Gameplay - The Dragon Who Asked Too Much

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Jan 6, 2020 8:42 pm
Ruby thinks out loud. "Gee, to have such mighty heroes vanish in an attempt to quell this threat. How inspiring, yet tragic. I wonder if they're more or less of a threat compared to the dra- to our current mission." Not entirely sure if this information is something to share out loud in a faraway land, Ruby catches herself, barely.
Jan 6, 2020 8:48 pm
The may be a sudden and unexplained twinkle in the storyteller's eye.
Jan 6, 2020 10:25 pm
Ruby narrows her eyes, staring down the bard. She plays it cool. "We haven't done anything song-worthy yet."
Jan 7, 2020 5:34 am
Machiabelly says:
Garth takes Hehsh aside and speaks to him privately.

Your zeal to protect the people of this city speaks well of you. It shows bravery and compassion.

Garth pauses before continuing.

However, there are a lot of people depending on us to finish our quest. On a personal note for you...it is a dragon we are trying to rescue, and one who may have information on your father.

I think that maybe we should finish our mission and then at a later date, when we have grown more powerful, we can come back and root out those devils.
Hehsh stares down. "He's supposed to be my father." He mumbles. He traces a his foot in the sand. "I need a hoard. I can't face him without a hoard." Before Garth can respond he gives a full throated dragon roar. "Don't ask me why," Hesh shouts. "I don't know. I just know I need a hoard. It's a dragon thing! And if helping these people gets me a hoard, I'd say that's win-win!" Lightining arcs along his body and his staff as his eyes glow electric blue.
Last edited January 7, 2020 5:37 am
Jan 7, 2020 6:02 am
"Uhh." Ruby is forced to draw her attention to Hehsh, who is acting...strange. She approaches him patting his tail in a "calming" manner. "Eassssyyy there big guy, who says they're even a 'dragon' thing? I bet we can get by without too much trouble."
Jan 7, 2020 9:07 am
OOC:
Fantastic plot point optimumsquare. It's really immersive when the characters' character changes the story.
At Hehsh's outburst Mavis falls in to her habit of observing and orienting. Not turning away, but watching the dragonborn from her peripheral vision, she considers his words carefully.

Traditional and culture run in Mavis's veins. She'd known that other races had traditions and culture too, but never really considered them. She'd assumed that the other races worn them like clothing, not carried them in their heart. With this outburst she understood the power of Hehsh's instincts as clearly as her own bone-deep longing for lovingly carved masonry.

There would be no reasoning or arguing with Hehsh on this. How could you argue with the calls of the blood?

How big's a hoard Hehsh?
Dare say, might be possible t' find thee hoard wi'out facin' nest o' murderous devils.
If tha' can't put number on 't, no amount will be enough.
Jan 7, 2020 9:52 am
Putting on her plummiest girls'-school voice.
Ahem. The proposition to which I'm obliquely alluding, is that taken together, we are already in possession of not inconsiderable auric wealth. This, flaunted with your pearl of arcane potency, would already be considered a horde by many of discerning character. If necessary, this hoard could be further temporarily enhanced...
...Mavis's elocution fades...
...if us guz an' see if village'll gi' us a lend o' black gem fer bit.
Jan 7, 2020 7:22 pm
Well, I gave my word to the dragon. I will be leaving tomorrow to do what I promised. Each of you can decide what you are going to do. I do believe you each gave your word as well.

Garth turns and goes back to the inn.
Jan 7, 2020 10:45 pm
Ruby has to pause for a moment, weighing the pros and cons of both paths. "We did give our word. It would be disrespectful and rude not to honor this promise." She looks a little downcast, but her conviction has returned.
Jan 8, 2020 12:04 am
Hasan seemed entranced by the song and lyrics. He snaps out of it as Hehsh's outburst instinctivly reaching for his weapon. He quickly realizes that the others were trying to calm him down. He pats his weapon.

"Yes, We could possibly come back afterwards. Perhaps we'll find more help along the way that would like to put an end to that dust storm."
Jan 9, 2020 4:44 am
Hehsh grumbles a bit and hangs his head in shame. He will go wherever the party goes
Jan 9, 2020 2:05 pm
Where to? Flying to the last city?
Jan 9, 2020 2:06 pm
OOC:
Collect bounty then Blackwater?
A devil’s bounty will help with Hehsh’s hoard problem too.
Last edited January 9, 2020 2:40 pm
Jan 9, 2020 5:30 pm
OOC:
Sounds good to me.
Ruby pats Hehsh on the back, much as she can anyway. "Cheer up big guy, there will be time for glory and riches and all that later."
Jan 9, 2020 11:33 pm
OOC:
agreed. That's the plan for me.
Jan 10, 2020 4:35 am
Returning to the inn, the mercenaries count out 300 gold coins (already stacked for your easy checking of their count). They're relieved that you've abandoned your mad plan to follow in the footsteps of giants and be killed ignoble-like on some far away mountain.

While you have grumbling about leaving the city to their continued harassment, you collect your hippogriffs and prepare for the flight to Blackwater. The innkeeper mashes sure you're supplied with food (dates, salted meats, was covered cheeses, and berry-rich hard cakes) and water for the journey, including several bags of dried rodents for your fierce mounts. Some of the neighborhood children gather to see you off - your heroics have clearly not gone unnoticed or unappreciated.

The hippogriffs, perhaps greased by the howling storm winds, and anxious and high stepping, waiting for your leave to depart.

You launch, ready for another journey, another city, and the will of a dragon.
OOC:
I'll post a travel montage in the next couple of days (probably on Saturday), and set up the next part of the adventure.
Jan 10, 2020 11:06 pm
"Onward Garth, We shall follow your lead."
Jan 12, 2020 6:53 pm
The inland sea sparkles in the morning air. You can see the storm only as a faint brown smudge on your left (south) horizon. Below, sails are unfurled and inspected, repaired or replaced, but even now several fishing vessels are making their way toward their chosen catches.

Blackwater is more or less straight west, with land to your right and the sea to your left. The hippogriffs, fierce, hot blooded energy burners that they are, fight your precise directions, preferring to fly over the sand where the morning sun quickly warms the beach sand, creating for thermals to ease their effort.

As the morning flight continues, the desert rock and sand moistens, giving way to grasslands and isolated forests. Thin threads of silver mark streams that wind lazily through the plain.

The tree cover grows denser and denser until soon it stretches as far as the eye can see. Across a large river, a vast temperate forest. A few rivers can be seen, and the smoke from unseen villages wisp into the air far to the north.

You take a midday rest on a grassy island in a bay. The hippogriffs make merry sport chasing seals, and tear apart a large sea crocodile too lazy to look up and see it's death coming. They feast on its flesh and nap in the sun as you stretch your saddle sore muscles. An abandoned lighthouse on the island gives you some interest and diversion, but it is long abandoned and yields only a view of the sea.

Later in the day, your flight comes upon Blackwater, nestled where a dark river flows into the sea. An industrious port, you see several massive armed galleys at anchor off an extensive dockworks. Hundreds of fishing boats, barges, merchant sailors, and skiffs ply the water. Millions of birds squawk their wars and battle for aerial dominion. They scatter before the snapping beaks of your mounts.

The city is dominated by mainly three story buildings that loom over shadowy narrow streets. Steep rooves tell of common rain and snow, though the day remains clear and bright. A score of tall towers dot the sprawling metropolis. Smoke from a thousand fires dapples the sky a grayish blue.

Most alarmingly, a guard unit mounted on griffins launches from a stone keep and intercepts you. Armed with very heavy crossbows, they don't overtly threaten you but signal you to follow them back to their base.

Qralloq sent a note to Machiabelly
OOC:
Tl;dr version: You fly all day and land at a guard tower in Blackwater. What do you do?
Jan 12, 2020 7:48 pm
After landing at the guard tower Garth addresses whoever appears to be in charge.

Good afternoon (I will call him by rank if I can tell it). The air guard is as vigilant as I was told.

He points to the group.

We will be in town for a couple of days, can you direct us to an inn that can handle our mounts?
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