mcneils5 says:
Right, on this point my understanding is once I give them an order they will just keep doing it. So in this case on my last turn I spent a manoeuvre and told them to engage the dogs so I'm assuming I don't need to spend another manoeuvre unless I want to change their orders (still need to spend the manoeuvre to maintain them in play though), is that how you read it?
I looked around, and there seems to be disagreement on this in the community. The lenient option is that a Summon Ally effect only requires one command, and the creatures keep doing that command so long as it remains possible. The more strict interpretation is that the creatures need that command to be repeated each round; if not, the default summon rules come into play: "the creature behaves in the best approximation of its natural instincts (as determined by the GM)." Because there is a lot of concern out there that Conjure is overpowered, I think I'm going to go with the more severe interpretation for now. We may relax this if we find it too onerous.
I know that's kind of limiting in this encounter, since Hildar can't really see what's going on due to the thick forest, etc. But on a more "normal" battlefield, he'd still be able to spend both maneuvers to maintain his summons
and cast another spell each turn if he wanted. In fact, there may be things he can do from his position just at the edge of the woods that I haven't thought of.
mcneils5 says:
Well the conjure action says
"This action represents the ability of a spellcaster to animate objects or create items (or even allies) out of thin air and the aether." so I'd say the option to have them be 'borrowed' from somewhere might be a good option for a Despair or high number of Threats on a roll (that said if you want to say it works differently in your game I'm cool with that, just wanting to get the potential consequences down of summon-spam lol).
I agree. Having someone get mad about missing Ironbound is something I as GM would generally reserve for threats or despairs on the casting roll. Let's leave it ambiguous now; maybe Hildar isn't quite sure where these things come from. That leaves this door open without pinning us down to anything. (But I won't default to this option for a standard, passed roll like you made this combat.)
mcneils5 says:
Last thing I want to check is did you want me to 'drive' and track the status of anything I summon or did you want to do it? I'm assuming it's me to keep things manageable for you but wanted to double check before I start posting their actions
I'm cool to let you handle it for now. The Conjure rules seem to imply that the GM does this, but there are already so many moving parts in this encounter that I'm happy to let you play the two Ironbound (and future summoned creatures, too).