Episode 4: The Cult of Kaliya-te
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The battle against the filthy kalding, servants of the goat-headed death-god Kaliya-te, has begun! With the goatmen slashing and burning the forest surrounding the portal, our heroes, together with the noble tikbalang tribe, protectors of the mountain, rush to the defense, abandoning their carefully-planned dawn attack. The heroes face overwhelming odds. And mysteriously, The Worm That Walks, that corrupt abomination, has yet to be sighted.
Urban and Rydler decide to join the main force, while Baracus, Erden, and Ybus remain with Makabo's warband to carry out Baracus' audacious plan to take to the worm tunnels and head straight for the portal. Even here, underground, the air is thick with smoke from the burning forest above. The rough tunnel twists and turns without surfacing, but you soon come to a branching.
"Look," he says, proudly flashing the light across the walls and ceiling. "I call it a sun-tunnel!"
Rolls
Survival - (1d20+2)
(14) + 2 = 16
Rolls
Survival - (1d20+5)
(15) + 5 = 20
Rolls
Survival - (1d20+1)
(17) + 1 = 18
"GRABOIDS!!!" Buluyagon yells.

"Not that I'm complaining," Ybus adds, blushing with the thought.
Rolls
Eldritch Blast (two beams), Force Damage each beam - (1d20+6, 1d20+6, 1d10)
1d20+6 : (1) + 6 = 7
1d20+6 : (12) + 6 = 18
1d10 : (6) = 6
Action: Attack with First Sword recklessly
AC: 17
Hit Points: 64/64
Temp HP: --
Passive Perception: 12
Initiative: +2
Speed: 40
Rage: 1/2
Ki: 3/3
Hit Dice: 3D8, 2D12
Conditions: Rage
Encumbrance: Negligible
Race: Half Orc (Oeridian)
Class: 2-Barbarian, 3-Monk (Way of the Open Hand)
Background: Soldier
Skill Proficiencies: animal handling, athletics, intimidation, survival
Saving Throws: Str, Con
Weapons & Tools: Simple weapons, light & medium armour, shields, vehicles (land)
Javelins: 10?/10
Personality Trait 1: I enjoy being strong and like breaking things.
Personality Trait 2: I can stare down a hell hound without flinching.
Bond: Those who fight beside me are those worth dying for.
Ideal: Might. In life as in war, the stronger force wins.
Flaw: I have anger management issues.
Rolls
reckless attack w/ first sword - (1d20+8, 1d20+8, 1d6+7)
1d20+8 : (1) + 8 = 9
1d20+8 : (16) + 8 = 24
1d6+7 : (4) + 7 = 11
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Rolls
Fire bolt - (1d20+7, 2d10)
1d20+7 : (19) + 7 = 26
2d10 : (16) = 7
Battle Music!
Ybus fires from atop Buluyagon's shoulders. His first energy beam goes wide, exploding against the tunnel wall and showering everyone with dirt. His second beam nails the graboid right on its beak (6 damage), and Baracus follows up with a savage thrust of the First Sword, (11 damage) earning a satisfying squeal from the monster right before Erden's fire bolt hits (7 damage), forcing the creature to release Lingkon-Hok.
Finding himself free, Lingkon-Hok roars at the monster and thrusts his spear at it, but the creature's rubbery hide is surprisingly tough, and the spear fails to penetrate.
G1 grabs another tikbalang warrior and and chomps on the poor fellow's leg, the monstrous worm's beak snapping through bone and muscle.
G2 slithers up the tunnel wall in an effort to escape all the tikbalang weaponry aimed at it, and burrows into the earth.
Seeing Baracus as the biggest threat (and the biggest potential meal) the alpha grabs him with its tentacles and bites down on his meaty shoulder - fortunately not the shoulder Erden is perched on! (after DR, 9 slashing + 9 piercing) The monster then whips its tail around and batters Lingkon-Hok's kneecaps, knocking the tikbalang warrior down to the ground!
• Baracus: AC 17. 46/64 hp. Raging. Reckless.
• Erden: AC 12. 32/32 hp.
• Lingkon-Hok: Prone. Bloodied.
• Buluyagon
• Makabo
• Other tikbalang warriors
• Graboid G1: AC 14.
• Graboid G2: AC 14. Burrowed out of sight.
• Alpha Graboid G3: AC 18. 23 damage.
Rolls
Alpha Graboid tentacle vs. Baracus (AC 17) - (1d20+7, 1d20+7, 2d8+4)
1d20+7 : (8) + 7 = 15
1d20+7 : (10) + 7 = 17
2d8+4 : (16) + 4 = 11
Incorrect damage dice used above. This is the correct damage roll. - (4d8+4)
(7412) + 4 = 18
Beak attack vs. Baracus (AC 17) - (1d20+7, 1d20+7, 2d8+4)
1d20+7 : (14) + 7 = 21
1d20+7 : (16) + 7 = 23
2d8+4 : (86) + 4 = 18
As the sparkles descend towards the ground, a majority of them fall upon Baracus's shoulders like dandruff.
Action: Cast Guiding Bolt on Alpha (if hits, 6d6 radiant and next attack has advantage).
Movement: Remain on Buluyagon's shoulder.
Hit Points 28/28 (5/5d8)
Speed 25 ft., swim 25 ft.
STR 14 (+2); DEX 12 (+1); CON 11 (+0); INT 14 (+2); WIS 14 (+2); CHA 17 (+3)
Saving Throws Wis +5, Cha +6
Skills Athletics +5, Investigation +5, Nature +5, Perception +5
Damage Resistances poison
Senses Passive Perception 15
Languages Common, Halfling
Armor Proficiencies Light armor
Weapon Proficiencies Simple weapons
Tool Proficiencies Navigator's tools, vehicles (water)
Heart of the Ocean Ybus can breathe underwater and gains a swimming speed equal to his walking speed.
Lucky Can reroll a 1 on an attack roll, ability check, or saving throw.
Brave Advantage on saving throws against being frightened.
Eldritch Invocation, Aspect of the Moon No longer need sleep; can't be forced to sleep; long rest can be 8 hours of light activity.
Eldritch Invocation, Book of Ancient Secrets Cast Warlock spells as rituals if it has the Ritual tag.
Eldritch Invocation, Mask of Many Faces Cast Disguise Self at will.
Spellcasting Ybus is a 5th-level spellcaster. His spellcasting ability is Charisma (save DC 13, +5 to hit with spell attacks). He knows the following warlock spells:
-- Cantrips (at will) Create Bonfire, Eldritch Blast, Friends, Frostbite, Light, Mage Hand, Minor Illusion, Prestidigitation, Sacred Flame, Spare the Dying
-- 1st level (at will) Disguise Self
-- 3rd level (1/2 slots) Comprehend Languages*, Counterspell, Cure Wounds, Flaming Sphere, Guiding Bolt, Hex, Invisibility, Unseen Servant*
-- Magic Initiate (1/1 long rest) Comprehend Languages*
-- Python Batok (1/1 dawn) Shield
-- Rituals Alarm*, Comprehend Languages*, Unseen Servant*, Water Breathing*
Actions
-- Belaying Pin (Club) Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+2 bludgeoning damage.
-- Handaxe Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d6+2 slashing damage.
-- Dagger (2) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+2 piercing damage.
Bonus Actions
-- Healing Light 4/6d6 long rest; heal creature within 60 ft for max 3d6 HP.
Conditions None
Rolls
Healing Light HP for Baracus - (2d6)
(41) = 5
Guiding Bolt, Radiant Damage - (1d20+6, 6d6)
1d20+6 : (11) + 6 = 17
6d6 : (663351) = 24
HD: 5/5
AC: 12
Lucky: 3/3
Arcane Recovery: 1/1
Spell Slots | 1: 3/4 | 2: 3/3 | 3: 2/2
Rolls
Magic Missile - (3d4+3)
(343) + 3 = 13
Rolls
Attack with First Sword (reckless) - (1d20+7, 1d20+7, 1d6+7)
1d20+7 : (9) + 7 = 16
1d20+7 : (15) + 7 = 22
1d6+7 : (5) + 7 = 12
Flurry 1 (reckless) - (1d20+6, 1d20+6, 1d4+6)
1d20+6 : (20) + 6 = 26
1d20+6 : (19) + 6 = 25
1d4+6 : (1) + 6 = 7
Flurry 2 (reckless) - (1d20+6, 1d20+6, 1d4+6)
1d20+6 : (18) + 6 = 24
1d20+6 : (19) + 6 = 25
1d4+6 : (3) + 6 = 9
Savage crit - (2d4)
(31) = 4
Battle Music!
The alpha shudders as Erden's angry birds slam into it simultaneously. (13 damage) It rears up to lash out at the pesky gnome, but Baracus sinks the First Sword once more into the monster's flesh, then grabs one of its tentacles, tears it out of the graboid's mouth, then uses the slimy appendage to slap the thing hard across the face! (Reckless 1: hit. 12 piercing. Flurry 1: crit. 11 bludgeoning. Flurry 2: hit. 9 bludgeoning)
Lingkon-Hok rolls out of the alpha's reach and draws back his spear to throw, but doesn't have a clean shot.
Up front, Makabo and the other tikbalang warriors have their hands full with G1, and a new arrival (G4), and tending to their buddy with the chomped-off leg.
G2 hasn't reappered. It could be anywhere!
• Ybus: AC 12. 28/28 hp.
• Baracus: AC 17. 51/64 hp. Raging. Reckless.
• Erden: AC 12. 32/32 hp.
• Lingkon-Hok: Bloodied.
• Buluyagon
• Makabo
• Other tikbalang warriors
• Graboid G1: AC 14. Bloodied.
• Graboid G2: AC 14. Burrowed out of sight.
• Alpha Graboid G3: AC 18. 68 damage (Bloodied).
• Graboid G4: AC 14. Adjacent to G1.
As if to drive home the point, Ybus levels his belaying pin at the Alpha and launches two shining beams of eldritch celestial light.
Hit Points 28/28 (5/5d8)
Speed 25 ft., swim 25 ft.
STR 14 (+2); DEX 12 (+1); CON 11 (+0); INT 14 (+2); WIS 14 (+2); CHA 17 (+3)
Saving Throws Wis +5, Cha +6
Skills Athletics +5, Investigation +5, Nature +5, Perception +5
Damage Resistances poison
Senses Passive Perception 15
Languages Common, Halfling
Armor Proficiencies Light armor
Weapon Proficiencies Simple weapons
Tool Proficiencies Navigator's tools, vehicles (water)
Heart of the Ocean Ybus can breathe underwater and gains a swimming speed equal to his walking speed.
Lucky Can reroll a 1 on an attack roll, ability check, or saving throw.
Brave Advantage on saving throws against being frightened.
Eldritch Invocation, Aspect of the Moon No longer need sleep; can't be forced to sleep; long rest can be 8 hours of light activity.
Eldritch Invocation, Book of Ancient Secrets Cast Warlock spells as rituals if it has the Ritual tag.
Eldritch Invocation, Mask of Many Faces Cast Disguise Self at will.
Spellcasting Ybus is a 5th-level spellcaster. His spellcasting ability is Charisma (save DC 14, +6 to hit with spell attacks). He knows the following warlock spells:
-- Cantrips (at will) Create Bonfire, Eldritch Blast, Friends, Frostbite, Light, Mage Hand, Minor Illusion, Prestidigitation, Sacred Flame, Spare the Dying
-- 1st level (at will) Disguise Self
-- 3rd level (1/2 slots) Comprehend Languages*, Counterspell, Cure Wounds, Flaming Sphere, Guiding Bolt, Hex, Invisibility, Unseen Servant*
-- Magic Initiate (1/1 long rest) Comprehend Languages*
-- Python Batok (1/1 dawn) Shield
-- Rituals Alarm*, Comprehend Languages*, Unseen Servant*, Water Breathing*
Actions
-- Belaying Pin (Club) Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+2 bludgeoning damage.
-- Handaxe Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d6+2 slashing damage.
-- Dagger (2) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+2 piercing damage.
Bonus Actions
-- Healing Light 4/6d6 long rest; heal creature within 60 ft for max 3d6 HP.
Conditions None
Rolls
Eldritch Blast 1, Eldritch Blast 2, Force Damage - (1d20+6, 1d20+6, 1d10)
1d20+6 : (2) + 6 = 8
1d20+6 : (10) + 6 = 16
1d10 : (8) = 8
"HEY! Watch where you're pointing those things!"
He then turns his attention, and his weapons, back to the Alpha Graboid.
Rolls
First Sword (not reckless) - (1d20+7, 1d6+7)
1d20+7 : (4) + 7 = 11
1d6+7 : (3) + 7 = 10
Martial Arts (not reckless) - (1d20+6, 1d4+6)
1d20+6 : (10) + 6 = 16
1d4+6 : (2) + 6 = 8
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.
Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd
HD: 5/5
AC: 12
Lucky: 3/3
Arcane Recovery: 1/1
Spell Slots | 1: 3/4 | 2: 2/3 | 3: 2/2
Rolls
Scorching Ray 1 - (1d20+7, 2d6)
1d20+7 : (14) + 7 = 21
2d6 : (31) = 4
Scorching Ray 2 - (1d20+7, 2d6)
1d20+7 : (4) + 7 = 11
2d6 : (13) = 4
Scorching Ray 3 - (1d20+7, 2d6)
1d20+7 : (17) + 7 = 24
2d6 : (14) = 5
Battle Music!
With a battle focus honed through years of training, Erden hurls fire and slays the alpha! The ground trembles as one of the lesser graboids (G2) bursts forth and begins devouring the alpha's carcass. The graboid eats its fill, then retches horribly, and begins to encase itself in its own slimy vomit! Encased in this pulsating, mucus cocoon ... begins to evolve!
Lingkon-Hok and Buluyagon attack the evolving graboid with spear and blade, but it's protected by its disgusting vomit cocoon! "Makabo," Buluyagon calls, "We've got to get out of here!"
The warband leader and the rest of the tikbalang finally manage to dispatch G1, but now they're having to deal with G4. What do you do?
• Ybus: AC 12. 28/28 hp.
• Baracus: AC 17. 51/64 hp. Raging.
• Erden: AC 12. 32/32 hp.
• Lingkon-Hok: Bloodied.
• Buluyagon
• Makabo
• Other tikbalang warriors
• Graboid G1: DEAD.
• Graboid G2: AC 14. Evolving into an alpha!
• Alpha Graboid G3: AC 18. 77 damage. DEAD!
• Graboid G4: AC 14. Adjacent to G1. Wounded.
Bonus Action: Healing Light on Lingkon-Hok.
Movement: Stay on Buluyagon.
This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.
Hit Points 28/28 (5/5d8)
Speed 25 ft., swim 25 ft.
STR 14 (+2); DEX 12 (+1); CON 11 (+0); INT 14 (+2); WIS 14 (+2); CHA 17 (+3)
Saving Throws Wis +5, Cha +6
Skills Athletics +5, Investigation +5, Nature +5, Perception +5
Damage Resistances poison
Senses Passive Perception 15
Languages Common, Halfling
Armor Proficiencies Light armor
Weapon Proficiencies Simple weapons
Tool Proficiencies Navigator's tools, vehicles (water)
Heart of the Ocean Ybus can breathe underwater and gains a swimming speed equal to his walking speed.
Lucky Can reroll a 1 on an attack roll, ability check, or saving throw.
Brave Advantage on saving throws against being frightened.
Eldritch Invocation, Aspect of the Moon No longer need sleep; can't be forced to sleep; long rest can be 8 hours of light activity.
Eldritch Invocation, Book of Ancient Secrets Cast Warlock spells as rituals if it has the Ritual tag.
Eldritch Invocation, Mask of Many Faces Cast Disguise Self at will.
Spellcasting Ybus is a 5th-level spellcaster. His spellcasting ability is Charisma (save DC 14, +6 to hit with spell attacks). He knows the following warlock spells:
-- Cantrips (at will) Create Bonfire, Eldritch Blast, Friends, Frostbite, Light, Mage Hand, Minor Illusion, Prestidigitation, Sacred Flame, Spare the Dying
-- 1st level (at will) Disguise Self
-- 3rd level (1/2 slots) Comprehend Languages*, Counterspell, Cure Wounds, Flaming Sphere, Guiding Bolt, Hex, Invisibility, Unseen Servant*
-- Magic Initiate (1/1 long rest) Comprehend Languages*
-- Python Batok (1/1 dawn) Shield
-- Rituals Alarm*, Comprehend Languages*, Unseen Servant*, Water Breathing*
Actions
-- Belaying Pin (Club) Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+2 bludgeoning damage.
-- Handaxe Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d6+2 slashing damage.
-- Dagger (2) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+2 piercing damage.
Bonus Actions
-- Healing Light 2/6d6 long rest; heal creature within 60 ft for max 3d6 HP.
Conditions None
Rolls
Healing Light HP - (2d6)
(46) = 10
Rolls
first sword (reckless) - (1d20+7, 1d20+7, 1d6+7)
1d20+7 : (8) + 7 = 15
1d20+7 : (18) + 7 = 25
1d6+7 : (3) + 7 = 10
martial arts (reckless) - (1d20+6, 1d20+6, 1d4+6)
1d20+6 : (3) + 6 = 9
1d20+6 : (9) + 6 = 15
1d4+6 : (2) + 6 = 8
Rolls
Firebolt - (1d20+7, 2d10)
1d20+7 : (6) + 7 = 13
2d10 : (38) = 11
Battle Music!
Buluyagon gulps down the fiery drink, then belches fire at the coccooned graboid.
The rest of the warband press the attack on the other remaining graboid. Leaking blood from a dozen wounds, the monster seems on the verge of burrowing to safety.
• Ybus: AC 12. 28/28 hp.
• Baracus: AC 17. 51/64 hp. Raging.
• Erden: AC 12. 32/32 hp.
• Lingkon-Hok: Wounded.
• Buluyagon: Fire Breath 2/3
• Makabo
• Other tikbalang warriors
• Graboid G1: AC 14. DEAD.
• Graboid G2: AC 14. 45 damage. Bloodied. Evolving into an alpha!
• Alpha Graboid G3: AC 18. 77 damage. DEAD!
• Graboid G4: AC 14. Adjacent to G1. Bloodied. Fleeing.
Rolls
Lingkon-hok Raging hooves - (1d20+4, 1d20+4, 1d10+4)
1d20+4 : (12) + 4 = 16
1d20+4 : (15) + 4 = 19
1d10+4 : (9) + 4 = 13
Buluyagon CON save vs. DC 10 - (1d20+4)
(19) + 4 = 23
Fire damage - (4d6)
(3344) = 14
Cackling at the idea of sitting in a baby sling on the back of a tikbalang, Ybus returns his sight upon the evolving graboid and summons radiant fire to fall from the tunnel ceiling.
Rolls
Sacred Flame radiant damage - (2d8)
(12) = 3
• Graboid G2: AC 14. 48 damage.
Baracus and Erden are up.
Rolls
Attack with First Sword (reckless) - (1d20+7, 1d20+7, 1d6+7)
1d20+7 : (17) + 7 = 24
1d20+7 : (1) + 7 = 8
1d6+7 : (3) + 7 = 10
Martial arts (reckless) - (1d20+6, 1d20+6, 1d4+6)
1d20+6 : (12) + 6 = 18
1d20+6 : (8) + 6 = 14
1d4+6 : (4) + 6 = 10
Rolls
Firebolt - (1d20+7, 2d10)
1d20+7 : (14) + 7 = 21
2d10 : (610) = 16
The warband pushes onward with an urgency fueled by the knowledge that every moment counts now. At length, the twisting tunnel network takes you as close to your destination as the scouts believe it will. You poke your heads out of the tunnel and spy a flat-topped rock rising 20 feet above the forest floor. The rock face appears scalable, but a crude wooden ramp has been built to access the top. A familiar sound, the thrum of a portal, can be heard coming from above. From the east, the distant sounds of battle where Apo Mai'ngor and the main force have the kalding forces engaged.
Makabo nods and gives the command, "We move in now! Stay quiet, strike fast, and strike hard!" With that, the tikbalang break cover and attack, catching the goatmen at the base of the rock by surprise. Spinning and leaping the tikbalang warriors tear into the defenders. Makabo's kampilan severs kalding limbs and necks.
A trio of axe-wielding berserkers defend the foot of the ramp, while up top a staff-wielding shaman appears to be preparing to rain down spells on Makabo and his warriors. The PHULES, Buluyagon, and Apo Tagipusuon haven't been spotted yet. What do you do?
• Ybus: AC 12. 28/28 hp.
• Baracus: AC 17. 51/64 hp.
• Erden: AC 12. 32/32 hp.
• Buluyagon: Fire Breath 2/3.
• Apo Tagipusuon.
• Makabo.
• Lingkon-Hok: Wounded.
• Other tikbalang warriors.
• Kalding berserkers.
• Kalding shaman.
Impressed with himself, Ybus fires off two arcane blasts of force energy at the shaman, hoping to disrupt the spell.
Hit Points 28/28 (5/5d8)
Speed 25 ft., swim 25 ft.
STR 14 (+2); DEX 12 (+1); CON 11 (+0); INT 14 (+2); WIS 14 (+2); CHA 17 (+3)
Saving Throws Wis +5, Cha +6
Skills Athletics +5, Investigation +5, Nature +5, Perception +5
Damage Resistances poison
Senses Passive Perception 15
Languages Common, Halfling
Armor Proficiencies Light armor
Weapon Proficiencies Simple weapons
Tool Proficiencies Navigator's tools, vehicles (water)
Heart of the Ocean Ybus can breathe underwater and gains a swimming speed equal to his walking speed.
Lucky Can reroll a 1 on an attack roll, ability check, or saving throw.
Brave Advantage on saving throws against being frightened.
Eldritch Invocation, Aspect of the Moon No longer need sleep; can't be forced to sleep; long rest can be 8 hours of light activity.
Eldritch Invocation, Book of Ancient Secrets Cast Warlock spells as rituals if it has the Ritual tag.
Eldritch Invocation, Mask of Many Faces Cast Disguise Self at will.
Spellcasting Ybus is a 5th-level spellcaster. His spellcasting ability is Charisma (save DC 14, +6 to hit with spell attacks). He knows the following warlock spells:
-- Cantrips (at will) Create Bonfire, Eldritch Blast, Friends, Frostbite, Light, Mage Hand, Minor Illusion, Prestidigitation, Sacred Flame, Spare the Dying
-- 1st level (at will) Disguise Self
-- 3rd level (1/2 slots) Comprehend Languages*, Counterspell, Cure Wounds, Flaming Sphere, Guiding Bolt, Hex, Invisibility, Unseen Servant*
-- Magic Initiate (1/1 long rest) Comprehend Languages*
-- Python Batok (1/1 dawn) Shield
-- Rituals Alarm*, Comprehend Languages*, Unseen Servant*, Water Breathing*
Actions
-- Belaying Pin (Club) Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+2 bludgeoning damage.
-- Handaxe Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d6+2 slashing damage.
-- Dagger (2) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+2 piercing damage.
Bonus Actions
-- Healing Light 2/6d6 long rest; heal creature within 60 ft for max 3d6 HP.
Conditions None
Rolls
Eldritch Blast (two beams), Force Damage - (1d20+6, 1d20+6, 1d10)
1d20+6 : (17) + 6 = 23
1d20+6 : (2) + 6 = 8
1d10 : (3) = 3
"WE HAVE COME TO KILL YOUR WORM. I PITTY THE FOOL THAT STANDS IN OUR WAY"
Action: Stab the ugliest, meanest berserker
AC: 17
Hit Points: 51/64
Temp HP: --
Passive Perception: 12
Initiative: +2
Speed: 40
Rage: 0/2
Ki: 2/3
Hit Dice: 3D8, 2D12
Conditions: Rage
Encumbrance: Negligible
Race: Half Orc
Class: 2-Barbarian, 3-Monk (Way of the Open Hand)
Background: Soldier
Skill Proficiencies: animal handling, athletics, intimidation, survival
Saving Throws: Str, Con
Weapons & Tools: Simple weapons, light & medium armour, shields, vehicles (land)
Javelins: 10/10
Rolls
Attack with First Sword (reckless) - (1d20+8, 1d20+8, 1d6+7)
1d20+8 : (4) + 8 = 12
1d20+8 : (3) + 8 = 11
1d6+7 : (5) + 7 = 12
Rolls
Firebolt - (1d20+7, 2d10)
1d20+7 : (15) + 7 = 22
2d10 : (19) = 10
Battle Music!
The shaman blocks one of Ybus' beams with his skull-adorned staff, but takes the second beam in the face. (3 damage.) Angrily, the goatman levels a magical curse at the halfling, but Ybus is able to counter it with ease. (Counterspell triggered, and shaman's spell is ruined.)
Baracus charges the ugliest, meanest berserker (B1), but the goatman parries his sword thrust with the wide blade of its greataxe. The brute reverses its swing and brings it down on the raging half-orc, but Baracus parries in turn!
Erden blasts the second-ugliest berseker (B2) in the chest with a bolt of fire. (10 damage.) With a snarl, the goatman lowers its horns and charges. But it must get past Baracus to get to Eden, and so it rams the half-orc first. But again, Baracus kicks the goatman's horns aside!
Buluyagon follows Erden's example by breathing fire at the third billy goat (B3). (16 fire damage.) The kalding retaliates by ramming Buloy. Ybus' world is rocked as the goatman nearly topples Buloy, but the tikbalang laughs and manages to stay standing.
Makabo and the other tikbalang warriors take down mook after mook, but the goatmen keep coming, leaping from ledges in the rock! Now, a horn blast is sounded at the top of the rock!
• Ybus: AC 12. 28/28 hp.
• Baracus: AC 17. 51/64 hp. Raging. Reckless.
• Erden: AC 12. 32/32 hp.
• Buluyagon: Wounded. Fire Breath 1/3
• Apo Tagipusuon
• Makabo
• Lingkon-Hok: Wounded.
• Other tikbalang warriors
• Kalding berserker B1: AC 13.
• Kalding berserker B2: AC 13. 10 damage.
• Kalding berserker B3: AC 13. 16 damage.
• Kalding shaman: AC 14. 3 damage.
Rolls
B1 greataxe (advantage vs. Reckless) - (1d20+5, 1d20+5, 1d12+3)
1d20+5 : (7) + 5 = 12
1d20+5 : (11) + 5 = 16
1d12+3 : (11) + 3 = 14
B2 rams Baracus (advantage vs. Reckless) - (1d20+5, 1d20+5, 2d4+3)
1d20+5 : (1) + 5 = 6
1d20+5 : (5) + 5 = 10
2d4+3 : (31) + 3 = 7
B3 DC 13 DEX save for half - (1d20+1, 4d6)
1d20+1 : (6) + 1 = 7
4d6 : (1564) = 16
B3 ram vs. Buluyagon - (1d20+5, 2d4+3)
1d20+5 : (8) + 5 = 13
2d4+3 : (13) + 3 = 7
Buloy DC 13 STR save vs. Prone - (1d20+2)
(11) + 2 = 13
Rolls
Eldritch Blast x2, force damage each - (1d20+6, 1d20+6, 1d10)
1d20+6 : (10) + 6 = 16
1d20+6 : (13) + 6 = 19
1d10 : (2) = 2
Rolls
Attack with First Sword (reckless) - (1d20+8, 1d20+8, 1d6+7)
1d20+8 : (16) + 8 = 24
1d20+8 : (19) + 8 = 27
1d6+7 : (6) + 7 = 13
Martial arts (reckless) - (1d6+7, 1d6+7, 1d4+6)
1d6+7 : (4) + 7 = 11
1d6+7 : (6) + 7 = 13
1d4+6 : (2) + 6 = 8
HD: 5/5
AC: 12
Lucky: 3/3
Arcane Recovery: 1/1
Spell Slots | 1: 2/4 | 2: 2/3 | 3: 2/2
Rolls
Magic Missile - (3d4+3)
(441) + 3 = 12

Battle Music!
Both of Ybus' magical beams hit the shaman like a one-two punch! (4 total damage)
After parrying the berserker's axe with his bare hand, Baracus thrusts the First Sword at the goatman's exposed midsection, then brings his parrying hand down in a powerful knife-hand strike that splinters the kalding's collarbone. (B1 takes 13 piercing + 8 bludgeoning)
With a bellow, the goatman retaliates, opening a gash in Baracus' leg with its axe. (7 damage after DR)
The other kalding (B2) brings its greataxe to bear in an attempt to knock the First Sword out of Baracus' grasp, to no avail.
The last berserker (B3) tries again to knock Buloy off his feet, but he only gets a face-ful of fire-breath for his trouble. (Buloy uses his last fire breath for 12 damage)
Erden's arcane owls tear into the shaman. (12 damage) Hurt, the goatman casts one spell, causing spikes and thorns to burst from the wooden ramp, then backs away from the cliff's edge.
On either side of the ramp, the battle between Makabo's fighters and the kalding mooks continues to churn out blood and gore, and the clash of weapons, and the screams of the dying.
Your turn!
Status:
• Ybus: AC 12. 28/28 hp. Astride Buloy.
• Baracus: AC 17. 44/64 hp. Raging. Reckless.
• Erden: AC 12. 32/32 hp.
• Buluyagon: Wounded.
• Apo Tagipusuon
• Makabo
• Lingkon-Hok: Wounded.
• Other tikbalang warriors
• Kalding berserker B1: AC 13. 21 damage.
• Kalding berserker B2: AC 13. 10 damage.
• Kalding berserker B3: AC 13. 28 damage.
• Kalding shaman: AC 14. 19 damage. Concentrating (Spike Growth). Out of sight.
Battlefield features:
• Scaleable rock wall (20ft)
• Spiked wooden ramp (25ft)
Rolls
B1 greataxe (advantage vs. Reckless) - (1d20+5, 1d20+5, 1d12+3)
1d20+5 : (18) + 5 = 23
1d20+5 : (8) + 5 = 13
1d12+3 : (11) + 3 = 14
B2 Disarm attempt vs. Baracus (advantage vs. Reckless) - (1d20+5, 1d20+5)
1d20+5 : (11) + 5 = 16
1d20+5 : (4) + 5 = 9
Baracus Athletics to resist disarm - (1d20+7, 1d20+7)
1d20+7 : (13) + 7 = 20
1d20+7 : (9) + 7 = 16
Buloy fire breath, B3 DEX save for half (DC 13) - (1d20+1, 4d6)
1d20+1 : (11) + 1 = 12
4d6 : (6114) = 12
B3 Shove Prone attempt, Buloy resists - (1d20+3, 1d20+2)
1d20+3 : (11) + 3 = 14
1d20+2 : (18) + 2 = 20
Spike damage - (2d4)
(22) = 4
Hit Points 28/28 (5/5d8)
Speed 25 ft., swim 25 ft.
STR 14 (+2); DEX 12 (+1); CON 11 (+0); INT 14 (+2); WIS 14 (+2); CHA 17 (+3)
Saving Throws Wis +5, Cha +6
Skills Athletics +5, Investigation +5, Nature +5, Perception +5
Damage Resistances poison
Senses Passive Perception 15
Languages Common, Halfling
Armor Proficiencies Light armor
Weapon Proficiencies Simple weapons
Tool Proficiencies Navigator's tools, vehicles (water)
Heart of the Ocean Ybus can breathe underwater and gains a swimming speed equal to his walking speed.
Lucky Can reroll a 1 on an attack roll, ability check, or saving throw.
Brave Advantage on saving throws against being frightened.
Eldritch Invocation, Aspect of the Moon No longer need sleep; can't be forced to sleep; long rest can be 8 hours of light activity.
Eldritch Invocation, Book of Ancient Secrets Cast Warlock spells as rituals if it has the Ritual tag.
Eldritch Invocation, Mask of Many Faces Cast Disguise Self at will.
Spellcasting Ybus is a 5th-level spellcaster. His spellcasting ability is Charisma (save DC 14, +6 to hit with spell attacks). He knows the following warlock spells:
-- Cantrips (at will) Create Bonfire, Eldritch Blast, Friends, Frostbite, Light, Mage Hand, Minor Illusion, Prestidigitation, Sacred Flame, Spare the Dying
-- 1st level (at will) Disguise Self
-- 3rd level (0/2 slots) Comprehend Languages*, Counterspell, Cure Wounds, Flaming Sphere, Guiding Bolt, Hex, Invisibility, Unseen Servant*
-- Magic Initiate (1/1 long rest) Comprehend Languages*
-- Python Batok (1/1 dawn) Shield
-- Rituals Alarm*, Comprehend Languages*, Unseen Servant*, Water Breathing*
Actions
-- Belaying Pin (Club) Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+2 bludgeoning damage.
-- Handaxe Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d6+2 slashing damage.
-- Dagger (2) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+2 piercing damage.
Bonus Actions
-- Healing Light 2/6d6 long rest; heal creature within 60 ft for max 3d6 HP.
Conditions None
Rolls
Eldritch Blast vs Berserker3, Second Beam, Force Damage - (1d20+6, 1d20+6, 1d10)
1d20+6 : (20) + 6 = 26
1d20+6 : (13) + 6 = 19
1d10 : (9) = 9
Critical Hit - (1d10)
(10) = 10
Rolls
First Sword (reckless) - (1d20+8, 1d20+8, 1d6+7)
1d20+8 : (6) + 8 = 14
1d20+8 : (14) + 8 = 22
1d6+7 : (2) + 7 = 9
Martial Arts (reckless) - (1d20+6, 1d20+6, 1d4+6)
1d20+6 : (16) + 6 = 22
1d20+6 : (19) + 6 = 25
1d4+6 : (2) + 6 = 8
As he focuses on the warriors, he sends Timear to covertly watch for any sort of action from the shaman.
Rolls
Firebolt - (1d20+7, 2d10)
1d20+7 : (4) + 7 = 11
2d10 : (63) = 9
Ybus sends the third berserker (B3) to meet its god. (kill shot with 19+19 force damage)
Baracus punishes the big one (B1)with sword and fist. (9 piercing + 8 bludgeoning) The goatman strikes back, but the half-orc swats the axe away with his open palm. (3 damage after DR)
Erden's flaming bolt misses its target (B2), but Buloy wades in, slashing with his kris. (8 slashing)
None of the kalding notice Timear circling above the rock to survey the scene below. Through simple thought-shapes, the owl communicates to Erden that there are more goatmen protecting the portal. Erden will have to look through his familiar's eyes if he wants a clearer picture of the situation.
Makabo's warriors have gained the upper hand against the mooks, but they've still got plenty of those to deal with.
Status:
• Ybus: AC 12. 28/28 hp.
• Baracus: AC 17. 41/64 hp. Raging. Reckless.
• Erden: AC 12. 32/32 hp.
• Buluyagon: Wounded.
• Apo Tagipusuon
• Makabo
• Lingkon-Hok: Wounded.
• Other tikbalang warriors
• Kalding berserker B1: AC 13. 38 damage. Bloodied.
• Kalding berserker B2: AC 13. 18 damage.
• Kalding berserker B3: DEAD.
• Kalding shaman: AC 14. 19 damage. Concentrating (Spike Growth). Out of sight.
Battlefield features:
• Scaleable rock wall (20ft)
• Spiked wooden ramp (25ft difficult terrain, 4 piercing damage per 5 ft of movement)
Rolls
B1 greataxe vs. Baracus (advantage) - (1d20+5, 1d20+5, 1d12+3)
1d20+5 : (10) + 5 = 15
1d20+5 : (14) + 5 = 19
1d12+3 : (3) + 3 = 6
Buluyagon's kris - (1d20+4, 1d6+2)
1d20+4 : (16) + 4 = 20
1d6+2 : (6) + 2 = 8
Timear's stealth - (1d20+3)
(16) + 3 = 19
Rolls
Attack with First Sword (reckless) - (1d20+8, 1d20+8, 1d6+7)
1d20+8 : (20) + 8 = 28
1d20+8 : (4) + 8 = 12
1d6+7 : (6) + 7 = 13
Martial arts (reckless) - (1d20+7, 1d20+7, 1d4+6)
1d20+7 : (19) + 7 = 26
1d20+7 : (6) + 7 = 13
1d4+6 : (4) + 6 = 10
Savage crit - (2d6)
(32) = 5
* sound effects courtesy of the halfling's vocal cords.
Hit Points 28/28 (5/5d8)
Speed 25 ft., swim 25 ft.
STR 14 (+2); DEX 12 (+1); CON 11 (+0); INT 14 (+2); WIS 14 (+2); CHA 17 (+3)
Saving Throws Wis +5, Cha +6
Skills Athletics +5, Investigation +5, Nature +5, Perception +5
Damage Resistances poison
Senses Passive Perception 15
Languages Common, Halfling
Armor Proficiencies Light armor
Weapon Proficiencies Simple weapons
Tool Proficiencies Navigator's tools, vehicles (water)
Heart of the Ocean Ybus can breathe underwater and gains a swimming speed equal to his walking speed.
Lucky Can reroll a 1 on an attack roll, ability check, or saving throw.
Brave Advantage on saving throws against being frightened.
Eldritch Invocation, Aspect of the Moon No longer need sleep; can't be forced to sleep; long rest can be 8 hours of light activity.
Eldritch Invocation, Book of Ancient Secrets Cast Warlock spells as rituals if it has the Ritual tag.
Eldritch Invocation, Mask of Many Faces Cast Disguise Self at will.
Spellcasting Ybus is a 5th-level spellcaster. His spellcasting ability is Charisma (save DC 14, +6 to hit with spell attacks). He knows the following warlock spells:
-- Cantrips (at will) Create Bonfire, Eldritch Blast, Friends, Frostbite, Light, Mage Hand, Minor Illusion, Prestidigitation, Sacred Flame, Spare the Dying
-- 1st level (at will) Disguise Self
-- 3rd level (0/2 slots) Comprehend Languages*, Counterspell, Cure Wounds, Flaming Sphere, Guiding Bolt, Hex, Invisibility, Unseen Servant*
-- Magic Initiate (1/1 long rest) Comprehend Languages*
-- Python Batok (1/1 dawn) Shield
-- Rituals Alarm*, Comprehend Languages*, Unseen Servant*, Water Breathing*
Actions
-- Belaying Pin (Club) Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+2 bludgeoning damage.
-- Handaxe Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d6+2 slashing damage.
-- Dagger (2) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+2 piercing damage.
Bonus Actions
-- Healing Light 2/6d6 long rest; heal creature within 60 ft for max 3d6 HP.
Conditions None
Rolls
Eldritch Blast, Eldritch Blast, Force Damage each beam - (1d20+6, 1d20+6, 1d10)
1d20+6 : (11) + 6 = 17
1d20+6 : (19) + 6 = 25
1d10 : (9) = 9
Rolls
Firebolt - (1d20+7, 2d10)
1d20+7 : (2) + 7 = 9
2d10 : (48) = 12
The First Sword finds the berseker's vitals. (Crit. 18 piercing) The goatman falls to one knee, coughing blood. Wasting no time, Baracus kicks it while it's down (10 damage). Looks like the goatman is staying down. It doesn't even fight back.
Ybus blasts the other berserker (B2) twice (18 damage), then Buloy adds insult to injury, laughing as he slashes with his kris. (Buloy misses) The goatman knows it essentially stands alone now. It tries again to knock the First Sword from Baracus' hand, but the half-orc is having none of it.
Erden's firebolt misses again. The gnome commander knows these kalding fighters, including the trio of elite berserkers, were put here to buy the shaman time to do their work. Obviously, the strategy is working. Among the thought-forms that Timear sends, one stands out: "worm."
Status:
• Ybus: AC 12. 28/28 hp.
• Baracus: AC 17. 41/64 hp. Raging. Reckless.
• Erden: AC 12. 32/32 hp.
• Buluyagon: Wounded.
• Apo Tagipusuon
• Makabo
• Lingkon-Hok: Wounded.
• Other tikbalang warriors
• Kalding berserker B1: AC 13. 56 damage. Prone. DYING.
• Kalding berserker B2: AC 13. 36 damage.
• Kalding berserker B3: DEAD.
• Kalding shaman: AC 14. 19 damage. Concentrating (Spike Growth). Out of sight.
Battlefield features:
• Scaleable rock wall (20ft)
• Spiked wooden ramp (25ft difficult terrain, 4 piercing damage per 5 ft of movement)
Rolls
Buluyagon's kris - (1d20+4, 1d6+2)
1d20+4 : (4) + 4 = 8
1d6+2 : (3) + 2 = 5
B2 Disarm attempt vs. Baracus (advantage vs. Reckless) - (1d20+5, 1d20+5)
1d20+5 : (9) + 5 = 14
1d20+5 : (4) + 5 = 9
Baracus Athletics to resist disarm - (1d20+7, 1d20+7)
1d20+7 : (17) + 7 = 24
1d20+7 : (4) + 7 = 11
"Snikt, snikt" goes the little First Sword.
"YOU SHOULD HAVE CUT OFF MY ARMS."
Rolls
reckless attack w/ first sword - (1d20+8, 1d20+8, 1d6+7)
1d20+8 : (8) + 8 = 16
1d20+8 : (7) + 8 = 15
1d6+7 : (4) + 7 = 11
Martial Arts (reckless) - (1d20+7, 1d20+7, 1d4+6)
1d20+7 : (12) + 7 = 19
1d20+7 : (2) + 7 = 9
1d4+6 : (3) + 6 = 9
Athletics for climbing - (1d20+7, 1d20+7)
1d20+7 : (1) + 7 = 8
1d20+7 : (4) + 7 = 11
Buluyagon says to Ybus and Erden, "We need Apo Tagipusuon up there, but she's not going to be able to climb that. We'll just have to suck it up and take those spikes!"
Baracus has reached the top of the cliff. Three shamans, including the one whose enchantment turned the ramp into a cheese grater. Protecting the shamans is another pair of axe-wielding berserkers. Behind them all is the portal, mounted on a dais swarming wih worms.
• Ybus: AC 12. 28/28 hp.
• Baracus: AC 17. 41/64 hp. Raging. Reckless.
• Erden: AC 12. 32/32 hp.
• Buluyagon: Wounded.
• Apo Tagipusuon
• Makabo
• Lingkon-Hok: Wounded.
• Other tikbalang warriors
• Kalding berserker B1: AC 13. 56 damage. Prone. DYING.
• Kalding berserker B2: AC 13. 56 damage. Prone. DYING.
• Kalding berserker B3: DEAD.
• Kalding shaman 1: AC 14. 19 damage. Concentrating (Spike Growth).
• Kalding shaman 2: AC 14.
• Kalding shaman 3: AC 14.
• Kalding berserker B4: AC 13.
• Kalding berserker B5: AC 13.
Battlefield features:
• Scaleable rock wall (20ft).
• Spiked wooden ramp (25ft difficult terrain, 4 piercing damage per 5 ft of movement).
• Fully operational inter-planar portal.
"As for those spikes, ain't never seen that before. I can try!" He clenches his fist, concentrating on the wooden ramp and channeling his inner power. Thinking to the celestial light that saved him that day, Ybus opens his hand and let loose a small burp.
"Nope. Maybe if I meditate real hard?"
What do you do?
Rolls
Secret Roll
Rolls
Athletics for Grappling Hook? - (1d20+5)
(13) + 5 = 18
All your preparations were for naught. WITNESS!
He strides toward the Kalding herd like a wolf approaching sheep, plucks a javelin from his hide case, and hurls it at the wounded conjuror.
Rolls
Javelin - (1d20+7, 1d6+4)
1d20+7 : (16) + 7 = 23
1d6+4 : (3) + 4 = 7
A sailor through and through, Ybus expertly throws the grapnel, which catches on the top of the cliff.
The shaman stumbles when Baracus' javelin slams into its chest, just missing its heart! Dark blood fans down its ribs, staining its filthy rags.
• Ybus: AC 12. 28/28 hp.
• Baracus: AC 17. 41/64 hp. Raging. Atop the rock.
• Erden: AC 12. 32/32 hp.
• Buluyagon: Wounded.
• Apo Tagipusuon
• Makabo
• Lingkon-Hok: Wounded. Climbing the cliff.
• Other tikbalang warriors.
• Kalding berserker B1: AC 13. 56 damage. Prone. DYING.
• Kalding berserker B2: AC 13. 56 damage. Prone. DYING.
• Kalding berserker B3: DEAD.
• Kalding shaman 1: AC 14. 26 damage (Bloodied) Concentrating (Spike Growth).
• Kalding shaman 2: AC 14.
• Kalding shaman 3: AC 14.
• Kalding berserker B4: AC 13.
• Kalding berserker B5: AC 13.
Battlefield features:
• Scaleable rock wall (20ft).
• Spiked wooden ramp (25ft difficult terrain, 4 piercing damage per 5 ft of movement).
• Fully operational inter-planar portal.
Rolls
Shaman Concentration check to maintain Spike Growth - (1d20+4)
(11) + 4 = 15
Erden, Buluyagon, Apo Tagipusuon, Makabo are at the foot of the 25ft ramp. That means, anyone from this group who wants to climb the cliff (whether via rope or free-climb) must first move 15ft to where Ybus is before they can begin climbing.
Rolls
Athletics, if needed - (1d20+5)
(18) + 5 = 23
Rolls
Secret Roll
Hit Points 28/28 (5/5d8)
Speed 25 ft., swim 25 ft.
STR 14 (+2); DEX 12 (+1); CON 11 (+0); INT 14 (+2); WIS 14 (+2); CHA 17 (+3)
Saving Throws Wis +5, Cha +6
Skills Athletics +5, Investigation +5, Nature +5, Perception +5
Damage Resistances poison
Senses Passive Perception 15
Languages Common, Halfling
Armor Proficiencies Light armor
Weapon Proficiencies Simple weapons
Tool Proficiencies Navigator's tools, vehicles (water)
Heart of the Ocean Ybus can breathe underwater and gains a swimming speed equal to his walking speed.
Lucky Can reroll a 1 on an attack roll, ability check, or saving throw.
Brave Advantage on saving throws against being frightened.
Eldritch Invocation, Aspect of the Moon No longer need sleep; can't be forced to sleep; long rest can be 8 hours of light activity.
Eldritch Invocation, Book of Ancient Secrets Cast Warlock spells as rituals if it has the Ritual tag.
Eldritch Invocation, Mask of Many Faces Cast Disguise Self at will.
Spellcasting Ybus is a 5th-level spellcaster. His spellcasting ability is Charisma (save DC 14, +6 to hit with spell attacks). He knows the following warlock spells:
-- Cantrips (at will) Create Bonfire, Eldritch Blast, Friends, Frostbite, Light, Mage Hand, Minor Illusion, Prestidigitation, Sacred Flame, Spare the Dying
-- 1st level (at will) Disguise Self
-- 3rd level (0/2 slots) Comprehend Languages*, Counterspell, Cure Wounds, Flaming Sphere, Guiding Bolt, Hex, Invisibility, Unseen Servant*
-- Magic Initiate (1/1 long rest) Comprehend Languages*
-- Python Batok (1/1 dawn) Shield
-- Rituals Alarm*, Comprehend Languages*, Unseen Servant*, Water Breathing*
Actions
-- Belaying Pin (Club) Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+2 bludgeoning damage.
-- Handaxe Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d6+2 slashing damage.
-- Dagger (2) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+2 piercing damage.
Bonus Actions
-- Healing Light 2/6d6 long rest; heal creature within 60 ft for max 3d6 HP.
Conditions None
Rolls
Eldritch Blast, Eldritch Blast, Force Damage - (1d20+6, 1d20+6, 1d10)
1d20+6 : (14) + 6 = 20
1d20+6 : (14) + 6 = 20
1d10 : (6) = 6

Zap! Ker-POW! Ybus blasts the horn-blower (B6) behind the dais that Baracus didn't spot before. The first beam shatters the signal horn, and the goatman takes the second beam in the face! With a roar, the kalding strides forward to join his fellows in defense of the shamans.
Battle Music
The group moves to Ybus' rope and begins to climb. Many hands help Apo Tagipusuon along, but the ancient healer is just not strong enough to pull herself up.
Makabo doesn't bother with the rope -- the warband leader scales the rock face nimbly to join his warriors who are already up top. Maggots and a huge graboid swarm across the plateau to meet the tikbalang charge! Battle cries mingle with the braying, neighing, and screams of the wounded and dying.
A black beam of malevolence streaks from the wounded shaman's finger and hits Baracus. The half-orc feels his limbs weakening, but his mastery of his own body's ki protects him from harm.
The second shaman (S2) wielding a gnarled wooden staff, conjures a whip of thorny vines and lashes out at Baracus, but the half-orc easily dodges.
The last shaman (S3), wielding a bone wand, levels greenish ray of sickening energy at Makabo, who is a few strides behind Baracus. The warband leader grunts and retches, but is undeterred.
The berserkers grip their greataxes but do not move from their defensive position in front of the shamans. They wait for you to come to them.
• Ybus: AC 12. 28/28 hp. Atop the rock.
• Baracus: AC 17. 41/64 hp. Raging. Atop the rock.
• Erden: AC 12. 32/32 hp. Climbing the rope.
• Buluyagon: Wounded. Climbing the rope..
• Apo Tagipusuon. Climbing the rope..
• Makabo. Atop the rock. Wounded.
• Lingkon-Hok. Wounded. Atop the rock.
• Other tikbalang warriors: Climbing/atop the rock.
• Kalding berserker B1: DEAD.
• Kalding berserker B2: DEAD.
• Kalding berserker B3: DEAD.
• Kalding shaman S1: AC 14. 26 damage (Bloodied).
• Kalding shaman S2: AC 14. Gnarled staff.
• Kalding shaman S3: AC 14. Bone wand.
• Kalding berserker B4: AC 13.
• Kalding berserker B5: AC 13.
• Kalding berserker B6: AC 13. Signal horn. 6 damage.
• Maggot swarm: AC 8.
• Alpha Graboid: AC 18.
Battlefield features:
• Scaleable rock wall (20ft).
• Spiked wooden ramp (25ft difficult terrain, 4 piercing damage per 5 ft of movement).
• Fully operational inter-planar portal.
Rolls
Tagipusuon climb with help - (1d20, 1d20)
1d20 : (2) = 2
1d20 : (5) = 5
Ray of Enfeeblement vs. Baracus (AC 17) - (1d20+6)
(12) + 6 = 18
Thorn Whip vs. Baracus (AC 17) - (1d20+6, 2d6)
1d20+6 : (2) + 6 = 8
2d6 : (23) = 5
Baracus CON save (DC 14) vs. Ray of Enfeeblement - (1d20+4)
(12) + 4 = 16
Ray of Sickness vs. Makabo (AC 17), poison damage, DC 14 CON save vs Poisoned condition - (1d20+6, 2d8, 1d20+4)
1d20+6 : (16) + 6 = 22
2d8 : (22) = 4
1d20+4 : (15) + 4 = 19
Hit Points 28/28 (5/5d8)
Speed 25 ft., swim 25 ft.
STR 14 (+2); DEX 12 (+1); CON 11 (+0); INT 14 (+2); WIS 14 (+2); CHA 17 (+3)
Saving Throws Wis +5, Cha +6
Skills Athletics +5, Investigation +5, Nature +5, Perception +5
Damage Resistances poison
Senses Passive Perception 15
Languages Common, Halfling
Armor Proficiencies Light armor
Weapon Proficiencies Simple weapons
Tool Proficiencies Navigator's tools, vehicles (water)
Heart of the Ocean Ybus can breathe underwater and gains a swimming speed equal to his walking speed.
Lucky Can reroll a 1 on an attack roll, ability check, or saving throw.
Brave Advantage on saving throws against being frightened.
Eldritch Invocation, Aspect of the Moon No longer need sleep; can't be forced to sleep; long rest can be 8 hours of light activity.
Eldritch Invocation, Book of Ancient Secrets Cast Warlock spells as rituals if it has the Ritual tag.
Eldritch Invocation, Mask of Many Faces Cast Disguise Self at will.
Spellcasting Ybus is a 5th-level spellcaster. His spellcasting ability is Charisma (save DC 14, +6 to hit with spell attacks). He knows the following warlock spells:
-- Cantrips (at will) Create Bonfire, Eldritch Blast, Friends, Frostbite, Light, Mage Hand, Minor Illusion, Prestidigitation, Sacred Flame, Spare the Dying
-- 1st level (at will) Disguise Self
-- 3rd level (0/2 slots) Comprehend Languages*, Counterspell, Cure Wounds, Flaming Sphere, Guiding Bolt, Hex, Invisibility, Unseen Servant*
-- Magic Initiate (1/1 long rest) Comprehend Languages*
-- Python Batok (1/1 dawn) Shield
-- Rituals Alarm*, Comprehend Languages*, Unseen Servant*, Water Breathing*
Actions
-- Belaying Pin (Club) Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+2 bludgeoning damage.
-- Handaxe Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d6+2 slashing damage.
-- Dagger (2) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+2 piercing damage.
Bonus Actions
-- Healing Light 2/6d6 long rest; heal creature within 60 ft for max 3d6 HP.
Conditions None
Rolls
Eldritch Blast, Eldritch Blast, Force Damage each beam - (1d20+6, 1d20+6, 1d10)
1d20+6 : (20) + 6 = 26
1d20+6 : (4) + 6 = 10
1d10 : (2) = 2
Critical Hit (Force Damage) - (1d10)
(10) = 10
Immediately, the berserkers react. The one nearest to the fallen shaman reaches down, snatches the amulet worn by the smoldering corpse, and hands it to the shaman with the bone wand. (S3)
Rolls
Grapple attempt - (1d20+7, 1d20+7)
1d20+7 : (19) + 7 = 26
1d20+7 : (14) + 7 = 21
Flurry strike 1 on grappled guy - (1d20+7, 1d20+7, 1d4+6)
1d20+7 : (9) + 7 = 16
1d20+7 : (8) + 7 = 15
1d4+6 : (1) + 6 = 7
Flurry strike 2 on other berserker - (1d20+7, 1d20+7, 1d4+6)
1d20+7 : (11) + 7 = 18
1d20+7 : (6) + 7 = 13
1d4+6 : (1) + 6 = 7
Edit: You now have one Grappled, and both kicks hit. Surprisingly, no one went Prone!
Rolls
Grapple resist vs. 26 - (1d20+5)
(16) + 5 = 21
DC 3 DEX saves - (1d20+1, 1d20+1)
1d20+1 : (13) + 1 = 14
1d20+1 : (18) + 1 = 19
Status:
• Ybus: AC 12. 28/28 hp. Atop the rock.
• Baracus: AC 17. 41/64 hp. Atop the rock. Raging. Reckless.
• Erden: AC 12. 32/32 hp. Climbing the rope.
• Buluyagon: Wounded. Climbing the rope..
• Apo Tagipusuon. Climbing the rope..
• Makabo. Atop the rock. Wounded.
• Lingkon-Hok. Wounded. Atop the rock.
• Other tikbalang warriors: Climbing/atop the rock.
• Kalding berserker B1: DEAD.
• Kalding berserker B2: DEAD.
• Kalding berserker B3: DEAD.
• Kalding shaman S1: DEAD.
• Kalding shaman S2: AC 14. Gnarled staff.
• Kalding shaman S3: AC 14. Bone wand. S1's amulet.
• Kalding berserker B4: AC 13. 7 damage. Grappled.
• Kalding berserker B5: AC 13. 7 damage.
• Kalding berserker B6: AC 13. 6 damage.
• Maggot swarm: AC 8.
• Alpha Graboid: AC 18.
Battlefield features:
• Scaleable rock wall (20 ft).
• Wooden ramp (25 ft) no longer spiked.
• Fully operational inter-planar portal.

Battle Music
Makabo keeps trying to go to Baracus' aid. But one kalding berserker (B6) meets his charge, knocking the tikbalang warrior prone!
The kalding berserker Baracus has in an arm lock (B4) pulls its horned head back, and slams its bony forehead into the half-orc's face with a sickening crunch! (Ram crit! 8 bludgeoning after DR)
The other berserker (B5) takes advantage of the opening, and slashes at Baracus' hamstring with its greataxe.
(Hit. 3 slashing after DR.)
The maggots swarm all over the battlefield. They've not reached those of you who have just reached the top, but many of the tikbalang are engulfed! And the portal continues to disgorge the disgusting creatures!
The alpha graboid grabs Lingkon-Hok and lifts the big warrior up in an effort to gobble him up!
The kalding shaman (S2) with the gnarled staff hits Baracus with a greenish ray of sickness. The beleaguered half-orc's stomach turns and his head swims! (Ray of Sickness hits. 5 poison damage. Baracus fails save vs. Poisoned condition.)
The kalding shaman (S3) with the bone wand removes its amulet from its neck, takes the fallen shaman's amulet, and crushes both on the dais. Then without hesitation, it draws a wicked knife and slashes its own throat, and flops, convulsing, atop its fellow's corpse. Bathed with blood, the crushed amulets release dark magics that swirl around the tangled corpses, which begin to rise!
Status:
• Ybus: AC 12. 28/28 hp. Atop the rock.
• Baracus: AC 17. 25/64 hp. Atop the rock. Raging. Reckless. Poisoned.
• Erden: AC 12. 32/32 hp. Atop the rock.
• Buluyagon: Wounded. Top of the ramp.
• Apo Tagipusuon. Top of the ramp.
• Makabo. Atop the rock. Wounded. Prone.
• Lingkon-Hok. Wounded. Atop the rock. Grappled by alpha-graboid.
• Other tikbalang warriors: Climbing rope/atop the rock/top of ramp.
• Kalding berserker B1: DEAD.
• Kalding berserker B2: DEAD.
• Kalding berserker B3: DEAD.
• Kalding shaman S1: DEAD.
• Kalding shaman S2: AC 14. Gnarled staff.
• Kalding shaman S3: AC 14. Bone wand.DEAD.
• shaman corpses???
• Kalding berserker B4: AC 13. 7 damage. Grappled.
• Kalding berserker B5: AC 13. 7 damage.
• Kalding berserker B6: AC 13. 6 damage.
• Maggot swarm: AC 8.
• Alpha Graboid: AC 18.
Battlefield features:
• Scaleable rock wall (20 ft).
• Wooden ramp (25 ft) no longer spiked.
• Fully operational inter-planar portal, disgorging maggots.
Rolls
Ray of Sickness vs. Baracus (AC 17), poison damage - (1d20+6, 2d8)
1d20+6 : (16) + 6 = 22
2d8 : (41) = 5
Advantage roll vs. Reckless - (1d20+6)
(18) + 6 = 24
Baracus DC 14 CON save vs Poisoned condition - (1d20+4)
(2) + 4 = 6
B4 Ram, advantage, bludgeoning damage - (1d20+5, 1d20+5, 2d4+3)
1d20+5 : (20) + 5 = 25
1d20+5 : (11) + 5 = 16
2d4+3 : (43) + 3 = 10
crit damage - (2d4)
(24) = 6
B5 Greataxe vs. Baracus (AC 17) - (1d20+5, 1d20+5, 1d12+3)
1d20+5 : (18) + 5 = 23
1d20+5 : (7) + 5 = 12
1d12+3 : (3) + 3 = 6
B6 Charge vs. Makabo (AC 17) - (1d20+5, 4d4+3)
1d20+5 : (12) + 5 = 17
4d4+3 : (2433) + 3 = 15
Makabo DC 13 STR save or be knocked prone - (1d20+5)
(7) + 5 = 12
Opp Attack on B6 - attack roll of 15 for 8 bldg
Grapple berserker B5 - fail
Martial arts on B5 - attack roll 15 for 9 bldg
move 20 feet toward edge (40 / 2 because dragging = 1/2 movement)
Not reckless
AC: 17
Hit Points: 27/64
Temp HP: --
Passive Perception: 12
Initiative: +2
Speed: 40
Rage: 1/2
Ki: 0/3
Hit Dice: 3D8, 2D12
Conditions: Rage, Poisoned
Encumbrance: Negligible
Inspiration: Yes
Race: Half Orc
Class: 2-Barbarian, 3-Monk (Way of the Open Hand)
Background: Soldier
Skill Proficiencies: animal handling, athletics, intimidation, survival
Saving Throws: Str, Con
Weapons & Tools: Simple weapons, light & medium armour, shields, vehicles (land)
Javelins: 9/10
Rolls
Grapple attempt on closest berserker (adv/disadv cancel out) - (1d20+7)
(14) + 7 = 21
Grapple resist vs. 21 - (1d20+5)
(17) + 5 = 22
martial arts on same berserker (disadv for poison) - (1d20+7, 1d20+7, 1d4+6)
1d20+7 : (12) + 7 = 19
1d20+7 : (8) + 7 = 15
1d4+6 : (3) + 6 = 9
retro opp attack on b6 (maybe disadv for poisoned?) - (1d20+7, 1d20+7, 1d4+6)
1d20+7 : (8) + 7 = 15
1d20+7 : (18) + 7 = 25
1d4+6 : (2) + 6 = 8
To assist the raging mountain of muscle, Ybus summons a spectral bucket. "Confetti!" yells the halfling, tossing a glittering cascade of light upon Baracus's shoulders.
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire's space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire's space for the first time on a turn or ends its turn there.
The bonfire ignites flammable objects in its area that aren't being worn or carried.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.
Your pool regains all expended dice when you finish a long rest.
Hit Points 28/28 (5/5d8)
Speed 25 ft., swim 25 ft.
STR 14 (+2); DEX 12 (+1); CON 11 (+0); INT 14 (+2); WIS 14 (+2); CHA 17 (+3)
Saving Throws Wis +5, Cha +6
Skills Athletics +5, Investigation +5, Nature +5, Perception +5
Damage Resistances poison
Senses Passive Perception 15
Languages Common, Halfling
Armor Proficiencies Light armor
Weapon Proficiencies Simple weapons
Tool Proficiencies Navigator's tools, vehicles (water)
Heart of the Ocean Ybus can breathe underwater and gains a swimming speed equal to his walking speed.
Lucky Can reroll a 1 on an attack roll, ability check, or saving throw.
Brave Advantage on saving throws against being frightened.
Eldritch Invocation, Aspect of the Moon No longer need sleep; can't be forced to sleep; long rest can be 8 hours of light activity.
Eldritch Invocation, Book of Ancient Secrets Cast Warlock spells as rituals if it has the Ritual tag.
Eldritch Invocation, Mask of Many Faces Cast Disguise Self at will.
Spellcasting Ybus is a 5th-level spellcaster. His spellcasting ability is Charisma (save DC 14, +6 to hit with spell attacks). He knows the following warlock spells:
-- Cantrips (at will) Create Bonfire, Eldritch Blast, Friends, Frostbite, Light, Mage Hand, Minor Illusion, Prestidigitation, Sacred Flame, Spare the Dying
-- 1st level (at will) Disguise Self
-- 3rd level (0/2 slots) Comprehend Languages*, Counterspell, Cure Wounds, Flaming Sphere, Guiding Bolt, Hex, Invisibility, Unseen Servant*
-- Magic Initiate (1/1 long rest) Comprehend Languages*
-- Python Batok (1/1 dawn) Shield
-- Rituals Alarm*, Comprehend Languages*, Unseen Servant*, Water Breathing*
Actions
-- Belaying Pin (Club) Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+2 bludgeoning damage.
-- Handaxe Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d6+2 slashing damage.
-- Dagger (2) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+2 piercing damage.
Bonus Actions
-- Healing Light 0/6d6 long rest; heal creature within 60 ft for max 3d6 HP.
Conditions None
Rolls
Create Bonfire fire damage DEX save DC 14 - (2d8)
(51) = 6
Healing Light HP on BA - (2d6)
(11) = 2
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.
Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd
HD: 5/5
AC: 12
Lucky: 1/3
Arcane Recovery: 1/1
Spell Slots | 1: 2/4 | 2: 2/3 | 3: 1/2
Rolls
Scorching Ray 1 - (1d20+7, 2d6)
1d20+7 : (3) + 7 = 10
2d6 : (63) = 9
Scorching Ray 3 - (1d20+7, 2d6)
1d20+7 : (6) + 7 = 13
2d6 : (24) = 6
Scorching Ray 4 - (1d20+7, 2d6)
1d20+7 : (10) + 7 = 17
2d6 : (26) = 8
Re-roll attack on #1 - (1d20+7)
(12) + 7 = 19
I hate to say it, but Baracus is about 65ft away. The smoke ring won't reach him. :-(
The kalding berserker (B6) standing over Makabo slashes at the downed tikbalang obvious relish. (7 slashing after DR)
The portal continues to vomit maggots, which plague the tikbalang warband. Unlike the rat temple portal, you don't see any obvious energy source.
The alpha graboid finally gets the better of Lingkon-Hok. The big tikbalang dies horribly, chomped to bloody bits by the massive worm!
Apo Tagipusuon, Buluyagon, and a handful of tikbalang dash forward, heedless of the maggots, to rally around Makabo. The fighters naturally see the massive graboid as the biggest threat, but Apo Tagipusuon keeps yelling out warnings about the shamans.
The last shaman standing (S2), its hide hissing and blackened by Erden's scorching rays, looks down on the pulsating mound of flesh that Ybus set aflame. It already holds s serrated dagger in its hand but its devotion wavers. The shaman tosses the dagger aside and chooses to heal itself of its burns.
Battle Music
The two shaman corpses merge and rise as a jumble of limbs and heads, towering 9 feet tall! Heedless of Ybus' flames at its feet (6 fire damage), it grabs the recalcitrant shaman by the neck, lifts it off the ground, slashes its belly open with its claws, and bathes in its blood! The dais steps are covered in gore!
"Abomination!" Apo Tagipusuon cries!
"A Chosen of Kaliya-te," Buluyagon growls. "We're fucked!"

Status:
• Ybus: AC 12. 28/28 hp. In the swarm. Concentrating (Create Bonfire).
• Baracus: AC 17. 17/64 hp. Moving to edge. Raging.
• Erden: AC 12. 32/32 hp. At rope anchor point.
• Buluyagon: Wounded. Near dais.
• Apo Tagipusuon. Near dais.
• Makabo. Near dais. Wounded. Prone.
• Lingkon-Hok. DEAD.
• Other tikbalang warriors: In the swarm.
• Kalding berserker B1: DEAD.
• Kalding berserker B2: DEAD.
• Kalding berserker B3: DEAD.
• Kalding shaman S1: DEAD.
• Kalding shaman S2: Gnarled wooden staff. On dais. DEAD
• Kalding shaman S3: DEAD.
• Chosen of Kaliya-te: 6 damage. On dais.
• Kalding berserker B4: AC 13. 9 damage. Grappled by Baracus.
• Kalding berserker B5: AC 13. 16 damage. Near dais.
• Kalding berserker B6: AC 13. 14 damage. Near dais.
• Maggot swarm: AC 8. Wounded.
• Alpha Graboid: AC 18. Wounded.
Battlefield features:
• Scaleable rock wall (20 ft).
• Wooden ramp (25 ft) no longer spiked.
• Fully operational inter-planar portal, disgorging maggots.
Rolls
• B4 Ram, bludgeoning damage - (1d20+5, 2d4+3)
1d20+5 : (14) + 5 = 19
2d4+3 : (12) + 3 = 6
• B6 Charge vs. Baracus (AC 17) - (1d20+5, 4d4+3)
1d20+5 : (15) + 5 = 20
4d4+3 : (1114) + 3 = 10
• Baracus DC 13 STR save or be knocked prone - (1d20+7, 1d20+7)
1d20+7 : (18) + 7 = 25
1d20+7 : (15) + 7 = 22
• B5 Greataxe vs. Makabo (AC 17, Prone) - (1d20+5, 1d20+5, 1d12+3)
1d20+5 : (13) + 5 = 18
1d20+5 : (20) + 5 = 25
1d12+3 : (10) + 3 = 13
crit damage - (1d12)
(2) = 2
• Maggot Bites, infestation - (1d20, 1d4)
1d20 : (4) = 4
1d4 : (2) = 2
• Chosen of Kaliya-Te DC 14 DEX save vs. Create Bonfire - (1d20+2)
(11) + 2 = 13
Rolls
Eldritch Blast, Second Beam, Force Damage each - (1d20+6, 1d20+6, 1d10)
1d20+6 : (20) + 6 = 26
1d20+6 : (14) + 6 = 20
1d10 : (4) = 4
Critical Hit first beam - (1d10)
(9) = 9
"How it must feel to have spent your whole life preparing for this moment only to fail."
Then he tosses him over the edge, casually sheathes his clever knife, and trudges back to the heart of the action.
Rolls
First Sword (reckless) - (1d20+8, 1d20+8, 1d6+7)
1d20+8 : (17) + 8 = 25
1d20+8 : (8) + 8 = 16
1d6+7 : (4) + 7 = 11
Martial arts (reckless) - (1d20+6, 1d20+6, 1d4+6)
1d20+6 : (6) + 6 = 12
1d20+6 : (18) + 6 = 24
1d4+6 : (4) + 6 = 10
Fall damage - (4d6)
(5244) = 15
The berserker (B4) laughs in Baracus face, "To die is to gain! Each death fuels our victory! It's you that's fail--" That's all the goatman manages to say before the half-orc tosses it off the cliff to be dashed on the jagged rocks below.
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a chip of mica)
Duration: Instantaneous
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.
A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
HD: 5/5
AC: 12
Lucky: 1/3
Arcane Recovery: 1/1
Spell Slots | 1: 2/4 | 2: 1/3 | 3: 1/2
Rolls
Shatter - (3d8)
(356) = 14
Battle Music
Makisig, the erstwhile warband leader, goes to his prince's aid, interposing himself between Makabo and the kalding berserker that knocked him down. (B6 takes 11 piercing)
Makabo leaps to his feet, fights shoulder to shoulder with Makisig. Both warriors are in the throes of the tikbalang war dance -- leaping and whooping, their weapons flashing. (B6 takes 14 slashing) The berserker is driven back by Makabo and Makisig's combined skill, but it's still very much in this fight, and still manages to prevent the two tikbalang leaders from rallying to Apo Tagipusuon.
This is also the intent of the other kalding berserker (B5) who heaves its greataxe at Baracus as the half-orc wades back into the fray. (22 vs. AC 17. Baracus takes 3 slashing after D.R.)
The maggots swarm over all the combatants! Two of them are able to burrow under Erden's skin! (7 piercing damage, and see OOC) Both berserkers are infested as well -- the maggots seem not to care who they devour!
The rest of the warband try their best to fend off the maggots as they gang up on the Alpha Graboid which has just grabbed another one of the kalding warriors with its slobbering, barbed tentacles.
Buluyagon stands in defense of Apo Tagipusuon as she begins to chant, signalling the beginning of some sort of cleansing rite. Will it banish the maggots? Help destroy the portal? Take out the Chosen of Kaliya-te? You can only guess.
The Chosen of Kaliya-te strides forward through the fire at its feet (6 fire damage) and descends the dais to tower over Buluyagon and Apo Tagipusuon. It lashes out with a clawed hand at Buluyagon, who does his best to shield the white-maned elder with his own body. Buloy suffers only a shallow gash across his chest, but the wound immediately blisters and blackens. (4 necrotic damage)
Status:
• Ybus: AC 12. 28/28 hp. In the swarm. Concentrating (Create Bonfire).
• Baracus: AC 17. 14/64 hp. Near dais. Raging. Reckless.
• Erden: AC 12. 25/32 hp. In the swarm. Infested (2 maggots).
• Buluyagon: Wounded. Below dais.
• Apo Tagipusuon. Below dais.
• Makabo. Below dais. Wounded. War Dance.
• Makisig. Below dais. Wounded. War Dance.
• Other tikbalang warriors: In the swarm.
• Lingkon-Hok. DEAD.
• Chosen of Kaliya-te: 12 damage. Below dais.
• Kalding berserker B5: AC 13. 32 damage. Near dais. Infested (2).
• Kalding berserker B6: AC 13. 44 damage. Near dais. Infested (1)
• Maggot swarm: AC 8. Wounded.
• Alpha Graboid: AC 18. Wounded.
• Kalding berserker B1: DEAD.
• Kalding berserker B2: DEAD.
• Kalding berserker B3: DEAD.
• Kalding berserker B4: DEAD.
• Kalding shaman S1: DEAD.
• Kalding shaman S2: DEAD
• Kalding shaman S3: DEAD.
Battlefield features:
• Scaleable rock wall (20 ft).
• Wooden ramp (25 ft) no longer spiked.
• Fully operational inter-planar portal, disgorging maggots. 31 damage.
• Ybus' magical bonfire atop the dais.
Rolls
Makisig javelin melee attack vs. B6 (AC 13) - (1d20+5, 1d6+5)
1d20+5 : (13) + 5 = 18
1d6+5 : (6) + 5 = 11
Makabo kampilan vs. B6 (AC 13) - (1d20+6, 2d6+5)
1d20+6 : (20) + 6 = 26
2d6+5 : (31) + 5 = 9
B6 greataxe vs. Makisig (AC 19, War Dance) - (1d20+6, 1d12+3)
1d20+6 : (11) + 6 = 17
1d12+3 : (7) + 3 = 10
B5 greataxe vs. Baracus (AC 17, Reckless) - (1d20+5, 1d20+5, 1d12+3)
1d20+5 : (11) + 5 = 16
1d20+5 : (17) + 5 = 22
1d12+3 : (3) + 3 = 6
Maggot swarm bite Ybus (AC 12) - (1d20, 1d4)
1d20 : (8) = 8
1d4 : (3) = 3
Maggot swarm bite Erden (AC 12) - (1d20, 1d4)
1d20 : (15) = 15
1d4 : (2) = 2
Maggot swarm bite Baracus (AC 17, Reckless) - (1d20, 1d4)
1d20 : (11) = 11
1d4 : (2) = 2
Maggot swarm bite Buluyagon (AC 13) - (1d20, 1d4)
1d20 : (2) = 2
1d4 : (1) = 1
Maggot swarm bite Makabo (AC 17) - (1d20, 1d4)
1d20 : (14) = 14
1d4 : (1) = 1
Maggot swarm bite Makisig (AC 19) - (1d20, 1d4)
1d20 : (12) = 12
1d4 : (2) = 2
Withering Touch vs. Buloy (AC 13) - (1d20+7, 2d4)
1d20+7 : (19) + 7 = 26
2d4 : (13) = 4
Makabo crit damage - (2d6)
(41) = 5
Chosen of Kaliya-Te DC 14 DEX save vs. Create Bonfire - (1d20+2)
(5) + 2 = 7
Maggot bite damage vs. Erden - (2d6)
(61) = 7
Maggot swarm bite B5 (AC 13) - (1d20, 1d4)
1d20 : (20) = 20
1d4 : (2) = 2
Maggot swarm bite B6 (AC 13) - (1d20, 1d4)
1d20 : (18) = 18
1d4 : (1) = 1
Maggot swarm bite Chosen - (1d20, 1d4)
1d20 : (2) = 2
1d4 : (3) = 3
Bite damage vs. B5 (crit) - (4d6)
(5641) = 16
Bite damage vs. B6 - (1d6)
(6) = 6
Rolls
Attack b6 with First Sword (not reckless) - (1d20+8, 1d6+6)
1d20+8 : (20) + 8 = 28
1d6+6 : (1) + 6 = 7
Martial Arts (not reckless) - (1d20+7, 1d4+6)
1d20+7 : (5) + 7 = 12
1d4+6 : (2) + 6 = 8
Savage attacks crit dice x2 - (2d6)
(33) = 6
HD: 5/5
AC: 12
Lucky: 1/3
Arcane Recovery: 1/1
Spell Slots | 1: 2/4 | 2: 1/3 | 3: 0/2
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a chip of mica)
Duration: Instantaneous
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.
A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
Rolls
Shatter! @ level 3 - (4d8)
(4874) = 23
Hit Points 28/28 (5/5d8)
Speed 25 ft., swim 25 ft.
STR 14 (+2); DEX 12 (+1); CON 11 (+0); INT 14 (+2); WIS 14 (+2); CHA 17 (+3)
Saving Throws Wis +5, Cha +6
Skills Athletics +5, Investigation +5, Nature +5, Perception +5
Damage Resistances poison
Senses Passive Perception 15
Languages Common, Halfling
Armor Proficiencies Light armor
Weapon Proficiencies Simple weapons
Tool Proficiencies Navigator's tools, vehicles (water)
Heart of the Ocean Ybus can breathe underwater and gains a swimming speed equal to his walking speed.
Lucky Can reroll a 1 on an attack roll, ability check, or saving throw.
Brave Advantage on saving throws against being frightened.
Eldritch Invocation, Aspect of the Moon No longer need sleep; can't be forced to sleep; long rest can be 8 hours of light activity.
Eldritch Invocation, Book of Ancient Secrets Cast Warlock spells as rituals if it has the Ritual tag.
Eldritch Invocation, Mask of Many Faces Cast Disguise Self at will.
Spellcasting Ybus is a 5th-level spellcaster. His spellcasting ability is Charisma (save DC 14, +6 to hit with spell attacks). He knows the following warlock spells:
-- Cantrips (at will) Create Bonfire, Eldritch Blast, Friends, Frostbite, Light, Mage Hand, Minor Illusion, Prestidigitation, Sacred Flame, Spare the Dying
-- 1st level (at will) Disguise Self
-- 3rd level (0/2 slots) Comprehend Languages*, Counterspell, Cure Wounds, Flaming Sphere, Guiding Bolt, Hex, Invisibility, Unseen Servant*
-- Magic Initiate (1/1 long rest) Comprehend Languages*
-- Python Batok (1/1 dawn) Shield
-- Rituals Alarm*, Comprehend Languages*, Unseen Servant*, Water Breathing*
Actions
-- Belaying Pin (Club) Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+2 bludgeoning damage.
-- Handaxe Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d6+2 slashing damage.
-- Dagger (2) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+2 piercing damage.
Bonus Actions
-- Healing Light 0/6d6 long rest; heal creature within 60 ft for max 3d6 HP.
Conditions None
Rolls
Eldritch Blast, Two Beams, Force Damage each beam - (1d20+6, 1d20+6, 1d10)
1d20+6 : (1) + 6 = 7
1d20+6 : (5) + 6 = 11
1d10 : (9) = 9
Halfling Luck reroll 1st attack - (1d20+6)
(8) + 6 = 14
Baracus savages the filthy goatman with the First Sword! (savage crit for 13 piercing damage) The berserker stumbles, blood pouring in a crimson fan down its neck, before Ybus blasts a smoking hole in its chest. (One hit for 9 force damage) Incredibly, though obviously on its last legs, the creature still stands!
The swarming maggots cannot sway Erden's focus on the portal. The machine is rocked by another thunderous blast from the war mage! (23 thunder damage)
Buluyagon's kris flashes in the sun, but with his festering wound plaguing him, he is unable to land a hit against the abomination towering over him and Tagipusuon. The elder continues her ritual, her quiet strength rallying the tikbalang champions.
With Makisig's spinning javelin guarding his flank, Makabo dances past the berserkers to bring his kampilan to bear against the Chosen, but the monstrous kalding parries the blow with its gnarled staff.
The rest of the tikbalang warband have the alpha graboid surrounded, but their numbers are starting to wear thin as more and more of them fall prey to the maggot swarm.
The Chosen of Kaliya-te slams its staff into the ground, and a cloud of deadly poison belches forth, enveloping the combatants near the dais. (Baracus takes 11 poison damage) The tikbalang leaders retch and gag as the poison grips them. Of all of them, Buluyagon looks the worst, but the tattooed rascal fights on.
One of the berserkers (B6) goes down, convulsing painfully, its mouth frothing. The other survives the poison cloud, only to die an even more horrible death as the maggots burrowing through its flesh finally make their way to its heart.
Kalding signal horns call out, alarmingly close, from the main battle raging on the slopes below. Reinforcements will arrive soon! You must destroy the portal now!
Status:
• Ybus: AC 12. 28/28 hp. In the swarm. Concentrating (Create Bonfire). Infested (1 maggot).
• Baracus: AC 17. 14/64 hp. Near dais. Raging.
• Erden: AC 12. 32/32 hp. In the swarm. Infested (2 maggots).
• Buluyagon: Bloodied. Below dais.
• Apo Tagipusuon. Wounded. Below dais.
• Makabo. Below dais. Wounded. War Dance.
• Makisig. Below dais. Wounded. War Dance.
• Other tikbalang warriors: In the swarm, fighting alpha graboid.
• Lingkon-Hok. DEAD.
• Chosen of Kaliya-te: AC 15. 12 damage. Below dais. Concentrating (Cloudkill).
• Maggot swarm: AC 8. Wounded.
• Alpha Graboid: AC 18. Bloodied.
• Kalding berserker B1: DEAD.
• Kalding berserker B2: DEAD.
• Kalding berserker B3: DEAD.
• Kalding berserker B4: DEAD.
• Kalding berserker B5: DEAD.
• Kalding berserker B6: DEAD.
• Kalding shaman S1: DEAD.
• Kalding shaman S2: DEAD
• Kalding shaman S3: DEAD.
Battlefield features:
• West cliff (20 ft drop).
• East cliff (40 ft drop).
• Wooden ramp (25 ft) to the east.
• Fully operational inter-planar portal, on dais, disgorging maggots. 54 damage.
• Ybus' magical bonfire atop the dais.
• Area below dais is heavily obscured.
Rolls
Buluyagon's kris vs. Chosen (AC 15) - (1d20+4, 1d6+2)
1d20+4 : (1) + 4 = 5
1d6+2 : (5) + 2 = 7
Makabo kampilan vs. Chosen (AC 15) - (1d20+6, 2d6+5)
1d20+6 : (5) + 6 = 11
2d6+5 : (43) + 5 = 12
Makisig javelin melee attack vs. B6 (AC 13) - (1d20+5, 1d6+5)
1d20+5 : (7) + 5 = 12
1d6+5 : (1) + 5 = 6
Cloudkill - (5d8)
(65471) = 23
Makabo CON save vs. Cloudkill (DC 15) - (1d20+4)
(12) + 4 = 16
Makisig CON save vs. Cloudkill (DC 15) - (1d20+4)
(1) + 4 = 5
B5 & B6 CON saves vs. Cloudkill - (1d20+3, 1d20+3)
1d20+3 : (20) + 3 = 23
1d20+3 : (5) + 3 = 8
B5 OA Greataxe vs. Makabo (AC 17) - (1d20+5, 1d12+3)
1d20+5 : (2) + 5 = 7
1d12+3 : (1) + 3 = 4
Maggot damage vs. B5 - (2d6)
(22) = 4
Maggot swarm bite Ybus (AC 12) - (1d20, 1d4)
1d20 : (19) = 19
1d4 : (1) = 1
Maggot swarm bite Baracus (AC 17) - (1d20, 1d4)
1d20 : (14) = 14
1d4 : (1) = 1
Maggot swarm bite Buluyagon (AC 13) - (1d20, 1d4)
1d20 : (12) = 12
1d4 : (3) = 3
Maggot swarm bite Makabo (AC 17) - (1d20, 1d4)
1d20 : (15) = 15
1d4 : (3) = 3
Maggot swarm bite Makisig (AC 19) - (1d20, 1d4)
1d20 : (5) = 5
1d4 : (1) = 1
Maggot swarm bite Tagipusuon (AC 12) - (1d20, 1d4)
1d20 : (10) = 10
1d4 : (1) = 1
Rolls
Con save vs. poison - (1d20+7)
(20) + 7 = 27
"WITNESS!"
He charges through the cloud, drawing forth his father's battle axe. Gripping in two hands, he leaps into the air and brings down the axe with all his weight behind it. He follows up with a skull-cracking head butt.
Rolls
Battle axe (versatile, not reckless) - (1d20+7, 1d10+6)
1d20+7 : (3) + 7 = 10
1d10+6 : (9) + 6 = 15
Martial Arts (not reckless) - (1d20+7, 1d4+6)
1d20+7 : (18) + 7 = 25
1d4+6 : (1) + 6 = 7
Chosen Concentration check DC 10 - (1d20+1)
(16) + 1 = 17
Hit Points 11/28 (5/5d8)
Speed 25 ft., swim 25 ft.
STR 14 (+2); DEX 12 (+1); CON 11 (+0); INT 14 (+2); WIS 14 (+2); CHA 17 (+3)
Saving Throws Wis +5, Cha +6
Skills Athletics +5, Investigation +5, Nature +5, Perception +5
Damage Resistances poison
Senses Passive Perception 15
Languages Common, Halfling
Armor Proficiencies Light armor
Weapon Proficiencies Simple weapons
Tool Proficiencies Navigator's tools, vehicles (water)
Heart of the Ocean Ybus can breathe underwater and gains a swimming speed equal to his walking speed.
Lucky Can reroll a 1 on an attack roll, ability check, or saving throw.
Brave Advantage on saving throws against being frightened.
Eldritch Invocation, Aspect of the Moon No longer need sleep; can't be forced to sleep; long rest can be 8 hours of light activity.
Eldritch Invocation, Book of Ancient Secrets Cast Warlock spells as rituals if it has the Ritual tag.
Eldritch Invocation, Mask of Many Faces Cast Disguise Self at will.
Spellcasting Ybus is a 5th-level spellcaster. His spellcasting ability is Charisma (save DC 14, +6 to hit with spell attacks). He knows the following warlock spells:
-- Cantrips (at will) Create Bonfire, Eldritch Blast, Friends, Frostbite, Light, Mage Hand, Minor Illusion, Prestidigitation, Sacred Flame, Spare the Dying
-- 1st level (at will) Disguise Self
-- 3rd level (0/2 slots) Comprehend Languages*, Counterspell, Cure Wounds, Flaming Sphere, Guiding Bolt, Hex, Invisibility, Unseen Servant*
-- Magic Initiate (1/1 long rest) Comprehend Languages*
-- Python Batok (1/1 dawn) Shield
-- Rituals Alarm*, Comprehend Languages*, Unseen Servant*, Water Breathing*
Actions
-- Belaying Pin (Club) Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+2 bludgeoning damage.
-- Handaxe Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d6+2 slashing damage.
-- Dagger (2) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+2 piercing damage.
Bonus Actions
-- Healing Light 0/6d6 long rest; heal creature within 60 ft for max 3d6 HP.
Conditions None
Rolls
Maggot damage - (1d6)
(6) = 6
Bonfire Damage, DEX save DC 14 to avoid - (2d8)
(83) = 11
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a chip of mica)
Duration: Instantaneous
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.
A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
HD: 5/5
AC: 12
Lucky: 1/3
Arcane Recovery: 1/1
Spell Slots | 1: 2/4 | 2: 0/3 | 3: 0/2
Rolls
Rot Grubs - (2d6)
(23) = 5
Shatter! - (3d8)
(883) = 19
With a snarl, the Chosen of Kaliya-te brings up its greatclub to deflect the deadly arc of Baracus' two-handed axe-swing. The axe bites into the ground, but Baracus reverses the momentum and rams his head into the towering goat-monster's face with a sickening crunch. (7 bludgeoning) The Chosen reels, fighting to maintain control of the poison cloud billowing across the battlefield.
The killing cloud rolls along, leaving dead tikbalang in its wake, their limbs contorted, lifeless eyes bulging from sockets, their equine faces covered with vomit.
The maggots swarm over everything, consuming flesh both dead and living. The alpha graboid finally meets its demise at the hands of the surviving tikbalang warriors.
Though Ybus acts quickly, the lone maggot chews a little deeper into his insides (6 damage) before he can exterminate it with fire (11 damage. Two Concentration checks please, Ybus.)
Ignoring the maggots tunneling through his flesh (5 damage) Erden concentrates his dwindling magical energies at the failing portal one last time. CRASH! BOOM! The spinning metal rings fly apart, flinging debris in all directions! (All roll DC 13 DEX saves or take 1 bludgeoning damage)
The portal is finally silenced, but the Chosen cares not one bit -- it only craves death, and lashes with all its might at everyone around it. Baracus turns aside a hammering blow from the greatclub. Blackened lesions blossom across Makabo's tattoed torso as he is caught by a swipe of the gnarled staff. Apo Tagipusuon kicks and thrashes against the Chosen's grip as the monster's third hand grabs her by the neck!
"Apo Tagipusuon! No!" Makisig charges the Chosen, leaping into the air to pummel the abomination with his hooves, only to be thwarted by a defensive sweep of its curved horns. But it's enough to create an opening for Buluyagon and Makabo's dancing blades (12 & 17 slashing) as they fight desperately to defend the elder.
Status:
• Ybus: AC 12. 11/28 hp. In the swarm. Concentrating (Create Bonfire).
• Baracus: AC 17. 3/64 hp. Near dais. Raging.
• Erden: AC 12. 20/32 hp. In the swarm. Infested (2 maggots).
• Buluyagon: Bloodied. Below dais.
• Apo Tagipusuon: Wounded. Grappled.
• Makabo: Below dais. Bloodied. War Dance.
• Makisig: Below dais. Wounded. War Dance.
• Other tikbalang warriors: In the swarm.
• Lingkon-Hok. DEAD.
• Chosen of Kaliya-te: AC 15. 48 damage. Below dais. Concentrating (Cloudkill).
• Maggot swarm: AC 8.
• Alpha Graboid: DEAD.
• Kalding berserker B1: DEAD.
• Kalding berserker B2: DEAD.
• Kalding berserker B3: DEAD.
• Kalding berserker B4: DEAD.
• Kalding berserker B5: DEAD.
• Kalding berserker B6: DEAD.
• Kalding shaman S1: DEAD.
• Kalding shaman S2: DEAD
• Kalding shaman S3: DEAD.
Battlefield features:
• West cliff (20 ft drop).
• East cliff (40 ft drop).
• Wooden ramp (25 ft) to the east.
• Inter-planar portal. DESTROYED.
• Magical bonfire adjacent to Ybus.
• Poison cloud in the center of the field is heavily obscured.
Rolls
Shrapnel damage - (1d6)
(1) = 1
Chosen greatclub attack vs. Baracus (AC 17) - (1d20+7, 1d8+2)
1d20+7 : (3) + 7 = 10
1d8+2 : (3) + 2 = 5
Chosen vs. Makabo - (2d8, 1d20+4, 4d8)
2d8 : (14) = 5
1d20+4 : (13) + 4 = 17
4d8 : (2612) = 11
Makisig Trampling Charge vs. Chosen (AC 15) - (1d20+6, 2d6+3)
1d20+6 : (3) + 6 = 9
2d6+3 : (42) + 3 = 9
Chosen STR save vs. Prone - (1d20+2)
(17) + 2 = 19
Buluyagon's kris vs. Chosen (AC 15) - (1d20+4, 1d6+2)
1d20+4 : (12) + 4 = 16
1d6+2 : (2) + 2 = 4
Makabo kampilan vs. Chosen (AC 15) - (1d20+6, 2d6+5)
1d20+6 : (18) + 6 = 24
2d6+5 : (34) + 5 = 12
Chosen's Concentration checks - (1d20+1, 1d20+1)
1d20+1 : (17) + 1 = 18
1d20+1 : (16) + 1 = 17
Chosen's Concentration check - (1d20+1)
(9) + 1 = 10
"I pity the fool who gets chosen by ME."
Rolls
Battle axe attack against chosen (reckless) - (1d20+7, 1d20+7, 1d10+6)
1d20+7 : (3) + 7 = 10
1d20+7 : (15) + 7 = 22
1d10+6 : (10) + 6 = 16
Martial Arts (reckless) - (1d20+7, 1d20+7, 1d4+6)
1d20+7 : (5) + 7 = 12
1d20+7 : (19) + 7 = 26
1d4+6 : (2) + 6 = 8
"It looked like this!" He mimes leaning back and grabbing his trousers, channeling his arcane power into a stream of glittering divine radiance that arcs into the sky before cascading like fire upon the swarm of maggots.
Rolls
Sacred Flame, DEX save DC 14 - (2d8)
(57) = 12
Dexterity Save - (1d20)
(10) = 10
Concentration check x2 - (1d20, 1d20)
1d20 : (7) = 7
1d20 : (6) = 6
Rolls
Baracus (Danger Sense) - (1d20+3, 1d20+3)
1d20+3 : (1) + 3 = 4
1d20+3 : (19) + 3 = 22
Ybus - (1d20+1)
(15) + 1 = 16
Erden - (1d20+2)
(9) + 2 = 11
Baracus chooses the Chosen (16 slashing+ 8 bludgeoning). The poison cloud dissipates as the half-orc's axe nearly decapitates the kalding abomination!
The unflappable Ybus rains death on the death maggots (failed DEX save. 12 radiant damage. Swarm is now dead) Now, only those maggots still feasting on living flesh (like the two inside Erden) remain.
Though surrounded by foes, the Chosen focuses all its malice on Apo Tagipusuon. The aged tikbalang kicks feebly as the monster begins to drain her life force. (Level 4 Vampiric Touch. 12 necrotic. Chosen gains 6 hp.)
Status:
• Ybus: AC 12. 11/28 hp. In the swarm.
• Baracus: AC 17. 3/64 hp. Near dais. Raging. Reckless.
• Erden: AC 12. 19/32 hp. In the swarm. Infested (2 maggots).
• Buluyagon: Bloodied. Below dais.
• Apo Tagipusuon: Bloodied. Grappled.
• Makabo: Below dais. Bloodied. War Dance.
• Makisig: Below dais. Wounded. War Dance.
• Other tikbalang warriors: In the swarm.
• Lingkon-Hok. DEAD.
• Chosen of Kaliya-te: AC 15. 66 damage. Below dais. Concentrating (Vampiric touch).
• Maggot swarm: DEAD.
• Alpha Graboid: DEAD.
• Kalding berserker B1: DEAD.
• Kalding berserker B2: DEAD.
• Kalding berserker B3: DEAD.
• Kalding berserker B4: DEAD.
• Kalding berserker B5: DEAD.
• Kalding berserker B6: DEAD.
• Kalding shaman S1: DEAD.
• Kalding shaman S2: DEAD
• Kalding shaman S3: DEAD.
Battlefield features:
• Westward cliff (20 ft drop).
• Wooden ramp (25 ft) to the west.
• East cliff (40 ft drop).
• Dais near eastward cliff.
• Inter-planar portal on dais. DESTROYED.
• Main battle on the slopes below, east of this position.
Rolls
Chosen: two Concentration checks vs. DC 10 - (1d20+1, 1d20+1)
1d20+1 : (7) + 1 = 8
1d20+1 : (18) + 1 = 19
Vampiric Touch - (4d6)
(4611) = 12
HD: 5/5
AC: 12
Lucky: 1/3
Arcane Recovery: 1/1
Spell Slots | 1: 2/4 | 2: 0/3 | 3: 0/2
Rolls
Maggot damage - (2d6)
(66) = 12
Erden quaffs the rich, red potion, finally killing the deadly maggots inside him.
The surviving members of the tikbalang warband rally around their leaders, but then the Chosen raises its staff, sending waves of dark death washing over the warriors! (Circle of Death. 8d6 necrotic, DC 15 CON save for half.) With anguished wails, many of the tikbalang warriors crumble to dust... including Buluyagon, that wise-cracking, rice-wine guzzling, cigar-smoking, tattooed sonuva mare.

Makabo and Makisig do not falter. They fight desperately now to save Apo Tagipusuon. The weakening babaylan does not falter, either. Though still unable to escape the Chosen's foul grip, she speaks a word of blessing on the warriors she can see. (Bless on Baracus, Erden, Makabo, and Makisig)
Status:
• Ybus: AC 12. 11/28 hp.
• Baracus: AC 17. 3/64 hp. Near dais. Raging. Reckless. Bless.
• Erden: AC 12. 7/32 hp. Bless.
• Buluyagon: DEAD.
• Apo Tagipusuon: Bloodied. Grappled. Concentrating (Bless)
• Makabo: Below dais. Bloodied. War Dance. Bless.
• Makisig: Below dais. Bloodied War Dance. Bless.
• Other tikbalang warriors:
• Lingkon-Hok: DEAD.
• Chosen of Kaliya-te: AC 15. 74 damage. Concentrating (Vampiric Touch)
• Maggot swarm: DEAD.
• Alpha Graboid: DEAD.
• Kalding berserker B1: DEAD.
• Kalding berserker B2: DEAD.
• Kalding berserker B3: DEAD.
• Kalding berserker B4: DEAD.
• Kalding berserker B5: DEAD.
• Kalding berserker B6: DEAD.
• Kalding shaman S1: DEAD.
• Kalding shaman S2: DEAD
• Kalding shaman S3: DEAD.
Battlefield features:
• Westward cliff (20 ft drop).
• Wooden ramp (25 ft) to the west.
• East cliff (40 ft drop).
• Dais near eastward cliff.
• Inter-planar portal on dais. DESTROYED.
• Main battle on the slopes below, east of this position.
Rolls
Circle of Death - (8d6)
(13451141) = 20
Makabo kampilan vs. Chosen (AC 15) - (1d20+6, 2d6+5)
1d20+6 : (2) + 6 = 8
2d6+5 : (16) + 5 = 12
Makisig javelin melee attack vs. Chosen (AC 15) - (1d20+5, 1d6+5)
1d20+5 : (19) + 5 = 24
1d6+5 : (3) + 5 = 8
Hit Points 11/28 (5/5d8)
Speed 25 ft., swim 25 ft.
STR 14 (+2); DEX 12 (+1); CON 11 (+0); INT 14 (+2); WIS 14 (+2); CHA 17 (+3)
Saving Throws Wis +5, Cha +6
Skills Athletics +5, Investigation +5, Nature +5, Perception +5
Damage Resistances poison
Senses Passive Perception 15
Languages Common, Halfling
Armor Proficiencies Light armor
Weapon Proficiencies Simple weapons
Tool Proficiencies Navigator's tools, vehicles (water)
Heart of the Ocean Ybus can breathe underwater and gains a swimming speed equal to his walking speed.
Lucky Can reroll a 1 on an attack roll, ability check, or saving throw.
Brave Advantage on saving throws against being frightened.
Eldritch Invocation, Aspect of the Moon No longer need sleep; can't be forced to sleep; long rest can be 8 hours of light activity.
Eldritch Invocation, Book of Ancient Secrets Cast Warlock spells as rituals if it has the Ritual tag.
Eldritch Invocation, Mask of Many Faces Cast Disguise Self at will.
Spellcasting Ybus is a 5th-level spellcaster. His spellcasting ability is Charisma (save DC 14, +6 to hit with spell attacks). He knows the following warlock spells:
-- Cantrips (at will) Create Bonfire, Eldritch Blast, Friends, Frostbite, Light, Mage Hand, Minor Illusion, Prestidigitation, Sacred Flame, Spare the Dying
-- 1st level (at will) Disguise Self
-- 3rd level (0/2 slots) Comprehend Languages*, Counterspell, Cure Wounds, Flaming Sphere, Guiding Bolt, Hex, Invisibility, Unseen Servant*
-- Magic Initiate (1/1 long rest) Comprehend Languages*
-- Python Batok (1/1 dawn) Shield
-- Rituals Alarm*, Comprehend Languages*, Unseen Servant*, Water Breathing*
Actions
-- Belaying Pin (Club) Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+2 bludgeoning damage.
-- Handaxe Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d6+2 slashing damage.
-- Dagger (2) Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 1d4+2 piercing damage.
Bonus Actions
-- Healing Light 0/6d6 long rest; heal creature within 60 ft for max 3d6 HP.
Conditions None
Rolls
Eldritch Blast, Second Beam, Force Damage each - (1d20+6, 1d20+6, 1d10)
1d20+6 : (4) + 6 = 10
1d20+6 : (13) + 6 = 19
1d10 : (10) = 10
Inspiration Reroll on one Eldritch Blast - (1d20+6)
(14) + 6 = 20
Rolls
Reckless attack on chosen - (1d20+7, 1d20+7, 1d10+6)
1d20+7 : (20) + 7 = 27
1d20+7 : (8) + 7 = 15
1d10+6 : (2) + 6 = 8
Reckless martial arts - (1d20+7, 1d20+7, 1d4+6)
1d20+7 : (3) + 7 = 10
1d20+7 : (7) + 7 = 14
1d4+6 : (3) + 6 = 9
Savage crit - (2d10)
(51) = 6
Rolls
Death save + bless - (1d20, 1d4)
1d20 : (15) = 15
1d4 : (2) = 2
Apo Tagipusuon, herself near death, cannot spare any of her energy to perform healing for the wounded. But she does ensure that Erden is stable before seeing to the difficult task of cleansing this place of kalding defilement.
Makabo and Makisig and the handful of tikbalang survivors tend to their wounded as best they can. To the north, tikbalang victory gongs signal the end of the cult of Kaliya-te.
The day is won! What do you do?
Not seeing any immediate reaction, Ybus sighs. "I'm so sorry, I forgot mouthwash," he admits. He pops the stopper on a vial of healing liquid, tips the contents into his cheeks and gargles before bending over Erden and applying mouth-to-mouth, then pinching Erden's nose to force the gnome to swallow.
Rolls
Last Potion of Healing - (2d4+2)
(21) + 2 = 5
He shakes his head, not overly surprised, and climbs shakily to his feet to look over the battlefield and feels a huge weight sink down into his stomach to see how many Tikbalang are dead. He begins stumbling his way over to Apo Tagipusuon to see if there's anything he can do to help.
"Just wait until we tell Rydler and Urban about this one."
Dawn finally breaks, painting the Bimari mountainside pink and gold. It's glorious! On the slopes below, tikbalang voices are raised in victory chants and ululating war cries. The battle is won, but at a huge cost -- the dead are without number.
Apo Tagipusuon groans under the strain of the cleansing ritual she is performing. The taint is strong, and she is weak, so very weak! It takes the better part of the morning before she declares it's safe enough to leave the site and return to the village. It will take several days and much work to fully cleanse the site. For now, it is time to begin funeral rites for Buluyagon, Lingkon-hok, and the rest of the fallen.
"We tikbalang celebrate all the phases of life. Yes, even death, which is simply a prelude to rebirth. When a tikbalang warrior dies, even the least among us, they are placed on a wooden throne in a place of honor. The body is blindfolded and arrayed for war. About the neck is placed a garland made of the rarest blossoms, and the mummified heads of slain enemies. For eight days and nights the warrior's deeds are chanted amid feasting and strong, rice wine. On the ninth day the body is placed in a wooden coffin suspended from the sacred cliff so the dead may join the sky-gods." Buluyagon suddenly grabs Ybus' arm and implores all of you, "Promise me, if I should fall tomorrow, burn me. Don't let that maggot thing eat me!"
He enjoys learning the fighting techniques of the tikbalang, and share his own techniques that are a mix Qing'lai and Orcish traditions. He compares weapons and tactics and battlecries and battle scars.
He also shares the story of his father and his quest to become worthy to join him on the endless fields of battle on the plane of Acheron. Likewise, he listens to the tikbalang stories and songs, and tries to learn their language, much to the laughter of everyone.
Where do you go from here?
The PHULES were discussing their next move, and Baracus had a direction in mind. He tied his topknot as he explained his proposal.
"The First Sword has been my stalwart companion, and now it is time for it to return home. The leaders of the Thousand Swords will appreciate its return."
He whispers to Erden, "That's what he meant, right? I hadn't been paying attention."
"Pradesh is as good a destination as any, so let's do it then," he says to Baracus.
Makisig gifts Baracus with a sheaf of javelins in a back quiver of his own design.
You formally take your leave of the elders. Just like when you first arrived here, you find them squatting in a semicircle in front of Apo Mai'ngor's longhouse. Apo Tagipusuon speaks a blessing over the five of you, touching the tattoos you received on the eve of the fateful battle.
Finally, you bid farewell to the village, and set off across the mountain, back to Pradesh.