1 - The missing villagers of Tar

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Sep 24, 2019 7:00 pm
I had my share of varmints in my life. But those pointy tracks. Well how they move reminds me of ants, but would have to be really large ones. Cryst mentions.
Sep 24, 2019 10:54 pm
"Nothing good in that," says Luis. "There are many strange beasts in the world, out in the wilderness. It strains me deeply that they would come into a village in the dead of night, and make off with prey. Something else must be out of balance for such a thing to happen. Were it common for beasts such as this to go by that village, it would've been ruins by now."
Sep 25, 2019 1:23 am
Lead the way Malchuck, I trust your eyes and we may have reason to worry so I will watch your back and shield you with my blades. Together we will scare these demons back to whichever hell they belong for attacking our citizens.
Last edited September 25, 2019 1:24 am
Sep 25, 2019 1:35 am
It would be good to learn why they attacked. He says as he moves on.
Sep 25, 2019 2:05 am
"Yes, there is nothing more to be gained here."
Sep 25, 2019 6:13 am
"I agree Cryst. It is an excellent question, but for now I suppose we can only hope to find answers up the road.
With that, Malchuck begins heading north as he follows the tracks.
Sep 25, 2019 6:32 am
Cryst drops in formation and continues.

Rolls

Perception - (1d20+3)

(7) + 3 = 10

Sep 25, 2019 9:36 am
Your experience shows as you drop in formation, each of you with his own role, and advance quickly on a trail that goes north-west. After a couple of hours on the road, the tracks leave it to head north-east, straight toward the mountains. Despite the difficulty to spot and follow the trail, the raiders seem to make no effort to erase their… steps? Lucky for you, the adventurers that went after them didn't care about hiding their tracks either, which proved useful more than once.
Some passages are so hard to cross that you wondered how anyone sane would choose to go that way, but at least they didn’t seem concerned by the trail they were leaving behind them.

The day is nearing its end as you begin the ascent of the mountain. Will you continue your tracking after a short break, or will you secure an area and set camp, waiting for the sun to come back before you venture in the mountain?
Sep 25, 2019 1:02 pm
Sir, sorry, Vachel do you think it wise to travel at night on uneven ground? Maybe we should camp for the night and carry on in the morn’
Sep 25, 2019 3:19 pm
Cryst says as we travel, These creatures are moving with purpose. What that could be is beyond me. This was not a random attack.
Sep 25, 2019 4:19 pm
"I hate to give up precious time, but losing the trail in the dark would be even worse. Besides, he have no idea what we're up against. Remember the Droggrin raid? Gods, if we never have to repeat a scenario like that it'd be too soon."

"Mal, how do you feel about tracking these things after nightfall? It's been pretty rough terrain so far. Unless you feel 100% confident, I say setting camp is our best option."
Sep 25, 2019 5:49 pm
Cryst agrees, Best we rest. We are likely to fall or get hurt if we travel at night in the mountains.
Sep 25, 2019 7:35 pm
"Yes. I can track them at night, but I agree we should rest. It will do us no good to find them and then be too tired to deal with whatever comes."
Sep 25, 2019 11:31 pm
Many a good man was lost that night Vachel, Zegar falls silent for a short moment lowering his head and muttering a pray under his breath, Let’s then find a spot we can defend, and we all know the routine those with dark vision get the later shifts.

Starts looking the area over for a good defendable location for night camp.

Rolls

Nature check re camp sites - (1d20)

(7) = 7

Survival check re camp site - (1d20-1)

(1) - 1 = 0

Sep 26, 2019 2:02 am
Cryst as always makes a small fire. There he prays before settling down. He sits strangely enough crossed leg that looks like it should hurt him. Cryst doesn't carry a tent and I'm not sure if anyone else has one either.
Sep 26, 2019 6:08 am
Malchuck evaluates Zegar's choice of camp location and tries to be diplomatic.
"No offense Zegar, but I think I have a location even better than this fine one, which may be both defensible and perhaps a tad more comfortable?"
When the choice is settled on, Malchuck examines the local flora and fauna, not with any real purpose but more as a habit and for later reference.
Last edited September 26, 2019 6:10 am

Rolls

Survival (evaluate camp location) - (1d20+6)

(3) + 6 = 9

Sep 26, 2019 8:45 am
Both Zegar and Malchuck fail to find a good spot for the night. You'll have to either have a defensible spot that you can defend but is rather visible, or you'll have a more concealed one that would be harder to defend if something happens.
Which one will you pick?
OOC:
Also, if you can post the night shifts, marching orders in different formations, etc... I've just created a thread with that exact purpose.
Sep 26, 2019 1:22 pm
Cryst looks over spot. I guess this will have to due. He seems less happy with it.
Last edited September 26, 2019 1:23 pm

Rolls

Survival - (1d20+3)

(2) + 3 = 5

Sep 26, 2019 8:00 pm
Vachel notes the others' frustrations for the difficulty pitching camp. "Say, it's not so bad," he exclaims brightly. He opens his bedroll. "I bet it's more comfortable than whatever made those tracks." Attempting to lie down, his elbows and knees register the dense rocky nature of the night's bode. The characteristic gleam in his eye fades, leaving but an artificial sliver of a smile on his face before he recovers. "It's fine. It'll be just fine."
Sep 26, 2019 8:16 pm
Kicking some rocks about Zegar final lays his bedroll down for the evening before helping to get a fire going and prepare a simple meal for the everyone, Not the best spot but we’ve had worse before.

After eating Zegar will clean his armour and attend to his weapons before settling down for some sleep.
Last edited September 26, 2019 8:41 pm
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