As to the rifle, if mounted on the truck, no STR requirement.
The Cracking Ice - Chapter 1
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Deck Draws







Already aware of the enemies presence, Tipolei was ready when they sprung their ambush. He unleashes a hail of ion blasts from his JA-11 rifle on the first two demons in front of him...
-Action 1 on demon 1: 3x ion shots, 10 ammo used (+2 bonus to hit for shotgun effect, -2 from recoil, -2 from multi-actions, unknown bonus/penalty from size difference)
-Action 2 on demon 2: 3x ion shots, 10 ammo used (+2 bonus to hit for shotgun effect, -2 from recoil, -2 from multi-actions, unknown bonus/penalty from size difference)
-I was scared for a moment, but no critical fail here (p.88) Has to be more than half the dices that roll 1's, and the wild die must be a 1 as well... close call...
-Will use a bennie to reroll Action 1, shot 2 and another one to reroll Action 2, shot 2 (-2 bennies)
-Action 1, shot 1 (4) and shot 2 (4) hits for 12 and 21 damage (AP --, no mega damage)
-Action 2, shot 1 (wild die 12) and shot 2 (5) hits for 4+1 and 9 damage (AP --, no mega damage)
-2 free actions to holster his rifle on his back and take out Justice's Hammer...
Notes: Integrated Multy-Optics Scope (thermal, infrared, night-optics, Aim gives an additionnal +2 to notice or to offset rng penalties, negates illumination penalties, +1 shooting), 4 long e-clips (2 loaded, 2 unloaded)
--Laser: Rng 30/60/120, Dmg 4d6, Rof 1, AP 4
Notes: No Recoil, Heavy Beam (RoF 1, uses 3 ammo, +4 dmg, MD, Snapfire)
--Ion: Rng 20/40/80, Dmg 1-3d10, AP --, RoF 3
Notes: Widespread (+2 shooting, -1 dmg dice at medium rng, -2 dmg dice at long rng), Heavy Pulse (RoF 1, uses 3 ammo, +1 shooting, +3 dmg, MD, Snapfire)
--Rifle: Rng 24/48/96, Dmg 2d8, AP 2, RoF 1, Ammo 1 (doesn't use e-clips)
Notes: Snapfire
then d12+2d8+4 dmg, AP -- (maybe silver...)
Burn: 7
Bennies: 2
Size: 2
Pace: 10 (running d10)(sprint: 40 for 6 minutes)
Parry: 8
Toughness: 21(7) .... 29 (7) with Kyron's blessing
Rolls
Action 1: Shot 1, shot 2, shot 3, wild die (TN 4) - (1d10-2, 1d10-2, 1d10-2, 1d6-2, RA)
1d10-2 : (6) - 2 = 4
1d10-2 : (1) - 2 = -1
1d10-2 : (2) - 2 = 0
1d6-2 : (1) - 2 = -1
Action 1 Dmg: Shot 1, shot 2, shot 3 - (3d10, 3d10, 3d10, RA)
3d10 : (165) = 12
3d10 : (31044) = 21
3d10 : (347) = 14
Action 2: Shot 1, shot 2, shot 3, wild die (TN 4) - (1d10-2, 1d10-2, 1d10-2, 1d6-2, RA)
1d10-2 : (1) - 2 = -1
1d10-2 : (1) - 2 = -1
1d10-2 : (5) - 2 = 3
1d6-2 : (662) - 2 = 12
Action 2 Dmg: Shot 1, shot 2, shot 3 - (3d10, 3d10, 3d10, RA)
3d10 : (211) = 4
3d10 : (423) = 9
3d10 : (466) = 16
Action 1 shot 2, Action 2 shot 2 - (1d10-2, 1d10-2, RA)
1d10-2 : (6) - 2 = 4
1d10-2 : (7) - 2 = 5
Action 2 wild dice bonus damage for raise - (1d6, RA)
(1) = 1
Adding a strength check just in case I need to move... ;) - (1d12+1, 1d6, RA)
1d12+1 : (5) + 1 = 6
1d6 : (2) = 2
Rolls
5 running checks - (1d6, RA)
(1) = 1
Er, four more running checks - (4d6, RA)
(35642) = 20
The one Tipolei attacked moves to 3 paces away.
The other one in front moves up to Tipolei, and attacks with its demonic spear.
The one to the left moves up and attacks Kai with its demonic spear.
The one to the right moves up and attacks Ben with its demonic spear.
The one in the back moves up 8 paces, now 7 paces from Tipolei and or Ben.
The demons all miss I their first attacks.
Note: everybody attacked needs to make Fear checks or be Shaken.
The other five PCs are up, them Tipolei.
Rolls
Demon 2 vs Tipolei, damage 1d10+2d4 6AP - (1d8-2, 1d6-2, 1d10, 2d4)
1d8-2 : (3) - 2 = 1
1d6-2 : (4) - 2 = 2
1d10 : (2) = 2
2d4 : (41) = 5
Demon 3 vs Kai, damage 1d10+2d4 6AP - (1d8-2, 1d6-2, 1d10, 2d4)
1d8-2 : (5) - 2 = 3
1d6-2 : (2) - 2 = 0
1d10 : (1) = 1
2d4 : (22) = 4
Demon 4 vs Ben, damage 1d10+2d4 6AP - (1d8-2, 1d6-2, 1d10, 2d4)
1d8-2 : (3) - 2 = 1
1d6-2 : (2) - 2 = 0
1d10 : (2) = 2
2d4 : (33) = 6
Rolls
Shooting - (1d10, RA)
(8) = 8
Shooting - (1d10, RA)
(2) = 2
wild - (1d6, RA)
(662) = 14
wild - (1d6, RA)
(664) = 16
Damage if hit - (10d6, RA)
(13163162366332) = 46
Damage if hit - (10d6, RA)
(664) + (1) + (5) + (2) + (64) + (1) + (1) + (5) + (1) + (5) = 47
Rolls
Shooting (1d6) + Agility (1d6) - (2d6, RA)
(45) = 9
Damage (4d8) (8AP) - (4d8)
(7853) = 23
Multi action penalty -2
Only get one wild die, but you can apply it to whichever attack you want
First attack: 14-2=12 hits with raises, so +1d6 damage. AP 20 vs toughness 24(12) reduced to toughness 12. Damage 46 means success with like 8 raises. Wounded to death and then some.
Second attack: apply wild die to attack, 16-2 hits with raises, so +1d6 damage. Damage is success plus 8 raises, so also dead dead, not just hanging around making snow demons with your buddies dead. No need to roll the extra 1d6s.
Ana
Your roll is just the Shooting, but the extra d6 can be your Wild die. However, Chay is killing the two not in melee, so did you want to choose another target?
He took a involuntary step back when he saw the demons they were as big as Tipolei but they were not on his side. He saw the last of the ion blasts hit one but it didn't even seem to slow it. A blast of mist came from the mask rising into the air as Kyron let out a breath he didn't realize he had been holding.
He saw a particle stream come from behind him and then saw two streaks from missiles. It was hard to now see the demons in the distance the snow there exploded. Clinging to his shotgun he turned it aiming at one of the ones fighting Tipolei. He didn't like his friend being surrounded like that.
He chanted but it wasn't a spell...please hit please please hit.
Rolls
Shooting D6, Wild Die D6 - (1d6, 1d6, RA)
1d6 : (2) = 2
1d6 : (4) = 4
Shotgun Ramjet Slug with Smite AP 10 - (2d12+6, RA)
(46) + 6 = 16
Swinging her weapon to the one attacking Ben, her shot catches the demon in the side.
AP 8 reduces Toughness to 16, hit with 1 raise. Demon 4 has 1 Wound.
Kyron
Hit, AP 10 reduces Toughness to 14, so Demon 2 is Shaken but not yet Wounded
Demon 1: vaporized
Demon 2: in melee with Tipolei; shaken, fatigued
Demon 3: in melee with Ben; shaken, wounded, fatigued
Demon 4: in melee with Kai
Demon 5: vaporized
Kai and Ben are up, then Tipolei