All right contestants, are you ready to fight!!! First thing is first, merely select your portal and aw-a-a-a-a-a-ay you go!
Round 1
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All right contestants, are you ready to fight!!! First thing is first, merely select your portal and aw-a-a-a-a-a-ay you go!
Oh hell yeah, I'm ready.
He looks over at the four others.
Name is Dresden, you guys ready to win or die?
With that, the stocky human runs through the portal labeled number 4.
Rolls
Secret Roll
Secret Roll
Rolls
Initiative roll - (1d20+5)
(7) + 5 = 12
Priest 2
Drogo
Priest 1
Rhogar
Yesna
Dresden
Biero
Rolls
guiding bolt - (1d20+5)
(3) + 5 = 8
damage - (4d6)
(6442) = 16
Rolls
guiding bolt - (1d20+5)
(20) + 5 = 25
Damage - (4d6)
(6342) = 15
crit damage - (4d6)
(1343) = 11
1st Level Divination
Casting Time: 1 bonus action
Range: 90 feet
Components: V
Duration: Concentration, Up to 1 hour
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
2 ki points left
Hang in there, bud!
Rolls
First Aid DC10 medicine check - (1d20)
(5) = 5
Rolls
Eldric Blast - To hit - (1d20+6)
(16) + 6 = 22
Eldric Blast - Damage - (1d10+4)
(8) + 4 = 12
The priest cast sure wounds on himself. Then continues towards the cabin.
Rolls
cure wounds - (1d8+3)
(8) + 3 = 11
Good 0/3
Bad 1/3
Rolls
Death Save - (1d20)
(6) = 6
Rolls
Wisdom save - (1d20+3)
(8) + 3 = 11
Damage from Spirit Guardians (Type) - (3d8)
(646) = 16
11 HP left
1 Ki Point left
Rolls
Pickax strike v Priest 1 - (1d20+7)
(18) + 7 = 25
Damage Pickax - (1d6+5)
(6) + 5 = 11
Elbow strike v Priest 1 - (1d20+7)
(10) + 7 = 17
Damage elbow strike - (1d4+5)
(1) + 5 = 6
Knee strike v Priest 1 - (1d20+7)
(7) + 7 = 14
Damage knee strike - (1d4+5)
(3) + 5 = 8
I don't think I'd make it one second in among those spectral things. I'll try to stabilize this. Help Yesna.
Dresden looks down at the wounds and nervously works while mumbling to himself.
Come on, Dresden. Don't lose him. We will not lose anyone.
Rolls
First Aid DC10 Medicine Check - (1d20)
(17) = 17
Rolls
Eldric Blast Hit - (1d20+6)
(16) + 6 = 22
Eldric Blast - Damage - (1d10+4)
(4) + 4 = 8
Rolls
guiding bolt - (1d20+5)
(4) + 5 = 9
damage - (4d6)
(5621) = 14
Rolls
WIS save - (1d20+2)
(2) + 2 = 4
Guardian Spirits - (3d8)
(652) = 13
Pickaxe Attack - (1d20+6, 1d6+4)
1d20+6 : (15) + 6 = 21
1d6+4 : (2) + 4 = 6
Hunter's Mark - (1d6)
(2) = 2
Rolls
Attack of opportunity with Pickax - (1d20+7)
(16) + 7 = 23
Damage from Pickax - (1d6+5)
(2) + 5 = 7
Rolls
Ranged Pickax attack - (1d20+7)
(12) + 7 = 19
pickax damage - (1d6+5)
(4) + 5 = 9
Rolls
First Action attack - (1d20+2)
(3) + 2 = 5
First Attack DMG - (1d6)
(4) = 4
Extra Action attack - (1d20+2)
(8) + 2 = 10
Second Attack DMG - (1d6)
(4) = 4
WIS Save - (1d20)
(11) = 11
Possible Spirit Guardian DMG Taken - (3d8)
(832) = 13
Rolls
Eldric Blast Hit - (1d20+6)
(9) + 6 = 15
Eldric Blast - Damage - (1d10+4)
(10) + 4 = 14
Rolls
Item Search - (1d20)
(9) = 9
Material Search Wood - (1d20)
(13) = 13
Drogo
Rhogar - Up
Yesna
Dresden
Biero
Rolls
Item Search - (1d20)
(15) = 15
Metal Search - (1d20)
(11) = 11
Drogo
Rhogar
Yesna - up
Dresden
Biero
Dresden takes the bow and shoulders the quiver.
Due to the materials used, it gains a +1 to damage, but not attack.
Wood: 12
Stone: 0
Metal: 2
Hp 14/20
Rolls
Hit Die - (1d8+2, 1d8+2)
1d8+2 : (8) + 2 = 10
1d8+2 : (1) + 2 = 3
Rolls
Perception on bodies - (1d20+5)
(11) + 5 = 16
Perception check for items - (1d20+5)
(14) + 5 = 19
Perception for metal - (1d20)
(4) = 4
While searching for items, you pull on a book in the bookshelf and a small door opens, revealing a light blue stone, which you realize is an Ioun Stone of Protection.
You also manage to acquire 1 metal.
Rolls
Item search - (1d20+2)
(16) + 2 = 18
Material search - (1d20)
(6) = 6
3 Points of Ki
Rolls
HD roll - (6d8)
(633566) = 29
Rolls
Item search - (1d20+0)
(7) = 7
Material (Stone) - (1d20)
(10) = 10
Dresden hold up the sword.
Dresden then takes his rest.
Rolls
HD - (1d10)
(4) = 4
He then also rests.
Rolls
HP - (2d10)
(92) = 11
You enter the woods into a large plain. 100 yards away, you see a large plantation house.
Also give me a perception check.
Rolls
Initiative - (1d20+9)
(7) + 9 = 16
Perception - (1d20)
(5) = 5
Rolls
Initiative - (1d20)
(17) = 17
Perception - (1d20)
(5) = 5
Rolls
Initiative - (1d20+3)
(7) + 3 = 10
Perception - (1d20+0)
(15) = 15
Rolls
Initiative roll - (1d20+5)
(2) + 5 = 7
Perception roll - (1d20+5)
(15) + 5 = 20
I hate the woods.
Rolls
Perception - (1d20+4)
(9) + 4 = 13
Initiative - (1d20+4)
(2) + 4 = 6
Drogo
Biero
Yesna
Dresden
Dresden hunkers down in the tall grass and arms his bow with an arrow.
Rolls
Stealth - (1d20)
(14) = 14
Stealth (Advantage/Disadvantage) - (1d20)
(17) = 17
Rolls
Stealth check towards House - (1d20+7)
(15) + 7 = 22
Advantage check - (1d20+7)
(12) + 7 = 19
Rolls
Stealth - (1d20+8)
(13) + 8 = 21
Stealth Adv. - (1d20+8)
(1) + 8 = 9
Rolls
Perception check on windows - (1d20+5)
(3) + 5 = 8
Stealth check to building - (1d20+7)
(16) + 7 = 23
Rolls
Stealth - (1d20)
(19) = 19
Stealth (Advantage/Disadvantage) - (1d20)
(17) = 17
Rolls
Perception - (1d20)
(11) = 11
Stealth - (1d20+8)
(4) + 8 = 12
Rolls
Stealth check - (1d20+4)
(1) + 4 = 5
Stealth check advantage - (1d20+4)
(9) + 4 = 13
Rolls
Stealth check - (1d20+5)
(16) + 5 = 21
Stealth check Advantage - (1d20+5)
(19) + 5 = 24
Rolls
Stealth - (1d20)
(5) = 5
Stealth (Advantage/Disadvantage) - (1d20)
(1) = 1
Be ready, Biero. This sounds like were off to a bad start.
Rolls
Stealth - (1d20+8)
(12) + 8 = 20
Held Attack - (1d20+6)
(16) + 6 = 22
Damage (Piercing) - (1d4+4)
(1) + 4 = 5
Sneaky Attack - (2d6)
(31) = 4
Rolls
Perception check for room peek - (1d20+5)
(9) + 5 = 14
Rolls
Stealth check climbing through window - (1d20+7)
(20) + 7 = 27
Rolls
Stealth check - (1d20+5)
(2) + 5 = 7
Rolls
Perception check - (1d20+5)
(8) + 5 = 13
Rolls
Stealth - (1d20+8)
(14) + 8 = 22
Rolls
Stealth check - (1d20+5)
(8) + 5 = 13
Rolls
Dex save - (1d20+3)
(18) + 3 = 21
Rolls
Climbing stairs - (1d20+3)
(3) + 3 = 6
Climbing stairs advantage - (1d20+3)
(9) + 3 = 12
Rolls
Climbing stairs - (1d20+4)
(14) + 4 = 18
Climbing stairs advantage - (1d20+4)
(8) + 4 = 12
Rolls
damage - (1d6)
(4) = 4
Rolls
Jump the Trap - (1d20)
(16) = 16
Jump the Trap - Advantage - (1d20)
(19) = 19
Perception - (1d20)
(5) = 5
Rolls
Jumping Spikes with Advantage - (1d20+6, 1d20+6)
1d20+6 : (8) + 6 = 14
1d20+6 : (15) + 6 = 21
Rolls
Stealth check - (1d20+5)
(20) + 5 = 25
Rolls
Perception check - (1d20+5)
(12) + 5 = 17
Stealth check - (1d20+7)
(16) + 7 = 23
Maybe we can lure them out.