Moonbeam, I don't feel like you're addressing me only, or anything, but I can only speak for myself, so I write this post as if you were addressing me.
Moonbeam says:
I think this is a good example of how personal metrics for judging another member's conduct or attitude can be mistaken, and why trying to erect a common framework for such judgment is a flawed, and potentially damaging, undertaking.
I agree, it sucks. But facts are:.
1. You sometimes can't accept everyone who is interested into your game.
If there's not more interest than there are slots, I absoluteky accept every and anyone. But even if you have to make a cut, good players have to leave games too. And it's virtually assured that if you're interested in a specific game, if you stick around, you'll eventually get in. That's the biggest step, just being around (and being responsive is the only way anyone can know if you're around).
2. But, given 1 is a fact., you therefore must choose/deny ppl sometimes.
I used to just go on a "first come first served" basis, but have just been burned way way too many times, and way too badly. New ppl can seem very eager to play, and express such great ambition. But it just means very little, I've found. What I've found means something is the metrics I've mentioned. Unfortunately.
3. If you do this long enough, you will likely realize that the "criteria" I mention ring true - and/or you will develop your own set of observations.
No, they are not hard and fast rules - and they shouldn't be followed at every turn as if they are (and I don't),
but you can't help but notice things if you pay attention. And to ignore one's own lived-experience is to ignore rationality.
4. This is the big one: I owe it to myself
and my players to try to craft the best collaborative storytelling experience possible.
Otherwise why an I doing this? Why should I expose anyone to a greater risk of failure than is necessary? Why is someone else's experience more important than my own and others?
Where does all that leave us?
I wish I could "help" everyone, and take a chance on everyone. But I'm a person too, with my own needs for self-care, and suffering through aggravations that I can potentially avoid - particularly when suffering them likely changes nothing for the other sufferer - is not something I can ask of myself. Nor something anyone should ask of others, might I add. It's a personal choice.
I've accepted that ppl ghosting is part and parcel with this medium for the hobby. But why should I ignore options that I've found minimize that part of the hobby?
All I can do, that I can see (please tell me if you see something more ppl could reasonably be expected to do), is clearly communicate my expectations, try to facilitate healthy communication and gameplay with those that I can/do take on, and try to create the best experience possible for everyone and thereby hopefully help the situation of the ppl I can "touch".
Last edited September 30, 2019 6:28 pm