The first mission
With Brothers Stein and Cloten in position, and Brother Elyas at his near his side, Ken calls, "For the Emperor!", and with the smoothest squeeze, the bolter came alight in a controlled burst.
Rolls
Heavy Bolter attack (6 round burst) - (1d100)
(28) = 28
Rolls
WP 87 (Base 47 + 30 from surprise + 10 from Semi-auto burst) - (1d100)
(95) = 95
Rolls
BS 44+10 SAB - (1d100)
(46) = 46
Damage - (2d10+5)
(910) + 5 = 24
You roll damage of 1d10+12 Pen 5 with the Heavy Bolter. Because of the tearing quality, you roll 2d10 and pick the highest to calculate damage for each hit.
@Stein Unjamming the weapon take a full action and a successfull BS check. The current ammo in the clip will be lost.
@Cloten Your SAB succeed with 1 hit. Damage (from the liviniig errat is 10+9 pen 4 tearing). With tearing, you choose the highest dice of the 2 you rolled. The 10 allows you to roll for a Righteous fury. Roll an extra BS check with same diff and success give an extra d10 of damage!
Rolls
BS 44+10 SAB - (1d100)
(5) = 5
Extra damage - (1d10)
(9) = 9
8+9= 17 damage, Pen 5, damage ignores natural armor (hellfire special).
Rolls
Flamer Damage (tearing) - (2d10)
(83) = 11
so 2d10 (drop to lowest) +12 / hit?
15, 18 to fire target
16, 17 to second target?
Rolls
Heavy Bolter Damage - (2d6+12, 2d6+12, 2d6+12, 2d6+12)
2d6+12 : (32) + 12 = 17
2d6+12 : (64) + 12 = 22
2d6+12 : (42) + 12 = 18
2d6+12 : (54) + 12 = 21
=19 damage
Rolls
bolter damage - (2d10+12)
(37) + 12 = 22
Cloten's target was similarly unlucky as the last bolt of the burst ripped him in two.
As the cleansing flame of Ar'Mat flamer washed on the rest, two more fell, literally melting into piles of chitin and charred organs.
The last two had escaped on both side and are turning to charge in your direction.
Seeing the effectiveness of the volley, he switched back to standard bolts, holding his fire carefully as he aimed through the vast ceramite columns of his battle brothers. A single bark sounded as he fired between them, hoping to bring down one of the beasts before it hit their line.
Rolls
Boltgun Attack: 52 [42 (BS) + 10 (Bolter Mastery)] - (1d100)
(97) = 97
Boltgun Damage - (1d10+11, RA)
(1) + 11 = 12
Boltgun Damage (Tearing) - (1d10+11, RA)
(6) + 11 = 17
Rolls
SAB BS+10 - (1d100)
(93) = 93
Damage (Tearing) 1d10+9 PEN 4 - (2d10)
(12) = 3
Rolls
Scything talons (WS +10 for charge+ 10 for ganging up) - (1d100)
(28) = 28
Damage d10+5 PEN 3 - (1d10+5)
(1) + 5 = 6
Scything talons (WS +10 for charge+ 10 for ganging up) - (1d100)
(88) = 88
Damage d10+5 PEN 3 - (1d10+5)
(1) + 5 = 6
It is your turn.
Rolls
Parry (WS test) [57] (WS 47 + 10 for balanced weapon) - (1d100)
(51) = 51
Counter attack (WS 47), dmg (tearing) - (1d100, 1d10+13, 1d10+13)
1d100 : (79) = 79
1d10+13 : (9) + 13 = 22
1d10+13 : (3) + 13 = 16
Attack 1 (WS 47) - (1d100)
(81) = 81
Attack 1 Dmg, (tearing) - (1d10+13, 1d10+13)
1d10+13 : (5) + 13 = 18
1d10+13 : (2) + 13 = 15
Attack 2 (WS 47) - (1d100)
(93) = 93
Attack 2 Dmg, (tearing) - (1d10+13, 1d10+13)
1d10+13 : (10) + 13 = 23
1d10+13 : (4) + 13 = 17