Dagger vaults the counter and rushes through the door at the back of the cafe. Before him a wide corridor opens up and curves around to the center of the museum. To his right a couple doors lead to the restrooms as he continues down the corridor. He winds up in the atrium at the center of the museum (the red arrow) before a large, fossilized gundark. It looks pretty menacing. To his left (opening 14) Dagger susses the entrance of the museum. Ahead an area with various animals and other artifacts is displayed on the ground floor (area 16). Flanking the ground-floor display, broad curved staircases lead up to the second floor (15 and 17).
To Dagger's right past a small door (7) which he believes leads back out to the back entrance a small corridor leads to an unknown location (18) and a wider corridor seems to hit another wing of the museum with more items on display (19 and 20).
Heyop is situated along the wall between door 10 and the opening at 9 in some partial cover with Mal and Czillag at the opening (9) in full cover.
The three remaining guards hook up (merging them into a cohesive minion group). Certain that they've dropped one of the intruders and there's not that many left, they come around the corner at 5 and stand out in the open as they try to take some shots at Heyop (who will get partial cover and a defense upgrade benefit). Amazingly, the shots all go wide as stun blasts slam into the wall, the floor and careen out of the opening cut by Dagger into the door past Mal and Csillag.
The guards' luck is further complicated by the fact that their carbines each beep once and stop firing.
"What?!" exclaims one guard.
"Uh oh..." says another in a dry tone resembling a droid. The third turns to look at the second and says,
"I though you said you reloaded these last week?!"OOC:
Players can go. ~Round 4. Guards are at short range with no cover (1P) to Heyop, Mal and Csillag.