Part 1: Happy Hour
Minion group is at Short Medium range to Zoey, Mila, and Aditi
Gauntlet Thug is engaged with Mila, Short range to Zoey and Aditi
Initiative Order
PC - Mila - +1 Melee Def
PC - Zoey
NPC - Thug
PC - we're here
NPC -
PC (Tam) -
Aditi is up....
Rolls
Brawl Attack on Mila
3 Success, 1 Advantage, 3 Threat
Total: 3 Success, 2 Threat
But that's what I'll do
Could have been worse
Rolls
Will 3, Coercion 0
1 Success, 1 Advantage, 1 Failure, 1 Threat
Tam moves in to intercept the thugs, pulling a Stun baton as he moves.
Tam uses 2 x Maneuvres (1 to close to engaged range with the Thugs, 1 to ready a weapon)
Gauntlet Thug is now at Engaged Range with Mila and short to everyone esle
Group of Thugs is now at Engaged Range with Tam and short to everyone esle
Initiative Order
PC - we're here
PC -
NPC -
PC -
NPC -
PC (Tam) -
Mila has a Boost die against Gauntlet dude
2 x PC slots now up for grabs
"My turn," she growls, swinging the pipe at his neck.
Updating: That should be enough advantages to trigger a critical hit, so I'll add a roll for that.
Rolls
Melee Attack
5 Success, 8 Advantage, 2 Failure, 2 Threat
Total: 3 Success, 6 Advantage
Critical Injury - (1d100)
(74) = 74
Rolls
Coercion on minions
2 Success, 2 Advantage, 3 Failure
Total: 1 Failure, 2 Advantage
Mila brings her pipe crashing down onto the gauntleted thugs shoulder and is rewarded by a satisfying cracking noise and a shout of pain "You fucker! I'll fucking kill you!" he yells before swinging another punch in at her.
Initiative Order
PC - Mila
PC - Zoey
NPC - Gauntlet dude we're here
PC -
NPC -
PC (Tam) -
Zoey has a boost die on her next action
Gauntlet dude has 1 x Crit (Hamstrung: The target loses their free maneuver until this Critical Injury is healed)
1 - spending a Triumph on a roll
2 - speding Advantages on a check. Every weapon has a Critical rating, this number is the amount of Advantages you need to spend to trigger a crit
3 - if you damage a target that has taken (or will take with your attack) wounds over their Wound Threshold then they suffer a crit.
To resolve the crit you roll 1d100 and consult the Critical Hit table. Certain things amend the result of this roll such as certain Talents and Weapon/Armour qualities but you also add +10 to the roll for each crit the target has already suffered
PC - Mila
PC - Zoey
NPC - Gauntlet dude
PC - Aditi we're here
NPC - +1 boost to their check
PC (Tam) -
Zoey has a boost die on her next action
Gauntlet dude has 1 x Crit (Hamstrung: The target loses their free maneuver until this Critical Injury is healed)
Aditi is up....
Rolls
Attack on Mila
2 Success, 5 Advantage, 2 Failure, 1 Threat
Total: 4 Advantage
"You think you guys are tough, working for Los Scorpiones, don't you?" She has no guarantee that that's the case, of course, but it's worth a try. "But don't believe for a second they will even care enough about you to scrape your remains off the street once we're done with you. Just give up while you still can and we'll let you live."
She's trying to sound tough, but she's not a fighter and that's clear from not just her appearance but also her tone and voice. She just has to hope that gauntlet guy is too distracted to notice.
Rolls
Willpower 3, Ciercion 0
3 Success, 2 Advantage, 1 Failure, 4 Threat
Total: 2 Success, 2 Threat
The other group of thugs and Tam start setting about each other with gusto. The thugs don't land a hit but both them and the gauntlet dude seem to be buoyed up by their numbers. Tam on the other hand connects the with Stun Baton causing a yelp and a slight look of disorientation from one of the thugs but he does over extend himself somewhat on the attack and needs to re-position.
Tam takes 1 Strain from the Threat on their check.
The Thugs will pass a boost onto each of themselves and whoever goes next on their side with the 3 x Advantages (1 advantage to give the next ally to go a boost and the other 2 to specifically give themselves one on their next check)
Initiative Order
PC - we're here
PC -
NPC - +1 boost to their check
PC -
NPC -
PC (Tam) -
Zoey has a boost die on her next action
Thugs have a boost on their next check
Gauntlet dude has 1 x Crit (Hamstrung: The target loses their free maneuver until this Critical Injury is healed)
New round, 2 PC slots up for grabs.....
Rolls
Thugs on Tam (knife - Melee Brawn)
1 Success, 4 Advantage, 2 Failure, 2 Threat
Total: 1 Failure, 2 Advantage
Tam on Thugs (Stun Baton - Melee Brawn)
4 Success, 2 Failure, 1 Threat
Total: 2 Success, 1 Threat
boost on thugs check
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
Controlled application of force, on the other hand, Mila thinks as she throws a series of punches at the gauntleted thug, that'll get you where you want to go.
Roll result: Can I spend advantages to disable/remove the gauntlet weapon from the thug?
Rolls
Brawl Attack (x2 Aim)
1 Success, 6 Advantage, 2 Failure
Total: 1 Failure, 6 Advantage
Looks like 1 Success, 7 Advantage. Grenade does 9 stun damage to the minions, minus their Soak. I'll use 5 advantage to activate a critical (and outright drop a minion). Remaining 2 Advantage will pass a boost to Tam for his next attack.
Rolls
Ranged (Light)
3 Success, 7 Advantage, 1 Threat
Total: 3 Success, 6 Advantage
difficulty fix
2 Failure
Total: 2 Failure
Rolls
Gaunlet dude on Mila (Brawl/Brawn)
3 Success, 3 Advantage, 2 Failure, 1 Threat
Total: 1 Success, 2 Advantage