1 - The missing villagers of Tar

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Oct 1, 2019 8:57 am
Ganesh says:
... and retreats to where Vachel is waiting, not wanting to be the first line of defense against the intruders.
Malchuck won't be able to reach that position, as Vachel retreated in the bushes to the east (50ft from you). You can either move in that direction but end your turn halfway, or go to the bush north-west of your current position instead.
My bad, you both go in the same bush. I'll fix the map.
The ground before Malchuck twists and sprouts hard spikes and thorns. Being very close to where the thing is happening, the spidery creatures seem to perceive the noise of leaves and twigs moving and they... shriek. They emit a disgusting, hissing and rumbling noise before charging toward what they spotted.
OOC:
I'll insert more here depending on where Malchuck decides to head.
Reacting to that call, the voices respond with two short orders:
તેઓએ કંઈક સાંભળ્યું, જાઓ! તેમની સાથે જાઓ!
[ +- ] Undercommon
And those north of the camp see two more creatures dashing to join the group. Those are giant spiders, regular ones. You know how deadly they can be, especially because they can capture unsuspecting creatures in their webs and drag them back into their lairs.
OOC:
[ +- ] Map of the camp
Initiative order :
Luis (6), Vachel (22) < - - You're up in any order
Unknown enemies Group 3 (17), Unknown enemies Group 2 (16)
Cryst (11), Zegar (11), Malchuck (10)
Unknown enemies Group 1 (10)
Oct 1, 2019 5:39 pm
OOC:
Sorry, I thought east was to the right. Can you place Vachel next to Malchuck, next to the spikey field?
Oct 1, 2019 8:42 pm
chr2m says:
OOC:
Sorry, I thought east was to the right. Can you place Vachel next to Malchuck, next to the spikey field?
... And you were right! My bad mistaking east and west when placing you.
Oct 1, 2019 10:30 pm
OOC:
Regardless of my actual ending location I want to back away from the incoming monsters. Towards the center of our camp is fine also. I'm not built for tanking. :)
Last edited October 1, 2019 10:30 pm
Oct 1, 2019 10:42 pm
OOC:
Sorry Ganesh, Malchuk was my only landmark! :-) I didn't think you'd be sticking around the front. Regardless, you created a great place for Vachel to just take cover in the ridge and (hopefully) pick off those things when they get caught in your thorns. Gotta love those field controller.
Edit:
OOC:
unless they're within visual range, Vachel is still holding attack action. nothing else for now.
Last edited October 2, 2019 4:49 pm
Oct 7, 2019 1:26 pm
OOC:
Sorry for the hiccup in the posting rate, IRL has been kicking by booty...
The southern group spidery-things (I call them spiderlings, so let's call them that) respond to the order, going from slow-search advance to fast movement. Approaching at great speed, they don't seem like they are looking for their targets and more like they already know where to go. They are about to pass right next to Zegar when...
GeneCortess says:
When Cryst can clearly see the three coming up to our position, he is going to cast a fireball to roast all three.
... appearing suddenly on their left, an enormous fireball files right at them and catches one mid-hop, burns another one while the last one gets thrown against a rock by the sudden explosion, but manages to get by on its shaking legs. Two trees catch fire right behind them, and any lesser plant probably got burnt instantly. Zegar stands by, hidden in his bush, still ready to hit if the creature passes anywhere near him.

North of the camp, two of the incoming spiderlings shriek as their legs get slashed by hidden thorns and they try to jump forward to pass above them. One of them manages to jump only to land in more spikes while the second one misses the jump and ends up rolling in the dangerous area. The last creature, alerted by the the other ones, tries to go around the area but fails to discern its limits and gets hurt too before backing off.
OOC:
[ +- ] Map of the camp
Initiative order :
Luis (6), Vachel (22)
Spiderlings Group 3 (17), Spiderlings Group 2 (16)
Cryst (11), Zegar (11), Malchuck (10) < - - You're up in any order
Unknown enemies Group 1 (10)
Ornux sent a note to Ornux

Rolls

Dex saving throw VS Cruyst's spell DC (14) - (1d20+3, 1d20+3, 1d20+3)

1d20+3 : (12) + 3 = 15

1d20+3 : (11) + 3 = 14

1d20+3 : (1) + 3 = 4

Fireball dmg (fire), half on save - (8d6)

(61254341) = 26

Running jumps forward: Strength (Athletics) DC10 - (1d20+1, 1d20+1)

1d20+1 : (15) + 1 = 16

1d20+1 : (1) + 1 = 2

Wisdom (Perception) check to see the limits of the thorny area (DC 14) - (1d20+1)

(8) + 1 = 9

Thorn dmg (magical piercing) - (2d4, 2d4, 2d4, 2d4, 2d4)

2d4 : (23) = 5

2d4 : (33) = 6

2d4 : (21) = 3

2d4 : (21) = 3

2d4 : (13) = 4

Oct 7, 2019 3:18 pm
Cryst now lets another blast of fiery radiant power, but lesser. He directs it at the surviving creature.

Casts Sacred Flame on it. DEX 14DC Save for none.

Rolls

Radiant Damage - (2d8)

(23) = 5

Oct 7, 2019 7:34 pm
Seeing the menacing light coming, the barely standing Spiderling does his best to avoid getting hit by it and takes a side step just in time to dodge the incoming attack.

Rolls

Spiderling save VS 14 - (1d20+3)

(17) + 3 = 20

Oct 8, 2019 2:14 am
Malchuck takes one of the enchanted stones from his left hand and transfers it to his right. Waiting for the enemies to reveal themselves through the trees he whispers a word to the stone and hurls it at the advancing creature.
OOC:
Weak. :(
Last edited October 8, 2019 2:14 am

Rolls

Attack Roll (Magic Stone) - (1d20+6)

(1) + 6 = 7

Damage (Magic Stone) - (1d6+3)

(6) + 3 = 9

Oct 8, 2019 9:45 am
Zegar allows the chaos to storm around him trusting in the abilities of his team, he remains in his cover allowing the creatures to get closer.
OOC:
He will remain posed to strike if anyone gets within 5 ft or attack the rear of the pack if they walk past.
Oct 8, 2019 12:28 pm
OOC:
Sorry, I forgot to trigger Vachel's Readied Action
With thorns and spikes up to its neck, the spiderling the just jumped forward into Malchuck trap doesn't see the attack or where it came from. But even if the arrow hits the intended target, it ricochets on his carapace without apparent damage.

Coming from the out of sight range, three giant spiders join the battle. The first one ends up in Malchuck's spikes and loses a leg in the process, but the two others adjust their trajectory and go around it. They are almost in the camp and seem to continue that way with purpose.
They are followed by two unidentified humanoids that would be best described as the result of a cross between a kobold and a spider.

Vachel, you're up!
OOC:
[ +- ] Map of the camp
Initiative order :
Vachel (22) < - - You're up
Spiderlings Group 3 (17), Spiderlings Group 2 (16)
Cryst (11), Zegar (11), Malchuck (10)
Unknown enemies Group 1 (10)
Ornux sent a note to Ornux

Rolls

Vachel longbow attack vs Spiderling (piercing dmg) - (1d20+7, 1d8+2)

1d20+7 : (5) + 7 = 12

1d8+2 : (5) + 2 = 7

Spike growth dmg, twice, vs giant spider (magical piercing) - (2d4, 2d4)

2d4 : (44) = 8

2d4 : (42) = 6

Oct 8, 2019 10:56 pm
OOC:
Does that readied action count for last round or this round? I'll try something else if I have an action this round.
Oct 9, 2019 6:31 am
OOC:
Readied Action counts for the round you declared it, and uses your Reaction when triggered.
The fact that it was triggered just before your turn doesn't change that :)
Oct 11, 2019 5:17 pm
OOC:
Clock's ticking: a few more hours and I'll default Vachel's turn to attacking the same enemy.
Oct 11, 2019 7:08 pm
OOC:
lost track of which round. go with my readied action & rolls.
Oct 12, 2019 4:00 pm
chr2m says:
OOC:
lost track of which round. go with my readied action & rolls.
Last round ended with your readied action being triggered. This is a new round, and it's your turn. Hope it helps to get things straight.
Oct 13, 2019 7:18 pm
Vachel focus is fractured by all that is going on. Reaching back into himself, into the foundations of his power, he stretches his hand out toward the creature closest to him and releases a fiery bolt of energy. (casts fire bolt cantrip)
Last edited October 13, 2019 7:19 pm

Rolls

Ranged Spell Attack (Fire Bolt) - (1d20+7)

(19) + 7 = 26

Damage (Fire) - (1d10)

(9) = 9

Oct 17, 2019 11:31 am
The magic bolt shot by Vachel hits it exactly where he was aiming : in one of the spiderling's glowing eyes. The creature blenches, shrieks of surprise and pain, and writhes in pain until it remains motionless on the ground.
The two others immediately charge their attacker. The first battles with the magical thorns and spikes, losing limb after limb until is fall down, slowly dying of exsanguination. The second one, going around the dangerous area, jump on Vachel as soon as it reaches him in an attempt to knock him prone, but Vachel holds his ground and dodges the creature's vicious attack.

After avoiding Cryst's attack, the remaining spiderling south of the camp dashes forward, trying to hide behind a bush and prepare some kind of counterattack... and alert to the slightest movement now that its life clearly is on the line, it dodges Zegar's surprise attack and freezes, probably aware of its own situation.
OOC:
Well, sorry Zegar: you must have angered some god of dice :(
BTW, if you want you can roll you dice when you ready an action. I won't cheat knowing the result.
OOC:
[ +- ] Map of the camp
Initiative order :
Vachel (22)
Spiderlings Group 3 (17), Spiderlings Group 2 (16)
Cryst (11), Zegar (11), Malchuck (10) < - - You're up
Unknown enemies Group 1 (10)
Ornux sent a note to Ornux

Rolls

Thorns damage (magical piercing) - (2d4, 2d4, 2d4, 2d4)

2d4 : (33) = 6

2d4 : (33) = 6

2d4 : (13) = 4

2d4 : (12) = 3

Opposed Strength (Athletics) to shove: Spiderling VS Vachel - (1d20+1, 1d20-1)

1d20+1 : (4) + 1 = 5

1d20-1 : (19) - 1 = 18

Zegar's longsword attack > Spiderling - (1d20+6, 1d8+3)

1d20+6 : (4) + 6 = 10

1d8+3 : (8) + 3 = 11

Zegar has adv from being hidden - (1d20+6)

(4) + 6 = 10

Oct 17, 2019 4:00 pm
Can Cryst see group 1 coming in clearly enough to place a fireball among the three?
Oct 17, 2019 6:21 pm
Unable to hit with his longsword, Zegar brings down his handaxe with an over head swing followed by the back swing with the longsword (second attack).
OOC:
that should finish off my readied action, do you want me to take my turn now?
Last edited October 17, 2019 6:30 pm

Rolls

2 weapon attack Handaxe - (1d20+6)

(1) + 6 = 7

Damage handaxe - (1d6+3)

(2) + 3 = 5

2nd attack Longsword - (1d20+6)

(17) + 6 = 23

Damage from longsword - (1d8+3)

(6) + 3 = 9

Advantage handaxe from being hidden - (1d20+6)

(5) + 6 = 11

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