[OOC] Graveyard Shift
Look forward to catching up on what's happened, and figuring out how my PC might fit in.
Also, just realized I still need to do my Heroic Ability... is it okay to ask what everyone else ended up taking?
This is a good reminder though: You've all surpassed 50 earned XP! That means you all get 1 Ability Point to use to choose an upgrade for your Heroic Ability. I know not all of you have the book, so here are the options:
Duration: The ability lasts 1 additional turn.
Frequency: You can now use your Heroic Ability twice per session. (Requires 2 Ability Points, so if you want this, you have to bank this one.)
Power: Your Heroic Ability is now the Improved version.
*Foretelling: While this ability is active, you may reroll one skill check relevant to a question you asked the GM.
*Influential: While this ability is active, your character only needs to spend Adv Adv to trigger a "critical remark" (see the sidebar on page 123 of the Genesys Core Rulebook) and inflict 5 strain on the target. Your character can inflict multiple critical remarks with a single check.
*Paragon: While this ability is active, you may remove Setback of your choice from the results of checks using your chosen skill.
Secondary Effect: When you use your Heroic Ability, it does something extra: Devastating (+2 damage on your attacks while the ability is active), Diminish (enemies add Setback to checks within short range while your ability is active), Drain (when you use the Heroic Ability, enemies within short range suffer 2 strain), Empowered (when your ability is active, you add boost to all checks), Empower Allies (when the ability is active, allies within short range add boost to checks), Rejuvenation (when your ability is active, you heal 2 strain each round), Rejuvenate Allies (when your ability is active, all allies within short range heal 2 strain)
Story: Your Heroic Ability only costs 1 Story Point to use, rather than 2.
So, Paragon, the Know a Thing one, what about the dwarf and wizard?
So, Paragon, the Know a Thing one, what about the dwarf and wizard?
Getting to answers per session instead of one could be a big boost for investigations actually... I'll probably bank this for now
As for XP that takes me to 10 unspent so I'm buying a T2 talent - Signature Spell
Hildars Helpers
Conjure (1), Additional Summon (+1), Grand Summon (+2) Summon Ally (+1)
Base Difficulty of above would be 5 dice, down to 4 due to the Talent or 3 with the wand.
Seems also helpful for investigations, but not completely doubling up on something we already have. But man do I hate dealing with these kinds of abilities as a GM :P so I understand if there's a veto waiting for me on that.
Seems also helpful for investigations, but not completely doubling up on something we already have. But man do I hate dealing with these kinds of abilities as a GM :P so I understand if there's a veto waiting for me on that.
I thought there was one that was like "You know facts." and then another that was like, "You can see glimpses of the future." I'll revisit tonight.