OOC thread

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Jan 15, 2020 3:41 pm
Someone explain buying solo mode abilities please? :)

I thought you automatically got them as you raised in ranks for some reason.
Jan 15, 2020 4:30 pm
You are right. You get them automatically if you have the required rank (you an also spend a fate point to count as one rank higher)

Add: Since you are only rank 1 for now, Ar'Mat doesnt benefit from the rank 3 upgrade yet. It was still a good move to take since you probably wont take any damage and the fatigued state will wear off after a few minutes of rest.
Jan 16, 2020 9:23 pm
For some reason I thouhht our characters were rank 3. I am getting old.
Jan 21, 2020 2:42 am
Good combat can be good roleplay. A good combat scene gives plenty of room for expression, and can really reflect how a character acts under pressure. I think being in a tight tunnel fight with little room to maneuver didn't really give us a lot of options, but it also let us get to grips with and understand the system without getting into a wack situation where we can overextend ourselves without understanding our capabilities and limitations.

This also went a lot faster than most pbp combats I've been part of. If we want to take hold of the mechanics more, some mechanical summary at the end of the posts might be helpful (mods for bonuses and penalties to hit targets based on size/action/cover/range, disposition, etc..) I love fluff combat descriptions but when you need to crunch it's good to have those mechanical shorthands available at a glance.
Jan 22, 2020 5:10 am
Agreed! Nicely said. Yeah it was pretty smooth and I had fun just trying to get into character.
Jan 22, 2020 6:41 am
As we go forward, i'll get better at incorporating both the mechanic and description in a way that doesnt take too much space or time.

I'm also glad to know some of the effort and/or approach I put seem to work!
Feb 2, 2020 9:49 pm
I'll be away all day today, so I'll finish the round for the missing players and Tyranids tomorrow.
Have a good day!
Feb 3, 2020 5:12 pm
Sorry, I've been on the "sickbed" for the last 48 hours... I'll try to do a good post tonight...
Feb 3, 2020 8:32 pm
Ack, sorry, I thought my post was in. I am phone bound and bookless today, but Petrix plans to move up into cover for future dumping of krak grenades into the base of the tentaclump.
Feb 3, 2020 9:43 pm
No worries. I feel it works to have me take over the occasional player turn. If we can keep a good flow with less pressure to post when its not convenient, it just become a better experience for everybody.
Feb 12, 2020 3:19 am
Oof, sorry for the pacing stagger, work has been kicking my teeth lately. Shaving down the commute is probably a good few months in the future, unfortunately.

This week should be less madness, I'll try to keep up!
Feb 12, 2020 7:59 am
Yea, almost all the game i'm in have either stopped of slowed down to a crawl at the moment. So its not just you :P

I'm thinking of wraping up this fight and bring the team, both players and characters, to regroup at camp. We had a good run of combat and I may have to leave a character or 2 at the camp to lighten my own load in the fights.
Feb 14, 2020 9:05 pm
Sorry, I have not replied in a long while AND I don't do my own maths...
Feb 14, 2020 9:08 pm
Also, probably not a good sign when Elyas does better when I'm not here
Feb 14, 2020 9:08 pm
And when I have forgotten the rulesssss
Feb 15, 2020 1:20 pm
Hey! Welcome back :)

I really don't mind about the math. It is my experience that it is often the players with the least rule "expertise" that bring the most interesting turns to the story.

Next part, will also be more RP, so feel free to jump back in :)
Feb 17, 2020 8:59 pm
whoopwhoop. This genre is like the furthest away from normal for me so should be interesting.
Mar 21, 2020 11:47 pm
Guys, I'm going to respectfully bow out of the game. It's not quite for me I think as I don't really feel a connection to it, and noticed I've been neglectful on posting in it. No need to hold everyone back due to my disinterest.

Vagrant, thanks for running the game and giving me a shot. Sorry it didn't work out. I hope you can find some folk to replace me and give this a good run. Best of luck all! See you around here.
Mar 22, 2020 12:14 am
Thanks for giving it a shot :)

A Deathwatch setting is always great to picture but hard to play because of the limitation on Space Marine characters, so I understand the situation very well. There is no benefit to try to force things, better to focus our time of the endeavour we enjoy the most ;)
Mar 27, 2020 3:02 am
Is it just Cloten and Stein left?
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