03 Return to Dawnsmoor
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When the city lights are within view she lets out a sigh of relief, and simply says "Finally."
From the Boat
17 Silver left.
Plus
Voucher 40 silver left (if we can use this first I'd prefer this route
Haven't added in the new supplies we've 'liberated'.
Apothecary Kit - Pomin used Tricksy unsure if the point got flipped though?
Various animal skins wrapped fetishes and talismans Burned
Questionable two sets of Herbs of Healing
Questionable two flasks of poison
Questionable Health elixir
Dwarven Warhammer
250 Shields (Would this be the 'currency' and coins are used to represent quantities)
"I'm sure we'll all snore like the dead tonight... unless this fellow stabs us in our sleep." Pomin comments to the others gesturing with his head nodding to the orc that tried cutsys.
You manage to find a spot close enough to the fire that you start to dry out whilst you are eating. The food they bring is a thick fish stew, some fresh bread, and a mug of ale each. The gnomish server who brings it over has obviously been doing the job for a while as even though the inn is almost full they move through the crowd with ease.
"To City Hall and then the merchants?" Pomin asks smiling impishly.
"We're here to see Lyle Venderndt with the report from the outskirts of the Kurnan Lake region." Pomin states walking towards the guard to get through and down to business of the outbreif and getting paid.
Catfolk had 6 daggers (3 each) that appear to have been coated with some sort of poison. In their supplies you find several large sacks, 2 weeks of rations, a couple of waterskins, and 3 stoppered clay flasks, 2 of which hold a thick, viscous liquid that smells sharp and unpleasant and another that contains a thiner liquid that doesn't seem to smell of much but make you a little lightheaded from taking a sniff
You weren't able to work out what any of the liquids were but the 'thick, viscous liquid that smells sharp and unpleasant' that was is two of the flasks seems to be what they were coating their weapons with so is probably a poison of some sort.
The caravan leader Darlene said to look her up when you got back to Dawnsmoor as she may have something for you as a reward for defending the caravan, she was also brining the remaining catfolk back here to face the authorities. Due to threats on a roll she wasn't as best pleased with you as she would have otherwise been when you parted ways.
Once out of the building Pomin would ask the others.
"Well was there anything any of you needed to get done today? After I check on the Caravan's outcome I guess we can look for work or minions for someone's soon to be mercenary army..."
Deciding not to press the matter, Khurza nods along with everyone's current line of thinking. "Agreed. Time for some shopping."
Rolls
Negotiation Easy but awkward subject
2 Success, 3 Advantage, 2 Threat
Total: 2 Success, 1 Advantage
Rolls
We have the same Negotiation pool, but here's a boost in case it's justified.
1 Advantage
Total: 1 Advantage
2 flasks interesting poison from Catfolk
6 Daggers Catfolk style?
Meeting with Darlene from the Caravan we saved
Unsure if these got burned also?
Questionable two sets of Herbs of Healing
Questionable two flasks of poison
Questionable Health elixir
83 Shields from Gob Camp
150 Payout for the Mission 450/3
200 from Warhammer sale 600/3
Looks like 3 Success 3 Advantage (or 1 Advantage if the boost and talent aren't applicable here). Do the 3 successes amount to a reduction in the armor cost?
Rolls
Negotiation (finding brigandine)
3 Success, 3 Advantage, 1 Threat
Total: 3 Success, 2 Advantage
Looks like 3 Success 3 Advantage (or 1 Advantage if the boost and talent aren't applicable here). Do the 3 successes amount to a reduction in the armor cost?
Had a bit of a rethink on the purchasing front. For regular items we'll just do it as an appropriate roll (Negotiation, Streetwise, etc) based on the type of thing you are trying to locate and then will handle the price in a similar way to selling stuff (1 x success get's it at list price for the location, 2 x successes get's it at 75%, 3 or more successes get's it at 50%) for now and see how we get on.
I'll leave things until tomorrow to see if there's anything else you want to do before moving onto tracking down Darlene
Rolls
Negotiation for elixirs
1 Success, 3 Advantage, 1 Threat
Total: 1 Success, 2 Advantage
Rolls
Negotiation for instrument (Rarity 2 after reduction)
2 Success, 1 Advantage, 2 Failure
Total: 1 Advantage
Rolls
Vigilance check
4 Success, 1 Advantage, 2 Failure, 1 Threat
Total: 2 Success
Rolls
Vigilance
3 Success, 2 Advantage, 2 Threat
Total: 3 Success
Rolls
This oughta be good Avg Vig Check
2 Advantage, 2 Failure, 1 Threat
Total: 2 Failure, 1 Advantage
As you all enter the room she closes the door behind you and gestures for you all to take a seat before settling into one herself. "Good to see you two again" she says to Pomin and Khurza before addressing you all more generally "To be honest I wasn't expecting to see you this soon given what you said you were looking into. What brings you to my door then?"
"Anyone up for kidnapping killers?"
Rolls
Negotiation
2 Success, 2 Advantage, 2 Failure, 3 Threat
Total: 1 Threat
The gaol where the catfolk was being held and presumably released from
The bar Ruben was killed in
The area that Maris was in when she was 'mugged'
There is also the 'friend' that passed the information about the catfolk being released onto Darlane
If you want anything clarifying about the above (or anything else) just shout out and we can assume you asked Darlane for details before you leave the meeting

Rolls
Vigilance
4 Success, 1 Failure, 2 Threat
Total: 3 Success, 2 Threat
Rolls
Vigilance
3 Success, 2 Triumph
Total: 3 Success, 2 Triumph
Difficulty
2 Failure, 1 Threat
Total: 2 Failure, 1 Threat
As the dwarf is talking you all notice one of the nearby guards has been paying an undue amount of attention to you all and just as the dwarf finished speaking they turn and begin heading for an exit.
You have a few seconds by the looks before the guard will be able to break off from the halflings - what do you want to do?
Rolls
Easy perception
2 Success, 3 Advantage, 1 Failure
Total: 1 Success, 3 Advantage
Jabari - as you move to intercept the guard and begin to speak the figure curses quite audibly before grabbing the closest, quite surprised, halfling and lobbing them in your direction as he turns and tries to run for what you assume is a side entrance...
Rolls
Fleeing guard
1 Success, 3 Advantage, 2 Threat
Total: 1 Success, 1 Advantage
"Miss Khurza we have a corrupt guard to run down due to the astute internal investigation of this fine Dwarven Clerk!"
he adds gleefully.
Rolls
Athletics
1 Success, 3 Advantage, 3 Threat
Total: 1 Success
Rolls
Athletics to catch the Halfling
2 Success, 1 Advantage, 2 Threat
Total: 2 Success, 1 Threat
Rolls
Still fleeing
1 Success, 5 Advantage, 3 Failure
Total: 2 Failure, 5 Advantage
"Miss Khurza we have a corrupt guard to run down due to the astute internal investigation of this fine Dwarven Clerk!"
he adds gleefully.
If you are wanting to just snag the documents before he can stash them make an Average Skullduggery test with a boost for catching him by surprise and a setback due to his hand being on them already
If you're just wanting to Bluff him into just letting go so you can grab them then it would be a Hard Deception check upgraded once (so 2 x Difficulty and 1 x Challenge dice)
Update: Looks like Pomin gets into a slappy fight with the clerk over the book and he just can't lift his death gripe on the book. Maybe with the 4 advantage maybe a higher ranking individual is drawn over due to the altercation that's beneficial to the party?
Rolls
Avg SkulDug w/ setback & boost
2 Success, 5 Advantage, 3 Failure, 1 Threat
Total: 1 Failure, 4 Advantage
Rolls
Athletics
3 Success, 1 Threat
Total: 3 Success, 1 Threat
Jabari - the halfling catches their breath and looks up at you, the others start clustering round you both seeming to be a mix of wanting to check their companion is ok and curious about you. He looks up and opens his mouth before you rapidly begin to realise you may have made a mistake asking - they appear to have been here to try to sort a land dispute out between them and 'old bludger' who is being a 'right old devil' about their vegetable patch which their granddads uncles wife apparently said they were fine to use some time ago but 'old bludger' has started digging their carrots out (this seems to be the matter of most affront to them) claiming that as they don't pay rent they have no rights to anything grown in the land.....it goes on and on and you are having a hard time following given how quick they are talking until a scream punctuates the air bringing a momentary respite from the deluge...
Khurza - you easily clear the impromptu obstacle and get right on top of the fleeing figure. As you reach out to grab them they curse and spin to face you, pulling a knife as you do. Seeing the bared blade a nearby clerk screams out in alarm.
Rolls
Guard Initiative (Cool)
2 Advantage
Total: 2 Advantage
"This wanker..." he mutters scowling.
Rolls
Vigiliance
2 Advantage
Total: 2 Advantage
Rolls
Vigilance
4 Success
Total: 4 Success
PC
PC
NPC
PC
Khurza is engaged with the guard and Pomin and Jabari are at Medium but cannot see the fight currently (will need to move to Short Range to get into the same area within LOS)
2 x PC slots are up...
"He's lucky I'm not tall I would have already pierced both his ears by now if I was..." he mutters to himself looking around exasperated by the turn of events.
Rolls
Brawl
1 Success, 4 Advantage, 2 Failure, 1 Threat
Total: 1 Failure, 3 Advantage
Jabari is up then we're onto next round with a pair of PC slots....
Rolls
Dagger attack on Khurza
1 Success, 1 Advantage, 1 Failure, 2 Threat
Total: 1 Threat
A Move manevuer after that.
That's 3 Successes and 1 Advantage, assuming the roll stands. If so, I'll also draw my sword for 2 strain, using the 1 advantage to recover 1 of those back.
Rolls
Leadership with Proper Upbringing
5 Success, 2 Failure
Total: 3 Success
Back to the top of the round, 2 x PC slots are up for grabs....
Rolls
Punching knives
4 Success, 2 Advantage, 4 Threat
Total: 4 Success, 2 Threat
Rolls
Medium Ranged Shot
4 Success, 2 Advantage, 3 Failure
Total: 1 Success, 2 Advantage
The 'guard' bends over, seeming to grip at their side before growling at Khurza "That's ok, I've got another" their hand whipping out from their side and slashing another knife out at the orc.
The guard uses their Quick Draw talent to pull the knife as an Incidental before attacking....6 damage before soak
Jabari is up.....
Rolls
Melee Light on Khurza
3 Success, 1 Advantage, 2 Failure, 1 Threat
Total: 1 Success
Not about to get attacked a third time Khurza stabs him in the arm with his former knife, causing him to naturally drop it in pain. She grabs this one too. "Stay down, now!"
I'm using the triumph for a critical hit I don't even care right now. use advantage to add a boost to the next member.
59 is agonizing wounds - increases difficulty of brawn and agility checks by one.
Also using my Dirty tricks talent to upgrade his next check
Rolls
Melee Light
4 Success, 2 Advantage, 1 Triumph, 2 Failure, 2 Threat
Total: 2 Success, 1 Triumph
Dagger has Accurate 1 oops
1 Advantage
Total: 1 Advantage
Critical hit - (1d100)
(59) = 59
Once's we've resolved this we'll resolve Khurza's action
Rolls
Charm
1 Success, 2 Advantage, 1 Failure, 2 Threat
Khurza delivers a wicked blow to the 'guards' throat and they stagger back dropping the knife, as she scoops it up she sees another 3 guards moving in around her with weapons draw. "Drop the blades!" one shouts, the command half a question as they definitely seem unsure of themselves.
Pomin see's all this happening and also sees two guard heading in his direction, no weapons drawn just yet but they begin calling for him to drop his bow.
"Now let's talk about this in a civil manner with all parties involved please. It's what we tried to do before evidence was attempted to be hidden badly, or escaping badly before threats of maiming and dropping knives. Also he should apologize to the people he ran over." Pomin attempts to counter.
Rolls
Average Deception Check w/ 2 setbacks
3 Success, 2 Advantage, 3 Failure, 2 Threat
The guards with Khurza and Jabari are still all shouting for you to drop your weapons and surrender yourselves. The 'guard' that Khurza was fighting is being held by two guards, not roughly but they are definitely not going anywhere for the moment.
"I'm Pomin by the way Mr Poofy Feather Hat. We'll try and be civil as the situation allows."
Rolls
Coercion
4 Success, 2 Advantage, 5 Threat
Total: 4 Success, 3 Threat
You are left to your own devices for maybe a quarter of an hour before the door opens and the more senior looking guard enters and casts an eye over all of you. "So, would you all care to tell me why you all decided it would be appropriate to try attacking one of my men?" their voice carries the weight of someone who expects a certain degree of respect.
Rolls
Hard Charm Check
4 Success, 4 Advantage, 2 Failure, 4 Threat
Total: 2 Success