Shadowrun (6e) - Far East

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Nov 17, 2019 2:42 am
Putting this here because Falconloft had a 5e game up, and it didn't really take off, but the moment we shut it down there were renewed queries.

Maybe Shadowrun is an on-again off-again kind of game, or maybe different people have too many different experiences with its various editions. 6e is out, and it's already driving some people up the wall. Or perhaps too many editions and splatbooks have created an insurmountable hurdle to get through.

Anyway, here's an interest check to see if anyone wants to play it. I'm thinking of running 6e, so that I can invite fresh pairs of eyes to give it a go. (The 6e rulebook needs the accompanying published errata, but I'll forgive that for now.) It'll be a sprawl-focused, urban adventure, starts with a Mr Johnson, as it always does, but you'll have to navigate the politics of the megacorps and still hack, shoot and zap things, without needing to refer to thirty different sourcebooks to build a character.

We will need to figure out an acceptable solution for the PbP problem of waiting for a single PC to spend a couple of weeks of posts hacking a computer or engaging in astral combat while the rest of the players wait around.

Chime in with your thoughts first, before I decide whether we should get this started.
Last edited December 26, 2019 7:34 am
Nov 17, 2019 7:37 am
Eliminate counter die rolls.

As I recall from SR5e there was a roll to hit, a roll to damage, a roll for armor and a roll for damage resist/soak. For a pbp game I would suggest reducing the defender's rolls to fixed numbers. If the armor die pool is 12 die's, then reduce it to its average of 4 successes.

I have heard that SR6e has simplified some rolls, but I don't know. Haven't see SR6e
Nov 17, 2019 7:38 am
and btw, I'm always interested in Shadowrun games. :D
Nov 17, 2019 2:45 pm
I'd be interested. I've read through 5e and haven't seen 6e yet but I'm prepared to learn. My only shadowrun game quickly died but that was due to inactivity in most of the users and a confusing GM so nothing to do with the system.
Nov 17, 2019 9:39 pm
I'd be interested in trying Shadowrun: Anarchy. Its more rules light and narrative-y...
Nov 18, 2019 9:02 am
Thanks for the interest everyone! While I've either played or run all the editions, I admit I haven't tried Anarchy, although I have a copy somewhere and have read it. Hmm, that's a viable option too.

Leaving this here for a bit longer while I go think thoughts.
Nov 21, 2019 8:13 am
Possibly interested, I have 2e and 5e books, but have not played in like 22 years. I bought the 5e book, but its very heavy to understand. Never seen Anarchy but if its rules-light, that would be cool thanks
Nov 21, 2019 3:12 pm
I'm interested in Shadowrun, but I only have books out to 4e.
Nov 21, 2019 3:50 pm
In my experience, the main problem with Shadowrun in pbp is the extensive planning that it can take to pull off a mission.

That process is often part of the fun at an IRL table (though it can also be a painful slog too, depending) that can takes hours. In pbp, that's weeks or months, and it can grind the game to a halt as analysis paralysis, ppl not wanting to step on the toes of others, and general just reduced clarity in the situation that tends to accompany pbp, just makes it very difficult.

Figuring out some way to eliminate or simplify drastically that step in gameplay is critical to a successful Shadowrun pbp game, IMO.
Nov 22, 2019 3:34 pm
Thanks for all the interest. What I'll do next perhaps is to describe briefly how 6e simplifies some of the crunchyness of 4e / 5e. And suggest one or two house rules. If we're still enthusiastic about it, I'll set it up!
Nov 22, 2019 3:51 pm
Ok cool, I will try to get the PDF then for 6e
Last edited November 22, 2019 4:03 pm
Nov 22, 2019 3:53 pm
Sees Amber and Shadow Knight books !

Holy Unicorns and Serpents there is another fan out there.
Nov 23, 2019 2:35 am
Yeah thanks lol. Been a fan since '94 and may you steer clear of the Black Road lol.
Dec 2, 2019 9:46 pm
6th edition seems pretty nice indeed, i'd be curious about trying out its magic!
Dec 3, 2019 12:17 am
Thanks for all your replies, I'm still intending on getting this game up and running, and it does looks like we have sufficient interest for a solid team. I have an out-of-town trip coming up next week, but if people don't mind I can set up the game and send out invites, and you'll have a week or two to put your character together. And we can start after that.
Dec 7, 2019 6:52 pm
I only have the Beginner Box for 6e, is that enough to start?
Dec 22, 2019 11:46 pm
I"m back from my vacay, so this thing is going live!

I'm giving the new 6e a go, it's lighter than 5e, heavier than Anarchy. You'll need the 6e rules, I tend towards a sandbox-style approach, so while there will be a mission, that might just end up being the starting point for the players to get caught up in the larger politicking of megacorps and dragons and what not.

If you're still interested, head over to the game, and we'll talk about your expectations before you start generating your characters.

I've also edited the thread title.

Shadowrun - Far East
Last edited December 23, 2019 12:23 pm
Dec 23, 2019 4:27 pm
I will drop and interested note as well -- but also say that the biggest problem as a GM and player of Shadowrun is handling the party split when someone goes into the digital world which only gets aggravated by the slower process of playing by PbP

I rectified this once by making the virtual world -- literally a virtual world and everybody went in physically together to get something done -- and then could pop out wherever -- aka they get physically digitized like Tron and few other shows that did this kind of thing and can then come out somewhere else -- of course hackers and such would have the greatest power when within the digital realm and would be needed to handle bosses (other hackers) but others could function as well

I experimented with mixing game genre's as well Shadowrun in the real world and DnD in the virtual fantasy world and this worked fine -- the translation was a reflection of your Shadowrun character within this virtual world as hackers were wizards and the others were non-magic-using classes/creatures depending on their digital footprint
Last edited December 23, 2019 4:28 pm
Dec 23, 2019 11:08 pm
I applied to your game if you've got space for one more...
Just got the core book, it'll be my first time with the 6th edition...
Last edited December 23, 2019 11:09 pm
Dec 25, 2019 3:25 pm
Everyone who's applied has been accepted. Those of you who've expressed interest earlier but haven't applied, there's still a chance to jump in now as we're just about to start character generation.

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