The first mission

Nov 30, 2019 4:12 am
After your tough day of practice and hypno-session, you are told that your training was over. You needed to report to the Forge Master first thing tomorrow in full ceremonial armour and be ready to take your Oath to the Deathwatch.
Nov 30, 2019 5:45 am
Stein, eager to know what his first mission will be and who would be part of his killteam, wakes early to perform the rites of girding...

First, affix the reinforced greaves, whose gyroscopic stabilisers shall help the brother to stand firm amidst the horrors of the galaxy. Next, secure the chestpiece, to protect the lifeblood cables and hearts that doth beat in glorious unity. Lock in place the rebraces, the vambraces and the gauntlets, that the Omnissiah might strengthen the brother’s arm.

Then, secure the power pack while intoning the rites of actuation. Attach the shoulder guards, reflecting upon the Chapter symbol there emblazoned, proud, stern and defiant. Then shall the helm be set upon the brother’s head, its locking seals engaged with reverence.

Now, awaken the armour’s bellicose spirit to wrath. Hear as the power unit growls its hymnal of war. Through its choler shall the brother’s armour know strength. Give praise to the vigilance of the temperature regulator, the life signs monitor, and the nutrient reservoir, for neither volcano’s fire nor cold of void nor desperate hunger shall bring harm to this brother, and should he suffer hurts his armour shall provide succour. Awaken the auto-senses, the photolenses and the respirator vox grill, so that the brother might hear, see and breathe even should darkness enshroud him, and so that his war cry shall be as thunder.

Beseech now the machine spirits of the armour; may they defend the brother unto eternity. Then, send him forth to war....
Nov 30, 2019 5:06 pm
The process of donning power armor was much complicated without assistance, but it felt appropriate to be alone in this moment. He crouched in the armory vestibule, teeth gritted as he carefully aligned his body to the black carapace interface ports, feeling them prick into his skin.

As the power pack began to rouse the machine spirit, he affixed his gauntlets and vambraces, pausing for a moment to consider his pauldrons. He lifted the right pauldron, pausing to contemplate the heraldic raven. The life of a Space Marine was so deeply absorbing that he had to take a moment to detach himself and remember the machine he was a part of. That he had been a part of, anyways. Though every marine was his brother, he already felt ill at ease, detached from the familiar rituals of his Chapter and Company.

He affixed the pauldron. Deathwatch he might be assigned to, but Raven Guard he was. They had called on him to bring the wisdom and prudence of Corvus Corax to this operation. He could only hope they would find more than the Codex Astartes in common.

He lifted his second pauldron, gauntlet gripping tightly the red trim of the Third Company. The badly battered surface, studded with composite bolts, and gouged by monomolecular claws, was not parade ready. It was to be replaced today, as he lay his squad to rest, so there was no reason to repair it.

Waste not.

He took up his combat knife, presented to him as he had been accepted into the Scout Company, its inverted bird-skull pommel keeping symbolic vigil as he sheathed it. At the time, he had taken offense to his Sergeant's choice of ornament, confident in the vigilance and discipline that had won him a chance as an initiate. But with his eyes focused on the mission, on his brothers, on the Imperium, he knew that someone had to watch out for him.

He reached through the smoky incense, lifting and inspecting his helmet. Even through its matte black coating, the long, shot-deflecting nosecone did not quite catch the light correctly. Three almost invisible warps marred the otherwise perfect surface, where it had been shorn off. He often considered what might have happened if he had accepted the Aquila helmet he had been offered.

Slowly, he rose to his feet. Today would begin a new chapter in his service, in his life. He allowed himself a long, heady breath, taking in the scent of the incense before he began to seal up his helmet. Silently as ever, he slipped into the hallways, to join the Forge Master and meet his new brothers-in-arms.
Nov 30, 2019 5:46 pm
You arrive at the Forge, clad in all the glory and might of the Adeptus Astartes. A few Battle-brother join you there, some wearing the colors of their Chapters, others already wearing the Deathwatch black, with only the pauldron showing their original colors.

One by one, you are taken in front of the Forgemaster of Erioch. Reciting ancient rites, he blesses your sacred power armour for the darkness ahead and paint it black the Deathwatch way, if it was not already.

After this ceremony, a venerable Servo-Skull lead you deeper into the Fortress. Your armoured steps echoes in the empty corridors as you are brought into the very heart of the mighty Fortress. Kilometres deep, you happen on what can only be the fabled Omega Vault. A single door forty pace high stands before you, sealed and armoured by layered void shields and adamantine plating as thick as a warship's prow. Inscribed on it are the symbols of the Deathwatch and the elder Terran rune Omega surrounding the blessed image of the Emperor of Mankind strangling a coiled serpent. Above it, you can read the words in High Gothic : 'And The Last Fortress Is Truth".

A silent Battle-Brother is stand watch by the door and Deathwatch Chaplain Jorge Martinez welcomes you solemnly. Standing before the Omega Vault and the image of the Emperor in the black of the Deathwatch, you take the oath of Vigil. You vow to secrecy, that none of the terrible secrets that you learn on your watch will be shared with the non initiate, not even your own Chapter's Brother. You swear to endure the Long Watch, to stare into the darkness and be ready, following the many millennia's long duty that has never wavered. You vow to remain steadfast and unrelenting in your effort to stop the Xenos that threaten the future of Humanity.

Under the eye of the Emperor and with the words of his Chaplain, you are proclaimed a member of the Deathwatch, May the Emperor watch over you and may the unclean Xenos fall before you.
Nov 30, 2019 6:40 pm
Though the sendoff was warm and the reception was cordial - Brother Covex, another Battle-brother of his home chapter - there had been a certain faint feeling of freefall within gaping cavernous halls of the Watch Fortress Erioch. in time the distant ceiling of the hollows became the space to think and the closed-in walls of his bunk and the nonexistent decor made the marine feel as much at home as any place. It was just a staging ground, and aesthetics were not Ken's primary - or even octonary - concern. What mattered were those among him now, the protection of the walls, and the armaments being readied with blessed oils or whatever the Tech-Priests were doing.

'Treat every woman like she’s the only one.' His Uncle had shouted over the table at his thirteenth birthday. At the time he turned red, older now he understood and finding a beauty worth his attention and he would return to woo her often. Seeking her with the lust of a young man thinking he had everything to lose by not giving his all. Ken had chosen the shapeliest woman for the ball, and after a week of intimate interaction, he knew every centimeter of her curves. A week of nonstop drills had sharpened his edge, losing the days contently in the meditation of it, Kenshen had been informed it was time. The Apocryphon Oath. Maybe they would finally be introduced to the Watch Captain, who has been earning his namesake from unseen locations.

Donning his armour in ritual and checking all seals and systems, he had shaved his face and head this morning, which made the scars on his face all the more present against the grimly placid expression. They matched the history that is scrawled upon the ceramite armour. A littering of superficial gouges, there were some deeper, where repairs were needed. Displaying the Storm Warden sigil and painted in woad, the run of a Genestealer’s claws over his helmet was painted in white. For the final touch, his claymore was maglocked to his back and with that, he was ready for the ceremony.

Ken left the armoury giving no expression to the continuing thoughts unsuited for speech. Who would they be? A warrior was measured during the conflict, so as one who has seen experienced men falter Ken wondered to himself, who even was he? He walked softly, being quiet for quiet sake, coming upon the meeting place, with no intent to catch eyes with the other battle-brothers. In general, Ken was happier keeping to himself and stood ready to receive the order. It was obvious the other recruits here would be bound into a new Kill Team. There was time for pleasantries that later. Rites, Repainting, and now standing before the enormous door, reciting the last oaths. They were now Deathwatch. It was only then, that Ken looked about to the other's who had taken the oaths.
Last edited November 30, 2019 6:52 pm
Nov 30, 2019 7:25 pm
Following the oath-taking, Chaplain Jorge Martinez lead you back toward the upper levels. He gave each a personal blessing of strength and fortitude and directed you toward a war room.

The war room was barren, a big space with a single round table. There was no places to sit, as traditional with the Deathwatch. A single Space Marine stand near the table and a Servo-Skull floating nearby. The Space Marine was wearing the insignia of a Deathwatch Watch-Captain and the symbol of the Red Scorpion Chapter. He watches you silently and intently as you entered the room and took place around the war table. Once everybody was settle, he addressed the team.

"I am Watch-Captain Creon. Despite your obvious limitations, you have been chosen to serve the Deathwatch. I expect you all to do your duty flawlessly and my judgment shall be swift when you will fail to do so."
He gesture at the Servo-Skull and a map of the northen region of the sector appears over the table.
"Research Station Epsilon situated on Treyan as requested a Kill-Team. You will be send there for a period of 3 months. In those three months you shall investigate any signs of Xenos infestation. Should you find any, you shall cleanse them thoroughly. Once your tour is over, a ship will come to return you to the Watch-Fortress for a complete report. Any question?"

His tone clearly indicate that he will not look kindly at question at this point. And he continues : "You can pass to the next room to review the data, appoint a squad leader for this mission, although the choice is obvious here, and proceed with the mission Oath-taking. You have the rest of the day for requisition at the armoury and you leave first thing tomorrow."

As he dismiss everyone, he stops one of you. "Bother Elyas, stay a moment."

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A minute later, you are regrouped together in a smaller strategy room, the Servo-Skull followed you and is waiting for your instruction. You look around with conflicting emotions to the new Brothers that you will need to trust with your honour and your life.
Nov 30, 2019 7:30 pm
OOC:
You are expected the assign between yourselves a squad leader for the mission choose a Oath. The leader will determine the mission Oaths and squad mode abilities available as seen in p.228 of the core book

You can ask the Servo-Skull for available data about the mission. Extra objectives can be determined depending on your research and plans allowing for more requisition..

You can also roll or ask for different lore or common knowledge for more information about things.

At the moment, the objectives are:
Primary objectives : Investigate Xenos presence on the planet
Secondary objective: Eliminate any found threat
Nov 30, 2019 7:45 pm
Elyas, or L as his Brothers had called him in his chapter, hadn't done much between hypno sessions and the training, instead rereading the Codex Astartes in his coffin of a rest space. He'd memorised it so it wasn't to do that. Rather, it was to see if any additional information could be gleamed from the text, of which there was none that he found, as to be expected.

Upon being called upon, had followed his new Brothers, following silently from behind. He'd listened intently to the mission, inwardly giddy at the chance to get out of the Watch Fortress and armed. He'd immediately started formulating questions but was deterred by their Watch-Captain.

Once they were in the strategy room, Elyas started letting out his questions, hoping to get needed data while also hoping no one would mind.

"We'd only be requested if the job called for it. Therefore, there must have been good reports of Xenos. Servo-Skull, why were we requested?

How big is the research station?

What does it do for the Imperium?

What possible Xenos might have an influence on the mission?

Are there any notable contacts in the station?"
Nov 30, 2019 7:54 pm
The ritual of arming was performed by Ar'Mat's personal serfs. Each man selected for purity of mind and dedication to duty, as well as respect for tradition and the ways of the forge. Finding men of the Promethean Cult was not possible on Erioch, but Ar'Mat had found dedicated men of solemn duty who took to the task and entered his service and care. As a true Salamander he had taken care of his own battle plate, and he had already repainted his armour in the black of the Deathwatch. When it was donned and consecrated it was mortal men who placed the burden of his duty on him, to remind him of the teachings of Vulkan; Service and Self-Sacrifice. Ar'Mat's life was dedicated to the defense of humanity, not the glory of the Astartes. So the words of the Primarch were laid down, and so they were obeyed. Ar'mat stared into a blazing brazier as he was clad in Adamentium, Plasteel and Ceramite and pondered the flickering flames. They held the power to create and destroy and were the chief symbol of the Promethean Cult. There were no sermons or chanting. Only the sound of labor surrounded Ar'Mat. Of course, the Empyrean was never silent, but Ar'Mat's mind was barred to its nefarious whispers.

When the time came Ar'Mat underwent the oath of the Vigil solemnly as ever. It was his duty and honor to protect the Imperium and to deny the Xenos its nefarious desires was as necessary as it was demanding. To stand among the battle-brothers of many chapters, from first foundings to newly created, was a great honor and burden. As the ritual concluded he stood among them, his red eyes blazing from his night-black head, and studied them as he would a blade on his anvil. They were strong, but would they mesh?
Dec 1, 2019 12:17 am
Cloten didn't remember that day, as he didn't remember some days. The impossible memory can at him I Dream and awake he couldn't shake it. Death, destruction, long ago. How did it come to this? His memory sharpened at the swearing ceremony, and it repeated that oaths true, feeling the words sink in. I was born, destined to stand here.

Later the Watch Captain spoke his few words, and Cloten listened intently, daring not to breath. His blood colored paldron burned him like a radiation burn. New oaths superseding his pay oaths. My brothers! I do not betray you!

In the next room, he reviews the others. Uncharacteristically stoic, he shakes himself, the powered armor rattling. "What's a guy got to do to get a drink around here? he asks with a crooked smile.

He pounds his chest. "I'm Cloten," a slight pause, "of the Death watch."
Dec 1, 2019 4:14 am
His arms folded over his chest as he contemplated the information they had been passed. His emotionless helmet panned the room, taking in the squad as they had been assembled. The terseness of the briefing did little for his confidence, as did the lack of strategic details.

His vox crackled to life. "Three months is a long deployment." It was a statement, less a question. "What logistical support is available? How large is the area of operations? What assets are available for combat support and reconnaissance?" He added his queries to the servo-skull's queue, to allow it to assimilate and present the information.

While he was no stranger to search and destroy, 'investigating' and destroying 'if they found any' sounded like the job of an infantry battalion. Or the Adeptus Arbites, depending.
OOC:
What's our Requisition allotment for this mission..?
Dec 1, 2019 4:50 am
OOC:
Requisition allotment start at 25 per person and may go up if you make a case for added objectives both before leaving and on site. Equipement available for requisition during will be limited however. Resupply of the standard ammunition (3 clip per weapon, frag and frak grenade, narthecium etc.) will be available at no extra cost on site.

To make direct use of external asset like Imperial Guard vehicles, combat support or reconnaissance run, you need to set aside some of your requisition into Reserve Requisition as per Rites of Battle p.213 rules. If not, the help you receive will depends totally on the NPC priorities and goodwill. The Servo-Skull will give more information about on site asset soon.
Dec 1, 2019 5:29 am
The Servo-Skull start talking in a monotone, emotionless voice.

"Research Station Epsilon priority level is Indigo, any threat to its operation must be investigated.

Research Station Epsilon is a refitted Imperial Guard garrison.

Research Station Epsilon studies the Tyranid threat.

Drinks may be found one floor down in the eastern section.

Region of Treyan has been categorised as : Ork threat... low. Tyranid threat... high. Native threat... Negligible. Other threats... Unknown.

According to Threat data, highest probability of Xenos influence... Tyranid.

Deathwatch representative... Deathwatch Apothecary Tamaley
Adeptus Mechanicus representative... Magos Gerad Tian
Imperial Guard representative... Colonel Alynal Mavis
Local representative... High Priest Raj'nayi."
Dec 1, 2019 6:17 am
The Servo-Skull continues...

"Logistic support for Deathwatch assets... One Aquila Lander for transport, one Marauder Vigilant for aerial reconnaissance.

Area of operation... one planet of circumference 42,378 kilometers

Assets presence ... three Imperial Guard Infantry Companies, three Aquila Lander, three Marauder Vigilant, three Vulture gunships, three Chimera APCs, two Hydra Flak tank, one Leman Russ Battle Tank, two Land Crawler, five Sentinel combat walkers."
Dec 1, 2019 7:40 am
"For those that don't already have one issued, we should request a bolter. Also, we should get a few auspex and a vox-caster. Maybe also a few ammo backpack ?"
Taking a few seconds of silence, "Who will be squad leader ? Watch-Captain Creon said the choice should be obvious..."
Dec 1, 2019 10:34 am
"Tyranids...always Tyranids..." Elyas sighs and looks around at his Brothers "Okay, so...I have experience with these Xenos, perhaps that is what the Watch-Captain meant?"
Dec 1, 2019 2:05 pm
An Aquila? Such a flimsy vessel would hardly fit the full squad and would be worthless in an actual hot drop. Still, needs must. Ar'Mat listened to the others debating the mission. He had no experience with the Tyranids. The blazing red eyes of the Librarian regarded his brother as Elyas spoke of his experience, but hesitated to step forward..
"Self-doubt is but the first step on the descent to failure. Do you believe yourself ready for command, Brother Elyas, or do you not?"
Dec 1, 2019 2:19 pm
"It wasn't self-doubt, Brother. It was simply me not wanting to push for one option before anyone else has spoken on an issue about the Killteam as a whole. I believe that I should be given a chance to lead."
Dec 1, 2019 2:37 pm
Cloten leans back, "I am no more fit for command than any of you, I wager. Which is to say we all have vast experience and could capably lead on any mission, but nothing about this mission tells me that I would be the best choice."
Dec 1, 2019 5:23 pm
"An extended deployment without clear objectives or opposition, with a newly forged squad who have just learned each others' names. I don't envy the burden of commanding such an operation." He relaxed within his armor as the first fires of brotherhood were upon them. He wondered if they would be tempered or scorched to slag. He had every confidence in the martial prowess of everyone in this room, but he could already tell they each had quite different ideas of what a well-run operation looked like.

He nodded in assent with Stein. "An Auspex will be essential. But I am leery of the lack of transportation options onsite. A planetwide theater of operations, no clear assessment of enemy numbers or disposition, and not even room to pack a bike. We will need to work very closely with the local Guard contingent to ensure we can insert, extract, and redeploy strategically. Tactically, I expect we will be operating on foot - unless we care to risk a grav-chute insertion in such a shuttle." One armored finger tapped the vambrace it was crossed over, just once - perhaps the first sound out of him that was not from his helmet's vox.

He did not want to vocalize the alternative that crossed his mind - honor guard duty for a self-important inquisitor, or garrison duty for selfsame's pet project.
Dec 1, 2019 8:03 pm
The Librarian slowly nodded his assent at Petrix' assessment on their lack of transportation. "As we do not all fit in an Aquila, we should see if the Watch Station may spare a Thunderhawk or similar means of transportation for a squad of Astartes. We should also see to it that we have the means to track down a Tyranid infestation, should that be our primary concern on this mission."
Dec 2, 2019 1:56 am
OOC:
While not a confortable trip, an refitted Aquila Lander would be able to carry the full kill-team with gear and reach any point on the planet in less than 24h.

A Thunderhawk requisition would required more renown than you have now.
Dec 2, 2019 5:32 pm
Growling to himself before interupting everybody by speaking up, just short of shouting, "ENOUGH !! I got no patience for this. We haven't been together for an hour and we can't even plan a simple recon and pacification mission. First we need a leader! I not one. I'm a weapon! But I need someone with a clear head to pull the trigger." Stein points at Brother Petrix, "You seem to composed enough and seem to have more tactical knowledge than I do. I vote for you as a squad leader," Stein looks at him directly in the eyes with a half smile, "until such a time as you die or we get tired of you." He looks at everybody else, "Everybody agrees?"
OOC:
Hope you guys won't feel to pushed by my character, just remember he's a space wolf. They traditionnaly are more than a little rough at the edge. :)
Dec 2, 2019 6:29 pm
OOC:
Hehe, no Space Marine could be really described as a "nice guy", not much place for caring about other people feelings in everlasting wars :P

This mission can go both with extensive planning, or none at all, depending on preference and gaming style and I plan to adjust future mission accordingly. I like to reward active participation in mission direction from my players but we can skip faster to action too, and I can streamline most of the preparation stuff going forward if its easier.
Dec 2, 2019 11:28 pm
Taking in the information at the Watch Captian’s ‘introduction’ and moving with the others to the real briefing, the Storm Warden remained silent as the inquiries were posed and answered in time. As his battle brother gave their take on the mission, which was in essence to be the forward scouting team and glorified janitors to a ‘refitted’ Research Station, Kenshen was already measuring them by their choices. He had nothing to add at the moment, following the Librarian and the Apothecary’s thought process, if they were not too much different than himself. Their shared goal was their only bond for now and would have to do.

The Captian had seemed to be in no mood to deal with them, the new members of their chapter, and that did not really bother Ken, talking to the servo-skull was already more pleasant. Both of these Xeno races, vile and brutish, were equally as difficult to cleanse. This was not a simple mission. It was no small planet and it felt obvious that the potential dangers should be considered to come from within the station, as well as from without.

The Tyranid were the subject of research but were far too insidious for Ken to be assured that they could be held indefinitely, and with the proximity to Hive Fleet Dagon, he wondered what they were experimenting on. Ken has had experience was with Genestealer’s and their cults, knowing enough to consider anyone not on this Kill Team as an unverified threat, and subject now to their investigation. The Ork threat was considered low, but that was probably based on quantitative data, the real question was by what evidence? Based on his understanding of the Greenskins, first and second-hand, he would assume they would need to make their own recognizance.

The matter of who leads them would be a test. Ken had no personal interest, so long as another was qualified. He could contribute to the analysis and particularly to defensive tactics, and knew how to mow down the presented enemy. There was no desire to do more the kill any Xenos they discovered, and yet he would not be contented with a self-important leader on a team of Space Marines. They were all proven and were due respect, yet deciding a leader with way was inherently a gamble. The whole idea of them facing each other, left with the seemingly purposefully combative prompt from their Watch Captian, was unhelpful. Listened to a bit of back and for between the newly assembled and improper introduced team, he hoped that they would use rational arguments, rather than assumptions, and offered some evidence to their ability.

From behind his helmet, he remained quiet for now, waiting to hear from Petrix the Salamander about the Space Wolf’s proposal. Brother Elyas’s jump at the chance for leadership had been uninspired, and Ken only wondered if this was the standard Ultramarine arrogance. However, his own thought would be that an Apothecary was a decent choice leader in a group like theirs, where their lack of rapport meant they were already behind in team cohesion. What sort of man Petrix was would be first displayed in the manner of his response toward Stein’s nomination. If Ken had cared more about the result, he might have thought this a tense moment, instead, he was annoyed that they had not been trained as a team stating a week ago.
Dec 3, 2019 1:20 am
"If I am called, I will answer. But be aware of what you are asking for. I'm prepared to obey any of your commands." His helmet turned, slightly, nodding toward Elyas in a vote of confidence towards the only volunteer. "But the way Corax has taught us to execute warfare does not settle well with some." There was a tiny shrug of his shoulder pads. The vote of confidence from a stranger was... validating, to be sure, but somewhat off-putting.

"If we are to argue, now is the time to argue. We are bothers, but we are strangers. We have much to learn of each other before we can be a squad, and holding your tongue in a strategy meeting is a good way to let your talent go to waste... unless you really have nothing to say."
Last edited December 3, 2019 1:20 am
Dec 3, 2019 2:02 am
"Strategy? Based on what Intel? I propose that we travel to the planet, find a crack, and pound it until the resistance breaks. But what or how that looks like, we need troop positions and complements to decide. Without that, I don't know what we can really prepare for."

Cloten looks at Petrix. "Want to give us the ground game on fighting Tyranids? I've read the usual tactical manuals, but give us your living wisdom."
Dec 3, 2019 2:33 am
As Cloten words resonate in the room, hidden knowledge that is not quite yours tries to come to the surface, like a forgotten memory sitting right on the edge of your mind.
OOC:
Everyone may roll your newly acquired Forbidden knowledge (Xenos) (Int) for additional information about the Tyranids. Roll a d100, you succeed the roll if the result is under the Characteristic associated with the skill. Each 10 full point you can add to your roll that would still be consider a success is measured as a degree of success. Ex. A roll of 14 for a skill of 38 is success with 2 degrees of success. Each 10 full point by which the test is failed is one degree of failure. Ex a roll of 54 for the same 38, is a failure with one degree of failure.
Dec 3, 2019 2:43 am
Cloten heeds his own words, if only to test what he is told.
OOC:
Haha. Tyranids are a kind of parasitic insect, right?
Last edited December 3, 2019 2:44 am

Rolls

Forbidden Lore (Xenos) 46 - (1d100)

(91) = 91

Dec 3, 2019 2:43 am
"Skull. What is the human population of the target world? Estimated to ten thousand."

He paused as he contemplated Cloten's question. "I have only had direct contact with their heralds, the Genestealers, not the Hive Fleets proper. Of them, I can say they are cunning and relentless. The Genestealers strip men of their reason and turn them into cannon fodder. They will use their weapons to pin a unit in position, and flank from stealth. You must be prepared for a close assault from any angle at any time. But they are vulnerable to surgical strikes. Kill the leader and their cohesion will disintegrate."

That was the rote, of course. "With such a small team, we cannot expect to inflict enough casualties to force a rout. We will be attacking or directing artillery or orbital fire on a locus. We will have to stay mobile and focused directly on the objective, committed to the attack. There are not enough bolter shells in this fortress to force a meaningful force to withdraw from attrition. Destroying the creatures that act as their collective brains will be where we can make the most impact without support from a company of infantry, or more."

He turned his helmet again towards Elyas. "The Ultramarines have developed extensive combat doctrines to handle larger Tyranid battle groups. Do you have any insight?"
OOC:
Oops, did I get ahead of myself there?
Last edited December 3, 2019 2:45 am

Rolls

Forbidden Knowledge (Xenos - TN 39) - (1d100)

(47) = 47

Dec 3, 2019 3:03 am
OOC:
Seems right with information you could have from the Lore Adeptus Astartes, War and Imperium that you have. Although, the list of assets described by the Servo-Skull has nothing with the kind of fire support that you mentionned
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Dec 3, 2019 3:04 am
Stein closes his eyes, trying to open his mind to the knowledge trying to come forth....
OOC:
2 degrees of success !!
Last edited December 3, 2019 1:35 pm

Rolls

Forbidden Lore, Xenos 35 (Int) [T] - (1d100)

(14) = 14

Dec 3, 2019 1:26 pm
OOC: Nice roll Stein!!

My turn, Forbidden Lore: Xenos [Int 42]
Last edited December 3, 2019 1:57 pm

Rolls

Forbidden Lore - (1d100)

(35) = 35

Dec 3, 2019 5:33 pm
OOC:
Gonna roll BEFORE I write

Edit: Neither success or fail?
Last edited December 3, 2019 5:34 pm

Rolls

Knowledge (Xenos) - 57 - (1d100)

(64) = 64

Dec 4, 2019 2:38 am
The amount of knowledge coming forth is staggering, Stein is amazed at how much he can actually understand. He normally has to concentrate a lot harder to access the hidden knowledge in his mind, and that's when he can access them at all...
Dec 4, 2019 4:08 am
OOC:
a roll of 64 on 57 is considered a failure, but there is no degrees of failure that may make thing worst.
the Servo-Skull answers the new questions. "Planet population was estimated at 250 000 before the arrival of the Hive Fleet, currently population unknown."

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Dec 5, 2019 12:32 am
OOC: Just interjection. Think we're waiting for L?


Still and silent, Storm Warden’s vox did not stir to Brother Petrix’s comment. Their chapter was like that, he expected and paid it no mind, however, the Raven Guard member’s evaluation was tactically sound and Kenshen found himself in agreement. His own informed experience told him the same of the enemy, and the Tactical Marine's wisdom was more obvious considering their teams comparatively limited resources. While deciding he would support Brother Petrix as the leader, he felt no need to second Stein’s vote just yet. It was slightly amusing to think the Watch Captain’s statement was not, by Ken’s estimation, to have been speaking in reference to the Raven Guard Marine. It seemed they were waiting for Brother Elyas to speak, and whoever else would affirm or rebuke Stein’s demand for a decision.
Dec 5, 2019 5:00 pm
Elyas spent a minute gathering his thoughts on what to say about their enemy and opened his mouth...but nothing came out. He didn't know what to say...it had all gone. So, in an effort to recover, he stalled "O-Our enemy is very strong, bear in mind these Xenos wiped out the whole first company of my chapter and many more people. It was at great cost that we won...I'll send you each my report once we arrive."
Dec 5, 2019 5:11 pm
Stein says almost word for word the information his mind had gave him access to...
"The Tyranid that plague this sector his the result of Hive fleet Dagon designated about three years ago. When a Hive Fleet target a planets, it drops an enormous amount of bio-forms whose shape can vary greatly depending of the environment and resistance of the planet. Once it broke the defense, it proceed to absorbs the entirety of the bio-mass of the planet to fuel the Fleet. Genestealer are the sleeper agents sent long in advance of the Fleets to prepare the takeover. If the threat are neither obvious or signs of Genestealer cult , the most probable cause would be a small number of Tyrannid surviving a battle or crash on the planet and going into hiding to acquire more bio-mass before reemerging. This kind of behavior also mean that a bio-form with "leadership" quality as been form to control the rest through the hive mind communication of this xenos type.....
Sorry, I don't usually access the knowledge from the hypno therapy this easily..."
Dec 6, 2019 2:05 am
TheVagrant sent a note to Melanqolia
Dec 6, 2019 2:17 am
The Servo-Skull floats idly in the rooms, awaiting more questions
Dec 6, 2019 2:24 am
OOC:
Reminder of usage of Fate Points

Since Fate points are regained by Demeanour and that Demeanours happens easily in role-play part like this, using Fate point to boost Lore or Tactics lore for more information at the planning stage is a good strategy.

As an example, Kenshen already regained 1 fate point for acting his Taciturn demeanour, unfortunately, there were 0 fate point to recover since you cannot go over your max ;)
Dec 6, 2019 8:20 pm
"Well, since nobody seems to disagree, Petrix is now our squad leader. Tell us of our mission oath and then we'll get to the gear requisitions..."
OOC:
Don't forget to choose our oath and squad abilities Petrix.
Last edited December 6, 2019 8:21 pm
Dec 6, 2019 8:43 pm
Elyas sighed, knowing that his clumsy attempt at trying to be seen as an alternative leader had failed majorly. 'Next time' He thought as he just stood still.
Dec 7, 2019 12:19 am
Leaving Petrix time to think, Stein starts his requisition to the servo-skull...
"I'll need a bolter, an auspex scanner and magnoculars."
OOC:
Requisition: Bolter (5 req) for some ranged attacks,
Auspex scanner (12 req), with that and my heightened sense I'll have 74 awareness or 79 (no sense of smell) with auto-senses,
Magnoculars (3 req) to see the ennemies before they see us.
I'll leave the extra 5 for the group.
Dec 7, 2019 12:24 am
Cloten claps Petrix hard on the shoulder. "The fate of the Empire is in your hands!" He glances at the req again, thinking hard about what he could get away with.
Dec 7, 2019 1:04 am
OOC:
As the role of squad leader getsthrown on the shoulder of Brother Petrix, he remembers the number of mission-Oath he's been trained to have as a Tactical Marine, each one will influence differently the kill-team strengths and tactical options. While the responsibility of the squad leader can be heavy, he is but the first among equals, each member has equal voice in the strategy and decisions regarding the mission and they are also expected to follow the leader final call should a consensus not be reached.
[ +- ] Oath of the Astartes
[ +- ] Oath to the Emperor
[ +- ] Oath of Glory
[ +- ] Oath of Loyalty
Each member has 25 requisition point. Leftover point will be pooled as Reserve requisition for usage of local assets on site.
Dec 7, 2019 1:20 am
Petrix' armor was carefully locked in place in a relaxation stance, thankfully sparing him the stagger from the clap on the shoulder. But it also hid the deep inhale. "If I am called," he voiced, quieter, "I answer." They could not see his eyes closing as he contemplated.

"Very well."

He took a step forwards, his arms folding again in front of him, his head dipped. "This is a strategy meeting. I expect you to speak your minds here. To argue. To disagree. If you have grievances to air or doubts to speak, speak them here. Nothing I say is an order until we leave this room. But when we leave this room, I expect you to treat me as you would your sergeant. Speak now or hold your peace."

"Every Marine will requisition at least one additional magazine of ammunition or a backup arm or sidearm. I do not care what. The Tyranids are numerous and our support is thin. I will not risk losing the initiative, or losing an objective, or losing a Marine because we have been too conservative with our bolts."

"Every Marine will requisition a Grav-Chute or Jump Pack. Our only mode of transport is an unarmored shuttle, and we must be able to react with speed and decisiveness. We will not risk our means of extraction on an uncertain insertion, and we will not surrender the initiative to its vulnerability"

"As a squad, we will requisition an Auspex. We will not be taken unawares."

"If I am to lead this squad, there will be no exceptions."

He took a breath, hopefully letting it sink in. Some Marines were very particular about their kit. They would have a chance to choose a different commander if they liked, but he would lay out his ethos, first.

"We will divide into fireteams. When not acting under specific orders, or if strategy and vigilance fails and we are caught in ambush, you will act on your Team's duty."

"Cloten, Stein, you will be in the Van. You will head the formation and be our eyes and ears. You will be prepared to flank and outmaneuver the enemy. I expect you to act on your own initiative and apply your skills where it will break the battle. If I do not see an avenue, I trust you will lead the advance."

"Ken, Elyas, you will be the Line. You will occupy the center and hold and define our position. If pressed, teams should fall back to the Line and regroup. I trust you to make that space for us."

"Ar'mat, we will Support. We will move as needed to reinforce the other fireteams. I trust you to trust me, and to thrust yourself into battle where you are most needed."

"You are all able Battle Brothers, and I expect you to adapt as needed. But if you are uncertain, if you have not been issued other orders, if you do not see what you should do next, act in support of your fire team. If the whole squad is endangered, turn to your fire team. If each Marine watches his Team, and if each Team watches the Squad, we shall know victory."

"If I am wounded or otherwise incapacitated, turn to our Apothecary. He will gauge whether we are physically and spiritually capable of continuing our mission. His word is my word, and my word is your word, as you have chosen me."

He took a moment to pause, and let his fellow Marines absorb the order of battle.

"The world has a small population, a small garrison, and close proximity to the Hive Fleet. Our intelligence is slim, and our Captain either does not know or is unwilling to divulge our specific objectives. I expect we will not know more until we arrive at the research station. We must be ready for anything."

He scanned the room, taking in the squad, waiting for the protests to erupt...
Last edited December 7, 2019 1:27 am
Dec 7, 2019 3:43 am
OOC: I'm new, and wil need help here...

Where is Grav-Chut and does it cost? Does a Grav-Chut fit with my Ammo Backpack? Because a Jump Pack won't.

Recoil Baffler 10 pts- (first founding book), would getme on the move even when firing Fullauto burst.

Other than that, my requestion would be for, extra ammo, on top of the pack and 3 mags I normally get (?), and 3 extra frag grenades? I see Frags cost 1 each, but How much for ammo... do I requisition another backpack or just more clips? they're both marked N/A. Extra points, I will donate

Am I correct that the rest of the gear my character sheet lists is 'standard issue' and not requisitioned here?


It seemed over, the Brother Petrix finally speaking up to organize. Ken stepped closer, glancing to Brother Elyas as they were assigned his basic deployment position. Ken spoke his first words to the group, his monotoned voice distorted by the electrics. "Aye, we shall keep the path clear for you, Brothers." A heavy accent threatens to dissolve the high gothic into a mess of commoner's tongue, but the expressionless,] claw-marked mask nodded once toward Brother Petrix in acceptance, then turning to Elyas to add, "... you and I will make a great team." The dull tone suggesting that perhaps he was not as sure as he meant to sound.

Ken sent his requisitions to Petrix. What Ken needed were bolts and grenades, as much as he could carry, and more on the plane, and more waiting for them at the station... with either of those two races of Xenos known here, simply maintaining ammo supply could become a problem - let alone both. Addressing the Servo-skull, the Storm Warden wanted to be clear, as with suh little they've been given to goon, he was split between this being their first official Deathwatch 'trial by fire' or a really expensive way to get rid of a half dozen space marines and their equipment.

"When was our last contact with Research Station Epsilon? What is their security status?"
Last edited December 7, 2019 4:02 am
Dec 7, 2019 4:39 am
Banshionna says:
OOC: I'm new, and wil need help here...

Where is Grav-Chut and does it cost? Does a Grav-Chut fit with my Ammo Backpack? Because a Jump Pack won't.

Recoil Baffler 10 pts- (first founding book), would getme on the move even when firing Fullauto burst.

Other than that, my requestion would be for, extra ammo, on top of the pack and 3 mags I normally get (?), and 3 extra frag grenades? I see Frags cost 1 each, but How much for ammo... do I requisition another backpack or just more clips? they're both marked N/A. Extra points, I will donate

Am I correct that the rest of the gear my character sheet lists is 'standard issue' and not requisitioned here?


OOC:
[ +- ] Grav Chute
Grav Chute is 5 requisition and does not require the backpack slot

Recoil baffler would indeed give you more mobility in a fight at the cost of the usual +20 BS of full auto that you only have if you dont move.

You start with ammo backpack (250 bolt fire so about 42 full auto fire, the equivalent of 4 clips ) and 3 clip for your bolt pistol (ammo backpack replace the standard 3 clips).

Extra clips of normal ammo for each weapon cost :
1 req/clip for pistol
2 req/clip for basic weapon
5 req/clip for heavy weapon
15 req for an extra ammo backpack
1 req per extra grenade frag or frak

And yes, all the standard issue come at no req cost,
Dec 7, 2019 5:00 am
OOC:
The Dipole Mag-lock (core p157) for 5 req allow for readying a melee weapon as part of a parry or to stow away your weapon as a free action (house rule). This allow the Devastator to quickdraw the pistol to defend himself in melee and switch back to the heavy weapon without wasting a half action to stow the weapon (dropped it may be a free action, but even the standard bolt is a sacred weapon and has a machine spirit that may be angered by the disrespect.)
The faithful Servo-Skull continues : "Last contact with Research Station Epsilon was made at the regular schedule... Security Status is optimal."
Dec 7, 2019 2:42 pm
OOC: Thank you Vagrant!
Last question for me, I think... can I actually carry a second ammo backpack, or is that something to leave in the vehicle?
Dec 7, 2019 3:17 pm
Banshionna says:
OOC: Thank you Vagrant!
Last question for me, I think... can I actually carry a second ammo backpack, or is that something to leave in the vehicle?
OOC:
The second backpack would need to be in the vehicle or carried by a teammate in their shoulder slot. You do could carry a few heavy bolter clip, but it would probably take a few round to disconnected the backpack and reload the clip.
Dec 7, 2019 4:48 pm
Which Oath did we swear, or was it all four suggested?
OOC:
Cloten will req an Astartes Heavy Flamer, an extra bolt pistol, and two extra bolt pistol clips. 3 req unused to go toward the 12 needed for the Auspex.
Dec 7, 2019 6:44 pm
OOC:
Petrix is waiting for everyone to chime in before swearing an oath. I think Oath of the Astartes might be appropriate and useful?
Dec 7, 2019 6:50 pm
OOC:
I would like to requisition the Hellfire Flamer but it costs 25 requisition. Any chance we have 5 left over for a grav-chute?

Edit: And I like Emperor for more mind juice. :)
Last edited December 7, 2019 7:11 pm
Dec 7, 2019 6:55 pm
OOC:
All of them sound good, with the possible exception for the Oath of The Emperor. Glory sounds up Cloten's alley and may help later by building renown earlier
Dec 7, 2019 6:57 pm
OOC:
Astartes sounds good
Dec 7, 2019 9:55 pm
OOC:
Requisition
0: 1x Boltgun Magazine Metal Storm rounds (Tactical Marine Standard Equipment)
5: 1x Boltgun Magazine Kraken rounds
5: 1x Boltgun Magazine Stalker rounds
2: 1x Boltgun Magazine standard rounds (x4 total)
1: 1x Astartes Incendiary Grenade
1: 1x Astartes Frag Grenade (x4 Total)
5: Grav-Chute
5: Cartograph
3: Magnoculars
I've got 3 points left to donate to the Hellfire Flamer fund, unless you guys think I missed something.

edit: Oops, did not read the errata for the cost of Kraken rounds. I thought they looked like a steal...
Last edited December 7, 2019 10:18 pm
Dec 7, 2019 9:58 pm
OOC:
Oath of Astartes seems to be the most appropriate

Grav-Chut 5 rp
Dipole Mag-lock 5rp

Leaving 15rp for leader to allocate
Last edited December 8, 2019 1:38 am
Dec 7, 2019 10:56 pm
OOC:
I would like very much to have 15 Reserve Requisition to procure assistance on-site, if we can all tighten our belts. So far, we have 9 in the open, (14,-5) for the Hellfire Flamer.
5 from Stein, who has already honorably borne the duty of requisitioning our Squad's Auspex.
5 from Kenshen
3 from Kloten
3 from Petrix
-5 from Ar'Mat.

I can easily shed a grenade and less easilythe magoculars if necessary.

Cloten, while I appreciate your style and moxie, might I recommend dialing in a standard Flamer? A heavy flamer requires two hands and a braced position (The enemy gets a bonus on its check to avoid damage). A standard flamer will let you stay on the move and still lay down the prometheum (and frees up both some points for yourself and the squad).
Dec 7, 2019 11:11 pm
OOC:
I can always save 5 points to add to the pool but ditching the flamer or preysense sight and take a chainsword instead.
Dec 7, 2019 11:13 pm
OOC:
Sure, I can do that if you want. Note: my understanding is that we all get the talent Bulging Biceps (no penalty for firing heavy weapons without bracing).
Dec 7, 2019 11:25 pm
OOC:
Bua ha, I got that backwards, I thought Bulging Biceps was what let us fire basic weapons one-handed, but it turns out that's a function of the power armor. Carry on, but a thousand thanks if you can spare the points.

L, I don't see your requisition in this thread or in a brief peruse of the others. Is it hidden in a whisper? Or am I just not able to read today?
Dec 7, 2019 11:31 pm
OOC:
If someone else thinks his character would be better suited to use the auspex, I have no qualms leaving it to him. I know that somebody with the "use tech" skill can use it to it's fullest...
Dec 7, 2019 11:51 pm
OOC:
I'm only good for mowing down targets... Does only 1 person need to have Auspex?

--edited for confysion---

There's just not seem like a whole lot a heavy-user to take just yet, 'cept maybe a tripod? Any other suggetions?
Last edited December 8, 2019 1:30 am
Dec 8, 2019 12:53 am
OOC:
You might want a dipole mag lock (p. 157, Core) for your bolt pistol (and an extra clip there, you dissident!). That will let you transition from laying down heavy fire to being on the move. Your grav chute, obviously. If you want to take an Auspex, it certainly can't hurt to have two, if we're on recon and S&D. Especially if there're lictors and genestealers and burrowed zerglings.

On the other hand, the allotment of points would let Cloten get his gigantic flamer back. Alternatively, you could laugh at danger and load up on grenades. Do you have Demolitions?
Dec 8, 2019 1:21 am
OOC:
Stein has 3 clips for his bolter (about 27 semi-auto shots or 84 single shots) and 3 clips for his bolt pistol (about 21 semi-auto shots or 42 single shots) so he should be ok with ammo (hail the chain sword !!). So if everybody is ok with it, since he requisitioned an auspex on his own, he would take back his remaining 5 req to get a dipole mag lock for his chain sword (free parry for him thanks to quick draw, and being a space wolf means parry gives him a free counter attack. FOR RUSS AND THE EMPEROR !!!)
Dec 8, 2019 1:37 am
OOC:
I don't have Demo skill yet.
Last edited December 8, 2019 1:37 am
Dec 8, 2019 5:08 am
OOC:

What did I miss?
Qralloq
Cloten
[ +- ] Requisition
Khulod
Ar mat
[ +- ] Requisition
Melanqolia
Elyas 'L' Nio
[ +- ] Requisition
deadpool_qc
Stein
[ +- ] Requisition
Banshionna
Kenshen
[ +- ] Requisition
GreyGriffin
Brother Petrix
[ +- ] Requisition
There was also mention of a 10 req vox-caster for long range communication on the planet I think
Dec 8, 2019 3:32 pm
OOC:
You missed that lol...
deadpool_qc says:
OOC:
Stein has 3 clips for his bolter (about 27 semi-auto shots or 84 single shots) and 3 clips for his bolt pistol (about 21 semi-auto shots or 42 single shots) so he should be ok with ammo (hail the chain sword !!). So if everybody is ok with it, since he requisitioned an auspex on his own, he would take back his remaining 5 req to get a dipole mag lock for his chain sword (free parry for him thanks to quick draw, and being a space wolf means parry gives him a free counter attack. FOR RUSS AND THE EMPEROR !!!)
Dec 8, 2019 4:32 pm
OOC:
Getting some mixed messages here. Squad leader suggested a backup weapon or mag, so went with a backup pistol and mag - GM is against it.

Thought I'd grab a heavy weapon, too, in case of zerg rushes - squad leader is against it, so offered to swap for a regular flamer, now GM wants the heavy.

I'm not sure how to satisfy both of you, haha.

Proposal: I'll take a heavy flamer and extra mag, nothing else. 20 req, 5 for the pool. I've got lots for running and gunning, the heavy is just for falling back to the line and holding.
Dec 8, 2019 5:11 pm
OOC:
To clarify: I thought the heavy flamer had mechanical limitations that our big, beefy arms seem to have resolved.
Petrix wants everyone to take either a secondary weapon (which comes with its own ammo supply), or an extra magazine for a weapon they have in their standard kit.
I'd hesitate to qualify a heavy flamer as a secondary weapon, but it counts! No orders to tack on the extra pistol, but I'm not stopping you from going dualies if you want to.
Last edited December 8, 2019 5:25 pm
Dec 8, 2019 6:30 pm
OOC:
I think I want to prioritize the Reserve Requisition. 15 will let us score a Reserve Company of IG, but also enough for an orbital extraction if things go way, way south. If we manage to squeak out 25 points, I certainly won't turn down a Vox-Caster, but 15 points in reserve is also enough to get an orbital vox-net if comms become an issue.

By Fiat I am declaring that all unspent points beyond 15 or 25 are being converted to frag grenades. If you don't want to be Limes Guy But With Bombs, and if there are a handful points left, feel free to peck at them. Can we aim to get requisition done by tonight?
Last edited December 8, 2019 7:20 pm
Dec 8, 2019 7:57 pm
OOC:
Requisition:
Jump Pack - 15
Bolter Clip x2 - 2 x 2 - 4
Bolt Pistol Clip - 1
TO THE POOL - 5
Dec 8, 2019 10:36 pm
Qralloq says:
OOC:
Getting some mixed messages here. Squad leader suggested a backup weapon or mag, so went with a backup pistol and mag - GM is against it.

Thought I'd grab a heavy weapon, too, in case of zerg rushes - squad leader is against it, so offered to swap for a regular flamer, now GM wants the heavy.

I'm not sure how to satisfy both of you, haha.

Proposal: I'll take a heavy flamer and extra mag, nothing else. 20 req, 5 for the pool. I've got lots for running and gunning, the heavy is just for falling back to the line and holding.
Hehe, I dont want anything. Sorry for the confusion. I was just afraid you would spent requisition on something that would never be used in the mission. In my experience as a player, I have never seen anyone use all there normal clip of bolt pistol and, since a heavy weapon will always take at least one hand to carry, it would not allow you to make much use of a second bolt pistol.
Dec 8, 2019 10:49 pm
OOC:
Note : The rule of three clips is for the Standard issues weapon and the Signature gears. Extra requisitioned weapons come fully loaded, but extra clips need to be purchased separately.

I updated the requisition summary post, I have included the hellfire flamer for ArMat and is grav chute. I count 23 requisition left for assets or vox-caster.

As the Mission Oath been confirmed?
Dec 8, 2019 11:10 pm
OOC:
That means my bolter has no extra clip then... I'll change my magnoculars (3 req) and dipole mag lock (5 req) for 3 extra bolter clip (2 req each, total 6) and 2 extra frag incendiary grenades (1 req each, total 2)...
[ +- ] Stein Stats & Gear
Last edited December 9, 2019 2:23 am
Dec 9, 2019 2:12 am
OOC:
Policy Update on Why Can't I Hold All These Explosives.
Extra points will be converted to Incendiary Grenades until everyone has one, and then frag grenades.
Dec 9, 2019 2:31 am
OOC:
If necessary I will drop my extra grenades to take us to 25; 15 in reserve and a Vox-Caster.
Petrix watched as the Auto-scribe scratched its stylus across the parchment, searing the squad's equipment requisitions, perforating between duplicates. Two articulated arms gracefully rolled the scroll into a tight bundle, sealing it with wax. Petrix placed one hand on the lever beside the machine, giving it a moment to read his bio-signature and verify his identity, before depressing the plunger, sealing the order with the authority of the Inquisition. The scroll tumbled from the device, into a tube in the floor, where it was pneumatically guided to the armory.

He turned to his squad, after their long debate over requisition and necessary equipment, and no small amount of side-eyeing over the allocation of resources and strategic need and direction. He noted that they all had confidence in their ability to close with the enemy. They had taken his advice without complaint, and he nodded appreciatively.

He stepped into the center of them, raising one fist. "Here, now we fight like brothers, with shaken fists and bruised ribs. Soon, out there," he motioned expansively towards the door, and more generally, at the galaxy, "we fight like Battle Brothers, shoulder to shoulder, back to back."

He put one fist out, waiting for his squadmates to acknowledge him. "We are ready?"
OOC:
Petrix will swear his squad to the Oath of the Astartes.
Dec 9, 2019 6:32 am
OOC:
While I ask you to make sure to acknowledge (or ignore, as you wish :p ) your squad leader gesture, I'll start the next phase at the same time
After the long day of new Oaths and new duty, you are left alone to prepare for the hardship to come. As you are confronted to the reality of swearing to stand shoulder by shoulder with new Brothers, You do what you must to be ready for the challenge.

On the next day, you board the Wild Tarot a small and swift courrier vessel bearing the colors of the Deathwatch. Many days of travel lets you ample time to strategize, talk or meditate as needed before you arrive at your destination, the world of Treyan.

The ship lands a short distance of a fortified Imperial Guard Garrison and lift off as soon you disembark. You notice three squads of Imperial Guard standing beside their armored personal carrier in makeshift defensive position, looking in your direction with confused looks on their faces. Quickly, one of them order them to stand down and jog the distance toward you.

"Please forgive us Lords, the solar flares... communication around here can be unreliable and your ship must not have been able to reach the command center. I'm Sergeant Rob. Please follow me, I'll lead you to the station and again, apologies for the reception."

Sergeant Rob leads you, half running trying to follow your armoured pace, to the fortified station. The area around is barren and dusty, mark of explosive and lasgun fire can still be noticed here and there in the terrain. The Station itself is seem decently fortified, if you exclude the lack of sufficient numbers of defenders for any serious assault. As you enter the Station, the Guardsman gives you a wide berth and respectful stares. Sergeant Rob bring you all to a waiting room at the heart of the fortress and politely suggest that you wait till he contact the Adeptus Astartes in place.

After about half an hour, a unarmored Space Marine with a gloomy expression enters the room. He is big even for a Space Marine, he wears bloody research suit and you notice a necklace with a skull and the inscription "Woe betide!" on his neck. He looks at you all and acknowledge you with a stern nod before walking the the table to insert a data slate. A map appears over the table you see a region around a mountain chain with coordinate placing them in the eastern hemisphere of the planet. The Space Marine point on the map : " Here and here." You can see clearly that the vegetation is dying on both side of the mountain chain. The timestamp indicate the image as been taken only three days ago by aerial reconnaissance.

"We have a Aquila Lander outfitted for Power Armour transport and sample collection. Its for you for the next days, after that, you ask us or work around our schedule. Its in the east hangar."

The man looks at you, waiting silently for acknowledgement, questions or a nod to send him back on is way.
Dec 9, 2019 2:16 pm
Ar'Mat leaned forward over the map, his senses taking in the details in a moment and his mind working out what he is facing.
"A lair in the mountains. Likely underground, out of reach of anything short of orbital bombardment. How fast is the infestation spreading?"
That would give an indication on numbers. The Tyranids devoured biomass to add to their numbers. If it was limited to the mountain area it might be in time for the Astartes to purge the spawning pools before the numbers or more dangerous bioforms would make it impossible.
Dec 9, 2019 2:18 pm
Cloten responded appropriately to Petrix's oath order/request, holding his own fist out. He smiles broadly, heart pumping at the thought of battle with his new brothers.

During their voyage he makes sly jokes, telling inappropriate stories from days past, while going over his power armor carefully. Every inch, every joint is inspected and tested. His movements are sure and practiced, his eye keen. Of course, he finds nothing wrong today. His weapons are also given the same loving care, cleaned, tested, tightened. The heavy flamer is tested several times, the weapon's history read and reread.

On planet, the assault marine is all offense. First out the door, securing perimeter and site lines, with the energetic motion revealing his eagerness. Heavy Flamer stowed on the back of his armor, chain sword and bolt pistol locked in hand.
Dec 9, 2019 4:56 pm
Elyas hesitated before reciprocating the gesture, unsure what else to do
Dec 9, 2019 5:22 pm
Petrix spent his time before and during the flight watching and leading the squad drills of his squad. He was especially focused on ensuring that the nonverbal signals of battle-language hadn't suffered linguistic drift between chapters. He wound his squad in complex, carefully timed patterns around the corridors surrounding the target range, with nothing but hand signals, flanking and bracketing their hapless targets.

He focused on the basics, of fire discipline and trigger discipline, of movement and position, not because he did not have faith in his Squad's ability to execute them, but because he did not want to oppress them. This would be their first deployment as part of the Deathwatch, their first deployment as a squad, and there would be a certain breaking-in period before they were all comfortable exercising their strength to the fullest. He wanted to remind them, and reassure himself, that for all their individual combat doctrines, and the various idiosyncracies that their chapters encouraged, they could count on each of their brothers to act with initiative and decisiveness.

Upon their arrival, he walked off the cramped transport with purpose. His scarred armor was flanked by his squad, and he was given pause at the sight of an unarmored Marine. He squinted behind his visor, uncomfortable at the Marine's lack of battle-readiness, scanning him for signs of injury or unwellness. But he held his tongue.

Petrix stepped forwards and slotted his cartograph into the holo-table to absorb the data. He leaned forwards, looking over the reconnaissance photography, comparing it to the map. Perhaps now he could define the operational area...
OOC:
How big of an area are we looking at here?
Dec 9, 2019 10:12 pm
Nodding firmly in response to Brother Petrix, Kenshen acknowledges his leadership for this deployment in the gesture, and to his question and reassurance to his battle-brothers. It was decided, and with gear requisitioned and oaths made, they prepared for transport. The next days were short, routine hours of intense drilling with long spans of relative inaction. The stillness numbed at the senses and disquieted Ken’s mind. Rarely did the Storm Warden wander far from his heavy bolter and feeder-pack filled to the brim with standard-issue seventy-five caliber diamantine-tipped explosive ammunition. His gear painted with fresh woad markings, in the runes of his tribe back on Sacris. Ken again makes no attempt to engage the others, beyond the vital team tactical communication.

He wondered with detached whimsy if the girl he had once known as a lover was likely long dead, or perhaps a wrinkled crumbled over statue still clinging to life. How long had it been? He did not remember anymore, and it had been the death of hundreds close to him since he had last considered the distance from those beautiful summer’s eve.

By the time they hit atmo his helmet locked, scanning the readouts, and as they hit the tarmac, Kenshen fell into position near the rear of the group with both hands upon the massive machine gun. Moving in step with the others but when the reached the building Ken stops outside. An hour and a half of watching the movements of the base, he moves only to keep his joints from settling, only moving inside while giving the Vox heads up as the unarmored Marine was on approach. Standing to the back, but with an angle to the map, his helmet enables a thorough enough readout from there, let their leader do his job. It was too much of a planet for this shit, he thought to himself, wondering just what this was about.
Last edited December 9, 2019 10:21 pm
Dec 9, 2019 10:24 pm
The big Space Marine manipulate the data slate to overlap images of multiple passage over the area. The first signs of deterioration were subtle but can be observed as far as 7 weeks ago. On the image dated 4 weeks ago, the deterioration becomes obvious although no clear sign of an abnormal cause. There is attached document of analysis report of some sample, but the results are summarized as inconclusive. Starting that point, the survey became more frequents, with a new image every 3 to 5 days.

A summary look shows that the main affected area seems roughly 30 miles in radius, growing very slowly and unevenly. You also notice no sign of settlements, habitation or other presence of civilisation.
Dec 9, 2019 11:15 pm
Stein raises his fist to the others, with a grin as wide as Cloten's. "Nothing better than a good hunting to test the bonds between brothers...", Stein elbows Cloten and winks, "especially when you don't know if you'll be the hunter or the prey...."
In the days after that, Stein makes sure to try to know everybody, but stays careful during the exercises, not to unleash the beast within.
Once on the ground, Stein removes his helmet, starting right now to get used to this planet's smells...
Inside, with the yet unnamed brother, Stein tries to smell if the blood on his clothes seems fresh. And if it smells like human blood or not...
OOC:
Not sure what test I need to do. So I'll roll a d100 and you choose what characteristic or skill I'm using...
(Heightened senses (smell) is taken into account)
Per 54 / Awareness 54 / search 54 / tracking 64
Edit: at least 3 degrees of success
Last edited December 9, 2019 11:16 pm

Rolls

Unknown skill - (1d100)

(21) = 21

Dec 9, 2019 11:42 pm
OOC:
We're nowhere near the area yet, right? Let's not play 3 scenes at once.
Ar'Mat appraised the progress and the area. The lack of any sort of human population was good. If they were indeed dealing with Tyranids, as it looked to be, then denying them any readily available source of biological material was preferable. That, and Ar'Mat genuinely cared for humankind as all Salamanders did something few space marine chapters shared in lieu of looking for honor and glory. It mattered not, for all true Astartes served mankind in their own way.

He pointed out an area on the map and proposed an approach.
"We can land here, march twenty kilometers to the outer area of the deforestation, and ascertain we are indeed dealing with a Tyranid infestation. From there, we can track the foragers back to their hive where they bring they spoils, and purge it with flame. The mountainous terrain will be to our advantage. As long as they can not swarm us, we should be able to make a steady advance."
Dec 10, 2019 1:53 am
OOC:
Nowhere near the area. It is actually on the opposite hemisphere and will take approximately 18 hours in Aquila Lander to get there. Roleplay atm is catching up The departure from Erioch Fortress, the travel in ship, the arrival on Treyan and, of course, the current meeting.
TheVagrant sent a note to deadpool_qc
Dec 10, 2019 2:18 am
Stein points to the blood smears on the unnamed space marine, "Any info you can share from the Lictor you just dissected ?"
OOC:
If the space marine ask how he knows, Stein will simply tap his nose...
Added a Fel (with +10 bonus from mk5) roll just in case
Edit: 4 degrees of success
Last edited December 10, 2019 2:22 am

Rolls

Fel 56 - (1d100)

(14) = 14

Dec 10, 2019 3:48 am
@Stein
OOC:
Seems to me like a inquiry roll and the Mark 5 bonus does apply. Still a success, but considerably less than 4 degrees ;)
The man look at Stein a moment before answering :"Its one of the rarer genus that was found on the planet. Its most relevant feature may be its chameleonic scales, they seem to have the potential to adapt their color even in the infrared and the ultraviolet." Then he goes back to waiting silently.
OOC:
Stein gains a Fate point (up to his maximum) for acting out the Sons of Russ demeanour
Dec 10, 2019 12:38 pm
"Good news then, it seems they can't adapt their smell..."
Stein makes a predatory smile that, for those that hadn't seen it yet, shows beast-like fangs...
Last edited December 10, 2019 12:42 pm
Dec 10, 2019 8:26 pm
OOC:
Feel free to came back to this scene if we skipped anything or if you want to add/change things on the next development. In the meantime, i'll start this off with my understanding of the consensus.

Edit : For ease of reading, please use the red color for the roleplay and correction of before or in between scene.
Having answered your questions and made sure you had all the relevant informations, the unnamed Adeptus Astartes head for the door. Before exiting the room, he turns to you all, gives you a respectful nod and says in a solemn tone :"May the Emperor be ever watchful for the moment of your death.".

You recuperate the data-slate for further reference and finish discussing your approach strategy. You find Sergeant Rob waiting outside the room, acting as your self-appointed liaison officer. He offer his assistance for whatever business you have to take care of and takes you to the east hangar for your ride.

The Aquila Lander comes with its pilot, which is good for you since the cockpit and control are not sized for a Power Armour. The interior as been mostly stripped bare, leaving strap in the wall and ceiling to leave as much room as possible for a team in Power Armour. The VIP section as been refitted for secure sample or cargo transport, a small stasis field generator as even been connected to the Lander's power source.

During the 18 hour flight, there is a few hours of disturbance in the vox-system making it almost impossible to communicate. The pilot informs you that it is caused by the solar flares of the nearby star and that long range vox communication in particular can be difficult.


After an otherwise uneventful flight, you land at Ar'Mat suggested coordinates. The pilot informs you that he can stays for about 6 hours above the site before needing to go back to base for resupply and being relieve by another pilot. Before you, the area is sparse vegetation until the mountain about 40 km away. About half way there, you can see in the distance the change of coloration in the affected region. Aside from the wind, the low rumbling of the Aquila Lander engine and the metallic creaks and clangs of your Power Armour, the place is completely silent, not a single bird or insect to be heard.

What do you do?
Dec 12, 2019 4:39 am
Petrix leaned forwards on the table, seeming to contemplate the map, but giving his squad time to feel out their surroundings, and their host, and pose their own questions. Though not a whole mountain range, the swath of desolation was still a vast area, one he was uncomfortable scouting on foot. The closemouthed nature of their host also disquieted him. It was strange that he did not volunteer his name or his Chapter. He was not sure he liked the ways of the Inquisition.

After the lander had refueled, Petrix instructed it to conduct a low-altitude flyover of the area, to conduct basic visual reconnaissance. If they saw nothing, Ar'Mat's landing zone would do, but he did not want to waste time if he could cut to the heart of the enemy.
Dec 12, 2019 6:14 am
His helmet turned sideways toward the Salamander, internally cutting off his view-scrawl. The terrain was theirs if they were, but better the high ground than in the pit. "... That... is a big ‘if’, brother." Again his accent heavily exaggerating the vowels, but keeping in a so-call proper tongue. His comment was not constructive he knew, but as he said it, he could tell he was feeling... unnerved by their reception and this mission.

As the unarmored marine steps out, Ken follows him, stopping just outside the door to watch the marine exit. Being spotted and addressed by the Sergeant outside, the Storm Warden ignores his offer to 'assist him' and returns the room. Securing the door, so that the brothers may continue to speak in relative privacy, Ken was waiting for orders. Kenshen eyed Petrix from behind the opaque viewports. Surely the Raven would have a more cautious plan. If they found a nest they could bomb it maybe, but this one Kill Team was not equipped to take an infestation of any real size. As beautiful as she was, two hundred and fifty rounds was all she had, even if he had to cheat on her and use the sidearm, that only left fourteen rounds before he’d have to drop put her down to reload, and if it was that hard they’d better have something better in mind than 'twenty clicks out'.
Last edited December 12, 2019 6:23 am
Dec 12, 2019 5:54 pm
You pass a few times in low altitude over the affected area. The vegetation is slightly worst than the last picture. The trees and bushes are dry and dying, both side of the mountain chain. But no signs of of any xenos presence.

If the xenos are here, they are well hidden. Your vigilance does not waver, of course, because you know the vile xenos can be as devious as it is deadly. You find solace in the knowledge that you carry with you enough blessed firepower to raze a small army and in the fortitude forged from the experience of hundreds of battle fought in the name of the Emperor.

TheVagrant sent a note to Melanqolia
TheVagrant sent a note to GreyGriffin

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Dec 13, 2019 5:08 am
As they made their pass over the blight, he glanced towards the mountains. He clicked his Vox, instructing the pilot over intercom to change the landing zone to the north side. He indicated a few extraction sites in the radius around the mountain, to observe if they needed evacuation.

He noted the crevasses in his cartograph, and leaned back, contemplating their mission on the approach. He contemplated, for a brave moment, jumping directly onto the site, but without more close-in reconnaissance, or intelligence of any kind, that would have been a criminally reckless act.

Petrix did not quite understand the game that was being played, and it made him deeply uneasy. They were but a half dozen marines. Not a magna-melta warhead, nor a company of Storm Troopers. They were not equipped, indeed, unable to wipe out a Tyranid invading force. The most he could expect the squad to do was to find and report. Bring down a structure? Certainly. Kill some kind of alien beast controlling the horde? Definitely. Insert or extract some person or thing from enemy territory? Absolutely. But to put bolts through the skulls of every Tyranid likely swarming under their feet? He could not do that. He would not ask his men to do that.

But someone wanted him to do that. Someone who did not understand warfare, and the role of Space Marines therein. That made his lip curl.

He silently stalked down the ramp as the lander alighted. The loitering shuttle was as good as gone - they would hardly be inside enemy territory in six hours, unless things went south, fast.

"Marines, we make for the mountain. There are caves there. The Lander has enough fuel to cover our approach, but not our operation. We will approach in stealth, look for signs of Xenos on the surface. Our immediate objective is to secure a base camp with a visual on these crevasses." He held out the cartograph for the others to see, the crevasses and caves he had seen on the north face of the mountain. "We will observe surface activity in a concealed camp until the relief shuttle arrives. Once we have an extraction vehicle on the deck, we will, if necessary, explore further."

"Our primary strategic objective is to observe the enemy and gauge its size and disposition, and determine if we are equipped to exterminate it, or deal it a significant strategic blow."

"Understood?"
Dec 13, 2019 5:30 am
Cloten had a rough trip. With nothing to distract him, the dreams circle his mind, replaying that awful impossible memory over and over. By the time they arrive he is ready for anything. He'd charge a tyranid horde with just his chain sword.

Still, Petrix's words drive home. Duty. Honor. Glory. His brothers needed him, and he would do his best to ensure they all survived.

"Sir, yes, sir."
Dec 13, 2019 5:25 pm
Elyas took a mental note of what was happening to the ground, immediately turning to Petrix "Sir, yes, Sir...although we may want to at least take a scan of underground. I believe that something is using the vegetation somehow. If it's Tyranids, they may be using the bio-matter to multiply."
Dec 14, 2019 5:31 am
Helmetless, Stein adds a few words, "Before touching ground, I suggest you let me and Cloten drop down. Don't forget some of the xenos have chameleonic scales, but they can't hide from my nose...
Last edited December 14, 2019 5:32 am
Dec 15, 2019 7:39 pm
OOC:
Are you guys ready for me to narrate following whats been told between your character up to now?
Dec 15, 2019 10:49 pm
OOC:
Go ahead !
Dec 16, 2019 1:08 am
OOC:
Roger Roger
Dec 16, 2019 1:54 am
OOC:
I'm ready
Dec 16, 2019 8:11 am
OOC:
As usual, add or correct in red anything your character would have done differently
Once the aerial reconnaissance has been completed, Cloten and Stein jump from the Lander. Both Space Marine free fall to their position, activate the jump pack just before reaching the ground to land safely. They rapidly circle the designated position scanning for any sign of threats. Stein smells the air carefully and sense nothing but the smell of a dying land. Satisfied that the landing zone is secure, they signal the rest of the team to come.

Elyas direct the lander to the landing spot, making sure to avoid any places susceptible to create a sink hole from the weakened soil. The team quickly set up camp and, a few minutes later, the kill-team is hidden in half trenches, concealing bushes and barricade of fallen trees.

Except for you, the place is still and silent. You have eyes on the crevasse that lead inside the montain, it is impossible to see how far they go from your position. While Petrix communicate with the command HQ through the pilot vox link to verify his deployment options, the rest of the team keep watch and operate the auspex.

@Petrix Unsatisfied with the coverage situation, you communicate with the pilot and the Imperial command for an alternative. They offer you to outfit a second Aquila with a resupply pod and sent it to refuel yours. It would arrive in 24 hour, spent 1 hour to refuel and then stay for 5 if requested. This would allow your current lander to stay as air support for the next 42 hour, possibly stretching to 48 before having to head back, with a 5h with 2 Aquial Lander as support.
OOC:
This option cost 10 of your Reserve requisition, those point can be regained by exchanging kill-markers once you've met ennemies.
@The team While you keep watch, everybody has its turn to use the auspex.
OOC:
Each member that use the auspex can roll a tech use check
The place stays quiet until you decide to move, no matter how long you wait.
Dec 16, 2019 8:40 am
Ar'Mat does not use the auspex. He stands vigilantly, watching the camp's surroundings without a moment's pause, flamer in hand. He does not waver or tire, or allow boredom to gain hold of his mind. Instead, he watches the mountain and what lies between him and his target. He believed they were being too cautious, and voiced his mind.

"Brother, Perhaps we should not wait for the shuttle. As we delay, more of the foul xenos will spawn. Our departure should not be our primary concern."
Dec 18, 2019 4:10 am
OOC:
Petrix did not intend to camp right at the landing sight, but to infiltrate the area and scout it out, and set up a post when whey are deeper in. 40 km is about a 6 hour jog if we're landing at the edge of the affected area, and Petrix wants to move into position while the lander is still overhead, set up an observation post while it is returning to base and resupplying, and use that time to plan an attack when the lander returns, so it is available to extract them.
Dec 18, 2019 4:27 am
OOC:
You can set up all that as you want, the result will be the same, everything is quiet until you are ready to move. The auspex indicate that only one of the crevasse is wide enough for a kill-team to go inside the mountain. There is no way to know how extensive the underground network of cave his until you get in it.
Dec 18, 2019 5:21 pm
"Personnaly, I think we should go explore now. It's not like we're easily scared imperial infantry, we're bloody space marines !! It'll take more than a few bug to take us down, but we might be enough to hurt them real bad ..."
Last edited December 18, 2019 5:21 pm
Dec 18, 2019 8:25 pm
"We owe our lives to the Emperor. If he should see fit to begrudge me these few hours for my concern for my brothers' lives, I shall pay. We wait." Petrix kept an eye on the chronometer and the sky. He had warned them. It was not his way or his Chapter's way to plunge in blindly without a plan to fall back - a lesson hard learned on Istvaan IV. He was not confident enough in his squad's fieldcraft to count melting into the surrounding terrain as an escape route.

He instructed his Squad to take up positions around the crevasse, monitor it, take readings with the auspex. But he did not order them to move until the shuttle arrived for it's second shift.

He nodded as he saw the distant contrails, motioning to his teams. The vanguard in front, support at the rear, and the line holding the center. A flamer at the front and the back of the formation.

He suppsessed an unpleasant grumble as he eyes the rocky incline. He knew how treacherous tunnels could be.
Dec 19, 2019 2:59 am
Some of the battle-brothers were getting restless, but the Storm Warden had taken his defensive combat position and remained silently focused upon the mission in progress. The vox chatter was background, tuned low in his helmet, as the standard sensors swept and his focus extended out across the range. His heavy bolter braced upon cover, Ken was ready to move when Brother Petrix made the call. It was now passed the time in which to question the leader, his brothers should do well to remember. This was the Emperor's glorious will. Hurry up and Wait. Everlasting patience until merciless bloodied action. They would find themselves sated soon enough. Peace Brothers, Peace... Thought, but unspoken, Ken remained stone-still, like a gargoyle thirsty for leave to move.
Last edited December 19, 2019 3:00 am
Dec 19, 2019 4:39 am
The long hours trickle down as the shuttle does its back and forth voyage around the planet. The silence is punctuated by the intermittent whistling of the wind in the mountains and the occasional static in the vox communications as the nearby star continues its millennia long death throes.

As the new pilot signal its imminent arrival, you get ready to move.
OOC:
I'll start the next scene tomorrow. I will need an awareness roll from everyone. I can roll them in secret myself if you prefer.
TheVagrant sent a note to Khulod
TheVagrant sent a note to deadpool_qc
The tunnels will generally allow at 2 Space Marine to fight side by side with bigger room having no restrictions. Please confirm who will be in the Vanguard, Center and in the Rear. I also need to know who will be carrying the auspex.
Dec 19, 2019 4:49 am
deadpool_qc sent a note to TheVagrant
OOC:
I've got no problem with you rolling in secret for us...but I added a roll just in case.
Edit: 3 degrees of success on Awerness
5 degrees of success on Tracking
Stein leads the way, looking for signs of passage as much as signs of presence...
Last edited December 19, 2019 5:46 am

Rolls

Awerness [54] - (1d100)

(17) = 17

Tracking [64] - (1d100)

(11) = 11

Dec 19, 2019 4:54 am
Petrix fell near to the rear of the formation, walking in a silent roll-step, bolter swivelling at the tunnel behind them, wary of ambush from burrowing predators...

Rolls

Awareness [75] (Per 50 + 15 Auto Senses + 10 Acute Vision/Hearing) - (1d100)

(81) = 81

Dec 19, 2019 5:08 am
Kenshen moves to center with Brother Elyas.
OOC:
I might not know my bonuses... sorry

Rolls

Awareness [Per 43 +10 Auto-Senses (helmet)] - (1d100)

(36) = 36

Dec 19, 2019 5:51 am
OOC:
Awareness, Trained

Rolls

Perception 47 - (1d100)

(85) = 85

Dec 19, 2019 8:43 am
Khulod sent a note to TheVagrant
Ar'Mat mulled over the situation as he tirelessly scanned his surroundings, with eyes and mind. He was not in favor of the chosen tactic. Retreat meant failure. To prepare to retreat meant to prepare for failure. Even if it had to be taken into account and their forces had to be preserved, Ar'Mat would have preferred fighting clear of the enemy and marching away from it to a point where a shuttle could pick up the squad, rather then waste precious time. Their squad leader had shown ill judgement in the Librarian's eyes. Had he misjudged his choice? Time would tell. In the fire of battle his squad leader's mettle would be proven..
Last edited December 19, 2019 8:50 am

Rolls

Awareness (41) - (1d100)

(17) = 17

Psyniscience (41) - (1d100)

(3) = 3

Dec 19, 2019 3:21 pm
Elyas had set up in a position to scan his surroundings as he thought back to his experiences with the Tyranids but also his experiences with Orks so as not to be caught of guard. The annihilation of the first company was weighing on his mind, a testament to just how deadly a large number of these creatures could be.

Rolls

Awareness (Trained) [47 + 10 (Auto-Senses)] - (1d100)

(33) = 33

Dec 19, 2019 11:56 pm
The kill-team enters the largest crevasse. Using the auspex as a guide, you employ the largest tunnels to steadily go deeper into the mountains. After about a mile of travel, Ar'Mat notice a faint trace of psychic emanation from below. The shadow of the warp is subtle from this distance, but it is confirmed : The Tyranids are here.

It takes an extra half a mile of going around in tunnel heading lower in the underground complex before starting to see physical signs of their presence. Stein start to point out marking in the tunnels exterior, to the untrained eye they would seem natural, however they are trace of Rippers going through the rocks in their quest for biomass. The farther down you go, the more frequent they becomes, until they are almost everywhere.

As the auspex indicate a series of bigger caves in front of your position. Stein make a silent gesture, he can smell the Tyranids in the following caves.

You turn into the first cave, which is roughly 20 meters in diameter. At the other end, 6
[ +- ] hormagaunt
stand up from their slumber in front of the only other path continuing deeper.

You act first.
OOC:
The tunnel behind you allow 2 Space Marine side by side however it turns quickly, making anyone behind those 2 not having line of sight into the cave. The tunnel behind the hormagaunt is the same width and leads downward and turns also. The starting distance between you and them is 20m.
Dec 21, 2019 3:55 am
Stein turns to Petris, looking at him in silence, waiting for permission to engage the ennemy...
Dec 22, 2019 4:45 am
Petrix reached down into his belt, drawing out his long combat knife, holding it in one fist, bracing his boltgun on the other. He switched his fire selector to Stalker rounds, giving the faintest nod to his Assault marines. They were in close quarters, and had the element of surprise. Hopefully his squad could tear them down in an explosive attack without raising too much of an alarm...
Dec 22, 2019 5:20 am
Cloten flexes his chainsword-wielding hand, bolter also ready, armor ready to spring into action.
Dec 22, 2019 8:07 am
OOC:
While it would probably be impossible to avoid raising an alarm with the synaptic communication of the Tyranid, please proceed with the explosive attacks. You are taking your combat turn now, so I expect some rolls for shooting,slashing, charging and otherwise gory options.
Dec 22, 2019 3:17 pm
Just as soon as the front two Space Marines had made room. "Clear the lane, Brothers." The vox bristled with the hard R's and drawn vowels of the Storm Warden's accent, as on lightfoot motion, Kenshen and his heavy bolter stepped forward. It was as if his brothers had waited specifically for him, and gladly the Storm Warden took what he felt had been his cue.

With Brothers Stein and Cloten in position, and Brother Elyas at his near his side, Ken calls, "For the Emperor!", and with the smoothest squeeze, the bolter came alight in a controlled burst.

Rolls

Heavy Bolter attack (6 round burst) - (1d100)

(28) = 28

Dec 22, 2019 3:52 pm
And for you, my love! Ken's heavy bolter held firm to his the raise of the recoil, bouncing against his aim, but through shear strength and faith in the Emperor, his target was struck.
OOC:
That's five Degrees of Sucess before dodge... right?
Dec 22, 2019 6:26 pm
Just before Kenshen opens fire, Stein takes position in front to be sure that if a counter attack comes he would be the first target. Once Kenshen opens fire, Stein follows with a semi-auto burst from his bolter... but before he manages to hit anything, his weapon jams..
Last edited December 22, 2019 6:27 pm

Rolls

WP 87 (Base 47 + 30 from surprise + 10 from Semi-auto burst) - (1d100)

(95) = 95

Dec 22, 2019 6:59 pm
Cloten suppresses the desire to jump into the middle and lay about with the chainsword, and also fires a semi-auto burst focusing on his end and working toward the middle.

Rolls

BS 44+10 SAB - (1d100)

(46) = 46

Damage - (2d10+5)

(910) + 5 = 24

Dec 23, 2019 3:11 am
@Kenshen You have a BS of 53, +20 because of Full auto Burst so 73. With a roll of 28. That makes four extra degrees of success or 5 hits total. You can allocated those hits as you wish between targets within 2 meters (4 out of the 6 targets).

You roll damage of 1d10+12 Pen 5 with the Heavy Bolter. Because of the tearing quality, you roll 2d10 and pick the highest to calculate damage for each hit.

@Stein Unjamming the weapon take a full action and a successfull BS check. The current ammo in the clip will be lost.

@Cloten Your SAB succeed with 1 hit. Damage (from the liviniig errat is 10+9 pen 4 tearing). With tearing, you choose the highest dice of the 2 you rolled. The 10 allows you to roll for a Righteous fury. Roll an extra BS check with same diff and success give an extra d10 of damage!
Dec 23, 2019 3:38 am
OOC:
Rolling for Righteous Fury

Rolls

BS 44+10 SAB - (1d100)

(5) = 5

Extra damage - (1d10)

(9) = 9

Dec 23, 2019 9:19 am
With the opening salvo loosed, Ar'Mat stepped forward and raised the hellfire flamer in his left hand, while his right held his force sword. He wasted no words on such filth, and with stoic dedication squeezed the trigger to bathe the xenos in cleansing flame.
OOC:
Flame weapon, enemies can make agility test to dodge, then if failed must make a second one or catch fire.
8+9= 17 damage, Pen 5, damage ignores natural armor (hellfire special).
Last edited December 23, 2019 9:22 am

Rolls

Flamer Damage (tearing) - (2d10)

(83) = 11

Dec 23, 2019 1:41 pm
OOC:
4 successes,okay... We'll say split it between two closeby targets?

so 2d10 (drop to lowest) +12 / hit?

15, 18 to fire target
16, 17 to second target?
Last edited December 23, 2019 1:42 pm

Rolls

Heavy Bolter Damage - (2d6+12, 2d6+12, 2d6+12, 2d6+12)

2d6+12 : (32) + 12 = 17

2d6+12 : (64) + 12 = 22

2d6+12 : (42) + 12 = 18

2d6+12 : (54) + 12 = 21

Dec 23, 2019 7:04 pm
Banshionna says:
OOC:
4 successes,okay... We'll say split it between two closeby targets?
OOC:
The degrees of sucesses are kinda counted after the initial success. So you got 1 hit for succeeding the roll and 4 extra hits for the four "additional" degrees of success for a total of 5.
Dec 23, 2019 10:03 pm
extra hit on first...

=19 damage
Last edited December 23, 2019 10:04 pm

Rolls

bolter damage - (2d10+12)

(37) + 12 = 22

Dec 27, 2019 9:22 am
Kenshen's tight bolter volley opens the actions. The Hormagaunts react quickly, darting to the side to escape. One of them was not fast enough, however, receiving a sacred bolt in the chest that pierce straight through his chest and exploded him in pieces.

Cloten's target was similarly unlucky as the last bolt of the burst ripped him in two.

As the cleansing flame of Ar'Mat flamer washed on the rest, two more fell, literally melting into piles of chitin and charred organs.

The last two had escaped on both side and are turning to charge in your direction.
OOC:
Elyas and Petrix moves are left before the Hormagaunts finish their actions.
Dec 28, 2019 6:28 pm
Shots were fired. From the rear of the formation, he watched as the marines spread to the side of the corridor, opening a gap for the burst of heavy bolter fire, before opening up on the distant cluster of Xenos. His brows furrowed as his auto-senses darkened against the bright plume of flame from their eager assault marine, watching as the two Xenos began to scurry towards them, incited to a rage.

Seeing the effectiveness of the volley, he switched back to standard bolts, holding his fire carefully as he aimed through the vast ceramite columns of his battle brothers. A single bark sounded as he fired between them, hoping to bring down one of the beasts before it hit their line.

Rolls

Boltgun Attack: 52 [42 (BS) + 10 (Bolter Mastery)] - (1d100)

(97) = 97

Boltgun Damage - (1d10+11, RA)

(1) + 11 = 12

Boltgun Damage (Tearing) - (1d10+11, RA)

(6) + 11 = 17

Dec 29, 2019 3:51 am
Brother Elyas also fired at one of the charging Hormagaunt, however the angle was to tight between the battle-brother positions and the speed of the creature and he missed.

Rolls

SAB BS+10 - (1d100)

(93) = 93

Damage (Tearing) 1d10+9 PEN 4 - (2d10)

(12) = 3

Dec 29, 2019 4:06 am
The two xenos charge on the closest target, Brother Stein, slicing with their razor sharp talons.
OOC:
I miss and 1 hit. Stein can use his reaction to roll a dodge (or parry if he has a melee weapon at the ready). The hit is in the right leg and barely overcome the armor, the 1 damage leftover would be easily soaked by the Toughness bonus of 10 for 0 damage. It would, however, compromise temporarily the seal of the armor.

Rolls

Scything talons (WS +10 for charge+ 10 for ganging up) - (1d100)

(28) = 28

Damage d10+5 PEN 3 - (1d10+5)

(1) + 5 = 6

Scything talons (WS +10 for charge+ 10 for ganging up) - (1d100)

(88) = 88

Damage d10+5 PEN 3 - (1d10+5)

(1) + 5 = 6

Dec 29, 2019 4:18 am
From deeper in the tunnel, a chilling shrill of numerous Tyrannid screams rise up. It is difficult to know the exact distance or numbers but, depending on their speed, you can expect them to start reaching your position in 2 or 3 rounds.

It is your turn.
Dec 29, 2019 7:15 am
[editing][edited]
OOC:
Gonna (try to) parry the hit (for a possible counter attack), and then proceed to attack as part of the round 2...
Stein blocks the Hormagaunt's talon, but fails to counter attack succesfully... But he's not done yet, he goes all out and attacks again...
OOC:
Full action to use swift attack...
... but is to eager to strike to connect his hits...
OOC:
None of my 3 attacks hits... but at least I parried the hit.
Last edited December 29, 2019 7:34 am

Rolls

Parry (WS test) [57] (WS 47 + 10 for balanced weapon) - (1d100)

(51) = 51

Counter attack (WS 47), dmg (tearing) - (1d100, 1d10+13, 1d10+13)

1d100 : (79) = 79

1d10+13 : (9) + 13 = 22

1d10+13 : (3) + 13 = 16

Attack 1 (WS 47) - (1d100)

(81) = 81

Attack 1 Dmg, (tearing) - (1d10+13, 1d10+13)

1d10+13 : (5) + 13 = 18

1d10+13 : (2) + 13 = 15

Attack 2 (WS 47) - (1d100)

(93) = 93

Attack 2 Dmg, (tearing) - (1d10+13, 1d10+13)

1d10+13 : (10) + 13 = 23

1d10+13 : (4) + 13 = 17

Dec 30, 2019 12:52 am
"We must keep moving towards the objective or find a defensible position."
The Salamander did not seem perturbed and was merely stating the facts as he moved to assist Stein.

Rolls

Attack. WS 49 + Charge attack +10, Outnumbered +10=69 - (1d100)

(25) = 25

Base Damage 1d10+2+8SB+3PR / Pen 2+3 PR - (1d10+13)

(9) + 13 = 22

Focus Power (resisted by enemy), Add 1d10 damage for each DoS - (1d100)

(7) = 7

Dec 30, 2019 6:38 pm
As Stein slashes quicly at the xenos , he is surprised a bit by their speed and does not connect.

Ar'Mat step in to assist, but his powerful is dodge by a hair breath and the creature is now unbalance until it get back its footing.

Rolls

Hormagaunt 1 dodge roll - (1d100)

(46) = 46

Dec 31, 2019 5:55 am
Cloten charges to Streins side, his chainsword spasming with the taste for glory.

Rolls

Charge +20, WS 50+20=70 - (1d100)

(88) = 88

Dec 31, 2019 4:41 pm
Elyas takes aim at the nearest creature not engaged in melee with his battle brothers, taking a shot as he speaks "Agreed, these creatures can easily overwhelm. Either we make this quick or we dig in. The former is the one I advise."
Last edited December 31, 2019 4:43 pm

Rolls

Damage (Tearing) 1d10+9 PEN 4 - (1d10+9)

(3) + 9 = 12

SAB BS+10 (57) - (1d100)

(45) = 45

Dec 31, 2019 7:39 pm
OOC:
Both creatures are considered in melee since they attacked he nobody disengaged, thus giving a -20 to the BS test.

They are also very close so you get Point Blank range (within 3 meters) for one and close range for the other, giving +30 and +10 to BS test respectively.

This makes your BS at 67 for the test, with 45 making a success with 2 degree of success allowing 2 bolters hits.
As the xenos stepped away from Ar'Mat's sword, it received Elyas's fire straight in the chest without being able to react. The first bolt stagger it while the second litteraly explode it from the inside sending flesh and gore in all direction, reaching all those in melee.
OOC:
Character in melee must succeed a Ag check or suffer a -10 BS and WS for 1 round as they clear the blood for their eyes or visor.
Dec 31, 2019 8:03 pm
OOC:
AG check...
Stein turns his head fast enough to avoid the blood splatters...
Last edited December 31, 2019 8:04 pm

Rolls

Agility (44) - (1d100)

(30) = 30

Dec 31, 2019 8:05 pm
Cloten is unconcerned with the viscera, but tries to turn his head to avoid obstructing his view through his visit.

Rolls

AG 56 - (1d100)

(90) = 90

Jan 1, 2020 8:28 pm
With every confidence that the last of the Horomogaunts would be dispatched, Petrix took a step forwards to examine the cavern, looking for any hidden points of ingress or egress. As far as tunnels went, almost any point was as good as any other, as long as there was no way to route behind them.
OOC:
Can I get a little more detail on the lay of the land?
Last edited January 1, 2020 9:07 pm
Jan 1, 2020 8:53 pm
OOC:
There is actually 1 last Hormagaunt left of Stein, but he is well surrounded and not much of a threat
The caverns is roughly 20 meters in diameter. The ceiling is 10-12 meters from the floor. There is only 2 entrances, the one you came in and the one leading deeper from which the Tyranids will come. Both entrances curve after a few meters thus not allowing much line of sight from the tunnel to the cave and vice versa.

While there as been a few smaller tunnels you passed as you went down, it would be either impossible or very long for the Tyranids below to go all the way around behind you. This cavern is actually the best position you saw to apply concentrated firepower on your enemy.

TheVagrant sent a note to GreyGriffin
Jan 2, 2020 12:19 am
OOC:
Lets skip an irrelvant combat turn, poor Hormagaunt is doomed.

You have 2 combat rounds to prepare, get in position, etc. Dont forget options like delay action, overwatch and grenades. So just describe how you spent those rounds and the real fight will begin.
You easily dispatch the the last xenos and you have a few seconds to prepare before Tyranids start pouring from their tunnel.
Jan 2, 2020 12:24 am
Once the last Hormagaunt is dispatched, Stein unjams his weapon...
[ +- ] Stein
Last edited January 2, 2020 12:27 am
Jan 2, 2020 4:56 pm
OOC:
I'm back from Vaca! I'm glad you all could mop the place up. o.-
Kenshen moved forward, hazarding to split his attention from the remaining Xenos to scan the room for the entry points. The first room was the doorbell. The rest would be a gauntlet and fire and fury. His smile grows wider. First blood belonged to him, and there would be many more opportunities to show off his special lady and all her talents. So warm in his hand, they had a vibe together, and language all their own. She was ready to knock them dead. 244 left... The lights indicate she is still overjoyed.

"Commander... I feel this position is best to stem the approaching tide." Defensive tactics were Ken's specialty as well, and seeking cover from which to gain the best vantage and upon which to cut swathes through the soon to be approaching masses, with the tunnels behind them to retreat and block off in the case that the Tyranid wave becomes too great for their rate of fire. "We will funnel them into our holy wrath."
Last edited January 2, 2020 5:00 pm
Jan 2, 2020 5:44 pm
Elyas tried to find a place to take cover, hopefully slightly elevated with good firing lines. He has no idea how many are coming but hopes that their devastator will be able to suppress or kill a lot of them
Jan 2, 2020 10:49 pm
@Elyas The only real cover you can find is around the bend of the tunnel behind you. There is no sufficient elevation to have any negative or positive effects.
Jan 3, 2020 12:28 am
"We hold here." Petrix nodded, and pointed to the far side of the cavern. "Watch that tunnel, Be free with your bolts. Remember your grenades if there are too many. Brace yourselves, Brothers."

His head inclined towards Stein. "Can you get any reading on their numbers?"
OOC:
Petrix will use an action to enter Squad Mode, and another to Stow his combat knife. If necessary, he will use Tactical Spacing to give his Reactions to the front-line Marines if they come under attack.
Last edited January 3, 2020 12:31 am
Jan 3, 2020 5:50 am
You braced yourself or got in sinc with your squadmate, the auspex failed to give you more information for the moment and a horde of shrieking flying xenos that you recognize as Gargoyles start flowing through their tunnel and filling the space above the cave.

May the Emperor bless your aim and may hatred fortify your hearts.

Your turn to act.
OOC:
The horde is magnitude 20 and used the run action this turn. You get +20 size bonus to hit the horde, a +20 to hit in melee (if you reach them of course) and -20 with BS because of run action. Firing will most probably be in close range (between 3m and half range of weapon) for another +10.
Jan 4, 2020 2:01 pm
As soon as he sees the enemy, Elyas opens fire, sure that any shots fired would end up hitting.

Rolls

Bolter - Burst Fire (47 + 10) - (1d100)

(43) = 43

Jan 4, 2020 2:41 pm
Cloten brings his heavy flamer to bear, firing up at the flying horde. "This is why I brought you, your magnificence. Bring them the cleansing Holy fire."
OOC:
No attack roll. Talent means I'm treated as braced. 30m range, cone. All in area make Agility test to avoid damage, and then Agility test to avoid catching on fire.

Rolls

Damage - (2d10+6)

(83) + 6 = 17

Jan 4, 2020 3:20 pm
Elyas let loose his bolter for good effect.
OOC:
Final modifier is +20 on the fast flying horde, causing 2 hits with the roll of 43/67. The 2 hits +the explosive (X) of the ammo cause 3 magnitude damage to the horde, bringing it from 20 to 17.
Jan 4, 2020 3:31 pm
For a moment, the promethium flames fill out the whole of the cave before you and a rain a Gargoyle start falling down.
OOC:
As the Horde is made of many individuals, they do not roll Ag. It is assumed some succeed and some fail. The Magnitude damage is counted as range/4 (rounded up) +1d5

Edit: 12 magnitude damage, the horde is now down to Magnitude 5

Rolls

Heavy flamer Magnitude damage d5+8 - (1d5+8)

(4) + 8 = 12

Jan 4, 2020 3:38 pm
A beautiful stream of the Emporer's light reached outward to meet the grotesque horde of gargoyles.
OOC:
I've lost access to the pdfs. Am I just following ya'll lead at this point, and the info I have C&P'd
Special Ability
Unrelenting Devastation
When firing a Heavy weapon, the Devastator Marine inflicts 1 extra point of damage to a Horde’s Magnitude for every hit. If using a weapon with the Blast Quality, he instead inflicts 1d5 extra points of damage to a Horde’s Magnitude (after all other hits have been applied). This ability only functions in Squad Mode.

Rolls

Heavy Bolter [BS 53+ 20 full auto] - (1d100)

(92) = 92

Jan 4, 2020 3:49 pm
OOC:
Links Does this link works?

Squad mode needs to be "toggled on". As some abilities and effect are exclusive to solo mode and squad mode. You would have had time to use an action to join squad mode like Petrix did before the horde arrived if you wish.
Jan 4, 2020 4:01 pm
OOC:
Oh... yes, I thought that was automatic, as something Commander decided. Yes, Squad mode is what I would do first.
Jan 4, 2020 4:21 pm
OOC:
As long as there is a squad leader and cohesion point left, the squad is there. However, each member choose if the sync with the squad to use its advantages or stay solo mode to use the solo bonuses and actions.
Jan 4, 2020 5:53 pm
OOC:
Sorry, don't have my books with me right now...
Stein, his bolter now unjammed, opens fire in the horde, hoping for more success than last time...
OOC:
...Well I missed again, but at least this time my weapon didn't jam...
[ +- ] Quick stats
Last edited January 4, 2020 5:58 pm

Rolls

Attack - (1d100)

(90) = 90

Jan 4, 2020 9:40 pm
Petrix braced his boltgun, locking his rear arm, trusting the servos of his armor to hold it firmly, as he clenched the foregrip. His thumb toggled the fire selector, and he rapidly squeezed the trigger, firing for effect into the heart of the horde of enemy biomass between the tightly clustered shoulders of his squad.
OOC:
Selecting Metal Storm rounds, semi auto burst.
(BS 42; +20 Magnitude; +10 Range; +10 Bolter Mastery -20 Run)
His rounds went high, as he aimed over the head and shoulders of his squadmates, but burst in the air, the deadly flechettes raining down and thinning the already flaming mass of Tyranids.
[ +- ] Status
OOC:
Actually, I think I got my TN wrong, I forgot the +10 bonus for burst fire. Can I take back my Fate Point?
Last edited January 4, 2020 10:51 pm

Rolls

Semi-Auto [3] Burst: [TN 62; 1d10+9; Pen 2, Blast 2] - (1d100)

(70) = 70

Fortune Point Reroll: Semi-Auto [3] Burst: [TN 62; 1d10+9; Pen 2, Blast 2] - (1d100)

(59) = 59

Jan 5, 2020 5:59 am
@Greygriffin
OOC:
Actually, bolter mastery Only Function in Solo Mode, so I believe your TN was right after all. You can still take back your Fate point if you want but your BS roll would be a miss, which is ok because the flamers did a great job at containing the horde.
As Kenshen and Stein timing made them shoot into the fierest section of Cloten's heavy flamer burst. Ar'Mat waited a second longer and aimed its own flamer at the rest of the horde, cleaning the rest from the ceiling.

Rolls

Hellfire flamer d5+5 - (1d5+5)

(5) + 5 = 10

Jan 5, 2020 6:20 am
As the Gargoyles were raining down the ceiling, even more were taking there place. Now a horde a Hormagaunt was also following then on the ground, rushing the cave at a incredible pace.
OOC:
Another Magnitude 20 of Gargoyle his filling the ceiling above you as a Magnitude 20 Hormagaunt is tickling your armored feet. Because they used the run action, you are not yet engaged in melee and you can shoot them at point blank range for a +30 for the Hormagaunt or short range +10 for the Gargoyles.

Flamer user need to tell me where they focus their fire so I can allocate the damage between the hordes.

Don't hesitate to use Fate point, they are a renewable ressource from roleplay and make the game more epic and enjoyable for everyone!
It is your turn to act!
Jan 5, 2020 7:08 am
Seeing the flamer doing a hell of a job on the gargoyles, Stein changes targets, hoping to slow down, the hormagaunts for the team...
OOC:
forgot to add +10 for the semi-auto burst. Total WS 107, rolled 20 for 8 degrees of success, so 3 extra hits, for a total of 4 (forgot we can add 1 hit because bolters inflict explosive damage !! total 5 hits !!) !! Finally !!! Praise the Emperor !!

Hit 1: 27 dmg (righteous fury)
Hit 1: 28 dmg (righteous fury)
Hit 1: 12 dmg
Hit 1: 16 dmg
Hit 1: 17 dmg
... and finally manages to hit them, even managing somehow to compensate for his earlier failures. In the middle of his shooting, Stein, still without his helmet, can't stop himself from howling with joy like a mad beast !!
Last edited January 5, 2020 7:33 am

Rolls

Shooting Hormogaunts... WS 47+30(point blank)+20(magnitude) - (1d100)

(20) = 20

Dmg hit 1 (rolled twice because of tearing) - (1d10+9, 1d10+9)

1d10+9 : (10) + 9 = 19

1d10+9 : (4) + 9 = 13

Dmg hit 2 (rolled twice because of tearing) - (1d10+9, 1d10+9)

1d10+9 : (7) + 9 = 16

1d10+9 : (10) + 9 = 19

Dmg hit 3 (rolled twice because of tearing) - (1d10+9, 1d10+9)

1d10+9 : (3) + 9 = 12

1d10+9 : (2) + 9 = 11

Dmg hit 4 (rolled twice because of tearing) - (1d10+9, 1d10+9)

1d10+9 : (1) + 9 = 10

1d10+9 : (7) + 9 = 16

Dmg hit 5 (rolled twice because of tearing) - (1d10+9, 1d10+9)

1d10+9 : (7) + 9 = 16

1d10+9 : (8) + 9 = 17

Righteous fury hit 1 - (1d100)

(69) = 69

Righteous fury hit 2 - (1d100)

(68) = 68

additionnal dmg hit 1 - (1d10, RA)

(8) = 8

additionnal dmg hit 2 - (1d10, RA)

(9) = 9

Jan 5, 2020 3:49 pm
Cloten eyes the ground horde a second before aiming high at the gargoyles again. "Clearing the sky," he warns the others, and feels his Astarte muscles staining under the massive weapon as he aims it for the center of the flying swarm.

Rolls

Heavy flamer damage - (1d5+8)

(1) + 8 = 9

Jan 5, 2020 5:22 pm
OOC:
@Stein Maximum Hit in a burst is equal to the firerate (3 in this case). So 3 hit + 1 explosive will do 4 Magnitude damage. Rolling damage dice against those hordes is not needed since minimum damage is enough to overcame their armor and toughness.
Stein's bolter hits the wave of Hormagaunt point blank for maximum effect. Hormagaunt Horde Magnitude 20 -> 16

Cloten's flamer inundate the ceiling sending almost half of the gathering Gargoyles burning to the ground. Gargoyle Horde Magnitude 20->11
OOC:
Stein regain a Fate point for roleplaying the Son of Russ behavior
Jan 5, 2020 5:48 pm
Elyas sees the threat the Hormagaunt's pose and immediately opens fire on them, staying quiet despite the action going on. Thoughts flooded in his brain as to handle this situation better but they didn't have time to prepare anything, only fight.

Rolls

Bolter - SA (47+30) - (1d100)

(39) = 39

Jan 5, 2020 9:17 pm
Readjusting and firing into the crowd, the creatures poured over the scatter gore of their fallen ilk.

Rolls

more firing? - (1d100)

(71) = 71

Jan 5, 2020 11:04 pm
OOC:
@Elyas So, 47 +30 point blank, +10 Semi-auto, +20 Horde size, -20 horde running. TN=87. roll of 39 means succes + 4 degrees of success over. 3 hit + explosive ammo = 4 magnitude damage
TheVagrant sent a note to Melanqolia
OOC:
@Kenshen BS 53 +30 point blank, +20 full auto, +20 size, - 20 run. Roll 71/103. 3 DOS for 4 hit. Magnitude damage 4 hit+ X ammo + 1d5 Unrelenting devastion.
Elyas fire at the approaching horde while he analyze the situation. Hormagaunt horde M16->M12
OOC:
Elyas regain a Fate point for acting on his Calculating demeanour.
Kenshen cadenced heavy fire magnificently slows down the Hormagaunt leaving barely a dozen of them reach your line. Hormagaunt horde M12->M2
[ +- ] Squad

Rolls

Unrelenting devastation 5+1d5 - (1d5+5)

(5) + 5 = 10

Jan 6, 2020 5:36 pm
Melanqolia sent a note to TheVagrant
Jan 6, 2020 11:19 pm
With the hormagaunts being torn to shreds, Ar'mat calmly points to the ceiling again to target the gargoyles, bathing it in flame once more and illuminating the caverns with raining flaming bodies..
Jan 7, 2020 1:03 am
Ar'mat's flamer thins the Gargoyle even more. Gargoyle M11->M5

Petrix aim for the Hormagaunt survivors but they are to spread out to stop them all.

TheVagrant sent a note to GreyGriffin

Rolls

Ar'Mat flamer d5+5 - (1d5+5)

(1) + 5 = 6

Petrix Bolter fire - (1d100)

(100) = 100

Petrix Fate reroll - (1d100)

(84) = 84

Jan 7, 2020 1:45 am
The Gargoyle M5 horde charge down in your formation as the leftover Hormagaunts M2 horde start slashing at all of you.

From the tunnel, more tyranids enter another M20 of Gargoyles accumulate in the ceiling but you can see it is the last of them.

Another M20 of Hormagaunt run through the gory room trying to overwhelm you with their number with even more behind them.

The fight is becoming more chaotic as the Xenos are mixing with your rank. The Gargoyle's claws does not seem to have the sharpness to pierces your armor as a direct hit of Stein's armor barely made a scratch. They still hinder you movement and vision making it difficult to shoot properly, limiting you to pistol or melee weapons unless you can make some distance.

The Hormagaunt talons are sharper. As they gang up on you, some of their slashes manage to draw blood. Cloten, Elyas, Petrix and Kensehn armors has been breached. Apart from a nasty cut on Elyas right arm, nothing else is serious enough to count as a wound, but that could change if their numbers grow to much.
OOC:

Elyas lose 2 wounds from a Hormagaunt attack. All the other attack either missed or were resisted by the Space Marine supernatural toughness.

Due to the numbers, a horde attack cannot be dodged or parried. However, since you brought them below magnitude 10, they do not have any bonus damage over a single troop.

All of you are consider in melee until you clear the M5 and M2 on your position, limiting your options. There is room for 2 to move or disengage in the tunnel behind you without starting to block your line of sight
Your turn!

Rolls

Gargoyle M5 dive kill team - (6d100)

(434543395675) = 301

Hormagaunts M2 swift attack - (12d100)

(435789685534665112862282) = 665

Damage roll Gargoyle on Stein Primitive Pen 3 - (1d10+3)

(5) + 3 = 8

Hormagaunt damage roll on Cloten PEN3 - (1d10+5)

(5) + 5 = 10

Hormagaunt damage roll on Elyas PEN3 - (1d10+5)

(10) + 5 = 15

Hormagaunt damage roll on Kenshen PEN3 - (1d10+5)

(5) + 5 = 10

Hormagaunt damage roll on Petrix PEN3 - (1d10+5)

(6) + 5 = 11

Jan 7, 2020 9:44 am
OOC:
Are the enemies able to get past the front line? I thought we were clustered at the tunnel entrance so they couldn't swarm us.
Jan 7, 2020 2:59 pm
OOC:
If you were in the tunnel, not everyone could shoot. So you are fanned out in front of the tunnel entrance to retreat easily and still bring all the firepower.

The ennemies have not past you though, they just mixed with your position to engage in melee. Due to them being hordes, they attack everyone on their "line" simultaneously.

Up to two in the team can move or disengage on the tunnel and shoot into the melee with no problem (just the regular penalty of shooting in melee). More than two would block the other to shoot into the room.

Even if you retreated all in the tunnel, there is no way to physically block all of them from mixing with your position. It would however limits the amount of magnitude that can attack each to magnitude 10.
Jan 7, 2020 7:09 pm
Elyas, suffering a gash on his arm, barely reacts as he quickly draws his pistol to shoot back at the monster that had hurt him before moving onto the rest like him.

Rolls

Shooting w/ pistol (bc i bad at maths) - (1d100)

(71) = 71

Reroll - (1d100)

(63) = 63

Jan 7, 2020 8:20 pm
OOC:
@Elyas your TN will be 47 in this case, no range penalty or bonus to your BS skill. So a 71 would be a miss. Rerolling your miss with a fate point is an option.

@Team As this his a new system for most if not all, I compiled here some options you have that you may not be aware of.

Bolter advance tactics can be called out by anyone in squad mode for 3 cohesion point. It represent the advantages of superior teamwork and coordination in action. This gives a free bolter or grenade attack to everyone in squad mode. Cohesion can be regained be accomplishing objectives or spending fate points and squad mode can be joined as a free action with a cohesion test (rolling 7 or less on a d10 atm) or by spending a fate point.

Frag grenade do 5 magnitude damage at a horde

You can move at a half action and use the other half action for an attack both forward or backward of the melee. Ennemies engaged in melee with you will have an attack against you but, in this case, they cannot do much against you.

Those with a jump pack can actually fly and hover for 1 minute before having to let the pack cool down, allowing tactical options.

Last point, a horde damage is maxed at Magnitude 20 and significantly less at 19 or lower, so make sure to put some priority into thinning the biggest hordes.
Jan 7, 2020 8:21 pm
OOC:
Rerolling on original post
Jan 7, 2020 11:01 pm
Where others would have felt stuck in melee, Stein simply felt at home. Staying in place to let his companions some room to breath, Stein uses his chainsword to try and clear enough of the horde to let some of his battle brothers fire away with there weapons...
OOC:
Using swift attack to attack twice.
I know we can't parry a horde, but Stein has counterattack, does he manage to get an extra hit in ? (will roll parry and an extra attack just in case. If the answer is no, just ignore them.)

Rolls

Attack 1 - (1d100)

(24) = 24

Attack 2 - (1d100)

(81) = 81

Parry - (1d100)

(99) = 99

Counterattack - (1d100)

(33) = 33

Jan 7, 2020 11:08 pm
Ar'Mat's force sword danced in the flurry of claws, but merely to keep his foes at bay as he focused on a far mightier weapon; his mind. Across his black armor red static electricity flared until it arced into red lightning, which was hurled into the thickest of the approaching horde where it exploded in a roaring blast of red fury, exploding carapace and ripping through exoskeletons..
Last edited January 7, 2020 11:18 pm

Rolls

Focus Power: Smite, unfettered - (1d100)

(19) = 19

Smite damage (energy, pen 3, blast 3) - (3d10)

(842) = 14

Horde hits (Psy rating 3 + 1d10 for area) - (1d10+3)

(5) + 3 = 8

Jan 8, 2020 1:33 am
Cloten, holding the massive flamer in one hand, Quick Draws his chainsword and Swift Attacks Hormuguat in their midst.

Rolls

WS 50 - (1d100, 1d100)

1d100 : (73) = 73

1d100 : (43) = 43

Jan 8, 2020 2:29 am
While Elyas fend off his assailants, Stein and Cloten hack and slash the remaining Hormagaunt along with some Gargoyles.
Hormagaunt M2 ->Eradicated
Gargoyle M5 -> M4


Ar'Mat use that breathing room to launch a devastating psychic attack to the oncoming Hormagaunt wave. Hormagaunt M20->M12
OOC:
@Melanqolia Even if the reroll was a miss, don't forget to note the spent Fate point.

@Deadpool While Stein do probably use his counterattack skill in the fight, it kill one only and is not enough to count as a magnitude hit.
Jan 8, 2020 4:52 am
His armour, by the grace of the Emporer, unyielding in the face of this unholy filth, the battle-brother were swamped. They were valiant each in their combat, but space was needed. Stepping back towards the tunnel to take the firing position, Kenshen aimed to the horde of flyers.

Rolls

Heavy Bolter attack - (1d100)

(85) = 85

Jan 8, 2020 5:05 am
OOC:
@Banshianna
Since the heavy bolter has no standard attack option, it would require a full action to fire. A grenade or a shot from the bolt pistol would work with the half action.

You will want a Deathwatch suspensor for that when you hit Respected renown ;)
Jan 8, 2020 5:40 am
OOC:
Oh! okies. Grenade a move then? It that roll a success? I'll use a Fate if not
"Frag Out!"
Jan 8, 2020 6:21 am
As Kenshen fall back a Gargoyle hit him square on the shoulder but fail to pierce the power armor.

Kenshen's grenade gets deflected by a xenos and explode farther and lower than intended, but still well in reach of the Gargoyles. Gargoyles M20->M15

Rolls

Scatter roll - (1d10, 1d5)

1d10 : (1) = 1

1d5 : (4) = 4

Gargoyle attack - (1d100)

(3) = 3

Gargoyle damage (Primitive) d10+3 Pen 3 - (1d10+3)

(3) + 3 = 6

Jan 8, 2020 3:26 pm
As the horde of gaunts dissipated, Petrix turned his bolter upwards, filling the air with deadly shards of fragmentation, trying to clear the air and let his Marines focus on the melee.
OOC:
On my phone and bookless. Can you roll me a semi auto burst with metal storm rounds on the gargoyles?
Jan 8, 2020 6:46 pm
Petrix start aiming at the Gargoyles above and back away from the melee until he as a clean shot, joining Kenshen in the tunnel entrance. Unfortunately a low flying Gargoyle triggers the proximity detector too soon and the shrapnel spread out to much into the horde, wounding but not killing the flying monsters.

TheVagrant sent a note to GreyGriffin

Rolls

Gargoyle M5 hit - (1d100)

(90) = 90

Gargoyle M5 dmg (Primitive) d10+3 PEN 3 - (1d10+3)

(8) + 3 = 11

Petrix SAB +10 range +20 size-20 run TN42 - (1d100)

(63) = 63

Jan 8, 2020 7:01 pm
The wave of Hormagount M12 start clashing with your frontline, attacking furiously the 4 squad members in the room.
The numbers of Hormagaunt is greater than before, and it becomes harder to keep them at bay.
[ +- ] Melee damage


The Gargoyle M5 in melee disengages toward the ceiling.

The Gargoyle M15 mass fire their fleshborer weapon in the tunnel toward Kenshen and Elyas but most of the fire hit the rocks covering the battle-brothers.

More Hormagaunt M20 enter the room running, but you can see its the last of them.

After them walks in a enormous shape taking almost all of the tunnel, a Tyranid Warrior appears and let out a terrifying roar.
Even with all your training, you need to steel your mind against such an monstrous horror.

TheVagrant sent a note to Khulod
OOC:
The squad leader roll a Fear (3) test for the squad (WP test with -20) as does all the members in solo mode (WP test with -20). A squad member can use its reaction to enter squad mode with a cohesion test (d10 TN current cohesion 7). Failure on the test mean you spend your next full action entering the squad mode. Alternatively, spending a fate point succeed the test automatically.
So, lets start with the Fear roll for our squad leader and our solo members.
Elyas, Stein, Ar'Mat and Cloten need to either roll the Fear test or enter squad mode with their reaction.

Rolls

Hormagaunut M12 Swift attack - (8d100)

(9082252234777435) = 439

Damage Khulod Chest 2d10+5 PEN3 - (2d10+5)

(95) + 5 = 19

Damage Khulod Right arm 2d10+5 PEN3 - (2d10+5)

(39) + 5 = 17

Damage Elys Chest 2d10+5 PEN3 - (2d10+5)

(35) + 5 = 13

Damage Stein Chest 2d10+5 PEN3 - (2d10+5)

(88) + 5 = 21

Gargoyle Fleshborer - (1d100)

(99) = 99

Jan 9, 2020 6:41 am
OOC:
So I take the leader's roll? Good Luck GG!
Jan 9, 2020 11:28 am
OOC:
Stein will use a fate point to enter squad mode
Jan 9, 2020 6:06 pm
OOC:
Squad mode engage

Rolls

Am i a power ranger now? - (1d10)

(2) = 2

Jan 10, 2020 12:26 am
OOC:
Trying the cohesion test

Can we spend the Fate after the failed roll?
Last edited January 10, 2020 12:26 am

Rolls

Cohesion TN 7 - (1d10)

(2) = 2

Jan 10, 2020 6:12 pm
A tyranid Warrior is a terrifying sight able to paralyze the body and break the mind of lesser mens. However, you are not lesser mens, you are Adeptus Astartes. While you stand strong and unflinching, this is the first test of your freshly founded team, and you cannot help but feel a flicker of doubt at your untested formation.

TheVagrant sent a note to Khulod
OOC:
The squad take 3 cohesion damage, bringing the pool down to 4 cohesion points. One cohesion point can be restored by spending 1 fate point.
It is your turn to act!

Rolls

Petrix Willpower test (-20) - (1d100)

(63) = 63

Ar'Mat Willpower Test (-20) - (1d100)

(4) = 4

Jan 11, 2020 2:48 am
"Hold, brothers."

Perhaps not his most inspiring moment, as he felt his squad reel back against the sudden presence of the huge Warrior. But the press of bodies was too tight to think about anything else. He trusted his squad to choose their targets well, to know their limits. He only hoped his harried Assault marines would be able to break the charge of the onrushing Warrior.

They had to make some space. He reached down to his belt, pulling the pin from a red-and-black striped cartridge with the corner of his bolt pistol's stock, holding the lever for a long moment, as he watched the enemy stream forwards. "Flame out!"

At the warning, he tossed the primed cartridge of prometheum into the midst of the oncoming hormogaunts, towards the back of the cluster that was already upon them, and the front of the new pack rushing into melee, hoping to break up the formation, and create some space ahead of their front line to ease the burden of the attack.
OOC:
Yes, I would have cleared the jam last round.
Hoping to hit both groups of Hormogaunts with this grenade.
[ +- ] Status

Rolls

Thrown Grenade (BS 42) - (1d100)

(82) = 82

Jan 11, 2020 3:53 am
Petrix's grenade slowed down going against the sustained fire from the Gargoyles and fell much closer to his brothers than intended. Elyas and Ar'Mat felt the heat of the explosion even through their battle armour and the ground started burning a few inches from their feets.
The hormagaunts in melee receive the worst of it thinning the rank goint fromM12 to M10 while the incoming ones were less touched going from M20 to M19.

The good thing is that the whole center on the room was now a burning pyre and the incoming Hormagaunt would have to move around, gaining a precious few seconds to the team.

Rolls

Scatter - (1d10, 1d5)

1d10 : (8) = 8

1d5 : (3) = 3

Jan 11, 2020 4:28 am
Fully automatic fire was Brother Kenshen's instinct to the presence of the so-called Warrior, and ignoring all other targets in the space between the muzzle of the Heavy Bolt and its target were merely incidental.

[spending Fate to re-roll!!!!]
Last edited January 11, 2020 4:29 am

Rolls

Full-Auto - (1d100)

(100) = 100

re-roll Full-Auto attack on Warrior - (1d100)

(64) = 64

Jan 11, 2020 5:06 am
OOC:
@Kenshen BS 53 + 20 FAB+ 10 range +20 size-20 running. 64/83 mean 1 DOS or 2 hits of your FAB. Edit: The Warrior dodge one hit, you can roll for damage for 1 hit.
Kenshen's fire started astray in the chaos of the burning, slashing and screaming room. By sheer force of arms and will, he corrected his aim and focus on the Warrior fast enough to hit him through the chest with the end of burst. With surprising reflexes for a creature of this size, the Xenos twisted his frame to deflect part of the bolts and forged through the rest without slowing.
OOC:
Kenshen regain a fate point for roleplaying the Aspire to Glory demeanour

Rolls

Warrior dodge roll - (1d100)

(22) = 22

Jan 11, 2020 5:09 am
.

Rolls

damage - (1d10+12, 1d10+12)

1d10+12 : (8) + 12 = 20

1d10+12 : (2) + 12 = 14

Jan 11, 2020 3:23 pm
Cloten resists the urge to charge the huge warrior, his fingers twisting with the imagined feel of his chainsword digging into its flesh. Instead he spots the gargoyles firing a weapon, stows his chain sword, and aims for them with the heavy flamer.

Rolls

Heavy flamer damage - (1d5+8)

(4) + 8 = 12

Jan 11, 2020 6:27 pm
OOC:
@Cloten you are still in melee with 10 magnitude of Hormagaunt, they do not allow you to use and aim a heavy weapon. You'd need to move out of there reach (a half action provoking a free attack from them) either by going in the air with the jump pack, into burning spot of the incendiary grenage or forward toward the running Warrior and the other horde of Hormagaunt.
Jan 11, 2020 7:04 pm
OOC:
Okay, nevermind the last.
Cloten continues to hack at the Hormagaunt with his chainsword, striking madly leaving the ones between them and the running giant for last.
OOC:
Spend a Fate to reroll the 100
Last edited January 11, 2020 7:04 pm

Rolls

WS 50, Swift Attack - (1d100, 1d100)

1d100 : (100) = 100

1d100 : (78) = 78

WS 50 - (1d100)

(88) = 88

Jan 11, 2020 7:56 pm
Boiling with envy to face this beast that appeared, Stein refuses to let any of those hideous xenos alive behind him so he continues to hack and slash at them, using his own body as a shield for his brothers...
OOC:
Swift attack

Rolls

Attack 01 (WS 47) - (1d100)

(50) = 50

Attack 02 (WS 47) - (1d100)

(11) = 11

Jan 11, 2020 9:35 pm
Ar'Mat took notice of the wounds he took but remained standing stoically. Even the appearance of the Tyranid Warrior, and the shadow to cast about his mind was no deterrent. He was a Salamander, and he would die standing, and his enemies would burn.

"The large one is psychically active brothers. It likely directs this horde."
OOC:
Ar'Mat will use his flamer if he can, but if he is engaged in melee and can't (basic weapon), he will use his Avenger psychic power instead. He will try to include the Warrior in the strike area if he can. He will use fate for a reroll on the psychic activation if it fails.
Last edited January 11, 2020 9:38 pm
Jan 11, 2020 10:54 pm
OOC:
Like Cloten, Ar'Mat would need to step away from the melee to fire the flamer. The only space available is the burning promethium in the middle of the room. Funny thing, you would roll for catching on fire only at the beginning of your next turn and a Spaces marine in power armor would suffer limited consequences of being on fire for a few turn. (d10-TB damage per round and stacking fatigue).
Jan 12, 2020 2:04 pm
Stein, Cloten and Elyas continues to fight of the hormagaunt horde on their position, hacking and firing furiously at their numbers. Hormagaunt M10->M4

Ar'Mat spends a few seconds trying to direct his psychic powers.

Rolls

Elyas bolt pistol - (1d100)

(50) = 50

Ar'Mat Focus power - (1d100)

(69) = 69

Ar'Mat Fate re roll - (1d100)

(98) = 98

Jan 12, 2020 2:20 pm
The last of the Hormagaunts circle around the burning pyre of promethium and burning Tyranid flesh to joins the melee. Hormagaunt M4 and M19.
The battle-brothers in the front do a great job weathering the assault, they are scratched and battered, but are holding without more serious injuries.

The Gargoyle's M15 and M5 mass fire from the ceiling continues, one of the horrible beetle-like creature they are shooting piercing through Petrix's armour and borrows into his flesh. Petrix tough it out without being seriously wounded.

The Warrior stop and raises two of his four arms toward Kenshen. A disgusting reservoir of flesh and chitin start shooting maggot that exploded into corrosive go. Most of those explode through the flame and melee before reaching but one aim true.
OOC:
Kenshen will have to dodge it or receive 11 wounds on his left arm as the acid eat at his flesh through the burned seals of the armour.
It is your turn to act!

Rolls

Deathspitter SAB - (1d100)

(32) = 32

Gargoyle M5 shooting - (1d100)

(84) = 84

Gargoyle M15 shooting - (1d100)

(27) = 27

Hormagaunt M4 swift attack - (8d100)

(952085437792513) = 367

Hormagaunt M19 move and attack - (4d100)

(53618141) = 236

Deathspitter Tearing PEN4 - (1d10+12, 1d10+12)

1d10+12 : (9) + 12 = 21

1d10+12 : (1) + 12 = 13

Gargoyle Mass fire PEN3 - (2d10+5)

(26) + 5 = 13

Hormagaunt M4 PEN 3 - (1d10+5, 1d10+5, 1d10+5, 1d10+5, 1d10+5)

1d10+5 : (7) + 5 = 12

1d10+5 : (5) + 5 = 10

1d10+5 : (5) + 5 = 10

1d10+5 : (5) + 5 = 10

1d10+5 : (5) + 5 = 10

Hormagaunt M19 PEN 3 - (2d10+5)

(14) + 5 = 10

Jan 13, 2020 12:11 am
OOC:
So... dodge is Agility...?
Is dodge the whole action?

Rolls

Dodging [Agi is 43] - (1d100)

(31) = 31

Jan 13, 2020 12:15 am
Banshionna says:
OOC:
So... dodge is Agility...?
Is dodge the whole action?
OOC:
Dodge is a reaction. It doesnt take any time, but you are limited at one by turn unless you have specific talents. So fire away!
Jan 13, 2020 5:45 am
Of the incoming barrage one of the borrowing lifeforms made it blast the hellfire gauntlet, and still, Ken did his best to deflect it from making a solid purchase, but spending no further time considering the action, passed his reflex. The Heavy Bolter opens up again in a fury.

Rolls

Heavy Bolter FA - (1d100)

(41) = 41

Jan 13, 2020 5:55 pm
OOC:
@Kenshen BS53+20 FAB+20 size+10 range. 41/103. Meaning all 6 hit count. No dodge so you can roll damage for all 6 hits.

Rolls

Warrior dodge roll - (1d100)

(67) = 67

Jan 13, 2020 10:56 pm
OOC:
*squees with joy!*

Rolls

3 hits damage - (1d10+12, 1d10+12, 1d10+12)

1d10+12 : (1) + 12 = 13

1d10+12 : (6) + 12 = 18

1d10+12 : (6) + 12 = 18

3 hits damage - (1d10+12, 1d10+12, 1d10+12)

1d10+12 : (1) + 12 = 13

1d10+12 : (4) + 12 = 16

1d10+12 : (2) + 12 = 14

Jan 13, 2020 11:52 pm
The Warrior receive the full burst of sacred bolts and is knocked on the ground groggily trying without success to get back to its feet.

Rolls

Tearing quality - (6d10)

(5108771) = 38

Confirming Righteous fury - (1d100)

(10) = 10

Extra dice - (1d10)

(10) = 10

More Righteous fury - (1d10)

(4) = 4

Jan 14, 2020 5:30 pm
Elyas keeps targeting the biggest melee groups first, offering words of praise towards Kenshen "Good work, brother. Couldn't have done it better myself." Elyas would have preferred his bolter but the tight quarters of melee forced him to melee on his pistol.

Rolls

Bolt Pistol SA - (1d100)

(63) = 63

Jan 14, 2020 9:19 pm
OOC:
I'll give a bit more time before finishing the turn. I'd like to have at least half the players posting before I roll for the others, even if the battle is pretty much under control now :)
Jan 14, 2020 11:28 pm
Ar'Mat, quite incredulously, stepped into the pool of burning prometheum. From it he used the flamer to direct more fire at the horde.

"By fire be purged, Xenos filth!"
OOC:
The Salamander rank 3 solo mode ability makes Ar'Mat immune to the effects of being lit on fire.
Jan 15, 2020 1:26 am
Cloten continues to hack at the horde.

Rolls

WS 50 Swift Attack - (1d100, 1d100)

1d100 : (7) = 7

1d100 : (35) = 35

Jan 15, 2020 3:12 am
Petrix watched as the opposition began to disintegrate, letting out a breath he wasn't aware he was holding. With the line of hormogaunts pushed back and the warrior all but felled, he turned his bolter to the sky, filling the air with flak from his shells airbursting amidst the gargoyles, hoping to clear the last major obstacle to their advance...

Rolls

Semi-Auto [3] Burst: [TN 62; 1d10+9; Pen 2, Blast 2] - (1d100)

(39) = 39

Jan 15, 2020 4:02 am
Seeing the danger the Warrior represented for the group, Stein decided to do what he did the best. An old battle song came to his lips about an old hunter facing a fenrisian wolf to defend his brothers. Ignoring the hormogaunts around him, he activated his jetpack and charged the Warrior, with the knowledge that while he was locked in melee with him, his brothers could be trusted to finish the hordes....
OOC:
free action to enter solo mode,
full action to charge.
Using wings of an angel (+20 move, +1d5 dmg)
Using a fate point to reroll my attack
I will also activate my feat of strength
Last edited January 15, 2020 4:15 am

Rolls

Attack (WS 47 + 10 (charge)) - (1d100)

(70) = 70

Attack dmg - (1d10+13, 1d10+13)

1d10+13 : (2) + 13 = 15

1d10+13 : (2) + 13 = 15

Pilot test for wings of an angel (AG 44) - (1d100)

(51) = 51

Wings of an angel dmg - (1d5)

(1) = 1

Attack reroll - (1d100)

(3) = 3

Jan 15, 2020 5:00 am
As the Warrior stumbles under the heavy fire, Kenshen smiled brightly beneath the ceramite facemask. His lady was magnificent and they danced to the only tune worth hearing anymore. With heat to her barrel, the ticker in his helmet, and even the monstrosity counted down. The field of fire was interrupted by Stien's jump, going to finish off the wounded Warrior. Fine then, the Storm Warden had taken the glory of it already.

Redirecting his aim into the hormogaunts, Ken was at it again. Everyone was pulling their share, and in spite of the suddenness they were holding out decently as the numbers thinned. Was that all that nested here, or were there more of the intelligent ones, accomplishing tasks elsewhere in preparation of the next ambush. For now the battle-brothers must silence their screams.

Rolls

Heavy Bolter [BS 53+ 20 full auto] - (1d100)

(15) = 15

Jan 15, 2020 5:09 am
Stein fire is jump pack and jump out of the melee with hormagaunts scratching at his armor. Having to readjust the angle of his approach, he did not have the full power of the charge behind his blow. The stunned Warrior lift one of his four arms and the chainsword bites into the chitin without causing much damage.
OOC:
Since the Warrior was stunned, you had +20 to the WS test and the initial charge was a success. You can keep the Fate point.
Ar'Mat walk into the promethium and turn around to fire at the hormagaunts behind him. On the other side Elyas and Cloten keep blasting and slashing the hordes. Hormagaunt M4->M0, Hormagaunt M19->M8
OOC:
Ar'Mat gains a Fate point for roleplaying the The Promethean Cult demeanour
Petrix's storm rounds splashes the thickest spot of the Gargoyles making more Xenos rain on the battlefield. Gargoyle M15->M10

Rolls

Ar'Mat Flamer - (1d5+5)

(3) + 5 = 8

Hormagaunt M4/M19 on Stein - (1d100, 1d100)

1d100 : (57) = 57

1d100 : (53) = 53

Hormagaunt on Ar'Mat M4/M19 - (1d100, 1d100)

1d100 : (95) = 95

1d100 : (62) = 62

Jan 15, 2020 5:37 am
The hormagaunts M8 keep slashing and tearing, piercing armor and drawing blood but no serious wound.

The Gargoyles M5 and M10 barrage pierce Petrix armor, but the worst of the hit as been mitigated by the reinforced part of the rebuilt armor's left leg. Petrix receive 1 wound.

The Warrior fails to stand up and is still stunned on the ground.

The promethium flame start to engulf Ar'Mat's power armor. While he endure the heat without serious injury, the experience is taxing even for him. Ar'Mat suffer one level of fatigue
OOC:
@Ar'Mat Since you do not have the rank 3 yet, you cannot activate this solo mode yet.
It is your turn to act!

Rolls

Gargoyle Fire M5/M10 - (1d100, 1d100)

1d100 : (82) = 82

1d100 : (19) = 19

Hormagaunt swift attack M8 - (6d100)

(2922174734) = 266

Gargoyle damage PEN 3 - (2d10+5)

(101) + 5 = 16

Hormagaunt damage PEN 3 - (1d10+5, 1d10+5, 1d10+5)

1d10+5 : (6) + 5 = 11

1d10+5 : (7) + 5 = 12

1d10+5 : (5) + 5 = 10

Ar'Mat agi test - (1d100)

(88) = 88

Fire damage - (1d10)

(7) = 7

Jan 15, 2020 2:17 pm
Cloten stores his beloved chainsword, and triggering the jump jet, blasts into the cavern air, oblivious of tearing and slashing claws around him. He feels the battle song rise in him but holds it back briefly. The heavy flamer rises into position as he arcs toward the gargoyles. Thumb triggers the weapon, Holy fire taking them by surprise. He hovers there, an angel balanced on a wire of flame.

Rolls

Heavy flamer damage - (1d5+8)

(3) + 8 = 11

Jan 15, 2020 2:22 pm
OOC:
Sorry I jumped line there... But I'll keep my attack on the hormagaunts, please
Jan 16, 2020 6:32 pm
Elyas, seeing the battle dying down, Elyas keeps firing, glad this wasn't going to end badly.

Rolls

Bolt Pistol SA - (1d100)

(7) = 7

Jan 16, 2020 9:27 pm
Ar'Mat emerged from the prometheum like a flaming avatar of wrath. His flamer barked once more to finish off the remaining Tyranids. He is confident victory is assured, and wants to make sure none of the Xenos escape the wrath of the Astartes.
OOC:
Ar'Mat will move out of the prometheum and target the Hormagaunts.
Jan 16, 2020 10:53 pm
Kenshen expertly time his bolts to pass over his teammates and unleash maximum devastation on the hormagaunt and Elyas clean up the rest.

Ar'Mat change his target to the gaygoyle, combining his flame with Cloten's spray to cover the entirety of the ceiling leaving no Gargoyles alive.

Having cleaned the last of the hordes with great efficiency, there is only the Warrior left in the burning room, still struggling to get back to his feet, almost waiting to be executed.

As the fire dies down, the Kill-team can appreciate its first victory and take some time to take care of their wounds and armour, extinguish their burning brother, as well as planning there next move.

Rolls

Kenshen damage - (1d5+7)

(2) + 7 = 9

Kulod damage - (1d5+5)

(5) + 5 = 10

Jan 16, 2020 11:12 pm
Seeing they are secure, Ar'Mat quickly reloads his flamer with a fresh canister. There was no telling if they were going to run into another horde of the chitenous devouring horde. In all likelihood, they were. This warrior form looked formidable, but it was likely not the only of its kind here. He shared as much.
"This likely was only a part of the swarm. The hive mind is likely aware it has fallen. We should press on and strike at the swarm's heart."
Jan 17, 2020 12:51 am
Cloten lands near the warrior, outside of reach and switches to the chainsword to finish it off (strongarming the weight of the flamer in one hand).
Jan 19, 2020 5:58 am
As the swarm began to disperse, Petrix took a few steps forward, his hand on the hilt of his knife as he watched the death throes of the Tyranids, for any that might need to be finished off. As the flames began to die down, he glanced wordlessly over his squad, assessing their condition, mentally tallying their resources. The tunnel fight had not been pretty, but tunnel fighting never was.
OOC:
How's everyone on Wounds? Do we need to stop for some first aid?
Jan 19, 2020 8:06 pm
Looking over the Kill-team as they execute the last of the Xenos, Petrix could see no life-threatening injuries. He knew also that wounds and fatigue can pile up unexpectedly. Since their were no immediate danger, a few minutes to maintain optimal fighting condition, especially since the Tyranid menace was basically immune to traditional Shock-and-Awe strategy.

Elyas went around to examine quickly for treatable injuries and signs of contamination, using his Narthecium to diagnose and treat his Battle-Brother rapidly, efficiently and without having to remove the power armours. Every armor would required some application of repair cement to be sealed again, but it was up to each battle-brother to decide if it was needed.

While the apothecary was doing his duty, the rest of the kill-team stood watch over the tunnel or executed grimly some broken but still breathing Xenos. Standing in the room painted with the gore and flesh of their ennemies meant different things for the Adeptus Astartes. Some could barely contain their disgust over the Xenos filth, for others, the duty of destruction was a gleeful pleasure. Many would use those moment to nourish their blessed hatred of the Uncleaned. Some would already forget the fallen foes, as they were merely a stepping stone for their next duty in the Name of the Emperor.

After a short amount of time, the Squad is ready to move.
OOC:
Petrix, Ar'Mat and Stein regain all their wounds point from the battle. Elyas keep 2 wound point that will need to be recovered naturally or by expending Fate points.

Rolls

Medicae Ar'Mat - (1d100)

(67) = 67

Medicae Stein - (1d100)

(3) = 3

Medicae Petrix - (1d100)

(8) = 8

Medicae Petrix - (1d100)

(96) = 96

Jan 19, 2020 9:32 pm
After getting treated and thanking brother Elyas, Stein proceeds to scout where the xenos filth came from to see where they would go next...

Rolls

Tracking [64] - (1d100)

(59) = 59

Jan 20, 2020 12:45 am
The wet crunch and explosive spats of fluid-filled sections of the organisms was a silently satisfying series of sounds. The armored boots made sort work of now defenseless Tyranid refuse. With just a little pressure, and perhaps a twist, the hardened endo and exoskeletal structures of the varied beasts would succumb to the subtly applied force of the Storm Warden's cold hatred. Ken made his way toward the 'warrior', standing silently over the ripped and mashed corpse. Before moving on, Ken reaches down and breaks a claw from the large Tyranid's forelimb, storing the trophy for later. Thirty rounds down from two-fifty, minus 1 frag. If that was the doorbell then Ken was sure to enjoy the full reception. Nodding to Brother Elyas, the Devastator took up position again, close to the apothecary. Though he had not needed medical attention yet there was no telling what the next corner would bring. Ken had made the assumption, by the assignment, that one of his tasks was keeping Elyas him close. They had no report, but Ken trusted in the teaching ad techniques of the Astartes.
Jan 21, 2020 2:37 am
Petrix put a hand on Elyas' pauldron as the checkup of the squad continued apace. He checked his arms, taking up station at the far entrance to the cavern as his squad gathered its wits and cleaned the room of any remaining twitching xenos. He was silent as his squad reassembled. He motioned to Ken and Elyas, to the right wall, and then Cloten and Stein, to the left. The heavy flamer and heavy bolter would have the lead, weapons free, to let them blast through any resistance until they reached the next tunnel. Elyas, Ken, and Stein would have to manage their positions if a threat closed, but he wanted a clear line of fire for the heavy bolter.

He and Ar'Mat would bring up the rear. Though he had confidence that their rear was secure, he wanted a flamer ready to clear out their retreat, and Ar'Mat's ability to project his psychic power without risking friendly fire made it acceptable to put him on rearguard.

Words could wait. Once his squad was in position, he tapped his boot to indicate a double-time pace. Though he knew the Tyranids spoke through some sorcery with one another, he hoped their reaction time might somehow be limited, that speed and intensity would win them some ground before the adversary was fully roused...
Jan 21, 2020 4:51 am
Cloten nods. This isn't his way, this isn't his style. A flight of Blood Angels raining holy vengeance from the sky, bouncing into a swarm and the cleansing sweep of the chainswords. Or better yet, jumping in alone, the press of bodies, the scream of nerves as any missed step could leave an opening for the horde to get through, to stop through the relic armor.

He reloads the heavy flamer, pleased with its performance, but wishing for a second weapon to pair with it. That's his way: two fists, no waiting.

He signals his readiness. They'll choke on our fist rammed into their gullet.
Jan 21, 2020 7:23 pm
The kill-team progressed rapidly deeper into the tunnels. The overwhelming silence after the battle reverberate your armored steps like a storm. You arrive first at a similar room as the one you fought in, it was evidently were your foes were packed.

You take another tunnel going down. Stein indicate that those don't seem traveled, as there is very limited signs of trafic in or out of the room. Except for the movement that you caused of coure. You navigate more sinuous tunnels at a brisk space. The deeper you go, the more you notice small holes in the rocks until they are almost everywhere. Stein point out furrow-like markings on the ground. Eventually, you notice some larva looking xenos slithering down the tunnel, a few others drops from the ceiling or the walls. They seem to be able to eat their way through rock formation with ease and be heading in the same direction that you are.

The team stop at simultaneous signs from Stein and Ar'Mat. About a 100 metre deeper, the tunnel widen. You can hear the presence of massed creature. They are quiet, but it is impossible for such a great many creatures packed together to be totally quiet.
TheVagrant sent a note to Khulod
What do you do?
Jan 23, 2020 6:34 pm
You arrive at the bottom of the tunnel and a vast chamber open up before you. An horrifying tower of chitin and tentacles stand in the center in a pool of acid. Its appendages reach the floor, ceiling and walls in a moving web of flesh. Around it is a swarm of Termagaunt that let out strident screams as they raise their gun-like arms in your direction.
OOC:
The room his about 50m in diameter. The closest Termagaunt are 30m from your position. The horde is Magnitude 69. The is a few stalactite big enough to provide cover between you and them, at 5m (S5), 8m (S8), 12m (S12), 18m (S18) and 20m (S20) and two person can also take partial cover on each side of the tunnel entrance as it widen if they go back a few meters. The tower is 55m from your position.

A Fear (4) check is necessary for the Squad leader and those in solo mode at Willpower-40
What do you do?
Jan 23, 2020 8:12 pm
OOC:
can I say that I reentered squad mode after the fight ?
Jan 23, 2020 8:30 pm
deadpool_qc says:
OOC:
can I say that I reentered squad mode after the fight ?
OOC:
Yes
Jan 24, 2020 10:05 pm
The room ahead gave the Salamander Librarian pause. His sense of the Warp forewarned him of what was to come and he shared this information quickly.
"I sense another of the larger creatures that guide the horde brothers. This one is significantly stronger then the last. Seek it out and destroy it with priority."
Jan 25, 2020 12:28 am
"How about we throw them a few grenades before engaging them..."
OOC:
How many grenades can we throw before the action starts ?
Jan 25, 2020 12:37 am
Cloten says, "We all have grenades, perhaps a volley to soften them before we go for the throat?"
Jan 25, 2020 1:46 am
deadpool_qc says:
"How about we throw them a few grenades before engaging them..."
OOC:
How many grenades can we throw before the action starts ?
OOC:
Both groups are aware and in range, so unless you move back out of sight, the action start now and this is your first round. The ennemies are ready to fire, I just gave you initiative to make less delays between rounds.

Shooting grenade "before" the action would require activating the
[ +- ] Bolter assault
. codex attack pattern, showing the advantages of superior discipline at the cost of 3 cohesion. Your cohesion is currently 5 (you regained one for the first victory) before the fear roll.

If you want to throw a grenade and move back out of sight, it would require an initiative roll and knowing how much distance you clear to see if you have time to clear partially or totally their line of sight before they shoot.
Jan 25, 2020 8:10 am
OOC:
Well, that was fun, the site ate my post.
Though there was no juicier target for grenades, Petrix counted on them wanting to close the distance and swarm them. At this range, and perhaps a little closer, their armor and firepower would scythe them down. Most concerned with thinning the herd before reinforcements arrived, especially whatever psychic monstrosity Ar'mat had detected, he knelt in the open at the entrance to the cave, laying down a shower of flak from his bolter's Metal Storm magazine. He didn't issue orders, confident that his squad would take up positions and bring their wrath on the enemy without hesitation...
[ +- ] Status

Rolls

Fear Test (WP 34; -40) - (1d100)

(36) = 36

Metal Storm Semi Auto Burst [3] (BS 42; +10 Burst) [Blast 2] - (1d100)

(48) = 48

Jan 25, 2020 2:48 pm
Cloten, attuned to the squads movements and Petrix' leadership, snaps a frag grenade free and flings it into the front rank of the Termagaunt gunners. Then runs to the Stalactitite s5.
OOC:
Grenade thrown range is listed as SBx3 in meters. My guess is that SB is Strength Bonus, but I can't see that confirmed anywhere. Cloten's SB is 10, so Point Blank Range is 15m (+10), normal range is 30m, and Long Range is 60m (-10).
Half action: standard attack
Half action: move 5m
Last edited January 25, 2020 2:49 pm

Rolls

BS 44 - (1d100)

(7) = 7

Damage - (2d10)

(89) = 17

Jan 26, 2020 12:10 am
Standing steady, Kenshen survey the range and assimilated an understanding of the landscape and positions. Brother Petrix starting them off, the rattling and multi-pitched grinding of explosions. The eruptions of yet another battle between the Truth and Light of the Emperor and the grim darkness of the encroaching void.

Rolls

Heavy Bolter [BS 53+ 20 full auto] - (1d100)

(11) = 11

Jan 26, 2020 7:30 pm
OOC:
@Qrallog The jump pack will double your base move if you use it for those kind of move (short jumps), so you could reach S8 also with your half move if you want.

SB is indeed Strength bonus for the grenade. Point blank (+30) is a fixed 2m. Short range (+10) become 15m (half your range of 30m) and long range (-10) is 60 to 90 m (from double your range up to triple the range).

Rolls

Khulod Fear test Willpower -40 - (1d100)

(91) = 91

Shock test Khulod - (1d100)

(17) = 17

Jan 26, 2020 7:34 pm
Stepping forward, Ar'Mat braced himself against the roused horde. He raised his blessed flamer and awaited the coming of the horde before squeezing the trigger. His armor reflected the pouring flame as chitin disintegrated and flesh melted. Still, the horde gave him great pause. He did not waver, but there was concern to him. Could he and his brothers best this vast horde?
Jan 26, 2020 8:10 pm
OOC:
Excellent, yes, jump pack to S8 please
Jan 26, 2020 9:29 pm
The psychic pressure from the center was strong, making it hard to focus. The Kill-team could still, but barely, stay in sync. Cohesion 5->1

Brother Petrix opened the fight with a volley of Metal Storm bolts into the swarm. Termagaunt hordes M69->M62
OOC:
SAB+10, short range +10, size +40 (total bonus caps at +60) 48/102= 5 DOS = 3 hits
Magnitude Damage (Blast 2) X (3 hit) =6 , +1 for eXplosive a ammo => 7
Brother Cloten grenade lands in the middle of the horde for great effect and he takes position with one quick jump behind the second stalactite (S8) . Termagaunt M62->M57

Kenshen heavy bolter wreck devastation in the first line of the Tyrannid. Termagaunt M57-M48
OOC:
FAB +20, Short range+10, size +40 (Bonus capped at +60) 11/113 All 6 hits counts.
Magnitude damade 6 +1 for X ammo + d5 (2) unrelenting devastation Total = 9
Ar'Mat stand his ground and ready his flamer
OOC:
Half action for delay and other half action kept to fire if they approach
Brother Elyas fire his bolter at the horde. Termagaunt M48->M45

Brother Stein also throw a grenade and jump forward to a stalactite (S5). Termagaunt M45->M40

Rolls

Unrelenting devastation - (1d5)

(2) = 2

Stein grenade - (1d100)

(86) = 86

Elyas SAB - (1d100)

(69) = 69

Jan 26, 2020 9:49 pm
The Termagants keep their front line full with by moving those who were in the other side of the room and fire back sending a rain razor-fanged borer beetles in your direction. Most of those ricochets harmlessly on armour and rocks, but a nasty shot hits Cloten's leg for 8 wounds.
OOC:
1 Hit on Cloten left leg for 26 damage PEN 3. Luckily, the leg benefit for the stalactite cover (10). First the hit goes through the 10 armour point of the cover. The damage is reduced by 7 (10-PEN3) from the cover and the cover is partially destroyed and is reduced to 9 AP.
Of the 19 damage (PEN3) left, 5 is stopped by the armour and 8 is soaked by the TB. Resulting in 8 wounds.
The vine-like appendage start moving in your direction, some try to grab Stein and Cloten who moved forward and more are extending toward the rest of the team. It gets a grip on Stein.
OOC:
Stein may use his reaction to parry or dodge the grapple
OOC:
The Termagant did not move in reach of Ar'Mat's flamer, but he can use it to slow down some of the vines with his delayed action if he wish.
It is your turn to act!

Rolls

Fleshborer fire - (4d100)

(98276034) = 219

Horde damage PEN 3 - (3d10+9)

(665) + 9 = 26

Vine Grapple - (1d100, 1d100)

1d100 : (74) = 74

1d100 : (5) = 5

Jan 27, 2020 12:04 am
Ar'Mat's flamer barks at the vines as they reach for his battle-brothers. He then advanced stoically to engage the thing, joining Brother Cloten at his stalactite. He wondered briefly if it was sentient and perhaps was the creature causing the overwhelming psychic force. It might even be what directed the horde. But there was no telling how tough it was. Perhaps dealing with the swarm first was more prudent. It was up to the squad leader to decide.
"Brothers, destroying the pillar may disrupt the Tyranids."
OOC:
Ar'Mat moves forward to S5 and fires his flamer at the horde. He will try to aim in such a way to include the vines
Jan 27, 2020 4:17 am
Cloten snarls at the sudden pain, but feels his holy armor seal. He grabs the heavy flamer with both hands and waiting for a break in the storm of shrapnel from their weaponry, steps around and unloads the heavy flamer at the front ranks, centering on the tendrils reaching for him.

Rolls

Heavy flamer damage - (1d5+8)

(1) + 8 = 9

Jan 27, 2020 5:01 pm
[editing] [edited]

Missing his parry, Stein starts hacking at the vine to get rid of it...
...but only his first attack connects on the vine...
OOC:
unless I have other bonuses on my parry, other than +10 from balanced, I miss it.
Last edited January 28, 2020 5:17 am

Rolls

parry (WS 47) - (1d100)

(65) = 65

Swift attack 01 - (1d100)

(42) = 42

Swift attack 02 - (1d100)

(92) = 92

attack 01 dmg - (1d10+13, 1d10+13)

1d10+13 : (8) + 13 = 21

1d10+13 : (1) + 13 = 14

Jan 28, 2020 2:28 am
OOC:
@Ar'Mat The Termagant horde is still out of reach of your flamer. (they started at 30 m of your position and you only advanced 5m. As you get behind Stein at the S5 position, you can use your flamer to free him from the vine.

@Stein If you miss your reaction, you enter the grapple and are limited in your action to : Break free with an opposed Str , Slip free with a Contortionist skill check or Take control of the grapple with an opposed Str check. If you get out of the grapple, you can use an half action.
Alternatively, Ar'Mat may free you with his flamer first.

@Cloten Choose which side you keep in cover while firing, your leg and arm on that side, as well as your body, will benefit from the cover this turn. (Or i'll just roll randomly later)
Jan 28, 2020 2:39 am
Cold as ice, the Kill Team's heavy gun sprayed on, seeing the frontline taking assault stoically as they could. Trained breathing, solid stance, the number ticks down as their song of repentance seeks successful crescendo. They could not afford to lose their players.

Rolls

Heavy Bolter [BS 53+ 20 full auto] - (1d100)

(60) = 60

unrelenting devastation - (1d5)

(1) = 1

Jan 28, 2020 2:41 am
OOC:
The non wounded side
Jan 28, 2020 5:24 am
Stein will try to break free...
If successful, I'll attack it with my earlier attack roll.

Rolls

Opposed str check - (1d100)

(48) = 48

Jan 28, 2020 5:57 am
OOC:
@Stein 48/68 gives you 2 DOS (degrees of success), Unnatural Strength add its multiplier (X2) as bonus, making a total of 4 DOS

As the vines-like appendage fail s its Str check, Stein wins
Stein manage to rip himself out of the grip of the vines and answers by cutting the biggest one with his chainsword.

Rolls

Opposed strength Vines - (1d100)

(85) = 85

Jan 28, 2020 7:03 pm
As Stein and Ar'Mat slow down the encroaching vines. The rest of the team keep firing at the rapidly dwindling Termagant horde.
Termagant Horde M40->M16
OOC:
Cloten's heavy flamer 1+8= 9

Kenshen's heavy bolter 6hit+ 1hit(X)+ UD 1 = 8

Petrix's metal storm rounds. Blast 2 X 1 + 1hit (X)= 3.

Elyas's bolter. 3 hit +1 hit (X)= 4M.

Rolls

Petrix SAB - (1d100)

(73) = 73

Elyas SAB - (1d100)

(46) = 46

Jan 28, 2020 7:22 pm
The vines get a grip on Elyas but he managed to pull out while Cloten, Kenshen and Petrix keep them at bay easily.

As the rest of the Termagant M16 keep firing ineffectively in your direction, you see an hulking shape emerge from the pool of acid.
[ +- ] The creature
is smaller than the Warrior you encountered, but he is holding a massive cannon. The cannon fires an almost 2m long bony spike somehow propelled like a missile by bio-forms attached on it.

The missile aim true toward Kenshen chest.

Another missile circle from the other side of the tower and blast through Cloten's cover.
OOC:
Both Kenshen and Cloten can use their reaction to dodge the missiles. Cover S8 is now down to 8 armor point
Since the Felling quality remove your Unnatural Toughness. The damage, if not dodge, of the missiles would be 11-2(armor)-3TB=6 wounds on Kensen and 22-1(Cover)-2(Armor)-4TB= 15 wounds on Cloten
It is your turn to act!

Rolls

Termagant shooting - (1d100)

(96) = 96

Vines - (4d100)

(58209566) = 239

Impaler cannon - (2d100)

(1624) = 40

Elyas reaction (dodge) - (1d100)

(46) = 46

Impaler Dmg Kenshen (Chest) Pen 8 Felling 1 - (2d10+5)

(33) + 5 = 11

Impaler Dmg Cloten (Chest) Pen 8 Felling 1 - (2d10+5)

(710) + 5 = 22

Jan 29, 2020 1:32 am
OOC:
What's my target number? And I have 3 fate points left, yes?
Last edited January 29, 2020 1:39 am

Rolls

Kenshen reaction (dodge) - (1d100)

(88) = 88

Jan 29, 2020 1:52 am
Banshionna says:
OOC:
What's my target number? And I have 3 fate points left, yes?
OOC:
Target number is your dodge skill link to agi. Since you are trained, TN is simply your AGI 46 in this case.

You started with 4 fate point (your 3 +1 because of armour history). I have noted your usage, I would need to check.

Fun fact about fate point, if you use one for a +10 to your check before the roll, the +10 still apply if you reroll it after a miss with a 2nd fate point.
Jan 29, 2020 2:45 am
OOC:
attempting a reroll on the dodge, cause I'm pretty sure I only used 1 for that misfire

.... wow... I hit my AGI number 46!
It was less of a dodge than it was an act of defiance, granted only by a razor's edge. The bombardment of biting beetles whipping passed him and crashing into the wall behind his black-clad form. "... We are the Storm... We are the fury..." In his concentration, the gunner muttered the mantra across the vox whiled re-centering his stance. These Xenos lacked conviction, they lacked righteous fury, they lacked faith... They were wholly inhuman. They must be cleansed from the galaxy so that not even one would remain in the God Emporer's sight, and that no human living in His Peace would ever face such blasphemies.
Last edited January 29, 2020 3:01 am

Rolls

re-rolling dodge (using fate point) - (1d100)

(46) = 46

Jan 29, 2020 2:50 am
Cloten dodges.
OOC:
I was sorely tempted to use the fate before for +10, but I was like nah, it never works out.
Last edited January 29, 2020 2:51 am

Rolls

AG 56 - (1d100)

(57) = 57

AG 56, fate to reroll - (1d100)

(40) = 40

Jan 29, 2020 9:49 pm
OOC:
I'm not sure what the distance to the closest Impaler cannon creature is?
Experience and training inured Ar'Mat to the appearance of the new beasts and the damage they inflicted on their brothers. He would carry on his duty even in the face of death. Still, he wished he could smite them now, but the shadow of the warp buzzed relentlessly in his head and the Librarian knew it to be folly to attempt manifestation under any but the most dire of circumstance under these conditions..
"The Tyranids obscure the Warp brothers. My options are limited."
Despite this, Ar'Mat will advance to the next stalactites to fire his flamer once more.
OOC:
Preferably at one of the big creatures if he can make the range, if not the horde/vines will do nicely.
Jan 30, 2020 12:30 am
Cloten pushes away the feeling once more that he should dive into the fray. These are no simple soldiers that he can scatter like chaff. He lingers his undoubted side out from behind the rapidly diminishing cover and hammers a gout of flame at them again before ducking back behind rock once more.

Rolls

Heavy flamer damage - (1d5+8)

(3) + 8 = 11

Jan 30, 2020 2:40 am
OOC:
@Kenshen Don't forget to play your turn also

@Ar'Mat The new xenos exited the pool 10m behind the front line of the Termagaunt so 40m from your initial position. So the first Termagants are 25m from you, the Cannon monster 35m and the vine a little bit everywhere. If you move forward 6m or more, i will consider you close enough for flamer damage on the last of the horde. (It would probably require going to solo mode and using the Burst of speed codex solo ability)

@Cloten You have the option to move to the S12 cover which is intact, offering more cover and putting the cannon xenos in reach of your 30m cone.
Jan 30, 2020 3:07 am
Cloten jumps to S12, before engaging the flamer.
Jan 30, 2020 3:42 am
OOC:
oops, wasn't sure we were ready!
"There is only one option!" Kenshen would only move if he had to, the trigger held firm with the bead set against the bucking of his lady love.

Rolls

Heavy Bolter [BS 53+ 20 full auto] - (1d100)

(69) = 69

unrelenting devastation - (1d5)

(4) = 4

Jan 31, 2020 6:28 am
The last of the Termagant hordes disappears under Kenshen's and Cloten's fire.

Stein jump straight to S18 and fire a single bolter shot at the bigger xenos
Cloten move to S12 to fire his flamer
ANd Ar'Mat move to S8 clearing as many vines as he can on the way.

Elyas and Petrix concentrate their fire on the cannon-wielding Tyranid.

The new xenos catches fire and absorb the volley fire without flinching, barely slowed by the onslaught.

Rolls

Petrix fire SAB - (1d100)

(52) = 52

Stein fire Single shot - (1d100)

(56) = 56

Heavy flamer dmg d10+12 Pen 6 - (1d10+12)

(4) + 12 = 16

Creature Agi roll - (1d100)

(58) = 58

Elyas SAB - (1d100)

(27) = 27

damage Stein Pen3 - (1d10+9, 1d10+9)

1d10+9 : (4) + 9 = 13

1d10+9 : (8) + 9 = 17

dmg Petrix Pen3 first hit - (1d10+9, 1d10+9)

1d10+9 : (9) + 9 = 18

1d10+9 : (3) + 9 = 12

dmg Petrix Pen3 2nd hit - (1d10+9, 1d10+9)

1d10+9 : (10) + 9 = 19

1d10+9 : (5) + 9 = 14

dmg Elyas Pen3 1st hit - (1d10+9, 1d10+9)

1d10+9 : (5) + 9 = 14

1d10+9 : (7) + 9 = 16

dmg Elyas Pen3 2nd hit - (1d10+9, 1d10+9)

1d10+9 : (5) + 9 = 14

1d10+9 : (7) + 9 = 16

dmg Elyas Pen3 3rd hit - (1d10+9, 1d10+9)

1d10+9 : (3) + 9 = 12

1d10+9 : (1) + 9 = 10

Petrix righteous fury - (1d100, 1d10)

1d100 : (86) = 86

1d10 : (8) = 8

Jan 31, 2020 6:47 am
The giant creature in front on you let out a defiant scream and dig his multiple feet into the grounds while fire 2 enormous missiles in Stein direction. Both missiles head toward Stein's chest with uncanny precision and passes through the cover like it was nothing.
OOC:
Stein need 1 DOS to dodge both hit with the same roll. Each missile would hit for 12 wounds if not dodged (Razor sharp quality augment their PEN to 16 because they rolled 2 DOS, ignoring both cover and chest armor. Felling (1) remove the Unnatural toughness so (17-TB5=12))
Two more missiles circle around the structure toward the team firing in the back, Elyas dodges them with perfect timing but doing so, he ignore the vines long enough to be grappled

The vines continues to try to grabs the team, getting a hold on Cloten and Petrix.
OOC:
Cloten and Petrix need to dodge or parry the vine or be grappled.
It is your turn to act!

Rolls

Impaler burst 1 - (1d100)

(7) = 7

Impaler burst 2 - (1d100)

(15) = 15

Vines - (4d100)

(61151236) = 124

Stein first missile PEN16 Felling (1) - (2d10+5)

(75) + 5 = 17

Stein second missile PEN16 Felling (1) - (2d10+5)

(66) + 5 = 17

Elyas dodge - (1d100)

(2) = 2

Jan 31, 2020 9:51 am
Seeing the danger presented by the hulking creature Ar'Mat knew it had to be taken out quickly. He bolted from cover in its direction, his mighty paces belying his bulk as he ran forward.
OOC:
Ar'Mat will run forward as fast as possible towards the Impaler creature and the vine spire, hopefully finding cover within flamer range of the beast.
Jan 31, 2020 11:56 am
OOC:
Hope I won't need my last fate point...
...using that last fate point...
Stein, not seeing the approching missiles, fails to dodge them and his hit directly. Stunned, he falls on the ground barely holding on to his life....
OOC:
Wounds: -1/23
Fate: 0/3...
Last edited January 31, 2020 11:59 am

Rolls

dodge (44) - (1d100)

(54) = 54

dodge reroll - (1d100)

(88) = 88

Jan 31, 2020 2:15 pm
Cloten first tries to dodge the vines...

Rolls

AG 56 - (1d100)

(63) = 63

Jan 31, 2020 3:24 pm
deadpool_qc says:
OOC:
Hope I won't need my last fate point...
...using that last fate point...
Stein, not seeing the approching missiles, fails to dodge them and his hit directly. Stunned, he falls on the ground barely holding on to his life....
OOC:
Wounds: -1/23
Fate: 0/3...
OOC:
Actually, there is no penalty per say to have lost all your wounds. Damage you receive over your wounds is divided by 2 (rounded up) and become critical damage, which stack into increasingly nasty effect until death at 8 or more depending on damage type and location.

Stein has 1 critical damage from Rending damage into the body. Effect is :"If the target is not wearing armor on this location, he takes a level of fatigue from a painful laceration. If he is wearing armor, there is no effect. Phew!"
Bring out those demeanours to transform some fate points into wounds!
OOC:
@Ar'Mat Your run action can bring you up to the creature's position (but not engaged is melee) and you can stop at cover 5m, 10m or 15m from hit. Running will also give -20 to BS roll against you until your next turn.
OOC:
@Cloten You enter the grapple and are limited in your action to : Break free with an opposed Str , Slip free with a Contortionist skill check or Take control of the grapple with an opposed Str check. If you get out of the grapple, you can use an half action.
Feb 1, 2020 2:21 pm
OOC:
Ar'Mat will go to 5m of the creature. How far would that bring me from the tentacle spire?
Last edited February 1, 2020 2:21 pm
Feb 1, 2020 4:05 pm
OOC:
How does a strength check work? I've got S 44, but with my Astartesness and armor, the bonus goes from 4 to 10.

Rolls

S 44 - (1d100)

(56) = 56

Feb 1, 2020 4:16 pm
OOC:
Bonus does not affect the value you check against. That remains 44. During Opposed Characteristic Tests, on a success, the bonus multiplier is added to the degree of success thanks to your Unnatural Strength. See page 136. The bonus from your armor does not make a difference in an opposed test however.
Feb 1, 2020 9:54 pm
OOC:
@Cloten Like Khulod said, the SB itself is not factored in opposed test.

You do however use the +20 str from the armor making your TN 64.

If you succeed to check, you had the multiplier from Unnatural Strength as bonus DOS.

So, you count have having 2 DOS in your opposed test, if the creature failed to reach it TN or if it succeed with less DOS than you, you will win.

Edit : Indeed, the vines failed the test, Cloten breaks free and can use a half action for the rest of its turn.

Rolls

Vines opposed STR - (1d100)

(82) = 82

Feb 1, 2020 10:07 pm
Cloten feels the vines grab around his legs, but the powered armor helps him break free. Not moving, he turns the heavy flamer on them, burning them away with a quick burst.

Rolls

Heavy flamer damage - (1d5+8)

(3) + 8 = 11

Feb 3, 2020 9:50 pm
Ar'Mat and Petrix explode into a run, crossing the gore-filled battlefield up to the nearest cover of the creature.
OOC:
Ar'Mat is 5m from the creature and 15m from the walls of the Tyranid tower, while Petrix is 5m behind him
Kenshen stand his ground and fire at the cannon wielding xenos. The volley hit true but seem to cause minimal damage to the creature. Creature receive 6 wounds

Elyas struggle in vain to escape the clutch of the vines.

Cloten clears up a section of the vines with the flamer.

Stein, startled by the sudden pain of the almost 2m spike that ripped through his armor, decide to trust in his team and jump back to free Elyas from the grapple.
OOC:
Stein is back at the starting position and Elyas is free from the grapple. Elyas offer to patch Stein's wound, but that would take both Stein's and Elyas full action in a round

Rolls

Kenshen shooting - (1d100)

(42) = 42

Elyas opposed - (1d100)

(59) = 59

Kenshen dmg 6hit tearing PEN 5 - (1d10+12, 1d10+12)

1d10+12 : (9) + 12 = 21

1d10+12 : (4) + 12 = 16

Kenshen dmg 6hit PEN 5 - (1d10+12, 1d10+12)

1d10+12 : (7) + 12 = 19

1d10+12 : (9) + 12 = 21

Kenshen dmg 6hit PEN 5 - (1d10+12, 1d10+12)

1d10+12 : (4) + 12 = 16

1d10+12 : (2) + 12 = 14

Kenshen dmg 6hit PEN 5 - (1d10+12, 1d10+12)

1d10+12 : (4) + 12 = 16

1d10+12 : (1) + 12 = 13

Kenshen dmg 6hit PEN 5 - (1d10+12, 1d10+12)

1d10+12 : (2) + 12 = 14

1d10+12 : (9) + 12 = 21

Kenshen dmg 6hit PEN 5 - (1d10+12, 1d10+12)

1d10+12 : (5) + 12 = 17

1d10+12 : (2) + 12 = 14

Vine opposed - (1d100)

(10) = 10

Feb 3, 2020 10:08 pm
More missiles are fired from the xenos and from the other side of the tower. Two head toward Kenshen in retaliation, two more toward Khulod in an attempt to stop your advance. All missed there mark this time.

Much of the immediate vines have been repelled by repeated flamer burst, some are still in the back trying to catch Elyas and Stein there
OOC:
Both Elyas and Stein need to dodge or parry the grapple. Elyas succeed.
It is your turn to act!

Rolls

Missile SAB 1 - (1d100)

(81) = 81

Missile SAB 2 - (1d100)

(98) = 98

Vines - (1d100, 1d100)

1d100 : (28) = 28

1d100 : (29) = 29

Elyas dodge - (1d100)

(27) = 27

Feb 3, 2020 11:05 pm
The Tyranid bastards never went down easy. If they are small or fragile, they are numerous, and the larger ones just got worse and worse in their resilience to the small arms of the kill team. Keeping track of what was happening, Kenshen hoped for the best of his battle-brothers. There was only one job for the Heavy.
OOC:
Sorry for the delay, and yeah, my job is "keep firing asshole"
Last edited February 3, 2020 11:06 pm
Feb 3, 2020 11:07 pm
OOC:
Stein to dodge the vines? Or Cloten?
Feb 3, 2020 11:22 pm
TheVagrant says:
Much of the immediate vines have been repelled by repeated flamer burst, some are still in the back trying to catch Elyas and Stein there
OOC:
Pretty sure its a typo and I'm the one who has to dodge...
Stein answers Elyas's offer of help with a deep growl, You'll get to patch me up when those filthy xenos are all dead or I am !! Now stay behind and keep killing them !!

Stein turns back to late and gets grabbed by the vine but instead of trying to break free of its grasp, he simply starts hacking at it...
OOC:
If it's first attack kills it, it second will be against the vine going for Elyas.
... the dices seems against me this day...
Last edited February 5, 2020 4:18 am

Rolls

dodge (44) - (1d100)

(96) = 96

Attack 01 (ws47) - (1d100)

(76) = 76

attack 02 (ws47) - (1d100)

(13) = 13

attack 02 dmg - (1d10+13)

(3) + 13 = 16

Feb 3, 2020 11:35 pm
Qralloq says:
OOC:
Stein to dodge the vines? Or Cloten?
Yea, it's Stein. Cloten cleared enough space not to be grapple this turn.
Feb 5, 2020 3:13 am
Elyas take out his combat knife and cut the vines grabbing Stein. Together, they hack and slash the encroaching vines to gain some breathing room.
Feb 5, 2020 4:08 am
What's remaining? There is the big xenos with a cannon, something at or behind the tower firing missiles, and the vines?
Feb 5, 2020 4:19 am
Qralloq says:
What's remaining? There is the big xenos with a cannon, something at or behind the tower firing missiles, and the vines?
OOC:
Exactly. The missiles from the creature and those that come from the other side of the tower are the same, so you are guessing it is a similar creature that somehow direct the missile without a line of sight. (You could potentially have more info with a successful Forbidden lore Xenos check).

The vines are part of the tower and you can consider them more of an environmental hazard than creature to kill. Each action directed against them delays their grapple attempts and with enough actions they will eventually stop coming altogether.
Feb 5, 2020 4:52 am
Cloten stows the heavy flamer and jumps to the next stalactite closer to the xenos he can see.
Feb 5, 2020 5:06 am
Qralloq says:
Cloten stows the heavy flamer and jumps to the next stalactite closer to the xenos he can see.
OOC:
Heavy weapon are too big to be stowed, but they can carried with one hand (by a Space Marines at least) in a fight.

Cloten last position was S12, so he is 28m away from the xenos so, if your intention is to enter melee combat, you are already in jump pack boosted charge range (15X2 : 30m).
Feb 5, 2020 5:21 am
In that case, he Quick Draw readies the chainsword, hanging on to the precious flamer in one hand, and Berserk Charges the big warrior.
OOC:
Wings of Angels add 1d5 damage, 4 pen
SB bonus to damage +10
Activate Blood Angel Frenzy
Righteous Fury activated

Total damage: 47
Last edited February 5, 2020 1:19 pm

Rolls

WS 50+20 Berserk Charge, damage, Wings of Angels - (1d100, 1d10+3, 1d5)

1d100 : (28) = 28

1d10+3 : (7) + 3 = 10

1d5 : (3) = 3

Pilot Personal AG 56 - (1d100)

(37) = 37

Reroll damage - (1d10+13)

(1) + 13 = 14

Reroll damage, Blood Angel Frenzy - (1d10+13)

(9) + 13 = 22

Righteous Fury, WS 70 - (1d100, 1d10+13, 1d5)

1d100 : (11) = 11

1d10+13 : (7) + 13 = 20

1d5 : (5) = 5

Feb 5, 2020 6:11 am
OOC:
@Cloten You'll need to roll a pilot(personal) check for the Wings of Angels ability, failure remove the extra 20m and d5 dmg but does not void the attack.

Don't forget that the chainsword tearing quality allow to rule twice for dmg and take the best. Melee attack also add your SB to the dmg.

Some solo ability can also be use in this situation. Like the Blood Angel Blood frenzy for extra dmg reroll and higher chance of righteous fury or Codex Feat of strength to increase your unnatural strength to X3 for Rank in round.
Feb 5, 2020 1:19 pm
OOC:
Edited post above
Feb 5, 2020 2:41 pm
OOC:
at what distance is Stein from the big one?
Feb 5, 2020 3:33 pm
deadpool_qc says:
OOC:
at what distance is Stein from the big one?
OOC:
@Stein Stein is 40m from the xenos. Which is within charge distance of a successful Wings of Angel and 10m short if the roll fail.
Feb 5, 2020 4:56 pm
Seeing Cloten charge the beast, Stein laugh out loud, Don't keep it all for yourself !! Learn to share brother !! and Stein launches himself at the beast following his brother's lead, howling with glee...
OOC:
3 degrees of success means minimum dmg is 3, right ? that would do a total of 16 dmg
Last edited February 5, 2020 5:06 pm

Rolls

pilot (44) - (1d100)

(7) = 7

charge attack (57) - (1d100)

(24) = 24

chainsword dmg - (1d10+13, 1d10+13)

1d10+13 : (1) + 13 = 14

1d10+13 : (1) + 13 = 14

Feb 5, 2020 11:25 pm
Ar'mat came to his cover in a run, diving into it to avoid the incoming projectiles and rolling up instantly to project a stream of flame at the bioform.
OOC:
He will try to include the pillar in the cone of fire if possible.
Feb 7, 2020 3:44 am
Kenshen and Petrix fire at the xenos, the barrage of explosive bolt make it lose its balance slightly as Stein and Cloten hit it with the momentum of their jumps. Stein's chainsword digs deep and rips one of the creature's leg clean of the body. It falls back in the acid pool, its gushing blood blackening the pool of acid with a sickening hissing sound.

Ar'Mat's flame reaches the tower, it quivers strangely as the promethium flames start spreading slowly across the surface.
OOC:
@Qrallog You are right, the righteous fury does multiply all the damage. I used it wrong in the last encounter by adding only the d10.

@deadpool_qc To my knowledge, the DOS in a melee attack does not change the minimum dmg (except for magnitude dmg against hordes)

Both Stein and Cloten gain a fate point for their Chapter's demeanour.
You hear heavy steps from the other side of the tower, but no missiles come your way this turn. The vines retract toward the tower.

It is your turn to act, no ennemies are in your line of sight but you hear one moving slowly about 30m from the assault Marines position hidden by the tower.

Rolls

Kenshen fire - (1d100)

(51) = 51

Petrix fire - (1d100)

(80) = 80

Xenos dodge - (1d100)

(26) = 26

Kenshen 5 hits PEN5 Tearing - (1d10+12, 1d10+12, 1d10+12, 1d10+12, 1d10+12, 1d10+12, 1d)

1d10+12 : (1) + 12 = 13

1d10+12 : (10) + 12 = 22

1d10+12 : (10) + 12 = 22

1d10+12 : (10) + 12 = 22

1d10+12 : (4) + 12 = 16

1d10+12 : (3) + 12 = 15

1d : (2) + 1 = 14

Kenshen dmg - (1d10+12, 1d10+12, 1d10+12, 1d10+12)

1d10+12 : (7) + 12 = 19

1d10+12 : (2) + 12 = 14

1d10+12 : (2) + 12 = 14

1d10+12 : (9) + 12 = 21

Kenshen righteous fury - (1d100, 1d100, 1d10, 1d10)

1d100 : (76) = 76

1d100 : (84) = 84

1d10 : (6) = 6

1d10 : (5) = 5

Ar'Mat flamer dmg Tearing ignore natural armor - (1d10+9, 1d10+9)

1d10+9 : (7) + 9 = 16

1d10+9 : (7) + 9 = 16

Feb 7, 2020 8:05 am
With the fell creature finally cast low the path ahead was clear. There was another of the warrior forms, but Ar'Mat was focused on the tower. He suspected it, not the creatures, were responsible for the overwhelming psychic presence. He advanced upon it while bathing it in cleansing fire once more. If it burned, it could perish.
Last edited February 7, 2020 8:06 am
Feb 9, 2020 2:27 am
As more flame pours on the structure, some vines start to fall off and writhe on the floor. The fire spread up and down slowly on the organic matter and even the pool of acidic biomass begins to burn. You calculate that, even with the specially treated hellflame, it'll take a while for the flame to eat through.

Elyas activate his jump pack and speed in your direction, meeting the others near the pool of biomass.
Feb 9, 2020 5:35 am
Cloten reloads the heavy flamer but looks prepared to jump charge whatever is coming.
Feb 9, 2020 11:48 pm
Using the time the other xenos is giving them to good use, Stein takes a krak grenade and sends it at the base of the biomass, but also making sure not to place any of his brothers in the area of the blast...
[ +- ] Stein

Rolls

BS (46) - throwing grenade - (1d100)

(16) = 16

krak grenade dmg (3d10+4X, Pen 6) - (3d10+4)

(298) + 4 = 23

Feb 10, 2020 2:47 am
Stein expertly throws the krak grenade over the 10m acid pool. It implodes in the structure, causing no blast but opening a hole that gashes of thick biomass.

The xenos walk in sight, about 25m of the biomass pool stand between you. It snap a shot in Ar'Mat direction. The missile head straight for Ar'Mat helmet.
OOC:
The PEN8 is enough to ignore the helmet's armour and felling 1 reduce your TB to 4. If not dodged, Ar'Mat will receive 12 wounds.

Your turn to act!

Rolls

Xenos shooting - (1d100)

(50) = 50

Missile dmg PEN8 felling 1 - (2d10+5)

(65) + 5 = 16

Feb 12, 2020 3:18 am
Petrix crouched low as he heard the footsteps of the beast, hanging behind his stony cover as he tucked his bolter close to his chest. He took a few breaths, counting mentally, eyeing the vast pool of biomass. His instinct was to take cover, lay low, and move around the pool to flank it, but the distance was too great, and the opposition too thin. He kept down, blending in with the rocks, eyes partly closed as he listened for the bark of the heavy bolter, ready to roll his shoulder around the corner and level a burst as soon as it was distracted...
Feb 12, 2020 3:38 am
Cloten Quick Draws his chainsword and blasts toward the creature, growling...
[ +- ] Wings of Angels
[ +- ] Berserk Charge
Last edited February 12, 2020 3:40 am

Rolls

First, Piloting Personal AG 56 - (1d100)

(19) = 19

WS 70 - (1d100)

(10) = 10

Damage - (1d10+13)

(6) + 13 = 19

Feb 12, 2020 3:56 pm
Ar'Mat saw the projectile too late to dodge but managed to get out of the way enough. Rather than having his head ripped clean off he suffered a massive blow as his helmet took the impact. The ceramite cracked and Ar'Mat staggered back a step from the blow, but then turned back to the attacker as his superhuman body recovered. He did not hesitate. A Salamander did not retreat if wounded. He advanced stoically to deliver a punishing gout of flame to the creature. Let them both suffer. The Emperor Protects.
OOC:
Did not dodge.
Armat advances 5 meters and fires his flamer at the creature.
Last edited February 12, 2020 4:03 pm

Rolls

Dodge (Basic) vs 21 - (1d100)

(43) = 43

Feb 12, 2020 8:19 pm
Ar'Mat step forward into the pool of biomass. The acid hisses, dissolving the Tyranid gore and blood on his boots as he unleash hellflame at his foe.
OOC:
Dodge is trained for starting space marine (I incorrectly put it as basic on the template), which is still, narrowly, a miss.
The creature catche fire and become fatigued. The dmg itself does not overcome its TB and it receives 0 wound.

Ar'Mat gain a fate point for roleplaying his demeanour.
Petrix and Kenshen fire at the xenos.
OOC:
Petrix had +10 for SAB,+10 for creature size and +10 for short range. 38/72 make 3 DOS causing two hits from the burst.
While the first hit does not overcome the target Armor and TB, the second is a confirmed righteous fury that total 30 dmg. 3 are stopped by the armor and 18 by the TB. The xenos receive 9 wounds

Kenshen's hits chip at the xenos for a total of 3 additional wounds
Cloten fly over the flame and bolts to charge the xenos. The creature was ready for him and deflect the attack with its claws.
OOC:
The attack was successfully parried.


Stein and Elyas throw krak grenades at the distracted xenos. Stein's miss however, Elyas aim his blessed by the Emperor.
OOC:
Elyas confirms a righteous fury for a massive 50 dmg. The PEN6 is enough to ignore the natural armor and 18 is absorbed by the TB. The creature suffers 32 more wounds. For a total of 44. It is not yet suffering critical dmg, but very close.

Rolls

Kenshen shooting - (1d100)

(70) = 70

Elyas krak grenade - (1d100)

(22) = 22

Stein krak grenade - (1d100)

(66) = 66

Ar'Mat dmg - (1d10+9, 1d10+9)

1d10+9 : (1) + 9 = 10

1d10+9 : (4) + 9 = 13

Cloten extra dmg - (1d5)

(5) = 5

Petrix shooting - (1d100)

(38) = 38

Creature ag test - (1d100)

(70) = 70

Creature parry - (1d100)

(4) = 4

Petrix 2 hits tearing PEN3 - (1d10+9, 1d10+9, 1d10+9, 1d10+9)

1d10+9 : (7) + 9 = 16

1d10+9 : (6) + 9 = 15

1d10+9 : (10) + 9 = 19

1d10+9 : (10) + 9 = 19

Krak dmg PEN6 - (3d10+4)

(1044) + 4 = 22

Kenshen 3 hits Pen5 - (1d10+9, 1d10+9, 1d10+9, 1d10+9, 1d10+9, 1d10+9)

1d10+9 : (2) + 9 = 11

1d10+9 : (1) + 9 = 10

1d10+9 : (4) + 9 = 13

1d10+9 : (9) + 9 = 18

1d10+9 : (6) + 9 = 15

1d10+9 : (8) + 9 = 17

Petrix righteous fury - (1d100, 1d10+9, 1d10+9)

1d100 : (46) = 46

1d10+9 : (1) + 9 = 10

1d10+9 : (2) + 9 = 11

Elyas righteous fury - (1d100, 3d10+4)

1d100 : (24) = 24

3d10+4 : (897) + 4 = 28

Feb 12, 2020 8:53 pm
The burning creature roars defiantly and lowers it center of gravity to stand its ground.
OOC:
It activate the Stalwart defense talent, negating ganging up bonus, allowing a parry against each melee attack, making it impossible to dadge and reducing all receive dmg by 2.

It is now engaged in melee, causing all ranged attack against it to suffer a -20 penalty
Your turn!
Feb 15, 2020 2:35 pm
If melee as started, there is no way Stein will keep out of it !! Activating his jump pack, he charges in the fray, howling, making as much noise as he can to get it's attention...
OOC:
Charge and wings of angels...
...using fate point to reroll attack...
...confirming righteous fury...
...total 33 dmg...
Last edited February 15, 2020 2:40 pm

Rolls

pilot (44) to activate wings of angels - (1d100)

(19) = 19

attack (57) - (1d100)

(69) = 69

attack reroll (57) - (1d100)

(29) = 29

attack dmg, tearing, wings of angels dmg - (1d10+13, 1d10+13, 1d5)

1d10+13 : (10) + 13 = 23

1d10+13 : (6) + 13 = 19

1d5 : (3) = 3

confirming righteous fury (57) - (1d100)

(45) = 45

righteous fury dmg - (1d10, RA)

(7) = 7

Feb 15, 2020 7:13 pm
OOC:
@Stein Total dmg is even 46 (10+13)+(3)+(7+13)
The creature raises its claws to block the attack but, this time, it cannot resist the Emperor's fury delivered by his child. The chainsword cut through the arm and continue deeply into the xenos hip, ripping appart a leg also.

The creature topple on the ground, a massive pool of alien blood forming and it dies moments later.
OOC:
Stein regains a Fate point
The fierce combat is over, all you can hear is the slow demise of the burning tower.

What do you do?

Rolls

Creature parry - (1d100)

(84) = 84

Feb 15, 2020 10:41 pm
"Stay alert brothers. I still sense the Xenos hive mind. Let us destroy this construct, and destroy the spawning pools."
Armat turned to the burning tower. As the buzz in his head had not dissipated, he knew the threat was not over. He raised his flamer to the tower, expertly applying its purifying flame to it to engulf it and hasten its demise, before reloading the weapon.
Feb 16, 2020 1:03 am
Cloten salutes Stein the killing blow.

He stashes the chainsword, and gripping his own heavy flamer, adds a burst of holy fire to the tower in the pool.
Feb 17, 2020 5:27 pm
While the tower is being flamed, Stein will sniff around to see if there's anything else to hunt...

Rolls

tracking (64) - (1d100)

(17) = 17

Feb 17, 2020 10:11 pm
While Ar'Mat and Cloten ensure the work on the Tyrannid structure under the watchful eyes of Petrix, Kenshen and Elyas, Stein explores the rest of the cave.

He finds some lesser tunnels with faint traces of xenos further. You quickly notice that the larva-type xenos are appearing faster and faster in the cave. First it was a trickle, somes falling from the ceilling or wiggling their way toward the center from the walls, but now they are massing home. You start shooting and slashing at them. The disgusting abominations are numerous, however they are far to slow and spread out to be a threat in this situation. After about an hour, they stop coming altogether and the tower as been burned down completely.

Silence falls again in the smoky cave.
OOC:
You regain 1 cohesion for accomplishing a secondary objective.

There is a few tunnels found by Stein that could be cleaned of more Tyrannid trace, but all sign indicate that there his no other group that could be a threat to you. You have some time left to to it, but not that much if you want to catch your lift back.The squad regain 1 cohesion for accomplishing a secondary objective.


How do you proceed?
Feb 18, 2020 2:42 am
"These creatures rely on certain species to act as leaders, yes?" Petrix glanced towards Ar'Mat. "Can you sense their leaders? Or will they disperse?"

Petrix watched one of the incoming corridors sternly as his bretheren tore down the traces of the xenos hive behind them. The battle had him somewhat rattled, as it could have easily turned at several junctures. He was eager to leave this place behind, or to direct the Guard to flood it with Prometheum.
Feb 18, 2020 3:28 am
TheVagrant sent a note to Khulod
Feb 19, 2020 11:40 am
The Librarian stood in the smoke and cloud of burning ashes, pensively watching the structure wilt away. He turned to Petrix.
"The guiding presence of the tyranids has waned. I believe this structure was indeed it. But do not think of it as a leader in that sense, more a louder voice among many. These Xenos are a vile breed in form and their endless hunger, but their truly terrifying aspect is that they combine into one mind. The larger creatures merely form a nexus for that mind to focus on. It is how they cast the shadow in the warp with their hive fleets. Billions of hungry, chittering minds overwhelming everything, blanketing out everything else."

He looked around at the ruin of their foe. "We must ensure their destruction. If another guiding creature survived, it may direct the lesser forms into making a new spawning pool for another larger construct. But I have another concern.."

The Librarian's attention returned to the burning construct, but his words were for the entire squad. "That thing. I do not know its purpose and that worries me. It is unwise to dwell on the motivations of Xenos, but I believe the Tyranids must have had a reason to build this thing over one of their larger warrior forms. The larger warrior could guide them to consume more and help their brood grow, but this... I think this served a different role. A role not directly involved in consuming this planet." Ar'Mat shook his head. He took off his battered helmet, his red eyes standing out from his ebony skin. Clotted blood coated one side of his face. "I worry brothers. I speculate this structure may have been a beacon. It may have tried to attract one of the Tyranid splinter fleets. We should warn the others of such a possibility."
Feb 19, 2020 12:05 pm
Then how about we go back to base, warn everyboy so they can start evacuation protocols just in case, we restock and come back to finish the job... Or we at least go back and warn the pilot, he goes back to warn them and sends someone else to pick us up. We use that time to finish the job.
Last edited February 19, 2020 12:06 pm
Feb 19, 2020 1:05 pm
"There will be no evacuation until the relief ship comes at our scheduled three-month pick-up. Should a Tyranid hive fleet arrive before that, our lives will be forfeit. No, we simply must send an astropathic message to Watch Fortress Erioch of the possibility of the scenario. Should we fall silent afterwards, the Deathwatch shall know our fate and be warned of the incursion."
Their doom would be absolute, but their duty would be fulfilled. To Ar'Mat, nothing mattered more.
Feb 19, 2020 2:08 pm
Whatever happens is the will of the Emperor. But let's make our Brothers proud and take as many as we can !! The longer we live, the more ennemies of humanity we can kill !! Remembering is earlier offer, Brother Elyas, think you can do something about my wounds before we go on ?
Feb 20, 2020 4:51 am
Elyas proceed to treat Stein's injuries then check on the rest of the team. While doing so, he ponder on Ar'Mat comment. "It appears to me like this structure was a variant in the Capillary Towers they use to bring the biomass to their fleet after an invasion, but modified how, I do not know."
OOC:
Stein heal 1 critical and 5 wounds. All other wounds are considered treated and must be healed naturally. He cannot do anything about Ar'Mat's wound, but any other untreated in the team can be healed for 10 wounds from the first aid.

Rolls

Elyas Forbidden lore xenos - (1d100)

(34) = 34

Medicae - (5d100)

(595388531) = 254

Feb 21, 2020 4:38 am
Thank you brother Elyas.
[ +- ] Stein
Last edited February 21, 2020 4:40 am
Feb 21, 2020 6:39 am
The kill-team finished exploring the rest of the tunnels, finding small numbers of Hormagaunt and Gargoyles that had returned to there instinctive behaviour. While that wasn't a problem for the Hormagaunt who charge of sight, the Gargoyles talents at hiding and fleeing made it more difficult to thoroughly exterminate.

By the time the window for the return flight was closing, neither the auspex, Ar'Mat's psyniscience, nor Stein's nose could detect anymore Tyranids.

The way back to the surface was speedy and the Aquila bLander was waiting for you all. You got in and began the long flight back.
OOC:
I ll post the arrival to base tomorrow. The rest of the assignment will depend totally on the player initiative and questions. You have no superior to tell you what to do and you will have to investigate, or not, to figure out if there is any other threat on the planet.

We'll also see if we have enough players left to continue. Combat in this system can get very harsh for small teams
Feb 22, 2020 2:08 am
You are welcome back at Research Station Epsilon with a wide berth and watchful eyes.

Nothing much as changed in your absence, except for a colorful caravan of locals just outside the base and an certain additional nervousness in the soldiers when they look down in your direction. You are offered refreshment in your quarters and the service of the armoury's techpriests to remove, bless and clean your armours if you wish it, as well as free access to the base's hospital for your injuries. Brother Elyas take sample of each of you as the Codex recommend after exposure to the vile xenos.

You are informed that representative of the local religious government request an audience with you and another message from Deathwatch Brother Neledis Gierus, one of the Deathwatch researcher in the station, would wish to discuss with you at your convenience.

Your schedule and plans are left totally at your discretion.
Feb 23, 2020 10:54 pm
I think we should go see Brother Neledis first...
Feb 24, 2020 2:47 pm
Upon his return, the Salamander went to the armory to shed his armor. Each piece was laid out with extreme care by the artificers and under Ar'Mat's personal attention, the task of repair and reconsecration began. The Astartes focused on the damaged helmet himself but ensured that every component received the dedication and care it deserved. Acid-scorched paint was removed, the ceramite reconsecrated and meticulously repainted and blessed. Every mechanism was checked to work correctly and purity seals were checked three times.

The helmet was a mess. The cracks required larger parts of the ceramite be removed and replaced entirely. Ar'Mat forged these pieces himself, and the reassembly of the hundreds of pieces that made up the helmet was a herculean task that he personally committed to for days without rest even as artificers around him rotated through their duty shifts. For their dedication they were treated properly by the Salamander; Praised for proper work, corrected where they waned, replaced for severe faults.

As the days passed, the requests came in. The Librarian had many duties. He would meet with Brother Neledis in time. The religious authorities he had little patience for. As a member of the Promethean Cult he rarely saw eye to eye with the mortal attendants of the Emperor's faith who were so often convinced of their own truth. Worse, they were often demagogues who could fill a room with pious drivel for hours on end. He returned the message stating he would need a more concise reason for the meeting before he could spare the time for such trivialities. He knew the Ecclesiarchy didn't like to be snubbed. But he was an astartes, and that meant his time was more precious then theirs..

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