05: The Competition, Final Day

load previous
Nov 12, 2019 2:12 pm
Kashita continues to run, amazed st the Scorpions endurance. They chose well in this plot, she thinks.

Result: Succ&Stf,Opp&Str,Succ. Keep 2 SUCC, 1 Str
Last edited November 12, 2019 2:13 pm

Rolls

Earth 2 fitness 1 - (2d6, 1d12)

2d6 : (42) = 6

1d12 : (8) = 8

Nov 12, 2019 2:49 pm
Despite his efforts Sugai quickly realises Yoshi and Kashita will shortly catch him. As Aki shouts out his name to her companions and readies herself to return to the tournament area you all see a three samurai standing just ahead of where he is headed who turn to face the pursuit. As you close with them they all draw katanas and you realise that you recognise them, they were all part of the Ronin who attacked you in the tea house! Sugai shouts out to them "Kill these fools!" and as he runs to pass them the ronin move to engage with you....
OOC:
Ok, we are now entering a Skirmish. Let's get an Initiative check (TN1 Tactics Check) - remember the Ring you choose for your Initiative check will dictate the Stance you start the combat in.

Aki will have not started to move back to assist just yet but she is a bit further back from the Ronin be the others are nearly up to them and Sugai. Please see the below 'map' for a rough indication of positioning, each square represents 1 Range Band (you will be at Range bad 0 to someone if you are adjacent to them). You can move 1 Range Band as part of your move in a turn, movement, a character who wishes to move a greater distance can dedicate their action to moving via the Maneuver action (see core rule book page 264).
[ +- ] The Map
OOC:
Initiative Results
Sugai: Success, Oportunity
Ronin 1: 2 x opportunity
Ronin 2: Opportunity, Success
Ronin 3: Explosve Success + Strife, Explosve Success + Strife, Explosive Success, Success and Strife

Initiative Order
Ronin 3 - sucess + 6 Bonus!
Ronin 2 - success
Sugai - success
Aki - success
Ronin 1 - no success

Yoshi?
Kashita?

NPC Conditions
Sugai: 0 x Strife, 0 x Fatigue
Ronin 1: 0 x Strife, 0 x Fatigue
Ronin 2: 0 x Strife, 0 x Fatigue
Ronin 3: 3 x Strife, 0 x Fatigue

Rolls

Sugai Initiative (Fire 3, Tactics 2) - (3d6, 2d12)

3d6 : (511) = 7

2d12 : (41) = 5

Ronin 2 Initiative (Fire 2, Tactics 1) - (2d6, 1d12)

2d6 : (35) = 8

1d12 : (4) = 4

Ronin 3 Initiative (Fire 2, Tactics 1) - (2d6, 1d12)

2d6 : (66) = 12

1d12 : (11) = 11

Ronin 1 Initiative (Fire 2, Tactics 1) - (2d6, 1d12)

2d6 : (13) = 4

1d12 : (4) = 4

Ronin 3 Explosions - (1d6, 1d12)

1d6 : (5) = 5

1d12 : (12) = 12

more Ronin 3 explosions - (1d12)

(6) = 6

Nov 12, 2019 2:54 pm
OOC:
Initiative Fire

1 Success, I dont want any strife here so I won't take the 6
Last edited November 12, 2019 2:55 pm

Rolls

Fire 3, Tactics 0 - (3D6)

(516) = 12

Nov 12, 2019 4:37 pm
Hotheaded, Kashita adopts fire stance, and closes on Sagai.

Result, keep: 2 Succ, 1 Strife
Last edited November 12, 2019 4:38 pm

Rolls

Fire 2, Tactics 1 - (2d6, 1d12)

2d6 : (42) = 6

1d12 : (8) = 8

Nov 13, 2019 7:53 am
"So those weren't just some drunk ronin..." Yoshi thinks as he prepares to withstand the inevitable confrontation.
OOC:
1 =blank
2 = opportunity + strife
6 = explode + strife -> 3 = opportunity

keep 2 and 6/3. That's 1 success +2 bonuses + 2 strives. Can I use one bonus to go before Sugai and one to surprise him? not sure what that would mean mechanistically, but maybe roll one die extra or impose some critical so he doesn't't escape?
Last edited November 13, 2019 8:01 am

Rolls

earth:3 tactics:0 - (3d6)

(126) = 9

explosion - (1d6, RA)

(3) = 3

Nov 13, 2019 12:37 pm
CESN says:
"So those weren't just some drunk ronin..." Yoshi thinks as he prepares to withstand the inevitable confrontation.
OOC:
1 =blank
2 = opportunity + strife
6 = explode + strife -> 3 = opportunity

keep 2 and 6/3. That's 1 success +2 bonuses + 2 strives. Can I use one bonus to go before Sugai and one to surprise him? not sure what that would mean mechanistically, but maybe roll one die extra or impose some critical so he doesn't't escape?
OOC:
On an Initiative test the number of Bonus Successes are just used to determine initiative order and are added to a characters Focus attribute (if ready for combat) or their Vigilance attribute if they are surprised. Given that you were all in active pursuit I'm rulling that you were all ready for a fight so in this instance we're using Focus. Ties are resolved in order of Lowest to Highest Honour hence why Aki is before Yoshi on the above track. So after all that unfortunately you can't act as you want to above but Yoshi will at least be going before Sugai.

Final Initiative Order
Ronin 3 - Focus (4) + success + 6 bonus! = 11
Kashita - Focus (4) + success + 2 bonus = 7
Aki - Focus (5) + success = 6
Yoshi - Focus (3) + success + 2 bonus = 6
Ronin 2 - Focus (4) + success = 5
Sugai - Focus (4) + success = 5
Ronin 1 - Focus (4) = 4

Ronin 3's turn up shortly (just realised I didn't mark which Ronin was which on the map but they are numbered from left to right)
Nov 13, 2019 1:12 pm
Seeming to react quicker than you thought possible one of the Ronin steps forwards towards Yoshi with a smile and says "Back for more boy" before lashing out with their katana. Whilst the sword whistles past the monk Yoshi finds himself somewhat distracted by the ronin.
[ +- ] Updated Map
OOC:
Attempting the Strike Action which is a TN 2 Martial check

Ring Dice: (1) Blank, (2) Opportunity + Strife
Skill Dice: (12) Explosive Success
Explosion: (1) Blank

Will keep the Opportunity + Strife and use the Opportunity to cause Yoshi's next action to be at +1 TN if they do not target Ronin 3
[ +- ] NPC Conditions
Updated Initiative Order
Ronin 3 - 11
Kashita - 7
Aki - 6
Yoshi - 6 (next action is at +1 TN unless against Ronin 3)
Ronin 2 - 5
Sugai - 5
Ronin 1 - 4

Kashita is up....

Rolls

Attack with Katana (Range 1) - Fire 2, Martial 1 - (2d6, 1d12)

2d6 : (21) = 3

1d12 : (12) = 12

Skill Die Explosion - (1d12)

(1) = 1

Nov 13, 2019 1:44 pm
Kashita charges Sugai, and attacks them with her acquired yari. "Your crimes are known, fool."
[ +- ] Heroic Charge
OOC:
Not sure how many range bands this move is
Result: Succ,OPP,2 Strife. Using OPP to activate Iron Forest Style, 2 Strife for bonus SUCC = 3 Suc + range bands moved
[ +- ] Iron Forest Style
Last edited November 13, 2019 2:16 pm

Rolls

Yari, Fire 2, Melee 1 - (2d6, 1d12)

2d6 : (26) = 8

1d12 : (2) = 2

Explosive - (1d6, RA)

(1) = 1

Nov 13, 2019 1:53 pm
OOC:
I don't have access to the rulebook. If I want to get closer to intervene in the fight, what do I do to move more than one range band?
Alternatively, how long would it take to return to the arena to get backup? Probably too long, right?
Nov 13, 2019 2:08 pm
OOC:
I think they're one range band from Yoshi, and you can move one easily. Moving 2 you can do for free in water stance IIRC. More than that you made need a check
Nov 13, 2019 2:52 pm
bowlofspinach says:
OOC:
I don't have access to the rulebook. If I want to get closer to intervene in the fight, what do I do to move more than one range band?
Alternatively, how long would it take to return to the arena to get backup? Probably too long, right?
OOC:
You can move 1 Range Band (1 square on the map) for 'free' on your turn. To move further you need to use your action to do a Maneuvre Action (see below). You can only roll for additional movement with this action if this is taking the place of your 'normal' action for the turn (the second 'free' action you get if you are in Water Stance cannot be one which you make a test to complete.
[ +- ] Maneuver Action
Nov 13, 2019 2:56 pm
OOC:
Alright, thanks. Since I couldn't attack in the same round as doing extra moevement anyway, I will just do a regular movement so I can get in range next round. Can I do a full defense or support action for another character?
Nov 13, 2019 3:07 pm
bowlofspinach says:
OOC:
Alright, thanks. Since I couldn't attack in the same round as doing extra moevement anyway, I will just do a regular movement so I can get in range next round. Can I do a full defense or support action for another character?
OOC:
That sounds like you either want to do an Assist action or Guard action - as for the Guard Action it wouldn't really be applicable (see full description below) for what you're thinking I don't believe
[ +- ] Assist Action
[ +- ] Guard Action
Nov 13, 2019 3:09 pm
OOC:
Misread the map. I'll do my action later. Feel free to skip me for now as I won't interact with the enemies yet anyway
Last edited November 13, 2019 3:22 pm
Nov 13, 2019 3:28 pm
Qralloq says:
Kashita charges Sugai, and attacks them with her acquired yari. "Your crimes are known, fool."
[ +- ] Heroic Charge
OOC:
Not sure how many range bands this move is
Result: Succ,OPP,2 Strife. Using OPP to activate Iron Forest Style, 2 Strife for bonus SUCC = 3 Suc + range bands moved
[ +- ] Iron Forest Style
OOC:
Ok, Kashita can move 1 Range Band as part of their turn outside of using an action such as Maneuvre. Assuming that you are attempting a Strike Action you need to make a TN 2 Martial Arts test, you can only turn Strife into Bonus Successes due to being in Fire Stance if you have enough successes on your test to pass the check otherwise they do not count towards the test unfortunately. This also means the Heroic Charge ability would not pop this turn either. You can still use the Opp to activate Iron Forest Style if you want as that is not dependant on succeeding the Test. Do you want to reconsider your kept dice on that basis?
bowlofspinach says:
OOC:
Misread the map. I'll do my action later. Feel free to skip me for now as I won't interact with the enemies yet anyway
OOC:
You'd be in range to do an Assist action on Yoshi if you move forwards one range band as that would leave you at Range 2. Just count the squares in between things to work out the range and don't count the square things ocupy (so two people in squares that are touching would be at Range 0), also just consider the range to be the lowest number of squares between two combatants.
Nov 13, 2019 3:30 pm
OOC:
Okay, I'll just keep the blank and accumulate no strife
Nov 13, 2019 3:54 pm
OOC:
I'll move one band and assist Yoshi. I'm unarmed. I shouldn't get too close anyway
Nov 13, 2019 4:00 pm
Yoshi look at the ronin and takes a breath "This boy will teach what honor means" he bows before moving closer to his "old" adversary.
OOC:
2=opportunity + strife
4 = success + strife
5 = success

5 = opportunity
[ +- ] Way of the Earthquake
OOC:
Not sure how the kiho would work. I pass the activation TN2. Do I also punch ronin3?
And how long is it active?
Last edited November 13, 2019 4:14 pm

Rolls

earth 3 unnarmed 1 - (3d6, 1d12)

3d6 : (245) = 11

1d12 : (5) = 5

Nov 14, 2019 10:05 am
CESN says:
OOC:
Not sure how the kiho would work. I pass the activation TN2. Do I also punch ronin3?
And how long is it active?
OOC:
Ok from the rulebook:

Kihō are techniques that have two types of effects: an enhancement effect that gives a persistent benefit to the user if they succeed on the check, and a burst effect that resolves immediately if the user has the requisite number of bonus successes on the check to activate the kihō.

So in this instance you succeeded the check and will activate the Enhancement effect which will kick in after you perform a future Attack or Support action (so not the action to trigger it), or defend against damage. If you had scored enough bonus successes then the Burst effect would have taken effect. You can only activate one Kiho at once but you can keep it going indeffinately (unless the particular Kiho states otherwise) and there is also usually no outward indicator that you have activated the Enhancement effect of a Kiho (again, unless the Kiho description states otherwise).

As Aki is taking the Assist action to help Yoshi you should have rolled an additional Ring die (as Aki does not have any ranks in the skill you are using, otherwise you would add a Skill die) and you also have the option to keep an additonal die than you would normally be able to so roll the additional die and just let me know if that changes things at all for your action.
Nov 14, 2019 10:24 am
mcneils5 says:
You can only activate one Kiho at once but you can keep it going indefinite
OOC:
So I get free pushing ronins around every-time I attack and defend? :D

so +1 . opportunity. not sure what to do it then. Can I use then to do the punch damage in addition to the kiho?
Last edited November 14, 2019 10:26 am

Rolls

helpful aki - (1d6)

(5) = 5

load next

Thread locked