Part One: The Wormwood - Game Thread

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Sep 13, 2019 4:54 pm
He snorts derisively, Uh, no thanks. Not hungry." Giving her a wry grin he leans in a bit before whispering in a low voice, "Gonna go out onna limb here'n say that you ain' enjoyin' yer illustrious sailin' career so far."
Sep 14, 2019 1:36 am
"Well ain't you the perceptive one?" She grins, tossing the rat to the floor where several more are piled up.

She moves close to him, hands sliding up his chest, making it look like she's trying to seduce him, something she'd rather be caught doing that conspiring against the captain and crew. Her lips move beside his ear, her body close to his.

"You got a plan yet, bilgepool?"

She steps away gracefully, spinning quickly to stomp one boot down, squashing a beetle.
Sep 14, 2019 2:12 pm
Nods and whispers back as he puts an arm around her waist, "Day one: locate weapons. Day two: organize resistance from crew. Day three: collect weapons, stab or ship off anyone who doesn' want in an disable ship where the captain an his little bitch can' run everythin' themselves. Day four: force confrontation."

He pauses as he goes to whisper back into her ear, "This is weird b'cause y'look like me an people are gonna start thinkin' yer fuckin' yer brother. So good job."
Sep 14, 2019 6:21 pm
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As you spend your day on the decks of the impressive pirate ship, you notice a huge clock hanging from the main mast. The copper-and-bronze mechanism glints in the sun, swaying with the motion of the ship. Immediately below it are manacles bolted into the mast. They're mounted on sliding tracks, currently placed at about the height of Master Scourge.

As the sun sinks lower in the sky, Master Scourge and Mr. Plugg stalk around the deck, hurling insults at crew members, administering punishment to the unfortunate crew. Suddenly, the clock emits a bellowing, melancholy sound that you might consider a whistle of some kind, just as the sun disappears below the horizon. As the ship's lanterns are lit for the night, Mr. Plugg appears standing on the foredeck, tying a rope around a sad-looking man's waist. His hands are bound and a bandana covers his face. From the poop deck near the ship's wheel, the captain bellows, Alright, ye scurvy dogs! Th' bloody hour be at hand! Jakes Magpie committed the crime of thievery and is t' be keelhauled! Several members of the crew around you cheer and shout things like, "Keelhaul th' thief!" and "Feed 'im t' th' fishes!" Mr. Plugg, execute th' sentence! Mr. Plugg walks the man to the edge of the ship and without warning, plants his boot in the middle of the blindfolded man's back, knocking him over the railing. The rope around the man's waist goes taut, and Mr. Plugg grabs it in his gloved hands, jerking it roughly. As he pulls on the rope, hideous screams are heard from Magpie below. Mr. Plugg repeats this process at least ten more times, raking Jakes Magpie's body against the barnacled hull of the ship's keel, until the screaming stops. He hoists the disgraced pirate back onto the foredeck and kicks the body of Jakes Magpie with his boot, a vicious looking smile on his face. The thief's punished, cap'n! The other pirates cheer as Mr. Plugg rejoins you on the main deck.

Soon after, Fishguts Kroop and the one from your group called Tobarrus start serving up turtle stew with a lump of hardtack in it. Surprisingly, it's very delicious and filling. Kroop passes out small tin cups full of rum. Everyone standing around you drinks it immediately and hands the cup back to Kroop. He urges you to do the same, whispering that you'll be punished if you don't, and stands there until the cup is empty. The drink is strong and you can tell it may have lingering effects.

After the rum's passed around, the other pirates break off into groups, laughing and carousing, gambling, or sleeping. Most stay on the upper decks, enjoying the relatively calm evening. Dawn comes early enough, and after all, they've made it through another day without keelhauling. Such is your life now, whether by choice or not, a pirate of The Shackles!

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[ +- ] GM Notes
Sep 15, 2019 7:38 pm
Menno downs his cup of rum and watches the proceedings with mixed expressions. Looking over at Conchobhar and whispers "Us new guys need to stick together. It seems to be the only way to ensure survival."

As everyone breaks up and goes about their nightly business, Menno walks around and watches the various groups. Seeing the human female from the other group of new arrivals, Menno nods his head in a polite greeting. "I'm Menno, a fellow new recruit. You seem to be taking our current situation in good spirits. What's the secret for your success?"
OOC:
I'll attempt to befriend the human female for my nightly activity.

Rolls

Diplomacy - (1d20+4)

(7) + 4 = 11

Sep 15, 2019 9:11 pm
Jix is rather exhausted from her duties. She gladly partakes in ceremonial hello beverage. Anything that lessens her aches is fine. She isn't a stranger to stronger drinks. She eats meager meal with much gusto. During the night she will try to attract in a pet rat if she can. Always good to have a friend. Seems there is an infinite supply of them around. She did have her eye on larger one that she spotted, but looks like this night may have failed. Being a Ratfolk, she tends to like rats and knows how they think.

She has kept mostly to herself during this first day doing her chores and night to rest. Appears she might not be too comfy with strangers and there are plenty here. Life of a Ratfolk. Usually best not seen or heard. It also appears that she isn't stranger to ships.
OOC:
Engineering check on the vessel to see if she can notice anything different about its construction. General sailor & perception check to boot.

Rolls

Handle Animal (Rat) - (1d20+6)

(2) + 6 = 8

Engineering, Sailor,Perception - (1d20+7, 1d20+6, 1d20+6)

1d20+7 : (3) + 7 = 10

1d20+6 : (2) + 6 = 8

1d20+6 : (16) + 6 = 22

Sep 15, 2019 10:26 pm
Although Natsumi was tired from the long day, she ate heartily and knocked the rum back without a second thought. Once everyone was asleep, she explored the ship stealthily, possibly making a new friend, and then returned to bed. She managed to get some small amount of sleep before the morning.
Sep 18, 2019 8:45 pm
After a long night of revelry or respite, depending on how your first day on board went, you wake to the baleful droning whistle of the ship's clock. The sun is streaming in the portholes of the lower deck. You see that most of the sailors have already left this level of the ship, but a small group seems to be up to no good. Two human females, a human male, and a half-orc male seem to be watching the new crew, then laughing and sneering as they loiter about.

One female is wearing a black kerchief. Wisps of greasy auburn hair poke out from underneath it, and her teeth are quite rotten. The other woman has large ears that stick out from her head and blond hair pinned in a bun. Both women are extremely loud and raucous. The human male is fat and bald, and stands shifting from foot to foot, as if it's a nervous tick. The half-orc is quieter than the others, but his eyes are filled with malice. A single tusk juts out from his lower lip. You also happen to notice that they stand between you and the only obvious exit.
[ +- ] GM Notes
Sep 19, 2019 3:10 pm
As the whistle wakes him, Ian stirs. There's a brief yawn where he wonders where he is before hanger takes hold of him and snaps him to sharp focus. That's right. Hanger. His stomach growls as he nudges Natsumi awake with his foot. Once again, he does little to hide his irritation and frothing rage at being captured, glaring at the four who are loitering about.

Day Action: Sneak

Night: Sneak, again. Can we get a list of the places Natsumi and Ian checked last night?
OOC:
Got Rat Catcher for task, beat the DC 10 Stealth. I'd like to explore A9 and A8 if they haven't been already.

Rolls

Swab tasks - (1d6)

(2) = 2

Stealth - (1d20+8)

(9) + 8 = 17

Perception for Daytime Sneak - (1d20+5)

(19) + 5 = 24

Night time sneak - Stealth - (1d20+8)

(8) + 8 = 16

Sep 19, 2019 3:13 pm
"What do you lot have the day off ?" Flora asks of the ones loitering about.
She puts her hat on and heads above decks.


Rolls

Night Action: I guess Sleep again. Drat my rolls.

Rolls

Swab Task - (1d6)

(5) = 5

Acrobatics - (1d20+1)

(9) + 1 = 10

Constitution Roll - (1d20-1)

(10) - 1 = 9

Intimidate the big eared lass if they don't get out of our way - (1d20+3)

(11) + 3 = 14

Try and make a friend - Diplomacy - (1d20+3)

(7) + 3 = 10

Sep 19, 2019 6:31 pm
Today, Fishguts just orders Tobarrus to help him with cooking. Tobarrus isn't known for being a great chef - hunting, like on the previous day, suits his talents better - but the cook gives him easy to follow instructions and he manages fairly well. While working, he tries to get some smalltalk going with the cook, trying to get on the fat man's good side. If he's going to have to work together closely with the man for now, his life will be much easier if the man doesn't hate his guts.

During the night, he will join some crew members for a night of gambling. He doesn't really have anything that he could bet but he's mostly trying to get to know the other pirates. He probably wouldn't have a chance to actually win anything anyway. Rumors say, pirates like to cheat and Tobarrus doubts he would be able to catch them in the act unless they are very clumsy about it.
OOC:
Daytime action: Influence the cook, Nighttime action: Gamble
Should we RP those or do I need to make a roll of some kind?

Rolls

Task - (1D6)

(1) = 1

Cooking (Intelligence) - (1D20+0)

(16) = 16

Sep 19, 2019 7:07 pm
Natsumi eyes the rowdy foursome, quirking an eyebrow. Someone's looking to start trouble, but given the treatment received by that poor bloke they keelhauled, Natsumi has no interest in drawing attention to herself. She moves past the group and on to her daily tasks.
OOC:
Daily Task: Repairs
Natsumi spends the day splicing rope, sewing sails, and making general repairs to keep the ship in functional order. While she does so, she picks a strong looking sailor to befriend and does her level best to work her charm on him, attempting to befriend him.
OOC:
Night Task: Gamble
That night she takes a day off from sneaking about to gamble with the other sailors... she can't help herself, she just needs to have a little fun, and it's not like they're getting off this ship before it makes port somewhere, so she has time to sneak around after a little fun.

Rolls

Swab Task - (1d6)

(6) = 6

Profession: Sailor - (1d20+3)

(19) + 3 = 22

Diplomacy (Influence strong man) - (1d20+7)

(16) + 7 = 23

Bluff (Gambling) - (1d20+7)

(4) + 7 = 11

Sep 19, 2019 9:41 pm
Another glorious day. She handles the Rope Work and has extra energy to spend during the night. Being her usual self, she disappears in the night. Just another rat among the many as she scuttles about searching the place and seek the captains quarters for a visit. Later she is back, she can hunt down that rat she was favoring and has no trouble finding it. It wasn't being to hard to find with hobbled gait and half a tail. She feeds it some scarp she has saved.

Rolls

Swab Duties - (1d6)

(4) = 4

Sailior, CON.. DC10 each. - (1d20+6, 1d20+1)

1d20+6 : (9) + 6 = 15

1d20+1 : (16) + 1 = 17

Stealth - (1d20+12)

(18) + 12 = 30

Animal Handling (rat) - (1d20+6)

(15) + 6 = 21

Sep 20, 2019 3:30 pm
Menno gets up and follows the others out and into the deck of the ship. As he passes the four crewmen, he simply says "Must be nice."

For his Menno had a change of pace. Today he was working on the lines, raising and lowering the sails. While it was hard work, Menno found it wasn't anything he couldn't handle. During his shift, Menno spent the time hard at work, yet he tried to befriend one of his fellow riggers, that was working close by.

Once he was done with work for the day, Menno locates and tries to befriend the ship's Quartermaster.

Rolls

Daily activities - (1d6)

(2) = 2

Profession (Sailor) - (1d20+8)

(8) + 8 = 16

Constitution check - (1d20+1)

(15) + 1 = 16

Diplomacy - (1d20+4)

(13) + 4 = 17

Diplomacy (on Quartermaster) - (1d20+4)

(15) + 4 = 19

Sep 22, 2019 7:39 pm
The woman in the black kerchief bristles as Flora speaks, Ye hear that Jape? This mother of a sea cow wants t' know if we's got any works t' do. She stalks toward Flora and jabs her violently in the chest with her finger. Our workin's t' be beatin' yer fetchin' head in, love. The silent half-orc appears behind her right shoulder, while the woman with the blond bun gets to the side of Flora. The fat man stays in the back to watch the stairs as the others try to surround her. You notice that they have no weapons; they intend this to be a fistfight, pure and simple.
[ +- ] GM Notes

Rolls

Init - Tobarrus, Menno, Ian, Flora, Jix, Natsumi - (1d20+2, 1d20+2, 1d20+4, 1d20+1, 1d20+4, 1d20+4)

1d20+2 : (13) + 2 = 15

1d20+2 : (19) + 2 = 21

1d20+4 : (14) + 4 = 18

1d20+1 : (14) + 1 = 15

1d20+4 : (20) + 4 = 24

1d20+4 : (5) + 4 = 9

Init - Pirates - (1d20+2)

Sep 22, 2019 10:17 pm
OOC:
Sorry forgot we stuff before I leave~!
INIT LOL you rolled already.. And your roll was better too!

Is there a picture of us for the combat?

Rolls

INIT - (1d20+4)

(16) + 4 = 20

Sep 22, 2019 11:04 pm
OOC:
There's a map in the GM note
Sep 22, 2019 11:15 pm
OOC:
So we know fo sho that they're going to start something?
Sep 22, 2019 11:21 pm
OOC:
Well it might be they only want to beat me up. I did roll poor trying to make friends
Sep 23, 2019 12:19 am
Jix will move 25' and come up on the other side of Enemy 2 and maul the person.
OOC:
LOL no point in rolling damage. The two hits were so bad.

Rolls

To hit with each claw - (1d20+2, 1d20+2)

1d20+2 : (7) + 2 = 9

1d20+2 : (4) + 2 = 6

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