[OOC] Graveyard Shift

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Sep 17, 2019 5:35 pm
Just wanted to apologize for the delay. I've got a busy day at work with lots of meetings. I'll hopefully get things back around to a PC slot this evening sometime.
Sep 18, 2019 2:09 pm
CESN says:
I was going to go for a manoeuvre to concentrate, move and stab but... is Lyssie healable now? I assume she's knocked out not dead?EDIT: just read the rules and noticed the target cannot be incapacitated :(
Responding here since there's a lot to go through! :) So, Lyssie is an NPC. Per the rules, she's at least incapacitated, but if she's dead or not is up to the GM. I'm going to say ... this is a horror fantasy game. Don't get your hopes up. That said, I'm open to a Story Point being used to give one of you a chance to make a Hard (PPP) Medicine check to stabilize her, or a Hard (PPP) Divine check to magically revive her. BTW, Resurrection is also possible, but it's a Formidable task (PPPPP)!
CESN says:
I should be back to my regular posting now! However, I thing I lost some details and have a couple of questions about this action:
* Do I need to move to engage?
To attack the dogs in the clearing, Nekurr will need to expend 1 maneuver to move to Engaged range, which is a subset of Short range. The same would be true if he wanted to heal Lyssie (see above) without adding another P for being at short range.

"Engaged" really just means that you have gotten close enough to something to interact with it. For melee, it means you've moved up close enough to strike, while taking care that your opponent doesn't hit you in the process. As a Half-Catfolk, remember that you get one free Move maneuver each turn, and this can be to Engage or Disengage from another character (or minion group, like the dogs).
CESN says:
* Not sure if leadership can be done from a free shouting, or if it is a manoeuvre.
If you wanted to use Leadership to rally Barvek, that would be your action this round, yes. In that case, you wouldn't get to attack, so it's your call whether it's better to weaken the dogs a bit more or embolden your ally a bit more. (I think, all things considered, it's better to leave Barvek be, since one setback isn't too too taxing.)
CESN says:
* I'll use a manoeuvre to grab my dagger and an action to stab the dogs (2 dmg) away from Lyssie. The second manoeuvre depends on the previous questions (1) move or 2) leadership or 3) concentration)[/ooc]
Yes, if you want to attack with your dagger, that would look like this: 1 maneuver to Engage (free for Half-Catfolk); 1 maneuver to draw dagger; 1 action to attack. Assuming you want to maintain your Augment on Barvek, that will take 1 extra Concentrate maneuver, which will cost you 2 strain.

One final though: Don't neglect your Divine magical attack! You'd probably do more damage attacking from Short range with Divine. It's an Easy (P) check from short range, and it does 4 damage (your Willpower score) + 1 per unconcealed success. On balance, probably a bit more potent for you than the dagger, plus it keeps you out of the thick of things.
Sep 18, 2019 2:24 pm
ok. I'll need to rethink my post them :)
I was not going for magic because my strain is getting very high very quickly. Casting a spell now would bring it to 10/13. But for healing I could try that. so, I can move, flip a point, and cast healing for YGGGPPP (or a GGPPP medicine...) and still keep Barvek's augment then, right? not many points available though...
Last edited September 18, 2019 2:26 pm
Sep 18, 2019 3:13 pm
Just one SP required. In this case, it's for a narrative effect: To declare that Lyssie is not dead, but merely at death's door.
Sep 18, 2019 3:17 pm
I think I copied it from the wrong post :(
Sep 18, 2019 3:29 pm
Quote:
3 Threat = the dogs have a new target. Nekurr!
😱😱😱Lets pray he’s lucky enough for the dogs to die before that!!!
Last edited September 18, 2019 3:29 pm
Sep 18, 2019 3:30 pm
Hahaha! Well, Tronus and Nera could thin the herd considerably depending on what they do. :)
Sep 23, 2019 8:02 pm
So far it's one vote to head back to town. Please chime in with what you want to do so we can (potentially) bring the session to a close.
Sep 24, 2019 1:34 pm
I opted for town, we totally need to come back to the graveyard after dark obviously since the undead are sleepy lazy slowpokes.
Sep 24, 2019 1:41 pm
Yeah, looks like we have a consensus to head back to town. We'll resolve Hildar's investigation of the dogs (and anything that results from it), and then we can move on.
Sep 27, 2019 4:18 pm
And with these dark revelations, we bring Session 1 to a close. We'll begin Session 2 with the light of morning dawning, and Vizeron Dribbage still very much missing.

Everyone receives 20 XP for completing this session:

[5] Preliminary research
[5] Interviewing Olarie Dribbage
[5] Interviewing the Thistlerocks
[5] Fighting the demonic dogs
Sep 27, 2019 4:47 pm
Of the 25 I have banked now,
Knack for it Rank 2 - Perception/Leadership -10
Swift T1 -5
Parry R1 -5
Sep 27, 2019 5:35 pm
Sounds good. I will note that if it's not obvious yet, Fright Checks should be expected. If you have a weak Discipline, it might be worth looking to find ways to bolster it. That said, your allies having good Leadership will also help in situations where someone is freaking out.

I added a custom talent (Dark Inquiry) to add Discipline and Knowledge (Forbidden) to your career skill list. For those of you new to the system, this kind of talent is useful if you anticipate putting more than a rank or two into one or both of the skills offered. If you only anticipate putting a single rank in, though, it's usually best to just pay the out-of-career tax of 5 XP per level.
Sep 27, 2019 11:51 pm
Well I'm a firm believer in foreshadowing, and being strong willed, so I shall buy:

Knack for it R2 (Stealth & Ranged)[10]
Swift [5]
Dark inquiry [10]

Will likely get a rank or two of skills next, I'm pretty geared up in talents.
Last edited September 27, 2019 11:53 pm
Sep 29, 2019 2:21 am
Going to work toward Improved Inspiring Rhetoric, but I'm getting (with my extra banked 5xp):

Inspiring Rhetoric [10]
Challenge! [5]
Coordinated Assault [10]
Sep 29, 2019 1:32 pm
arMedBeta says:
Going to work toward Improved Inspiring Rhetoric, but I'm getting (with my extra banked 5xp):

Inspiring Rhetoric [10]
Challenge! [5]
Coordinated Assault [10]
OK, just keep in mind the warning I gave about fear checks. Barvek's rolling one green to resist them.
Sep 30, 2019 7:35 am
Sorry about my continuous failure to memorise the system :(
Could we have the 3 ways to spend XP on the OOC resource page? I can't see to find the file I was using for that :)
(how much you pay for a career or non-career skill, talents and the other thing that could be bough... HP? )

Also, I've already got Discipline as a career skill, do I only get half the benefits of Dark Inquiry, or his there a some sort of double/overlap benefit?
Sep 30, 2019 1:13 pm
Skills and Talents are the two ways for in campaign XP to be spent.

Talents cost Tier Number x 5xp, with a need for more of the lower tier before you can purchase one or one more of a higher tier.
2x Tier 1 talents are needed to spend on the first Tier 2 for example

Skils cost New Skill Rank number x5XP for Carrer. 1st Rank would be 5 (1x5), Rank 2 would be 10 (2X5). Non Career would add +5 to the new rank acquired, Rank 1 would be 10 (5 like above but +5 since non career), Rank 2 would be 15 (10 like above but +5 since non career).

At character Gen would could buy state boosts, otherwise you need the buy the Tier 5 Talent Dedication to upgrade one characteristic once and then when you rebuy the talent you can't use it in the same characteristic again.

HP and Strain can be bought via talents that are Tier 1 for the first one (they're rankable but get more expensive since they rank up 5, 10 (if you have 2 tier 1 talents) at rank 2, etc)
Sep 30, 2019 1:27 pm
ah ok. So, in summary, the options now are just:
* buy talent (5x tier with restriction of +1 more talent of the tier below)
* buy skills (lv *5 with +5 penalty for non career)

Thanks :D
Sep 30, 2019 1:55 pm
Buying the following:

5xp Skill Increase-Discipline 0-1
10xp Talent: T2 FLASH OF INSIGHT
5xp Talent: T1 Quick Draw
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