Episode 4: The Cult of Kaliya-te
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.
Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd
HD: 5/5
AC: 12
Lucky: 3/3
Arcane Recovery: 1/1
Spell Slots | 1: 3/4 | 2: 2/3 | 3: 2/2
Rolls
Scorching Ray 1 - (1d20+7, 2d6)
1d20+7 : (14) + 7 = 21
2d6 : (31) = 4
Scorching Ray 2 - (1d20+7, 2d6)
1d20+7 : (4) + 7 = 11
2d6 : (13) = 4
Scorching Ray 3 - (1d20+7, 2d6)
1d20+7 : (17) + 7 = 24
2d6 : (14) = 5
Battle Music!
With a battle focus honed through years of training, Erden hurls fire and slays the alpha! The ground trembles as one of the lesser graboids (G2) bursts forth and begins devouring the alpha's carcass. The graboid eats its fill, then retches horribly, and begins to encase itself in its own slimy vomit! Encased in this pulsating, mucus cocoon ... begins to evolve!
Lingkon-Hok and Buluyagon attack the evolving graboid with spear and blade, but it's protected by its disgusting vomit cocoon! "Makabo," Buluyagon calls, "We've got to get out of here!"
The warband leader and the rest of the tikbalang finally manage to dispatch G1, but now they're having to deal with G4. What do you do?
• Ybus: AC 12. 28/28 hp.
• Baracus: AC 17. 51/64 hp. Raging.
• Erden: AC 12. 32/32 hp.
• Lingkon-Hok: Bloodied.
• Buluyagon
• Makabo
• Other tikbalang warriors
• Graboid G1: DEAD.
• Graboid G2: AC 14. Evolving into an alpha!
• Alpha Graboid G3: AC 18. 77 damage. DEAD!
• Graboid G4: AC 14. Adjacent to G1. Wounded.
Bonus Action: Healing Light on Lingkon-Hok.
Movement: Stay on Buluyagon.
This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.
Hit Points 28/28 (5/5d8)
Speed 25 ft., swim 25 ft.
STR 14 (+2); DEX 12 (+1); CON 11 (+0); INT 14 (+2); WIS 14 (+2); CHA 17 (+3)
Saving Throws Wis +5, Cha +6
Skills Athletics +5, Investigation +5, Nature +5, Perception +5
Damage Resistances poison
Senses Passive Perception 15
Languages Common, Halfling
Armor Proficiencies Light armor
Weapon Proficiencies Simple weapons
Tool Proficiencies Navigator's tools, vehicles (water)
Heart of the Ocean Ybus can breathe underwater and gains a swimming speed equal to his walking speed.
Lucky Can reroll a 1 on an attack roll, ability check, or saving throw.
Brave Advantage on saving throws against being frightened.
Eldritch Invocation, Aspect of the Moon No longer need sleep; can't be forced to sleep; long rest can be 8 hours of light activity.
Eldritch Invocation, Book of Ancient Secrets Cast Warlock spells as rituals if it has the Ritual tag.
Eldritch Invocation, Mask of Many Faces Cast Disguise Self at will.
Spellcasting Ybus is a 5th-level spellcaster. His spellcasting ability is Charisma (save DC 14, +6 to hit with spell attacks). He knows the following warlock spells:
-- Cantrips (at will) Create Bonfire, Eldritch Blast, Friends, Frostbite, Light, Mage Hand, Minor Illusion, Prestidigitation, Sacred Flame, Spare the Dying
-- 1st level (at will) Disguise Self
-- 3rd level (1/2 slots) Comprehend Languages*, Counterspell, Cure Wounds, Flaming Sphere, Guiding Bolt, Hex, Invisibility, Unseen Servant*
-- Magic Initiate (1/1 long rest) Comprehend Languages*
-- Python Batok (1/1 dawn) Shield
-- Rituals Alarm*, Comprehend Languages*, Unseen Servant*, Water Breathing*
Actions
-- Belaying Pin (Club) Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+2 bludgeoning damage.
-- Handaxe Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d6+2 slashing damage.
-- Dagger (2) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+2 piercing damage.
Bonus Actions
-- Healing Light 2/6d6 long rest; heal creature within 60 ft for max 3d6 HP.
Conditions None
Rolls
Healing Light HP - (2d6)
(46) = 10
Rolls
first sword (reckless) - (1d20+7, 1d20+7, 1d6+7)
1d20+7 : (8) + 7 = 15
1d20+7 : (18) + 7 = 25
1d6+7 : (3) + 7 = 10
martial arts (reckless) - (1d20+6, 1d20+6, 1d4+6)
1d20+6 : (3) + 6 = 9
1d20+6 : (9) + 6 = 15
1d4+6 : (2) + 6 = 8
Rolls
Firebolt - (1d20+7, 2d10)
1d20+7 : (6) + 7 = 13
2d10 : (38) = 11
Battle Music!
Buluyagon gulps down the fiery drink, then belches fire at the coccooned graboid.
The rest of the warband press the attack on the other remaining graboid. Leaking blood from a dozen wounds, the monster seems on the verge of burrowing to safety.
• Ybus: AC 12. 28/28 hp.
• Baracus: AC 17. 51/64 hp. Raging.
• Erden: AC 12. 32/32 hp.
• Lingkon-Hok: Wounded.
• Buluyagon: Fire Breath 2/3
• Makabo
• Other tikbalang warriors
• Graboid G1: AC 14. DEAD.
• Graboid G2: AC 14. 45 damage. Bloodied. Evolving into an alpha!
• Alpha Graboid G3: AC 18. 77 damage. DEAD!
• Graboid G4: AC 14. Adjacent to G1. Bloodied. Fleeing.
Rolls
Lingkon-hok Raging hooves - (1d20+4, 1d20+4, 1d10+4)
1d20+4 : (12) + 4 = 16
1d20+4 : (15) + 4 = 19
1d10+4 : (9) + 4 = 13
Buluyagon CON save vs. DC 10 - (1d20+4)
(19) + 4 = 23
Fire damage - (4d6)
(3344) = 14
Cackling at the idea of sitting in a baby sling on the back of a tikbalang, Ybus returns his sight upon the evolving graboid and summons radiant fire to fall from the tunnel ceiling.
Rolls
Sacred Flame radiant damage - (2d8)
(12) = 3
• Graboid G2: AC 14. 48 damage.
Baracus and Erden are up.
Rolls
Attack with First Sword (reckless) - (1d20+7, 1d20+7, 1d6+7)
1d20+7 : (17) + 7 = 24
1d20+7 : (1) + 7 = 8
1d6+7 : (3) + 7 = 10
Martial arts (reckless) - (1d20+6, 1d20+6, 1d4+6)
1d20+6 : (12) + 6 = 18
1d20+6 : (8) + 6 = 14
1d4+6 : (4) + 6 = 10
Rolls
Firebolt - (1d20+7, 2d10)
1d20+7 : (14) + 7 = 21
2d10 : (610) = 16
The warband pushes onward with an urgency fueled by the knowledge that every moment counts now. At length, the twisting tunnel network takes you as close to your destination as the scouts believe it will. You poke your heads out of the tunnel and spy a flat-topped rock rising 20 feet above the forest floor. The rock face appears scalable, but a crude wooden ramp has been built to access the top. A familiar sound, the thrum of a portal, can be heard coming from above. From the east, the distant sounds of battle where Apo Mai'ngor and the main force have the kalding forces engaged.
Makabo nods and gives the command, "We move in now! Stay quiet, strike fast, and strike hard!" With that, the tikbalang break cover and attack, catching the goatmen at the base of the rock by surprise. Spinning and leaping the tikbalang warriors tear into the defenders. Makabo's kampilan severs kalding limbs and necks.
A trio of axe-wielding berserkers defend the foot of the ramp, while up top a staff-wielding shaman appears to be preparing to rain down spells on Makabo and his warriors. The PHULES, Buluyagon, and Apo Tagipusuon haven't been spotted yet. What do you do?
• Ybus: AC 12. 28/28 hp.
• Baracus: AC 17. 51/64 hp.
• Erden: AC 12. 32/32 hp.
• Buluyagon: Fire Breath 2/3.
• Apo Tagipusuon.
• Makabo.
• Lingkon-Hok: Wounded.
• Other tikbalang warriors.
• Kalding berserkers.
• Kalding shaman.
Impressed with himself, Ybus fires off two arcane blasts of force energy at the shaman, hoping to disrupt the spell.
Hit Points 28/28 (5/5d8)
Speed 25 ft., swim 25 ft.
STR 14 (+2); DEX 12 (+1); CON 11 (+0); INT 14 (+2); WIS 14 (+2); CHA 17 (+3)
Saving Throws Wis +5, Cha +6
Skills Athletics +5, Investigation +5, Nature +5, Perception +5
Damage Resistances poison
Senses Passive Perception 15
Languages Common, Halfling
Armor Proficiencies Light armor
Weapon Proficiencies Simple weapons
Tool Proficiencies Navigator's tools, vehicles (water)
Heart of the Ocean Ybus can breathe underwater and gains a swimming speed equal to his walking speed.
Lucky Can reroll a 1 on an attack roll, ability check, or saving throw.
Brave Advantage on saving throws against being frightened.
Eldritch Invocation, Aspect of the Moon No longer need sleep; can't be forced to sleep; long rest can be 8 hours of light activity.
Eldritch Invocation, Book of Ancient Secrets Cast Warlock spells as rituals if it has the Ritual tag.
Eldritch Invocation, Mask of Many Faces Cast Disguise Self at will.
Spellcasting Ybus is a 5th-level spellcaster. His spellcasting ability is Charisma (save DC 14, +6 to hit with spell attacks). He knows the following warlock spells:
-- Cantrips (at will) Create Bonfire, Eldritch Blast, Friends, Frostbite, Light, Mage Hand, Minor Illusion, Prestidigitation, Sacred Flame, Spare the Dying
-- 1st level (at will) Disguise Self
-- 3rd level (1/2 slots) Comprehend Languages*, Counterspell, Cure Wounds, Flaming Sphere, Guiding Bolt, Hex, Invisibility, Unseen Servant*
-- Magic Initiate (1/1 long rest) Comprehend Languages*
-- Python Batok (1/1 dawn) Shield
-- Rituals Alarm*, Comprehend Languages*, Unseen Servant*, Water Breathing*
Actions
-- Belaying Pin (Club) Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+2 bludgeoning damage.
-- Handaxe Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d6+2 slashing damage.
-- Dagger (2) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+2 piercing damage.
Bonus Actions
-- Healing Light 2/6d6 long rest; heal creature within 60 ft for max 3d6 HP.
Conditions None
Rolls
Eldritch Blast (two beams), Force Damage - (1d20+6, 1d20+6, 1d10)
1d20+6 : (17) + 6 = 23
1d20+6 : (2) + 6 = 8
1d10 : (3) = 3
"WE HAVE COME TO KILL YOUR WORM. I PITTY THE FOOL THAT STANDS IN OUR WAY"
Action: Stab the ugliest, meanest berserker
AC: 17
Hit Points: 51/64
Temp HP: --
Passive Perception: 12
Initiative: +2
Speed: 40
Rage: 0/2
Ki: 2/3
Hit Dice: 3D8, 2D12
Conditions: Rage
Encumbrance: Negligible
Race: Half Orc
Class: 2-Barbarian, 3-Monk (Way of the Open Hand)
Background: Soldier
Skill Proficiencies: animal handling, athletics, intimidation, survival
Saving Throws: Str, Con
Weapons & Tools: Simple weapons, light & medium armour, shields, vehicles (land)
Javelins: 10/10
Rolls
Attack with First Sword (reckless) - (1d20+8, 1d20+8, 1d6+7)
1d20+8 : (4) + 8 = 12
1d20+8 : (3) + 8 = 11
1d6+7 : (5) + 7 = 12
Rolls
Firebolt - (1d20+7, 2d10)
1d20+7 : (15) + 7 = 22
2d10 : (19) = 10
Battle Music!
The shaman blocks one of Ybus' beams with his skull-adorned staff, but takes the second beam in the face. (3 damage.) Angrily, the goatman levels a magical curse at the halfling, but Ybus is able to counter it with ease. (Counterspell triggered, and shaman's spell is ruined.)
Baracus charges the ugliest, meanest berserker (B1), but the goatman parries his sword thrust with the wide blade of its greataxe. The brute reverses its swing and brings it down on the raging half-orc, but Baracus parries in turn!
Erden blasts the second-ugliest berseker (B2) in the chest with a bolt of fire. (10 damage.) With a snarl, the goatman lowers its horns and charges. But it must get past Baracus to get to Eden, and so it rams the half-orc first. But again, Baracus kicks the goatman's horns aside!
Buluyagon follows Erden's example by breathing fire at the third billy goat (B3). (16 fire damage.) The kalding retaliates by ramming Buloy. Ybus' world is rocked as the goatman nearly topples Buloy, but the tikbalang laughs and manages to stay standing.
Makabo and the other tikbalang warriors take down mook after mook, but the goatmen keep coming, leaping from ledges in the rock! Now, a horn blast is sounded at the top of the rock!
• Ybus: AC 12. 28/28 hp.
• Baracus: AC 17. 51/64 hp. Raging. Reckless.
• Erden: AC 12. 32/32 hp.
• Buluyagon: Wounded. Fire Breath 1/3
• Apo Tagipusuon
• Makabo
• Lingkon-Hok: Wounded.
• Other tikbalang warriors
• Kalding berserker B1: AC 13.
• Kalding berserker B2: AC 13. 10 damage.
• Kalding berserker B3: AC 13. 16 damage.
• Kalding shaman: AC 14. 3 damage.
Rolls
B1 greataxe (advantage vs. Reckless) - (1d20+5, 1d20+5, 1d12+3)
1d20+5 : (7) + 5 = 12
1d20+5 : (11) + 5 = 16
1d12+3 : (11) + 3 = 14
B2 rams Baracus (advantage vs. Reckless) - (1d20+5, 1d20+5, 2d4+3)
1d20+5 : (1) + 5 = 6
1d20+5 : (5) + 5 = 10
2d4+3 : (31) + 3 = 7
B3 DC 13 DEX save for half - (1d20+1, 4d6)
1d20+1 : (6) + 1 = 7
4d6 : (1564) = 16
B3 ram vs. Buluyagon - (1d20+5, 2d4+3)
1d20+5 : (8) + 5 = 13
2d4+3 : (13) + 3 = 7
Buloy DC 13 STR save vs. Prone - (1d20+2)
(11) + 2 = 13
Rolls
Eldritch Blast x2, force damage each - (1d20+6, 1d20+6, 1d10)
1d20+6 : (10) + 6 = 16
1d20+6 : (13) + 6 = 19
1d10 : (2) = 2