Current Date & Events

Sep 23, 2019 10:04 pm
Northern Sun, 79 - Winter/Spring

CRISIS: The Duergar War\
The duergar have been beaten back into their holes and caverns nearly everywhere. Hopefully they do not return anytime soon.

The one place they still show themselves above ground is the old imperial road in western New Zaangoria. (1 CRISIS post needed to remove them.)

They did however not go without a fight. In Zaangoria, the stone dragon was destroyed, but in the Marches, the Colossus now roams freely in the lands near the capital, wreaking havoc on towns and villages. (2 CRISIS posts needed to defeat it.)

There are reports that the duergar are massing unseen near Shady Sands. They must be doing this for a reason. What do you think their reasons could be, and how will you respond to their attack on this fledgling nation?

Please note that posts for the Crisis are separate from expansion/development posts. You can do both, or either, up to the max of four.
Sep 23, 2019 10:07 pm
Current Unrest*
Eleven Marches: previous: 4 + 3 (undev prov) + 0 (overdev prov) + 4 (hostile border prov) + 0 (unfed prov) - 3 (culture/resources)= 8/21
New Zaangoria: previous: 4 + 0 (undev prov) + 0 (overdev prov) + 0 (hostile border prov) + 0 (unfed prov) - 2 (culture/resources)= 2/21

* This is a fresh calculation that includes nothing before this week, as this is a hard reset of the unrest system. If you spent culture on unrest last week (and last week only) convert it to wealth.
In order for me to make good calculations here, I need a complete resource/production chain list. It should look something like this:

Capital: RESOURCE1, RESOURCE2, RESOURCE3
Producing: RESOURCE1

CITY2: RESOURCE1, RESOURCE2
Producing: RESOURCE1, RESOURCE2

TOTAL PRODUCTION:
RESOURCE1 x2, RESOURCE2 x1.

Chained resources:
Using RESOURCE1, RESOURCE2 to make XXXXX.

It doesn't need to be exactly this, but you get the idea. It also doesn't need to be updated every week unless you're making changes to it; I'll use the latest one I see.
Sep 24, 2019 2:51 pm
OOC:
quick question. Are we supposed to "solve" the events or will you play the result based on our actions?

For example, the mercenary band is found slaughtered. Can I define why that happen (for real, not scapegoating), or is it more how it was investigated?
Last edited September 24, 2019 2:52 pm
Sep 24, 2019 4:45 pm
Zahad, I’ll be securing the imperial road during my development if you want to tie in I could extend the protection with some mercenaries or something else.

New Teloch, is it ok if my murdered mercenaries were in the service of your defecting noble before being recalled?
Sep 24, 2019 5:00 pm
CESN says:
OOC:
quick question. Are we supposed to "solve" the events or will you play the result based on our actions?

For example, the mercenary band is found slaughtered. Can I define why that happen (for real, not scapegoating), or is it more how it was investigated?
ALL details I didn't provide are up to you. As far as solving anything, there's no pass/fail, and there's no right solution. I will however use your RP to determine future events.
Sep 25, 2019 2:03 am
CESN says:
New Teloch, is it ok if my murdered mercenaries were in the service of your defecting noble before being recalled?
That makes a lot of sense, go for it.

Edit: If you need to refer to him specifically, he's Barak of House Bremartin, Lord of Atherford.
Last edited September 25, 2019 5:15 am
Sep 25, 2019 6:33 am
kadeton says:
Edit: If you need to refer to him specifically, he's Barak of House Bremartin, Lord of Atherford.
Great! First event connection done! I won't blame the undead, but that could be an easy way to get rumours spreading about what is going on elsewhere ;) I probably should name my people at some point but I'm too bad at that :D
Sep 25, 2019 4:00 pm
I'm bad with names too. That's why I reuse character names all the time.
Sep 25, 2019 4:00 pm
*looks at my amount of Beths*
Last edited September 25, 2019 4:00 pm
Oct 4, 2019 4:07 pm
There are new events posted, I'm sorry I didn't make the announcement post the way I intended to.
Oct 4, 2019 4:13 pm
Just wondering if there is a reason why you don't want to make a new post of new events? You could copy the text, make the same changes and post a new one each sunday or so
Oct 7, 2019 1:11 pm
I just thought it would be easier to look at the top post rather than have to get to the end of the thread, but if you guys would rather have it the other way, I can totally do that.
Oct 7, 2019 1:20 pm
I get what Falconloft mean, as first post will remain as a quest board of sorts that gets updated in the same place. Maybe he can put up a weekly post notifying that events are updated with a link to first post. Maybe also stating what the current week is, which I'm guessing is soon becoming week 3. This is just a suggestion, up to GM's choice.
Last edited October 7, 2019 1:21 pm
Oct 7, 2019 1:26 pm
just wondering. I'm fine both ways :D
Oct 7, 2019 7:54 pm
I started typing new events out before work. Now I can't connect to my home computer for some reason. Events will be posted this evening.
Oct 8, 2019 3:31 am
New events are posted. I've left some from last week for those who didn't get to address theirs.
Oct 9, 2019 7:04 pm
Updated events for new nations.
Oct 14, 2019 3:56 pm
Events are updated for the week ending October 20th.
Oct 14, 2019 3:57 pm
oh god frick
Oct 21, 2019 2:31 pm
Events are updated for the week ending October 26th.
load next

You do not have permission to post in this thread.