1 - The missing villagers of Tar

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Sep 18, 2019 12:09 am
"M'am, can you tell us where you found Jahmun in relation to the village? Was it in the same direction the mercenaries went?"

Turning to the squad members, he continues his thought. "If we can figure what direction the attackers left, perhaps we can pick up their trail. Mal, do you think you've gotten enough understanding here to track them in the wild?"
Sep 18, 2019 12:13 am
Cryst says, Do we have a choice. There is no more for us here.
Sep 18, 2019 12:25 am
"Strange tidings indeed" Malchuck listens to the story even as he examines the tracks more closely. When the women is done he fully explains his findings.

"I regret I can't say for certain what manner of beasts or men made the tracks, but it looks to me like there were multiple types of creatures here. These pointy ones.. you can see here." Malchuck points out the signs as he explains them. "They look to have been made by some large beast with neither feet nor hooves. My best guess.. a large spider or other insect. I have seen such things deep in the caves below the mountain, but never above ground. Then these here.. you can see claws, but they walked on two legs. The stride suggests about human height."

Malchuck pauses, as if even considering whether to say more, but then decides that more information is better, even if speculative. "The last. I hesitate to even speculate. These marks look like the fingers of a hand. No feet marks that I can see that match. Just the hand. I've never seen anything like it."

Malchuck considers Vachel's question and rubs his hand on his bald head, as he was want to do when pondering a difficult question. "The tracks are unusual, to say the least, and there were a number of them which makes it harder to cover their trail. I should be able to follow them. The others started on the north road. Perhaps we should start there as well?"
Sep 18, 2019 12:28 am
Cryst suggests Best we find where they leave the rode. Could well lead us to there place. And easier to track.
Sep 18, 2019 1:09 am
Malchuck nods in agreement. "Indeed"
Sep 18, 2019 2:55 am
Waiting just outside the door Zegar listening intently, knowing his brothers well enough not to interrupt and put them off their train of thought. As Malchuck describes the tracks and his thoughts on what entered the house his hands wander from weapon to weapon mentally practicing the drawing and use of each.

Ready to travel when you are brothers.
Sep 18, 2019 7:40 am
chr2m says:
"M'am, can you tell us where you found Jahmun in relation to the village? Was it in the same direction the mercenaries went?"
Indeed, she starts to answer they started tracking the raiders from the exact spot where our ranger was found. You're the first ones to come investigate the houses themselves and uncover information about their nature, you know? I'm sorry we had them cleaned, maybe we destroyed clues that could have proved useful...

Looking at the sky where the sun is approaching its zenith and observing the warm light wind that blows from the south, she adds: Weather have been merciful. Chauntea's fervor must have been appeased by the returning Tyr to give us a chance to seen justice done. There's been no rain or heavy weather since the events, you should be able to track both the attackers and adventurers that went after them.
Sep 18, 2019 8:26 am
"As always with these things. The sooner the better. Are we ready to go Vachel?"
Sep 18, 2019 3:11 pm
"Unless anyone has any objections, let's make our way to where they found Jahmun."
Sep 18, 2019 10:21 pm
Hmm. Seems to be the best of options. Cryst is ready to move.
Sep 19, 2019 12:55 am
"Of course. Let me unhitch Dewdrop, in case we need to carry anyone back." Luis leads his horse while walking.
Last edited September 19, 2019 12:55 am
Sep 19, 2019 3:45 pm
OOC:
DM: I think we're set to move to the northwest road. Did we arrive on foot or steed? (asking more for flavor than anything else).
Sep 19, 2019 9:37 pm
OOC:
I do believe we have been marching on foot. I know Cryst has no mount.
Sep 23, 2019 3:30 am
OOC:
Zegar is on foot
Sep 23, 2019 10:31 am
OOC:
Sorry for the small delay, week-ends are usually busy these days.
The Old Lady of Tar calls a young man (no more than a boy, really) to show you the aforementioned village exit. She only asks you to summarize the information you are able to extract from all this and notify her before you go. Genryl will guide you to her when you need to.

When you reach it, you can tell that the village "exit" is there to let people know which way they should go, not to prevent anyone from getting in or out. In place of a full enclosure wall that would go around the village, you find a simple wooden fence that goes on 30 feet on each side of the large frame that they designate as a "door".
This... tells Genryl this is where Jahm... the village's ranger was found when he went after the raiders. Just there, near the door, when a spirit house was built. The boy shows you the small, colorful house build on a pedestal where the villagers come each day to put small offerings of food or craft.
He was found with... multiple woulds. A broken leg, for starters. Crushed, by the look of it said the Old Lady. He also had three narrow but deep wounds that looked like they had been caused by some kind of... pike. She said they were "clean" cuts, while I can't imagine how such a cut can seem clean to anyone...
Sep 23, 2019 11:05 pm
Pulling out a silver coin Zegar walks up and places it upon the alter, bowing his head for a short time standing in silence. Brave souls should be honoured and hopefully we can bring his some rest, is all he says as he looks around the area the Ranger was found.
Last edited September 23, 2019 11:08 pm

Rolls

Perception check - (1d20-1)

(7) - 1 = 6

Sep 24, 2019 6:37 am
Malchuck listens to Genryl and then makes a small offering of food at the spirit house. Moving away from the gate Malchuck begins searching the area for signs of passage.
"Give me a few minutes to look around."
Last edited September 24, 2019 6:40 am

Rolls

Perception - (1d20+3)

(2) + 3 = 5

Survival (Tracking) - (1d20+6)

(16) + 6 = 22

Nature (Track Identification) - (1d20+4)

(16) + 4 = 20

Sep 24, 2019 3:25 pm
OOC:
What can I answer to such roll except...
The track that have been altered by the wind and passage of time in the last few days, that everyone would find relatively hard to track, appear to Malchuck as if they had signs attached to them. He might even find it strange that someone could even miss them.
They head north, following the road for as far as you can see from the village's gate. The group of attackers was made of three distinct types of creatures, just as you were suspecting from the marks found in the ranger's house, and they were... well, that part is odd. There clearly are three sets "clawed humanoids" tracks, and you can read their respective movements quite easily. So there was three of them. But the others are not as you might expect. There seem to be and equal number of "pointy" and "fingers" tracks, and they seem to act in pairs at all time. Nine of them. Such perfect coordination is completely inhuman, and honestly doubtful...
OOC:
I'll give the rest of the information as you follow the trail and go after them. No need to roll again when you decide to do so.
Ornux sent a note to Ornux
Sep 24, 2019 5:05 pm
Malchuck relays the information to the others.
"Yes. yes." Malchuck says as he examines the ground. "It is just like the huts. Clawed humanoids. Three of them unless I miss my guess. But I still don't understand these others. I'm beginning to think these are no natural creatures at all, and there are a lot of them. Nine I think. It's as if they are half man, half-spider. Nothing I have ever seen. Disturbing. They lead north. Up the road."
Last edited September 25, 2019 6:08 am
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