[OOC] Death & Taxes
Backpack, Rarity 3, Price 50
Bedroll, Rarity 1, Price 15
Trail Rations, Rarity 10, Price 2 each, want 10
Given the locale do I need to roll for any of that? What would I be looking at for a small tent as well?
Going to hold fire on the wand for now and just save what cash I have
I'd suggest Nekurr and Tronus do the shopping, as they're the best Negotiators. Maybe the two of them split up, each taking a buddy to help. Lets you roll YGGBB versus the various difficulties I've listed above. We can continue to do this if folks come up with stuff they want to buy.
Rolls
Padded Armor
5 Success
Total: 5 Success
Elven Leather Armor
1 Success, 4 Advantage, 1 Failure, 2 Threat
Total: 2 Advantage
To be honest, I'm a bit wary of Component Casting, since it seems to add an element of bean-counting that I'd rather avoid. But I do like the idea that Nekurr might draw cards while casting, sort of like Gambit and and Tarot-card reader rolled into one! You want to roll with that?
Maybe we treat it like Genesys treats ammunition in other settings. If you roll enough Threat on the spell, it means you've run out of cards and have to buy more next time you find a shop. That way we avoid having to keep a detailed log of how many cards you have and what they are.
Let's say a deck of card costs 25 silver and has a Rarity of 2, making it on par with an extra clip for a gun in other settings.
Is there an online reference for items to look for? I didn't see any dwarven/elven mentioned in the plink provided :(
Somebox, any idea what 2 advantage might mean there? Would Nera be willing to accept just regular-old leather? Same stats as your padded, but you get a hard point to play with.
Or you get a lead on a smith somewhere en route to Buzzards' Ford (allowing for a second, but more difficult roll when on the road)?
CESN, I linked the "Equipment Encyclopedia," didn't I? There are stats for a sling in there. For reference, it costs 20 silver, does 4 damage, crits on 4 advantage, uses the Ranged skill, and can Disorient the target for 2 rounds (giving them a black die) for 2 advantage. It has the Prepare 1 quality, meaning you have to spend a maneuver to put a rock in it to use it each turn. A single Threat can cause it to run out of ammo, but getting more stones isn't that hard.
Ancient: Cost x 20, Rarity 10. For armor, Soak and Defense go up by 1. Armor is Reinforced (can't be damaged), but it has 1 fewer Hard Point.
For weapons, the damage goes up by 1 and the crit reduces by 1. Weapon is Reinforced (can't be damaged), but it has 1 fewer Hard Point (for customization).
Dwarven: Cost x 2, Rarity +2
Armor has Encumbrance +1 and Hard Point +1.
Weapon has Encumbrance +1 and Damage +1.
Elven: Cost x 2, Rarity +3
Armor has Encumbrance -2 and wearer removes 1 Setback from Stealth checks.
Weapon has Damage -1 but also Crit rating goes down 1.
I'll try to post something today or tomorrow, but I'll be away next week as well, so I was considering if Nekurr could go to the big city check what the clerics know while you guess move on (just to take him out of picture for a week or so, I should be back fully around the 10th).
I'll try to post something today or tomorrow, but I'll be away next week as well, so I was considering if Nekurr could go to the big city check what the clerics know while you guess move on (just to take him out of picture for a week or so, I should be back fully around the 10th).
Safe travels!