Dec 12, 2019 7:50 pm
Here's the character creation summary from the Tomorrow Legion's players' guide (page 14).
RACE
Choose a Race, apply resulting modifiers. (see SWADE core rulebook)
ICONIC FRAMEWORK
Choose an Iconic Framework not excluded by your Race, noting Edges, Hindrances, Skills, and other modifiers.
HERO’S JOURNEY
If playing a MARS character, roll on the MARS Fortune & Glory Table, page 44.
Roll on the Hero’s Journey tables as listed for your Iconic Framework.
Roll for Narrative Hook to determine how your character ties to the story.
HINDRANCES
Select up to 4 points of Hindrances (Major Hindrances are worth 2, Minor are worth 1).
For 2 Hindrance points you can raise an attribute one die type or choose an Edge.
For 1 Hindrance point you can gain another skill point or gain additional Starting Funds equal to twice your Iconic Framework’s starting amount.
ATTRIBUTES
Attributes start at d4. You have 5 points to distribute among them for 1 point each step.
Attributes may not be raised beyond d12 unless your hero’s racial bonus or Iconic Framework states otherwise.
Increasing attributes reduces the cost of buying linked skills and allows a character to obtain more powerful Edges.
SKILLS
Athletics, Common Knowledge, Notice, Persuasion, and Stealth are core skills and start at d4 for free—see Expanded Skill Applications starting on page 69.
More Skill Points is a Setting Rule, you have 15 points to put into skills.
Each die type costs 1 point up to and equal to the linked attribute; then 2 points per step after that.
DERIVED STATISTICS
Strain maximum (see page 69) is the lower of Spirit or Vigor die type.
Pace is 6″ but may be changed by racial abilities, Edges, or Hindrances.
Parry is 2 plus half of Fighting.
Toughness is 2 plus half of Vigor, plus any Armor.
EDGES
Born a Hero is a Setting Rule; ignore Rank Requirements during character creation.
Use any leftover Hindrance points to take Edges if you like.
Each Edge costs 2 Hindrance points, Humans begin with a Novice Edge as usual.
If playing a MARS character, take four Advances per the rules in Savage Worlds.
GEAR
Gain the Starting Gear listed for your Iconic Framework and roll for credits, see Standard Starting Gear on page 81.
RACE
Choose a Race, apply resulting modifiers. (see SWADE core rulebook)
ICONIC FRAMEWORK
Choose an Iconic Framework not excluded by your Race, noting Edges, Hindrances, Skills, and other modifiers.
HERO’S JOURNEY
If playing a MARS character, roll on the MARS Fortune & Glory Table, page 44.
Roll on the Hero’s Journey tables as listed for your Iconic Framework.
Roll for Narrative Hook to determine how your character ties to the story.
HINDRANCES
Select up to 4 points of Hindrances (Major Hindrances are worth 2, Minor are worth 1).
For 2 Hindrance points you can raise an attribute one die type or choose an Edge.
For 1 Hindrance point you can gain another skill point or gain additional Starting Funds equal to twice your Iconic Framework’s starting amount.
ATTRIBUTES
Attributes start at d4. You have 5 points to distribute among them for 1 point each step.
Attributes may not be raised beyond d12 unless your hero’s racial bonus or Iconic Framework states otherwise.
Increasing attributes reduces the cost of buying linked skills and allows a character to obtain more powerful Edges.
SKILLS
Athletics, Common Knowledge, Notice, Persuasion, and Stealth are core skills and start at d4 for free—see Expanded Skill Applications starting on page 69.
More Skill Points is a Setting Rule, you have 15 points to put into skills.
Each die type costs 1 point up to and equal to the linked attribute; then 2 points per step after that.
DERIVED STATISTICS
Strain maximum (see page 69) is the lower of Spirit or Vigor die type.
Pace is 6″ but may be changed by racial abilities, Edges, or Hindrances.
Parry is 2 plus half of Fighting.
Toughness is 2 plus half of Vigor, plus any Armor.
EDGES
Born a Hero is a Setting Rule; ignore Rank Requirements during character creation.
Use any leftover Hindrance points to take Edges if you like.
Each Edge costs 2 Hindrance points, Humans begin with a Novice Edge as usual.
If playing a MARS character, take four Advances per the rules in Savage Worlds.
GEAR
Gain the Starting Gear listed for your Iconic Framework and roll for credits, see Standard Starting Gear on page 81.