War of the Lost Kingdom
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Johan fires his pistol out of the window.
STOP IT! The halfling is a fool, but he got skills. We need those skills for the mission. He WILL apoologise for casting spells on those guys. Afterwards he will go with me and eat, we will get our mission, and then we will leave and be out of your hair
Johan fires his pistol out of the window.
STOP IT! The halfling is a fool, but he got skills. We need those skills for the mission. He WILL apoologise for casting spells on those guys. Afterwards he will go with me and eat, we will get our mission, and then we will leave and be out of your hair
Rolls
initiative - (1d20+3)
(13) + 3 = 16
Rolls
Reckless Attack (advantage) - (1D20+5)
(14) + 5 = 19
Rolls
Greta Punch! - (1D4+5)
(4) + 5 = 9
One of the two thugs busy trying to beat the snot out of the halfling was whapped on the head. He blinked, looking back at the cleric. He seemed confused on if that was an attack or a playful pat. He stood from the halfling however, showing himself to be much taller than Doc. "Viil Dor?" he grumbled, taking a swing at the man.
Rolls
Hammerstaff goon strike(advantage) - (1d20+1)
(2) + 1 = 3
Hammerstaff goon strike(advantage) - (1d20+1)
(16) + 1 = 17
Hammerstaff Goon Damage - (1d4+1)
(3) + 1 = 4
Doc's Enemy Strike - (1d20+1)
(6) + 1 = 7
Doc's Enemy Damage - (1d4+1)
(4) + 1 = 5
Goon 1 attacking Finn(advantage) - (1d20+1)
(11) + 1 = 12
Goon 1 attacking Finn(advantage) - (1d20+1)
(17) + 1 = 18
Goon 1 attacking Finn(damage) - (1d4+1)
(3) + 1 = 4
Goon 2 attacking Finn(advantage) - (1d20+1)
(13) + 1 = 14
Goon 2 attacking Finn(advantage) - (1d20+1)
(14) + 1 = 15
Goon 2 attacking Finn(damage) - (1d4+1)
(1) + 1 = 2
LOL
Rolls
intimidation - (1d20+1)
(1) + 1 = 2
Rolls
Punch! - (1d20-1)
(12) - 1 = 11
Dmg if hit (C'mooooon 2 dmg!) - (1d4-1)
(4) - 1 = 3
unarmored combat: AC 14
rage round 2
Rolls
headbutt! - (1D20+5)
(18) + 5 = 23
advantage - (1D20+5)
(1) + 5 = 6
damage if hits - (1d4+5)
(4) + 5 = 9
Goons
Johann
Doc
Greta
•Finn
If you still choose to draw your blade, keep in mind it'll be at disadvantage unless you free yourself first. Freeing would be your athletics against the enemy's, and they get advantage since they're both holding onto you.