OOC:
Ok, finalised initiative order is as follows:
Initiative Order
PC -
we're here
PC -
NPC -
PC -
NPC -
PC (Tam) -
The slots are ordered from highest number of Successes on the initiative check to lowest with Advantages used to break ties (if still tied a PC would go ahead of an NPC). Characters can act on any slot of their type (PC or NPC) not just the one that corresponds to what they rolled. In a turn you can take an Action and a Manoeuvre at no cost, if you wanted to perform a second Manoeuvre you can either swap your action for one (again at no cost) or if you still want to perform an Action as well as 2 Manoeuvres you can but you need to pay 2 Strain to do so.
If you're not sure what actions and manoeuvres are available to you just outline what you'd like to do and I'll tell you what you need to accomplish that.
First PC slot is up, who want's to take it?