Marc. He raises his hand and clenches it before throwing his fist towards Heyop. The wounded underling is bodily hurled by the force towards Heyop. Through some unusual bit of luck, the victims of his assault manage to escape significant bodily harm, but Heyop is caught by surprise as a flailing foot catches him on the jaw, sending him sprawling to the ground. For his part, the underling lands next to Heyop in a crouch -- recovering cleanly from what would have almost certainly been a fatal collision for him.

Each of the other three assault Mal, Csillag and Marc -- closing to engage and attack with their melee weapons.

Mal's luck with these combatants continues to hold true -- and his opponent lands a solid hit on him, undoing the good work that Csillag had done to get him back to ship-shape not long ago.
OOC:
Mal, you take 4 wounds from the hit. I have you at 11/15
Csillag is able to fend off her attacker, but at the cost of using her weapon to fend of some attacks. Towards the end of their little fencing play, her attacker's club catches the gun in a spot that allows him to hook it and send it skittering to the ground, leaving Csillag momentarily disarmed.

Marc is able to hold onto his rifle while fending off the assault, but given the current lay of the land, with half of the enemy disarmed and one of them already on the ground... the dark side followers take heart.
OOC:
The first actor next round for the bad guys will get a boost from the extra adv.

Y'all are up -- next round.

Rolls

Short range attack by throwing a person at Heyop.

1 Success, 5 Advantage, 1 Failure, 1 Threat

Total: 4 Advantage

Attack on Mal

3 Success, 2 Advantage, 2 Threat

Total: 3 Success

Attack on Csillag

1 Success, 4 Advantage, 2 Failure, 1 Threat

Total: 1 Failure, 3 Advantage

Attack on Marc

2 Success, 2 Advantage, 2 Failure, 1 Threat

Total: 1 Advantage

Jun 27, 2017 6:17 am
Marc feels fortunate that he managed to avoid injury while fending off a melee attack with a blaster rifle in his hands.

Marc lets his blaster rifle fall on it's sling and quickdraws his lightsaber. With a snap, hiss, the double blades ignite.

Although the assailant (Alpha) that Marc shot is still on his feet for now, Marc is confident that Heyop will be back on his feet and will make short work of Alpha. Marc turns to Bravo, Charlie, or Delta; whoever just took a swing at him.

With his lightsaber in hand, Marc's Defensive Training kicks in and he smiles at his opponent, knowing that the warrior will have more difficulty striking him now.

Using Aim for an additional boost.

8 damage, using the 2 advantage to trigger Linked for 6 more damage: 14 total.
Last edited June 27, 2017 6:22 am

Rolls

5 Success, 3 Advantage, 3 Failure, 1 Threat

Total: 2 Success, 2 Advantage

Jun 27, 2017 10:16 am
Heyop raises an eyebrow as the combatant toss is definitely unexpected as he tries to dodge the 'attack'. He leans too much and just accepts gravity falling to the ground eyeing his new opponent in a crouch next to him. Standing up in a rapid series of movements he extends a hand towards his opponent and grabs his lightsaber. A stern expression spreads over his face as he follows through with the swing fully on his feet again. "Your boss doesn't seem to like you, you could always turn coat. We don't throw each other around." he offers up his facial expression hard.
OOC:
Using Jump up, Quick draw incidental, and Aim, if Quick Strike would apply let me know, unsure if that counted as his attack or Rav's
OOC:
Update: -11 Damage I believe. Adv spend: Activating Sunder on his make shift weapon (once if that takes it over Major to break it, twice if that does not do it), and the next PC gets a boost die. If one sunder break it, I'll spend the other advantage to notice an important point during the ongoing conflict.
Last edited June 27, 2017 10:23 am

Rolls

Light Saber Ataru Form

5 Success, 4 Advantage, 1 Threat

Total: 5 Success, 3 Advantage

Jun 27, 2017 7:39 pm
Mal is going to swipe at the guy in front of him with his lightsaber (and will use strain to parry if this guy doesn't go down)
OOC:
can I do a crit that leaves me open to attack, giving the next attacker a boost die?
Last edited June 27, 2017 7:39 pm

Rolls

sabering

4 Success, 1 Triumph, 2 Failure, 1 Threat

Total: 2 Success, 1 Threat, 1 Triumph

Jun 27, 2017 7:46 pm
OOC:
Pst add my boost die.
Jun 27, 2017 10:28 pm
"Hey!" Csillag yells, watching her weapon slide just out of reach. Taking a step back from her attacker she reaches for her lightsaber, unhooking it from her belt and flicking it on in a single motion. She quickly sizes up her opponent and lashes out with the cyan colored blade.
OOC:
One maneuver to grab her saber and a second to aim (taking two strain). One setback for the damaged saber.

EDIT: She'll take on the threats as strain if that works.
Last edited June 27, 2017 10:29 pm

Rolls

Lightsaber Attack

4 Success, 1 Advantage, 3 Threat

Total: 4 Success, 2 Threat

Jun 29, 2017 5:00 am
OOC:
Sorry for the delay -- and sorry for using this post for clarification, I've not yet figured out a good cadence for job + PT + puppy + gamersplane. I'm working on it! I don't get much non-work time in front of a computer screen these days.

Clarifications: Heyop - since lightsabers have Breach 1 - your damage is sufficient to take down the opponent without activating Sunder, unless you particularly want to. That should leave you with 2 ADV to spend.

Mal: adding a boost passed by Heyop. With a Triumph you can trigger a crit if you like, but you don't get to pick one (you'd roll d100). With the success from Heyop's boost and the one from the triumph, you wind up killing the opponent anyway due to the lightsaber's damage and breach quality. So -- you can use the Triumph differently if you like.

Rolls

Heyop's boost to Mal

1 Success

Total: 1 Success

Jun 29, 2017 5:50 am
OOC:
could I use the triumph to disable another minion?
Jun 29, 2017 10:13 am
OOC:
I guess I'll use them on minion flinger Rev, one setback please.
Jun 29, 2017 5:13 pm
OOC:
From what I've read, Heyop finished the first guy, the second guy should be down (I hit him for 14 damage), the third was taken out by Mal. Did Csillag take out the fourth opponent or is he still standing?
Jun 30, 2017 4:08 am
OOC:
All the minions are down. So at this point, the Triumph is best used for either some short term advantage in the scene, or to upgrade a subsequent attack?
Jul 4, 2017 10:15 pm
Without taking his eyes from the Dark Jedi, Marc bows slightly. Shall we begin? Marc asks politely.
Jul 7, 2017 3:24 am
OOC:
I'm going to assert an upgrade for Mal's next attack.
In a flash -- or several flashes, really -- each of the minions of the dark Jedi lies fallen at your feet. The four of you stand cautiously around him with your sabers alight and he smiles.

"Are you certain you will not lay down your arms and let me go free? I have not so thoroughly abandoned the Jedi way to carve through a handful of padawans just to waste my time with some dodgy holocrons of dubious value. Let me be on my way and no harm need come to you."
OOC:
He will still get an action, but.. giving y'all a chance to choose to let him free...
Jul 7, 2017 1:51 pm
Heyop looks from the man to his men on the ground and back his eyes hard.

"You've abandoned the ways enough of being a leader and leading people under you... your army... honestly you're acting like just another shitty officer with their head up their ass... If it's your army their your responsibility to look after not throw around like pawns." Heyop spits barking out a sour look washing over his face before he gives Mal a side look "No offense against officers who are competent." he adds to Mal since he's assuming him to be a former officer.

"If you were going to resolve your ways peacefully I'd be all for letting you go so you could make amends... but your army opted to try and attack locals and have been driven mad under your watch. That's not taught to any Jedi, granted I don't know a lot of 'em. Throwing your men around as a shield... that ain't no leader, you don't abandon and walk over your men to complete your own goals. If you want to be set free drop the weapons and go freely back into confinement. Once we get your full story if you're truly innocent after we do research we'll talk to the trio and see what can be done." Heyop states trying to stay calm his jaw clenching.

"You want to resolve this without a fight, agree to the terms... Honestly though you're the shittiest kind of officer that's cruel to their subordinates... That alone is enough reason to make me want to shove my boot up your ass and untie it and leave it in... but hey we're Jedi not Grunts right? Maybe we should use logic and be peaceful means instead of falling into rage." Heyop adds through clenched teeth visibly shaking it seems. His body language shows though he'd very much like to do something very bad to this man.
OOC:
Unsure how this works for Heyop (time wise to get that out) but I figure this is what he'd say. Don't worry he'd keep his sock on.
Jul 7, 2017 4:46 pm
Marc says nothing. He agrees wholeheartedly with Heyop. Words won't change the outcome now anyway.
Last edited July 7, 2017 4:47 pm
Jul 7, 2017 11:51 pm
Csillag, lightsaber at the ready, studies the man as Heyop speaks his piece.
Last edited July 10, 2017 12:42 am
Jul 10, 2017 12:42 am
You know what we need, man? Some rope. Charlie Bronson's always got a rope. He's always got a lot of rope strapped around him in the movies, and they always end up using it.
Jul 11, 2017 3:04 am
OOC:
I'm going to pick on Mal since he's not here...mostly because it'll mean that if he gets knocked out, I won't have to run him.
Rav Naaran rolls his eyes at Heyop's tirade and shrugs. "So be it. Then die." He quickly steps forward and engages Mal with his lightsaber. Mal's eyes go wide and he proceeds to swing his relatively recently acquired lightsaber almost as if he knows what he's doing with it. Somewhat to the surprise of you all, he holds his own, fending off the brutal assault from the dark jedi.
OOC:
Huh. Your turns!

Rolls

Rav attacks

1 Success, 2 Advantage, 1 Failure, 2 Threat

Jul 11, 2017 8:39 am
So much for Diplomacy. Marc mutters. Since the Dark Jedi is already within reach, Marc lashes out at him in defense of Mal.

Using my free maneuver to Aim and taking 2 strain to use a 2nd maneuver to Aim as well.
OOC:
Interesting. How does the Despair impact things, and how is it even a Despair with a blank side?

Well, that would be 10 damage. Depending on what you do with the Despair, I'd like to use 2 of the 4 advantage to trigger Linked and hit Rav for another 6 damage, then use the remaining 2 advantage to recover 2 strain.
Last edited July 11, 2017 8:44 am

Rolls

4 Success, 5 Advantage, 1 Failure, 1 Threat, 1 Despair

Total: 3 Success, 4 Advantage, 1 Despair

Jul 11, 2017 9:56 am
OOC:
I forget if the graphic wont fit for display but its liw priority for bug fixes, it should be interesting XD
Jul 11, 2017 10:48 am
OOC:
Bring Skullthumper over here and start thumping Rav's skull!!! Or you could just hack the poor guy apart. You know he's had a hard life, he's been locked away for years and years. He might have tried to change, but being locked up that long, it probably drove the poor guy insane. With that said, it's time for you to be like Mike Tyson up in here. Your style is impetuous. Your defense is impregnable. You're just ferocious. You want Rav's heart. You want to eat his children.

Iron Mike was the best :)
Jul 11, 2017 3:27 pm
OOC:
crap. I'm back! glad to see I'm holding my own
Jul 11, 2017 10:48 pm
He tried to kill you Mal! it's only right that you should hit back! End him! End him now! Strike him down and turn to the Dar...! I mean, uphold the Light Side...
Jul 11, 2017 11:18 pm
Lightsaber at the ready, Csillag rushes forward and backhands an attack, hoping to the cyan blade past Rav's defenses.
OOC:
Taking two strain to aim - the setback is for the damaged saber.

EDIT: Pass the advantages on to boosts for the next attacker.
Last edited July 11, 2017 11:18 pm

Rolls

Lightsaber Attack

2 Success, 5 Advantage, 2 Failure, 2 Threat

Total: 3 Advantage

Ignore one purple from above.

1 Threat

Total: 1 Threat

Jul 12, 2017 4:47 am
OOC:
waiting on actions from heyop and mal and will proceed then -- and I'm suspicious I needed to up-power this guy quite a bit more to make him a threat, but we'll see!
Jul 12, 2017 7:38 am
OOC:
I feel quite threatened! Side note, did I do my attack correctly? Attacking him is 1 Purple and 1 Red? If he had a couple melee defense, I doubt I would have hit him at all with the additional 2 setback dice from the melee defense.
Jul 13, 2017 4:24 am
OOC:
Correct on 1 red and 1 purple. He was designed as a hard opponent for relatively in-experienced characters, so no melee defense baked in for him.
Jul 13, 2017 6:49 am
Well, I did my part. Soooo, are Heyop and Mal going to attack him, stay out of the fight, or take his side?
Jul 13, 2017 12:44 pm
OOC:
I was waiting on the resolution of Marc's action after the Despair is taken into account and Csillag's new modfied roll result before I took action so I know what's going on and whqat we're working with. Darth has been pretty busy I figure in life since he's not even moding his own game though. As for the bad guy scaling you're the GM (Rav might have a clone or disciple that takes on his name, shrugs) plus we've been playing for over a year so this guy is stronger than the first Dark Lord we faced but we're much more powerful after a year of playing also we have lightsabers and the skills/talents to use them. I could post but we'll probably still be waiting on Darth unless we're just pushing to resolve, I did have a tactic in mind if I just need to post though.
Last edited July 13, 2017 12:51 pm
Jul 14, 2017 7:06 pm
OOC:
Modified roll gives the same amount of advantage
Jul 18, 2017 4:27 am
The initial attacks by Marc and Csillag close in on Rav and the sabers flash in the flickering light of the Dawn Temple as night falls and the reduced power of the temple is not enough to do much beyond keeping the Dark Jedi away from the holocrons. Rav moves gracefully about the field, relying on the rubble of the temple to provide advantageous footing the keeps Csillag at bay. Marc is less affected, and manages to land a partial hit to the Dark Jedi -- its effects at least partially deflected.

falryx sent a note to falryx
In the ensuing melee however, Marc's weapon takes a hit from Rav's parrying lightsaber -- slightly damaging it.
OOC:
Marc - I'm going to call your damage 'minor' so every attack now adds a setback. I'm also going to use this as a mechanism to prevent the usage of linked attack this round with your advantage.
Jul 18, 2017 12:37 pm
Heyop's eyes dance about the fight as he stays still and watches. He bursts into motion finally attacking Rav when he sees an opening.
OOC:
I believe it's 8 Damage and using both Advantage to Sunder his weapon twice.
Last edited July 18, 2017 12:38 pm

Rolls

Ataru Style Lightsaber attack+Aim

3 Success, 2 Advantage, 1 Failure

Total: 2 Success, 2 Advantage

Jul 19, 2017 5:12 am
OOC:
Copy that.
Jul 27, 2017 5:42 pm
As Marc falls back -- his lightsaber sparkling a little disconcertingly -- Heyop's frenetic burst of action gets in under the dark Jedi's guard. Flashes of light reflect off of the walls and ceiling as Heyop's Ataru style is deflected time and again by the more experienced Jedi's defense -- but in the end, Heyop's persistence pays off and he lands a blow.

Rav uses what skill he has available to deflect it -- dramatically reducing the efficacy of the attack -- but it's not sufficient to prevent Rav from being mortally wounded. His saber retracts as it falls from his grasp and he dramatically sinks to his knees... and then falls face forward leaving the four of you standing about him...
Jul 27, 2017 5:56 pm
Heyop stands on the fallen combatant's weapon and draws his blaster holstering his lightsaber. He stares at the man for a long time and grinds his teeth grudgingly flipping it to stun. "Everyone good?" Heyop asks waiting for the man to twitch so he can empty his blaster pack into the man before reaching for his truncheon and bludgeoning the man for resist... he kind of hope he twitches.
Jul 27, 2017 9:18 pm
Holstering her weapon Csillag responds, "I'm unharmed, but could use a bit of a rest."

Rolls

Strain Recovery [Discipline]

3 Success, 1 Triumph

Total: 3 Success, 1 Triumph

Jul 28, 2017 4:36 am
My main concern now is repairing my Lightsaber...
Aug 6, 2017 5:21 am
Attempting to repair my lightsaber. Mechanics check at normal difficulty. I'm taking the time to meditate ahead of time and clear my mind before I attempt to repair it. Using custom toolkit to gain a boost die to check and hoping that I don't blow this up. If I fail this, assume that I was standing right next to Heyop.

I guess I succeeded.
Last edited August 6, 2017 5:23 am

Rolls

Repairing Lightsaber with Mechanics

2 Success, 2 Advantage, 1 Failure, 1 Threat

Total: 1 Success, 1 Advantage

Aug 13, 2017 2:58 pm
Over the course of the next several days, life at the Dawn Temple recovers. Those of you more mechanically minded set about to repairing the damage done by Rav and his released minions while others work to provide manual labor cleaning up the rubble, the corpses and whatnot. After a couple of weeks -- things are demonstrably better, but the Temple remains a shaky sanctuary here at the hind-end of the galaxy.

The three holocron personalities work in concert to help get the Temple into an operational state and where possible provide insight into the ways of the Force and the traditions of the Jedi that created them. Some of you find the history compelling and interesting. Others find it a history lesson in how to fail the galaxy.

You begin to talk about what you can do next to improve it -- to make it a safer home, especially should the Empire come knocking. It's a little too obviously a Jedi place today and Hethan Romund suggests strongly that some kind of camouflage will be important if word ever gets out that there are lightsabers in the mountains...
OOC:
Here ends Lure of the Lost segment. In the interest of being fair to your time, I think I'd like to hit the *pause* button for a bit given my work/life schedule has presented me with much fewer chances to spend time here. It's nothing too hideous -- just a confluence of events that take away from my availability (and will do until ~Sept/Oct).

It's been awhile since I've awarded XP -- and you completed a significant milestone, so let's assume all active people (Heyop, Csillag, Marc and Mal -- assuming we haven't lost Mal) get 35 XP to cap things off. I'll lock this thread in a week or so, to give you guys time to narrate some backstory for your characters during this period if you want to.
Aug 15, 2017 4:45 am
It's been an awesome campaign. Thank you for letting me join in and learn the system. Looking forward to what comes next :)
Aug 21, 2017 8:19 pm
Marc will train constantly with his lightsaber, working tirelessly to improve his skill in Lightsaber combat. Hopefully, his efforts pay off. Marc also studies hand-to-hand combat every morning, going through the ancient Taras Kasi forms each morning and practicing Kata forms against practice dummies and droid remotes. Each evening, Marc goes to the top of the temple and meditates, drawing power through on the Force and with the help of the three holocron personalities and the aid of Hethan Romund, attempting to unlock the power of the two Bardottan Spheres that his mother had infused into him so he can access them. In order to be able to access the spheres, the holocrons encourage Marc to examine the lives of the insects and birds around him to better understand both them and himself. Marc learns to slip into the minds of the small creatures and understand how they think and live, riding along in their minds to learn about them and watching over them, guiding them around danger, experiencing their failures and triumphs with them. He opens his mind to the way other beings think and view their world and in so doing, is finally able to access the spheres infused into his spirit.

After successfully unlocking the ability to draw on the two Bardottan Spheres within himself Marc takes a sabbatical to Cloud City upon the advice of Hethan Romund. While in the underground of Cloud City, Marc rescues a Jerethian Clamberwolf native to Jereth VI named Bendak Starkiller from the fighting pits where he has been forced to fight to all manner of creatures and even other humanoids so his captors can make money from him. Bendak has been genetically modified by his captors since they don't want to lose their investment, most notably by nanites which increase the Clamberwolf's Brawn and give him Regeneration so that he is not as likely to die. Marc empathizes with Bendak Starkiller's plight and frees him from the fighting pits. Both Bendak and Marc are badly wounded in a vicious battle with the slavers as they attempt to flee Cloud City. Marc does not want to draw attention to himself, so he had left his lightsaber on board the ship and is forced to fight with blasters and his hands and feet. By the end of the battle, both Bendak is badly wounded and Marc is dying, bleeding out from an awful wound in his back from a Vibro Axe. Bendak has been wounded as well and is bleeding profusely. He crawls onto Marc and through the Animal Bond they have formed, Marc knows that Bendak is willing with all of his might for Marc to not die. Their blood is mingled together as they lay there together. A passing thug is tempted to try to steal what he can from Marc but the warning grow from Bendak is enough to send him cowering. Bendak refuses to leave Marc though Marc attempts to urge him to flee and save himself. Marc's last though as he falls asleep is regret that he was not able to save Bendak and get him someplace safe so he can live out his life without having to fight in the pits. Marc awakes the next morning on the dock still yet. A dock worker is yelling to him to "get off the dock, ya lazy bum and take your animal with you"! To Marc's astonishment, his wounds have completely healed. Bendak is also completely recovered. The only evidence of the violent struggle is the torn clothing Marc is wearing and the dried blood on himself and Bendak. The bodies of their assailants have disappeared by some means. Marc wastes no time in boarding the ship with Bendak and getting away from Cloud City. He takes a long and circuitous route back to the planet where his friends and the Temple are. During the trip, Marc examines himself and discovers that there is not even a scar where what should have have been his death wound from the Vibro Axe had struck him. Marc feels a sense of smugness from Bendak through their bond. He turns and looks at the clamberwolf curiously. On impulse, Marc picks up a kitchen knife and holds it to his wrist. He feels a calm reassurance from Bendak through their bond. Marc slashes his arm violently. Blood streams from the cut at first and pain flashes through his arm as it were a normal wound but in mere seconds the cut has closed and it heals rapidly even as he watches it in disbelief. It's not something through the Force, he can tell that. Somehow, Bendak Starkiller, the unstoppable champion of the fighting pits has managed to share his healing Nanites with Marc. Whether it's a byproduct of the Bond, or what, Marc does not know but he appreciates the implications. He feels good, really, really good. Additionally, he feels stronger and more agile. He breathes in the air slowly and feels Bendak through the Bond they share. For the first time in a long time, Marc feels like he is not alone. Bendak is with him and they are brothers now. Now, and for as long as they both live.
Aug 22, 2017 2:38 pm
Heyop makes his rounds finding out Kaveri information if she goes out on the hunt again. He'll see what he can do for an old ammunitions tech in the rebel forces to see if he could get Mal into a plane if need be or if there was one available. He talks to Dagger of his murderous intentions and Urik of his pride since it might one day lead down a path he doesn't want to take. With Marc going his own wayward path and unsure of Csillag's plans he tells Romunda farewell for now to do what he hadn't done for a long time, visit the mass grave of where his dead family was buried.

Realizing the cloud he had been in mourning the death of his family and that the universe around him still moved with him standing still or in motion he started to move looking for someone to assist him refining his light saber and hunting down old contacts to take up the cause of the rebellion again. He hoped to search for other hidden and forgotten sights and help those as Romund had him to focus their powers and steer them towards the decision to use their powers for good or keep themselves in hiding. If anything it helped them be prepared to fight if they needed it.

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