Jorune: Strange Allies Sequence 1.2

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Jan 16, 2016 7:41 am
The Jaspian considers the two diminutive muadra with irritation, shoving someone who is waving documents in his face away from him, and you can see clearly that he's about to growl a refusal. But then he seems to remember something. He takes a second glance at the muadra, appraisingly. Then he looks and sees Vordenir looming nearby. He murmurs to himself. "Ye-e-esss...Daroou is out with the crudge blight..." Then a boccord slams down a head-sized chunk of durlig on the little table in front of him, and they begin to argue loudly about excises.

You can tell that he's on the brink of accepting the offer. If a couple more PCs with bargain or Fast Talk at Familiar - or just one with Fast Talk at Experienced or better - can chime in, he will likely be convinced. If none have that, then two others need to role-play it with successful SOCIAL checks (as Marik did). Other tactics are welcome, too, if you think of something else to try...
Jan 16, 2016 12:52 pm
Miniri joins in, saying that "they'd really be grateful" and "work hard" and "hardly take any room". She "admires his poise when things are so hectic", and "wouldn't let him down."

Rolls

Fast Talk (F/11) - (1d20)

(7) = 7

Jan 20, 2016 7:37 am
Barragar shrugs, completely not equipped to handle social situations like these.
Jan 20, 2016 7:46 am
The cocky young muadra steps up and squints at the harried Jaspian.

"Pardon me, but it seems to me like you're pretty busy. We're sorry to be taking up so much of your time. It'd be a shame to mishandle any of the goods because you had to deal with a bunch of deck hands like us..." He turns away and takes a step, then turns as if the Jaspian had said something to call him back. "What's that? What do you mean, "deckhands?" Hey, you're right, mister - we ARE deckhands! I'm sure you could use some help loading and unloading cargo at the last minute here, and there's always work for skilled hands at sea - uh, in the air, I mean - that seems perfect! What a great idea you had! You sure are smart!"

(Fast Talk - Experienced)
Jan 20, 2016 8:00 am
The Jaspian swells up with self-importance. Of course he had the good idea - he's a veritable good idea factory! He quickly signs bits of paperwork for each of you and you find yourselves climbing the docking tower to board the Champion of Tra.

The ship looked huge from below, but when you step on deck, it feels like just another city block: a small square in the center, surrounded by some low buildings. The only things that break the illusion are the wind whipping past you in gusts, the masts with sails, and the large crane on the tower that is still hoisting up crates and cages of cargo. Another Jaspian meets you at the top of the tower and escorts you on board. "Sailor!!!!" he calls out, and a woffen clambers down the rigging, drops to the deck and lopes up, panting slightly. "Take these new hands to the crew quarters, find them cabins, and then bring them back on deck to assist with the cargo!"

The woffen leads you through a maze of various stacks of cargo (some stacks hiss and warble at you as you pass) to one of the low buildings. "I'm Renno!" the woffen huffs to you. He's clearly grateful to get a break from his normal duties to this soft work of showing you around, but he's still slightly out of breath. Within the building are a few floors of crew cabins; each cabin is a large open hall with rows of rope cots lining each wall. He finds you open cots several rows down on the second floor. Each cot has a footlocker. Renno says "Leave your things here" as he grabs an armful of mats and starts flinging the mats down onto a cot for each of you.
Jan 20, 2016 3:45 pm
Yongap dutifully obeys the sailor. He understands that they'll be rookie crewmembers tasked with less-than-desirable jobs, but such is the price for free passage. Without a word, he grabs the nearest open cot to the door and claims its footlocker to stow his personal items. He then waits for Renno's order to return to deck.
Jan 20, 2016 4:41 pm
Marik stows his meager belongings before waiting for Renno's orders. He is concerned about the work he'll be doing. He's never done much physical labor before and his childhood sickness left him quite weak. Hopefully his intelligence and agility will help him make up for his weak body.
Jan 21, 2016 7:10 am
Having finished with the mats, Renno grunts "Follow me" and leads you back downstairs and out into the street...er, onto the deck. Some of you who've heard of crystal schooners before had always heard how they were modeled on the salu chausis: sleek, aerodynamic hulls dominated by vast sails. This does have the sails, but the rest of the ship? It's like someone lifted a quay from Ardoth and hoisted it into the sky...

The wind ruffles the fur of the various Iscin races in sporadic gusts. You reach a spot not far from where you entered: close to a mast and fairly close to the edge where a crane is depositing cargo net loads. Renno, his ears swiveling to follow different sounds, asks for volunteers for different jobs: "I need people aloft to help with the sails, and I need people working to set and secure the cargo. Who wants what?"
Jan 21, 2016 2:12 pm
"I'll go up and help with the sails," Marik volunteers.
Jan 21, 2016 2:35 pm
"I'll help with the cargo," Gythaar replies, and nudges Ullis, hinting that the youth should do the same.
Jan 21, 2016 3:12 pm
Miniri looks eagerly at the rigging before remembering that she isn't a skilled climber. "Cargo, sir," she says, flexing her lithe cruggar muscles.

She looks sideways at Ullis. His command of the forehand was deft, enviable. Too bad he couldn't think up positions for them invoving hammocks and warm meat. She blushes furiously when an alternate meaning to her thoughts strikes her.
Jan 21, 2016 3:35 pm
"I've experience with rigging," says Yongap. "I'll head aloft."
Jan 22, 2016 2:00 am
Ullis looks longingly aloft, but then accepts Gythaar's judgment. "I'll help with the cargo, too." He slouches along after the crugar.
Jan 22, 2016 2:06 am
Barragar and Vordenir, looming over the rest of the group, look with frowns on their faces at the prospect of hauling their considerable bulk up so high above the already-elevated deck. Then they look at each other, grin, and race each other to the mast.
Jan 22, 2016 2:27 am
Renno gives a brief, piercing howl (woffen jaws are not made for whistling) to get the attention of some others working the cargo. A giant, scaled humanoid lumbers over after swinging the boom arm of the crane back out into the open space above Kaigon. Ten feet tall at the shoulder, its long toothy jaws curved into an easy smile, he growls "YYYAHH?"

Renno looks up at the corastin and says, really loudly: "Lej, these are new deckhands, here to help you with the boxes!" Then he turns to Ullis, Miniri, and Gythaar and says in a more normal volume "Lej will show you what to do. I've gotta make sure none of them break their necks! See you later!" The woffen runs and jumps, grabbing onto the mast already climbing, to catch up with Marik, Yongap, Barragar, and Vordenir.

Those on the mast, do Climbing checks to get up there (or something else, if you can explain how its applicable).

Lej stares down at you with small black eyes like stones. You realize that the smiling expression is just the angle of its very long jaws; it can't really have another expression. But you prefer to interpret all those very long teeth as smiling. It turns and rumbles "KKAAAAAHH!" while beckoning with its large, clawed hand. Arriving at a small open space between stacked piles of cargo, it points to one side: "KKRAAATESSSS" and then to the other: "KKAAATCHISSSS" Then it stomps off to the crane, where a team of boccord are struggling mightily with a winch to haul up another net full of cargo. Lej hauls on the boom as soon as the net clears the deck, and the huge mass of netted cargo swings towards you.

Those on deck that are working cargo: do checks to avoid the massive bulk, using whichever characteristic or skill makes sense to you.
Jan 22, 2016 2:50 am
Miniri blinks several times at the huge person, and then squeaks when she understands. She tries to slide herself out of the massive Lej and 'catch' the net of crates.

Rolls

Avoid stuff, Agility (11) - (1d20)

(14) = 14

catch crates, Strength (11) - (1d20)

(3) = 3

Jan 22, 2016 3:09 am
Yongap begins to climb, suddenly remembering that he spent more time navigating than actually up in the rigging. Oh well, his former crewmates made it look easy, so it should be.

Rolls

Climb (7) - (1d20)

(3) = 3

Jan 22, 2016 3:33 am
Marik begins his climb up the mast
Last edited January 22, 2016 10:21 pm

Rolls

Climb vs 5 - (1d20)

(10) = 10

Jan 23, 2016 7:18 am
Gythaar murmurs to Ullis, "Sorry, kid, didn't realize you wanted to go climbing... Whoa." the agile crugar dances out of the way of the incoming cargo.
Last edited January 23, 2016 7:19 am

Rolls

Agility 16 - (1d20)

(13) = 13

Jan 25, 2016 9:50 am
Vordenir and Barragar race each other up the mast. Neither they nor Marik are able to make much headway, though they do struggle upwards slowly. Clearly they need practice. Yongap, on the other hand, takes to the ropes like a monkey and is quickly scampering around with Renno, who gives delighted little yips in between shouted directions to the sailors who are unfurling the vast swathes of canvas.

Ullis ducks under the crates as they pass overhead, then stands on the other side and catches the rope, helping to guide it to a stop along with Gythaar, who stepped to the side to avoid the swinging mass. Miniri attempts to dodge the ponderous collection of crates, boxes, chests and other containers piled up in the cargo net, but she's smack in the middle of its path, so she instead leaps and catches the net with all fours. The impact takes her breath away for a moment, and she rides the swinging items for a few yards until it comes to a stop...mostly from the efforts of Lej, rather than from any effect Gythaar or Ullis had. Lej stomps over and waits politely while Miniri extracts her claws from the rope and steps down. He then reaches up and unhooks one end of the rope from the hook on the boom, and the crates thump to the deck. He begins to move the crates and boxes to one side, and then putting the containers containing living creatures - the cages - to the other side.

Rolls

Vordenir climb (vs 8) - (1d20)

(20) = 20

Barragar climb (vs 8) - (1d20)

(16) = 16

Ullis ducking (Agility vs 12) - (1d20)

(9) = 9

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