OOC:
Note - when you heal strain, adv and succ will help (no reason for that not to be the case). I also permit stims to heal strain with the same rules as wounds. This is counter to RAW, but I think given the way the dice behave, there's a significant risk of everyone passing out all the time. ;)
On levitating the saber: Yah -- flavor stuff I'm not going to be too evil about, tbqh. Especially with 'move' which I think should have the flavor of the movies rather than having to roll a force die and maybe fail.
On Csillag's roll: I tend to remove the last die -- so there's just the one threat from the dice that Csillag rolled. Net result is 4 success and 1 threat.