1.3 Slaver's Lair

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Dec 4, 2015 5:00 pm
Seneia stands quietly in shadows, her infernal eyes piercing the darkness.

Rolls

Initiative - (1d20+4)

(8) + 4 = 12

Dec 4, 2015 10:26 pm
Feylinde grips her arcane focus ready to jump on them as the fight will begin.

Rolls

Initiative - (1d20+1)

(17) + 1 = 18

Dec 5, 2015 2:05 am
Rufio had indeed farted, but he'll never admit it. He tenses up as he hears voices, but he can't see a damn thing in the dark. He grips the light stone in his pocket but keeps it hidden in there.

Rolls

Initiative - (1d20+1)

(3) + 1 = 4

Dec 6, 2015 3:12 am
Initiative order: Feylinde, Baddies, Alanya, Szent, Seneia, Weylan, Eiden, Rufio

Through the eyes of her familiar Feylinde realises her cat has been spotted by the opposing party...

Feylinde to act.
Dec 6, 2015 8:11 am
Feylinde orders telephatically to her familiar to run through the enemy lines, hoping to distract them. Then as soon as one of them comes in sight (darkvision 60 ft), she casts an Eldritch Blast to the target, shouting "You find me and will regret it! AHAHAHAH!.

After that she moves toward the tunnel where she and her friends were resting, with the plan in mind to create as much confusion as she could.

Rolls

Ranged Spell Attack (advantage if not seen) - (1d20+5, 1d20+5)

1d20+5 : (14) + 5 = 19

1d20+5 : (6) + 5 = 11

Force Damage - (1d10+3)

(3) + 3 = 6

Dec 6, 2015 4:31 pm
As it is obvious that at least one of the enemies can see in darkness, Seneia remains in hiding until they come closer. She hopes to slip between the enemies and face anyone that might stay behind the others.
Dec 7, 2015 4:09 am
As the halfling attempts to creep forwards he is suddenly hit by a blast. "Shit, we are under attack!" The halfling immediately sees Feylinde... "There's the bitch!" He attempts to shift into the shadows to creep up on her. (Roll perception greater than 21 to see him)

The bulky half-Orc charges Feylinde. (Take 6 damage)

The chain mailed person casts light on a stalagmite to illuminate the area.

The elf casts a spell (spellcraft to recognize). (Expeditious Retreat, to avoid all the facetious comments).

You are all within 50' of each other.

Halfling takes 6 damage from Eldritch blast.

Rolls

Stealth - halfling - (1d20+6)

(15) + 6 = 21

Charge - half orc - (1d20+6)

(12) + 6 = 18

Dec 7, 2015 5:26 am
Weylan blinks in the light and attempts to assess the attackers...but he has no idea (possibly he's even looking in the wrong direction and misses most of it).
Last edited December 7, 2015 5:27 am

Rolls

Perception (vs 21) - (1d20+3)

(9) + 3 = 12

Spellcraft? (assuming Arcana) - (1d20)

(9) = 9

Dec 7, 2015 8:52 pm
OOC: just to roll Arcana and Perception .... mmm i think i've no idea :D
Last edited December 7, 2015 8:53 pm

Rolls

Perception - (1d20+2)

(7) + 2 = 9

Arcana - (1d20+3)

(3) + 3 = 6

Dec 7, 2015 8:54 pm
Elden tries to discern what spell was cast by the enemy spellcaster

Rolls

Arcana - (1d20)

(6) = 6

Perception - (1d20+5)

(12) + 5 = 17

Dec 7, 2015 10:59 pm
Szent will rush the closes enemy that he can spot and if able to take a two handed swing with his hammer.

Rolls

Hammer Time! [+5] - (1d20+5)

(19) + 5 = 24

Hammer Damage! [+5] - (1d10+5)

(4) + 5 = 9

Dec 8, 2015 4:49 am
(Please go ahead and take your actions for remainder of round)

Imagine the two parties are 50' apart with Feylinde and Halforc in between. The elf is at the back of the party maybe 30' back. Thus it is difficult to charge unless double speed is 80'. Plus there may be ooa to pass through party.
Dec 8, 2015 6:07 am
Rolling Perception.

Spotting what the halfling is up to, Seneia rushes up to him and attempts to foil his plans with couple well-placed kicks.

Rolling one extra die for the critical hit damage.
Last edited December 8, 2015 6:12 am

Rolls

Perception - (1d20+2)

(20) + 2 = 22

Attacks (Flurry of Blows for free unarmed) - (1d20+4, 1d20+4)

1d20+4 : (20) + 4 = 24

1d20+4 : (15) + 4 = 19

Damage - (1d4+2, 1d4+2)

1d4+2 : (4) + 2 = 6

1d4+2 : (2) + 2 = 4

Critical hit extra damage - (1d4)

(1) = 1

Dec 8, 2015 6:54 am
Weylan is grateful for the sudden illumination. But then he's horrified that the light reveals the sight of dainty Feylinde being beaten down by a massive half-orc.

He has seen too many of his friends hurt today.

Too many.

Something snaps in the little halfling. His shame at his behavior, the memory of Alanya's scorn, the horror of killing, all fade, and all he can see is Feylinde being attacked. His vision clouds, his teeth grit, veins bulge on his neck as he yells in fury and races across the cavern at the half-orc attacking his friend (bonus action to rage, move action to cross 25' to half-orc) His squeaky little voice roars as he sees red, and he strikes at the foe viciously with Pretty again and again. (Using Frenzy to attack a second time)

Rolls

Rage attack with Pretty, damage (with rage bonus) - (1d20+4, 1d10+4)

1d20+4 : (12) + 4 = 16

1d10+4 : (8) + 4 = 12

Frenzy attack with Pretty, damage (with rage bonus) - (1d20+4, 1d10+4)

1d20+4 : (8) + 4 = 12

1d10+4 : (5) + 4 = 9

Dec 8, 2015 3:30 pm
Elden is concerned about the enemy spellcaster but won't be able to reach him in time, so he calls forth a magical hammer to attack the caster while he rushes toward Feylinde's attacker, swinging his mace at the man, aiming to knock him out rather than kill him.

Casting Spiritual Weapon (Range 60 feet) by the enemy caster to keep him busy.

Total of 12 damage on the half-orc, aimed to knock out rather than kill
Last edited December 8, 2015 3:30 pm

Rolls

Mace attack on Half-orc - (1d20+4, 1d6+2)

1d20+4 : (20) + 4 = 24

1d6+2 : (5) + 2 = 7

Spiritual Weapon Attack on enemy spellcaster - (1d20+5, 1d8+3)

1d20+5 : (6) + 5 = 11

1d8+3 : (3) + 3 = 6

Extra Crit damage on Mace - (1d6)

(5) = 5

Dec 8, 2015 3:39 pm
There's not enough time, but just knowing there is someone out there casting spells pisses me off. I'll show them! With a flourish of arm movement and a rhythmic incantation, a blanket of silence slowly envelops the elf.

OOC: Casting silence- For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.

Bonus action- inspire Feylinde!
Last edited December 8, 2015 3:55 pm
Dec 8, 2015 6:57 pm
With a wolf-howl, Rufio charges the half-orc, aiming a kick to its groin.

-Bonus action to enter Rage.
-Wolf Totem Spirit: While you're raging, your friends have advantage on melee attack rolls against any creature within 5 feet of you that is hostile to you.

Rolls

Raging kick attack - (1d20+5)

(18) + 5 = 23

damage (includes rage bonus) - (1d4+5)

(2) + 5 = 7

Dec 9, 2015 5:01 am
(Elden... There are 2 spell casters. You can reach human with spiritual hammer but not elf. Which are you attacking?)

Ooc: apologies, I am overseas so don't have my books so probably can't post anything useful until Weekend.
Dec 12, 2015 2:30 pm
(Ooc: ok I am back)

Initiative order: Feylinde, Baddies, Alanya, Szent, Seneia, Weylan, Eiden, Rufio

Alanya casts silence in the vicinity of the elf. The elf is isolated at the back of the enemy party, and no-one else is affected. In addition Feylinde feels inspired (add 1d6 to a single die roll).

Szent rushes towards the half-orc swinging his hammer. The blow connects soundly. (9 damage).

Seneia pauses to examine the shadows. She knows the halfling is around here somewhere. She sees a movement and acts swiftly, delivering a couple of blows into the shadows. She hears a groan as both fists connect. The halfling crumples to the ground.(11 damage).

Weylan suddenly sees red as the half-orc attacks Feylinde. Raging in attack he attempts to deliver two blows, but only one connects. (12 damage).

Elden summons a spiritual weapon to attack the chain mailed human. The weapon misses. As a follow up action Elden rushes up to the half-Orc and delivers a mighty blow (12 damage).

Rufio rages and attacks the half-Orc, kicking out and connecting. (7 damage). The half-Orc crumples to the ground under Rufio's kick thanks to the pummeling he'd already received. (Ooc: DM note, there are now 5 players engaged in melee with half-orc).

Total damage record
Feylinde: 6 damage
Halfling: 6 + 11 = 17 damage - dies
Half-Orc: 40 damage - dies
Human: 0 damage
Elf: 0 damage

End of Round

Feylinde you are up.

Rolls

Elf - spellcraft - (1d20+5)

(10) + 5 = 15

Dec 13, 2015 3:56 pm
Round Two

(OoC: I know that I'm way down the initiative order and it's Feylinde's turn; I'm just submitting my move now as it's a busy day today and I may not have time later.)

Weylan will rush forward, moving his full 25' movement to the chain-mailed human.

If the human is still up when Weylan gets to him, his action will be a reckless attack (well, two reckless attacks, using frenzy). If the human has been subdued by the time his little legs get him there, Weylan will use his action to move to close with the quiet elf, and his frenzied attack will be on the elf).

(Edit:...and that's a lot of missing!)
Last edited December 13, 2015 3:58 pm

Rolls

Reckless attack on chain-mailed human (advantage) - (1d20+4, 1d20+4)

1d20+4 : (10) + 4 = 14

1d20+4 : (8) + 4 = 12

Damage for first reckless attack - (1d10+4)

(8) + 4 = 12

Frenzied reckless attack on chain-mailed human (advantage) - (1d20+4, 1d20+4)

1d20+4 : (6) + 4 = 10

1d20+4 : (2) + 4 = 6

Damage for frenzied reckless attack - (1d10+4)

(8) + 4 = 12

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