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As you spend your day on the decks of the impressive pirate ship, you notice a huge clock hanging from the main mast. The copper-and-bronze mechanism glints in the sun, swaying with the motion of the ship. Immediately below it are manacles bolted into the mast. They're mounted on sliding tracks, currently placed at about the height of Master Scourge.
As the sun sinks lower in the sky, Master Scourge and Mr. Plugg stalk around the deck, hurling insults at crew members, administering punishment to the unfortunate crew. Suddenly, the clock emits a bellowing, melancholy sound that you might consider a whistle of some kind, just as the sun disappears below the horizon. As the ship's lanterns are lit for the night, Mr. Plugg appears standing on the foredeck, tying a rope around a sad-looking man's waist. His hands are bound and a bandana covers his face. From the poop deck near the ship's wheel, the captain bellows,
Alright, ye scurvy dogs! Th' bloody hour be at hand! Jakes Magpie committed the crime of thievery and is t' be keelhauled! Several members of the crew around you cheer and shout things like, "Keelhaul th' thief!" and "Feed 'im t' th' fishes!"
Mr. Plugg, execute th' sentence! Mr. Plugg walks the man to the edge of the ship and without warning, plants his boot in the middle of the blindfolded man's back, knocking him over the railing. The rope around the man's waist goes taut, and Mr. Plugg grabs it in his gloved hands, jerking it roughly. As he pulls on the rope, hideous screams are heard from Magpie below. Mr. Plugg repeats this process at least ten more times, raking Jakes Magpie's body against the barnacled hull of the ship's keel, until the screaming stops. He hoists the disgraced pirate back onto the foredeck and kicks the body of Jakes Magpie with his boot, a vicious looking smile on his face.
The thief's punished, cap'n! The other pirates cheer as Mr. Plugg rejoins you on the main deck.
Soon after, Fishguts Kroop and the one from your group called Tobarrus start serving up turtle stew with a lump of hardtack in it. Surprisingly, it's very delicious and filling. Kroop passes out small tin cups full of rum. Everyone standing around you drinks it immediately and hands the cup back to Kroop. He urges you to do the same, whispering that you'll be punished if you don't, and stands there until the cup is empty. The drink is strong and you can tell it may have lingering effects.
After the rum's passed around, the other pirates break off into groups, laughing and carousing, gambling, or sleeping. Most stay on the upper decks, enjoying the relatively calm evening. Dawn comes early enough, and after all, they've made it through another day without keelhauling. Such is your life now, whether by choice or not, a pirate of The Shackles!
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[ +- ] GM Notes
And there you have it, folks: one day in the life of a pirate. Everyone gets 100XP for surviving their first day.