Scowling at your comments, Mister Plugg's eyes flit to one of you who has not spoken.
You! Landlubbin' treehuggin' scalawag! I can smell yer type on the sea breeze! He stares directly at Tobarrus, a cruel grin on his face.
You're a cook's mate now. Get down to the galley an' tell ol' Fishguts I sent ye. He points his cat toward the stairs you came up from the ship's hold.
His eyes narrow even further as he scans the rest of your group.
The rest o' ye are swabs. Report to Master Scourge. He turns on his heel and walks away, back up to the poop deck and doesn't look back. Suddenly, a whip cracks in front of your faces, and your captor from earlier stalks toward you.
Alright, worms, get to work! Swabs, follow me.
As everyone disperses, the other new recruits follow Scourge. The gnome next to Menno frowns when he attempts to introduce himself.
Look, friend, just because we're working together doesn't mean I have to like you. Just keep your head down and don't cause trouble for me.
The other new swabs include a female halfling with a scowl on her face, a human female who has an almost serene expression, and a rough looking human male with a kerchief tied around his bald head.
[ +- ] GM Notes
Phenyks sent a note to bowlofspinach
Tasks on the pirate ship are determined by rolling 1d6 at the beginning of each day on the ship. Tasks are divided by role: rigger, swab, and cook's mate. Tasks are listed
here.
Go ahead and roll in your private thread or with your next post, then respond accordingly.
Cosmic_Cube, roll Perception or Knowledge (religion) for me.