Game etiquette

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Sep 30, 2019 9:54 am
When we start a game together, we make a social contract. If the GM or the player can't fulfill the commitment, I believe it its only right that the player or GM informs the rest of the group.

In the last few months have experinced that the GM just disappears with no warning. Ones I got a PM from the GM telling me/us that his RealLife commitment had grown and had to withdraw from the game. It could have just as easily have been a game forum post, but still it is the right way to go about it.

My goal is not to mark anybody as a "bad" player or GM. I just what it to be the norm that players or GM freely can excuse them self from a game for whatever reason. That is is better than just leaving, and leaving the rest of the group wondering.
Sep 30, 2019 1:15 pm
Sometime this happens, a GM or player will just vanish. It's annoying when you never get a heads up, especially when you check the Absence threads and there's nothing there as well, but those things happen. And sadly, you'll never be able to force people from giving you a heads up if they don't feel like it. It sucks, but it's one of those things we have to learn to deal with when it comes to online games...
Sep 30, 2019 1:20 pm
I agree with what you're saying, but I've grown to just accept it. Games die. A lot. So make sure you appreciate the ones that don't ;)
Sep 30, 2019 1:36 pm
Agreed, happened in two games I am in. But in one, the GM still continued on in other game or games as a player! I PM'd the GM as well after a good amount of time had lapsed. No response. This is just wrong. I get it that people get busy with real life. Happens to us all, but that's just plain rude. I guess after a time you learn who the trustworthy GM's are.
Sep 30, 2019 1:38 pm
Sometimes it is not even the persons fault, they might need to rush off to the hospital for a family member or themelves. Sometimes they feel bad being away and that causes them to stay away longer. It happens, on this site and others.
Sep 30, 2019 3:17 pm
I agree that real-life crises sometimes strike unexpectedly. But I also believe that the anonymity of the Internet makes people behave differently than they would in a face-to-face game. Too many people just believe that "ghosting" on others in a virtual space is perfectly acceptable behavior.

I halfway wonder whether a reputation system would be a good thing for Gamers Plane to introduce. If I'm a GM preparing a new game, there's no real way for me to tell if a player who expresses interest is going to be a reliable poster. If I could see positive comments left on that player's profile by other GMs, it would go a long way toward helping me avoid flighty players (or GMs!) who have a reputation for ghosting on games.
Sep 30, 2019 3:26 pm
SavageBob says:
I halfway wonder whether a reputation system would be a good thing for Gamers Plane to introduce.
This sounds like a secret feedback system: you score other players in games you share and then the GM can see the average score of all players that applied. From what I've seen in the forums, the key here is secret, but this is probably an implementation nightmare and can easily be worked around :(
Sep 30, 2019 3:34 pm
CESN says:
SavageBob says:
I halfway wonder whether a reputation system would be a good thing for Gamers Plane to introduce.
This sounds like a secret feedback system: you score other players in games you share and then the GM can see the average score of all players that applied. From what I've seen in the forums, the key here is secret, but this is probably an implementation nightmare and can easily be worked around :(
Yeah, I didn't mean anything secret. Whatever it would be would be publicly visible. It could even be reserved for positive comments only. Or no comments at all, but rather an indication of average number of posts per day, or posts per game, or something like that.

The problem is that running a game as GM takes a ton of work, so when a player ghosts you, it really shows a lack of respect from them.
Sep 30, 2019 3:35 pm
Now I agree that it is bad manners to just drop out without saying anything. Still some go silent for a period as other things on their mind in real life that do not make it a priority to contact a game site. For this reason and others I hesitate on a reputation system for once a player gets a bad rap, earned or not that players ability to get into a game is greatly reduced if not completely done. this means if a player who was inconsistent in the past for whatever reasons may make it so that they as well leave the site even if they would have been better moving forward.

Also it has the problem of favoritism or bad blood between members. Who gets to vote on the reputation and what are the criteria. Is it just on bailing on a game or is it going to be lack of posting when the game states x/per day? Is it only when a player bails on a game without notice or what if a game turns out not to be that players cup of tea. I have had a certain player bail on more than one game I am in or am running but still plays in other games and seems doing well and is liked on the forum. Should the fact that i would be hesitant to put them in another game of mine really effect other members from accepting them into their games. Once a bad rap is given it takes a lot more good reports to overcome .
Last edited September 30, 2019 3:35 pm
Sep 30, 2019 3:37 pm
ah yes, it wasn't based on your post alone. I think I read some people discussing rating ideas somewhere and the problem was always that players can fake it and bump their ratings. Based on that, my suggestion was that only GMs would have access to the those scores of those applying (basically I wouldn't be able to see my score to manipulate it... even though some GMs could probably tell me).

Another issue is that most player that ghost games will probably be off GP anyway, so their rating will be pointless. Lots of people trying it and then giving up

EDIT: Clearly the rating need to be reversible and the initial problem was people not giving any warning and being disrespectful, that is, dropping a game without warning anyone. Live happening is not really what runekyndig was talking about
Last edited September 30, 2019 3:42 pm
Sep 30, 2019 3:39 pm
Gotta take into account the fact that life sometimes gets in the way. Sometimes people lose their internet in hardship or get sick or end up in the hospital. I'd hate to come back from something that kept me from being able to post anything just to find out I have received a bad rating. If this is the route it would take then there would also need to be an option for appeal.
Sep 30, 2019 3:40 pm
The day GP implements a reputation system will be the day this site becomes more political and less relaxed and welcoming.
Sep 30, 2019 3:44 pm
SavageBob says:
If I'm a GM preparing a new game, there's no real way for me to tell if a player who expresses interest is going to be a reliable poster. If I could see positive comments left on that player's profile by other GMs, it would go a long way toward helping me avoid flighty players (or GMs!) who have a reputation for ghosting on games.
As is, you really just have to assume that anyone who's been on the forum for less than a year or so (?), is going to be gone within 6 months. I would say that's about been my experience of it. If they turn out to stick around longer, that's great. But I'm going to prefer users/Players who've been around longer, which I realize may contribute to the cycle of ppl not sticking around, but... well it's a balance and not a hard and fast rule. I want to give new players a chance to see what this forum can be, but I really don't like having my time wasted.

When selecting players - if I have a lot of options, extenuating circumstances (that will cause me to look harder at very new players) may be that:

1. if the user is active on the forums in visible places (the Tavern, Introductions thread, etc), I consider that a good sign.

2. if the user GMs games, I consider that a good sign, basically because I've experienced less ghosting from GMs than Players.

3. users that don't bother to upload an avatar is a huge red flag for me

Ultimately, I've found that if you really want a game or system to happen - you just have to run it yourself.

Maybe others have vastly different experienced, but I'd say GMs and Players alike would do well to note the above...

But also, talk to your players - a lot. Show them the human on the other side of the screen. Players, engage back, if you want to do this and have a good experience. At the very least, this decreases straight up ghosting (maybe), and may at least get you an exit-note.

So this kind of turned into a slightly off topic ramble, but... Just be the change you want to see. Everyone. If you want more commination, communicate more.
Last edited September 30, 2019 3:48 pm
Sep 30, 2019 3:52 pm
emsquared says:
But I'm going to prefer users/Players who've been around longer, which I realize may contribute to the cycle of ppl not sticking around, but...
I've also seen people mentioned that a GM may want to take in a couple of extra players, assuming ghosting will happen. With that in mind, I'd suggest that those extra spaces can be used to get a good mixture of new and old GP members, addressing the issue of "closed groups" that feed the "cycle of ppl not sticking", while making it likely that the game will still have players after awhile.
Last edited September 30, 2019 3:53 pm
Sep 30, 2019 3:54 pm
I think that's right.when a game gets quiet for even a couple days, new users, who are not in the habit of spamming refresh, get out of the habit. They may go a few weeks and then "Oh wow, I completely forgot about the play by post game. Ah, I am too embarrassed to return."

In my head, that's what happens. Attrition is too high to simply think it are mostly due to IRL tragedies.
Sep 30, 2019 4:35 pm
emsquared says:
3. users that don't bother to upload an avatar is a huge red flag for me.
I'd ad 3.1. players that don't bother to upload a pic for their character is also a huge red flag for me...
Sep 30, 2019 4:38 pm
kalajel says:
emsquared says:
3. users that don't bother to upload an avatar is a huge red flag for me.
I'd ad 3.1. players that don't bother to upload a pic for their character is also a huge red flag for me...
I don't always add a character picture, because I can't always find one I like. _/o\_
Sep 30, 2019 5:12 pm
theeyetyrant says:
kalajel says:
emsquared says:
3. users that don't bother to upload an avatar is a huge red flag for me.
I'd ad 3.1. players that don't bother to upload a pic for their character is also a huge red flag for me...
I don't always add a character picture, because I can't always find one I like. _/o\_
I think this is a good example of how personal metrics for judging another member's conduct or attitude can be mistaken, and why trying to erect a common framework for such judgment is a flawed, and potentially damaging, undertaking.

I know that being ghosted, by players and GMs, is both hugely annoying and a fairly common occurrence on GP. I've been upset by it and sometimes very vocal about it when it's happened to me. But I also know how easy it is to become overwhelmed, particularly if you have depression or some other mental health issue. Avoidance is a very common coping mechanism under such circumstances, and it doesn't take long for one to feel so stressed or ashamed for having fallen behind that it's simply impossible to take the action necessary to either catch up or send one's regrets and withdraw.

While it's unlikely, as stated earlier, that all the instances of ghosting are due to RL tragedies, it's entirely likely that most are in some way attributable to depression.

The best way to deal with the problem - in my opinion - is to accept that it happened and will happen again, and to be compassionate, because you might one day find yourself in that person's situation. A reputation list is a step in the opposite direction, and it would inevitably become a tool for exclusion. To me, GP is an oasis in the internet world precisely because it's so welcoming, open, and lacking in overt judgment. It would be a shame for that to change.
Sep 30, 2019 6:21 pm
I think this could lead to a interesting set of guidelines in also how to avoid bias (like if someone is missing an avatar), due to a number of reasons. That said, I've considered a rating system before, and realized that abuse of such a system (unless I was able to make the perfect one) is almost inherent. If I'm ever going to add something, it'd be a kudos system, only positive, and would only represent fluff.
Sep 30, 2019 6:25 pm
Moonbeam, I don't feel like you're addressing me only, or anything, but I can only speak for myself, so I write this post as if you were addressing me.
Moonbeam says:
I think this is a good example of how personal metrics for judging another member's conduct or attitude can be mistaken, and why trying to erect a common framework for such judgment is a flawed, and potentially damaging, undertaking.
I agree, it sucks. But facts are:.

1. You sometimes can't accept everyone who is interested into your game.

If there's not more interest than there are slots, I absoluteky accept every and anyone. But even if you have to make a cut, good players have to leave games too. And it's virtually assured that if you're interested in a specific game, if you stick around, you'll eventually get in. That's the biggest step, just being around (and being responsive is the only way anyone can know if you're around).

2. But, given 1 is a fact., you therefore must choose/deny ppl sometimes.

I used to just go on a "first come first served" basis, but have just been burned way way too many times, and way too badly. New ppl can seem very eager to play, and express such great ambition. But it just means very little, I've found. What I've found means something is the metrics I've mentioned. Unfortunately.

3. If you do this long enough, you will likely realize that the "criteria" I mention ring true - and/or you will develop your own set of observations.

No, they are not hard and fast rules - and they shouldn't be followed at every turn as if they are (and I don't), but you can't help but notice things if you pay attention. And to ignore one's own lived-experience is to ignore rationality.

4. This is the big one: I owe it to myself and my players to try to craft the best collaborative storytelling experience possible.

Otherwise why an I doing this? Why should I expose anyone to a greater risk of failure than is necessary? Why is someone else's experience more important than my own and others?

Where does all that leave us?

I wish I could "help" everyone, and take a chance on everyone. But I'm a person too, with my own needs for self-care, and suffering through aggravations that I can potentially avoid - particularly when suffering them likely changes nothing for the other sufferer - is not something I can ask of myself. Nor something anyone should ask of others, might I add. It's a personal choice.

I've accepted that ppl ghosting is part and parcel with this medium for the hobby. But why should I ignore options that I've found minimize that part of the hobby?

All I can do, that I can see (please tell me if you see something more ppl could reasonably be expected to do), is clearly communicate my expectations, try to facilitate healthy communication and gameplay with those that I can/do take on, and try to create the best experience possible for everyone and thereby hopefully help the situation of the ppl I can "touch".
Last edited September 30, 2019 6:28 pm
Sep 30, 2019 6:30 pm
I'm not sure how my post got interpreted as "don't use your own personal method of deciding who to include in your games." All I was saying is that trying to create a universal system for "rating" members is inherently flawed and will lead to people getting excluded and needlessly hurt.

Do whatever you want when deciding who to accept to your games, obviously. I just really don't want to see any reputation list on this site.
Last edited September 30, 2019 6:43 pm
Sep 30, 2019 6:52 pm
Yea, no harm, no foul. Just couldn't tell if you considered my initial post to be a part of "trying to erect a common framework for such judgment".

That said, I think it is important that players know that GMs do have to use some criteria for choosing players (if they value the game's "success"). And while it may not be beneficial to establish a common ranking system, I think it is beneficial for players to know how (and why) ppl have to make the choices that they do. So that if they are able, and willing, they can try to be there type of player that GMs look for.
Sep 30, 2019 7:03 pm
Keleth says:
I think this could lead to a interesting set of guidelines in also how to avoid bias (like if someone is missing an avatar), due to a number of reasons. That said, I've considered a rating system before, and realized that abuse of such a system (unless I was able to make the perfect one) is almost inherent. If I'm ever going to add something, it'd be a kudos system, only positive, and would only represent fluff.
I'd love that. To avoid abuse, it might even be a set of pre-created tags a GM can gift to a player (or vice versa). Things like, "champion storyteller" or "dependable poster." I get Moonbeam's reservations about any kind of reputation system, but I have to side with the GMs on this issue. There's too much work that goes into putting a game on for others to not have some way for us to forestall disruptive players early on. If that means we seek out people with avatars or who have been noted as being dependable by other GMs, that's great.
Sep 30, 2019 7:08 pm
emsquared says:
Yea, no harm, no foul. Just couldn't tell if you considered my initial post to be a part of "trying to erect a common framework for such judgment".

That said, I think it is important that players know that GMs do have to use some criteria for choosing players (if they value the game's "success"). And while it may not be beneficial to establish a common ranking system, I think it is beneficial for players to know how (and why) ppl have to make the choices that they do. So that if they are able, and willing, they can try to be there type of player that GMs look for.
Yes, I agree that GMs should be able to use whatever means they wish to select players for their own games. I'm running my first game right now, and I handpicked the players myself instead of posting it in the Games Tavern, so I'm certainly not advocating that GMs should always run cattle calls and take players on a first come, first served basis. :)

As a player, I appreciate GMs making their expectations clear at the outset. And if you've had a bad experience with a particular player in a previous game - or you ask around and hear of a few bad experiences with that player that other GMs have had - then you're certainly within your rights to decide against inviting that player.
Last edited September 30, 2019 7:08 pm
Sep 30, 2019 7:11 pm
SavageBob says:
I get Moonbeam's reservations about any kind of reputation system, but I have to side with the GMs on this issue.
I don't think it's accurate to say that advocating for a reputation system is siding with the GMs. I'm a GM, and I personally know a few other GMs who are against it.
Sep 30, 2019 7:12 pm
Moonbeam says:
SavageBob says:
I get Moonbeam's reservations about any kind of reputation system, but I have to side with the GMs on this issue.
I don't think it's accurate to say that advocating for a reputation system is siding with the GMs. I'm a GM, and I personally know a few other GMs who are against it.
Fair enough. Then to be clearer, I have to side with GMs who support such a thing. :)
Sep 30, 2019 7:18 pm
As a GM I've thought long and hard about this issue. The end result is that context is everything, so I couldn't rely on any third party ranking system anyway. As such, as I can't see how it would give reliable results and could do harm, I'm against the general concept.

I keep an entirely private list of players and GMs that I don't find enjoyable or trustworthy. Even that short list I only take as a guideline for myself.

That being said, any specific implementation plan I would judge solely on its actual merits.
Last edited September 30, 2019 7:19 pm
Sep 30, 2019 7:22 pm
I don't think there is a system available that can properly judge a person. There are so many different variables to account for. Each of can be and are rather different from each other. Best we can do mostly is just accept or in some cases reject. Mostly a personal judgement.
Sep 30, 2019 7:27 pm
Back to the OP, it would be useful to codify this organically grown wisdom and let new players know. Let them know that this is subjective, personal, requires trust, and experience leaves some GMs with the entirely reasonable reaction to be careful gatekeepers for themselves and their players.
Sep 30, 2019 7:30 pm
Qralloq says:
I keep an entirely private list of players and GMs that I don't find enjoyable or trustworthy. Even that short list I only take as a guideline for myself.
Why do I envision it reading things like:
"emsquared is a grotsky little biatch... emsquared made out with Coach Carr."
🤔
Sep 30, 2019 7:31 pm
SavageBob says:
There's too much work that goes into putting a game on for others to not have some way for us to forestall disruptive players early on.
The main problem I see with this whole discussion even is this:
-> As has been stated, the players most likely to just up and disappear without any warning are players that are new to the site
-> As players that are new to the site, they won't have the posting history to have any sort of metric system indicate anything about their possible disappearance
->Therefore, the best possible metric available to GMs to determine a player's potential is one we already have: The date the player joined GamersPlane. Anything beyond that - creativity, writing style and ability, or anything else I can think of - can't really be judged via "metrics" anyway. We'd essentially be back where we started - there wouldn't be any way to determine whether folks that are new to the site are "in it for the long haul".

ADDENDUM: It usually becomes pretty clear who any "problem players" (hate to even really use that term, though they admittedly exist...) are by the time you finish character generation. Trust your gut and address any issues that come up up front with honesty and maturity.

I've never had a player who has spent a significant time on this site drop out of a game of mine without some notice of warning first. (Except for one, but he was extremely active until he suddenly wasn't and he went silent across the whole site.)
And an anecdote.

The first game I ran on GP was a disaster. The simplest one-shot you could imagine, and we didn't even come close to the end of it. All the players who joined throughout were new to GP. Over the course of barely a few months, we had I think five or six different people come and go without a word - only one, maybe 2 of the original party members were still involved when we finally took mercy on it and put the game to rest. The one who made it to the "end" is still very active on GP. The others vanished, never to be heard from again.

This experience taught me a LOT about what makes a PbP game hum, as compared to a real-life game. One of the most valuable lessons I learned from that is to run material that gives you plenty of escape hatches as a GM to deal with 1) people suddenly disappearing and 2) introducing new PCs to replace them.
Sep 30, 2019 7:31 pm
I always try to keep my players up to date on the status of my game, and I usually tell them up front in the event of an extended absence. It’s just common courtesy. But I’ve been in enough games to realize that some people just aren’t as courteous.
Sep 30, 2019 7:35 pm
emsquared says:
Qralloq says:
I keep an entirely private list of players and GMs that I don't find enjoyable or trustworthy. Even that short list I only take as a guideline for myself.
Why do I envision it reading things like:
"emsquared is a grotsky little biatch... emsquared made out with Coach Carr."
🤔
I also imagine that's what it says about me on your list, haha.
Sep 30, 2019 7:45 pm
I am an active player in multiple games. The only reason I am an active player in many games is because people took a chance on a new player.
If everyone had been looking at metrics, I may have been excluded from games, got frustrated, and left.

So, my thanks to the DM's who took a chance on me.

As an aside, I have had as many games die due to a GM ghosting as I had because of players.
Sep 30, 2019 11:21 pm
Even reliable players and GMs can have issues crop up too. If there was a metric for this, then I'd have a very high rating (I hope), but I've barely been around lately. RL issues combined with some guilt for not being here are making it a real struggle to move on with stuff.
Oct 1, 2019 12:29 am
I agree that a karma/reputation system is a pretty useless idea for accomplishing what the OP wants to accomplish. I do think being able to see someone's post count has some value for judging activity level. Being able to see and read the games that a player is in or a GM is running (with a click) would be far more valuable. Just making the game forums/posts searchable by Google would be an easy, helpful improvement. The only real "metric" I care about is being able to see how someone posts in games, interacts with the GM/players, deals with conflicts, etc.
Oct 1, 2019 12:46 am
I admit. I've been that DM before. Truth is, once you've been gone too long, it's hard to come back because you're expecting the players to be pissed....or maybe it's just me and my anxiety. However, I guess things are better in the end if you just pop in to say you won't be around for a minute, or gracefully pronounce the game dead and apologize. It's a tough one. PCing is one thing, but DMing is a tremendous commitment. Thankfully for me, character creation is just as rewarding as the game itself so I'm never really that gutted when a game dies. The creative rush of putting a character together is such a good hit!
Oct 1, 2019 12:57 am
Valkeelis says:
Thankfully for me, character creation is just as rewarding as the game itself so I'm never really that gutted when a game dies. The creative rush of putting a character together is such a good hit!
That's my line! "Character creation is the best part of role-playing."
Oct 1, 2019 2:04 am
It sounds like the majority opinion, at least among those posting here, is that a reputation system would be a bad idea. I'm admittedly still fairly new to the site, so forgive me my naivety. I was burned pretty badly in a game I GMed on another PbP site and only want to avoid that fate again.

I do appreciate the advice folks are giving here about how to foster an active game, encourage participation, spot problems before they become dangerous, and take an extended absence from a game if need be. Please keep those tips coming!
Last edited October 1, 2019 2:05 am
Oct 1, 2019 2:17 am
The best advice a GM needs is to stay active. You need to engage each of your players, prompt ones who haven't spoken for a bit. If the game goes silent for a day or two, bump it, prompt them. If a week goes by of just crickets... Well, games are a habit.
Oct 2, 2019 5:29 pm
I feel attacked rn, hehe
Oct 2, 2019 6:36 pm
Melanqolia says:
I feel attacked rn, hehe
It's all your fault! ;P
Oct 2, 2019 7:35 pm
Qralloq says:
Valkeelis says:
Thankfully for me, character creation is just as rewarding as the game itself so I'm never really that gutted when a game dies. The creative rush of putting a character together is such a good hit!
That's my line! "Character creation is the best part of role-playing."
So that's why people ghost. Ha! Seriously though, it is one of the best parts for me too, so it's really, really, hard not to keep joining new ones. And that may be one of the problems sometimes. People that can't say no, have too many games going, get overwhelmed, throw up their hands and ghost.
Oct 29, 2019 6:01 am
A strange thought may be to add something to account pages that make a notation when it has been silent for a week and a month.
Oct 29, 2019 6:11 am
There already is something like that. On user pages it shows the date of last activity if the user has been inactive in over (I think) two weeks. There's also a zzz that appears under someone's name in the forum after that time.
Example
Nov 23, 2019 1:31 pm
I really like the "Everyone is Equal" format of this site. Other PBP sites keep track of your posts and want you to have 1,000 posts or more to be considered for Admin roles and stuff. Not to mention making and recruiting games on those other sites is tougher than here. I enjoy being here without that kind of drama. If someone "ghosts", it sucks, but life moves on. There should be no rating system on here, the fairness and openness of this site is why I love it.

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