Part One: The Wormwood - Game Thread
She moves close to him, hands sliding up his chest, making it look like she's trying to seduce him, something she'd rather be caught doing that conspiring against the captain and crew. Her lips move beside his ear, her body close to his.
"You got a plan yet, bilgepool?"
She steps away gracefully, spinning quickly to stomp one boot down, squashing a beetle.
He pauses as he goes to whisper back into her ear, "This is weird b'cause y'look like me an people are gonna start thinkin' yer fuckin' yer brother. So good job."
As the sun sinks lower in the sky, Master Scourge and Mr. Plugg stalk around the deck, hurling insults at crew members, administering punishment to the unfortunate crew. Suddenly, the clock emits a bellowing, melancholy sound that you might consider a whistle of some kind, just as the sun disappears below the horizon. As the ship's lanterns are lit for the night, Mr. Plugg appears standing on the foredeck, tying a rope around a sad-looking man's waist. His hands are bound and a bandana covers his face. From the poop deck near the ship's wheel, the captain bellows, Alright, ye scurvy dogs! Th' bloody hour be at hand! Jakes Magpie committed the crime of thievery and is t' be keelhauled! Several members of the crew around you cheer and shout things like, "Keelhaul th' thief!" and "Feed 'im t' th' fishes!" Mr. Plugg, execute th' sentence! Mr. Plugg walks the man to the edge of the ship and without warning, plants his boot in the middle of the blindfolded man's back, knocking him over the railing. The rope around the man's waist goes taut, and Mr. Plugg grabs it in his gloved hands, jerking it roughly. As he pulls on the rope, hideous screams are heard from Magpie below. Mr. Plugg repeats this process at least ten more times, raking Jakes Magpie's body against the barnacled hull of the ship's keel, until the screaming stops. He hoists the disgraced pirate back onto the foredeck and kicks the body of Jakes Magpie with his boot, a vicious looking smile on his face. The thief's punished, cap'n! The other pirates cheer as Mr. Plugg rejoins you on the main deck.
Soon after, Fishguts Kroop and the one from your group called Tobarrus start serving up turtle stew with a lump of hardtack in it. Surprisingly, it's very delicious and filling. Kroop passes out small tin cups full of rum. Everyone standing around you drinks it immediately and hands the cup back to Kroop. He urges you to do the same, whispering that you'll be punished if you don't, and stands there until the cup is empty. The drink is strong and you can tell it may have lingering effects.
After the rum's passed around, the other pirates break off into groups, laughing and carousing, gambling, or sleeping. Most stay on the upper decks, enjoying the relatively calm evening. Dawn comes early enough, and after all, they've made it through another day without keelhauling. Such is your life now, whether by choice or not, a pirate of The Shackles!
As everyone breaks up and goes about their nightly business, Menno walks around and watches the various groups. Seeing the human female from the other group of new arrivals, Menno nods his head in a polite greeting. "I'm Menno, a fellow new recruit. You seem to be taking our current situation in good spirits. What's the secret for your success?"
Rolls
Diplomacy - (1d20+4)
(7) + 4 = 11
She has kept mostly to herself during this first day doing her chores and night to rest. Appears she might not be too comfy with strangers and there are plenty here. Life of a Ratfolk. Usually best not seen or heard. It also appears that she isn't stranger to ships.
Rolls
Handle Animal (Rat) - (1d20+6)
(2) + 6 = 8
Engineering, Sailor,Perception - (1d20+7, 1d20+6, 1d20+6)
1d20+7 : (3) + 7 = 10
1d20+6 : (2) + 6 = 8
1d20+6 : (16) + 6 = 22
One female is wearing a black kerchief. Wisps of greasy auburn hair poke out from underneath it, and her teeth are quite rotten. The other woman has large ears that stick out from her head and blond hair pinned in a bun. Both women are extremely loud and raucous. The human male is fat and bald, and stands shifting from foot to foot, as if it's a nervous tick. The half-orc is quieter than the others, but his eyes are filled with malice. A single tusk juts out from his lower lip. You also happen to notice that they stand between you and the only obvious exit.
Day Action: Sneak
Night: Sneak, again. Can we get a list of the places Natsumi and Ian checked last night?
Rolls
Swab tasks - (1d6)
(2) = 2
Stealth - (1d20+8)
(9) + 8 = 17
Perception for Daytime Sneak - (1d20+5)
(19) + 5 = 24
Night time sneak - Stealth - (1d20+8)
(8) + 8 = 16
She puts her hat on and heads above decks.
Rolls
Night Action: I guess Sleep again. Drat my rolls.
Rolls
Swab Task - (1d6)
(5) = 5
Acrobatics - (1d20+1)
(9) + 1 = 10
Constitution Roll - (1d20-1)
(10) - 1 = 9
Intimidate the big eared lass if they don't get out of our way - (1d20+3)
(11) + 3 = 14
Try and make a friend - Diplomacy - (1d20+3)
(7) + 3 = 10
During the night, he will join some crew members for a night of gambling. He doesn't really have anything that he could bet but he's mostly trying to get to know the other pirates. He probably wouldn't have a chance to actually win anything anyway. Rumors say, pirates like to cheat and Tobarrus doubts he would be able to catch them in the act unless they are very clumsy about it.
Should we RP those or do I need to make a roll of some kind?
Rolls
Task - (1D6)
(1) = 1
Cooking (Intelligence) - (1D20+0)
(16) = 16
Rolls
Swab Task - (1d6)
(6) = 6
Profession: Sailor - (1d20+3)
(19) + 3 = 22
Diplomacy (Influence strong man) - (1d20+7)
(16) + 7 = 23
Bluff (Gambling) - (1d20+7)
(4) + 7 = 11
Rolls
Swab Duties - (1d6)
(4) = 4
Sailior, CON.. DC10 each. - (1d20+6, 1d20+1)
1d20+6 : (9) + 6 = 15
1d20+1 : (16) + 1 = 17
Stealth - (1d20+12)
(18) + 12 = 30
Animal Handling (rat) - (1d20+6)
(15) + 6 = 21
For his Menno had a change of pace. Today he was working on the lines, raising and lowering the sails. While it was hard work, Menno found it wasn't anything he couldn't handle. During his shift, Menno spent the time hard at work, yet he tried to befriend one of his fellow riggers, that was working close by.
Once he was done with work for the day, Menno locates and tries to befriend the ship's Quartermaster.
Rolls
Daily activities - (1d6)
(2) = 2
Profession (Sailor) - (1d20+8)
(8) + 8 = 16
Constitution check - (1d20+1)
(15) + 1 = 16
Diplomacy - (1d20+4)
(13) + 4 = 17
Diplomacy (on Quartermaster) - (1d20+4)
(15) + 4 = 19
The enemies have a small number in the upper left of their tokens. They are:
Female 1 - black kerchief
Female 2 - blond bun
Male 3 - half-orc
Male 4 - fat man
Init order is:
* Jix
* Menno
* Ian
* Tobarrus
* Pirates
* Flora
* Natsumi
I need actions from the bolded PC's, please.
Rolls
Init - Tobarrus, Menno, Ian, Flora, Jix, Natsumi - (1d20+2, 1d20+2, 1d20+4, 1d20+1, 1d20+4, 1d20+4)
1d20+2 : (13) + 2 = 15
1d20+2 : (19) + 2 = 21
1d20+4 : (14) + 4 = 18
1d20+1 : (14) + 1 = 15
1d20+4 : (20) + 4 = 24
1d20+4 : (5) + 4 = 9
Init - Pirates - (1d20+2)
Is there a picture of us for the combat?
Rolls
INIT - (1d20+4)
(16) + 4 = 20
Rolls
To hit with each claw - (1d20+2, 1d20+2)
1d20+2 : (7) + 2 = 9
1d20+2 : (4) + 2 = 6