The first mission

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Jan 7, 2020 7:09 pm
Elyas, suffering a gash on his arm, barely reacts as he quickly draws his pistol to shoot back at the monster that had hurt him before moving onto the rest like him.

Rolls

Shooting w/ pistol (bc i bad at maths) - (1d100)

(71) = 71

Reroll - (1d100)

(63) = 63

Jan 7, 2020 8:20 pm
OOC:
@Elyas your TN will be 47 in this case, no range penalty or bonus to your BS skill. So a 71 would be a miss. Rerolling your miss with a fate point is an option.

@Team As this his a new system for most if not all, I compiled here some options you have that you may not be aware of.

Bolter advance tactics can be called out by anyone in squad mode for 3 cohesion point. It represent the advantages of superior teamwork and coordination in action. This gives a free bolter or grenade attack to everyone in squad mode. Cohesion can be regained be accomplishing objectives or spending fate points and squad mode can be joined as a free action with a cohesion test (rolling 7 or less on a d10 atm) or by spending a fate point.

Frag grenade do 5 magnitude damage at a horde

You can move at a half action and use the other half action for an attack both forward or backward of the melee. Ennemies engaged in melee with you will have an attack against you but, in this case, they cannot do much against you.

Those with a jump pack can actually fly and hover for 1 minute before having to let the pack cool down, allowing tactical options.

Last point, a horde damage is maxed at Magnitude 20 and significantly less at 19 or lower, so make sure to put some priority into thinning the biggest hordes.
Jan 7, 2020 8:21 pm
OOC:
Rerolling on original post
Jan 7, 2020 11:01 pm
Where others would have felt stuck in melee, Stein simply felt at home. Staying in place to let his companions some room to breath, Stein uses his chainsword to try and clear enough of the horde to let some of his battle brothers fire away with there weapons...
OOC:
Using swift attack to attack twice.
I know we can't parry a horde, but Stein has counterattack, does he manage to get an extra hit in ? (will roll parry and an extra attack just in case. If the answer is no, just ignore them.)

Rolls

Attack 1 - (1d100)

(24) = 24

Attack 2 - (1d100)

(81) = 81

Parry - (1d100)

(99) = 99

Counterattack - (1d100)

(33) = 33

Jan 7, 2020 11:08 pm
Ar'Mat's force sword danced in the flurry of claws, but merely to keep his foes at bay as he focused on a far mightier weapon; his mind. Across his black armor red static electricity flared until it arced into red lightning, which was hurled into the thickest of the approaching horde where it exploded in a roaring blast of red fury, exploding carapace and ripping through exoskeletons..
Last edited January 7, 2020 11:18 pm

Rolls

Focus Power: Smite, unfettered - (1d100)

(19) = 19

Smite damage (energy, pen 3, blast 3) - (3d10)

(842) = 14

Horde hits (Psy rating 3 + 1d10 for area) - (1d10+3)

(5) + 3 = 8

Jan 8, 2020 1:33 am
Cloten, holding the massive flamer in one hand, Quick Draws his chainsword and Swift Attacks Hormuguat in their midst.

Rolls

WS 50 - (1d100, 1d100)

1d100 : (73) = 73

1d100 : (43) = 43

Jan 8, 2020 2:29 am
While Elyas fend off his assailants, Stein and Cloten hack and slash the remaining Hormagaunt along with some Gargoyles.
Hormagaunt M2 ->Eradicated
Gargoyle M5 -> M4


Ar'Mat use that breathing room to launch a devastating psychic attack to the oncoming Hormagaunt wave. Hormagaunt M20->M12
OOC:
@Melanqolia Even if the reroll was a miss, don't forget to note the spent Fate point.

@Deadpool While Stein do probably use his counterattack skill in the fight, it kill one only and is not enough to count as a magnitude hit.
Jan 8, 2020 4:52 am
His armour, by the grace of the Emporer, unyielding in the face of this unholy filth, the battle-brother were swamped. They were valiant each in their combat, but space was needed. Stepping back towards the tunnel to take the firing position, Kenshen aimed to the horde of flyers.

Rolls

Heavy Bolter attack - (1d100)

(85) = 85

Jan 8, 2020 5:05 am
OOC:
@Banshianna
Since the heavy bolter has no standard attack option, it would require a full action to fire. A grenade or a shot from the bolt pistol would work with the half action.

You will want a Deathwatch suspensor for that when you hit Respected renown ;)
Jan 8, 2020 5:40 am
OOC:
Oh! okies. Grenade a move then? It that roll a success? I'll use a Fate if not
"Frag Out!"
Jan 8, 2020 6:21 am
As Kenshen fall back a Gargoyle hit him square on the shoulder but fail to pierce the power armor.

Kenshen's grenade gets deflected by a xenos and explode farther and lower than intended, but still well in reach of the Gargoyles. Gargoyles M20->M15

Rolls

Scatter roll - (1d10, 1d5)

1d10 : (1) = 1

1d5 : (4) = 4

Gargoyle attack - (1d100)

(3) = 3

Gargoyle damage (Primitive) d10+3 Pen 3 - (1d10+3)

(3) + 3 = 6

Jan 8, 2020 3:26 pm
As the horde of gaunts dissipated, Petrix turned his bolter upwards, filling the air with deadly shards of fragmentation, trying to clear the air and let his Marines focus on the melee.
OOC:
On my phone and bookless. Can you roll me a semi auto burst with metal storm rounds on the gargoyles?
Jan 8, 2020 6:46 pm
Petrix start aiming at the Gargoyles above and back away from the melee until he as a clean shot, joining Kenshen in the tunnel entrance. Unfortunately a low flying Gargoyle triggers the proximity detector too soon and the shrapnel spread out to much into the horde, wounding but not killing the flying monsters.

TheVagrant sent a note to GreyGriffin

Rolls

Gargoyle M5 hit - (1d100)

(90) = 90

Gargoyle M5 dmg (Primitive) d10+3 PEN 3 - (1d10+3)

(8) + 3 = 11

Petrix SAB +10 range +20 size-20 run TN42 - (1d100)

(63) = 63

Jan 8, 2020 7:01 pm
The wave of Hormagount M12 start clashing with your frontline, attacking furiously the 4 squad members in the room.
The numbers of Hormagaunt is greater than before, and it becomes harder to keep them at bay.
[ +- ] Melee damage


The Gargoyle M5 in melee disengages toward the ceiling.

The Gargoyle M15 mass fire their fleshborer weapon in the tunnel toward Kenshen and Elyas but most of the fire hit the rocks covering the battle-brothers.

More Hormagaunt M20 enter the room running, but you can see its the last of them.

After them walks in a enormous shape taking almost all of the tunnel, a Tyranid Warrior appears and let out a terrifying roar.
Even with all your training, you need to steel your mind against such an monstrous horror.

TheVagrant sent a note to Khulod
OOC:
The squad leader roll a Fear (3) test for the squad (WP test with -20) as does all the members in solo mode (WP test with -20). A squad member can use its reaction to enter squad mode with a cohesion test (d10 TN current cohesion 7). Failure on the test mean you spend your next full action entering the squad mode. Alternatively, spending a fate point succeed the test automatically.
So, lets start with the Fear roll for our squad leader and our solo members.
Elyas, Stein, Ar'Mat and Cloten need to either roll the Fear test or enter squad mode with their reaction.

Rolls

Hormagaunut M12 Swift attack - (8d100)

(9082252234777435) = 439

Damage Khulod Chest 2d10+5 PEN3 - (2d10+5)

(95) + 5 = 19

Damage Khulod Right arm 2d10+5 PEN3 - (2d10+5)

(39) + 5 = 17

Damage Elys Chest 2d10+5 PEN3 - (2d10+5)

(35) + 5 = 13

Damage Stein Chest 2d10+5 PEN3 - (2d10+5)

(88) + 5 = 21

Gargoyle Fleshborer - (1d100)

(99) = 99

Jan 9, 2020 6:41 am
OOC:
So I take the leader's roll? Good Luck GG!
Jan 9, 2020 11:28 am
OOC:
Stein will use a fate point to enter squad mode
Jan 9, 2020 6:06 pm
OOC:
Squad mode engage

Rolls

Am i a power ranger now? - (1d10)

(2) = 2

Jan 10, 2020 12:26 am
OOC:
Trying the cohesion test

Can we spend the Fate after the failed roll?
Last edited January 10, 2020 12:26 am

Rolls

Cohesion TN 7 - (1d10)

(2) = 2

Jan 10, 2020 6:12 pm
A tyranid Warrior is a terrifying sight able to paralyze the body and break the mind of lesser mens. However, you are not lesser mens, you are Adeptus Astartes. While you stand strong and unflinching, this is the first test of your freshly founded team, and you cannot help but feel a flicker of doubt at your untested formation.

TheVagrant sent a note to Khulod
OOC:
The squad take 3 cohesion damage, bringing the pool down to 4 cohesion points. One cohesion point can be restored by spending 1 fate point.
It is your turn to act!

Rolls

Petrix Willpower test (-20) - (1d100)

(63) = 63

Ar'Mat Willpower Test (-20) - (1d100)

(4) = 4

Jan 11, 2020 2:48 am
"Hold, brothers."

Perhaps not his most inspiring moment, as he felt his squad reel back against the sudden presence of the huge Warrior. But the press of bodies was too tight to think about anything else. He trusted his squad to choose their targets well, to know their limits. He only hoped his harried Assault marines would be able to break the charge of the onrushing Warrior.

They had to make some space. He reached down to his belt, pulling the pin from a red-and-black striped cartridge with the corner of his bolt pistol's stock, holding the lever for a long moment, as he watched the enemy stream forwards. "Flame out!"

At the warning, he tossed the primed cartridge of prometheum into the midst of the oncoming hormogaunts, towards the back of the cluster that was already upon them, and the front of the new pack rushing into melee, hoping to break up the formation, and create some space ahead of their front line to ease the burden of the attack.
OOC:
Yes, I would have cleared the jam last round.
Hoping to hit both groups of Hormogaunts with this grenade.
[ +- ] Status

Rolls

Thrown Grenade (BS 42) - (1d100)

(82) = 82

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