Chapter 2: Birdsong in Hollow Valley
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Going for that tail.
Rolls
Burning Hands - (2d6+1)
(15) + 1 = 7
Fireball - (2d6+2)
(36) + 2 = 11
He strikes, glowing blue sand trailing a translucent sigil behind him. Crackling electric energy flows down his arm, coalescing into his blade.
Rolls
Galvanic Strike - (2d6+2, 1d8)
2d6+2 : (64) + 2 = 12
1d8 : (8) = 8

Battle Music!
The combination of fireball and electrified blade rid the monster of its deadly sting. The monster bellows in a painful rage, its tail flopping uselessly behind it. Thrashing about, it fails to find Kalam with its horns. It lowers its head and charges Wu Meng.
Rolls
Defy Danger (to move out of harm's way) - (2d6+2)
(13) + 2 = 6
Rolls
Horns: 1d10+1 damage, forceful. - (1d10+1)
(8) + 1 = 9
Mimi let loose another arrow at her target.
Turns out that Mimi had to use up a few arrows to hit the angry charging beast.
Rolls
Volley(Dex +2) - (2d6+2)
(32) + 2 = 7
Damage if hit(ferocity +2) - (1d8+2)
(5) + 2 = 7
What do you do?
Rolls
Volley attack and damage - (2d6+2, 1d8)
2d6+2 : (15) + 2 = 8
1d8 : (3) = 3
Ki damage - (1d8)
(2) = 2
The flung rock thuds against the creature's thick hide. It bellows in pain again, and burrows deeper. You can barely see it now. The remaining scorplings squirm and mewl blindly.
What do you do?
Rolls
Flowing Technique - (2d6+2, 1d8)
2d6+2 : (63) + 2 = 11
1d8 : (2) = 2