05: The Competition, Final Day

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Nov 14, 2019 10:32 am
CESN says:
mcneils5 says:
You can only activate one Kiho at once but you can keep it going indefinite
OOC:
So I get free pushing ronins around every-time I attack and defend? :D

so +1 . opportunity. not sure what to do it then. Can I use then to do the punch damage in addition to the kiho?
OOC:
Yup but you can also trigger it when you perform a Support type action as well so, for example, you could take the Calming Breath action and still cause someone to potentially fall Prone
Nov 14, 2019 10:38 am
OOC:
So Yoshi use the opportunity to still punch ronin3 with 3 successes and activates earthquakes (not enough successes for the Burst) ?
Nov 14, 2019 12:51 pm
CESN says:
OOC:
So Yoshi use the opportunity to still punch ronin3 with 3 successes and activates earthquakes (not enough successes for the Burst) ?
OOC:
Afraid that you can't use an Opportunity to gain another Action in a turn (as far as I am aware). The only way I know of to get a second action in a turn is to be in Water Stance but then there is the restriction that you can only make a Test for one of the Actions, the other must be one you can perform without requiring a Test. I've grabbed a screen shot of some of the example Opportunites from the rule book and included it below. If you're really set on attacking this guy I'm fine with you reversing your action and doing a Strike action instead of activating your Kiho given that it's obvious your intent was to attack the guy....
[ +- ] Opportunity Examples
Nov 14, 2019 12:59 pm
OOC:
Ok. being in earth stance I should resist critical right, so I'll just reassure the Kashita for -2 strife. Having this "free damage + prone" is probably better than striking the guy now
Last edited November 14, 2019 12:59 pm
Nov 15, 2019 11:05 am
OOC:
Ok, that took a bit of getting through but this is all part of learning the system (and this is the first proper combat we're going through). If you want to check or clarify anything just shout out as we're going, if things don't work the way you were thinking it would I'm perfectly happy to retcon things a bit (i may also need to retcon some of my stuff if I get the wrong end of the stick so feel free to call me on anything if you think it works differently)
Aki moves forwards shouting encouragement to Yoshi as she moves.
Yoshi steps forwards towards the ronin. As he does he focus's his Ki downwards, feeling his connection with the Earth enhanced and his steps take on a more deliberate, solid demeanor and he begins to be aware of the movements around him through the vibrations he feels through the soles on his feet.
Kashita thrusts her Yari towards Sugai and whilst her weapon does not find it's mark it seems the thrusting blade is keeping him off balance.
OOC:
I'm assuming Kashita used the Opportunity to trigger their Iron Forest style against Sugai. NPC turns coming right up....
Nov 15, 2019 11:09 am
OOC:
Rolling for Sugai trying to move....

Ring Dice: 2 (Strife+Opportunity), 3 (Opportunity), 5 (Success)
Skill Dice: 3 (Opportunity), 10 (Success + Opportunity)

Keeping the R3 and S3 for 2 x Opportunities
Sugai draws his katana and tries to advance but snarls as Kashita's spear work stops him from advancing on her. Suddenly he laughs "Children playing at adult games. You can't even keep the Mantis scum safe, maybe you should quite before you hurt yourselves"
OOC:
Spending the 2 x Opportunities to cause anyone who targets Sugai with an Attack or Scheme action 2 x Strife until the start of Sugai's next turn.
The ronin on the left moves up towards Kashita, moving inside the guard of her Yari but doesn't have the opening to strike at them this turn. Yoshi suddenly finds himself facing both of the other ronin, both of which slash out with their katanas.... the new opponent delivers a wicked blow towards Yoshi's midsection but the force of the blow seems to reverberate unexpectedly up his arm but he manages to maintain his footing. The Ronin Yoshi was previously fighting takes a step back to bring his katana to bear but fails to connect.
OOC:
Rolling Ronin attacks on Yoshi...

Ronin 2 - Ring Dice: 3 (Opportunity), 6 (Expl Success + Strife). Skill Dice: 11 (Expl Success + Strife). Explosions Ring: 6 (Expl Success + Strife), 1 (Blank) Skill: 6 (Success + Strife)
Ronin 3 - Ring Dice: 2 (Opportunity + Strife), 3 (Opportunity). Skill Dice: 1 (Blank)

Ronin 2 keeping the 6 (Expl Success + Strife) and 11 (Expl Success + Strife) and the explosions 6 (Expl Success + Strife), 6 (Success + Strife) - 4 x Success, 4 x Strife, Success on the strike with 2 x Bonus Successes

Yoshi is struck by Ronin 2 for 6 damage, rolling for Ronin to Resist Yoshi's Kiho.....

Ring Dice: 3 (Opportunity), 6 (Expl Success + Strife). Skill Dice 10 (Success and Opportunity). Explosion 6 (Expl Success + Strife), 5 (Success)
Keeping the 6 (Expl Success + Strife), 10 (Success and Opportunity), 6 (Expl Success + Strife), 5 (success)
That's 4 x successes, 2 Strife and an Opportunity (using it to offset one of the Strife)
[ +- ] NPC Conditions
Ok, Yoshi needs to try to resist the damage from the above and then we're onto Aki's turn....

Positions on the map have been updated to factor in the range stat of the weapon that people are using (for example a Yari is RNG 2 so Kashita needs to be at that range to use the weapon to attack. A Katana is RNG 1 hence the Ronin stepping back from Yoshi to try and attack them)
[ +- ] Updated Map

Rolls

Fitness/Fire check TN4 - (3d6, 2d12)

3d6 : (325) = 10

2d12 : (103) = 13

Ronin 2, Fire 2 Martial 1 - (2d6, 1d12)

2d6 : (63) = 9

1d12 : (11) = 11

Ronin 3, Fire 2 Martial 1 - (2d6, 1d12)

2d6 : (23) = 5

1d12 : (1) = 1

Ronin 2 Explosions - (1d6, 1d12)

1d6 : (6) = 6

1d12 : (6) = 6

Another Explosion - (1d6)

(1) = 1

Fitness 4 test (Fire 2, Martial 1) - (2d6, 1d12)

2d6 : (36) = 9

1d12 : (10) = 10

Fitness Explosion - (1d6)

(6) = 6

Another Fitness Explosion - (1d6)

(5) = 5

Nov 15, 2019 12:46 pm
OOC:
I forgot: How do I switch between stances again?
Nov 15, 2019 12:48 pm
bowlofspinach says:
OOC:
I forgot: How do I switch between stances again?
OOC:
After the first round of combat you can switch to another stance at the beginning of your turn (needs to be the first thing you do)
Nov 15, 2019 12:51 pm
OOC:
Couldn't find any rules on resisting damage :( There was something about taking fatigue damage instead to defend. How do I do that?

Also, do we recover all void points by sleeping and can use void points to raise a skill?
Last edited November 15, 2019 12:56 pm
Nov 15, 2019 1:10 pm
CESN says:
OOC:
Couldn't find any rules on resisting damage :( There was something about taking fatigue damage instead to defend.
OOC:
It's covered on page 268 of the rulebook but it's a bit hard to follow (in my opinion) how it works. To summarise:

You are targetted by something which deals damage (the distinction of being dealt damage is significant I think but not relevant right this second)
You apply any reductions to the damage you have (such as from armour)
You then defend against the remaining amount of damage by receiving fatigue equal to the remaining value. Assuming you have enough fatigue available to reduce the damage to 0 then you end here.
If you do not reduce the damage to 0 or are not able to defend against the damage (such as if you are incapacitated or have spent a Void point to purposefully not defend) then you suffer a Crtitical with a severity based on the source of the damage.

Note that any crits from the above cannot be avoided by being in Earth Stance (that just stops opponents from spending Opportunities to Crit you). Given that Yoshi has 10 Fatigue he's not in any danger of suffering a Crit from this attack but if he get;'s hit again he could be in trouble.
CESN says:
OOC:
Also, do we recover all void points by sleeping and can use void points to raise a skill?
OOC:
Void points are covered on page 36 of the Core Rulebook. You can spend them to roll an additional Ring die on a check (and also keep one additional dice), to survive against a crit that would otherwise kill you by performing a Shattering Parry (risks damaging the weapon you use to parry though....may not end well for a monk!), or to activate certain techniques or other abilities.

You can regain them in one of the following ways:

After failing a check on which one of their adversities was resolved (see Resolving Advantages and Disadvantages, on page 24).
Once per scene, after one of their anxieties caused their strife to rise (see Resolving Advantages and Disadvantages, on page 24).
After choosing to be affected by a complication that the GM (or the controlling player) introduced into the scene (see page 39).
After the GM conceals the TN of a check from the players (see When to Reveal or Conceal the TN, on page 297).

So resting wouldn't recover any but if you lean into you disad's (for want of a better term) the you can recover one or more.
Nov 15, 2019 1:24 pm
OOC:
ok, so yoshi simply takes 6 to fatigue! that was a lot :( and it's Kashita's turn, right?
Nov 15, 2019 1:29 pm
CESN says:
OOC:
ok, so yoshi simply takes 6 to fatigue! that was a lot :( and it's Kashita's turn, right?
OOC:
Yeah it's a pretty big hit but if you take a Calming Breath action you can recover a point of fatigue if you currently have more than half your Endurance rating (and as this action doesn't need to make a test you could, in Water Stance, still perform another action). Initiative track below:

Updated Initiative Order
Ronin 3 - 11
Kashita - 7
Aki - 6
Yoshi - 6
Ronin 2 - 5
Sugai - 5 (anyone using an Attack action against Sugai takes 2 x Strife)
Ronin 1 - 4
Nov 15, 2019 2:25 pm
OOC:
Just remembered Qralloq is out for a few days so let's move onto Aki and then Yoshi's turns and we'll move Kashita down the Initiative track for this round
Nov 15, 2019 2:33 pm
Aki just closes some of the distance between her and the fighting. She's still worried about entering the fight unarmed but she also can't just let Sugai get away with this.
OOC:
Switching to Water Stance to make two steps forward. That should mean I'll end up right next to Kashita, close to the fighting but not right in the middle of it yet
Nov 15, 2019 2:59 pm
bowlofspinach says:
OOC:
Switching to Water Stance to make two steps forward. That should mean I'll end up right next to Kashita, close to the fighting but not right in the middle of it yet
OOC:
If she's in Water Stance then Aki would still be able to perform another action - you can move one 'square' for free on a turn and another if you use the Manoeuvre Action, as that doesn't need a roll she could do something else as well due to Water Stance (such as use an Invocation if she wanted to). Moving up next to Kashita would place you at range 3 from Ronin 2 and 3 and Range 1 to Ronin 1
Nov 15, 2019 3:05 pm
OOC:
Right! I guess in that case I'll give Kashita a support action for whatever she's going to do this turn.
How is Kashita doing with fatigue? I could give her some recovery
Last edited November 15, 2019 3:07 pm
Nov 15, 2019 4:33 pm
bowlofspinach says:
OOC:
Right! I guess in that case I'll give Kashita a support action for whatever she's going to do this turn.
How is Kashita doing with fatigue? I could give her some recovery
OOC:
She is at 0. I did that already :D
Nov 15, 2019 5:42 pm
OOC:
Then I'll just give her a regular help for her action. Same as I gave to Yoshi last round
Nov 18, 2019 2:17 pm
OOC:
Updated Initiative Order
Ronin 3 - 11
Aki - 6

Kashita - 7 - roll and keep 1 additional die from Aki's assistance (Ring die if Aki has no ranks in the skill being used, Skill die if she does)
Yoshi - 6
Ronin 2 - 5
Sugai - 5 (anyone using an Attack action against Sugai takes 2 x Strife)
Ronin 1 - 4

Kashita and Yoshi to go....
Nov 18, 2019 4:05 pm
Kashita will continue to attack Sugai. She switches from her aggressive fire stance to her more familiar and fluid water, and attacks with her yari.
OOC:
I don't know if Ali is giving a ring or skill die, so I rolled both and GM can arbitrate if necessary
Results: Op, Su, Su&St, Su, plus either a Su&St or a blank

So 3 successes (4 if Aki untrained in martial), plus 2 strife, (4 if Aki untrained in martial)
Last edited November 18, 2019 4:11 pm

Rolls

Water 3, Martial 1, Aid die - (3d6, 1d12, 1d6, 1d12)

3d6 : (354) = 12

1d12 : (8) = 8

1d6 : (6) = 6

1d12 : (2) = 2

Explosive if necessary - (1d6, RA)

(1) = 1

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