Episode 2: Welcome to the Jungle!
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As he sweeps, Ybus hums an grooving song, sending a warm loving light upon Erden.
Hit Points 10/23 (4/4d8)
Speed 25 ft., swim 25 ft.
STR 14 (+2); DEX 12 (+1); CON 11 (+0); INT 14 (+2); WIS 14 (+2); CHA 17 (+3)
Saving Throws Wis +4, Cha +5
Skills Athletics +4, Investigation +4, Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Heart of the Ocean Ybus can breathe underwater and gains a swimming speed equal to his walking speed.
Lucky Can reroll a 1 on an attack roll, ability check, or saving throw.
Brave Advantage on saving throws against being frightened.
Healing Light 3/5d6 long rest, Bonus action to heal up to max 3d hit points.
Spellcasting. Ybus is a 4th-level spellcaster. His spellcasting ability is Charisma (save DC 13, +5 to hit with spell attacks). He knows the following warlock spells:
Cantrips (at will): Create Bonfire, Eldritch Blast, Friends, Frostbite, Light, Mage Hand, Minor Illusion, Prestidigitation, Sacred Flame, Spare the Dying
2nd level (2/2 slots): Comprehend Languages*, Cure Wounds, Guiding Bolt, Hex, Hold Person, Invisibility, Unseen Servant*
Rituals: Alarm*, Comprehend Languages*, Unseen Servant*
Magic Initiate (1/1 long rest): Comprehend Languages*
Conditions None
Rolls
Two-Handed Spear, Piercing Damage - (1d20+4, 1d8+2)
1d20+4 : (16) + 4 = 20
1d8+2 : (1) + 2 = 3
Healing Light HP for Erden - (2d6)
(42) = 6
Concentration check! - (1d20)
(12) = 12
Furthermore, when a creature moves into the blighted area or starts its turn there, that creature must make a DC 15 Constitution saving throw. On a successful save, the creature is immune to the Rat God's Bringer of Plagues for the next 24 hours. On a failed save, the creature takes 14 (4d6) necrotic damage and is poisoned.
The poisoned creature can’t regain hit points. After every 24 hours that elapse, the poisoned creature can repeat the saving throw. On a failed save, the creature’s hit point maximum is reduced by 5 (1d10). This reduction lasts until the poison ends, and the target dies if its hit point maximum is reduced to 0. The poison ends after the creature successfully saves against it three times.
Rolls
Disadvantage from Poisoned Condition - (1d20+4)
(11) + 4 = 15
Rolls
Plague Rats vs. Erden AC 12, piercing damage - (1d20+2, 2d6)
1d20+2 : (14) + 2 = 16
2d6 : (22) = 4
Plague Rats vs. Ybus AC 12, piercing damage - (1d20+2, 2d6)
1d20+2 : (5) + 2 = 7
2d6 : (15) = 6
Plague Rats vs. Baracus AC 17, piercing damage - (1d20+2, 2d6)
1d20+2 : (17) + 2 = 19
2d6 : (11) = 2
The Plague Rats continue to surge around everyone, clawing and biting. (see rolls above)
Ybus sweeps his spear around him. The movement feels awkward, weakened as he is by the plague running through his veins, but there are so many rats it's difficult to miss (3 piercing damage). His song washes over Erden, and the gnome gets his love despite the blight afflicting all but Baracus now (Erden regains 3hp). As the infection takes hold of him, making it difficult to concentrate, Ybus' bonfire winks out, opening the way back to the well room.
Baracus continues to grind Aplu's skull into the portal. The Rat God is looking a little worse for wear, but the machine is the one that's near-death; it will close any moment now, and when it does Aplu's corporeal form will die, Baracus will lose half an arm, and Urban and Rydler will be trapped wherever it is that they been transported to!
Initiative Order & Status:
Erden: 12/26hp. Poisoned.
Aplu, Rat God of Pestilence: 60 damage taken.
Urban: Disappeared through the portal.
Ybus: 10/23hp. Poisoned.
Baracus: 38/51hp; Raging.
Plague Rats: 10 damage taken.
Not sure if you want to steer this another way because it is too dramatic or course-breaking. If so, I can easily adjust. Here's thoughts from inside Urban's head, first person...
Erden, Ybus, and Barracus are gone.
Aishwarya is gone.
Reaching the turtles at the sewer seems nearly impossible.
I'm losing myself here. I may not have much time.
Now there is a feeling of growing dread, like something is approaching. Is it something here in this place?
All of these visions, these places on the world. Are they calling to an evil here?
The brutal sacrificer. The slaves. The foul army. They all seem to be seeking a link to this place. Wishing for something evil to come to them. To deliver pestilence, slavery, war, and death to them. To unleash malevolence on other men.
What is lurking here that could send dread power to unholy men throughout the world?
Could such a force be stalled on its arrival? Or perhaps thwarted?
What if it could be defeated here?
Urban decides. He had to do what he could to save his friends. And perhaps he could save others, but he was not sure.
Urban strives again to gain focus, trying his best to pull himself together. If only he could find a ground to stop his fall, a ledge to grab and pull to. Anything to keep from breaking apart.
Urban tries to pray, tries to remember one of the devotions. But he cannot.
Urban must face it now that he does not even know what god to pray to anymore. He does not know what gods are anywhere in the world, much less a place like this where all things are falling away.
With resolve he sends out a last plea for aide from any god who might sponsor him, a poor man who has nothing to give in return. Save his offering to make a stand.
And if no god will hear him, then Urban will stand alone.
Stand and fight if he can.
Or die trying.
Use Divine Sense power with hopes of finding the lurking evil.
CHA roll to fight with inner strength to stabilize and make a stand.
Shield up. Ready to defend or attack.
Won't attempt to edit because GP site is freaking out so bad on tech right now.
Will send an extra d20 for unknown check to be applied however you need it.
I'm good with whatever this might be, from being pulled back through the portal or another all the way to this being the end for the character.
Rolls
CHA check/save (can't get to character sheet to see bonuses!) - (1d20)
(11) = 11
Variable d20 - (1d20)
(19) = 19
As you stretch out with your feelings you realize the evil presence isn't as interested in you as it is in the people around the portals. From it you sense anger when it gazes upon the failed sewer portal which presumably the Golden Child was supposed to have fueled, irritation at the battle in the Rat God's temple, hunger and anticipation as it watches the rest.
With those rolls you can go to the sewer or rejoin your friends in two rounds. Or go to one of the other locations in one round. Your choice.
Believing now that he might be able to make it back to his friends, Urba tries his best to will himself towards the spatial rift that leads back to the wicked cult cave of the bestial rat god.
Once he reappears, he launches a bolt of flame at the swarm's writhing masses
Action: Firebolt
HD: 4/4
AC: 12
Lucky: 3/3
Arcane Recovery: 1/1
Spell Slots | 1: 3/4 | 2: 1/3
Rolls
Firebolt - (1d20+6, 1d10)
1d20+6 : (2) + 6 = 8
1d10 : (1) = 1

The PHULES have tracked down the rat cult to a ruined temple deep in the northern jungle. Inside, they find the temple taken over by some yet unknown faction - the cult members are being used as living fuel to power an inter-planar portal. Aplu, the rat god of pestilence himself, appears to destroy his unfaithful followers. In the desperate fight that ensues, both Urban and Rydler are thrown through the portal to realms unknown. Baracus wrestles with Aplu, while Erden and Ybus contend with its swarming, diseased minions. Now the portal begins to close. Can Urban and Rydler find their way back, or be lost forever? Will Erden, Ybus, and Erden survive the temple of the rat god?
Five years ago a crack commando unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped from a maximum security stockade to the Port Llif underground. Today, still wanted by the Cysegrian government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire... the A-Team.* The PHULES.
Cue intro music.
Initiative Order & Status:
• Erden: 12/26hp. Top of south stairwell. Poisoned.
• Aplu, Rat God of Pestilence: 60 damage. Grappled by Baracus.
• Urban: Disappeared through the portal.
• Rydler: Disappeared through the portal.
• Ybus: 10/23hp. Poisoned.
• Baracus: 38/51hp; Raging.
• Plague Rats: 10 damage.
*A-Team is still a working title. Am still hoping to see our team named (though there have been a couple of suggestions)
Baracus escaped Qing'lai, determined to live up to his father's legacy. Armed with his father's axe, he fought everything and anything, trying to stack up enough deeds that he would be worthy enough to follow his father into Acheron, the plane of eternal war. But, when he came to Cysgre, he found something else.
Joining the Cysegrians as a commando, he met the most astounding warriors. Erden, who wielded the twin weapons of war magic and strategy; Rydler, who worshipped the light but fought in the shadow; Urban, the only man to ever best his strength; and Ybus, who was too clever by far. Baracus had found something he never had before: family.
And now his family was in trouble.
Baracus's very bones bent under the extreme weight of the Rat God's disgusting mass. He had watched as his brothers Urban and Rydler had been cast into the hellish portal. Impossible. He grappled with monstrosity, grinding its face against the edge between worlds, bringing out delicious screams of its agony. If he could not save his brothers then he would make the God pay.
His body groaned under the force of the God's resistance, so fearsome that he could feel his skin cracking and viens bursting. But Baracus was no longer a creature of flesh and blood.
He was made of rage.
"WITNESS!"
The dark force still lurks in this place, but Urban cannot get enough control to see - or feel? - where it is.
He is losing his orientation, but...does he sense something nearby? Or perhaps, someone?
Urban tries to focus all of his will. Just focus on one thing: making himself still.
He closes his eyes to block out the sensory overload. He takes a deep breath. He cannot think of the gods here. He is not sure they can reach this place, where reality is broken.
He thinks instead of the simple things. Familiar things. Home. Cadarnle. The house he grew up in. His father. It has been a long time.
It doesn't seem to work. He opens his eyes again to get his bearing.
Now though he is sure of it. He sees...someone. Through the blur.
Rydler?
Time? What is time? How long has he been here? How long has it been? It makes no sense. So many questions...so few time. His eyes spot a fading portal, the contents of which appear his most trusted allies, his closest friends, and not to far from that he finds company in this paradise. Urban; fairing less then well in the realm of questions. So little time, cut down evermore. He thinks to himself with a smirk.
"What is lost will eventually be found, friend." A familiar voice calls out to Urban "But not all who wander are lost!" His hand caresses across his chest, causing a low warm light to begin to emanate from the amulet around his neck.
Basking in the light of Lathander, Rydler steps closer revealing his signature smile; warm, bright, inspiring.
"A riddle here, a riddle there; our eyes see, but our minds doth not tell."
"That's right, I was supposed to dig," Ybus says aloud, commencing his task with duty and obligation. He thrusts his shovel into the water and chucks a fistful of wet sand back into the ocean. Through the sun-burnt reflections on the water, Ybus can see the small divot quickly filling in from the tide.
Now Ybus is standing below deck, ankle-deep in the murky sea. The slick oily waves press against his legs as the ocean pours in from a gigantic crack in the hull. Ash and cinder from the burning timbers above sting his cheeks. In his bloodied hands he holds a shovel. He still has no pants.
"That's right, I was supposed to dig," Ybus says aloud, commencing his task with due haste and panic. He thrusts his shovel into the water and chucks the inky-black water into the hole in the hull. Through the smoke in the air, Ybus can see the space around him quickly filling in from outside.
Ybus begins to laugh.
"Dig deep boys!" Ybus cackles, returning to his task and dutifully thrusting his spear into the swarm of rats. He can't feel his legs in the tide of rot-filled rodentry, and the pus and disease splatter across his cheeks. Time and again as he clears a divot of space, another rat fill the void, but still Ybus digs, laughing all the while.
His mind crosses back across the years to their time in the military, to his many failures as their leader, all leading up to their incarceration. The responsibility for that weighs heavily on his shoulders and he feels his knees start to buckle as things begin to look more hopeless; as he realizes that their deaths will be on his conscience.
"WITNESS" he hears Baracus shout angrily.
The resolve in his strong friend's voice makes him stand up straighter and smile grimly. The shackles of guilt fall away as he turns his mind in another direction. His friends, all so capable, continue to look to his as leader. They wouldn't do so if they didn't think him worthy.
Baracus, always living in the shadow of his father, but so strong, confident, and sure.
Ybus, so powerful and seemingly insane, but always there when he's needed.
Rydler, a good man with a sordid past, but so reliable, loyal, and clever.
Urban, so conflicted and at odds with his own religion, yet so stalwart and always seeking growth.
He realizes at that moment that he can't fail them. They had brought so much light into his world and it's his responsibility to see that it isn't extinguished. His responsibility to the past is not gone, but it's pressed down under his responsibility for the future, which is so much more important.
The air around him heats up and he seems to grow slightly taller as he growls, summoning a ball of flame into his hand. "Witness, indeed."

Rolls
Melee spell attack vs. Baracus AC 17 - (1d20+7)
(12) + 7 = 19
Dice of Fate!
2 Positive, 1 Blank, 3 Negative - Total: -1