1 - The missing villagers of Tar

Sep 12, 2019 12:38 pm
The village of Tar is no spectacular thing. It sits comfortably on the Goddess Tears River with nice little stone-and-wood houses, a small bridge, a three rooms inn for traveling messengers and barely sixty souls.There is nothing but rocky cliffs in sight to the east and lifeless expenses to the west. It takes half a day to walk up the valley and then you can see it: the Spinecord Mountain Range, so massive that no one would even try to go over it. Stories from the old times talk about dwarven cities that carved the mountains to find and exploit ore veins that only them knew how to find. But those are stories, and no one alive have seen or heard of such cities being anything else than folktales: the region is poor and lives from stone cutting used to build marvelous places that none of them will ever see. And that’s fine. At least, they have the peace and calm of almost untamed nature.

https://i.imgur.com/rsbFKo7.jpg

Some of you probably know this peaceful village because it is the only civilized place within a few days, so most companies that come that far east come to restock here. But three days ago, a messenger from Tar arrived. He was exhausted, clinging onto his donkey to pass a capital information : Tar has been attacked.
Something happened as the sun was barely set and daylight fell. People were attacked in their house and taken. Eight of them were missing, five kids and three adults. The only person who saw and chased the raiders was killed, and his last words were:
"Walking nightmares… Find them before they settle... this land is doomed if they do."
Two houses were attacked, the doors busted outward, every human taken and the only tamed wolf had his head… well, teared off or devoured. Whatever. The screams woke the neighbours that searched in the dark to discover the agonizing man.
He had three deep wounds that looked like they had been caused by some kind of war pike: straight, deep, not too large and "clean" cuts. He also had one of its legs broken. The poor man bled out alone in the night with his wife and two kids taken by who knows what…
A messenger was sent right immediately to go find the Oak Shield, and he stumbled on you after four days in the Sion Fields where your company had been deployed for a the upcoming month to guard the border of the realm.


Your squad was sent north to investigate the events. As you arrived in Tar, the Old Lady informed you that they had hired some adventurers to follow whatever lead was left, discover the raiders hideout and bring the captured people home. The group left five days ago, Tar never heard of them since their departure. "They looked like rookies, though, if you want my opinion" commented the elder woman.
Sep 13, 2019 1:10 am
Even after days of walking the Big Half-Orc's armour and uniform still look pristine, the smile on his face unflappable and his step unwavering. Upon close inspection of the 6 foot 4 muscled frame the skin is surprisingly unmarked and scared, in contrast to the easy way he carry's himself in his armour that of a battled veteran. His features are sharp and would be considered handsome if it was not for the obvious signs of his mixed breading and slightly sick green colouration to his complexion.

His hand rested lazily on the hilt of his dagger and his fingers rubbed the leather absently, as you would an old pet, as he listened to the Old Lady tell her tale, the expression not changing from one of intent listening upon his face.

Shall we check out this house first Sir? a surprisingly well pronounced voice comes from between the fangs protruding over his upper lip.
Last edited September 13, 2019 1:14 am
Sep 15, 2019 1:25 am
Vachel listens to the village elder's tale with bright, inquisitive eyes. The subtle scales that cover his forehead ripple as he furrows his brows in thought without interrupting the woman. He sits comfortably, casually on the stool offered to him. The bow, quiver, rapier, and daggers strapped to his back and waste do not seem to be any deterrent to his ability to relax in front of this stranger.

After she has shared what information she has, Vachel moves with his companions outside. The muck from crossing the river still covers his boots and the half-elf makes no motion to change that. The few days march northward with his squad has done Vachel good. Assessing their options, he shakes his head and laughs at Zegar's comments.

"C'mon Zegar - how many times have I told you. We're league away from the company and the commander - no need for that 'sir' business!" The strangely dragon-esque bony ridges surrounding his eyes lift as part of a warm, good nature smile and he slaps the half-orc amicably on the shoulder. "Remember: We are stronger together. We decide our fate together."

"But to answer your question - I agree, the houses seem to be the most logical place to start."
Vachel turns to the rest of the squad. "What say you, lads?"
Last edited September 15, 2019 1:26 am
Sep 15, 2019 5:02 am
Cryst has muddled his way like a good soldier and is of the least consider about the soiling of his clothing. He never was a man that kept a high standard of cleanliness. He always looks better just doing what he prefers and that is smith'ing.

Even though he has been marching harder to keep up with every one and has been in daylight the whole time, Cryst has never said a word or complained of it. He isn't on for loose chatter generally, but to be sure he is one that has your back.

Cryst, who never cares to be outside in the sun, is constantly shielding his eyes and searches for shadier spots to stand, says in a firm deep voice, The houses sounds good to me.
Sep 15, 2019 7:25 am
Raising an eyebrow Zegar looks at Vachel with his dark purple eyes, With all I swear together we will stay Sir . . . Vachel. But with all due respect don’t you think the field is exactly where we should maintain discipline. But if you insist I will attempt my best Sir, sorry Vachel, giving an awkward toothy smile.

He then turns a bushes off the mud and dirt left on his uniform by Vachel’s brotherly guesture
Last edited September 15, 2019 7:27 am
Sep 15, 2019 4:29 pm
Malchuck, or "Mal", as his companions called him was as upbeat as ever. While he preferred the hard packed earth and stone under his feet, he was always happy to be away from the big city and in the wilds where nature was unspoiled. He had been chatting with Cryst for the better part of the day while they lagged behind the two larger men. Most of Mal's random musing were met with grunts and other non-committal noises from the dwarf, but unfortunately for Cryst this did not seem to dissuade Malchuck from a seemingly never-ending stream of commentary on the wonders of nature.

However, when they reached Tar, and the elder had begun his woeful tale, Malchuck had grown quieter. He listened carefully and looked to Vachel for direction. He didn't know what had attacked this village, but he was always willing to help those in trouble. It was why he had joined the Oak Shield in the first place.

"The houses. Yes most definitely. However.." Malchuck pauses briefly, not really wanting to disagree with anyone, "I could take a look around the area. Perhaps the stones will speak to me of their passage."
Sep 15, 2019 9:22 pm
Luis nodded along to the conversation. "Indeed, if no one around saw what happened, then we must look for any sort of tracks or clues that may have been left behind. Hopefully, it has been left undisturbed. I don't think I'll be able to sense anything strong after so much time has passed, but you never know. And there's always the old-fashioned method of turning over rocks."

Luis strode over to the house, and appraised the outside of it. He was hoping to find some signs of intrusion, or any sort of information about its condition.

Rolls

Perception - (1d20+1)

(8) + 1 = 9

Sep 16, 2019 2:49 am
Thank you citizen for the information, which direction did this group head out of town and can you give me a description of them please so I may recognise them, he asked of the old lady as Luis headed to the house.
Sep 16, 2019 10:20 pm
Vachel accompanies Luis to the first of the two houses in question. "I guess we shouldn't be surprised if the outside doesn't bode helpful; her mentions of them being busted open from the inside out. Can't figure how that came about. It's the inside that holds my curiosity." He enters the house and looks around for anything that might hint at solving the puzzle of the attacks.
OOC:
sorry - was looking at another character sheet. that should be a perception check of 6 => 2 + 4
Last edited September 16, 2019 10:30 pm

Rolls

Perception check - (1d20+8)

(2) + 8 = 10

Sep 16, 2019 11:57 pm
Cryst glance around inside the building to see if can spot any clues to what has happened. Perhaps inside will be helpful than the mud out here.

Rolls

Perception - (1d20+3)

(2) + 3 = 5

Sep 17, 2019 5:16 am
Malchuck considers the possibilities and takes a look around the outside of the house first, looking for clues to any passage of the intruders, then goes inside with the others.

Rolls

Survival (Tracking) - (1d20+6)

(17) + 6 = 23

Perception - (1d20+3)

(12) + 3 = 15

Sep 17, 2019 8:51 am
The houses of Tar are simple but sturdy. The walls are made of two layers of play wood with straw in between. The roofs are either made of wood planks too or more traditional thatch roofs. Despite its small size, that village must have some very decent carpenters to build such houses to everyone. It gives style to the village, enough to make it the lovely hidden gem it is.

The house of the village's ranger, Jahmun, is one of those built with the traditional thatch roof. "It keeps you warmer when the cold comes. I've kept that too for my own house: their modern coverings may offer better protection against wind and rains, but I'd rather have a drop of water in a warm room than the opposite, comments the Old Lady.
As you investigate the house in search for clues, your officer is the one to notice it. Staws on the floor inside the house make you look for some disruption in the roof, something you find upon closer observation. Some ropes have been cut -very clear cuts- and packs of thatch moved then put back to their original position, but they are somewhat ill-positioned.
Malchuck then discovers small pointy tracks on the ground. Very unusual ones, from a creature he's never met. Or probably several of them. It's actually hard to tell, there's been a lot of passing in the house since the events.
OOC:
Please Malchuck, give me a Wisdom (Nature) check to see if you can identify some of the features of the unknown creature(s).
Sep 17, 2019 3:21 pm
The half-elf gracefully bends to the floor to pickup a few random pieces of straw. Rolling them back and forth between palsms, Vachel's gaze turns upwards to the roof. These houses seem well-built; no doubt to protect from cold winds coming off the expanse. Why then would they be falling - ooooh, what do we have here?" He moves to a different spot and looks directly up at a section of the roof. Taking out his longbow, he reaches up just enough to tap the thatches. One whole section moves, as if placed but not secured. "That's not going to keep out the cold much."

"I think it's safe to assume the attackers surprised the family by secreting their way in via the roof. Yep, look there. You can even see where they cut the ropes to remove the thatch."
He looks over, expecting a response from his observations. Instead he sees Malchuck focusing on something else on the floor.

"Whatchya find, Mal?"
OOC:
Is the Old Lady accompanying us or is the roof info relevant flashback to her briefing when we first arrived?
Last edited September 17, 2019 3:24 pm
Sep 17, 2019 4:03 pm
The Old Lady of Tar accompanied you to Jahmun's house, but is waiting outside, sit on a bench while attending to her own tasks and obligations.
Sep 17, 2019 4:46 pm
Malchuck sees Vachel looking up at the roof but he is more interested in the ground below. Bending down to the floor he examines the dirt and notices something. Looking closer he spies some unusual tracks. He makes a gesture with his hand to stay back, so that no one disturbs the tracks.
"Not sure Vachel. Something has been here. No doubt of that. What it is, I can't be sure. Pointy. Odd."
Last edited September 17, 2019 4:48 pm

Rolls

Nature (Track Identification) - (1d20+4)

(11) + 4 = 15

Sep 17, 2019 8:44 pm
Familiar with Malchuk's methods, Vachel stands still and awaits the results of the dwarf's analysis.
Sep 17, 2019 9:04 pm
Upon closer inspection, Malchuck can see three very different sets of tracks. If you only count non-human tracks.
The more obvious ones, who caught his eyes first, were made by pointy... ends. Objects. Legs! It was made by creatures that had some kind of pointy legs with no hand or foot at the end of it. Some kind of... well, very much like a giant insect of some sort, actually. Which also explains the fresh scratches that he observed somewhere else but couldn't link to the events.
The second ones are much harder to see, and if he hadn't been taking a very close look at the first ones he would have, like everyone else, missed them. They were made by an humanoid being, probably five feet tall with claws to his feet but light or agile enough to not let them leave deep marks in the floor.
And you only know one thing about the third one is that they look like fingers of an open hand. Not the tracks of the whole hand, just the tip of the fingers. What kind of strange creature would move on the tip of its fingers?
Sep 17, 2019 9:22 pm
Luis scratched his head, and edged carefully around Mal and the tracks. "You don't think some kind of beast did this, do you? I don't know how they could get away so cleanly."

He looked over at the old woman, "Is it really true that only one person saw the raiders? Surely someone must have heard something. Really, even anything odd or even something mundane could be a clue." He gave the woman a warm, sympathetic smile.

Rolls

Persuasion - (1d20+7)

(7) + 7 = 14

Sep 17, 2019 10:13 pm
[ +- ] What the Old Lady of Tar looks like
Young man, she says with the warm smile you'd give to a child that asked a stupid but legitimate question I think you've misunderstood how the scene played out.
Her smile fades away as she gathers the memories of the events to describe them, once again, to those she puts her hopes into.
The sun was setting on the Spinecord Mountain Range, seven dreadful nights ago. As usual, people go home and close doors and windows when the night comes. Not hat this is a dangerous place to live in, but we are away from civilization and wild things can lurk in the dark of the night. As my father used to say: "We don't have the luxury to be astronomers, up here. Live under the sun, and let the moon and stars attend to their own business.
Anyway, as people were safe home, we heard cries in the still clear night. People were being attacked. Jahmun, who is responsible for keeping the village safe day and night, was on the site before we could even unbar our doors. The first house that got attacked was his own, and his wife and two kids were being taken under his eyes. He fought for their lives, and chased the intruders in the night. Of course he did, even if going after them was a certain death...
She pauses for a second, showing very genuine sadness for those of them who were lost in the darkness of that cursed night.
At the same moment, another group of attackers was attacking my dear Romulan's house. They had a tamed wolf called Joshua, an amazing beast I must say, but the creature was found lying on the floor with his head missing...

... We lost nine people that night. One have been buried already, but the others are still missing and our hopes to find them alive are... thinning out.

We've sent a messenger (the one that found you) seek help as soon as the sun rose and recruited some adventurers with the promise to give them the little we possess. They departed from the village through the north-west road and were heading north, I believe, when they left it for smaller paths.
Sep 17, 2019 10:21 pm
Cryst says hearing the story, Sounds that all that could have been done was. We will bring this to an end.
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