Character Creation

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Jan 4, 2020 2:39 pm
I have one in my sheet and my contacts can be changed if you want to make them more relevant
Jan 4, 2020 2:47 pm
I'll work with whatever you've put in, and let you know if I'm tweaking it.
Jan 4, 2020 2:53 pm
Okey dokey!
Jan 4, 2020 2:53 pm
I gave a basic background and 1 line contacts ideas. Still waiting to know if it's approved and if you need it more fleshed out :)
Jan 4, 2020 10:19 pm
@BedzoneII I have changed my skills a bit after seeing that 4 rangs (before specialization) is considered professional level. Missy is a professional talker, so her skills should reflect that.
Jan 5, 2020 3:08 am
Language skills seem a bit confusing still. Let me give the context, and then explain.

Previous editions had language with numeric skill ranks, like any other skill. One of the problems with that was that the numeric distinction of language skill ranks makes very little appreciable difference to gameplay.

In 6e, language has four discrete skill ranks, in line with how skills function: 'Ability to Use', Specialised, Expert, Native, in increasing order. All characters get one, and only one, Native language. (Functionally a Native language means you never have to make skill checks for that language, you automatically understand everything.) 'Ability to Use' means you possess that language (as opposed to if you didn't possess it, which would prevent you from understanding any of it). Higher ranks give bonuses to dice.

Finally, remember that Cityspeak is also a language, it is the language of the streets.
Jan 5, 2020 11:51 am
@falconloft, two minor maths tweaks.

By my count, you still have 1 more attribute point, and 2 more adjustment points to spend. The attribute point can go anywhere, but the adjustment points can only go to Edge, since you've maxed your Magic already.

Also, you have 4 Karma left yes? If you're not spending it, making a note of it somewhere.
Jan 5, 2020 4:23 pm
I'll go back through this afternoon.
Jan 5, 2020 8:12 pm
I sent you notes in discord on the attr pts and adj pts. Looks correct to me. I do have extra karma though that I can't account for, so I've marked that down as not spent. My money math was also off a bit, I should have 2385, so I fixed that.
Jan 5, 2020 9:17 pm
Hey BedZone if my character build is fine -- can you replace it with the template you want me to use going forward -- I have it all saved off just need an empty template to plug the finished data into
Jan 6, 2020 12:15 am
If I have a fake license for a AK97, do I also need a fake license for the rifle ammo?
Jan 6, 2020 12:26 am
Thanks @falconloft it all checks out. I miscounted a priority table number.
@dejoker I don't need a standardised sheet after all. Don't want to make everyone key in everything again into a sheet.

@thevagrant nope, license for the gun presumes you're permitted to use the ammo.
Jan 6, 2020 1:33 am
deadpool_qc sent a note to BedzoneII
Jan 6, 2020 8:15 am
Gear looks good @deadpool_qc. Now gimme a reason what this pimped out cowboy is currently doing, and I can get started on the story.
Jan 6, 2020 10:29 am
Easy, when not on mission, Clint Westwood is a teacher in the ways of the cowboy. He can teach everything about it, History, Athletics, Outdoors and of course Firearms....
Everybody knows that a lot of rich japanese executives are fascinated by the old cowboy trids and I'm the kind of guy they hire to dip into the culture. Who knows, maybe one day my client will also be a target....
Jan 7, 2020 7:23 am
Ups! I ow you a finiched backstory. I'll get on that later today
Jan 7, 2020 7:30 am
Approved all character sheets. All of you can post with your avatar now!

@runkyndig No need to reverse engineer the backstory, play or describe it in the game thread instead.
Jan 7, 2020 9:46 am
Sorting out some collaborative backstory

BedzoneII sent a note to runekyndig,DeJoker
Jan 7, 2020 10:26 am
DeJoker sent a note to runekyndig
Last edited January 7, 2020 10:27 am
Jan 27, 2020 8:36 am
DeJoker sent a note to BedzoneII
Last edited January 27, 2020 8:40 am
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