2.0 - Lure of the Lost
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Dagger - RRP for difficulty -- give yourself a boost though, because they're facing the wrong way.
going to take 2 strain and say that because I was fumbling in the dark I cut my fingers up a bit
Rolls
Mechanics
4 Success, 2 Threat
Total: 4 Success, 2 Threat
Rolls
Stealth (Agi)
2 Success, 3 Advantage, 3 Threat
Total: 2 Success
Post Roll: Oh man, did I just cut dat dude in half! 5 damage from lightsaber, plus 6?
Rolls
Lightsaber (Agi)
6 Success, 1 Advantage, 1 Threat
Total: 6 Success
It also has Breach 1. And Sunder, but I need advantages to activate Sunder.
Rolls
Accuracy Boost
At this point Dagger ignites his shoto blade, it flashes blue and bright in the shaded cover of the Kirtan Strider as he leaps among the stormtroopers by the ramp. His saber flashes quickly back and forth - slashing at the weapon arm of a trooper before reversing and slamming hilt-deep into the chest armor of the hapless victim. The stormtrooper falls to the ground with a gasp and a thud. As the other two troopers turn to deal with the viper in their midst, Dagger's lightsaber flashes quickly again dropping a second trooper to the ground. The remaining trooper manages to dance backwards under the agile onslaught of the Twi'lek, taking a light score on the leg rather than a would-be fatal dismembering.
One-arm turns around at the noise of Dagger's attack and says, "Look out for others, I'll take care of this one!"
Setup:
Range to the Strider is 'medium' from the edges. Range to the entrance from where Heyop and Csillag and Kaveri are is also medium. Range from where Urik is to the entrance/troopers is 'short' but he's up high. Dagger is engaged with 2 living stormtroopers.
Rolls
One-arm vigilance
2 Success, 5 Advantage, 1 Triumph, 1 Failure
Total: 1 Success, 5 Advantage, 1 Triumph
Group near entrance
2 Success, 1 Triumph, 1 Threat
Total: 2 Success, 1 Threat, 1 Triumph
Group near ship
1 Success, 3 Advantage
Total: 1 Success, 3 Advantage
Group inside
2 Success, 2 Advantage
Total: 2 Success, 2 Advantage
Kaveri cool
3 Success
Total: 3 Success
Rolls
vigilance
1 Success, 2 Advantage
Total: 1 Success, 2 Advantage
Rolls
Initiative (Cool)
4 Success, 1 Advantage
Total: 4 Success, 1 Advantage
Rolls
Cool as hell
2 Success, 1 Advantage
Total: 2 Success, 1 Advantage
Rolls
Cool (Presence=2, no ranks)
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
All: updated my post above - I didn't do minion damage correctly, I don't think.
Urik: It'll be 2 purple to attack (consider it a melee attack). That said, he has adversary 2 so upgrade all combat checks by 2 (that means 2 red dice).
Are we currently at the top of round 2? So its all NPCs next?
Dropping on this guy from short range: Are we going to do falling damage? That is why I was looking for Coordination check. Also, if I am making an attack, may I take a Blue die for unexpected flying squirrel tactics?