As the caravan clatters down the trail the hobgoblin guards that now flank the caravan joke loudly in goblin. At least, you assume they are from the way the keep laughing about something. The rest of the way, other than this guard switch, was fairly uneventful.
Soon, after making the trek the rest of the way around the large mountain that dominates much of this island, you see the trail leads to a long bridge to a very large and foreboding looking fortress. bugbears, hobgoblins, and a few orcs stand sentinel on the bridge and in the guard towers watching the front wall. As you near the gates there is more goblin chatter from the guards here and the guards from the caravan. Soon there is the large thudding of giant chain links winding as the massive doors into the fortress rise up and the carts are led into the main courtyard and off to some stables on the west wall.
GM. For navigational purposes the wall with the main entrance will be considered south.
The goblins take the first covered wagon off to another location, but the one your party is in is brought into the stable with the other carts and the door is closed and locked behind you. There is on covered wagon left in here, and the two wagons loaded with supplies. Aelar's troupe is in here somewhere, it's time to bust them out.