"By fire be purged, Xenos filth!"
The first mission
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"By fire be purged, Xenos filth!"
Rolls
WS 50 Swift Attack - (1d100, 1d100)
1d100 : (7) = 7
1d100 : (35) = 35
Rolls
Semi-Auto [3] Burst: [TN 62; 1d10+9; Pen 2, Blast 2] - (1d100)
(39) = 39
full action to charge.
Using wings of an angel (+20 move, +1d5 dmg)
Using a fate point to reroll my attack
I will also activate my feat of strength
Rolls
Attack (WS 47 + 10 (charge)) - (1d100)
(70) = 70
Attack dmg - (1d10+13, 1d10+13)
1d10+13 : (2) + 13 = 15
1d10+13 : (2) + 13 = 15
Pilot test for wings of an angel (AG 44) - (1d100)
(51) = 51
Wings of an angel dmg - (1d5)
(1) = 1
Attack reroll - (1d100)
(3) = 3
Redirecting his aim into the hormogaunts, Ken was at it again. Everyone was pulling their share, and in spite of the suddenness they were holding out decently as the numbers thinned. Was that all that nested here, or were there more of the intelligent ones, accomplishing tasks elsewhere in preparation of the next ambush. For now the battle-brothers must silence their screams.
Rolls
Heavy Bolter [BS 53+ 20 full auto] - (1d100)
(15) = 15
Rolls
Ar'Mat Flamer - (1d5+5)
(3) + 5 = 8
Hormagaunt M4/M19 on Stein - (1d100, 1d100)
1d100 : (57) = 57
1d100 : (53) = 53
Hormagaunt on Ar'Mat M4/M19 - (1d100, 1d100)
1d100 : (95) = 95
1d100 : (62) = 62
The Gargoyles M5 and M10 barrage pierce Petrix armor, but the worst of the hit as been mitigated by the reinforced part of the rebuilt armor's left leg. Petrix receive 1 wound.
The Warrior fails to stand up and is still stunned on the ground.
The promethium flame start to engulf Ar'Mat's power armor. While he endure the heat without serious injury, the experience is taxing even for him. Ar'Mat suffer one level of fatigue
Rolls
Gargoyle Fire M5/M10 - (1d100, 1d100)
1d100 : (82) = 82
1d100 : (19) = 19
Hormagaunt swift attack M8 - (6d100)
(2922174734) = 266
Gargoyle damage PEN 3 - (2d10+5)
(101) + 5 = 16
Hormagaunt damage PEN 3 - (1d10+5, 1d10+5, 1d10+5)
1d10+5 : (6) + 5 = 11
1d10+5 : (7) + 5 = 12
1d10+5 : (5) + 5 = 10
Ar'Mat agi test - (1d100)
(88) = 88
Fire damage - (1d10)
(7) = 7
Rolls
Heavy flamer damage - (1d5+8)
(3) + 8 = 11
Rolls
Bolt Pistol SA - (1d100)
(7) = 7
Ar'Mat change his target to the gaygoyle, combining his flame with Cloten's spray to cover the entirety of the ceiling leaving no Gargoyles alive.
Having cleaned the last of the hordes with great efficiency, there is only the Warrior left in the burning room, still struggling to get back to his feet, almost waiting to be executed.
As the fire dies down, the Kill-team can appreciate its first victory and take some time to take care of their wounds and armour, extinguish their burning brother, as well as planning there next move.
Rolls
Kenshen damage - (1d5+7)
(2) + 7 = 9
Kulod damage - (1d5+5)
(5) + 5 = 10
"This likely was only a part of the swarm. The hive mind is likely aware it has fallen. We should press on and strike at the swarm's heart."
Elyas went around to examine quickly for treatable injuries and signs of contamination, using his Narthecium to diagnose and treat his Battle-Brother rapidly, efficiently and without having to remove the power armours. Every armor would required some application of repair cement to be sealed again, but it was up to each battle-brother to decide if it was needed.
While the apothecary was doing his duty, the rest of the kill-team stood watch over the tunnel or executed grimly some broken but still breathing Xenos. Standing in the room painted with the gore and flesh of their ennemies meant different things for the Adeptus Astartes. Some could barely contain their disgust over the Xenos filth, for others, the duty of destruction was a gleeful pleasure. Many would use those moment to nourish their blessed hatred of the Uncleaned. Some would already forget the fallen foes, as they were merely a stepping stone for their next duty in the Name of the Emperor.
After a short amount of time, the Squad is ready to move.
Rolls
Medicae Ar'Mat - (1d100)
(67) = 67
Medicae Stein - (1d100)
(3) = 3
Medicae Petrix - (1d100)
(8) = 8
Medicae Petrix - (1d100)
(96) = 96
Rolls
Tracking [64] - (1d100)
(59) = 59
He and Ar'Mat would bring up the rear. Though he had confidence that their rear was secure, he wanted a flamer ready to clear out their retreat, and Ar'Mat's ability to project his psychic power without risking friendly fire made it acceptable to put him on rearguard.
Words could wait. Once his squad was in position, he tapped his boot to indicate a double-time pace. Though he knew the Tyranids spoke through some sorcery with one another, he hoped their reaction time might somehow be limited, that speed and intensity would win them some ground before the adversary was fully roused...
He reloads the heavy flamer, pleased with its performance, but wishing for a second weapon to pair with it. That's his way: two fists, no waiting.
He signals his readiness. They'll choke on our fist rammed into their gullet.